Morrowind at MAX DRAW DISTANCE!
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- Опубліковано 5 вер 2024
- We take a look at Morrowind with maximum draw distance! I used the Morrowind Graphics Extender to increase the view distance in game. Be sure that your PC can handle it if you're going to be testing it yourself. It can really tank Morrowind's framerate.
#morrowind #elderscrolls
This video is now badly outdated since the recent release of OpenMW. My game runs buttery smooth on that version with the view distance maxed. Definitely check it out!
wait what?
Make another one! This was so beautiful to watch. How about gazing on Telvanni area?
Why don't you make a graphics showcase video duuuuude
would love to see a video on max view distance OpenMW
How many cells view distance do you set on OpenMW? I tried it once pretty high and it was kinda rough on my PC but, also... it just kinda loses something. I keep it at 3 cells, which is a nice boost but still makes the game feel good.
ah yes 20 years down the line and you still lag my PC bless you morrowind
xDDDD
@Yol Riin Lask its not about hard modding tho, oblivion and skyrim run better than morrowind on my pc (inside cities), with basic graphics mods
@Yol Riin Lask No you have it backwards he needs to mod it MORE so that Morrowind can actually use all resources his PC has to offer to run smoothly with this insane render distance.
I replayed it this week since it was on sale on steam and my oldest memory of Elder Scrolls was original xbox. I remember the loading screens being bad but that got signicantly reduced. it Crashed a few times in the beginning and I was like "............I know my pc can handle it....I hope"
The original Morrowind has too short draw distance, but it has its charm, it seems mysterious and danger seems to be just around the corner.
yes, i prefer original version without mods even in 2021 :D
@@zdzichu8944 nah, that shit has me wandering around like a headless chicken. Tedious af to navigate *anywhere* w/o the uesp map handy
Only way i can agree w this is the fog, not the draw distance
i feel like it is fitting because of the swampy kind of feel to morrowind
@@zdzichu8944 I don't mean to be rude but why put your opinion down if you cant handle someonr reacting to it with their own opinion?
I think it would be better if you had not reacted instead of being so dismissive.
Again I do not mean to offend.
The thing that makes Morrowind drop the framerate is that it doesn't use any kind of culling when rendering, so when you point your character to look into the island it is drawing all the cells in the distance even if you don't see them.
Morrowind DOES have culling, though, it's just not used very well.
@@SpunkMayo Well, heh, at least it has the decency to cull anything outside of the frustum.
To this day bethesda still doesn't use occlusion in any of their games.
@@honeybadger6275 Pretty sure they do in Fallout 4 and 76
@@hawkman2988 Maybe 76 but definitely not in fallout 4. Framerate in boston is ass due to no occlusion.
My reasonable conclusion from this is that it would probably play fine at 30 cells.
Yes I play at 30 cells but 15 fps :D
Still looks very epic. IMO I have a feeling it will remain the best game by far even better than the ES VI.
@@ChineseNinjaWarrior eh, i think oblivion is better
2 words: quest markers
@@tobythewoby I like the absence of the quest markers, it makes the game much more fun
@@tobythewoby but youre wrong.
it goes Morrowind -> Skyrim
Vvardenfell: *is 56x56 cells in size*
Micky: *sets his drawdistance to 60 cells*
I think the reason you tanked your fps so badly is, because your had you game load in countless miles of barren ocean for no reason at all lmao
@@colbyboucher6391 ^this, and the fact that gamebryo (at that time anyway) wasn't meant to do that in the first place.
What is that, like 10,000 slaughterfish?
It is sqrt(2)x56 on the diagonal = 79.2 cells
I used 60 cells because it was the only option that gave me no fog when testing
@StabYourBrain: The water makes hardly a difference because it has no complexity. If the game lags at 60x60 then it will also lag at 54x54.
lmao indeed.
Imagine worrying about wolves and bears when you can leap across the ocean and survive a 300 meter drop.
Limited view distance helped me be completely amazed by the city of Vivec when I was a kid. I was just wandering down a road and then suddenly found myself in a huge gold city. My mind was so blown, and I will never forget it. If I had really high view distance I might've seen the city a mile away and I don't think my memory of it would be as strong. Still, fun video :)
openMW has some settings that make a view distance higher than this playable, it'll cull any objects that are too small as they get further away
openMW is such a fantastic project, I'd honestly consider it to be the definitive way to play the game. it's so nice to be able to customize which quirks/bugs I want enabled, manage mods, tweak graphics settings, and launch the game with specific mod settings all in the same menu. also, it's open source software!
That's awesome, the people behind that project are very talented.
@@bluecoat537 is open mw equivalent with vanilla now? I heard it had some issues with shadows, so i was just patching the normal game with the graphics extender, code patch, and the patch for purists.
Check out Demanufacturer87 channel, OPENMW looks and runs pretty damn good..
@@baldurofwrath you can apply all those texture overhauls to openMW. Even more, it supports normal maps now, so it supports more graphical mods than the vanilla.
The morrowind is such a huge map when you consider the travel speed.... woah
No it's not. It's a size of a small town. With realistic travel speed. A character with high speed and athletics or acrobatics can travel reasonably fast from location to location. From Caldera to Balmora it seems like a few jumps with my thief character.
@@ChineseNinjaWarrior yeah but when you have atheltics and acrobatics at max youre like usain bolt, not a normal human
Once you have boots of blinding speed and res magic, travel is easy and fun lol
its big for 2002 video game but really its the size of a town.
@@ChineseNinjaWarrior Than again, you not necessarily have unlimited fast travel options like in Oblivion and Skyrim. From town to town you have to take the Striders or the boat. When you spent money or are good in mystic magic, you can travel from the wild or even caves. This plus the limited running speed at the beginning is what makes the travel feel so long as you are pretty much punished for running too much.
It actually looks beautiful when seen like that, I don't know if it's the lighting of the Graphic Extender but it seriously looks really good.
I love your Morrowind videos man, having this in 2021 with such dedication is amazing, you got another sub :)
I rarely increased the Draw distance past the vanilla max, the foggy environment was part of the aesthetic charm for me, it made things a bit more alien and foreboding, and it also had multiple geographical explanations for it like the ash storms, humidity from all the rivers, lakes and swamps, the gasses from red mountain, mist blowing in from the sea of ghosts/solstheim and even stuff like spores from all the mushrooms.
same here. whats reallly funny, that at first place, i decided not to play Morrowind at all, cus i couldnt make openMW work properly(that was after Oblivion times, so i was spoiled - like, such draw distance too dated). years later, i tried another time. this time i was able to make it playable. but when im actually started playing game itself, im really feel thats something not right. later, when i tried to play game with original draw distance, i finally get immersed and understand. maybe that wasnt that obvious like silent hill, but hoenstly morriwind isnt morrowind without such foggy environment.
In a way yes, on the other hand it was kind of interesting that you can even see some of the bigger cities from a higher distance. Also searching for some things was NOT a pain in the ass.
@@MrVoland44 There are ways to make it foggier, while keeping the draw distance. This makes it so you can still see vaguely in the distance, but not clearly detailed. But there's something more important: There's some insane z-fighting the higher your draw distance is (in easy-to-understand words: in the current implementation, the further the distance the less precise your GPU calculates depth, which causes overlapping objects in the distance to "fight" for who exactly should be on screen. The closer the objects are together, the worse it gets). But this is being fixed by the upcoming 0.48.0 by adding a reverse z-buffer: Which makes it so the further the distance, the MORE precise depth gets. This is inherently better, because the closer the objects that are overlapping are to the camera, the less precise depth calculations have to be. Because objects in the distance get much tinier, having precise depth calculations eliminates z-fighting. The only downside to this is that if you have very tiny objects that are very close to the camera and very close to each other, while zoomed in on those objects, could cause z-fighting to appear. But nobody in normal gameplay would ever try to do this, and in Morrowind this is not an issue.
I play with a max view distance of 2.5 cells, so that I can get wonderful vistas, while maintaining the foggy atmosphere and my fps
Funnily enough, I like the draw distance of OG morrowind. Makes the world feel huge and mysterious.
If I tried this on my computer I'm pretty sure I could turn off all the heating in my house and heat it just with my computer.
haha when I play performance heavy games on my laptop, at winter I always thinking about turning off the heating and opening the windows because not only my laptop melting but my lap too :D at summer I dont even dare to touch the hot surface of my red glowing laptop XD
@@rottenpoet6675 Why are people still abusing laptops for gaming?
@@cg56578 Don't got no money to upgrade/buy better ones...
Facts
@@cg56578 desktops, especially custom built, are expensive as hell. Also I enjoy playing Skyrim between college classes
"Can barely see 5ft ahead of me" *cries in TES Arena*
The first time I used MGE one of the first things I noticed while exploring was how much smaller the world was when you can actually see. The fog made Vvardenfell feel like it was a lot bigger than it is and caused me to get lost all the time, especially in the Ashlands... oh who am I kidding, I _still_ get lost in the Ashlands lol.
I still can't see crap in the ashlands.
Same, I actually like the draw distance. I do use MGE to roll it out a bit, but not much. The environs were never really designed to be seen at great distance and it looks crappy and makes the game feel tiny.
@@boiledelephant I haven't seen any issues with increasing the draw in fact seeing big cities ruins in the background with sun rays coming through them is quite pleasant to the eye.
Idk man seeing the whole island like this it looks absolutely massive!
The Ashlands are my least favorite thing ever in TES lore.
Only being able to see a short bit ahead makes Vvardenfell feel ten times bigger than it actually is. When you realize that dangerous trek across a hostile wilderness to the next town was more like a short stroll it takes a bit of the adventure out of it. Not being able to see very far makes every journey feel longer and more unpredictable.
Damn, instant subscribe. 154 subs with this quality? Keep it up man.
Oh and the slight accent is great for commentary lol
Cheers! I'm glad to hear you enjoyed it. I was a little worried about my accent for doing commentary but your comment made my day!
10k now :)
"and the rest is history"
260 now
260k ☠️
Morrowind was heavy as hell back in 2002. I was there.
60 cells probably covers the distance from Vvardenfel to Anvil, Cyrodiil.
It's genuinely beautiful. Low res as it is, seeing the whole island and everywhere you can go all laid out in front of you like that, it's like magic.
The original Morrowind was probably written for 1-2 core computers in mind, without realising that the game would become classic and people would play on 32 cores in the future :)
2 core CPUs were not even made at the time of morrowind being released.
No bro. Single core cpu
@@newerest1 But 2 core was in near future and developers knew that. Of course they would keep that in mind.
@@10mingameplay84 As an IT student in college at the time, I can say that the majority of professionals that had anything to comment on about multicore CPUs, was that they felt it was a fad and having to develop software with multiple CPUs in mind would just make things unnecessarily difficult.
Of course, they were wrong, but that seemed to be the general sentiment at the time, including one guest from Team 17.
I actually don't like increasing the Draw distance too much, or losing the fog. I set my GE up so that I can see about 8 cells, maybe 16, I tried to tune it so I could always see the Silhouette of Red Mountain from anywhere, then enabled fog from 2 cells out to the max. This does a few things, while you definitely get a clearer picture than Vanilla, it preserves that "Misty" feel the game had, and it also lets you see certain elements for navigation (EG: Dwemer/Daedric ruins or Red Mountain) but because of the fog, you can drop the LOD so low it doesn't tank framerate.
More videos like this would be cool. Seeing Solstheim like that blows my mind. Maybe go in god mode and show off some of the landscape this way
That's pretty awesome. The graphics do look noticeably better after increasing the render distance, too. Unsure if that's a separate mod doing that? Also, the Project Tamriel mods are pretty cool, the latest one allows you to go to Dragonstar in Skyrim. Imagine being able to look out from Morrowind and see a bit of the Velothi Mountains. That'd be cool, I think.
Most of the fog being cleared definitely made it look sharper! I've always wanted to try one of those mods. I still haven't got Skyrim for my PC yet but I want to check out the Bruma mod at some stage. I even saw a mod that imports Skyrim into Morrowind which would be pretty dope to make a video on!
The mod increases draw distance and greatly enhances the lighting for sure and some textures I think.
@@finalcam1740 I think it only touches lighting and the skybox. But good lighting can make even the most dated games look beautiful
@@MrGod-nl7no indeed. Somehow I got some nice textures I must have installed those. I did my install years ago and just finally got into it lol haven't even bothered to look at my plugins.
the ONE screenshot of mickys file system at like 1:35 gave me the confidence to download the morrowind code patch and graphix extender(becuase it allowed me to know what my morrowind folder should look like), AND I DID IT
anyway thx micky for giving me the confidence to download and navigate those mods!
Glad to hear it helped you! Happy modding
It's been a while but I have a god awful laptop and after googling a bunch, found a way to play with the fog turned off, without it actually loading that many cells. Although I couldn't see the trees and stuff all the way across the map like this, it still performed really well.
Worth looking into, this was with OpenMW by the way
The trippiest thing about raising the view distance is that you can see vivec from seyda neen just by looking out over the water
that's really quite beautiful
my acer laptop will not forgive me if i try
Here's the real question: if the game ran smoothly, would you prefer the 1 cell, 5 cell, or 60 cell draw distance?
I think you could set your Viewdistance to 40 Cells and still see almost the entierty of the map without dipping your fps too hard. The Map is only 56x56 cells, so i assume the main reason his FPS were shit, was because he forced the game to load like 50 miles of barren ocean at all times.
@@StabYourBrain That... makes sense! Thank you for the tip, I might actually try it!
I run at 6 cells, but have a heavy fog effects that effectively reduce it to 3.
To me, Morrowind just doesn't feel right with a super long view distance.
@@MasterFancyPants Indeed, the world feels a lot smaller when you can see Vivec from Balmora. The mountainous nature of the island forces you to take winding paths that make the world feel bigger than it actually is. By extending the view distance, it breaks this illusion and reveals just how small the world actually is.
This doesn't mean that Morrowind is too small, or that it should be bigger, just that the devs were fairly efficient in the use of space and managed to pack a lot into a smaller area. Anyway, despite all of this, modern games have spoiled me and I like having a decent draw distance. But it does change the feel...
I usually keep it at 2. It doubles the draw distance, but still maintains the intended affect of the coastal regions being super foggy and the inland areas being ashy. If you extend the view too much you lose those visuals all together. It also ruins the illusion of Morrowind's size. Morrowind feels huge because the game is slow paced and you can't see all the way to the other end of the island. When you set the draw distance crazy high you get some seriously immersion breaking moments like seeing that Balmora is like 500 feet away from Seyda Neen when it otherwise feels like a long journey.
Thank you so much for making content like this, you have no idea how nice it is to see morrowind memes and gameplay videos after work. Shits straight beautiful and I hope you have as much fun making it as i do watching :)
I'm really enjoying making Morrowind content :)
Elder scrolls six better be more like Morrowind
I never even thought of it as draw distance issues even to this day I just see it as the fog of the swampy mountainous region
Not soundtrack gives the nostalgia feeling like Morrowind. I've lost so many people, beloved pets since then. Life has changed, and not for the better. It's sad, the world we live now is shockingly awful. Sad.
The fogginess probably comes from all the Red Mountain ash in the atmosphere
2:11 oh boy I wanna do that really bad
liked just for the pic of Cell, great channel and videos.
Thanks for taking the extra time to find a .png image of the same laptop you played Morrowind with more than a decade ago to show us a comparison of the frame rate drop.
2:30 "Acrobatics increased to 1007"
I strongly recommend doing that with 'Tamriel Rebuilt' mod, also adding the "Preview" plug-ins. It's the ultimate experienc - both the views and your PC meltdown. ;)
oh god, his old acer laptop is my current acer laptop
D:
I always use graphics extender but I leave fog on, if I can see across balmora and into the valley, it's high enough.
The volcano setting just sells a foggy environment to me.
I'm honestly surprised extending the cells didn't just crash your game outright. Last time I tried that in Skyrim, anything past like 15 cells was just a straight drop to desktop. Granted, that was pre-special edition's native 64-bit runtime, but somehow I doubt it mattered.
I have a laptop just for morrowind. Its a hp with the pentium silver (optimized) im thinking about adding the graphics extender to test. Push this little cpu to the max
At 5 cells you can see pretty far, but it still doesn't sacrifice the atmosphere from the fog
01:55 That's how I played the game back then - looking on the floor...
3:13 Lmao Red Mountain is so small
I'm playing this on Xbox now. You have to run around everywhere to get the mini map filled in on order to "see" beyond the fog.
Morrowind was tough to get into (I bought it 15 years ago and am finally doing my first play) but now that I'm into it, it is tough to put down.
I played through Morrowind with the vanilla draw distance in my most recent playthrough in OpenMW. I checked online and couldn't figure out how to increase it outside of someone telling me to edit a .ini. Not ONCE did I think to check the menu until I saw this thumbnail so uh... thanks.
I actually prefer the low draw distance.
What a grand and intoxicating modification, shame on you sweet Mickey.
Morrowind is beautiful
I hope in 20 years the hardware progress will allow us to be at 60 cells while playing with a comfortable framerate
the map is smaller than 60 cells, i think.
I liked the smaller draw distance back then though. It made exploration more fun because when a city appeared it was like "woah! What is that!"
It tanks the FPS because the mod usually load the cells with high LOD, but you can configure it to load distand land at lower detail so it runs smoothly. MGEX is not too efficient, ot usually just load everything at maximum detail without culling, so even if you can't see anything that is on the other side of the hill or something it will still render it and load it at max detail.
From my own experience, setting it to 10 makes it so you will never have you view cut off by some fog since usually half of the island will not be visible because of Red Mountain. It also makes it so you can't see Solstheim from the edge of Vvardenfell, which I personally prefer.
that's quite the view
It wouldn't be the case of your PC being powerful enough to load the world in at once, it would instead be a test of how the engine copes with the changes, hence the frame drops, your specs are so far in front they are the last thing to consider in this video
I guess I'm the only person who really likes the old 3D clipping fog appearance. It can be really atmospheric. Super long draw distances just highlight how artificial and simplistic the environments are. Small sidenote: it's clear they don't have occlusion optimization in the engine at this point. Since looking at distant terrain that is not being shown because other terrain/objects are in the way is still tanking performance.
Can we just take a moment to appreciate just how nice and put together the island looks from those views. You know before bethesda started to get dev dementia.
With OpenMW, I find 10-12 cells to be more than you realistically need, and buttery smooth. Your PC is better than mine by a couple years or so, but I get 60fps consistently in all areas with Rebirth and Tamriel Rebuilt.
In openMW in 2023, I set the draw distance to between x2.50 to x3.25. I find it's a nice balance between giving you some visibility while also maintaining some of the mysterious foggy aesthetic of the original.
Setting it to max distance makes everything just feel too small.
0:33 a wild limeware platter appears
Do it again with Tamriel Rebuilt! :P
Never never heard of the game before the memes in 2021 and I've got to confess it's growing in me, maybe one day I will install vanilla morrowind in my 2021 gaming rig
i wouldnt recommend it. not vanilla anyway. get mods.
This is going to blow off into a million views in no time! Great video Micky!
I don't have the bulkiest of PCs but it's up to date and I'm running 100 FPS on about 15 cells of draw distance. Good times :)
You'd think you should be able to see further since its an old game running on a modern computer but games today are coded in a way to reduce the detail in things further away in the graphics pipeline. Objects become occluded like grass, animals, monsters, houses because you're not going to usually notice them from far away anyway. But Morrowind wasn't coded like that because they never expected the player was going to increase the render distance to that level. So that's why a 15 year old game like that can still tax a modern gaming PC.
and i highly doubt that morrowind can use 100% of the system resources available.
I like this video, nice and short!
It would be an incredible looking game as a top down like Kenshi with that draw distance.
It's funny how much I thought these graphics were awesome back when this came out. I actually put screenshots of Morrowind as my desktop wallpaper months before it came out because I was so amazed by the graphics lol. Looks so horrible now.
graphics have come a long way. still going to be crazy to see where they go 20 years from now
There some mods like the Morrowind Code Patch, Morrowind Optimation Patch, and the Altas Texture mod that might be able to increase your frame rate if this was something you wanted to check out.
Altough Fog was result of hardware/software limitation at the time, i believe that, similair to Silent hill, it works somewhat in games i mean, it would focusing and taken in the immedate surroundings themselves, instead of it been a filler for the next destination? feeling morrowind more bigger then if there wasnt a fog at that time,: more islotated?
it needs more draw distance with the same original fog. That way objects dont have to visually load in, and yet it retains the smokey red mountain feel.
Love that you use the console to gain multiple icarian flight scrolls, when you can just use console to tank your acrobatics, and fly waaaay further.
I usually play with a draw distance of 25. It's fairly balanced letting you see about half the Island while retaining a good bit of performance
Maybe it would be worth to give OpenMW a try. It is a new re-written engine for Morrowind which is also used to run the game on Android.
Micky id love for you to redo this video or at least try it again with the new openMW render distance optimisations
Yeah this video is badly outdated by now. New version of OpenMW is great!
I also wanted to set my view distance to max and for whatever reason I had better frame rate with the original Morrowind Graphics Extender rather than MGE XE
>Your acrobatics skill increased to 1007
from one end of de island, to de udder
2:48 Dope
thats super cool
I'd kill for even 5 cells in vanilla, idk why they set such a short max on populating further objects because if your computer IS able to run a higher rendering distance, you SHOULD be able to. That said, still the greatest game ever and I haven't stopped playing in 20 years. I just picked it up for the first time since 2018 and keep telling myself "THIS TIME I will figure out how to successfully mod Morrowind." but since I got it through steam, I don't even know if that is possible.
I thought that the short draw distance was one of the most atmospheric things about morrowind, although seeing it without the fog is quite incredible too but completely changes the feel
I think a middle ground option is ideal. Boost the draw distance a little for quality of life, but keep it close enough that the fog is still visible in most areas.
@@yewtewbstew547 Yeah
foggy and claustrophobic is the entire point lmao
@@danjoredd Morrowind is definitely supposed to be scary and adventurous. It feeling like a horror game is part of its charm.
@@danjoredd nah mate it added to the mystery and made the world feel
Bigger
Good video. Right to the point. A like from me.
2:03 is that the limeware platter?
I think this makes the Morrowind map look tiny because at that size you would expect to see the curvature of the earth.
I might finally attempt a Morrowind playthrough, Ive tried about 5 times and never made it very far cause the draw distance always infuriated me. But now with my fancy modern PC i can mod it and increase the draw distance and experience the game that neckbeards claim is the greatest ES game of all time
Thumbs up for your long search of a png
Morrowind should be Easy to Run its from the Early 2000s lol The Huge Technological Changes were from Daggerfall to Morrowind and by Oblivion or Skyrim the Technological Changes are even Bigger
I don't remember Morrowind having so many rocks, draw distance in this game is great compared to Turok Dinosaur Hunter
But those games have been remastered to have much longer view distance now.
I first played it on xbox, loved it but the draw distance was so short I used to imagine if it was further.
This is dope
Saying "Ryzen PC" doesn't really mean much, because you could have a 1300x all the way up to a 5950x.
You say that as if a 1300x wouldn't still run Morrowind very well
@@MickyD Running, sure. But rendering the whole map, it could be the difference between playable and unplayable.
Might be better at lower cell counts since thats alot of water to load all at once.
>uses console to give himself scrolls of flight
>not just using the console to set his acrobatics to 1000
Me seeing this video at my ACER laptop:
*O :*
The water looks damn amazing compared to everything else.
not sure the frame rate drops are because of your pc. its a engine thing.
its like your playing on an unoptimised gmod map