I normally hate doing this, but many people in the comments seem to misinterpret what I say in this video, and the meaning behind it. So this comment is an FAQ with some common responses I've gotten. "Why'd you have a Dev on couch just to interupt them?" This was one of my many regrets handled the event, and I criticize myself heavily for this. So like... I agree? One point that isn't mentioned, is that since we couldn't read eachother's body language, the only way I can signal to him that I wanna cut in and explain something soon is via audio "yeah. Um, alrights" and similair phrases. Which just needs to happen if you want to interject with someone while on call. "Why didn't you explain what was going on to Hugo?" I don't know how so many people missed this, but I get this alot. I planned to set expectations right before the run, and give him a detailed explanation of what I was doing, but as the video says... 30 minutes of tech issues. So doing that was hard.... Only concept I was able to get through to Hugo, was that "I'm going to be playing through DOOM and I just want your genuine reactions to what goes on." As well, the info I sent to my contact at Bethesda/ID did not make it to Hugo, so it came as a surprise when he was so out-of-the-loop when it came to GDQ. "Why is this video about making fun of a Dev you invited?" Okay, a bit of an exaggeration with that question (I know), but this whole video wasn't criticizing Hugo. The only substantive criticism that I leave in, is how ID likes to preach that they don't target speedrunners in patches, but patch out speedrun-exclusive tech. This is true and bothers me (and every speedrunner of their games) greatly. And the best non-substantive criticism I gave him was "I wish he didn't ramble as much as he did." Which... is really just more of preference as I had my own things I wanted to talk about. The rest of the video has me explaining my thought process and reflecting on what I wish went better. Of course I have my thoughts on his reactions and his comments, but those are just that: My thoughts. Not necessarily criticisms. Hell, I even defend Hugo and try to give context as to why his weird comments were justified for him. "Do you hate Hugo?" I thought this was clear from my reactions and how I spoke, but it never hurts to make it explicit. Hugo did a fantastic job considering the circumstances of the event, and I greatly appreciate he would do this for me. However, that comes the blunt reality, that this run was mutually beneficial for both of us. It's a chance for them to give good PR on a run that has 100s of thousand of views at this point. And Hugo Martin being on the couch was a way to get additional eyes on me/my channel. Soooooo... what I'm saying here, is that it's not like "Hugo took time out of his busy day to watch small-time content creator", it's way more that we just both benefit from him being there. "Why do you cut in every 20 seconds?" It's to give context or bits that I find interesting, insightful, and/or funny. I suppose it's just preference if you don't like those, but if you really don't wanna hear me... just watch the run. The full VOD is linked in the description. I had cut alot of this video for better pacing, but in my Creator Commentary of this video, you will see a more uncut version.... Which you can find on my clips channel if you're interested (in the description as well). If I see more arguments that become common, I'll try to update this comment.
No, people aren't "misinterpreting you." You're coming off incredibly pretentious here. Hugo Martin was not a problem, here. Your ability to flow with the guest was the problem here, and it is immensely bad optics to post a video like this. Already, I see five or six ways you could have better done things. "Hey Hugo, check this out..." and do the door in the floor skip. Then he can play off that, you can explain it. blah blah blah. Like... Dude. There was no reason to act this way, and to then try to bend the bar back onto the audience "not understanding" or "misinterpreting" your intent... You're the presenter. If you're not coming off the way you intend, that isn't on the audience. That's on you, as a presenter of content. Is Hugo a rambler? Sure. He loves talking about this stuff, but its clear you were aware of that going into this. Either you guys needed to get together pre-game to talk, or, you needed to adapt and flow WITH Hugo. Having Hugo talking talking... and you go "ANYWAY!" Not a good look. Hugo talking and talking and you go "hey, Hugo! Check this out man." Boom. Break his game. Make the commentary a back and forth.
@@StevenJShow 1. He literally says that he wasn't able to meet with Hugo to talk about expectations nor was he able to even see the man. I realize you probably haven't interacted with many people, but it is incredibly hard to make up a speech, essentially, on the spot with someone you have never met or seen. 2. I guess you didn't listen to the part where he said that he had no time to put in an appropriate segway and said he regretted having to do it the way that he did. 3. You're right he is the presenter, that is why he prioritized the audiences understandings of the mechanics, you know the whole reason they are watching him play... Noboby would understand what he just did with out him cutting in and explaining. 4. read number 2
36:03 Granted, Hugo has made guest appearances on relatively small Doom-focused channels before (Allstin, Bloodshot, Cynic The Original, etc), so it's not at all out-of-character for him to agree to make a guest appearance on what he might have thought was a small casual event. The biggest deciding factor on whether a Doom content creator can get Hugo on call seems to just be scheduling it in advance
If I recall correctly, after TAG 2 released he went around every DOOM-tubers channel doing interviews / special events as a press roundup sorta-thing. Even channels with less than 2k subs were able to interview him. Which is cool that ID would be willing to do that, def makes them cooler than the average AAA dev
This was amazing! You had to: 1) perform a speedrun 2) host a show 3) interact with the dev And you handled it! You've done a good job speedrunning, asked questions and gave explanations and even managed to crack jokes all the way through. I mean, this was perfect, especially considering the technical difficulties and Hugo being not properly explained the whole thing.
Crazy to me how many people agree with this… but to each their own. I personally can’t agree with you. He acted in a way that was quite rude with constant interruptions. I’m glad he’s taking accountability, but in the end,Hugo didn’t ask to be there. The least you can do is listen to the guy who helped create the game you’re playing. He says people are misinterpreting this,and some could be. But the way he conveyed himself throughout the run didn’t show grace and respect for Hugo,hence why people have those various things to say. At the end of the day,it’s common courtesy. And the fact it was called “mutually beneficial” is wild. I’m not sure what Hugo got from that other than being cut off and talked over. Good on the creator for admitting fault to that,but it should’ve never been the case. Even better on Hugo for not walking out on you for being disrespectful.
They will either A. Criticize how much you had moved passed all the hard work B. Make challenges for speedrunning and allow game breaking C. Adapt to it and make routes bypass all the rooms if given a choice (I personally choose C)
In a nutshell Hugo was like: "You're skipping so much of our hard work. But we are impressed and love to see it cause you guys put as much work into the little details of speedrunning as we do in making the little details of the game world and mechanics." Hopefully Hugo makes another return for GDQ/SGDQ and has this experience to boost his next run commentary. Not bad for a first time!
Makes sense that Hugo decided on snacking on cheerios, they're good for your heart and he kinda needs it when you break his heart skipping all that work...
Reminds me of that time one of the Hitman devs spent an entire year working on a level only to watch someone beat it in six seconds. At least they used the gun he made.
The fact that he had no idea it was a big event and still took time to be there on call and offer commentary and everything for a couple of hours is a testament to his character. He seems to be a very humble and nice guy
It's a shame you didn't have the opportunity to get to know him a bit before the run. Had you known he had a habit of rambling you could have said something to the effect of "I might need to quickly explain something because of how fast paced this run is, so apologies in advance if I ignore something you've said"
Yeah, because of the tech issues I had very little time to set expectations. I basically was only able to get across "Hey, were going to play through the game and what I want is just your genuine reactions" I wonder what the universe without tech issues would have looked like 😅
He's like the inverse John Romero. Introverted, humble, doesn't seek fame, actually worked on the games he was in the lead of. Not dissing Romero because Doom wouldn't exist without him, fact is he just *was* like the back in the day.
On one side, as a creator or runner or whatever, you tend to be the harshest critic of yourself and or tend to extrapolate existing criticism too much because you were there and remember what you were thinking and tend to blame yourself because you could've done better, don't worry, the fact you were already on GDQ, running the game on Nightmare and managed to get Hugo Martin to watch is already amazing in it of itself, a few interruptions here and there due to you needing to explain stuff is understandable. How do I say this... You running the game is the main dish, while Hugo Martin commenting on it on the side is the icing on the top, not required but extremely appreciated, the fact that you had to interrupt him a bit is understandable considering you were stressed, had to survive the run even considering all the skips and glitches and perform all of that live and couldn't get to interject in just right.
NO. Hugo's comments were by far more important than Raitro's comments. The meat was the actual run, the vegetables were Hugo's comments, and the icing is the Speedrunner commentary. We're here to watch the run, probably 99% of the viewers click on the video for Hugo's comments. The upvoted comments was CORRECT. Speedrunner's do not need to endlessly comment on their own run, its often very unnecessary. Speedruns speak for themselves, the audience doesn't actually want to hear Speedrunner lore. OBVIOUSLY hugo's comments should override the priority of any explanations. It doesn't matter what GDQ normally does, normal GDQ runs don't have live developer commentary.
@@Wobbothe3rd What's the name of the event, Games Done Quick, right? It's not called Game Dev Quips for a reason, it's cool Hugo came, but not the main thing people were expecting and more of a surprise.
i mean... tbh you kinda tried to have the cake and eat it too I feel like you either do commentary about the tricks and whats being skipped and how mechanics work OR you just lay back and know that most of it will be skipped and just have a chill conversation with the dev about stories and development choices. I don't really think it's possible to do both in a way that doesn't feel bad for one or both parties... idk handled best you could i guess
reason why I apply so much criticism, is because I defff think this is a scenario where you can have both. Just have to be skilled enough to do it. That's the hard part
@@Raitro_the implication being that you are skilled and the gentleman you invited on isn't. 99% of people watching this charity event could pull up any of your old speedruns and see all of your strats I imagine you have a lot more videos about Doom speed running then this guy has long interviews about the development process.... people probably want to hear him talk a lot more than you
@@RandallBalls Then they should watch a video about Hugo talking about his game... If you walk into a hamburger shop you shouldn't expect the pickles to be the main thing there. This is a video of a speedrunning tournament posted by a speedrunner. You gonna get the speedrunners commentary and it is going to be geared towards speedrunners. That is just common sense
@@Raitro_ Maybe it would be easier if it was something like a glitch exhibition, since then there's a little more leniency on when stuff has to be said? Though for Doom it might not be that fitting
First video here. Enjoyed it pretty much and never knew there was a speedrunning charity like this👍🏿 It is so good to still being abke to find a hour long video that i can enjoy without even needing to skip any of it
you did a great job, very entertaining, i could tell hugo wasn't exactly on the same wavelength as everyone else so it was impressive to see you manage it as well as you did. also when i realized he didn't know what the fuck was happening i laughed for a solid 3 minutes it was amazing
This feels like inviting an artist to a painting-ripping competition. I can understand being fascinated by the intricacies of skips but I can't imagine a more painful feeling than being the special guest to the vivisection of your own child
I can’t imagine doing that in front of a crowd, in front of Hugo himself, and just trying to communicate and perform these insane tricks LIVE. Well done.
Hilarious that the audience expects people who fill their mental hard drives with gaming tech to eloquently host an event with a world-famous game dev, while also doing a run and maintaining a running commentary, all at once...
You know in hindsight you were sweating a lot in this run and just now i internalize this, props to you for doing this all in one go, like in the moment i didn't even understanded the size of the task that is talk with the audience, explain what you are doing and play the game at the same time.
One of the best things you can do in a situation like this is warn them ahead of time “hey im going to interrupt you alot so i can explain things as they are happening so apologies in advance but ill try and be quick so feel free to pick right back up after i shutup.” That way no one feels awkward and it flows much better.
PS, devs don't HAVE to watch speedrunners to find and patch bugs, in fact that is an absolutely wild statement to make. The QA department's sole purpose is to find and patch bugs, meaning playing the game and browsing the games code, simply watching a speedrunner would be the least effective means of finding bugs, unless the specific bug is well researched and the community knows exactly how the bug works, which to be clear, just because you know how a bug works, does not mean you know exactly what is causing a bug, you could be the worlds greatest chef and still not know the chemical reactions taking place between all of the elements and compounds you use daily. Games are patched in waves because its inefficient to patch the game every time a single bug is found, meaning that the QA is constantly working on finding bugs and fixing them, they may fix hundreds or thousands of bugs before the update they are included in is released, that's their job, daily, to say that they require speedrunners is insane, speedrunners require the bugs, speedrunners stumbling upon bugs could never be as efficient as a developer that has access to the games source code. That's like building a massive Lego set without any instructions and claiming that the QA devs need to watch you to be able to build it, meanwhile the QA devs have the instructions.
The problem is that the devs dont understand that in order to break the game this hard, you are showing the maximum amount of appreciation for the game. No one has appreciated every aspect of a game more than speedrunners. Its not like they have never seen the parts they skip. They've seen them thousands of times.
@@lordautist759That'd be fun, but this is also a business with a structure that needs to be followed. The host and event crew has to read chats, messages, emails, make sure that everything is on time, as planned, and mitigate possible errors. If this was some random podcast or Livestream, then it would just be that
Crazy respect Bro, im not a speedrunner but a huge Doom fan and this was really fun to Watch, im Sorry some things didn't go as well as you wanted but still really good job
I asked fo raitro on stream and he said thats because byteMe was quitting Speedrun for good to focus in RL stuff, not really sure why he needed to delete the channel
Mix of IRL stuff and the speedrun for DE being so frustrating - he would get a lot of crashes, get hit by random stuff and take some Ls here and there which culminated in him taking a break from the scene. I can understand why he did that though since it cant help having to manage your life and deal with a game just handing you run enders for no reason.
I have to say, I watched the run at GDQ and I actually felt the pressure. I was thinking having Hugo there was amazing but I totally agree that during speedruns at GDQ, you want the runners commenting on the speed strats and not the developer rambling. As much as I appreciate Hugo, I felt it had to be very difficult on you, especially with the tech difficulties, I didn't feel like you were interrupting him or ignoring him at all. I actually felt at times Hugo who was interrupting important parts of the run. The fact that someone was upset over you doing the thing you came to GDQ for is a bit infuriating to me
I like how that guy complained about Hugo being ignored when you are LITERALLY performing a speedrun infront of a worldwide audience while trying not to choke.
I Really Enjoyed watching the GDQ run, you where a Phenomenal "Host". But this... This just solidified it for me, I love your attitude dude, Keep on Keeping on.
I enjoyed this run a lot, and I definitely felt the pressure on you as a presenter to keep the flow with Hugo. When he started literally naming everyone he could remember from his team, I started laughing a little. That sort of encapsulates the whole run. A lot of what he said was so interesting and valuable, but man does that man know how to yap
"You're bypassing such an enormous amount of work." "You should have required us to do it." This is the perfect response. Playtesting is something every game desperately needs a lot of before it ever ships, and speedrunners/exploiters are some of the best people for the job. This is why Coffee Stain Studios keeps the abomination that is Let'sGameItOut's save in Satisfactory, just so they can study what he's done to the game and how they want to address it.
Yea most people don't even understand how difficult a speedrun is to pull off, let alone a speedrun of this length, then to have to add dialogue explaining the process to people who don't understand it, while also holding a conversation is just crazy. Yes it could have been handled better, but its already taking so much effort and concentration as it is. When plans get thrown out the window, things tend to snowball and chaos ensues.
Honestly, Hugo was great, and him treating it so casually was refreshing to hear. Yes, it was a 'unique' GDQ run, but that makes it charming, in my opinion. I think everyone needs to lighten up and take it for what it is. Hugo was a little aloof and was curious about you guys and the event. It's a win. Need more Hugo, he did nothing wrong lol
@@Raitro_you're saying that Hugo should know your name... +why? Are you like a household name in the Doom Community or something? Just letting you know you come off as arrogant as hell in this video
I think the biggest mistake wasn't on either of you (I mean I think Hugo thought it was him hanging out on stream and explaining the process of making the game. Which would make sense for him to ramble on like it's a podcast or interview.) The big mistake was somehow nobody explaining to him what type of event this was.
Yeah this is totally on the hosts and the speed Runner... you don't bring on a celebrity guest and then expect them to just sit quietly and be in awe of your gameplay. Unless you explicitly tell them up front that they're just there to watch you play and not speak unless spoken to
@@RandallBalls its not on either the hosts or the speedrunner. its on the fault of both the communications they had prior to the event not being properly forwarded to hugo along with the fact that they had tech issues so they didnt even have any time to explain to hugo what was going to be happening. dont blame it on someone when you clearly dont know what happened man.
I think a takeaway from this for any speedrunner doing dev interviews during the speedrun would be to just prime the dev and the audience to the fact that at a few points during the run you just have to quickly interrupt and explain something and it's not meant to be rude but to help the audience process what's happening and then nobody should have an issue with it. For what it's worth I felt the atmosphere was very chill and Hugo didn't seem phased by it at all.
Friend... You did phenomenal. 👍 I think I'm awesome when I'm able to eat and drive at the same time. You are speed running an incredibly robust game, carrying on an ad-hoc interview with an extremely VIP while trying to explain to a massive audience every trick you're doing and maintain a level of charm that, frankly, most of these runners don't have. Bravo. 👏👏👏👏 Subscribed.
19:06 you asked for a second of concentration which isn't exactly the same as a moment of silence since you're being pedantic the entire video (including your pinned comment)
Idk if it's my complete lack of social skills or what, but I really don't see the problem with discussing the soundtrack. We all know it's a crappy situation, but having to walk on eggshells and avoiding mentioning Mick just because of the implication is outright stupid and very disrespectful towards his work. This is literally why we can't have nice things - always having to conform to the trend instead of enjoying things for what they are.
Company shit man. If it was spoken about by Hugo, big chances for it to blow up in a bad way for the company or the people involved in the convo... It sucks, yes, but that's how it goes.
Tec support really shouldn't be the runners problem. GDQ isn't some little get-together stream in someone's basement anymore they are a big organization now. GDQ should be more prepared for stuff like this. It's cool having one of the devs be able to watch a talk about the run and comment on the game, but I just think that GDQ could have done more and better with how big they are nowadays. All I'm saying is that tec issues shouldn't be a problem. GDQ should have the money and resources to have people on hand at all times for stuff like that.
Hugo's a cool dude but he's such a force of nature. He comes and goes as he pleases and is very much in his own element at most times, regardless as to what's happening around him and any given moment. It's not that he's rude or inconsiderate, dude is just very much focused on what he's interested in. He loves his games and is thrilled to share them with the world. He's the exact kind of person we need making games now.
@bingusdingus39 The only one Mick mentioned by name was Marty. So we really don't know how Hugo feels other then the fact that ID software (as a whole) supports Marty.
Honestly with the Mick Gordon thing--- I don't really see the problem with bringing that up. He's clearly still proud of the work he did on these games even if it wasn't under good circumstances, he's said outright he wants people to keep buying the games, and as far as I'm aware (having read the entire statement he released) Hugo barely had anything to do with what happened. I think under that circumstance it's probably better to give him that little shoutout and allow for a teensy bit of awkwardness, than to pretend like he wasn't there at all. Personally I feel his work's impressive enough that ignoring it woulda stuck out more. :)
The best part about this is, because this is a Bethesda game, they're never fixing the bugs which allow those exploits to happen. Developing the game is too much work already. So much work, they even "forgot" to pay the guy who did the soundtrack.
I am only casually interested in speedrunning and I enjoyed hearing like I'm going to your vod to hear him explain the making of the game it's almost like a commentary dvd track, but I am shocked at how offended you guys are at him eating the cheerios like he's just watching you, sorry he missed an important part or whatever, you're the only guy comitted to completing the run, he's just an observer, like chill guys.
"Plans are worthless. Planning is everything." - Some soldier in WWII according to Eisenhower. Despite not really using the commentary plan, the act of planning it was what made it valuable. Good work on speedrunning a game while improvising commentary.
Skills aside (being godlike which is no doubt).This is impressive you can: - deliver a speedrun - deliver a commentary on the speedrun - listen to Hugo & Teammates AT THE SAME TIME !!!
I remember going for the platinum trophy for this game on ps4 back when it first came out, I was so glad I only had to finish the first mission on UN because that single achievement took me over 4 hours of repeating the very first combat encounter to finally finish it the first time I completed it, overall did it within 4 days of me getting it. I still need to finish my nightmare run on doom eternal though 😅
i do not belive for a second that he wrote the dialogue he may of been apart of it but it takes more than one person to do the dialogue for an entire game
Eh it's not that far-fetched to me, there's not a ton of dialogue in the game to begin with and what's there is pretty straightforward stuff. It's not like the dialogue in Elden Ring
Man honestly if i was in control of a game dev team i would have a small group of people watch speedruns to just find and fix bugs, if you think about it speedrunners are also extra qa testers. Of course there would also be like a thank you shout out on some social media thingy as well.
It's amazing, indeed. Though I don't know and want to do any speedruns, I genuinely respect you guys doing such fascinating maneuvers and discovering all nooks and crannies about games. I just finished Doom 2016 on the easiest difficulty and I would say, it's definitely a fun game and one of my favorites so far.
I want to know if there is like a only 100% run category for Doom... I find plenty of speedruns but I'm more interested in a more methodical and laid back 100% run, something like kill every single enemy run or something.
You can tell how much he is enjoys making these games and how passionate he is with doom if he is upset (not really) that you’re not playing though it the way it was intended to be played and rambles on things on the games
As someone who is only tangentially following the speedrunning community (I watch Karl Jobst religiously, but that's about it), I do think you could have handled this a lot better ngl. I get that you guys normally try to explain what you're doing at any given moment to make sure the audience can follow along, but when having the freaking lead dev on call it requires some flexibility from your side in that regard. I don't think people would have been mad about you only giving an abridged version of some of your techniques after the fact or skipping an explanation entirely on occasion, if Hugo is in the process of talking interesting trivia. Obviously this is not how every run should be, but not every run has the lead dev on call. And I assume you didn't mean to, but a lot of the time you had a pretty condescending tone towards the guy that made the game you are running
What should be done is GDQ Commentary. As it stands it will always be a mistake to have some developer sitting in the room with a bunch of speedrunners live because the priorities aren't aligned. Hugo wanted to talk about his passion project and all the effort he put in while you wanted to explain your run. They can overlap but they will mostly conflict. They could even do it as an after the event special with developers and speedrunners discussing the run, the game, and taking Q&As. It would make the event MORE money especially if they get developers to sit down and take questions.
Why would they have to conflict? That's not a law of the universe. You can totally have both, I just gotta be skilled enough to do it. And that event you describe, yeah, it just can't happen for GDQ. Just not what it is. Nor does that really exist
The collision detection for movement in this game is actually very bad. I just jumped into a section to punch a wall or something and ended up transporting into the skybox. I made conscious effort to avoid walls from then on because I wanted to carry on playing.
I normally hate doing this, but many people in the comments seem to misinterpret what I say in this video, and the meaning behind it. So this comment is an FAQ with some common responses I've gotten.
"Why'd you have a Dev on couch just to interupt them?"
This was one of my many regrets handled the event, and I criticize myself heavily for this. So like... I agree?
One point that isn't mentioned, is that since we couldn't read eachother's body language, the only way I can signal to him that I wanna cut in and explain something soon is via audio "yeah. Um, alrights" and similair phrases. Which just needs to happen if you want to interject with someone while on call.
"Why didn't you explain what was going on to Hugo?"
I don't know how so many people missed this, but I get this alot. I planned to set expectations right before the run, and give him a detailed explanation of what I was doing, but as the video says... 30 minutes of tech issues. So doing that was hard.... Only concept I was able to get through to Hugo, was that "I'm going to be playing through DOOM and I just want your genuine reactions to what goes on."
As well, the info I sent to my contact at Bethesda/ID did not make it to Hugo, so it came as a surprise when he was so out-of-the-loop when it came to GDQ.
"Why is this video about making fun of a Dev you invited?"
Okay, a bit of an exaggeration with that question (I know), but this whole video wasn't criticizing Hugo.
The only substantive criticism that I leave in, is how ID likes to preach that they don't target speedrunners in patches, but patch out speedrun-exclusive tech. This is true and bothers me (and every speedrunner of their games) greatly.
And the best non-substantive criticism I gave him was "I wish he didn't ramble as much as he did." Which... is really just more of preference as I had my own things I wanted to talk about.
The rest of the video has me explaining my thought process and reflecting on what I wish went better. Of course I have my thoughts on his reactions and his comments, but those are just that: My thoughts. Not necessarily criticisms. Hell, I even defend Hugo and try to give context as to why his weird comments were justified for him.
"Do you hate Hugo?"
I thought this was clear from my reactions and how I spoke, but it never hurts to make it explicit.
Hugo did a fantastic job considering the circumstances of the event, and I greatly appreciate he would do this for me.
However, that comes the blunt reality, that this run was mutually beneficial for both of us. It's a chance for them to give good PR on a run that has 100s of thousand of views at this point. And Hugo Martin being on the couch was a way to get additional eyes on me/my channel.
Soooooo... what I'm saying here, is that it's not like "Hugo took time out of his busy day to watch small-time content creator", it's way more that we just both benefit from him being there.
"Why do you cut in every 20 seconds?"
It's to give context or bits that I find interesting, insightful, and/or funny. I suppose it's just preference if you don't like those, but if you really don't wanna hear me... just watch the run. The full VOD is linked in the description.
I had cut alot of this video for better pacing, but in my Creator Commentary of this video, you will see a more uncut version.... Which you can find on my clips channel if you're interested (in the description as well).
If I see more arguments that become common, I'll try to update this comment.
No, people aren't "misinterpreting you."
You're coming off incredibly pretentious here.
Hugo Martin was not a problem, here. Your ability to flow with the guest was the problem here, and it is immensely bad optics to post a video like this.
Already, I see five or six ways you could have better done things. "Hey Hugo, check this out..." and do the door in the floor skip. Then he can play off that, you can explain it. blah blah blah.
Like... Dude. There was no reason to act this way, and to then try to bend the bar back onto the audience "not understanding" or "misinterpreting" your intent... You're the presenter. If you're not coming off the way you intend, that isn't on the audience. That's on you, as a presenter of content. Is Hugo a rambler? Sure. He loves talking about this stuff, but its clear you were aware of that going into this. Either you guys needed to get together pre-game to talk, or, you needed to adapt and flow WITH Hugo.
Having Hugo talking talking... and you go "ANYWAY!" Not a good look. Hugo talking and talking and you go "hey, Hugo! Check this out man." Boom. Break his game. Make the commentary a back and forth.
@@StevenJShow "You're coming off incredibly pretentious here." The absolute fucking irony of this statement, lol.
yap yap yap yap yap
@@StevenJShow 1. He literally says that he wasn't able to meet with Hugo to talk about expectations nor was he able to even see the man. I realize you probably haven't interacted with many people, but it is incredibly hard to make up a speech, essentially, on the spot with someone you have never met or seen.
2. I guess you didn't listen to the part where he said that he had no time to put in an appropriate segway and said he regretted having to do it the way that he did.
3. You're right he is the presenter, that is why he prioritized the audiences understandings of the mechanics, you know the whole reason they are watching him play... Noboby would understand what he just did with out him cutting in and explaining.
4. read number 2
@@fardingcummingshiddinglow literacy moment
“You’re bypassing such an enormous amount of work”
Mick Gordon could’ve said the same thing 💀
... damn that's savage
No joke when I saw the thumbnail I thought it was gonna be a video about how Gordon was treated LOL
true, but that's more on Marty Stratton and the Bethesda people than it is on Hugo
That's more of a Marty and Bethesda thing
Based
36:03 Granted, Hugo has made guest appearances on relatively small Doom-focused channels before (Allstin, Bloodshot, Cynic The Original, etc), so it's not at all out-of-character for him to agree to make a guest appearance on what he might have thought was a small casual event. The biggest deciding factor on whether a Doom content creator can get Hugo on call seems to just be scheduling it in advance
If I recall correctly, after TAG 2 released he went around every DOOM-tubers channel doing interviews / special events as a press roundup sorta-thing. Even channels with less than 2k subs were able to interview him.
Which is cool that ID would be willing to do that, def makes them cooler than the average AAA dev
This was amazing!
You had to:
1) perform a speedrun
2) host a show
3) interact with the dev
And you handled it! You've done a good job speedrunning, asked questions and gave explanations and even managed to crack jokes all the way through. I mean, this was perfect, especially considering the technical difficulties and Hugo being not properly explained the whole thing.
How'd this get no replies?
@@HellnawNaw-zq2jx idk
I'd vote this up, but it sits at a perfect 666 atm.
@@Cnith haHAAA greaaattt
Crazy to me how many people agree with this… but to each their own. I personally can’t agree with you. He acted in a way that was quite rude with constant interruptions. I’m glad he’s taking accountability, but in the end,Hugo didn’t ask to be there. The least you can do is listen to the guy who helped create the game you’re playing. He says people are misinterpreting this,and some could be. But the way he conveyed himself throughout the run didn’t show grace and respect for Hugo,hence why people have those various things to say. At the end of the day,it’s common courtesy. And the fact it was called “mutually beneficial” is wild. I’m not sure what Hugo got from that other than being cut off and talked over. Good on the creator for admitting fault to that,but it should’ve never been the case. Even better on Hugo for not walking out on you for being disrespectful.
No way you didn’t know Hugo is a renowned yapper, but that’s how you know he is a good lead.
You can tell how passionate Hugo is with doom and has the players interest at heart
Shame they never had Gordon’s best interests at heart.
@@RyanMK666 that comes more from a corporate than people perspective.
@@RyanMK666 that wasn’t hugo’s decision
@@RyanMK666 please for the love of god, fucking learn who Marty Stratton is and realize he ISNT HUGO
"we designed that area for that, actually."
"REALLY? ARE YOU LYING TO ME RIGHT NOW??"
"nah i'm totally lying."
It must of been crazy breaking the game right infront of the dev
They will either
A. Criticize how much you had moved passed all the hard work
B. Make challenges for speedrunning and allow game breaking
C. Adapt to it and make routes bypass all the rooms if given a choice
(I personally choose C)
Must have*
@@J4cKn1ght oh my bad my fault didnt mean too im sorry
"Noo my masterpiece!!"
@@XboxFunkyWonky or Must’ve* don’t worry
In a nutshell Hugo was like: "You're skipping so much of our hard work. But we are impressed and love to see it cause you guys put as much work into the little details of speedrunning as we do in making the little details of the game world and mechanics."
Hopefully Hugo makes another return for GDQ/SGDQ and has this experience to boost his next run commentary. Not bad for a first time!
Great way to sum it up!
"I got cheerios"
- Hugo Martin 2024
HE GOT CHEERIOS!?!??!
@@Grayson-tk5hn YES, YES HE DID!!!!!!
@@Taco_mann2012 LETS GO HE GOT CHEERIOS
@@Grayson-tk5hn YYEEEEEEEEEEEEEEEEEEEAAAAAAA
31:42
Makes sense that Hugo decided on snacking on cheerios, they're good for your heart and he kinda needs it when you break his heart skipping all that work...
Reminds me of that time one of the Hitman devs spent an entire year working on a level only to watch someone beat it in six seconds. At least they used the gun he made.
Where can I find it?
@@wolf2403 on igns dev react series, just look up devs react to hitman speedrun
Is it the Grand Prix level? Only one I can think of that can be beaten that quickly
@@knightsolaire5351It was the big skyscraper one I believe. You can find it on IGN.
As my now 4th time watching this run, the added commentary from the rewatch stream made this highlight video so much better.
The fact that he had no idea it was a big event and still took time to be there on call and offer commentary and everything for a couple of hours is a testament to his character. He seems to be a very humble and nice guy
19:40 bro really said "well ive waited a moment"
where?
It's a shame you didn't have the opportunity to get to know him a bit before the run. Had you known he had a habit of rambling you could have said something to the effect of "I might need to quickly explain something because of how fast paced this run is, so apologies in advance if I ignore something you've said"
Yeah, because of the tech issues I had very little time to set expectations.
I basically was only able to get across "Hey, were going to play through the game and what I want is just your genuine reactions"
I wonder what the universe without tech issues would have looked like 😅
@@Raitro_It was still a lot of fun, developer reactions still aren't that common.
Hugo's awkwardness has made this my favorite GDQ session ever ngl
He's like the inverse John Romero. Introverted, humble, doesn't seek fame, actually worked on the games he was in the lead of.
Not dissing Romero because Doom wouldn't exist without him, fact is he just *was* like the back in the day.
On one side, as a creator or runner or whatever, you tend to be the harshest critic of yourself and or tend to extrapolate existing criticism too much because you were there and remember what you were thinking and tend to blame yourself because you could've done better, don't worry, the fact you were already on GDQ, running the game on Nightmare and managed to get Hugo Martin to watch is already amazing in it of itself, a few interruptions here and there due to you needing to explain stuff is understandable. How do I say this...
You running the game is the main dish, while Hugo Martin commenting on it on the side is the icing on the top, not required but extremely appreciated, the fact that you had to interrupt him a bit is understandable considering you were stressed, had to survive the run even considering all the skips and glitches and perform all of that live and couldn't get to interject in just right.
Hugo was the cheerios
NO. Hugo's comments were by far more important than Raitro's comments. The meat was the actual run, the vegetables were Hugo's comments, and the icing is the Speedrunner commentary. We're here to watch the run, probably 99% of the viewers click on the video for Hugo's comments. The upvoted comments was CORRECT. Speedrunner's do not need to endlessly comment on their own run, its often very unnecessary. Speedruns speak for themselves, the audience doesn't actually want to hear Speedrunner lore. OBVIOUSLY hugo's comments should override the priority of any explanations. It doesn't matter what GDQ normally does, normal GDQ runs don't have live developer commentary.
@@Wobbothe3rd "i got some cheerios"
@@Wobbothe3rd What's the name of the event, Games Done Quick, right?
It's not called Game Dev Quips for a reason, it's cool Hugo came, but not the main thing people were expecting and more of a surprise.
@@Wobbothe3rdhugos commentary was most important and the rest is the peanut gallery ngl
i mean... tbh you kinda tried to have the cake and eat it too I feel like you either do commentary about the tricks and whats being skipped and how mechanics work OR you just lay back and know that most of it will be skipped and just have a chill conversation with the dev about stories and development choices. I don't really think it's possible to do both in a way that doesn't feel bad for one or both parties... idk handled best you could i guess
reason why I apply so much criticism, is because I defff think this is a scenario where you can have both.
Just have to be skilled enough to do it. That's the hard part
@@Raitro_the implication being that you are skilled and the gentleman you invited on isn't. 99% of people watching this charity event could pull up any of your old speedruns and see all of your strats I imagine you have a lot more videos about Doom speed running then this guy has long interviews about the development process.... people probably want to hear him talk a lot more than you
@@RandallBalls Then they should watch a video about Hugo talking about his game... If you walk into a hamburger shop you shouldn't expect the pickles to be the main thing there. This is a video of a speedrunning tournament posted by a speedrunner. You gonna get the speedrunners commentary and it is going to be geared towards speedrunners. That is just common sense
@@Raitro_ Maybe it would be easier if it was something like a glitch exhibition, since then there's a little more leniency on when stuff has to be said? Though for Doom it might not be that fitting
@@Ty_-ht1mpThen maybe the burger shop shouldn't emphasize their pickles...
First video here. Enjoyed it pretty much and never knew there was a speedrunning charity like this👍🏿
It is so good to still being abke to find a hour long video that i can enjoy without even needing to skip any of it
30:40 I just want a good official release of the original soundtrack. :c
him coming back with cheerios sent me, like imagine if a sportscaster left partway through a commentary and just came back crunching on a bag of chips
NFL commentator comes back while audibly DEVOURING a hotdog.
you did a great job, very entertaining, i could tell hugo wasn't exactly on the same wavelength as everyone else so it was impressive to see you manage it as well as you did.
also when i realized he didn't know what the fuck was happening i laughed for a solid 3 minutes it was amazing
This feels like inviting an artist to a painting-ripping competition. I can understand being fascinated by the intricacies of skips but I can't imagine a more painful feeling than being the special guest to the vivisection of your own child
I needed some cheerios and coffee to finish this video
as someone who's done stuff like this dont sweat the interrupting thing, it can be kinda tricky when you gotta stay on track.
I can’t imagine doing that in front of a crowd, in front of Hugo himself, and just trying to communicate and perform these insane tricks LIVE. Well done.
Hugo’s take on optimization in 100% runs is so based. That’s the main reason I prefer watching 100% to any%.
I read the thumbnail as "about to break his arm" and like honestly I don't think you are physically capable of that.
Absolutely love Hugo, but he absolutely wasn't informed enough of what this even was lol.
Hilarious that the audience expects people who fill their mental hard drives with gaming tech to eloquently host an event with a world-famous game dev, while also doing a run and maintaining a running commentary, all at once...
You know in hindsight you were sweating a lot in this run and just now i internalize this, props to you for doing this all in one go, like in the moment i didn't even understanded the size of the task that is talk with the audience, explain what you are doing and play the game at the same time.
One of the best things you can do in a situation like this is warn them ahead of time “hey im going to interrupt you alot so i can explain things as they are happening so apologies in advance but ill try and be quick so feel free to pick right back up after i shutup.” That way no one feels awkward and it flows much better.
did you not hear the part where they werent able to due to tech issues?
PS, devs don't HAVE to watch speedrunners to find and patch bugs, in fact that is an absolutely wild statement to make.
The QA department's sole purpose is to find and patch bugs, meaning playing the game and browsing the games code, simply watching a speedrunner would be the least effective means of finding bugs, unless the specific bug is well researched and the community knows exactly how the bug works, which to be clear, just because you know how a bug works, does not mean you know exactly what is causing a bug, you could be the worlds greatest chef and still not know the chemical reactions taking place between all of the elements and compounds you use daily.
Games are patched in waves because its inefficient to patch the game every time a single bug is found, meaning that the QA is constantly working on finding bugs and fixing them, they may fix hundreds or thousands of bugs before the update they are included in is released, that's their job, daily, to say that they require speedrunners is insane, speedrunners require the bugs, speedrunners stumbling upon bugs could never be as efficient as a developer that has access to the games source code.
That's like building a massive Lego set without any instructions and claiming that the QA devs need to watch you to be able to build it, meanwhile the QA devs have the instructions.
The problem is that the devs dont understand that in order to break the game this hard, you are showing the maximum amount of appreciation for the game. No one has appreciated every aspect of a game more than speedrunners. Its not like they have never seen the parts they skip. They've seen them thousands of times.
Bro gets Hugo Martin to participate and has the balls to criticize him for talking too much? Holy shit. The balls on this guy. Unreal.
He's kinda got a point, especially in a live event with ongoing issues. Besides, he wasn't really against it
@@lordautist759That'd be fun, but this is also a business with a structure that needs to be followed. The host and event crew has to read chats, messages, emails, make sure that everything is on time, as planned, and mitigate possible errors. If this was some random podcast or Livestream, then it would just be that
muh idealized version of a person can't have nornal interactions reeeee
curb it, gamer (derogatory)
Crazy respect Bro, im not a speedrunner but a huge Doom fan and this was really fun to Watch, im Sorry some things didn't go as well as you wanted but still really good job
Hugo was just excited to share his hard work :)
I cant believe i live about an hour from pittsburgh and i didnt know this was happening
28:40 Byte Me deleted his youtube acc not so long ago, anyone knows why?
I asked fo raitro on stream and he said thats because byteMe was quitting Speedrun for good to focus in RL stuff, not really sure why he needed to delete the channel
@@jotaa9660 Alright, that's awesome I hope he is doing fine.
Mix of IRL stuff and the speedrun for DE being so frustrating - he would get a lot of crashes, get hit by random stuff and take some Ls here and there which culminated in him taking a break from the scene. I can understand why he did that though since it cant help having to manage your life and deal with a game just handing you run enders for no reason.
I am like 5 minutes into the video and you are already trying to skip hugo's dialogue... classic speedrunner
I have to say, I watched the run at GDQ and I actually felt the pressure. I was thinking having Hugo there was amazing but I totally agree that during speedruns at GDQ, you want the runners commenting on the speed strats and not the developer rambling. As much as I appreciate Hugo, I felt it had to be very difficult on you, especially with the tech difficulties, I didn't feel like you were interrupting him or ignoring him at all. I actually felt at times Hugo who was interrupting important parts of the run. The fact that someone was upset over you doing the thing you came to GDQ for is a bit infuriating to me
So you basically invited the developer to come watch you play the game and sit quietly? They can do that on f****** UA-cam
You definitely had your big moment there bro. Props to you for managing all of this and for opening up at the end.
This kind of experience would make my head explode from pure anxiety! You kept this event moving and professional single handedly. Well done.
I like how that guy complained about Hugo being ignored when you are LITERALLY performing a speedrun infront of a worldwide audience while trying not to choke.
While trying to talk and comment what he is doing
@@WayStedYou exactly
"Youre bypassing such an amount enormous of work"
I Really Enjoyed watching the GDQ run, you where a Phenomenal "Host". But this... This just solidified it for me, I love your attitude dude, Keep on Keeping on.
I enjoyed this run a lot, and I definitely felt the pressure on you as a presenter to keep the flow with Hugo. When he started literally naming everyone he could remember from his team, I started laughing a little. That sort of encapsulates the whole run. A lot of what he said was so interesting and valuable, but man does that man know how to yap
"You're bypassing such an enormous amount of work."
"You should have required us to do it."
This is the perfect response. Playtesting is something every game desperately needs a lot of before it ever ships, and speedrunners/exploiters are some of the best people for the job. This is why Coffee Stain Studios keeps the abomination that is Let'sGameItOut's save in Satisfactory, just so they can study what he's done to the game and how they want to address it.
For me I'd be honoured if Hugo was on the call. Even if he's awkward what I'd learn would be incredible.
Yea most people don't even understand how difficult a speedrun is to pull off, let alone a speedrun of this length, then to have to add dialogue explaining the process to people who don't understand it, while also holding a conversation is just crazy.
Yes it could have been handled better, but its already taking so much effort and concentration as it is.
When plans get thrown out the window, things tend to snowball and chaos ensues.
Doing a live speedrun while explaining stuff and interviewing people? Damn duuuuude 💯
Honestly, Hugo was great, and him treating it so casually was refreshing to hear. Yes, it was a 'unique' GDQ run, but that makes it charming, in my opinion. I think everyone needs to lighten up and take it for what it is. Hugo was a little aloof and was curious about you guys and the event. It's a win. Need more Hugo, he did nothing wrong lol
42:23 i've heard they made 2016 simpler to get people used to fast paced shooting instead of the slow cover shooters of the time like cod
10:23 IGN literally has a series “Devs react to speedrun”
I feel like developing a game for three years is like making a fancy dinner, you spend so much time perfecting it, then it get finished in 2 hours
Very interesting, I'd get some cheerios if i didn't have to go sleep rn, speedruning is just that cool man and yeah good vid
what the hell i got jumpscared by myself while watching this
yo that spark 3 run was actually fire tho
@@Raitro_you're saying that Hugo should know your name... +why? Are you like a household name in the Doom Community or something?
Just letting you know you come off as arrogant as hell in this video
I think the biggest mistake wasn't on either of you (I mean I think Hugo thought it was him hanging out on stream and explaining the process of making the game. Which would make sense for him to ramble on like it's a podcast or interview.) The big mistake was somehow nobody explaining to him what type of event this was.
Yeah this is totally on the hosts and the speed Runner... you don't bring on a celebrity guest and then expect them to just sit quietly and be in awe of your gameplay. Unless you explicitly tell them up front that they're just there to watch you play and not speak unless spoken to
Now we know how they fumbled Mick Gordon due to their out of office communications
@@RandallBalls its not on either the hosts or the speedrunner. its on the fault of both the communications they had prior to the event not being properly forwarded to hugo along with the fact that they had tech issues so they didnt even have any time to explain to hugo what was going to be happening. dont blame it on someone when you clearly dont know what happened man.
At least it wasn't "I would really prefer if you would be quite" teir. lol.
I think a takeaway from this for any speedrunner doing dev interviews during the speedrun would be to just prime the dev and the audience to the fact that at a few points during the run you just have to quickly interrupt and explain something and it's not meant to be rude but to help the audience process what's happening and then nobody should have an issue with it.
For what it's worth I felt the atmosphere was very chill and Hugo didn't seem phased by it at all.
Friend... You did phenomenal. 👍 I think I'm awesome when I'm able to eat and drive at the same time. You are speed running an incredibly robust game, carrying on an ad-hoc interview with an extremely VIP while trying to explain to a massive audience every trick you're doing and maintain a level of charm that, frankly, most of these runners don't have. Bravo. 👏👏👏👏 Subscribed.
19:06 you asked for a second of concentration which isn't exactly the same as a moment of silence since you're being pedantic the entire video (including your pinned comment)
Idk if it's my complete lack of social skills or what, but I really don't see the problem with discussing the soundtrack. We all know it's a crappy situation, but having to walk on eggshells and avoiding mentioning Mick just because of the implication is outright stupid and very disrespectful towards his work. This is literally why we can't have nice things - always having to conform to the trend instead of enjoying things for what they are.
Company shit man. If it was spoken about by Hugo, big chances for it to blow up in a bad way for the company or the people involved in the convo... It sucks, yes, but that's how it goes.
Tec support really shouldn't be the runners problem. GDQ isn't some little get-together stream in someone's basement anymore they are a big organization now. GDQ should be more prepared for stuff like this. It's cool having one of the devs be able to watch a talk about the run and comment on the game, but I just think that GDQ could have done more and better with how big they are nowadays. All I'm saying is that tec issues shouldn't be a problem. GDQ should have the money and resources to have people on hand at all times for stuff like that.
Amazing run, nice to see it again ❤
Hugo's a cool dude but he's such a force of nature. He comes and goes as he pleases and is very much in his own element at most times, regardless as to what's happening around him and any given moment. It's not that he's rude or inconsiderate, dude is just very much focused on what he's interested in. He loves his games and is thrilled to share them with the world. He's the exact kind of person we need making games now.
I mean, he was rude and inconsiderate to Mick Gordon
@@bingusdingus39nah that wasn't him I'm pretty sure.
@bingusdingus39
The only one Mick mentioned by name was Marty. So we really don't know how Hugo feels other then the fact that ID software (as a whole) supports Marty.
@@bingusdingus39that was Marty and Bethesda even according to Mick himself
Honestly with the Mick Gordon thing--- I don't really see the problem with bringing that up. He's clearly still proud of the work he did on these games even if it wasn't under good circumstances, he's said outright he wants people to keep buying the games, and as far as I'm aware (having read the entire statement he released) Hugo barely had anything to do with what happened.
I think under that circumstance it's probably better to give him that little shoutout and allow for a teensy bit of awkwardness, than to pretend like he wasn't there at all. Personally I feel his work's impressive enough that ignoring it woulda stuck out more. :)
"I got Cheerios 😃" 31:40
Raitro is a really good speedrunner actually
The best part about this is, because this is a Bethesda game, they're never fixing the bugs which allow those exploits to happen. Developing the game is too much work already. So much work, they even "forgot" to pay the guy who did the soundtrack.
The gift that keeps on giving
I am only casually interested in speedrunning and I enjoyed hearing like I'm going to your vod to hear him explain the making of the game it's almost like a commentary dvd track, but I am shocked at how offended you guys are at him eating the cheerios like he's just watching you, sorry he missed an important part or whatever, you're the only guy comitted to completing the run, he's just an observer, like chill guys.
This whole vid is raitro getting mad about hugo yapping
it literally isnt bro are you dumb?
You said you were nervous but you were handling it all pretty damn well
"Plans are worthless. Planning is everything." - Some soldier in WWII according to Eisenhower.
Despite not really using the commentary plan, the act of planning it was what made it valuable.
Good work on speedrunning a game while improvising commentary.
You’re bypassing such an amount enormous of work. Classic don’t dead open inside title.
You're Such an Amount, Bypassing Enormous of Work?
Huh?
You’re bypassing such an amount enormous of work. 💀🤣💀🤣
Just found your channel good content and great gameplay
Skills aside (being godlike which is no doubt).This is impressive you can:
- deliver a speedrun
- deliver a commentary on the speedrun
- listen to Hugo & Teammates
AT
THE
SAME
TIME
!!!
Can somebody explain the significance of the big guy that flashes on screen at 38:15
"You're bypassing such an amount enormous of work"
I remember going for the platinum trophy for this game on ps4 back when it first came out, I was so glad I only had to finish the first mission on UN because that single achievement took me over 4 hours of repeating the very first combat encounter to finally finish it the first time I completed it, overall did it within 4 days of me getting it. I still need to finish my nightmare run on doom eternal though 😅
i do not belive for a second that he wrote the dialogue he may of been apart of it but it takes more than one person to do the dialogue for an entire game
I mean the game does not have that much dialogue. It's not like he said that he wrote all the lore too.
yes but it still takes more than one person
edit: i am also ify on wording after the tommy tallarico situation @@Mandus_The_Mad
Lmao, I'm sure what Hugo meant was that he helped with most of the writing. Quit thinking so literally folks
No shit
Eh it's not that far-fetched to me, there's not a ton of dialogue in the game to begin with and what's there is pretty straightforward stuff. It's not like the dialogue in Elden Ring
Man honestly if i was in control of a game dev team i would have a small group of people watch speedruns to just find and fix bugs, if you think about it speedrunners are also extra qa testers. Of course there would also be like a thank you shout out on some social media thingy as well.
For future, Hugo is such a big get for this project I'd just give him the space to say anything and fix it in post with a video like this.
35:52 So what really is that big Demon?
I mean it was a last minute thing to add him lol so is gonna be quite chaotic
Man getting the developer of the game for a charity event where you break the game they made.
It's amazing, indeed. Though I don't know and want to do any speedruns, I genuinely respect you guys doing such fascinating maneuvers and discovering all nooks and crannies about games. I just finished Doom 2016 on the easiest difficulty and I would say, it's definitely a fun game and one of my favorites so far.
How do you kill enemies with the chainsaw so quickly!? 14:23
The Bluey Run by Philly just makes you just Shout Hooray to feel something.
Best AGDQ run ever made in the history AGDQ runs. Thanks Hugo Martin for the laughs
I want to know if there is like a only 100% run category for Doom... I find plenty of speedruns but I'm more interested in a more methodical and laid back 100% run, something like kill every single enemy run or something.
The man that single handedly turned Doom into a Zoomer shooter. Which isn't surprising, in most of his interviews he seems like he is on Adderall.
You're bypassing
Such an amount
Enormous of work
48:00 the reason i didn't buy the 2nd dlc for for enternal is that i hated the sound track of the first dlc lol
You can tell how much he is enjoys making these games and how passionate he is with doom if he is upset (not really) that you’re not playing though it the way it was intended to be played and rambles on things on the games
As someone who is only tangentially following the speedrunning community (I watch Karl Jobst religiously, but that's about it), I do think you could have handled this a lot better ngl. I get that you guys normally try to explain what you're doing at any given moment to make sure the audience can follow along, but when having the freaking lead dev on call it requires some flexibility from your side in that regard.
I don't think people would have been mad about you only giving an abridged version of some of your techniques after the fact or skipping an explanation entirely on occasion, if Hugo is in the process of talking interesting trivia. Obviously this is not how every run should be, but not every run has the lead dev on call. And I assume you didn't mean to, but a lot of the time you had a pretty condescending tone towards the guy that made the game you are running
What should be done is GDQ Commentary. As it stands it will always be a mistake to have some developer sitting in the room with a bunch of speedrunners live because the priorities aren't aligned. Hugo wanted to talk about his passion project and all the effort he put in while you wanted to explain your run. They can overlap but they will mostly conflict. They could even do it as an after the event special with developers and speedrunners discussing the run, the game, and taking Q&As. It would make the event MORE money especially if they get developers to sit down and take questions.
Why would they have to conflict? That's not a law of the universe. You can totally have both, I just gotta be skilled enough to do it.
And that event you describe, yeah, it just can't happen for GDQ. Just not what it is. Nor does that really exist
The collision detection for movement in this game is actually very bad. I just jumped into a section to punch a wall or something and ended up transporting into the skybox. I made conscious effort to avoid walls from then on because I wanted to carry on playing.