Necrons are OP in a franchise built on OP. The only reason they haven’t taken over is because they’re in the equivalent of waking up in the middle of the night to go to the bathroom.
Plus I don't think they care enough to actively take over. They're closer to "get off my lawn you kids" than they are "I will fucking annihilate everyone in my path to reclaim my lost worlds."
40K is not OP. When the F@ck will this bloody meme end! The Culture , Doctor Who ,Marvel omniverse, DC, H.P Lovecraft's Cthulhu mythos, Macross, the Xeelee sequence, Hitchhiker's Guide to the Galaxy, Hyperion cantos, Star Trek(30th century Federation), Total Annihilation, Lensman, HALO( The Forerunner, Flood and Precursors at the height of their power), Discworld, Gurren Lagann the manifold trilogy, Dune are far greater. I feel physical disgust every time my fellow 40k fans open their bloody mouths.
Remember the old days where there _wasn't a level cap_ on the number of units you could revive? You could just keep building up your army till it was *60+ units* or whatever your PC could handle (once got 120ish units in the campaign and oh the slowdown, but you could just march forward and vaporise anything). But then they patched it so you could only go a few above the 20 limit, still the die and revive tactic is the game changer March them to the enemy base and just keep building up a corpse army to revive whenever the Necron Lord's cooldown timer resets. It's a bastard to defend against as well, usually the best option is to build minefields (if able to) all over the dead, and surrounding turrets to cover them (and good shooters) - but not in the middle of the horde where they can be surrounded and taken out themselves in close combat. And start relocating your base further back or build a secondary (unless Eldar, in which case just teleport your base). And just try to counter attack the Necrons base with anti vehicle/building units while the Necron forces are dead, so they can't be recalled back. The big power up though is when the dead units aren't the standard soldier but flayed ones, which are teleported into the central base area or power stations, instead of marching up to the outer perimeter and dying (briefly).
You forgot a crucial flaw of the necrons: many of their leaders tend to be varying degrees of stark raving mad or completely melancholic about their entire situation. Sure they may be excellent strategist, but it's kinda of hard to overlook the fact that your leader may decide to destroy all rabbits in a sector because reasons
Orks: a strange religion made for war Mankind: worship of a powerful psychic Eldari: party to hard and create a chos god Necrons: kill you gods to use them as pokemon
@Joseph Douek Especially infinite the bodies are built from necrodermis which they create more of. As for how quickly the return to the fight, it's as quick as the plot demands. In addition they have self replicating scarabs which once released on a world eat everything. The necrons rape the laws of physics regular. With hand Heald devices allowing them to move hundreds of meters within a nanosecond, break down the dimensional space to mind fuck the enemy, straight up conjuror anti matter and black holes, completely drain all power from even shielded targets, phase out of reality and phase their weapons back in so they can kill without being hurt in return. Portable dimensional prisons when can be used to capture and release a large amount of troops, portable solar flares trapped in a cage, used to annihilate whole battlefields, the ability to make the enemy see their worst fears and lose the will to fight ( so the daleks will see the doctor), devices to warp the enemies perception of time and space so they can't see to shoot, bullshit time cloaks which prevent them from being harmed unless harmed from the future or past. Devices to cause sesmic activity anywhere, even on space ships. Wrist mounted arrow weapons with the power to level mountains ect. But the main power of the necrons comes from their ships. We have seen necron battleship tank fleets bombarding them with planet destoying weapons without any noticeable damage.
My god Orks might be the solution to all humanities enemies or just adds to a bigger problem down the road. Kinda like when they threw Tyranids at the Orks. They are still fighting, but whoever wins becomes a nightmare of a problem.
Yeah but if those gods do escape control, well let's just say incredible cosmic powers and being unbelievably pissed off at being jammed in a futuristic pokeball for millions of years are a poor combination.
@Alberto Sandron yeah more like a black hole of rage and resentment, and heaven help anyone that finds the ones they missed, our old friends the Void Dragon and the Outsider.
Control is a strong word. The C'tan are like insanely powerful rabid dogs. The Necrons never even consider unleashing them unless they are one-hundred percent certain that there is no other option.
@@Hitoshuratdn would they? Ork infestations are nearly impossible to get rid off because they multiply like germs and they have the power of imagination on their side so Orks can be as powerful as they think they are. Probably the only reason they haven't won is they can't stop killing each other because they love doing it.
They have everything you can almost think of. Best weapons. Best travel. Faster than Everyone speed. Instant teleport to anywhere. Instant destruction to anywhere. (If all else fails, just point and click anywhere in the universe and it will be destroyed) Best defense. Can't be captured. Can't be studied or analyzed. Instant Recall when dying. Very fast regeneration. Undying. Gods for weapons. whew. and there's more ....
@@StarboyXL9 Well, since they had problems with during the War in Heaven getting tossed around by the Old Ones and their allies due to the Webway, the Necrons were forced to develop such technology and at the point there were not going to share any of that with anyone else. Besides, the Eldar at their peak were more frolicking, debaucherous and too arrogant to discover it and probably thought, hey, we got the Webway, that's good enough. No incentive to really develop faster methods of travel if the current one is deemed fast enough. Humanity might have discovered it at one point or another. We don't know how much technology has been lost even by the 31st millenium, but it was a lot, as there are some old technologies made by humans that are used, but described as almost magical in the Horus Heresy novels. The Emperor certainly might have tried to find even safer ways, if his webway project would have been successful.
Orks... are the main enemies of the Necrons. Complete opposites, yet all you need is, with a random weapon, to convince them that it can kill the Necron. So once done (good luck with that), your Orks can kill Necrons with the same weapon, no matter how crude it is. Heck, even a good stick can kill if they think it'll kill.
@@Schnittertm1 Yeah, I'm pretty sure humanity in the DAoT had other forms of travel before the war with the AIs happened. One Ark Mechanicus, that had an STC in it had time traveling weapons, that could hit in the past, so if they could solve time travel, they definitely could travel faster than light without using the warp
@@revolverDOOMGUY What is this English you speak of? Is it some kind of local language or a dialect of low gothic? I would prefer it if you spoke proper high gothic.
@@miken5448 wouldn't stop Krieg guardsmen from trying tho .... crazy bastards bayonet charged hordes of chaos demons en mass and mananged to push them back temporarily during the siege of vraks saving space marines and the inquisition from being overrun in the process.
Played a lot of Battlefleet Gothic and the Necrons are over the top in space combat as well. Their starships are insane. Going off of the tabletop game Battlefleet Gothic, their standard attack cruiser is easily the equal of the battlecruisers of their closest rivals, except they are still more resilient and more mobile. Their cruisers and larger ships all possess a weapon called a Star Pulse Generator. It is an omnidirectional pulse wave that can hit all non-necron vessels and objects within thousands of kilometers. It can be used to wipe out whole waves of starfighters, torpedoes, or to directly damage enemy ships. Because it won't hurt Necron ships, a common tactic is to keep several SPG equipped ships in tight formation and create overlapping SPG fields of denial so that by the time they even use their standard weapons, your frigates and strike craft are already gone and they just need to focus on capital ships. Their ship board Lightning Arc weapons are unmatchably accurate and ignore sophisticated stealth such as Eldar stealth systems. Their Particle Whip beam weapons have a reasonable chance of just bypassing shields entirely and carving holes into enemy capital ships. Their ships, including some of their smaller frigates, possess portals that allow them to teleport Necron warriors on to enemy ships once their shields are down in greater numbers than any other race with similar teleport based attacks. Their Frigates and Destroyers cannot be out run by any one, even the Eldar who are known for their ridiculous speed. These vessels make the prospect of defending a convoy of freighters a dubious prospect at best. Once saw a trio of Necron destroyers user their inertialess drives to cross the battlefield, ram and destroy 2 freighters, and their defense systems let them emerge unharmed. They then turned their guns on and destroyed another freighter before the escorting ships even could turn to engage. When the escorts did come about and fire, the Necrons just weathered the fire, and used their mobility (without the inertialess drive this time) to reposition themselves to deny firing solutions and prepare for their next attack run. Fortunately, most Necron Admirals get overly focused on the big ships so you don't see swarms of uncatchable escort ships typically. Their Tombship is the jewel of their fleet. It is a battleship with no equals. The only ships which come reasonably close to it in terms of firepower are the Planet Killer built by Abbadon the Despoiler (and there was only ever one of them), or Ork Space Hulks. In both instances the Tombship has massive advantages in mobility that can allow it to maneuver into less well armed enemy fire arcs. Their only weakness in space is if you can successfully launch a boarding action against them. If executed by a ship loaded with elite and top of the line combatants (such as a ship crewed by Khorne Berserkers or Daemons), you might be able to do it, but it is still a long shot in the boarding action and requires that they put themselves in a position to be boarded. Beating them in space requires you play on the few advantages you will have: *Numbers- you will almost always outnumber the Necrons if they brought their capital ships. *Range- Necron weapons tend to favor medium range engagement distances. If you can bring long range striking power, that is a larger field of fire for them to consider as they try to close in. If they're using their inertialess drive to cross the distance to your ship, they aren't directing that power to weapons, which favors you. The best defense against their fleet is a tight, mutually supporting formation with overlapping fire arcs. If they come in fast and dance around to your flank, the ships they attack assume a defensive posture and try to hold out (many of them won't survive but everything helps) and the rest of your armada turns to focus fire on single valuable targets, typically something the size of their cruisers or bigger. If you can force those ships on to the defensive, that is less effective firepower they get to throw at you.
The Tombship is actually a problem for a good Necron fleet in BFG, as it is just so slow compared to the other Necron ships. You are better off taking a pair of Scythes. For Imperial, Chaos, Orks, Tau, and other races with both a Port and Starboard firing arcs, charge in to get a Necron ship in both arcs, and unleash both broadsides. Fire Lances first to put Necron ships on 'Brace for Impact', then unload Weapons Batteries once the Necron ships are easier to hit
@@toddkes5890 That is true - to elaborate for folks who haven't played the game and may be interested- Lances are basically beam weapons which always hit on a D6 roll of 4+, are good at penetrating armor and get the same number of shots as in their stat profile. Weapon batteries hit based on armor rating (Normally 6+ for Necrons, unless they brace for impact, which lowers their armor to 4+) and their number of shots is determined by various factors like what direction the enemy ship is facing relative to you, are there environmental hazards or explosions between you and the target, etc. Shield impacts can lower the number of shots on a target that you get, so conventional tactics are to fire batteries first, take down shields, then hit the target with lances. With Necrons, it's flipped. They don't have shields but instead living hull that gives them a save against damage. That save varies in quality with escorts needing 6+ to save and Battleships a 4+. When a Necron ship braces, it's stealth and other effects to give it 6+ armor drops and it goes to 4+ armor, but the save for any braced Necron ship becomes 2+ against all forms of damage. The logic is you fire Lances first to try to get the Necron to brace, and when it does, you unload the batteries which are now going to hit on 4+ instead of 6+. That being said, I have to disagree with the assessment of the Tombship being problematic. It's inertialess drive can allow it to relocate very rapidly, and even at half firepower for using the drive, their superior quality of weapons still can outgun an Imperial battleship in a broadside exchange. Without the inertialess drive, it is only as fast as a human warship, but every competitive Necron admiral I've seen will use the drive turn 1 to close the distance and minimize enemy fire. By turn 2 you almost always will be able to position your tombship at or near the rear quarter of the enemy fleet. The problem is that the Tombship is still a very real threat even if you get it to brace. (Bracing causes weapon output to be halved) but as previously stated, a Tombship that has braced for Impact is still equivalent in firepower to an Imperial battleship that is a dedicated gunship (referencing the Retribution class as the nearest equivalent in armament loadout). I've seen Necron admirals who prefer to field 2 Scythes in lieu of a Tombship and ultimately both are highly effective warships that offer their own strengths and weaknesses. The Scythes have better mobility, and if they are not in a squadron together they can split up and one circle around to the rear of an enemy ship while the other draws fire. They have the edge in mobility and flexibility (which is going to be true of most cruiser vs battleship comparisons in this game). The Tombship has the best passive save (if the enemy can't bring lances to bear, you statistically have 0 reason to brace because your passive save gives you the exact same statistical outcome while allowing you to use other special orders like lock on, all ahead full, etc. It also can choose to soak up a few more hits before needing to worry about bracing if it want's to go offensive and trade hits. It has a clear advantage over the cruisers in overall resilience and has the benefit of one other weapon system I did not cover previously: The Sepulcher. The Tombship (and only the tombship) can be equipped with a Sepulcher. It is unknown what resides in it, but it's presence automatically takes the Tombship's leadership value to 10 (the maximum within game, while Scythes will vary between 6 and 9, with 7 and 8 being the most likely outcomes). This means the Tombship will execute any special orders with far greater reliability. It also allows you to make an attack on a nearby enemy ship wherein they must take a leadership test. If it is failed, it lowers the target's leadership permanently by 1 and the Necron ship can do this repeatedly over several turns. Additionally, all strike craft squadrons (fighters, bombers, assault boats, etc) are destroyed on a 4+ when within range of the Sepulcher when it is activated. This won't remove torpedoes or other unmanned ordinance it does serve effectively as a second Star Pulse Generator as an area denial weapon against strike craft. So I'd say it's really down to preference in style. Fast, mobile and flexible favors a pair of Scythe cruisers over the Tombship. Tactics that favor a heavy and hard to kill beat stick which has some other benefits on the side will tend to see a Tombship being brought out to play. Either way, Scythe or Tombship, the younger races are still in for a hell of a bad day.
@@toddkes5890 Also thanks for the response! I don't get to talk shop about the BFG game often since it's not in production at present- love that game more than any other I think.
Finally someone realise the old one are main villain why because like forerunner from halo and allied force from C&C mental omega they both goes hamartai
Last time I was this early, Arnold was still saying “if it bleeds, we can kill it”... now he’s a prototype necron and saying in true necron fashion “I’ll be back”
@coldlizard 2 sorry, videogame. the final level of dawn of war winter assault, the eldar tell the general that the necrons are coming and that only they with their ritual and some kind of stone can stop them, the general ignores them and lets them die, and then they reactivate a fallen titan and a single shot from the secondary weapon can kill a necron piramid and all the necrons around it.
@@adblock4life166 not really Tyranids and Orks have been fighting a pretty equal war in Oktarius and a unified WAAGH could literally wish them out of existence
6:06 Well, the Deathwatch has antiphasic bolter rounds that cam jam Necron phase teleporters to make sure Necrons aren't spirtied away to be as annoying as they are resilient again. Plus, the Imperium has some weapons made from Necrodermis (used by the Deathwatch and Callidus assassins) Imperial Knight ion shields are actually pretty good at stopping gauss weapons, according to the 7E Knight Codex 13:02 How to destroy a galaxy: Step 1: Aquire access to the Celestial Orrery Step 2: Stand in the middle of the hologram (center of the galaxy) Step 3: Take a large, wide object (something like a riot shield for reference) Step 4: Take the large object ant twirl around with it outstretched until the hologram fades out
All the things you say here its just propaganda. Also the imperium has Necrodermis weapons? just no let necrons have there own thing. GW gives spacemarines to much of everything its soo lame
@@dicedoom7162 they don't know how to make Necrodermis, obviously. But I'm sure you've seen the new Deathwatch codex with the marines holding green Necron-looking swords, right? And Antiphasic rounds are in the Deathwatch codex, you can look it up on the wiki.
I feel like Cybertronians would be worthy of being the strongest. The Necrons are op, but Cybertronians can scan their ships and vehicles. I’m not sure if they’d include Unicron or Primus, that’d be unfair.
@@Romaboo117AD yeah no we see them encounter superior technology multiple times and not being able to replicate it so that only works with inferior technology
All chapters would start to go on a huge crusade alongside with all forces the imperium can offer. After all died the imperial fists will protect Terra till the last man and when this happens they will activate the Golden throne sending Terra and all the solar system into the warp with a mighty blow which will probably desintegrate the entire galaxy In other words. The imperium will not hold back and the most important people and forgenasters will flee out of the galaxy and eventually come back with a new imperial army.
Hey, cant be evil if all you want to do all day is sleep in your stasis field, and you prevent evil by eliminating all life in the galaxy, so yeah, they are the gokd guys of WH40K
@@therewillbefire1833 well... there's no good guy for Humans, if your a tau, the tau empire, is good. If your a necron, the necron ranks are good If your human, the only good place for you is death
But how long until your God of fleshy bits is also enslaved by us a and our massive robo-dongs? Just wait until our sleeping armies rise once again then no meaty bits will stand in our way!!
But they're also the incarnation of getting shafted so GW can suck off Chaos and Space Marines while the Xenos sit in the corner with nothing to really do.
Necrons happened after someone at GW watched Terminator and thought that they would be cool to have in Warhammer 40 000. I still prefer the old Necron lore where thye were mysterious beings instead of the new lora that explains everything and takes away the mystery factor and dumbs down a lot of things.
Everyone, please, just don't pretend that the Necrons just walked up to full powered C'tan's and beat them up. They ganked them while they were depleted and asleep. The C'tan beat themselves/each other, so just don't act like the Necrons are so powerful they bitch-slap armies of Gods, yet have trouble fighting Space Marines.
I believe that Pariahs are non-canon now. Also their ships travel through the Eldar Webway instead of just teleporting through time and space now, this of course provides all the same advantages and disadvantages for FTL that the Eldar have. Necron's that still have their intelligence are often insane and stuck in a different time or are unable to see that they are fighting aliens instead of Necrontyr. And finally if you can find a Necron Tomb World while it is still dormant you can often destroy all the Necron inside if you are sufficiently prepared.
Your all oversighting the fact they have the power of time travel practically meaning one necron could perfectly a seemlessless take over the universe with a stick because if it made even a slight mistake it could just do it again. Time travel OP.
@coldlizard 2 no it can. Once Trazyn gave some to some orks in exchange for something. A while later while using them in a battle, the orks being orks managed to break it. And when trying to fix it they breached it's energy source and it vaporises the planet.
The Necrons do have major weaknesses: First, *ORKS!* The Old Ones created the Orks (Or Krorks as they were originally called) specifically to fight the Necrons. Second big weakness, all their leaders are completely insane, the Necron Lords all having suffered damage to their minds to some degree during their long sleep. Third the vast majority of Necrons are not super advanced death machines, but lurching, mindless robo-zombies
@Vladislav LB Also, Imhotekh the Stormlord, pretty much the Big Shit among the Necron Lords, ran away like a little bitch from High Marshall Helbrecht, the absolute angriest of Dorn's Angry Boys. Helbrecht was naturally rather upset by this cowardice, so made himself feel better by ramming Imhotekh's beloved flagship The Eternal Conqueror into a star
It's been hinted for a while that the Orks are nothing like the original Krorks, who had warriors the size of Knights and tech levels on par with or exceeding the Aeldari. The closest the Orks have managed to get to that level have been The Beast and his Primorks. Now if only Ghazg would stop getting himself distracted all the time...
The krorks were 30feet tall, had far more powerful armor and weapons than the orks and were actually intelligent. And even though the old ones created the krorks, eldar, slann, Hrud and many other races to fight the necrons it didn't stop the necrons
The biggest problem the Necron have is that they lack an overarching leadership. This results in in fighting, no grand strategy, and no ablity to bring the entirety of their forces to bear. The only Sci-Fi race that I can think of that isn't nearly god-like in power that could potentially defeat the Necron would be the Altarans from Stargate SG-1 (the Ancients). It is very likely that they could develop technology to counter the phase technology that is the key to Necron technology and the source of their biggest advantages. They also had access to the needed defensive and offensive technologies to hold off or, more likely, delay the Necron long enough to develop the technology to defeat them. I base this claim off of the power of basic power unit they used for their city ships and warships, the Zero Point Module. It far out performs the power level of a single star per second, but they do have a limited amount of power before they are depleted and need replacement. That being said, the city ships used 3 of them and could have them swapped out while in combat to maintain the impenetrable shield that each city ship had. As for the warships, they were designed to be strike craft that would return to base before their ZPM was depleted fully. Strategy could take advantage of this weakness in the warships, but this requires strategy and the Necrons lack this ablity. Both sides would possess advanced stealth tech to the point that surprise attacks from both sides would be common, but this then favors the further use of strategy to take full advantage of. Now, I wouldn't put my full faith in the Altarans to win this war since they have had problems with being overwhelmed by numbers by a less advanced foe before (the city ship Atlantis in the Pegasus galaxy), but that was a single city ship that lacked any support from their full civilization because of distance and a super advanced biological attack on the main population by an enemy with perfect knowledge of their biology and technology. Then again, this is a similar situation that the Necron had against the Eldar and simply waiting them out was an effective way to avoid defeat at their hands. Why the Eldar didn't put more effort into finding all of the Tombworlds and fully wiping out the Necron is a question that we should actually be asking. Its not like they didn't have the time, even if they had to use sub light space travel since the Webway didn't connect to them.
@@sicarius6501 That plus _extreme arrogance_ and Eldar likely were a little distracted dealing with the fact the Ork's War-In-Heaven ancestors the Krorks were running amuck WAAAGHing everything in sight after the Old Ones up and noped off into history. Old Ones not installing an "off-switch" for their self-sustaining, reality-warping bio-weapon race kinda screwed everyone over.
They do have one flaw. They're not a fully United species as many of their tomb world's woke up at different times so there isn't one person in charge of them all. This means that they have different goals from each other
I'll remind all of you That the Necrons are feared by everyone in 40k. Even people like Ciaphas Cain (A man who fought two daemon princess in single combat, survived melee with a chaos space marine, and even chopped the head off an ork war boss.) Are terrified of the Necrons
The majority of 40k stuff is built around a stupidly overpowered system that balances itself out on the grounds of everything it would have to face being equally stupidly overpowered so it's no surprise that not only a considerable amount of content was not shown, but that there were a lot of advantages
The biggest weakness of the Necrons is that only their leaders - the various Lords and Crypteks - are fully intelligent and posses their original, pre biotransference personalities - the rest of their species are effectively mindless. A side effect of their 60 million year long stasis sleep is that the personality engrams that encoded the personas of the Necron leadership caste into their new Living Metal bodies started to degenerate over the course of their period in stasis, and now those leaders are stalked by the spectre of a creeping madness (separate from the Destroyer insanity and the Flayer Plague) that has already consumed some of them and threatens all the rest apart from the Silent King who never went into stasis. This madness can manifest in countless different ways (such as thinking it is still the epoch of the old Necron Empire 60 million years before the 40K continuity), but all of them can destroy a Necron's ability to deal with what is happening in the universe around them. Should a Necron Phaeron or Nemesor succumb to this madness, their command protocols will ensure total obedience from the Dynasty they command, and thus its likely destruction as the madness of the leader prevents the entire Dynasty from functioning. If left unchecked, this creeping madness will eliminate the various Dynasties of the Necrons one by one until nothing of their species is left This is one of the reasons why the Necron Crypteks are desperately trying to find some way to reverse biotransference, returning the Necron people to the state of being an organic species in a bid to halt the madness that otherwise will slowly destroy the Necrons, though so far their experiments in that direction (for 'experiments' read 'the horrific vivisection of entire planetary populations of various sapient species') have yielded no results.
@Rohit Thaosen You are right, he did destroy his command access. After the Necrons entered their sixty million year stasis sleep and the Silent King went into exile with his Triarch Praetorians, he voluntarily burned out his command override protocols. He blamed himself for blindly leading the Necrontyr to the bio-transference forges, and believed he didn't deserve to wield such total power as a result.
The biggest flaw with the Necrons is they have no galactic strategy. Their dynasties are spread out and not acting together, but independently, as they have no ruler.
Jackmino not quite; Szerakh the Silent King. Should he reclaim his throne, there is no doubt in my mind he could bring direction to the Necrons, like taking on the Tyranid horde.
Jackmino I don’t know about that. “However, in the late 41st Millennium, the Necrons began their Great Awakening and Szarekh returned to the galaxy after discovering the approaching Tyranid Hive Fleets during his sojourn in the intergalactic void. The Silent King recognised them as a major threat to his people's chances of reconquering the galaxy and regaining their organic forms. It was Szarekh's dream that the Necrons might find an organic species whose bodies would prove to be suitable vessels for Necron minds, thus finally ending the curse of biotransference. However, if the Tyranids were allowed to consume all life in the Milky Way Galaxy, there would be no species left to serve as Necron vessels, and so the Silent King now travels across the galaxy, seeking to awaken and unite his people against this terrible extragalactic foe.” -Wh40k Wiki
Right, this is from the codex: “Returning from his self-imposed exile, the Silent King begins a pilgrimage across the galaxy, stirring tomb worlds yet to revive and speeding the recovery of those already awakened. Though he takes pains to conceal his true identity - working through Triatch Praetorians or unwitting Crypteks and Overlords - the Silent King’s influence is felt from one side of the galaxy to the other.”
I would say that they have no way to increase their numbers so those rare occasions of them actually dying are permanent losses to their forces buuut it happens so rarely that it barely counts. There's also disorganization since every tombworld of necrons basically becomes its own nation but they've (mostly) got a common cause and generally work together - plus a lack of unity appears to be a problem for humans, chaos and orks but they're still kicking ass.
Well no, Necrons are definitely one of the most varied factions in 40K, Some Necrons like the Silent King or Nemesor Zahndrekh can be considered good by 40K standards, and then characters like Trazyn are definitely Chaotic Neutral, but on the whole I feel the Necrons as a whole aren't good people, they view other life as pest that inhabit their former empire, some might politely ask the race occupying the territory to leave before they commit to full scale genocide or enslavement, but most don't.
I think their biggest weakness is related to their immortality, causing them to flee when they have taken sufficient casualties so fighting to the last man isn't close to an option, but I guess it's a bit bit picky too lol
They are going the way of the Squats. Unless the Necrons themselves pull a twist like the fact that the Tau are Infact a saved portion of the necronteir race that the old ones kept hidden on a much more hospitable planet.
@@dankovskimark4540 Tell that to my Fire Warior squad That executed a squad of TERMINATORS TAU: "Yeah... we suck in mele *shame you won't get close enoght to find out* "
Their biggest flaw is that their tabletop army is not competitive as recently GW is focusing only on Space Marines, while neglecting all xenos races. So anyone trusting this fluff to be comparable to crunch will be disappointed
Random BlackTEmplar It actually took an entire battlefleet of warships and millions of lives to take out one World Engine. The Necrons have multiple. Some have the ability to alter the timeline.
Necrons: "Honoured foe! Its good to see you again, wow has it really been sixty million years since we fought that war? Anyway feel like a round 2?" Eldar: *Autistic screeching* Necrons: "Oh come now there's no need to bring my mother into this! Let's just have it out like old times!" Eldar: *more autistic screeching* Necrons: *opens with a right hook*
No one knows who would win that fight, but the Silent King has travelled beyond the Milky Way galaxy and has seen what the Tyranids have done in neighbouring galaxies. He won't talk about exactly what he has seen, be he is very worried about the Tyranid Swarm as a whole, fearing that even a fully united Necron Empire at the height of its power might not be able to stop them, and given the fact that he is the ruler of the entire Necron civilisation, anything that can make him worry is very, very bad news. That particular fight would be the biggest heavyweight clash in the history of the 40k universe, and the Imperium could easily get caught in the crossfire.
@Rohit Thaosen Yes they can. In one of the books the necrons who capture a world enslave the humans and send them to the souls forge. But then the hero's blow it up
Good vid, though you messed up with the lore here and there. one of the bigger ones being the C'tan's physical bodies were made for them by the necrontyr, what the c'tan offered was a way of transferring their consciousness to bodies made of the same material (then going on a feeding frenzy of the necrontyr souls).
Szarekh the Silent King - The leader of the Necrons, greatest of his kind, rightful ruler of all Tomb Worlds - asks why he wasn't mentioned in this video? For this insult, the liberation of bio-transference shall not be offered. This grave mistake will be punished by offering you to the Flayed Ones, so that they may perform their ghoulish acts upon you. The cruelest of fates by Necron standards.
Like the fact that the Necrons' leaders are all totally insane, the Necron dynasties are all rivals and fight each other constantly, that they have lost badly on multiple ocations and oh yeah, the Old Ones created the Orks, specifically to kill the Necrons back during the War in heaven
Are you telling me Dawn of War - Dark Crusade lied to me? 😱 (You can beat them with Space Marines, Orcs, and even *shudders* Imperial Guards and Elders?
No Necrons definitely have some serious weakness: Dawn War was made before Necrons got their really big update that gave them a lot of new toys and most importantly new leadership in the form of the Necron Overlords and Crypteks who are actual sentient creatures, so the Dark Crusade Necrons were either just waking up and thus none of the sentient lords were awake. In addition the Necrons desperately needs to defend their base, Necrons can't create new Necrons, so the Necrons that are damaged in battle automatically phase back to their crypt, so if the entire crypt is destroyed that's potentially millions of irreplaceable Necrons losses.
I love it when in a sci fi universe the average human weapon has the power output of a fucking tank and still is seen as kinda useless against a lot of enemies so yeah if you put any race from wh40k in any other sci fi universe it would fuck everything up
Lol, really surprised American Ben didn't mention the Necron World Engine or the Necron troll himself Trayzn the Infinite, or Trayzn the Hoarder as I like to call him.
Necrons are OP in a franchise built on OP. The only reason they haven’t taken over is because they’re in the equivalent of waking up in the middle of the night to go to the bathroom.
Plus I don't think they care enough to actively take over. They're closer to "get off my lawn you kids" than they are "I will fucking annihilate everyone in my path to reclaim my lost worlds."
@@negative6442 Except Imotekh, he's not playing around. He has a legitimate chance at reuniting the Necrons again.
JT WOODROW and yet, he keeps getting his arse kicked by the orks!!!😂
Gotta love those greenskinned buggers!!!
@@CaptainFirespitter Fair but the Orks were custom designed to beat the Necrons.
40K is not OP. When the F@ck will this bloody meme end!
The Culture , Doctor Who ,Marvel omniverse, DC, H.P Lovecraft's Cthulhu mythos, Macross, the Xeelee sequence, Hitchhiker's Guide to the Galaxy, Hyperion cantos, Star Trek(30th century Federation), Total Annihilation, Lensman, HALO( The Forerunner, Flood and Precursors at the height of their power), Discworld, Gurren Lagann the manifold trilogy, Dune are far greater. I feel physical disgust every time my fellow 40k fans open their bloody mouths.
my tactic when using necrons (dark crusade)
step 1 send all units
step 2 revive the dead
step 3 repeat step 2
Most of the time It also works on tabletop
Kill, Die Repeat and Repeat
i go with flayed one zerg repeat
or pyramid of doom or harbinger of doom
Remember the old days where there _wasn't a level cap_ on the number of units you could revive?
You could just keep building up your army till it was *60+ units* or whatever your PC could handle (once got 120ish units in the campaign and oh the slowdown, but you could just march forward and vaporise anything). But then they patched it so you could only go a few above the 20 limit, still the die and revive tactic is the game changer
March them to the enemy base and just keep building up a corpse army to revive whenever the Necron Lord's cooldown timer resets.
It's a bastard to defend against as well, usually the best option is to build minefields (if able to) all over the dead, and surrounding turrets to cover them (and good shooters) - but not in the middle of the horde where they can be surrounded and taken out themselves in close combat.
And start relocating your base further back or build a secondary (unless Eldar, in which case just teleport your base). And just try to counter attack the Necrons base with anti vehicle/building units while the Necron forces are dead, so they can't be recalled back.
The big power up though is when the dead units aren't the standard soldier but flayed ones, which are teleported into the central base area or power stations, instead of marching up to the outer perimeter and dying (briefly).
My tactics when playing Imperial Guard:
1. Fix bayonets
2. Start shouting FOR THE EMPERAH!
3. Charge the enemy with overwhelming numbers
You forgot a crucial flaw of the necrons: many of their leaders tend to be varying degrees of stark raving mad or completely melancholic about their entire situation. Sure they may be excellent strategist, but it's kinda of hard to overlook the fact that your leader may decide to destroy all rabbits in a sector because reasons
@coldlizard 2 "T3X-1, why are you wearing all that skin?" "Fuck you RV5-6! My name is Terry and I identify as a fleshling!"
coldlizard 2
Zandrekh? Nemesor is his rank.
Assholetep!
Christian Blanchard
Oh no not that fucker.
Orks: a strange religion made for war
Mankind: worship of a powerful psychic
Eldari: party to hard and create a chos god
Necrons: kill you gods to use them as pokemon
More of the Eldar murder fucked a chaos god into existant
I wonder Y I wanted to collect the necrons, oh yes it was to catch all the gods and say to the emperor "wassup trucker"
Actually, the Ork's religion is built around *WAAAAAAAAAAAAAAGH!*
@@Tucher97
The Drukhari take that lesson, throw in the trash, and MURDER FUCK SOME MORE!
@@Tucher97 repent and stop swearing now 😠
Hi guys we are doing strongest aliens.
Normal Aliens: WTF dude you invited 40K to this?
40K aliens: WTF dude you invited the Necrons?
Orks: Oy! It's our favorite walking toolboxes! Get ovah here 'crons, we need some gubbinz for stuff!
Because Orks are exactly that kind of crazy. If Necrons got serious, I can see the Orks getting serious too.
@@Raptanax if the crons get serious i don't think it'd matter anymore
@Joseph Douek
Even if the darlek weapons can kill necrons, its mind is just downloaded into a new body at the nearest linked tomb facility.
@Joseph Douek
Especially infinite the bodies are built from necrodermis which they create more of. As for how quickly the return to the fight, it's as quick as the plot demands.
In addition they have self replicating scarabs which once released on a world eat everything.
The necrons rape the laws of physics regular. With hand Heald devices allowing them to move hundreds of meters within a nanosecond, break down the dimensional space to mind fuck the enemy, straight up conjuror anti matter and black holes, completely drain all power from even shielded targets, phase out of reality and phase their weapons back in so they can kill without being hurt in return.
Portable dimensional prisons when can be used to capture and release a large amount of troops, portable solar flares trapped in a cage, used to annihilate whole battlefields, the ability to make the enemy see their worst fears and lose the will to fight ( so the daleks will see the doctor), devices to warp the enemies perception of time and space so they can't see to shoot, bullshit time cloaks which prevent them from being harmed unless harmed from the future or past.
Devices to cause sesmic activity anywhere, even on space ships.
Wrist mounted arrow weapons with the power to level mountains ect.
But the main power of the necrons comes from their ships. We have seen necron battleship tank fleets bombarding them with planet destoying weapons without any noticeable damage.
The Galaxy's first pokemon trainers.
C'tan gotta enslave 'em all!
They can Pokémon go to the warp.
@@karlthetechpriest2905 tbh they kinda deserved it
@@GiRR007 they deserved it more than any other being
Another flaw you missed was that the Necrons can't play the Sax like spacemarines can.
You dare underestimate the Metallic Doot?
The metal Z will kill them all
WH40K is OP af.
Necrons are OP af in this OP af universe.
Necrons deserve a 6/5.
@@jonumine6250 There is a theory that the Old Ones created the tyranids against the necrons.
@@yadakakadu There's another that says a C'Tan is the one behind the Tyranids
@@negative6442 wasn't that the theory of the dark star C-Tan that escaped the war in heaven escapades?
@@yadakakadu Not against but to strip worlds clean of life to draw them somewhere else.
You heretic
The last time I was this early Cadia still stood.
ROBOHOLIC1 Cadia stands in our hearts. It always will
CADIA STANDS! *STOMP STOMP* AND VULKAN LIVES *STOMP STOMP*
Cadia stands!
Cadia stands on the legs of its guardsmen
CADIA STANDS, MOTHERFUCKERS!!!!!
AND IT WILL STAND AS LONG AS ONE OF US STILL DRAWS A FUCKING BREATH!!!!!
What if you gave the orcs a gun that "could kill necrons" and you tricked them all into believing it so it became a real necron killing weapon
That’s a really good idea.
My god Orks might be the solution to all humanities enemies or just adds to a bigger problem down the road. Kinda like when they threw Tyranids at the Orks. They are still fighting, but whoever wins becomes a nightmare of a problem.
2 bad they retconned the orks so their psychic reality warping bs was nerfed so they can't do that anymore
@@melanch0lycat5393 they never could do stuff like that. The collective belief works because all orks believe it. Not just a few
Who need necron killing weapon when you can convince them that emperor is alive and well
“Lack of tactics”
Imotekh the Stormlord -“am I a joke to you?”
It really depends on the Overlord or Pharon in question. Imotekh is an exception in that he is a tactical and strategic master and relatively sane.
They’re so OP, they barely need tactics
love how one of their flaws is having gods under their control
Yeah but if those gods do escape control, well let's just say incredible cosmic powers and being unbelievably pissed off at being jammed in a futuristic pokeball for millions of years are a poor combination.
@@lordfrostwind3151 ehm trillions of years, i don't think pissed off is the right term
@Alberto Sandron yeah more like a black hole of rage and resentment, and heaven help anyone that finds the ones they missed, our old friends the Void Dragon and the Outsider.
Control is a strong word. The C'tan are like insanely powerful rabid dogs. The Necrons never even consider unleashing them unless they are one-hundred percent certain that there is no other option.
Well, they just control C´tan shards, who are still op as all hell but arent straight up gods.
Necrons are so powerful that one of them decided to collect 40k minis in 40k universum. Yes i'm spiking of you Trazyn
If you strip away plot armor, the 40k endgame would just be the Necrons, Orks and Tyranids constantly going at it.
Strip plot armor from a all sci-fi mashup. And 40k would have 2-3 of the final five.
Strip away plot armour then Orks wouldn't even be there.
@@Hitoshuratdn would they? Ork infestations are nearly impossible to get rid off because they multiply like germs and they have the power of imagination on their side so Orks can be as powerful as they think they are. Probably the only reason they haven't won is they can't stop killing each other because they love doing it.
@@jessenielsen7218 the power of imagination, is the problem here. That is basically plot armor.
@@jessenielsen7218
The necrons destroyed the krork empire, and the orks are nothing compared to the krorks
They have everything you can almost think of.
Best weapons.
Best travel. Faster than Everyone speed.
Instant teleport to anywhere.
Instant destruction to anywhere. (If all else fails, just point and click anywhere in the universe and it will be destroyed)
Best defense.
Can't be captured.
Can't be studied or analyzed.
Instant Recall when dying.
Very fast regeneration.
Undying.
Gods for weapons.
whew.
and there's more ....
I've never understood why/how the Necrons have a Warp-free FTL method that both humanity and the Eldar somehow never discovered during their peaks.
You forgot the world engine...
@@StarboyXL9 Well, since they had problems with during the War in Heaven getting tossed around by the Old Ones and their allies due to the Webway, the Necrons were forced to develop such technology and at the point there were not going to share any of that with anyone else.
Besides, the Eldar at their peak were more frolicking, debaucherous and too arrogant to discover it and probably thought, hey, we got the Webway, that's good enough. No incentive to really develop faster methods of travel if the current one is deemed fast enough.
Humanity might have discovered it at one point or another. We don't know how much technology has been lost even by the 31st millenium, but it was a lot, as there are some old technologies made by humans that are used, but described as almost magical in the Horus Heresy novels. The Emperor certainly might have tried to find even safer ways, if his webway project would have been successful.
Orks... are the main enemies of the Necrons. Complete opposites, yet all you need is, with a random weapon, to convince them that it can kill the Necron. So once done (good luck with that), your Orks can kill Necrons with the same weapon, no matter how crude it is. Heck, even a good stick can kill if they think it'll kill.
@@Schnittertm1 Yeah, I'm pretty sure humanity in the DAoT had other forms of travel before the war with the AIs happened. One Ark Mechanicus, that had an STC in it had time traveling weapons, that could hit in the past, so if they could solve time travel, they definitely could travel faster than light without using the warp
Space marine: "I've shot an entier magazine of bolts at that necron, i killed him !!"
Necron: "ARe yOu SHurE aBouT ThAt !!"
The marine at least broke his English.
@@stevenharper9108 the marines also do not assume everyone speacks english as theyr native tongue
@@revolverDOOMGUY What is this English you speak of? Is it some kind of local language or a dialect of low gothic? I would prefer it if you spoke proper high gothic.
heehee *starts phase walking*shamone ah heehee
Necron's biggest weakness is: IT IS I CATO SICARIUS
Yes, Matt-Ward-cheating-powers are to much for every enemy of Ultramar^^
Cato sicarius will make the necrons cry. Psychic damage-2000000000
Can The Undying Overlord please stab him again? Make sure he stays dead this time?
The most terrifying orders any guardsman could ever receive, "Fix Bayonets!"
Not if you were born on Krieg they aren't ... on Krieg the order to fix bayonets results in a unanimous barrage of happy gas mask noises xD.
@@Phenixtri the only order Krieg Guardsman like more is "Grab your shovels!"
Am I referring to melee combat or digging combat trenches? Yes🤪😜
Nah, it's "I'd tell you to fix bayonets, but they won't do you any good. Just try to die so that your guts jam up their guns."
I believe you mean most inspiring😂
@@miken5448 wouldn't stop Krieg guardsmen from trying tho .... crazy bastards bayonet charged hordes of chaos demons en mass and mananged to push them back temporarily during the siege of vraks saving space marines and the inquisition from being overrun in the process.
Played a lot of Battlefleet Gothic and the Necrons are over the top in space combat as well.
Their starships are insane. Going off of the tabletop game Battlefleet Gothic, their standard attack cruiser is easily the equal of the battlecruisers of their closest rivals, except they are still more resilient and more mobile.
Their cruisers and larger ships all possess a weapon called a Star Pulse Generator. It is an omnidirectional pulse wave that can hit all non-necron vessels and objects within thousands of kilometers. It can be used to wipe out whole waves of starfighters, torpedoes, or to directly damage enemy ships. Because it won't hurt Necron ships, a common tactic is to keep several SPG equipped ships in tight formation and create overlapping SPG fields of denial so that by the time they even use their standard weapons, your frigates and strike craft are already gone and they just need to focus on capital ships.
Their ship board Lightning Arc weapons are unmatchably accurate and ignore sophisticated stealth such as Eldar stealth systems.
Their Particle Whip beam weapons have a reasonable chance of just bypassing shields entirely and carving holes into enemy capital ships.
Their ships, including some of their smaller frigates, possess portals that allow them to teleport Necron warriors on to enemy ships once their shields are down in greater numbers than any other race with similar teleport based attacks.
Their Frigates and Destroyers cannot be out run by any one, even the Eldar who are known for their ridiculous speed. These vessels make the prospect of defending a convoy of freighters a dubious prospect at best. Once saw a trio of Necron destroyers user their inertialess drives to cross the battlefield, ram and destroy 2 freighters, and their defense systems let them emerge unharmed. They then turned their guns on and destroyed another freighter before the escorting ships even could turn to engage. When the escorts did come about and fire, the Necrons just weathered the fire, and used their mobility (without the inertialess drive this time) to reposition themselves to deny firing solutions and prepare for their next attack run. Fortunately, most Necron Admirals get overly focused on the big ships so you don't see swarms of uncatchable escort ships typically.
Their Tombship is the jewel of their fleet. It is a battleship with no equals. The only ships which come reasonably close to it in terms of firepower are the Planet Killer built by Abbadon the Despoiler (and there was only ever one of them), or Ork Space Hulks. In both instances the Tombship has massive advantages in mobility that can allow it to maneuver into less well armed enemy fire arcs.
Their only weakness in space is if you can successfully launch a boarding action against them. If executed by a ship loaded with elite and top of the line combatants (such as a ship crewed by Khorne Berserkers or Daemons), you might be able to do it, but it is still a long shot in the boarding action and requires that they put themselves in a position to be boarded.
Beating them in space requires you play on the few advantages you will have:
*Numbers- you will almost always outnumber the Necrons if they brought their capital ships.
*Range- Necron weapons tend to favor medium range engagement distances. If you can bring long range striking power, that is a larger field of fire for them to consider as they try to close in. If they're using their inertialess drive to cross the distance to your ship, they aren't directing that power to weapons, which favors you.
The best defense against their fleet is a tight, mutually supporting formation with overlapping fire arcs. If they come in fast and dance around to your flank, the ships they attack assume a defensive posture and try to hold out (many of them won't survive but everything helps) and the rest of your armada turns to focus fire on single valuable targets, typically something the size of their cruisers or bigger. If you can force those ships on to the defensive, that is less effective firepower they get to throw at you.
The Tombship is actually a problem for a good Necron fleet in BFG, as it is just so slow compared to the other Necron ships. You are better off taking a pair of Scythes. For Imperial, Chaos, Orks, Tau, and other races with both a Port and Starboard firing arcs, charge in to get a Necron ship in both arcs, and unleash both broadsides. Fire Lances first to put Necron ships on 'Brace for Impact', then unload Weapons Batteries once the Necron ships are easier to hit
@@toddkes5890 That is true - to elaborate for folks who haven't played the game and may be interested- Lances are basically beam weapons which always hit on a D6 roll of 4+, are good at penetrating armor and get the same number of shots as in their stat profile. Weapon batteries hit based on armor rating (Normally 6+ for Necrons, unless they brace for impact, which lowers their armor to 4+) and their number of shots is determined by various factors like what direction the enemy ship is facing relative to you, are there environmental hazards or explosions between you and the target, etc. Shield impacts can lower the number of shots on a target that you get, so conventional tactics are to fire batteries first, take down shields, then hit the target with lances.
With Necrons, it's flipped. They don't have shields but instead living hull that gives them a save against damage. That save varies in quality with escorts needing 6+ to save and Battleships a 4+. When a Necron ship braces, it's stealth and other effects to give it 6+ armor drops and it goes to 4+ armor, but the save for any braced Necron ship becomes 2+ against all forms of damage. The logic is you fire Lances first to try to get the Necron to brace, and when it does, you unload the batteries which are now going to hit on 4+ instead of 6+.
That being said, I have to disagree with the assessment of the Tombship being problematic. It's inertialess drive can allow it to relocate very rapidly, and even at half firepower for using the drive, their superior quality of weapons still can outgun an Imperial battleship in a broadside exchange. Without the inertialess drive, it is only as fast as a human warship, but every competitive Necron admiral I've seen will use the drive turn 1 to close the distance and minimize enemy fire. By turn 2 you almost always will be able to position your tombship at or near the rear quarter of the enemy fleet.
The problem is that the Tombship is still a very real threat even if you get it to brace. (Bracing causes weapon output to be halved) but as previously stated, a Tombship that has braced for Impact is still equivalent in firepower to an Imperial battleship that is a dedicated gunship (referencing the Retribution class as the nearest equivalent in armament loadout).
I've seen Necron admirals who prefer to field 2 Scythes in lieu of a Tombship and ultimately both are highly effective warships that offer their own strengths and weaknesses. The Scythes have better mobility, and if they are not in a squadron together they can split up and one circle around to the rear of an enemy ship while the other draws fire. They have the edge in mobility and flexibility (which is going to be true of most cruiser vs battleship comparisons in this game). The Tombship has the best passive save (if the enemy can't bring lances to bear, you statistically have 0 reason to brace because your passive save gives you the exact same statistical outcome while allowing you to use other special orders like lock on, all ahead full, etc. It also can choose to soak up a few more hits before needing to worry about bracing if it want's to go offensive and trade hits. It has a clear advantage over the cruisers in overall resilience and has the benefit of one other weapon system I did not cover previously: The Sepulcher.
The Tombship (and only the tombship) can be equipped with a Sepulcher. It is unknown what resides in it, but it's presence automatically takes the Tombship's leadership value to 10 (the maximum within game, while Scythes will vary between 6 and 9, with 7 and 8 being the most likely outcomes). This means the Tombship will execute any special orders with far greater reliability. It also allows you to make an attack on a nearby enemy ship wherein they must take a leadership test. If it is failed, it lowers the target's leadership permanently by 1 and the Necron ship can do this repeatedly over several turns. Additionally, all strike craft squadrons (fighters, bombers, assault boats, etc) are destroyed on a 4+ when within range of the Sepulcher when it is activated. This won't remove torpedoes or other unmanned ordinance it does serve effectively as a second Star Pulse Generator as an area denial weapon against strike craft.
So I'd say it's really down to preference in style. Fast, mobile and flexible favors a pair of Scythe cruisers over the Tombship.
Tactics that favor a heavy and hard to kill beat stick which has some other benefits on the side will tend to see a Tombship being brought out to play.
Either way, Scythe or Tombship, the younger races are still in for a hell of a bad day.
@@toddkes5890 Also thanks for the response! I don't get to talk shop about the BFG game often since it's not in production at present- love that game more than any other I think.
@@zhaimorenn8273 There's a Facebook group that talks shop about it, and some groups are trying to update/balance the rules/ships
@@toddkes5890 Necrons sound like they do need balancing, in the PC game they are not that strong
In both warhammers, old ones are responsible for all the shit that goes around in universe.
Fuq them asshats
Finally someone realise the old one are main villain why because like forerunner from halo and allied force from C&C mental omega they both goes hamartai
Last time I was this early, Arnold was still saying “if it bleeds, we can kill it”... now he’s a prototype necron and saying in true necron fashion “I’ll be back”
Damn that is awesome and terrifying to think of
@@spacewolfblackmane19 They can literally go back in time to kill the God Emperor's mother.
Necrons: Because SkyNet is basically a level 1 slime.
liked for the "FTE: Faster Than Everyone" Drive.
Until the 5e codex came out and mentioned that the Necron ships were actually STL
@@toddkes5890 I think they still have the FTE.
eldar: "most powerful aliens"
[entire army dies to one shot from a broken titan's secondary weapon]
@coldlizard 2 sorry, videogame. the final level of dawn of war winter assault, the eldar tell the general that the necrons are coming and that only they with their ritual and some kind of stone can stop them, the general ignores them and lets them die, and then they reactivate a fallen titan and a single shot from the secondary weapon can kill a necron piramid and all the necrons around it.
@coldlizard 2 yes
@coldlizard 2 not to the eldar, that's why it's funny.
Quickly active the spam code it will overload the energy supplies
* Just makes it worse because they overload *
Remember these guys have the power to crush the entire galaxy if they accidentally drop a pen on their Galaxy Map
If the silent army were to ever awake all at once....
no different than all the ORCs finaly teaming up into 1 warband.
or the tyrannids finaly arriving.
Necrons are 2nd to 3rd most biggest threat.
@@adblock4life166 a Galactic WAAGH could think the rest of the galaxy out of existence
@@karlfranzemperorofmandefil5547 until the tyrannids arrive. orcs are just food.
green and angry food but still food.
@@adblock4life166 not really Tyranids and Orks have been fighting a pretty equal war in Oktarius and a unified WAAGH could literally wish them out of existence
@@karlfranzemperorofmandefil5547 what part of "the tyrannid havent arrived yet" didnt you understand ? that and the orcs will NEVER unify.
WHen your run of the mill infantry have anti-matter guns and can phase through dimensions
Ya they are the most powerful so far bar none
...and the said infantry is so resilient, you need titan cannons or super-heavy artillery to do damage to them!
@@mandickthetittysmithy5117 or the Downstreamers
6:06 Well, the Deathwatch has antiphasic bolter rounds that cam jam Necron phase teleporters to make sure Necrons aren't spirtied away to be as annoying as they are resilient again. Plus, the Imperium has some weapons made from Necrodermis (used by the Deathwatch and Callidus assassins)
Imperial Knight ion shields are actually pretty good at stopping gauss weapons, according to the 7E Knight Codex
13:02 How to destroy a galaxy:
Step 1: Aquire access to the Celestial Orrery
Step 2: Stand in the middle of the hologram (center of the galaxy)
Step 3: Take a large, wide object (something like a riot shield for reference)
Step 4: Take the large object ant twirl around with it outstretched until the hologram fades out
you only need one of those super-bouncy balls for the orrery
All the things you say here its just propaganda. Also the imperium has Necrodermis weapons? just no let necrons have there own thing. GW gives spacemarines to much of everything its soo lame
Celestial Orrery proceeds to destroy reality itself, because it has a chance of happening for each star destroyed
The imperium doesn't make the C'tan phase swords, they find them
@@dicedoom7162 they don't know how to make Necrodermis, obviously. But I'm sure you've seen the new Deathwatch codex with the marines holding green Necron-looking swords, right?
And Antiphasic rounds are in the Deathwatch codex, you can look it up on the wiki.
I wonder if they'll ever cover Cybertronians for either their Strongest Aliens or 10 Flaws series.
I feel like Cybertronians would be worthy of being the strongest. The Necrons are op, but Cybertronians can scan their ships and vehicles. I’m not sure if they’d include Unicron or Primus, that’d be unfair.
@@Romaboo117AD yeah no we see them encounter superior technology multiple times and not being able to replicate it so that only works with inferior technology
Great rundown! Necrons are my fav faction mostly because trazyn is involved with them. Greatest troll in the milky way
*Chaos: *Exists**
*Necrons: *Sleeps**
**Chaos starts to threat the whole galaxy**
*Necron: Get the fuck out of my Lawn.*
On a scale from 1 to 5 the Necrons are a 9.5
The only reason it is not 10 is because all of them are still not united
@@zhakartheambitious2652 or even awake yet
The return of the silent king should move that score up a bit
What does the humanityfirst codebook say when we encounter neurons? is humanities survival more important or humanities honour?
All chapters would start to go on a huge crusade alongside with all forces the imperium can offer. After all died the imperial fists will protect Terra till the last man and when this happens they will activate the Golden throne sending Terra and all the solar system into the warp with a mighty blow which will probably desintegrate the entire galaxy
In other words.
The imperium will not hold back and the most important people and forgenasters will flee out of the galaxy and eventually come back with a new imperial army.
Both
The true good guys of warhammer 40k
Hey, cant be evil if all you want to do all day is sleep in your stasis field, and you prevent evil by eliminating all life in the galaxy, so yeah, they are the gokd guys of WH40K
@@therewillbefire1833 well... there's no good guy for Humans, if your a tau, the tau empire, is good. If your a necron, the necron ranks are good
If your human, the only good place for you is death
@@therewillbefire1833 They're the good guys, because they obviously exterminate everyone to prevent them to suffer in these grim dark days.
@@kriegscommissarmccraw4205 Well in Warhammer 40k's case, if your human, then the Emperor is good.
Da only war hummie cause we will it ta be
praying o gods the Necrons have enslaved or destroyed!?
what heresy is it!?
only to the God-Emperor shall we pray!!!
But how long until your God of fleshy bits is also enslaved by us a and our massive robo-dongs? Just wait until our sleeping armies rise once again then no meaty bits will stand in our way!!
Death to the false emperor
Necrons are the very incarnation of WH40K's OPness.
Valters Plūme
Heheh. You said Pness.
But they're also the incarnation of getting shafted so GW can suck off Chaos and Space Marines while the Xenos sit in the corner with nothing to really do.
NERF NECRON PLS.
just joking. i played DoW DC-SS. i liked Necrons.
Edit: watch Alfabusa's Emperor's TTS Episode 16-17 for abridged history story.
And besides, they did for 8th edition.
Warp, ruinos power, chaos God be NERF first
Necrons happened after someone at GW watched Terminator and thought that they would be cool to have in Warhammer 40 000. I still prefer the old Necron lore where thye were mysterious beings instead of the new lora that explains everything and takes away the mystery factor and dumbs down a lot of things.
Newcrons are better. Oldcrons were just metal tyranids. Trazyn has stolen this comment section for his collection
This is the content I subscribed for.
Same here.
Everyone, please, just don't pretend that the Necrons just walked up to full powered C'tan's and beat them up. They ganked them while they were depleted and asleep. The C'tan beat themselves/each other, so just don't act like the Necrons are so powerful they bitch-slap armies of Gods, yet have trouble fighting Space Marines.
No mention of Scarabs!
Scarabs and warriors, Congratulations! You now have a viable 40k army
Let alone the concept of Scarabs losing their control signal, and going self-replication until they overrun the planet
Back in the day anyway. Tesla Immortals are where it's at these days baby!
I believe that Pariahs are non-canon now. Also their ships travel through the Eldar Webway instead of just teleporting through time and space now, this of course provides all the same advantages and disadvantages for FTL that the Eldar have. Necron's that still have their intelligence are often insane and stuck in a different time or are unable to see that they are fighting aliens instead of Necrontyr. And finally if you can find a Necron Tomb World while it is still dormant you can often destroy all the Necron inside if you are sufficiently prepared.
the pariahs are still cannon but GW just say the necrons stop using them
Your all oversighting the fact they have the power of time travel practically meaning one necron could perfectly a seemlessless take over the universe with a stick because if it made even a slight mistake it could just do it again. Time travel OP.
11:08 infantry squads? That's a drastic underestimation, a Doomsday cannon can destroy an entire army in a single shot.
Planets*
@coldlizard 2 no it can. Once Trazyn gave some to some orks in exchange for something.
A while later while using them in a battle, the orks being orks managed to break it. And when trying to fix it they breached it's energy source and it vaporises the planet.
@@the_dropbear4392 giving Orks Necron technology is a recipe for a disaster.
The Necrons do have major weaknesses: First, *ORKS!* The Old Ones created the Orks (Or Krorks as they were originally called) specifically to fight the Necrons. Second big weakness, all their leaders are completely insane, the Necron Lords all having suffered damage to their minds to some degree during their long sleep. Third the vast majority of Necrons are not super advanced death machines, but lurching, mindless robo-zombies
@Vladislav LB Also, Imhotekh the Stormlord, pretty much the Big Shit among the Necron Lords, ran away like a little bitch from High Marshall Helbrecht, the absolute angriest of Dorn's Angry Boys. Helbrecht was naturally rather upset by this cowardice, so made himself feel better by ramming Imhotekh's beloved flagship The Eternal Conqueror into a star
It's been hinted for a while that the Orks are nothing like the original Krorks, who had warriors the size of Knights and tech levels on par with or exceeding the Aeldari. The closest the Orks have managed to get to that level have been The Beast and his Primorks.
Now if only Ghazg would stop getting himself distracted all the time...
The krorks were 30feet tall, had far more powerful armor and weapons than the orks and were actually intelligent.
And even though the old ones created the krorks, eldar, slann, Hrud and many other races to fight the necrons it didn't stop the necrons
The Pariah are not part of the necron anymore. They were replaced by the Triach Praetorians
GDubs has been showing small intrest in bringing them back, much to the dismay of Matthew Ward
The biggest problem the Necron have is that they lack an overarching leadership. This results in in fighting, no grand strategy, and no ablity to bring the entirety of their forces to bear.
The only Sci-Fi race that I can think of that isn't nearly god-like in power that could potentially defeat the Necron would be the Altarans from Stargate SG-1 (the Ancients). It is very likely that they could develop technology to counter the phase technology that is the key to Necron technology and the source of their biggest advantages. They also had access to the needed defensive and offensive technologies to hold off or, more likely, delay the Necron long enough to develop the technology to defeat them.
I base this claim off of the power of basic power unit they used for their city ships and warships, the Zero Point Module. It far out performs the power level of a single star per second, but they do have a limited amount of power before they are depleted and need replacement. That being said, the city ships used 3 of them and could have them swapped out while in combat to maintain the impenetrable shield that each city ship had. As for the warships, they were designed to be strike craft that would return to base before their ZPM was depleted fully. Strategy could take advantage of this weakness in the warships, but this requires strategy and the Necrons lack this ablity. Both sides would possess advanced stealth tech to the point that surprise attacks from both sides would be common, but this then favors the further use of strategy to take full advantage of.
Now, I wouldn't put my full faith in the Altarans to win this war since they have had problems with being overwhelmed by numbers by a less advanced foe before (the city ship Atlantis in the Pegasus galaxy), but that was a single city ship that lacked any support from their full civilization because of distance and a super advanced biological attack on the main population by an enemy with perfect knowledge of their biology and technology. Then again, this is a similar situation that the Necron had against the Eldar and simply waiting them out was an effective way to avoid defeat at their hands.
Why the Eldar didn't put more effort into finding all of the Tombworlds and fully wiping out the Necron is a question that we should actually be asking. Its not like they didn't have the time, even if they had to use sub light space travel since the Webway didn't connect to them.
The answer to your question:they got a tad bit too horny
@@sicarius6501 That plus _extreme arrogance_ and Eldar likely were a little distracted dealing with the fact the Ork's War-In-Heaven ancestors the Krorks were running amuck WAAAGHing everything in sight after the Old Ones up and noped off into history. Old Ones not installing an "off-switch" for their self-sustaining, reality-warping bio-weapon race kinda screwed everyone over.
10 -Flaws- : NECRONS
Could annihilate a regular army in seconds
Wraith: I support the Necrons...
Human: Yet I reject them too!
(Same boy, different faces)
They do have one flaw. They're not a fully United species as many of their tomb world's woke up at different times so there isn't one person in charge of them all. This means that they have different goals from each other
I'll remind all of you
That the Necrons are feared by everyone in 40k. Even people like Ciaphas Cain (A man who fought two daemon princess in single combat, survived melee with a chaos space marine, and even chopped the head off an ork war boss.) Are terrified of the Necrons
Best Mech based armies in sci-fi next please. my suggestion is the UN Spacey from SDF Macross and the Clans from Battletech.
The necrons are technically mech based...
@@yadakakadu they're too OP. No.
@@barrybend7189 do you mean Gundam
@@randomblacktemplar738 depends on the series.
@@barrybend7189 build fighters?
Necron lord : I have an unending army
Me : We have papa smurf
The majority of 40k stuff is built around a stupidly overpowered system that balances itself out on the grounds of everything it would have to face being equally stupidly overpowered
so it's no surprise that not only a considerable amount of content was not shown, but that there were a lot of advantages
The biggest weakness of the Necrons is that only their leaders - the various Lords and Crypteks - are fully intelligent and posses their original, pre biotransference personalities - the rest of their species are effectively mindless. A side effect of their 60 million year long stasis sleep is that the personality engrams that encoded the personas of the Necron leadership caste into their new Living Metal bodies started to degenerate over the course of their period in stasis, and now those leaders are stalked by the spectre of a creeping madness (separate from the Destroyer insanity and the Flayer Plague) that has already consumed some of them and threatens all the rest apart from the Silent King who never went into stasis. This madness can manifest in countless different ways (such as thinking it is still the epoch of the old Necron Empire 60 million years before the 40K continuity), but all of them can destroy a Necron's ability to deal with what is happening in the universe around them. Should a Necron Phaeron or Nemesor succumb to this madness, their command protocols will ensure total obedience from the Dynasty they command, and thus its likely destruction as the madness of the leader prevents the entire Dynasty from functioning. If left unchecked, this creeping madness will eliminate the various Dynasties of the Necrons one by one until nothing of their species is left
This is one of the reasons why the Necron Crypteks are desperately trying to find some way to reverse biotransference, returning the Necron people to the state of being an organic species in a bid to halt the madness that otherwise will slowly destroy the Necrons, though so far their experiments in that direction (for 'experiments' read 'the horrific vivisection of entire planetary populations of various sapient species') have yielded no results.
@Rohit Thaosen You are right, he did destroy his command access. After the Necrons entered their sixty million year stasis sleep and the Silent King went into exile with his Triarch Praetorians, he voluntarily burned out his command override protocols. He blamed himself for blindly leading the Necrontyr to the bio-transference forges, and believed he didn't deserve to wield such total power as a result.
The Imperium has an equivalent of the Gauss weapons. Adrathic Destructors. Weapons from the Dark Age of Technology.
Sly Marbo crushes Necron skulls with his glutes.
The Necrons are in stasis because they are afraid of him.
lol
How dare you put these beautiful skeleton's here and call them flawed
Necrons are the good guys prove me wrong.
I agree.
@@zceenook5749 Well not the good guys exactly but the best option to save the galaxy from the Nids and Chaos...
Also...
Hi I'm @Zack_Real_MCDRP from Twitter
@@26th_Primarch Pleasure to meet you.
There are no good guys in 40k, just not quite as evil as the other guy.
The biggest flaw with the Necrons is they have no galactic strategy. Their dynasties are spread out and not acting together, but independently, as they have no ruler.
Jackmino not quite; Szerakh the Silent King. Should he reclaim his throne, there is no doubt in my mind he could bring direction to the Necrons, like taking on the Tyranid horde.
He wouldn’t reclaim his throne, he’s too ashamed to retake it, because the last time he was the silent king he destroyed the soul of the Necrontyr
Jackmino I don’t know about that. “However, in the late 41st Millennium, the Necrons began their Great Awakening and Szarekh returned to the galaxy after discovering the approaching Tyranid Hive Fleets during his sojourn in the intergalactic void.
The Silent King recognised them as a major threat to his people's chances of reconquering the galaxy and regaining their organic forms. It was Szarekh's dream that the Necrons might find an organic species whose bodies would prove to be suitable vessels for Necron minds, thus finally ending the curse of biotransference.
However, if the Tyranids were allowed to consume all life in the Milky Way Galaxy, there would be no species left to serve as Necron vessels, and so the Silent King now travels across the galaxy, seeking to awaken and unite his people against this terrible extragalactic foe.” -Wh40k Wiki
Right, this is from the codex: “Returning from his self-imposed exile, the Silent King begins a pilgrimage across the galaxy, stirring tomb worlds yet to revive and speeding the recovery of those already awakened. Though he takes pains to conceal his true identity - working through Triatch Praetorians or unwitting Crypteks and Overlords - the Silent King’s influence is felt from one side of the galaxy to the other.”
I would say that they have no way to increase their numbers so those rare occasions of them actually dying are permanent losses to their forces buuut it happens so rarely that it barely counts. There's also disorganization since every tombworld of necrons basically becomes its own nation but they've (mostly) got a common cause and generally work together - plus a lack of unity appears to be a problem for humans, chaos and orks but they're still kicking ass.
Necron flaws? They can't get their shit together after The Silent King had an emo existential crisis. That's all, nothing else.
"The Ctan would turn in the necrons for vengeance " THEY STARTED THIS
Thanks for all the 40k love.
My only real complaint here is the description of necron as being “evil”. They kinda just exist, without any malicious intent
Well no, Necrons are definitely one of the most varied factions in 40K, Some Necrons like the Silent King or Nemesor Zahndrekh can be considered good by 40K standards, and then characters like Trazyn are definitely Chaotic Neutral, but on the whole I feel the Necrons as a whole aren't good people, they view other life as pest that inhabit their former empire, some might politely ask the race occupying the territory to leave before they commit to full scale genocide or enslavement, but most don't.
You'd think some sort of next-level EMP would sort them out ??? :)
I believe the Necrons are a 7/5.
... Nothing compares to the races of 40K, and the Necrons slay the races of 40k with relative ease.
Loved the series.
Wish the Wraith and Goa'uld from Stargate were included :(
I remember in the OG Necron book they were soulless slaves to the C’Tan.
Yes Finally!!! Thank You for Heeding my request!!!!!!!!! NECRONS!!!!!!
On a scale of 1 to 5, the necrons are definitely a how to count past infinity
Yay more 40k.😊
I think their biggest weakness is related to their immortality, causing them to flee when they have taken sufficient casualties so fighting to the last man isn't close to an option, but I guess it's a bit bit picky too lol
NECRONS!! Let me hear from the IDICBeer subscribers?
NECRONS!!
There's also the necro weapon that can block the warp completely. They used it in the Iron Warriors trilogy
They also have a map of the universe on which you can chose plants you would like to destroy
Please review the siege of the world engine.
I mean a resume not the hole story
specifics of the Gauss flayer including the stripping of a creature layer by atomic layer. i love x
Still no Tau Empire
...
Where is *Greater Good* ?
Nah man the Tau will get eaten alive
They are not really a threat to 40K Humanity, as they about to get gangbanged by Chaos, Tyranids and Necrons.
They are going the way of the Squats. Unless the Necrons themselves pull a twist like the fact that the Tau are Infact a saved portion of the necronteir race that the old ones kept hidden on a much more hospitable planet.
@@dankovskimark4540
Tell that to my Fire Warior squad
That executed a squad of TERMINATORS
TAU:
"Yeah... we suck in mele
*shame you won't get close enoght to find out* "
Gloin 120 Tau weaboo communists can suck my dick
Their biggest flaw is that their tabletop army is not competitive as recently GW is focusing only on Space Marines, while neglecting all xenos races. So anyone trusting this fluff to be comparable to crunch will be disappointed
melta fix all
Catan didn't fool the next in initially. It was the necrontyr who first used living metal to give the catan form
what abot the necrons death stars known ase world engin
Space marine: Laughs in multiple battle barge ramming to World engine
@@randomblacktemplar738 do you guys know no retreat
@@alphariussx1504 depends on the chapters
Random BlackTEmplar It actually took an entire battlefleet of warships and millions of lives to take out one World Engine. The Necrons have multiple. Some have the ability to alter the timeline.
@@Gunnar001 dont forget a wholl astartes chapter
Necrons: "Honoured foe! Its good to see you again, wow has it really been sixty million years since we fought that war? Anyway feel like a round 2?"
Eldar: *Autistic screeching*
Necrons: "Oh come now there's no need to bring my mother into this! Let's just have it out like old times!"
Eldar: *more autistic screeching*
Necrons: *opens with a right hook*
Orcs then build a Necron killing weapon out of some old nails, a seashell, and some rubber bands they found laying around. Maybe some lint.
Necrons vs Tyranids…
Who would win ?
oof, the real question here
No one knows who would win that fight, but the Silent King has travelled beyond the Milky Way galaxy and has seen what the Tyranids have done in neighbouring galaxies. He won't talk about exactly what he has seen, be he is very worried about the Tyranid Swarm as a whole, fearing that even a fully united Necron Empire at the height of its power might not be able to stop them, and given the fact that he is the ruler of the entire Necron civilisation, anything that can make him worry is very, very bad news. That particular fight would be the biggest heavyweight clash in the history of the 40k universe, and the Imperium could easily get caught in the crossfire.
@Rohit Thaosen Necrons can increase their numbers. They can turn other beings into necrons with the soul forges
@Rohit Thaosen
Yes they can. In one of the books the necrons who capture a world enslave the humans and send them to the souls forge. But then the hero's blow it up
The_Drop Bear was this pre or post Newcrons?
Good vid, though you messed up with the lore here and there. one of the bigger ones being the C'tan's physical bodies were made for them by the necrontyr, what the c'tan offered was a way of transferring their consciousness to bodies made of the same material (then going on a feeding frenzy of the necrontyr souls).
Yeah the necrons are overpowered well you're not taking over the 40K Universe yet
When the Necrons show up hide your tec. Babble incoherently, and pretend you like shiny things. Maybe they leave you alone🤣
Szarekh the Silent King - The leader of the Necrons, greatest of his kind, rightful ruler of all Tomb Worlds - asks why he wasn't mentioned in this video?
For this insult, the liberation of bio-transference shall not be offered. This grave mistake will be punished by offering you to the Flayed Ones, so that they may perform their ghoulish acts upon you. The cruelest of fates by Necron standards.
No the cruelest fate from the Necrons is to be given to Szeras the Illuminor.
5:44 - Necron face technology. Coming to your andrid device soon!
Yep 40k really is that overpowered isn't it?
How about actual powerhouse aliens like the Xeelee, Downstreamers, the Culture, Photino Birds, Timelords, Daleks?
One day John Connor will Zoom from the past wipe the necrons out
Would love to see an entire series on Warhammer 40K on Generation Tech. Love these (in Fact) all Generation Tech videos.
You skipped a lot of things but whatever
He did say that he was skipping a lot of things, this is a short and condensed list of all the average person needs to know to get the point.
@@spacewolfblackmane19 I guess
Like the fact that the Necrons' leaders are all totally insane, the Necron dynasties are all rivals and fight each other constantly, that they have lost badly on multiple ocations and oh yeah, the Old Ones created the Orks, specifically to kill the Necrons back during the War in heaven
Are you telling me Dawn of War - Dark Crusade lied to me? 😱 (You can beat them with Space Marines, Orcs, and even *shudders* Imperial Guards and Elders?
No Necrons definitely have some serious weakness:
Dawn War was made before Necrons got their really big update that gave them a lot of new toys and most importantly new leadership in the form of the Necron Overlords and Crypteks who are actual sentient creatures, so the Dark Crusade Necrons were either just waking up and thus none of the sentient lords were awake. In addition the Necrons desperately needs to defend their base, Necrons can't create new Necrons, so the Necrons that are damaged in battle automatically phase back to their crypt, so if the entire crypt is destroyed that's potentially millions of irreplaceable Necrons losses.
I love it when in a sci fi universe the average human weapon has the power output of a fucking tank and still is seen as kinda useless against a lot of enemies
so yeah if you put any race from wh40k in any other sci fi universe it would fuck everything up
"And youd be right" sold my sub to you hahaha
Lol, really surprised American Ben didn't mention the Necron World Engine or the Necron troll himself Trayzn the Infinite, or Trayzn the Hoarder as I like to call him.
You forgot their biggest advantage: they're spooky scary skeletons