Outward Definitive Edition Decay Master Build

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  • Опубліковано 6 січ 2025

КОМЕНТАРІ • 9

  • @Leonidas.ursa99
    @Leonidas.ursa99 6 місяців тому

    thanks one of my favourite builds of any youtuber!

  • @paxultex8470
    @paxultex8470 Рік тому

    Nice video man. I have been playing outward for many moons. I mostly just hop on to wander around and see what I can find. But recently, I have been thinking about making a character with an actual build haha.

  • @masonwittmaier1232
    @masonwittmaier1232 Рік тому +4

    You should max out ethereal next!

  • @loowtk2785
    @loowtk2785 Рік тому

    Im trying to figure out how ur healing so much, blood leech is just 0.41% (12,3 hp/sec).

    • @volulra2008
      @volulra2008 Рік тому +1

      I believe it’s the % of the enemy’s health and not a % in general. Since the boss has a large health pool I think he heals for more?

  • @k1ll3runa
    @k1ll3runa 11 місяців тому +1

    Damage isn't everything in this game. Stagger is😂

    • @camimel6966
      @camimel6966  11 місяців тому

      ua-cam.com/video/N21Dz9OuwKQ/v-deo.htmlsi=McdHymA0eO7OPWgU

    • @jhsjdytk
      @jhsjdytk 6 місяців тому

      Yeah no i run full hex mage hexer and no confuse (impact dets) and i wreck lol you dont NEED impact

    • @RSVikingJohn
      @RSVikingJohn 2 місяці тому

      I agree that damage isn't everything in the game, but neither is stagger. Stagger is the most helpful out of the two initially, but you only need a certain amount of stagger to be fine. Once you are able to stagger every enemy from 100% stability to 50% stability in one skill/attack, which you can pretty much do if you have an attack that does 126 impact damage after bonuses (with confusion), investing more into stagger is wasted stats. 126 impact can easily be attained on a damage build using chakram skills, runic trap, fireball or mana push. It's then only a matter of having enough skills in that rotation to enable you to continuously dish out your DPS.
      It is more important that you have *enough*:
      -damage
      -impact OR tankiness (impact resistance, protection, barrier, elemental resistance, counter/ignore-hit skills)
      -skills/CDR in your rotation if you are reliant on it for damage, impact, or tankiness.
      -stamina management tools (stamina, stamina cost reduction, or stamina recovery)