CURSA!!!, 2 Turns/1 Turn/2 Turns- Mario + Rabbids Sparks of Hope
Вставка
- Опубліковано 27 сер 2024
- CURSA!!! completed in 2 turns/1 turn/2 turns.
Characters:
Mario - Locked for this battle. Vampastra and Oozer Master increase the damage done to Cursa. The former Spark also increases his crit rate.
Peach - Locked for this battle. Starburst increases the damage for the first team's heroes. Scoper Master is equipped to increase her crit rate.
Rabbid Rosalina - Locked for this battle. Cryobolide and Glitter increase the damage done to Cursa.
Luigi - Locked for this battle. Zephyrstar increases the damage done to Cursa, while Screech is equipped for a higher crit rate.
Rabbid Mario - Locked for this battle. Aquanox and Reflect increase the damage done to Cursa.
Rabbid Luigi - Locked for this battle. Gargantu-Fan knocks a Flamin' Stooge back so Zephyrquake can push Rabbid Mario closer to the wand through the Flamin' Stooge.
Bowser - Locked for this battle.
Rabbid Peach - Locked for this battle.
Edge - Locked for this battle.
Notes:
-Mario benefits the most from a higher crit rate in this battle, so that is why he is given Vampastra. He wants to get at least 1 crit during phase 2 and 3, which basically happens all the time when he has two tries at a 70% chance.
-Aquanox, Zephyrstar, and Cryobolide give a 165% damage increase, wheras the other weapon boosting Sparks only give 160%. This is why these 3 Sparks are preferred over the others for attacking Cursa unless you want Vampastra's Critical Buddy ability.
-If Luigi crits, then Rabbid Luigi can do the last bit of damage needed to charge the wand. Since that's only a 50% chance and Mario uses Vampastra, I decided to push Rabbid Mario towards the wand instead.
-Zephyrquake's push seems to be pretty consistent in this case due to the Flamin' Stooge snapping to the cover block and Rabbid Mario only having a straight corner of movement to work with for positioning. The Deep Freeze gets in the way of the push, but hitting him with Zephyrquake as well removes that problem.
-Due to the way enemy scaling works in this game, enemies will take less damage from attacks at higher levels. This battle will scale down to your level as long as you aren't below level 27, so that is the best level to do this battle on. It doesn't make much of a difference, but it could help with RNG a bit. I chose not to do it as I did not want to spend time replaying the game up to this point.
-The hero Cursa targets with her hand during phase 1 is random. This isn't a problem for Mario's team, but it will take longer to defeat Cursa's hand if it targets Luigi as his damage is reduced at close range. It is still a 2 turn fight regardless.