How to Make MASSIVE Sci Fi Cities in UE5 | Unreal Engine 5 Scene Design

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  • Опубліковано 23 сер 2024

КОМЕНТАРІ • 17

  • @ai-aniverse
    @ai-aniverse 3 місяці тому +2

    Shoutout to this guy

  • @catchcleancook1777
    @catchcleancook1777 Рік тому +3

    Looks great, Drake! Congrats on getting your sponsor!

  • @SugarKaneNosey
    @SugarKaneNosey Рік тому +1

    Pretty sure you just saved my life with that splines trick!

  • @dharmaverse_io
    @dharmaverse_io 28 днів тому

    this is amazing

  • @Talos833
    @Talos833 Рік тому +1

    I just subscribed to you.yoh helped me very much keep up the good work. And congratulations on your sponsor
    P.S I know im late sorry

  • @gamebushrd
    @gamebushrd Рік тому +4

    Hi Drake, can i suggest to use particles emitters (meshes) using Niagara instead of follow paths? I thing it will work since your objects move in straight direction.

  • @MrSorpresina
    @MrSorpresina Рік тому +1

    Hi, can you tell me why past a certain number of copies of cars they all just glitch up and down not following the path anymore?

  • @vjvi-tr9wl
    @vjvi-tr9wl Рік тому

    Thank you bro

  • @mr7mahmoud489
    @mr7mahmoud489 Рік тому

    My brother, when transferring the project from Blender to Unreal, there are problems. How can we solve them? Please reply

  • @isma3eil
    @isma3eil Рік тому

    Is there any other way of cars roaming in a street, like we see in Gta 5

  • @ruiiur2694
    @ruiiur2694 Рік тому

    why is the collision messed up

  • @angelavila4578
    @angelavila4578 Рік тому

    Is this feature in 5.2?

  • @JaketheMotorhead
    @JaketheMotorhead Рік тому

    Can you do a video on ai in HORROR ENGINE? You did one on triggers so... ?