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Shoutout to this guy
Looks great, Drake! Congrats on getting your sponsor!
Pretty sure you just saved my life with that splines trick!
So glad I could help!
this is amazing
I just subscribed to you.yoh helped me very much keep up the good work. And congratulations on your sponsorP.S I know im late sorry
Hi Drake, can i suggest to use particles emitters (meshes) using Niagara instead of follow paths? I thing it will work since your objects move in straight direction.
Hi, can you tell me why past a certain number of copies of cars they all just glitch up and down not following the path anymore?
Thank you bro
My brother, when transferring the project from Blender to Unreal, there are problems. How can we solve them? Please reply
Is there any other way of cars roaming in a street, like we see in Gta 5
why is the collision messed up
Is this feature in 5.2?
Can you do a video on ai in HORROR ENGINE? You did one on triggers so... ?
You’ll see it when I do it :)
@@DrakeMakes Thx! I subbed!
Shoutout to this guy
Looks great, Drake! Congrats on getting your sponsor!
Pretty sure you just saved my life with that splines trick!
So glad I could help!
this is amazing
I just subscribed to you.yoh helped me very much keep up the good work. And congratulations on your sponsor
P.S I know im late sorry
Hi Drake, can i suggest to use particles emitters (meshes) using Niagara instead of follow paths? I thing it will work since your objects move in straight direction.
Hi, can you tell me why past a certain number of copies of cars they all just glitch up and down not following the path anymore?
Thank you bro
My brother, when transferring the project from Blender to Unreal, there are problems. How can we solve them? Please reply
Is there any other way of cars roaming in a street, like we see in Gta 5
why is the collision messed up
Is this feature in 5.2?
Can you do a video on ai in HORROR ENGINE? You did one on triggers so... ?
You’ll see it when I do it :)
@@DrakeMakes Thx! I subbed!