I'm super stoked to be able to finally share my first impressions of Necrom and the Arcanist class with you all! This was my first experience ever working on this kind of project, and I was DYING to be able to talk to you all about what I saw at the playtesting event that I attended! Now that you've seen a sneak peek of what content is in store for us, what do you think? Sound off in the comments with your own thoughts and first impressions!
Your videos are always so calm, but have a lot of good info. Happy that you were able to experience this. Probably won't play this class, but it is nice to see the devs are really thinking about how to keep the game fresh and give players options. I was scarred by growing up in the swamps of south Houston, Tx. Vvardenfell and Murkmire make me sneeze and I can actually smell the sewer/swamp smell when I play in those areas, so Telvanni will probably be the same. However, the fact that a digital representation can produce this reaction says something about the quality of this game. First impression - green. Lots and lots of green.
Haha, I can understand the swamp aspect being from Lake Charles, LA! Good video, though, and while I myself may not play the Arcanist, I appreciate the info and the devs' creativity and different approach. I may wait til there's a full skills showcase to see before deciding to try one out.
I only just found your channel recently and you have already become my favorite ESO youtuber. This video was very informative and well put together. Can't wait to hear your thoughts once you get to experiement more with the class on the pts :)
I am quite excited to try the new class. I never really got the chance to properly get into the Necromancer when it first came out and I've already decided how my Arancist will look cosmetically. It might also be the thing that gets me back into playing ESO regularly.
I appreciate the inclusion of the Dev's design philosophy it's helpful knowing what kinda experience they were aiming for so the new class doesn't feel really out of place. While I probably will still end up being a high APM Nightblade Andy as well I'm really looking forward to trying this class out in a few different builds cause it looks like it's gunna be a fresh way to play ESO. The Skills seem flashy and punchy but high cast times are definitely not my thing. That beam attack though... that looks really juicy and I can't wait to build around it.
I appreciated that they elaborated on their design outlook myself! There have been times when their vision for the game hasn't always been very clear, but I really started to grasp it after the talks about how they ensured that the new class would play "differently", and after I took a look at some of the new gear and mythics. And yeah I'm not really fond of the super channeled skills myself, but I could see how they would be sweet to use for other gamers
@@Arttea For sure, I think ZOS is just tryna spice up combat a bit lately cause outside of hybridization I feel like the last few years has been kinda rinse repeat and easy to predict whats coming with each year long story. Not to say that I didn't enjoy new dungeons or stories cause they did bring some interesting new mechanics and cool items along with them. I do feel that if you talk with some people that don't play the game and take an outside looking in approach; the number one complaint is usually combat. Making it more impactful and accessible would probably do more good than bad even if it risks annoying the hardcore community a bit.
One thing I haven't seen mentioned a lot is how useful the portal is going to be for some mechanics in dungeons and trials, especially for those who find themselves not being able to run/dodge out of bad zones fast enough.
That's a good point! I keep imagining all of these fun scenarios in PVP where the apocryphal gate could be used, and I completely forgot to consider its potential use in PVE! It's a great mobility tool, that's for sure
@@Arttea Should be good for backyard/portal mechanics instantly go to one side of the arena or faster movement to finish it quick. I see it being good for vCR and vMOL especially.
By Azure, Mephala and Boethia. A class without animation cancelling. NOT WEAVING... I´m crying! Finally a TESO class where intelligence and good skill mix and morph will be over finger speed. Arcanist will be my FAV class in all their ways.
@@glenryantipton I'm not the one that sounds mad at people who play different than me, you need to learn to read, I'm also not attacking them so no need for a protector
Not saying they're bad people, but every other UA-camr I've seen has been a lot more vague about how much time they spent on the chapter - just sort of telling us that it was "plenty." I wanna say I found your straightforwardness really respectable and refreshing, and I loved everything else about the video besides. I'm sorry I've not seen your channel before but I'm subbed for the next one!!
I'm really glad they're adding these new mythics to encourage other play styles. I have nothing against LA weaving existing, or even LA weaving being 'the meta', but it being considered the only viable play style for harder content really hurts ESO.
Another fantastic video! Your content is always really informative, well presented and so damn chill - thank you. The Arcanist seems really interesting but I’m unsure if I have the desire or appetite to level up a new class (I hate grinding or rushing gameplay). That said I am encouraged by the developer’s desire to do ‘new things’. There’s a lot to interest me here and I’m honestly most excited by Apocrypha. Lovely, lovely books… !
Very excited for this chapter, in a way that I haven't felt in a long while in ESO. The zone, the new class, and aesthetics feel so cool. I hope we can get a free house to purchase with gold this year. Felt like a missed opportunity last year during high isle chapter.
Likewise! And oh man, remember when we used to get free homes for participating in those “pathfinder” events? I’d looove it if they brought that concept back!
@Arttea yeah, those events are awesome. I hope we can have another event like that this year with a cool new house. Really curious how they are going to handle this year's community wide event, and marketing the Q3 and Q4 updates as a dlc upgrade. Especially the incentives and reward structure with the Q4 unending dungeon concept.
Thanks. Great recap. The arcanist looks like it will be different but I think the implementation will be the key. And I wonder if it'll be difficult to swap between an arcanist and one of the older classes.
Thank you! The arcanist definitely plays quite differently than the other classes, but I don't think that this notion would necessarily hinder your ability to pick up or swap to an older class.
I love the perspectives you give. I chose your impressions video over a lot of others because of this to watch first. Also as a support loving player, am looking forward to this new class even more!
Sadly the Arcanist thematically doesn't really appeal to me so I am not super hyped about the class itself but the potential changes to other classes that *might* come from them designing something completely new like this has me excited and the two mythics you mentioned sound awesome to make more playstyles usable in higher tier content!
Same! I don't think I'll be *maining* an arcanist any time soon, but if some of the design changes that are present in its toolkit are received well by the playerbase, then I'll be really eager for the potential changing of how other skills work!
loved this acranist impression vid. I watched several now and only this one actually made me (slightly) excited for the next chapter which I didn't really manage to before. Well done gurl.
another great vid Arti, as someone who has to play every class to see how much fun they are and have 18 characters im really looking forward to getting my mitts onto the Arcanist, i was already hyped to play it b4 the hush hush was lifted but since seeing everything in the last 2 days on youtube my hyped status has multiplied to the nth degree, im not one of those end game players that has to use the latest meta to eke out that extra x amount of dps/hps i tend to do a lot of soloing and use more well rounded builds that i can pretty much do anything upto and including vet craglorn trials with or normal dlc trials, iv never been one for achievements, trophies, titles, skins etc and i will either get them or not and not worry either way, iv been a gamer for almost 50yrs and played for fun for all of those 50yrs and this new Arcanist class looks like its gonna be a lot of fun for me to fiddle with and mix and match skills that shouldnt go together, im especially looking forward to the dark convergence-esque skill+beam+executacle (tentacle execute), cheers for the vid Arti its much appreciated and im glad u got the hat tip from Zos/Bethesda as a content creator worthy of notice
I'm not a big fan of weaving so this class is perfect in so many ways! I literally just pre-purchased the upgrade after watching this video. So well done.
Wow! Thank you for your first insights! It is soo good to hear, that the concept of the class is new, and encourages different playstyles. I suck at weaving, and have very small motivation to practice it on a training dummy, so it is awesome to know, that there will be other styles of combat where I can also be a noob. 😅 Hopefully, the class will be soloable... Perhaps I go now, and look what the infamous Hack the Minotaur has to say on this matter. 🙂 Thank you for the cool video! I am looking forward on your PTS experiences.
I'm interested in making this a support character as well. Haven't played ESO in months, but I will definitely check this out when it goes live in June
I'm also one of those people who want to be active and click things when I'm fighting, so I'm a bit concerned about the channeling times... Looking forward to your impressions when it's up on the PTS.
Also really interested to see how that portal ability works in Cyrodiil. Being able to teleport into an enemy keep seems pretty OP, as long as it doesn't break the server lol.
When I used the skill, I could not place a portal on places that were significantly elevated, so I'm guessing that we wouldn't be able to place one on a keep if we are on the ground.
I only have 4 characters atm but I'm looking forward to making a new arcanist and play the main quest with my guild friends from level 1 😊 gets me really excited
@@Arttea With the Armory, I'll probably end up doing both. But I'm really curious to see its healing potential. And on that note I'm glad that the class gets easy access to Major Sorc/Brut through that skill that grants it on both bars. I always die a little when I have to rely on something like Degeneration.
Oh yeah if you're a fan of that shade of line green then you're going to love the class lol; the visuals are absolutely wild - I don't think the b-roll that we were provided for editing purposes does it justice tbh. There are WAY flashier skills in the Arcanists' toolkit, it's great!
Speaking of hybridization, it seems like this class will lead to more blended roles such as tank/healer or tank/dps. Fascinating. I really like the tempo play style this class encourages as it allows you to focus more on what is going around you rather than focusing on your skill bar. It will also make resource management much easier.
Hey just found your channel. Just wanted to say I liked the video, I'm excited for whats to come for eso, if the new class is an indication of where there going developmentally.
Amazing video and info coverage! I must say those 2 new mythics you mentioned sounds good for weaving haters and people with high-ping (like me) but also sound like they will be extremely problematic, like people making another weird one-shot build.
Thank you! ZOS definitely has a track record of initially releasing some pretty overturned mythics, so while I think that the continued production of mythic items that can promote accessibility to players is a great concept, I *reaaaally* hope that the new mythics won't be brokenly OP for the sake of PVP balance
I figured that this class would be more Accessible to newer players since that has been the goal of Zenimax for some time now, what worries me since I do pvp is the healing kit. if all abilities for offense are channeled, surely all the defensive abilities have cast times too. because in order for it to "have to be different", I should not be able to block cast a 30k burst heal on the new class like I can on all the other classes. also the new mythics got me concerned. they better have a mythic that revolves around using stealth. because like bash builds, Stealth is an underrated playstyle. Also PTS Gang.
I've been playing ESO since Eslweyr. Since then, I played my main as Indiana Jones meets esoteric meets knowledge seeker meets both daedra and aedra worshiper meets classic wizard. So I decided to play as magsorc, as it was the closest class in terms of lore. But since the announcement, I'm very excited yet sad because this class is even closer to the initial idea! 😅 I don't want to create a new character as a replacement, cuz I went through a lot with mine... Still, very interested in at least trying the arcanist!
This class is for me. I gravitate to green casting dark themed classes in every game, plus i love support and this seems to be a "smart heal" class similar to how monk plays in wow.
Probably one of the most comprehensive videos covering this class. So, thank you for that. While all of this looks interesting, I can not in good faith spend any more money on this game. The business model and design philosophy of ZOS is shameful. The idea of financial success by way of moral bankruptcy just doesn't jive with me.
I pre-ordered this, so I was already excited to return to Morrowind and have a new class to play. It is exciting to see they are diversifying playstyles more, lets see how much hate the non-weavers get now, KEKW. But mah carries gold, bruh.
the devs could just add a lock option on the specific skill, that when enable prevents animation canceling. This or the player could add more time to the reaction timing to take effect
Heals that be aimed is enough to get me to main Arcanist. I really hope the devs retrofit older skills to work like this, because it's really frustrating to use single-target abilities with ZERO control over who they actually target. It's the reason why I never slot the resto-staff's ward ability, even though I really like the skill on a conceptual level.
Are we sure this is the same company? Anyway, Arcanist exceeded my expectations. But it feels like they need to seriously start thinking about revamping old skill lines & classes.
So the tentacle arm attack was one of those skills that could either be a crux GENERATOR or a crux SPENDER, depending on which morph you chose. The crux-generating morph deals additional damage to enemies below 50% health, so you could use it as an execute, whereas the crux-spending morph strengthens the debuff that it applies.
I'm not sure what you mean about abilities that act/look like light/heavy attacks, but the "runeblades" skill is essentially the spammable for the class, and it generates crux. It was an instant cast skill that could be very easily weaved (it's the skill where it looks like the player character is tossing a little rune at an enemy that is seen throughout the B-Roll in this video)
I do not! But I looked her up and I see what you mean haha. I think we have the same cadence when we speak and we use a lot of the same kind of terminology. I wonder if she is an English major like I am 😅
@@Arttea yeah that's one of the reasons why I got confused with the two of you and when you said "thicc" and "chunky" I got even more confused with you two because she says a lot of stuff like that when describing games in the past😂 But awesome video❤❤
I am not certain, but I took some notes when the developers were speaking, and they explicitly said that 40% of the new playable content would take place on the Telvanni peninsula, and the other 60% consists of the "new zones" (verbatim).
Can't wait to see and play this. Really great vid, ta!! I'm waiting for this because I have NO DLCS or ZONES beyond the basic game, and I'm still overwhelmed 😳, so I'll wait for this as is it true that all the zones previously come with Nerom, including High Isle?
There is an option to buy the "deluxe" version of Necrom, which will come with all of the previous chapters. You could also just buy Necrom on its own without all of the other chapters if you don't wish to pay so much for the deluxe edition or if you already have the chapters. There are some zones that are a part of DLC, so you wouldn't get all of the previous zones with the deluxe version (it's a little confusing, but zones and chapters are different things)
I only have one character on my account so it goes without saying that this chapter is naturally going to be a big skip for me. That being said I'm happy for those that are finally getting a new class after all those years of waiting and being told it cant be done due to hardware limitations. I don't know how happy im going to be seeing all those lasers flash all over the damn place on my screen thou.
I wonder how the portal will work with convergence on the twins in vmol would it blow everyone up or will teams that suck at convergence want 1 archanist on each side for there group to get across quicker and speed run it
So with some skills having longer cast times or channel times, would that mean that Arcanist would be a good class for someone who has naturally slower APM. If nothing else that mythic that makes light attack weaving not a thing might be something I want to go out of my way to get, as that was never a mechanic I enjoyed.
I could see that being the case! If the slow cadence of the heavy attack playstyle is one that interests you, but you'd prefer to cast skills as opposed to holding down your left mouse button for a majority of your damage, then this class could be of interest to you!
@@Arttea Excellent, thank you. I was already excited for the class because it's aesthetic and themes of knowledge appeal to me, but knowing it might work better with me mechanically is very nice to hear.
@@akaviral5476 ohhhh haha that’s totally my bad! And yes, the portal skill (apocryphal gate) lasted for 8 seconds and had a cooldown of 8 seconds, but these numbers may be subject to change and are not final.
@@messiah4951 No worries! If you follow the ESO account on twitter, they did recently post a blurb from the Vegas Live Event from a developer panel where the devs briefly discussed the endless dungeon. Actually, let me just toss you a link to it: twitter.com/TESOnline/status/1646315113165762564 Some of the attendees quote retweeted it with some additional information!
I don’t know anything about this game’s PvP, but isn’t a 4 second cast time basically an eternity when playing against people? Players would need some protection while they cast that stuff, right?
A player would be able to break their casting of the skill at any time by bar swapping, blocking, or roll dodging, so it shouldn't be too compromising. There are a few other channeled skills that exist in the game already (channeled morph of the bow ulti, templar execute, soul assault, etc), so players tend to ensure that they are buffed up before they go ahead and cast one of these skills.
More interesting skills will always be at odds with weaving. ESO has fewer slottable skills than almost any other MMO, and weaving is meant to bridge the gap. Unless we can use more skills at once, holding one of them for 4 seconds will never feel good. it'll feel boring.
Yes, there is a new inn room, and then a giant tower and a boat that moves! There will also be new furnishings - I will showcase them in an upcoming PTS impressions video!
Because it gives unique damage buffs, I think it’ll actually become quite resourceful. If you drop the damaging morph of the floating cube during an ulti dump, it’ll passively be damaged anyways and provide the group its healing and damage utility.
When I played Necrom, the zone was still fairly incomplete (as they were still working on creating the world), but sadly, you are mostly correct. In the presentation, I saw some concept art that showcased some unique-looking areas, like a mountain formation that looked like the ribcage of a giant, but when playing the game, it really did feel like I was in Vvardenfell 2.0. To be fair, because of where the Telvanni Peninsula is located, it makes sense that it would look so similar to its surrounding regions. At least only 40% of the new content will be in Morrowind, and 60% of the content is completely unlike anything that exists in the game!
@@Arttea I was surprised to hear how many new zones we will be getting, especially considering the time constraints compared to other chapters and subsequent DLCs that would come around in the 4th quarter. Did they mention any changes they would be introducing to Telvanni between the presentation and actual release?
@@akaviral5476 yes, it's interesting that in the webpage of the original necrom presentation they specified *two* new zones. Did this other one only get added later? Was it perhaps intended for a quarter four DLC?
I'm super stoked to be able to finally share my first impressions of Necrom and the Arcanist class with you all! This was my first experience ever working on this kind of project, and I was DYING to be able to talk to you all about what I saw at the playtesting event that I attended! Now that you've seen a sneak peek of what content is in store for us, what do you think? Sound off in the comments with your own thoughts and first impressions!
Looks so amazing! Thank you so much for sharing this awesome experience with us.
It looks interesting, and may pull me away from diablo 4 for a bit to play the story and test it out.
Wow.. I'm really really impressed with literally everything mentioned here... This is ESO, right? I'm flabbergasted and pleasantly surprised
Wait for PTS first. We've seen zos do this dance before
It looks so good!
Your videos are always so calm, but have a lot of good info. Happy that you were able to experience this. Probably won't play this class, but it is nice to see the devs are really thinking about how to keep the game fresh and give players options. I was scarred by growing up in the swamps of south Houston, Tx. Vvardenfell and Murkmire make me sneeze and I can actually smell the sewer/swamp smell when I play in those areas, so Telvanni will probably be the same. However, the fact that a digital representation can produce this reaction says something about the quality of this game. First impression - green. Lots and lots of green.
Haha, I can understand the swamp aspect being from Lake Charles, LA!
Good video, though, and while I myself may not play the Arcanist, I appreciate the info and the devs' creativity and different approach. I may wait til there's a full skills showcase to see before deciding to try one out.
So excited!! So glad you got to try it Arttea!! Wonderful video as always!! At 51, I feel the Skyrim grandma content. You dang whippersnappers. 😁
"touch grass and take a shower" is my new favorite quote 🤣🤣🤣
I only just found your channel recently and you have already become my favorite ESO youtuber. This video was very informative and well put together. Can't wait to hear your thoughts once you get to experiement more with the class on the pts :)
I am quite excited to try the new class. I never really got the chance to properly get into the Necromancer when it first came out and I've already decided how my Arancist will look cosmetically. It might also be the thing that gets me back into playing ESO regularly.
I appreciate the inclusion of the Dev's design philosophy it's helpful knowing what kinda experience they were aiming for so the new class doesn't feel really out of place. While I probably will still end up being a high APM Nightblade Andy as well I'm really looking forward to trying this class out in a few different builds cause it looks like it's gunna be a fresh way to play ESO. The Skills seem flashy and punchy but high cast times are definitely not my thing. That beam attack though... that looks really juicy and I can't wait to build around it.
I appreciated that they elaborated on their design outlook myself! There have been times when their vision for the game hasn't always been very clear, but I really started to grasp it after the talks about how they ensured that the new class would play "differently", and after I took a look at some of the new gear and mythics. And yeah I'm not really fond of the super channeled skills myself, but I could see how they would be sweet to use for other gamers
@@Arttea For sure, I think ZOS is just tryna spice up combat a bit lately cause outside of hybridization I feel like the last few years has been kinda rinse repeat and easy to predict whats coming with each year long story. Not to say that I didn't enjoy new dungeons or stories cause they did bring some interesting new mechanics and cool items along with them. I do feel that if you talk with some people that don't play the game and take an outside looking in approach; the number one complaint is usually combat. Making it more impactful and accessible would probably do more good than bad even if it risks annoying the hardcore community a bit.
One thing I haven't seen mentioned a lot is how useful the portal is going to be for some mechanics in dungeons and trials, especially for those who find themselves not being able to run/dodge out of bad zones fast enough.
That's a good point! I keep imagining all of these fun scenarios in PVP where the apocryphal gate could be used, and I completely forgot to consider its potential use in PVE! It's a great mobility tool, that's for sure
@@Arttea Should be good for backyard/portal mechanics instantly go to one side of the arena or faster movement to finish it quick. I see it being good for vCR and vMOL especially.
By Azure, Mephala and Boethia. A class without animation cancelling. NOT WEAVING... I´m crying! Finally a TESO class where intelligence and good skill mix and morph will be over finger speed. Arcanist will be my FAV class in all their ways.
Your comment makes you sound like you're really angry at people who can weave, did they do something to you?
@@AvengingN00b Grow up.
@@glenryantipton I'm not the one that sounds mad at people who play different than me, you need to learn to read, I'm also not attacking them so no need for a protector
All sounds good to me! Excited for tonight's stream and when it releases in June!
Not saying they're bad people, but every other UA-camr I've seen has been a lot more vague about how much time they spent on the chapter - just sort of telling us that it was "plenty." I wanna say I found your straightforwardness really respectable and refreshing, and I loved everything else about the video besides. I'm sorry I've not seen your channel before but I'm subbed for the next one!!
4:17 yo that spawn in animation though. The enemy design is looking S+ tier for this chapter from the videos I have seen so far.
Fr! That shit actually freaked me out, I'm ngl I don't think I've ever gotten spooked by anything in ESO before until now
Love your work, so chill compared to others. Keep it going!
Thank you!
Really nice assessment Arttea. Glad you got to enjoy the class early
I'm really glad they're adding these new mythics to encourage other play styles. I have nothing against LA weaving existing, or even LA weaving being 'the meta', but it being considered the only viable play style for harder content really hurts ESO.
This!
Another fantastic video! Your content is always really informative, well presented and so damn chill - thank you.
The Arcanist seems really interesting but I’m unsure if I have the desire or appetite to level up a new class (I hate grinding or rushing gameplay). That said I am encouraged by the developer’s desire to do ‘new things’. There’s a lot to interest me here and I’m honestly most excited by Apocrypha. Lovely, lovely books… !
Very excited for this chapter, in a way that I haven't felt in a long while in ESO.
The zone, the new class, and aesthetics feel so cool. I hope we can get a free house to purchase with gold this year. Felt like a missed opportunity last year during high isle chapter.
Likewise! And oh man, remember when we used to get free homes for participating in those “pathfinder” events? I’d looove it if they brought that concept back!
@Arttea yeah, those events are awesome. I hope we can have another event like that this year with a cool new house.
Really curious how they are going to handle this year's community wide event, and marketing the Q3 and Q4 updates as a dlc upgrade. Especially the incentives and reward structure with the Q4 unending dungeon concept.
@@Arttea That would be quite nice. Doing a community thing for everyone to get a free Apocrypha house would be extremely dope
Thanks. Great recap. The arcanist looks like it will be different but I think the implementation will be the key. And I wonder if it'll be difficult to swap between an arcanist and one of the older classes.
Thank you! The arcanist definitely plays quite differently than the other classes, but I don't think that this notion would necessarily hinder your ability to pick up or swap to an older class.
I love the perspectives you give. I chose your impressions video over a lot of others because of this to watch first. Also as a support loving player, am looking forward to this new class even more!
Sadly the Arcanist thematically doesn't really appeal to me so I am not super hyped about the class itself but the potential changes to other classes that *might* come from them designing something completely new like this has me excited and the two mythics you mentioned sound awesome to make more playstyles usable in higher tier content!
Same! I don't think I'll be *maining* an arcanist any time soon, but if some of the design changes that are present in its toolkit are received well by the playerbase, then I'll be really eager for the potential changing of how other skills work!
As the first Arcanist main I am very excited
loved this acranist impression vid. I watched several now and only this one actually made me (slightly) excited for the next chapter which I didn't really manage to before. Well done gurl.
another great vid Arti, as someone who has to play every class to see how much fun they are and have 18 characters im really looking forward to getting my mitts onto the Arcanist, i was already hyped to play it b4 the hush hush was lifted but since seeing everything in the last 2 days on youtube my hyped status has multiplied to the nth degree, im not one of those end game players that has to use the latest meta to eke out that extra x amount of dps/hps i tend to do a lot of soloing and use more well rounded builds that i can pretty much do anything upto and including vet craglorn trials with or normal dlc trials, iv never been one for achievements, trophies, titles, skins etc and i will either get them or not and not worry either way, iv been a gamer for almost 50yrs and played for fun for all of those 50yrs and this new Arcanist class looks like its gonna be a lot of fun for me to fiddle with and mix and match skills that shouldnt go together, im especially looking forward to the dark convergence-esque skill+beam+executacle (tentacle execute), cheers for the vid Arti its much appreciated and im glad u got the hat tip from Zos/Bethesda as a content creator worthy of notice
Actually so excited about this addition.. Also big respect for the lack of click baityness. Look forward to the pts impressions ❤️
I'm not a big fan of weaving so this class is perfect in so many ways! I literally just pre-purchased the upgrade after watching this video. So well done.
Wow! Thank you for your first insights! It is soo good to hear, that the concept of the class is new, and encourages different playstyles. I suck at weaving, and have very small motivation to practice it on a training dummy, so it is awesome to know, that there will be other styles of combat where I can also be a noob. 😅
Hopefully, the class will be soloable... Perhaps I go now, and look what the infamous Hack the Minotaur has to say on this matter. 🙂
Thank you for the cool video! I am looking forward on your PTS experiences.
these vids are some good shit. thanks. and keep it up
Looks interesting! Thanks for sharing!
Excellent video, thank you!
It's really cool to hear more about the arcanist. I'm definitely looking forward to this new chapter.
The long awaited video!
Love your videos! This is sooo exciting. And I'm glad you're getting the attention you deserve, your vids are so professional.
Thank you! And yeah man it was really exciting to have this opportunity!
Great video. Looking forward to Necrom. I've watched a few vids today and it looks to be hugely different, yet the same.
I'm interested in making this a support character as well. Haven't played ESO in months, but I will definitely check this out when it goes live in June
I'm also one of those people who want to be active and click things when I'm fighting, so I'm a bit concerned about the channeling times... Looking forward to your impressions when it's up on the PTS.
Also really interested to see how that portal ability works in Cyrodiil. Being able to teleport into an enemy keep seems pretty OP, as long as it doesn't break the server lol.
When I used the skill, I could not place a portal on places that were significantly elevated, so I'm guessing that we wouldn't be able to place one on a keep if we are on the ground.
@@Arttea That's good to hear!
Congrats on being invited by ZOS to play test it! It makes me happy that you're getting noticed by them.
Thank you! It was such an amazing opportunity!
I only have 4 characters atm but I'm looking forward to making a new arcanist and play the main quest with my guild friends from level 1 😊 gets me really excited
👀Oooo! Yep, super hyped!
Great video! Will definitely hop on the PTS to figure out how to use this in PVP.
I'm eager to hear what you think of it's PVP potential! You thinking of making an arcanist dd or support?
@@Arttea With the Armory, I'll probably end up doing both. But I'm really curious to see its healing potential. And on that note I'm glad that the class gets easy access to Major Sorc/Brut through that skill that grants it on both bars. I always die a little when I have to rely on something like Degeneration.
Ohhhh I can’t wait for this class. No idea why but the green colour and how chaotic it all looks just draws me in, 100% getting it 😂
Oh yeah if you're a fan of that shade of line green then you're going to love the class lol; the visuals are absolutely wild - I don't think the b-roll that we were provided for editing purposes does it justice tbh. There are WAY flashier skills in the Arcanists' toolkit, it's great!
Speaking of hybridization, it seems like this class will lead to more blended roles such as tank/healer or tank/dps. Fascinating. I really like the tempo play style this class encourages as it allows you to focus more on what is going around you rather than focusing on your skill bar. It will also make resource management much easier.
Tank/Healer/DPS blended role? Is it possible?
Hey just found your channel. Just wanted to say I liked the video, I'm excited for whats to come for eso, if the new class is an indication of where there going developmentally.
Amazing video and info coverage! I must say those 2 new mythics you mentioned sounds good for weaving haters and people with high-ping (like me) but also sound like they will be extremely problematic, like people making another weird one-shot build.
Thank you! ZOS definitely has a track record of initially releasing some pretty overturned mythics, so while I think that the continued production of mythic items that can promote accessibility to players is a great concept, I *reaaaally* hope that the new mythics won't be brokenly OP for the sake of PVP balance
I figured that this class would be more Accessible to newer players since that has been the goal of Zenimax for some time now, what worries me since I do pvp is the healing kit.
if all abilities for offense are channeled, surely all the defensive abilities have cast times too. because in order for it to "have to be different", I should not be able to block cast a 30k burst heal on the new class like I can on all the other classes.
also the new mythics got me concerned. they better have a mythic that revolves around using stealth. because like bash builds, Stealth is an underrated playstyle.
Also
PTS Gang.
I've been playing ESO since Eslweyr. Since then, I played my main as Indiana Jones meets esoteric meets knowledge seeker meets both daedra and aedra worshiper meets classic wizard. So I decided to play as magsorc, as it was the closest class in terms of lore. But since the announcement, I'm very excited yet sad because this class is even closer to the initial idea! 😅
I don't want to create a new character as a replacement, cuz I went through a lot with mine... Still, very interested in at least trying the arcanist!
I am HYYYYYYYYYPPPPEEDD!!!!!
I wish there was a way to change destro staff magic to be green to match. I like colors
uploaf wen?
I'm a die hard templar but this might be my new favorite.
It looks like arcanist is going to be very interesting to play! Great video as always 😊
Thank you! And yeah it honestly was quite fun to play as an arcanist!
This class is for me. I gravitate to green casting dark themed classes in every game, plus i love support and this seems to be a "smart heal" class similar to how monk plays in wow.
Probably one of the most comprehensive videos covering this class. So, thank you for that. While all of this looks interesting, I can not in good faith spend any more money on this game. The business model and design philosophy of ZOS is shameful. The idea of financial success by way of moral bankruptcy just doesn't jive with me.
very excited to play the arcanist. I love the aesthetics of it but I don’t think it will become my main, I love my necromancer too much! ❤
So hyped for this class.
As an arcane mage main in WoW, I'm extremely excited for this class
I pre-ordered this, so I was already excited to return to Morrowind and have a new class to play. It is exciting to see they are diversifying playstyles more, lets see how much hate the non-weavers get now, KEKW. But mah carries gold, bruh.
uploaf wen? 🗿
ESO for life
the devs could just add a lock option on the specific skill, that when enable prevents animation canceling. This or the player could add more time to the reaction timing to take effect
cool!
Heals that be aimed is enough to get me to main Arcanist. I really hope the devs retrofit older skills to work like this, because it's really frustrating to use single-target abilities with ZERO control over who they actually target. It's the reason why I never slot the resto-staff's ward ability, even though I really like the skill on a conceptual level.
Love your presentation, very informative! What I really want to know is how to get that sleep animation at the very beginning of your video? Cheers
Thank you! And I just typed in the "/sleep" emote (or maybe it was /sleep2, I forgor 💀 ) in the chat window!
I am so going to build an enchanter with this class.😊
Are we sure this is the same company? Anyway, Arcanist exceeded my expectations. But it feels like they need to seriously start thinking about revamping old skill lines & classes.
Great video. Ty
It's fitting that something so new and fresh comes out in the spring
I'm really looking forward to seeing the furnishing and collectibles for the new zone. Hopefully they will keep up the creepy Lovecraftian vibes.
Me too!! I can’t wait for the PTS to include Necrom so I can check all of the new furnishings out!!
@@Arttea I've marked my calendar to start the countdown to your PTS video update.
i'd lvoe if they reworked older class to have a unique playstyle T_T
I hope one day we get an Altmer companion
Is the tentacle attack a spammabe or does it gives unique effects like the necromancer's sythe attack?
So the tentacle arm attack was one of those skills that could either be a crux GENERATOR or a crux SPENDER, depending on which morph you chose. The crux-generating morph deals additional damage to enemies below 50% health, so you could use it as an execute, whereas the crux-spending morph strengthens the debuff that it applies.
@@Arttea were there any abilities that either acted or looked like light/heavy attacks that could generate crux?
I'm not sure what you mean about abilities that act/look like light/heavy attacks, but the "runeblades" skill is essentially the spammable for the class, and it generates crux. It was an instant cast skill that could be very easily weaved (it's the skill where it looks like the player character is tossing a little rune at an enemy that is seen throughout the B-Roll in this video)
i can finally cosplay as mikolash
Can't wait to try this new class.
but do you know a youtuber named "the sphere hunter"? because you sound like her
I do not! But I looked her up and I see what you mean haha. I think we have the same cadence when we speak and we use a lot of the same kind of terminology. I wonder if she is an English major like I am 😅
@@Arttea yeah that's one of the reasons why I got confused with the two of you and when you said "thicc" and "chunky" I got even more confused with you two because she says a lot of stuff like that when describing games in the past😂
But awesome video❤❤
Great video, just one question. Are there 3 new separate zones or is there just the overland telvarni peninsula and two different biomes in Apocropha?
I am not certain, but I took some notes when the developers were speaking, and they explicitly said that 40% of the new playable content would take place on the Telvanni peninsula, and the other 60% consists of the "new zones" (verbatim).
Great video I enjoyed it
Thank you!
Can't wait to see and play this. Really great vid, ta!! I'm waiting for this because I have NO DLCS or ZONES beyond the basic game, and I'm still overwhelmed 😳, so I'll wait for this as is it true that all the zones previously come with Nerom, including High Isle?
There is an option to buy the "deluxe" version of Necrom, which will come with all of the previous chapters. You could also just buy Necrom on its own without all of the other chapters if you don't wish to pay so much for the deluxe edition or if you already have the chapters. There are some zones that are a part of DLC, so you wouldn't get all of the previous zones with the deluxe version (it's a little confusing, but zones and chapters are different things)
If you buy the 'collection' version of necrom you get the previous 'chapter' dlcs
Thanks guys great info! 👏
I only have one character on my account so it goes without saying that this chapter is naturally going to be a big skip for me. That being said I'm happy for those that are finally getting a new class after all those years of waiting and being told it cant be done due to hardware limitations.
I don't know how happy im going to be seeing all those lasers flash all over the damn place on my screen thou.
I wonder how the portal will work with convergence on the twins in vmol would it blow everyone up or will teams that suck at convergence want 1 archanist on each side for there group to get across quicker and speed run it
Oakensoul Arcanist who puts all their cross-bar buff skills on the inacessible back bar hype?
Holy gigabrain 🧠
Nice.
A lot of current heals (including BoL) should already preferentially target the lowest HP ally. But we all know how it works :)
It *should* but it *doesn't* 😩WTB smart healing
So with some skills having longer cast times or channel times, would that mean that Arcanist would be a good class for someone who has naturally slower APM. If nothing else that mythic that makes light attack weaving not a thing might be something I want to go out of my way to get, as that was never a mechanic I enjoyed.
I could see that being the case! If the slow cadence of the heavy attack playstyle is one that interests you, but you'd prefer to cast skills as opposed to holding down your left mouse button for a majority of your damage, then this class could be of interest to you!
@@Arttea Excellent, thank you. I was already excited for the class because it's aesthetic and themes of knowledge appeal to me, but knowing it might work better with me mechanically is very nice to hear.
Silt striders silt striders silt striders silt striders silt striders silt striders
*looks at video and wallet* okay FINE you win again
Might be off topic, but did I see a moving silt strider??
You did indeed!
Sounds dumb but I got pretty excited when they added moving ships in high isle 😂
Nah it's not dumb; I like the moving assets as well lol. Like the giant dudes in the Oblivion portals dueling in the lava It adds *immersion*
How to make stonks as an arcanist?
Place the apocryphal gate right in front of the trader's stalls as soon as you load into a zone to min-max your flipping efficiency
Did they mention how long the portals will last?
They did not, unfortunately. I look forward to checking out the new world events on the PTS once it goes live!
@@Arttea I should've been more specific, but I do love the WB concept for SURE!
I meant the Arcanist portal 😅
@@akaviral5476 ohhhh haha that’s totally my bad! And yes, the portal skill (apocryphal gate) lasted for 8 seconds and had a cooldown of 8 seconds, but these numbers may be subject to change and are not final.
@@Arttea For sure! Thank you Arttea!
What about the infinite duo dungeon/arena? I found no mention about it from few youtubers who tested.
That would be because the duo dungeon/arena will not come out until Q4. What we got to test out was the content from Q2
@@Arttea I see, thanks for the clarification!
@@messiah4951 No worries! If you follow the ESO account on twitter, they did recently post a blurb from the Vegas Live Event from a developer panel where the devs briefly discussed the endless dungeon. Actually, let me just toss you a link to it:
twitter.com/TESOnline/status/1646315113165762564
Some of the attendees quote retweeted it with some additional information!
SIXTH😢
I hope world events are actually fun this time. Deadlands was just trash mobs including the boss.
I don’t know anything about this game’s PvP, but isn’t a 4 second cast time basically an eternity when playing against people? Players would need some protection while they cast that stuff, right?
A player would be able to break their casting of the skill at any time by bar swapping, blocking, or roll dodging, so it shouldn't be too compromising. There are a few other channeled skills that exist in the game already (channeled morph of the bow ulti, templar execute, soul assault, etc), so players tend to ensure that they are buffed up before they go ahead and cast one of these skills.
@@Arttea okay that sounds doable. I thought ESO pvp was a hellscape of uncancellable abilities for a bit there.
There are work arounds for cast times. However, in Cyrodiil, the moves needed may not fire reliably.
@@MikeyP109 just curious, what class has some of the faster cast times for skills/ abilities?
@@superbad8008 dk and sorc as far as I know
I can tell that the totem will become meta immediately. Does it buff both healing and damage at the same time or is just one at a time?
Both morphs of this ultimate grant a bonus to healing AND damage dealing!
@@Arttea Tank drops ulti on stationary boss and everyone drops thier AoE ulti = the ultimate execute
More interesting skills will always be at odds with weaving. ESO has fewer slottable skills than almost any other MMO, and weaving is meant to bridge the gap. Unless we can use more skills at once, holding one of them for 4 seconds will never feel good. it'll feel boring.
Does it have new houses and furniture?
Yes, there is a new inn room, and then a giant tower and a boat that moves! There will also be new furnishings - I will showcase them in an upcoming PTS impressions video!
The Ultimate sounds useless. No way are others going stop what they’re doing and hit my floating cube.
Because it gives unique damage buffs, I think it’ll actually become quite resourceful. If you drop the damaging morph of the floating cube during an ulti dump, it’ll passively be damaged anyways and provide the group its healing and damage utility.
Takes me about an hour to create a character… 😂
Tales of tribute > Arcanist
the morrowind zone looks just like they copied the old assets... nothing new sadly :(
When I played Necrom, the zone was still fairly incomplete (as they were still working on creating the world), but sadly, you are mostly correct. In the presentation, I saw some concept art that showcased some unique-looking areas, like a mountain formation that looked like the ribcage of a giant, but when playing the game, it really did feel like I was in Vvardenfell 2.0. To be fair, because of where the Telvanni Peninsula is located, it makes sense that it would look so similar to its surrounding regions. At least only 40% of the new content will be in Morrowind, and 60% of the content is completely unlike anything that exists in the game!
@@Arttea I was surprised to hear how many new zones we will be getting, especially considering the time constraints compared to other chapters and subsequent DLCs that would come around in the 4th quarter. Did they mention any changes they would be introducing to Telvanni between the presentation and actual release?
@@akaviral5476 yes, it's interesting that in the webpage of the original necrom presentation they specified *two* new zones. Did this other one only get added later? Was it perhaps intended for a quarter four DLC?
first