Everything You Need to Know About Sound in CS2

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  • Опубліковано 9 чер 2024
  • Use code WILSON at SkinsMonkey for a 35% deposit bonus!: skinsmonkey.com/r/WILSON
    Join my Discord where you can keep up with me and find cool people to play with: / discord
    NartOutHere's sound settings guide: • BEST CS2 AUDIO SETTING...
    Thank you Nevet for letting me throw 47 digital grenades at you during the filming of this video.
    0:00 Suppressed vs unsuppressed guns
    0:28 SkinsMonkey
    00:59 Switching between guns, knife, and util
    1:11 Dropping and picking up guns
    1:37 Inspect sounds
    1:48 Scoping
    2:07 Knifing walls myth and knifing air
    2:29 Reloading
    3:26 Low ammo sounds
    3:39 Zeus sounds
    3:47 Removing and applying suppressor
    3:57 AWP radar bug
    4:24 Fake dropping and covering landing sounds
    4:51 Im out of ammo:(
    5:04 Jumping
    5:23 Landing
    5:53 Running on different surfaces
    6:18 Radar sound circle accuracy
    6:40 Water's second sound circle
    7:26 Getting in and out of water
    8:03 Silent peeking and water
    8:42 Ancient water bug
    9:13 Ladders
    9:49 Dropping and picking up the bomb
    10:22 Covering defuse sound
    11:09 A site vs. B site bomb sound
    11:22 Grenade pins (huge misconception)
    12:11 Hitting people with grenades?
    13:12 Utility bouncing sounds
    13:32 Doors, vents, and glass
    14:23 Sound settings
  • Ігри

КОМЕНТАРІ • 175

  • @WilsonCS2
    @WilsonCS2  26 днів тому +10

    Hey! If you learned something new, please subscribe:)
    This is a legally binding obligation that is enforced by nothing and no one.

    • @1q3er5
      @1q3er5 26 днів тому

      ok I got something for you to investigate. on maps like nuke and vertigo...I feel like halfway through the round, footsteps get severely muffled and quiet when opponents are on different levels. am I the only one who experiences this?

    • @mountain3301
      @mountain3301 25 днів тому

      top tier cs2 content, subbed

  • @AdamTreier
    @AdamTreier 27 днів тому +221

    You forgot 1 important thing... your MM teammates do not have sound enabled.

    • @Brionick
      @Brionick 27 днів тому +2

      what ? why ?

    • @snoopunit
      @snoopunit 27 днів тому +5

      I am constantly calling sound queues over voice comms because my teammates apparently can't heqr

    • @MohamedSalehOnline
      @MohamedSalehOnline 27 днів тому +3

      @@snoopunitI don’t know if it was mentioned in the vid but I heard a pro player once claim that sounds are louder for you if you’re spectating while dead. So you might hear stuff that the person you’re speccing literally can’t hear themselves.

    • @kesierzg
      @kesierzg 18 днів тому

      @@snoopunitI do that too like a disability support

    • @Brionick
      @Brionick 5 днів тому

      @@snoopunit lol I see 😂

  • @vlxvv
    @vlxvv 27 днів тому +87

    For like a month earlier this year, grenades would make a super audible "squish" noise when they damaged someone but they reverted that change pretty quickly afterwards. People still think they make that noise but as shown in the video, it's not very distinguishable anymore.

    • @allangreene15ag
      @allangreene15ag 27 днів тому +2

      This! was going to comment this if i didn't find it here :)

    • @St0RM33
      @St0RM33 27 днів тому +3

      haha that's why i can't hear them anymore lol f*cking valve

    • @Nicolas-rc9zi
      @Nicolas-rc9zi 27 днів тому +1

      oooh exactly i remember throwing one from A Site into Palace as a CT and it making that loud noise thus letting me know there was one in Palace. thanks for informing me

    • @jbc5099
      @jbc5099 27 днів тому +4

      I'm pretty sure it still makes the extra sound if you don't have armor or only take one damage. You can hear it in the 'covering the sound of a defuse' section, when the spectator gets struck by a flash(because getting hit with a nade does one damage).

    • @omarramirez8717
      @omarramirez8717 26 днів тому +1

      ⁠@@jbc5099correct, if the detonation of the made does 1 dmg it will make that squishy sound, it does not have to hit it directly

  • @w.m.433
    @w.m.433 27 днів тому +8

    A compact summary of everything everyone always wanted to know about sound but never wanted to test. Thanks man!

    • @WilsonCS2
      @WilsonCS2  27 днів тому +4

      Winnie!!! You’re the goat. Thank you brother!:)

  • @PoipoiFR
    @PoipoiFR 18 днів тому +3

    - The rhythmic bomb beep when it's dropped can only be heard by the T's.
    - Although the incendiary doesn't make a noise when unpinned unlike the molotov, both grenades are the only ones to make noise during their flight, and if you have good ears you can tell exactly where they were thrown from.
    - The HE _only_ makes noise when hitting enemies without armor OR if it hits for only 1 dmg.
    - The XM, Nova & Sawed off used to not have reload sounds in GO. Idk if it's still the case in CS2.

  • @TheosIsTrash
    @TheosIsTrash 27 днів тому +23

    The only nade damage I can ever distinctively hear is when I get hit by a nade for 1-2 damage with armor… it makes a gush sound

    • @Freeeze_
      @Freeeze_ 27 днів тому +1

      i think this happens whenever you take health damage, but no armor damage due to the hit not dealing enough damage or the target straight up not having armor. This might be the general rule to the different sounds but idk

    • @TheosIsTrash
      @TheosIsTrash 27 днів тому

      @@Freeeze_ that’s honestly a great theory and probably the actual reason lmao

    • @Rosterized
      @Rosterized 27 днів тому +1

      if you direct hit someone with any nade theres a distinct sound

  • @tsberg
    @tsberg 27 днів тому +15

    Comprehensive af. Well done mate.

  • @chobitscs2
    @chobitscs2 27 днів тому +13

    he cant keep getting away with making so many BANGERS

    • @WilsonCS2
      @WilsonCS2  27 днів тому +1

      😭😭

    • @btg643
      @btg643 27 днів тому +1

      relax he only threw like 3 flashbangs the whole video.

  • @CS2Tactics
    @CS2Tactics 26 днів тому +2

    Awesome stuff as always! That didn't feel like 15 minutes at all, some really good information. Keep crushing it! :)

    • @WilsonCS2
      @WilsonCS2  25 днів тому +3

      Cs2tactics! Thank you brother, I appreciate that

  • @sheltongolden4394
    @sheltongolden4394 27 днів тому +7

    Useful information! Thanks for doing the leg work and testing these things to provide us all with knowledge we can use to detect our opponents more readily and mask our own actions in-game. I'm pretty sure we've all asked ourselves at least one of these questions and you've delivered answers for them!
    (also fun to see guinea pig Nevet hopping around and tossing nades in your face)

    • @WilsonCS2
      @WilsonCS2  26 днів тому +1

      Thank you Shelton! I was wondering about the answers to a lot of stuff in this video so it was super fun to test out for me

  • @bosspropovs9653
    @bosspropovs9653 25 днів тому +1

    i like the way you make the videos. straight to the point on what matters

  • @fabianobas
    @fabianobas 27 днів тому +3

    best cs2 videos on youtube

  • @spotlight2164
    @spotlight2164 27 днів тому +2

    after this I won't be called out woth playing without headphones again 😂

  • @beng2469
    @beng2469 27 днів тому +8

    3:26 guns start making that rattling sound because of tracer rounds. Common military practice to use them in the end of the magazine so you know you are about to go dry.

    • @WilsonCS2
      @WilsonCS2  26 днів тому +1

      wow I did not know that was a real thing. Very cool!

    • @beng2469
      @beng2469 26 днів тому

      Tracer round also creates bullet tracer but cs2 has no relation between them

  • @mojommmm
    @mojommmm 27 днів тому +3

    though i cannot hear the nade hitting unarmored players in your game, i can recall hearing the sound of hitting an unarmored player with a nade. its possible that was in the early versions of cs2 and was later removed because i dont remember hearing it since launch

  • @Skippydogo
    @Skippydogo 27 днів тому +8

    As far as i can tell. The audio ring is based on any sound made locally. Its a client action. thats why the bolt and some other things that are silent to the enemy team have rings on the map but can't be heard. It seems to be tied to volume produced and not specific actions, as best as i can tell without looking directly at the code.

  • @tehjamerz
    @tehjamerz 27 днів тому +1

    Bro is descebding down the ropz path, learning every detail. NA star in the making, mark my words

  • @Chinas
    @Chinas 17 днів тому +1

    silent peek is not about velocity. its about meters you go without shifting. after a certain amount of distance (without shift) it will make footsteps

  • @Kreege
    @Kreege 14 днів тому

    2:08 is a holdover from 1.6. In that game knifing walls was absurdly loud.

  • @Tonyrona
    @Tonyrona 27 днів тому +1

    Very nuanced details in this video - good job highlighting all these sound queues and squashing some of the myths about sound that arent true. Thanks big dog!

  • @Nicolas-rc9zi
    @Nicolas-rc9zi 27 днів тому +1

    babe wake up another amazing Wilsy CS2 video

  • @vincecs
    @vincecs 27 днів тому +1

    didnt expect to learn so many new things from this video ❤️

  • @nutshell3417
    @nutshell3417 17 днів тому +1

    You can see if you hit the enemy with a nade on the scoreboard "ud" utility damage

  • @gee_
    @gee_ 27 днів тому +3

    IMO it doesn't make sense to make certain sounds inaudible to the enemy, switching guns, grenade pins etc. It should all be consistent, it would make players a lot more attentive as they would be punished for bad habits (flicking through guns and util unnecessarily).

    • @M1ndTrix
      @M1ndTrix 26 днів тому

      Eff you. Leave my adhd alone

  • @bunny_dudette
    @bunny_dudette 21 день тому

    the grenades making sound part. i think they only make a sound if the grenade did 1hp of damage, regardless of armor or not. it will make a squishy blood sound that anyone can hear.

  • @jbc5099
    @jbc5099 27 днів тому +2

    the nade sound only happens if the opponent is unarmored or only takes 1 damage

  • @billionsmustseed
    @billionsmustseed 21 день тому

    i recall he sound cue when hitting an enemy was super obvious in early cs2 and they changed/removed it

  • @MrChrisKalle
    @MrChrisKalle 26 днів тому

    The sound myth of an HE hitting somebody is probably still around from 1.6 since there was a sound when hitting anyone.

  • @eltonluz94
    @eltonluz94 26 днів тому

    The CS channel. You deserve a million of subscribers.

  • @CactusBoyKOF
    @CactusBoyKOF 27 днів тому

    Awesome video! Genuinely learned a lot.😊

  • @Matt-wr3hc
    @Matt-wr3hc 27 днів тому

    another heater from mr. wilsoncs2

  • @yodel96
    @yodel96 27 днів тому +1

    Get this man to 100k already

  • @kien9
    @kien9 27 днів тому

    amazing video dude ! must have put alot of work into it

    • @WilsonCS2
      @WilsonCS2  26 днів тому +1

      Thank you brother!:)

  • @acpcardoso
    @acpcardoso 20 днів тому

    Great video, thank you

  • @skar4276
    @skar4276 26 днів тому

    Very useful! Thanks homes

  • @eraaj2899
    @eraaj2899 27 днів тому

    weird thing with the HE. The only way you'll hear a hit with it, is if it tags the person for 1hp with armor.

  • @bales1569
    @bales1569 27 днів тому

    epic gamer tips thank you wilson

  • @carlosIC
    @carlosIC 19 днів тому

    Wait what? I'm sure there is a flesh sound when a grande hits an enemy 😂 what a great video

  • @lynz6145
    @lynz6145 26 днів тому

    12:30 it was a thing in early cs2, but they fixed it a few months ago.

  • @eehkang
    @eehkang 27 днів тому

    Great video!!

  • @kletsmajoor710
    @kletsmajoor710 27 днів тому

    Was a really nice video

  • @boomerbuddy
    @boomerbuddy 27 днів тому

    What masks footsteps? Example, a lurker is behind the whole team as an execute is happening. The lurker should be able to take a few steps when nades are thrown and gunshots are fired.

  • @Tragic_TV
    @Tragic_TV 27 днів тому

    Finally my questions have been answered

  • @RyanRoberts-qf5et
    @RyanRoberts-qf5et 27 днів тому

    they're use to be a sound nor nades hitting people when it blew up 100%, it use to make a squishy meaty sound i would always use a nade to try and get some info.

  • @PLUTOEoner
    @PLUTOEoner 18 днів тому

    nice video. thx

  • @briondalion3696
    @briondalion3696 27 днів тому

    I love doing sounds to fake out the opponent. I was kind of curious as to what exact sound would be made when you drop a gun down vents. Like, if you dropped an awp, would that make similar noise? I'll probably be testing these things out.
    Also when the nade explodes when no one was there, the nade had more of an echo to it, where it seemed like you could tell that it hit only air. Unmuffled, kind of. But, I've never been able to definitively know, as I am playing a match. I would not want to relay info that I am not sure about
    Lastly, on the glass in control room. This is just an OCD thing of mine, that some people might not think about, but I always get in there via secret or ramp, and then from control room, I shoot with a suppressed m4 toward the very dark part of what's in front of me. I mean, some people knife the other way, but I figure that makes more noise, and no one will see bullet holes in that dark spot a little off the map.

  • @Vexferen
    @Vexferen 19 днів тому

    14:09 i was hoping to see a comparison between b site glass and under heaven glass. same with squeaky and single door from b site.
    also same thing happens to me with nade dmg. cant really tell sometimes.

  • @Rickgrimesss_
    @Rickgrimesss_ 27 днів тому

    Hey You, you are finally awaken. Wilson dropped another vid (by the can enemy hear if we pick up smoke,flash from the ground or maybe they can't hear if we were walking while picking up? not sure)

  • @Lulubeertje
    @Lulubeertje 26 днів тому

    Whats weird is the inspect on the dualies shows a ring around your dot on the radar :D

  • @shakerr
    @shakerr 27 днів тому

    i think the nade damage sound was only audible when the nade made 1 damage or something but i also dont remember hearing it in a long time so maybe they fixed it?

  • @notagod7804
    @notagod7804 27 днів тому

    With frags I always operated under the idea that if the opponent has armor you can’t hear a drag hitting them but if they are armor less you can hear it.
    Dunno if that’s accurate though

  • @justin-hurd
    @justin-hurd 17 днів тому

    with the new swap hands bind, pulling out the gun doesn't make sound, correct?

  • @777ronin
    @777ronin 27 днів тому

    i dont get why the dualies inspect makes a noise circle when you inspect them if they dont make noise make it make sense

  • @br0ken42
    @br0ken42 27 днів тому

    nade hit sound is prolly bugged and might be damage and/or armor dependent. i remember it working only sometimes and only with certain audio settings but it was like 5 months ago so idk

  • @ttvDaBeanstalk34
    @ttvDaBeanstalk34 27 днів тому

    Wake up babe, another Wilson banger

  • @ethanansel-kelly3266
    @ethanansel-kelly3266 27 днів тому

    I remember seeing a clip/reddit post/comment/something about HE nades only making impact sound if the damage is below a certain amount. This seems counter intuitive, and I'm not sure if it's intentional or not by the devs, but tbf I didn't test this myself lol

  • @UnknownUser-jx2mg
    @UnknownUser-jx2mg 27 днів тому

    I hate that I fell hook line and sinker for that clickbait thumbnail. But excited to lEARn more.

  • @Teezy650
    @Teezy650 27 днів тому

    Wasn’t glass quieter when you break it with a knife? I thought it didn’t shatter as much.
    That’s for all the info and work you put in!

    • @WilsonCS2
      @WilsonCS2  22 дні тому

      Ooooo good question, I have no idea

  • @Atreidai.
    @Atreidai. 27 днів тому

    nice video wilson, thank you gooberino

    • @WilsonCS2
      @WilsonCS2  27 днів тому +1

      Thank you atreigoober ❤️

  • @KNDCHV
    @KNDCHV 27 днів тому

    What I really miss from CS:GO is the "pop-flash fake". When you pull any grenade (besides molies) and you pull the pin you release the button, but just before the animation of the throwing plays, you quick-switch to your weapon in order to produce only the sound of throwing a supposed flash. You have no idea how many unfavorable 1v1 duels I won by simply doing this and watching the enemy stare at the wall expecting a self pop-flash xD

  • @btg643
    @btg643 27 днів тому

    I've seen flusha drop a weapon on stairs (in lower tunnels b on dust 2) without a sound by placing it higher than he was standing. is that possible in cs2?

  • @Brionick
    @Brionick 27 днів тому +1

    There were too many things I never knew. And I can't tell the difference either with grenade but I'm new to the game as well so idk .

  • @markuspunkt7318
    @markuspunkt7318 23 дні тому

    good Job

  • @Flare97
    @Flare97 27 днів тому

    I think nades DO make a spund when hitting someone for 1 dmg. Also when you pull the pin and then switch to a gun will make a sound too ive heard.

    • @apeologists
      @apeologists 27 днів тому +1

      You can fake throwing a nade if you quickswitch before it actually leaves your hand

  • @motokid413
    @motokid413 27 днів тому

    Elige picked up a grenade against MOUZ on Nuke this week in a clutch scenario. It seemed like he thought this exposed his position, and as a result he lost the round. Does picking up grenades make the audible ticking sound you hear externally as well?

    • @WilsonCS2
      @WilsonCS2  27 днів тому +1

      I would assume it behaves the same way that picking up guns do. So if he was shifting or crouching it wouldn’t make a noise, but if he was running or silent peeking then it would

  • @R4nsack
    @R4nsack 25 днів тому

    Yo! I was on B Site on Nuke near the bottom of ramp but still inside the B site room, and my teammate was right inside single door. There was an enemy on site that killed my teammate with an AWP and I heard nothing! That needs to be fixed IMO. What do you guys think? Should firing a high powered sniper rifle be inaudible to someone in the same room? WTF

  • @FalconFalcones-vr7hm
    @FalconFalcones-vr7hm 25 днів тому

    12:42 it makes a noise when you damage only one hp with the nade

  • @skizzarz
    @skizzarz 27 днів тому

    Great video, thanks. 7:26 you should say walk instead of shift, as shift is a popular more easily accessible crouch key that people/movement players use, I doobie leaf.

    • @WilsonCS2
      @WilsonCS2  22 дні тому +1

      Good point! I didn’t think about that

  • @jbc5099
    @jbc5099 27 днів тому +1

    Do you make a scope sound when you quick switch while scoped in?

    • @WilsonCS2
      @WilsonCS2  22 дні тому +1

      Nope! But the second zoom in will make a sound

    • @jbc5099
      @jbc5099 19 днів тому

      @@WilsonCS2 Thank you! I always played as if it did make a sound but this is great to know.

  • @DTDSasquatch
    @DTDSasquatch 27 днів тому

    Great video!
    FYI, the video link in the description does not link to NartOutHere.

    • @WilsonCS2
      @WilsonCS2  27 днів тому +1

      Thanks for letting me know! Fixed now:)

  • @vor_ma
    @vor_ma 22 дні тому

    The bomb also makes a quiet beeping sound while on the ground

    • @WilsonCS2
      @WilsonCS2  22 дні тому

      I actually tested this, it’s a myth! The light flashes, and kinda looks like it would make a beep, but it doesn’t make a sounds when it’s on the ground

    • @vor_ma
      @vor_ma 21 день тому

      @@WilsonCS2 I am 100% sure it does beep. Checked it myself. It has a really quiet and high pitch sound

  • @b4kk3rYT
    @b4kk3rYT 26 днів тому

    8:23 3kliks did a video about this and how its possible with certain types of keyboards to maintain a certain velocity so you are making no noise but faster than shift walking

  • @rabi0ne
    @rabi0ne 27 днів тому

    1 missed thing :
    If you have a weapon and you pick another; you actually drop yours on the ground and i wonder if it makes a sound

    • @WilsonCS2
      @WilsonCS2  22 дні тому

      It does! But if you and a teammate pass guns to each other at the same time, it won’t

  • @algistrakimas9560
    @algistrakimas9560 25 днів тому

    Wild ass thumb nail💀💀💀

  • @M4rkux
    @M4rkux 27 днів тому

    Thanks for this video!
    I think you only missed the burst fire switch button

  • @milenkolev1818
    @milenkolev1818 6 днів тому

    In the beta there is a sound if a he granade deals damage to to a player without armor. Im pretty sure its still in the game but maybe your sound setting are muffling it

  • @kurisey8020
    @kurisey8020 27 днів тому

    How loud does nade drop sound?

  • @JoanVA4750
    @JoanVA4750 23 дні тому

    Is there a better Windows sound config?

  • @jigboe9
    @jigboe9 12 днів тому

    love the video,
    i always thought unpinning nades made a sound?? must have been csgo

  • @professoraspen6331
    @professoraspen6331 27 днів тому

    Only thing missing I can think of are Hostage sounds, granted not as many people play that mode.
    Picking a hostage up makes a noise all nearby players can hear
    Whoever is carrying a hostage has to deal with hearing the hostage breathe in your ear, I think this is also audible to other nearby players
    Injuring a hostage makes them yelp, which can be heard by anyone near

    • @WilsonCS2
      @WilsonCS2  26 днів тому +1

      holy shit how did I not think about hostage mode at all hahaha thank you for dropping this information here

  • @Dra1n__TV
    @Dra1n__TV 27 днів тому

    Wilson has big ears, a bigger brain, and a bigger heart

    • @WilsonCS2
      @WilsonCS2  27 днів тому +1

      😂😂 thank you drain

  • @ItsNevet
    @ItsNevet 27 днів тому

    wow that bot youre with has got some really nice skins

    • @WilsonCS2
      @WilsonCS2  27 днів тому

      Yeah, he’s pretty swaggy I cannot lie

  • @realkilju
    @realkilju 27 днів тому +2

    They buffed the awp by making the scope sound more quiet and more difficult to hear

    • @WilsonCS2
      @WilsonCS2  26 днів тому

      definitely feels like some sounds were made quieter in the transition to cs2

  • @yar0607
    @yar0607 25 днів тому

    12:11 my friend literally today told me that he heard that my grenade hit the guy (and the guy indeed was there) but i didn't hear it.

  • @CoJoMoCS
    @CoJoMoCS 27 днів тому

    I just need to be able to hear Wilson's beautiful voice :D

    • @WilsonCS2
      @WilsonCS2  27 днів тому

      Don’t make me blush cojo 😭

  • @null6116
    @null6116 27 днів тому

    reloading shotguns is actually silent for everyone else, a lot of people don't realize that (except mag7)

  • @apeologists
    @apeologists 27 днів тому

    There are so many sound-related faux pas(walk when your teammates are, don't talk in a clutch, stop dropping the bomb on the futking ground when it's a contact play) that it's crazy to me people play with high spec monitors, pcs, mice, but use bad earphones or even speakers

    • @allangreene15ag
      @allangreene15ag 27 днів тому

      any time i can tell my teammate is using speakers bc of an echo or something, i immediately mute them as their calls are officially dogshit hahahahaha

    • @kirasmith1147
      @kirasmith1147 25 днів тому

      It doesn't matter, even cheap headphones or earbuds can hear the audio clearly - quality != readability, especially with modern sound code

  • @Tr3nix
    @Tr3nix 26 днів тому

    Funnily enough, your microphone quality seems really decent in this vid. Coincidence? 😂

  • @jaheim1872
    @jaheim1872 26 днів тому

    HE granades do not make a sound consistently unless they hit you for literally 1 dam it's weird there was a point in cs2 when nades would always make a noise and a distinct one at that one at that but that been patched a long time ago

  • @davidddo
    @davidddo 15 днів тому

    i wish the sound circles were 100% consistent

  • @darinstrenzel3309
    @darinstrenzel3309 27 днів тому

    why is the headshot GUSH so loud?

  • @hakles2002
    @hakles2002 27 днів тому

    W video

  • @owlyboy6059
    @owlyboy6059 27 днів тому

    Can you hear an awper walking while they are scoped in?

  • @TerenceChiII
    @TerenceChiII 27 днів тому

    I could never tell if a nade hit someone either. Not in game, or in your video.^^

  • @Ash-bx6kq
    @Ash-bx6kq 19 днів тому

    Dropping a gun on the ground is not a good fake but dropping one into water is a very solid fake. Worked great on Lake RIP

  • @kristianhinev5281
    @kristianhinev5281 22 дні тому

    I swear unpinning nades used to make noise???

  • @seeL75
    @seeL75 27 днів тому

    Nades that do 1hp damage make an audible sound, but that’s it sadly.

  • @jigboe9
    @jigboe9 12 днів тому

    nice vid but i think ur mic was too loud..i could barely hear the ingame sounds and when id turn it up i get hella jump scare from your voice again

  • @sibbeplaystv3636
    @sibbeplaystv3636 27 днів тому

    dident hear on b apps when you throw the nade and on heaven the sound is bad in this game

  • @wiwma
    @wiwma 24 дні тому