Maybe it could be like a defense rating in the same way at the attack rating that horns could give? But the main cost is just an increase to their time in the egg?
@@ajcumberbatch8836 I wouldn't increase their time to hatch, but rather make their shells harden as they grow to maturity and possibly have them require more food/energy to grow? They could alternatively make up for the increased demand by, I don't know, move around at a snail's pace. ;)
@@doppel232 for those that don't speak Portuguese, this is what it says, "There could be a system that would make it easier to keep this underwater". thx google translate
Man this game has been getting an INSANE overhaul. Imagine future simulations like “Yeah the ENTIRE dragon clade went extinct, now we’re in another epoch.” “At least the plants were able to spread to their island, thanks to the water and gas seeds. Without the creatures eating them they’re mutating into mangroves!”
20 years later... Aw man, the Exploding fungi went extinct. Well, at least we still have the clump ones! Oh, finally, tribal creatures. That took forever. And the mosasaurus jumped onto the tiny island they were on, squashing everything and killing them. God damn it.
if you think about it the Aquatic update was the same it also added a lot of cool new features that made the game even better. but this food and Fire update is way better than the Aquatic update.
@@frowner_and_co10 years after that: “Oh come on, my intergalactic species just got sucked into a supermassive black hole. At least their genetic mutator survived. It looks like the oesophagal endokleptoparasite wiped out the weird land fish with massive pedipalps, however one of their descendants, the ones that just snuffle around on the ground looking for those mushrooms that shoot out spores from their stem survived.” “This new epoch has seen the extinction of all gas fruit plants so far due to the lack of type A poison resistant octopi, although the swamp hexapods that hide under the trunks of the mangroves survived due to the clade of marsupial creatures with trunks that float in the air evolving to eat the purple bananas instead of raw flesh.”
I knew I saw new roots! The second part of this update still hasn't been revealed, this update is going to be MASSIVE.. (Or maybe it's in this video. Who knows.)
I cant wait to see natural disasters (like fire) on the simulation! Simulations tend to plateau a bit after a while, but if there are natural disasters it can exert more pressure to evolve!
Yep, like how the meteor killed the dinosaurs, that gave the smaller Mammals a chance to diverse and become larger because the small size had the advantage of burrowing and stuff
In planets that regularly have fire, there could be some kind of fire-resistant seed that makes that plant have a greater advantage. All i know is that this is gonna be epic.
right? I've had it for almost a year now and it's gone from real bare bones stuff to a point that I actually have to make it a chore to log in on a monthly basis or I'm totally lost in new features and systems
We do realize how incredible your work is. I don't even know what's the best part of this update anymore. It is so huge. I'm speechless. Just... thank you so much.
Somehow you manage to amaze more with every update. I mean fight and flight was large, the sea&sandbox update was huge. This is on a whole other level. Youre work is truly impressive
I'm surprised there isn't more talk about the music! It's not only perfect for this type of game but it's so beautiful, especially that snow track. Gave me chills!
Holy, this game is progressing so fast! I've seen a video like half a year ago and recently i found your channel again and since then you've put out do many updates and devlogs i can't even keep up!
Heh, great cliffhanger! Really interested to seeing how the fire system is going to work. In the meantime, the increased visual representation of biome characteristics and the increased variety of plants based on root types looks really cool, and the auditory cues in the musical changes sound really interesting as well!
I was watching your previous video when this came out- Ill be at school for it 😢 for real though, keep up the good work. This game is absolutely wonderfully amazing and I can't wait to see it "evolve" in the future. I'm your #1 fan!
You Sir, are a mad man! And I mean that in the best way possible. Almost every single video you made contained something that on it's own would be a sufficient update. Sometimes even multiple things. But all that together (plus I guess Fire but the way you behave fire also means extinction events or something) is just amazing. I applaude the passion you show for this game. :)
So next update is going to enhance the user experience visually AND auditory. I feel like the game will be on another level after 17.10. Thanks for working so hard for our experience.
Boy am I glad to see one of my desired suggestions realized. What a great work have you done, Wessel!! Please continue!! Small suggestion: the snow music is really apt for cold environments and as a manifest building upon the rain music, but peehaps you can add a more "oppressive" or "dark" musical atmosphere for prolonged eras which qualify as a proper "ice age", the darker the more colder it gets, that can communicate how hard it is for the creatures to survive. The same could be said for extremely hot environments. Perhaps the periods or eras of prolonged distress and extinctions may have a corresponding music generated on the fly. Say, a 40 percent decline in species may play a grim music. Conversely, a sudden rise in biodiversity like a ln evolutionary radiation may generate a more majestic and splendorous music themes, signifying new possibilities and paths.
Fun fact: while a multiple people suggested it, it was your comment that made me change my mind and include it in this update :). As for the new ideas: as always, no promises, but I like!
you are really tickling my soul with this one i love deserts im a huge fan of dune and deserts of kharak and the soundtracks in those I cant wait to evolve my very own desert ecosystem
I mean generally, such as Prehistoric Kingdom (time change, Fov change, etc) , but mainly a mode in which the game could render the entire map and make one landscape photo out of it, and not burn the computer. Currently, even on the highest graphics settings it can look a bit ugly if you look at the background far away from the camera, also if you have weak pc, you probably stuck with a gray photos from pause
YES!!! Alright thats it this is the best update for any evolution game, this is the best evolution game. Also a suggestion if you didnt add it already, maybe make some disasters like volcanos, and such, or like an option for tectonic plates moving? That would be cool, but cause a lot of lag, lol. Good update 😄
Fungi are really important for the environment. Add a 3rd stage of meat called rotten meat, and only fungi can eat it and it won't despawn. If an animal is near rotten meat it has a 5% chance of randomly dying. Rotten meat is togglable for lag reasons. Also, some fungi can take control of the animals with the smallest animal size.
About roots, in real life the soil depth and type is based on climate AND plant life living there. For example high temp, high moisture and a lot of decaying plant matter leads to lots of soft soil. Maybe there could be a system whereby soil starts off more barren meaning only small plant life can grow and then as more plants die and decay, the soil becomes thicker and bigger plant life is able to evolve in that area. This would allow for a more dynamic and realistic way of plants evolving
I don't comment very much on videos but what you've made is, genuinely spectacular. I love how you've executed every little thing in this game and it is just mind boggling that one man has done it. Thank you for making this game.
This has quickly become my favourite devlog series on youtube (and there are a lot!). I really like that music system, a clever and effective approach to it and gives me some ideas for my own game.
Your talent for creating models, particle effects, music and obviously the code for the simulation is majorly impressive. I don't know how you do it all!
Could you use several scrolling perlin noise maps to form more natural clouds? also I have a few ideas, if you add streaks of white wind visual effects (this would look great!) You could add scents that travel in the wind and a nose feature. Also you should add a distant fog effect to add mystery and intrigue, this would take the form of a shroud of fog surround the island that drifts inwards and outwards from the borders, also you could add very low LOD islands in the distance, this could generate models of the other islands or even just random ones. Also! One more thing if you add a shader which shifts the water to a more teel color the closer it is to the shore, and a white foamy outline at the waters end. Final thing, can you add dense leaves to trees like in real life, this could be anything but it would just be smalled and more dense leaves in the canopy to add variety and realism. I hope you hear me out for some of this stuff, but even if you dont it looks great! Thanks!
This game is so amazing, it is exactly what I wanted spore to be when I was younger! I found the UA-cam channel first, and immediately bought the game 2 days ago. Keep up the great work, this next update looks amazing!! As far as gameplay Ideas, I only have 1. So the simulation already tracks the amount of extant plants and animals in the cladogram tab, I think it could be cool if the planet's temperature could be effected by the proportion of plants to animals? Sort of simulating an atmosphere, that way things like the Devonian extinction could happen if there is a sudden population surge of one or the other
holy shit man the "middle eastern" suite of fragments is bringing me WAAAAY back to Immortal Cities: Children of the Nile (aka the single greatest Egyptian themed city builder of all time)
The root over hall got me thinking about the plant system. IRL there are plants with roots that don't attack themselves to soil, and just float in the water. I think it would be cool to have some duckweed like plants covering the water surface.
I’m soooooo exited this game is so good and so unique I’m honestly baffled that your able to make a game with this simple of a concept into a game with a pretty good evolution process
UA-cam recommended me your channel over the weekend and now I own the game, because why wouldn't I? Look like a fantastic sandbox, can't wait for these updates whilst I work through the scenarios 👍
This is incredible! This update really isn't anything massive or game-changing, but new music and clouds add a whole new element of life, movement, and energy to the game. Sometimes the little details can really flesh out a game and make it so much better. It's also amazing that you learned multiple new instruments and a whole new music style just for 1 update.
Can you add more vestigial versions of body parts (like vestigial wings, vestigial leg types, hamd types) As it stands, animals lose their body parts too quickly without transitional forms. The game and the simulation is amazing, but it truly needs more smoother transitions between kinds of body parts.
Agreed! If I would start from scratch now, I would design all bodyparts so they can 'morph' into each other ;). I like the idea of vestigial bodyparts, but so far I can't really figure out how to do it in a way that would be intuitive to players
Regarding the root updates, interestingly, plants began on land completely rootless (see fossil of Cooksonia), and yet survived because they were completely dependent on new arbuscular mycorrhizal fungi partners. If you ever add fungi, maybe you can add a proto-root and possibly developing into a certain root type with small hole perforations that can be efficiently colonized by fungi partners that help the plants, as well as evolving themselves.
Hello there, have you ever considered to implementare ice ages, floods, eruptions or other natural disasters that would change the going of the evolutionin in the sapling? I know that coding a game is difficult, but the idea of a volcano that spawns, elevates the temperatures and maybe changes the density of the soil is dope! Fock, i've seen now the ending
Hey, idk if someone already said this but i think you should add diseases Like this way: you get a button to create a disease, and them in the creation you can add Symptoms to them, you choose wich, and after this maybe to detect the disease you select the button that makes you detect heat, wind, etc, and then you detect where is the disease. after some time if one species is suffering much from a disease, he can evolve immunity to one of the Symptoms or the entire disease, I think that part can be in the same part as the instincts and diet. well this is my suggestion, goodbye have a nice life :D.
I fr just watched this vid and instantly scrambled together my last remaining £10.99 for this game been waiting for something like this to be released for so long
I think this update is gonna definetely attract a lot more more players, if you look at the bibites which is a similar project, it became much more popular after it got a massive visual overhaul, so the same thing is probably going to happen to this game
You should add animals with shells to protect them like snails.
Edit: thank you for all the love on this comment!😊
Maybe it could be like a defense rating in the same way at the attack rating that horns could give? But the main cost is just an increase to their time in the egg?
@@ajcumberbatch8836 I wouldn't increase their time to hatch, but rather make their shells harden as they grow to maturity and possibly have them require more food/energy to grow?
They could alternatively make up for the increased demand by, I don't know, move around at a snail's pace. ;)
@@ajcumberbatch8836 Poderia ter um sistema de que seria mais fácil manter isso embaixo da água
@@doppel232 for those that don't speak Portuguese, this is what it says, "There could be a system that would make it easier to keep this underwater".
thx google translate
@@markymark303or... just use the translate button?
Man this game has been getting an INSANE overhaul. Imagine future simulations like
“Yeah the ENTIRE dragon clade went extinct, now we’re in another epoch.”
“At least the plants were able to spread to their island, thanks to the water and gas seeds. Without the creatures eating them they’re mutating into mangroves!”
I'm kinda hyped to just load an old save and watch the chaos unfold as about 20 more evolutionary paths become available
20 years later...
Aw man, the Exploding fungi went extinct. Well, at least we still have the clump ones! Oh, finally, tribal creatures. That took forever. And the mosasaurus jumped onto the tiny island they were on, squashing everything and killing them. God damn it.
if you think about it the Aquatic update was the same it also added a lot of cool new features that made the game even better. but this food and Fire update is way better than the Aquatic update.
IM SO HIPED
@@frowner_and_co10 years after that:
“Oh come on, my intergalactic species just got sucked into a supermassive black hole. At least their genetic mutator survived.
It looks like the oesophagal endokleptoparasite wiped out the weird land fish with massive pedipalps, however one of their descendants, the ones that just snuffle around on the ground looking for those mushrooms that shoot out spores from their stem survived.”
“This new epoch has seen the extinction of all gas fruit plants so far due to the lack of type A poison resistant octopi, although the swamp hexapods that hide under the trunks of the mangroves survived due to the clade of marsupial creatures with trunks that float in the air evolving to eat the purple bananas instead of raw flesh.”
🎉 ARE. WE. HYPED?! 🎉
Yeeee
No
Hi
Yes I am
Yeah
Yessssss
YEAH
I knew I saw new roots! The second part of this update still hasn't been revealed, this update is going to be MASSIVE..
(Or maybe it's in this video. Who knows.)
OKAY. THIS IS *BIG*. So I WAS RIGHT ALL ALONG ABOUT "FIRE RESISTANT STEM"
Ye in the outro
@@dejanbeep6293 I already noticed, you can tell by the comment straight above you.
I cant wait to see natural disasters (like fire) on the simulation! Simulations tend to plateau a bit after a while, but if there are natural disasters it can exert more pressure to evolve!
Yep, like how the meteor killed the dinosaurs, that gave the smaller
Mammals a chance to diverse and become larger because the small size had the advantage of burrowing and stuff
In planets that regularly have fire, there could be some kind of fire-resistant seed that makes that plant have a greater advantage. All i know is that this is gonna be epic.
Oh my god this game is getting far better far faster you’d think possible. It’s great!
right? I've had it for almost a year now and it's gone from real bare bones stuff to a point that I actually have to make it a chore to log in on a monthly basis or I'm totally lost in new features and systems
Yeah it’s so amazing!
We do realize how incredible your work is. I don't even know what's the best part of this update anymore. It is so huge. I'm speechless.
Just... thank you so much.
I would love to edit the sea level during the game, like the temperature
You're going to like the next video then ;)
Yo I got inside info
wait dose taht mean we might can see floods man i can't wait.
Might be a disaster update?! I mean, it is the food and *fire* update, so we might see a ton of natural disasters.
Nice my suggestion a few episodes ago is becoming true
He actually pulled the “one more thing” card and it made the big reveal that much better. I’m so hyped oml
This game is evolving.
since you're going to add fire, you should add serotinous cones that only grow after fires (the lodgepole pine is a real life example)
Yes
* winks *
i want to play this so much cant wait i love evolution sims and this one looks amazing i got the game already so just needing to wait for the update
Me to😊
THE TEASER AT THE END! Brilliant showcase. Keep up the good work!
This is giving way for hundreds of new possibilities!
As someone currently watching the premiere I can confirm the music is epic
Somehow you manage to amaze more with every update. I mean fight and flight was large, the sea&sandbox update was huge. This is on a whole other level. Youre work is truly impressive
Yay variety!
Here before it blows up
Amazing! This update is gonna be humungous! cant wait for it to be out!
I'm surprised there isn't more talk about the music! It's not only perfect for this type of game but it's so beautiful, especially that snow track. Gave me chills!
was that pun intended?
@@markymark303 oh my god it was not, how did I miss that
I can't wait to see the livestream!! You always find a way to make me more excited for an update. Rock on, man!
Holy, this game is progressing so fast! I've seen a video like half a year ago and recently i found your channel again and since then you've put out do many updates and devlogs i can't even keep up!
OMG I did not expect the game to get this massively overhauled this quickly. It is beautiful.
Heh, great cliffhanger! Really interested to seeing how the fire system is going to work. In the meantime, the increased visual representation of biome characteristics and the increased variety of plants based on root types looks really cool, and the auditory cues in the musical changes sound really interesting as well!
I think that this is the last episode...
@@neptuntv5373 Watch 10:51 to the end again.
@@neptuntv5373 *second to last
I was watching your previous video when this came out- Ill be at school for it 😢 for real though, keep up the good work. This game is absolutely wonderfully amazing and I can't wait to see it "evolve" in the future. I'm your #1 fan!
*Laughs in graduated*
* chuckles in on break*
I'm famous :D not
You Sir, are a mad man!
And I mean that in the best way possible. Almost every single video you made contained something that on it's own would be a sufficient update. Sometimes even multiple things. But all that together (plus I guess Fire but the way you behave fire also means extinction events or something) is just amazing. I applaude the passion you show for this game. :)
So next update is going to enhance the user experience visually AND auditory. I feel like the game will be on another level after 17.10.
Thanks for working so hard for our experience.
Can’t wait
me too
same
Agreed
Me to
Boy am I glad to see one of my desired suggestions realized. What a great work have you done, Wessel!! Please continue!!
Small suggestion: the snow music is really apt for cold environments and as a manifest building upon the rain music, but peehaps you can add a more "oppressive" or "dark" musical atmosphere for prolonged eras which qualify as a proper "ice age", the darker the more colder it gets, that can communicate how hard it is for the creatures to survive. The same could be said for extremely hot environments. Perhaps the periods or eras of prolonged distress and extinctions may have a corresponding music generated on the fly. Say, a 40 percent decline in species may play a grim music. Conversely, a sudden rise in biodiversity like a ln evolutionary radiation may generate a more majestic and splendorous music themes, signifying new possibilities and paths.
Fun fact: while a multiple people suggested it, it was your comment that made me change my mind and include it in this update :). As for the new ideas: as always, no promises, but I like!
my shrek dream in this game is becoming a reality
you are really tickling my soul with this one i love deserts im a huge fan of dune and deserts of kharak and the soundtracks in those I cant wait to evolve my very own desert ecosystem
Me, not realising there were biomes
(Seriously, I can't wait, this update is going to be so cool)
I think nobody realized it rly.
Might also just be me
Dude this update is gonna be huge whatahell
I am amazed at the pace at which you're pushing such massively impressive updates! Each update has me excited for the next!
I really wish this game would have something like photo mode, so I could take photos of this landscapes in full potencial.
Interesting, any game with photo mode you are thinking about (as always, no promises)?
I mean generally, such as Prehistoric Kingdom (time change, Fov change, etc) , but mainly a mode in which the game could render the entire map and make one landscape photo out of it, and not burn the computer. Currently, even on the highest graphics settings it can look a bit ugly if you look at the background far away from the camera, also if you have weak pc, you probably stuck with a gray photos from pause
After each of these videos, the updates just feel so natural that it becomes hard to imagine that the game was ever without them
i love this way of giving information about the environment it just feels so natural
You're doing an amazing job. Congratulations!
Idea: add icebergs, minerals, floods, fallen trees and possibly certain mouths can drop teeth and the teeth stay there for a while.
Without making promises, I really like some of these ideas :)
Icebergs are kinda interesting since during an ice age with tons of icebergs, they would change ocean currents
Maybe things could climb on them?
The snow music sounds beautiful.
YES!!! Alright thats it this is the best update for any evolution game, this is the best evolution game. Also a suggestion if you didnt add it already, maybe make some disasters like volcanos, and such, or like an option for tectonic plates moving? That would be cool, but cause a lot of lag, lol. Good update 😄
did you watch untill the end?
@@Leyva0scarVRL well, I made this comment before I watched it.
Fungi are really important for the environment. Add a 3rd stage of meat called rotten meat, and only fungi can eat it and it won't despawn. If an animal is near rotten meat it has a 5% chance of randomly dying. Rotten meat is togglable for lag reasons. Also, some fungi can take control of the animals with the smallest animal size.
Without making promises, it's a cool idea! So far I haven't really been able to figure out how a fungus editor would work, though :/
I love Yt channels who document what they are doing with the game
This update is massive, can't wait to try it out when it's fully released.
Big update we appreciate all your work ❤
Man is making the coolest evolution game ever. And i should know, ive seen quite a lot of them.
I am really impressed by your musical work here! Well done!
Dynamic music too? You're a genius!
THIS might be the best update in "the sapling" EVER! (also, tph I kind of want an official movie of this game)
The music gives such strong atla vibes.
The game looks great, I'm really impressed.
FIRE?!! I was not expecting a fire anything. I am exited for this.
Holy moly these are coming out fast now
Only one more to go though ;)
Ngl, this overhaul of a major update is gonna force me to buy the game when it releases, cause this update adds so much of what i want
About roots, in real life the soil depth and type is based on climate AND plant life living there. For example high temp, high moisture and a lot of decaying plant matter leads to lots of soft soil. Maybe there could be a system whereby soil starts off more barren meaning only small plant life can grow and then as more plants die and decay, the soil becomes thicker and bigger plant life is able to evolve in that area. This would allow for a more dynamic and realistic way of plants evolving
Thanks, wasn't aware of this interaction!
I don't comment very much on videos but what you've made is, genuinely spectacular. I love how you've executed every little thing in this game and it is just mind boggling that one man has done it. Thank you for making this game.
This has quickly become my favourite devlog series on youtube (and there are a lot!). I really like that music system, a clever and effective approach to it and gives me some ideas for my own game.
Cant wait for the update on october 17!!
Thx sapling
October 17!
fanstastic game, music,...... fantastic everything!😁
it makes me a bit nostalgic about the older versions of the sapling...😌🥲
Your talent for creating models, particle effects, music and obviously the code for the simulation is majorly impressive. I don't know how you do it all!
I love the ambience you're developing! I can't wait to experience this music in-game!
Could you use several scrolling perlin noise maps to form more natural clouds? also I have a few ideas, if you add streaks of white wind visual effects (this would look great!) You could add scents that travel in the wind and a nose feature. Also you should add a distant fog effect to add mystery and intrigue, this would take the form of a shroud of fog surround the island that drifts inwards and outwards from the borders, also you could add very low LOD islands in the distance, this could generate models of the other islands or even just random ones. Also! One more thing if you add a shader which shifts the water to a more teel color the closer it is to the shore, and a white foamy outline at the waters end. Final thing, can you add dense leaves to trees like in real life, this could be anything but it would just be smalled and more dense leaves in the canopy to add variety and realism. I hope you hear me out for some of this stuff, but even if you dont it looks great! Thanks!
Without making promises, thanks for this inspiring comment :)
I love how the every thing is more visual and I love the adaptive Muisic
I paused the video as soon as you said the first sentence: you can't have an ice age without ice.
In my head the 'the more you know' jingle played.
This game is so amazing, it is exactly what I wanted spore to be when I was younger! I found the UA-cam channel first, and immediately bought the game 2 days ago. Keep up the great work, this next update looks amazing!! As far as gameplay Ideas, I only have 1. So the simulation already tracks the amount of extant plants and animals in the cladogram tab, I think it could be cool if the planet's temperature could be effected by the proportion of plants to animals? Sort of simulating an atmosphere, that way things like the Devonian extinction could happen if there is a sudden population surge of one or the other
Thanks, also for the suggestion!
holy shit man the "middle eastern" suite of fragments is bringing me WAAAAY back to Immortal Cities: Children of the Nile (aka the single greatest Egyptian themed city builder of all time)
Holy cow, that music is great! Nice work overall too.
The root over hall got me thinking about the plant system. IRL there are plants with roots that don't attack themselves to soil, and just float in the water. I think it would be cool to have some duckweed like plants covering the water surface.
Without making promises, agreed that would be cool. Recently learned about air plants too.
I’m soooooo exited this game is so good and so unique I’m honestly baffled that your able to make a game with this simple of a concept into a game with a pretty good evolution process
dang this went from a tiny project
to the most realistic fun and Interesting ecosystem game
this game is a work of art good job
When the music started playing, I just went to the store website and bought the game. You deserve it dude. Keep on the amazing work.
I cannot express the excitement I feel in every video oahdgksjkjx
I am so impressed by the level of depth you've added to an already super impressive game.
You could give arms a new functionality by having them be able to dig for roots for the bark eaters, this could give more energy or something
Without making promises, it's an idea I like!
I've been waiting for this
UA-cam recommended me your channel over the weekend and now I own the game, because why wouldn't I? Look like a fantastic sandbox, can't wait for these updates whilst I work through the scenarios 👍
This is so huge imo can't wait broo but no rush
Interesting to see how far this project can go.
This is incredible! This update really isn't anything massive or game-changing, but new music and clouds add a whole new element of life, movement, and energy to the game. Sometimes the little details can really flesh out a game and make it so much better. It's also amazing that you learned multiple new instruments and a whole new music style just for 1 update.
the ending....
Well, at least, not this PART of the update. The update as a whole? So much will change.
Can you add more vestigial versions of body parts (like vestigial wings, vestigial leg types, hamd types) As it stands, animals lose their body parts too quickly without transitional forms. The game and the simulation is amazing, but it truly needs more smoother transitions between kinds of body parts.
Agreed! If I would start from scratch now, I would design all bodyparts so they can 'morph' into each other ;). I like the idea of vestigial bodyparts, but so far I can't really figure out how to do it in a way that would be intuitive to players
I adore your sound design, especially how it matches the UI aesthetic.
Did i.. predict it?!😮
It seems,i did not
The official site had me thinking this game hadnt been updated in 2 years but then i found this UA-cam channel
Thanks for reminding me! This game needs a new 'overall' trailer
Wow, Big reveal at the end there, Now that october has hit I'm just biding my time waiting for the Update👀. Awesome to see the dev diary as always
Regarding the root updates, interestingly, plants began on land completely rootless (see fossil of Cooksonia), and yet survived because they were completely dependent on new arbuscular mycorrhizal fungi partners. If you ever add fungi, maybe you can add a proto-root and possibly developing into a certain root type with small hole perforations that can be efficiently colonized by fungi partners that help the plants, as well as evolving themselves.
Thanks for this inspiration
As soon as I saw thunder… i knew there would be fire !!!
Hoping it will introduce forests regeneration
Highly impressive update, well done!
Hello there, have you ever considered to implementare ice ages, floods, eruptions or other natural disasters that would change the going of the evolutionin in the sapling?
I know that coding a game is difficult, but the idea of a volcano that spawns, elevates the temperatures and maybe changes the density of the soil is dope!
Fock, i've seen now the ending
Great idea
Hey, idk if someone already said this but i think you should add diseases Like this way: you get a button to create a disease, and them in the creation you can add
Symptoms to them, you choose wich, and after this maybe to detect the disease you select the button that makes you detect heat, wind, etc, and then you detect where is the disease. after some time if one species is suffering much from a disease, he can evolve immunity to one of the Symptoms or the entire disease, I think that part can be in the same part as the instincts and diet. well this is my suggestion, goodbye have a nice life :D.
Without making promises, it's an idea I like!
Wow, these are so nice to have!
this is getting so gooood
your videos are awesome cant wait for the update
This what I've been waiting for.
I really hope more players record their simulations. It's very interesting to watch
this sounds sick
HOLY FRICKIN MOLY!!!!!! 7:00 FRICKIN' MASTERPIECE
wow.. just wow! I'm loving how this game is progressing!! well done :)
this is just amazing.
bravo
Danke!
This gon be popular😂
Watching this game evolve has become such a joy! I
I fr just watched this vid and instantly scrambled together my last remaining £10.99 for this game been waiting for something like this to be released for so long
I think this update is gonna definetely attract a lot more more players, if you look at the bibites which is a similar project, it became much more popular after it got a massive visual overhaul, so the same thing is probably going to happen to this game