you could say the prey was *polygone* ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⡿⠋⢁⣀⡉⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⡇⢰⣿⡟⢉⣦⣄⠉⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣧⡀⠙⢦⣿⠋⣠⣷⣦⡀⠙⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣦⣀⠈⠳⢿⣿⡿⢁⣤⡀⠈⠙⠻⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣷⢄⡀⠙⠧⣾⣿⣿⣦⡀⠀⠀⠈⠉⠋⢹⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣅⣀⣿⢦⠀⠈⠛⢿⣿⣿⣆⠀⠀⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣧⡀⠀⠳⣤⡾⠙⠻⣿⡂⢠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣴⡏⠀⢦⣄⠈⠙⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣄⠙⠳⣦⡀⠉⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣤⡈⠛⢷⣄⠀⠙⢿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡀⠉⠻⣦⡀⠈⠻⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⠈⠙⢷⣄⠀⢹⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣀⠈⢀⣸⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
I noticed that plants and animals disappear after death and thought that in real life it would be a waste of energy. Dead plants could give growth to other plants nearby, and dead animal bodies could open a scavenger niche
Anitherbissue is that ground alge can compete directly with plankton even though the plankton isnt effected by the alge they shouls make thebplankton have a diffrent plane of existence like how grass was implimented
@darktheories3626 I totally agree with this, I do think an over abundance of alge should have consequences, though. Possibly reducing photosynthesis below it?
The last time I visited this channel was 2 months ago, at the hour when the previous video was released. Now, I decided to revisit this channel and, again, I see a new video that was released just an hour ago. I feel like a visionary.
Idea: Add skeletons, exo-skeletons, and lack of skeletons. The exo-skeletons could be either one like an insect or one like a clam. Or, you could make shells seperate.
2nd Idea: Add camouflage. Basicly, if there is a creature with a similer color to a small area, it will reduce the chance of being seen. Though the closer the observing creature is, the larger the chance it is seen.
2 more smaller ideas: Add an elevator music version of the theme while skipping ahead in time. Can't remember the second one, so ima just say fix the negative amount of creatures bug.
I'd like to share an idea as well. My idea is respiration methods, passive and active, active respiration requires lung, like mammals. Passive is just absorbing O2 from the air and reduces the creature's maximum size.
I actually felt a bit sad when I realized this video is ending. The narration was just so compelling, it left me wanting more! Can't wait for the next episode!
Been eagerly awaiting this since it was announced on twitter! I really love these videos, it's like digging up a nature documentary from an alternate universe
Another the Sapling video, thank you Mr. Stoop! I'll finish it soon but first I want to share an idea with you: microbiomes. Nothing too complex, just a few still images of microbial looking lifeforms when you select the microbiome UI for a specific area. Along with these still images, you'll see some statistics. Things like infection chances for animals and plants (that's a whole other thing but I'm sure you get what viruses could potentially look like,) prevalence of specific kinds of microscopic life, etc. The microbiome functions as its own creature type, though with no real physical presence. You can edit the different statistics of a microbiome, these statistics can evolve randomly to better suit their environment, each microbiome has their own territory with a specific way of viewing it (like soil softness and temp view,) there are settings related to the microbiome you can adjust, the whole shebang for an organism type. Another big feature could be that a microbiome organism (technically multiple organisms but functions as one) has a minuscule chance to produce a very simple multi-cellular organism of any kind. It could be algae, plant, or animal depending on the environment. If you (the Sapling dev) or any other person reading comments saw this, thanks for listening to my rant. Just thought It'd be fun to share. And hey, it could influence the game a tiny bit. Like the butterfly effect. I have a bunch of ideas but I know the Sapling gets an incredible amount of suggestions so I don't want to add too much to the already massive "maybe under consideration" list. Cya, hope this made sense!
Maybe the plankton should have both zooplankton and phytoplankton, so as it evolves, it not only develops plants, but also into basic animals, you could also make some species have eggs and young that float as plankton, and develop into larger creatures
I'm making my master's dissertation about evolution simulators and this is the best I found so far, thank you for making easier for me to get my degree
A fun idea for the game is that algae that live in the deeper parts of the ocean evolve to become taller (and i mean taller than they can currently can) and become somewhat like kelp.
this game is like you play your biology lessons as a game. I mean with this game you can get at least the understanding of the basics how evolution works.
Absolutely LOVE this narrative-style video! I have the game already but never enough time to go so in depth with the creatures and their evolutionary steps. Being able to watch you go through the process of cataloguing life's many steps is so amazing!
Idea: a drop-down menu with a terrain editing tool, so you can edit the landscape and manually make rivers etc. And maybe an option to make things such as legs and arms larger? Good work btw, you’ve done so much already and I’m having a lot of fun on your game, I can’t wait for future work from you!
Great video. I am really looking forward to see what else you come up with. Environmental changes are probably going to be difficult but it would be cool to see a desert, jungle, or mountainous terrain that distinguishes itself from the rest.
Excited to try out organism caps! There's been a consistent issue lately with the Sapling where it crashes any time I get over about 5000 years, and it's kept me from really sinking my teeth back into it. Great work as always! Excited to see how the rest of the series turns out.
Hmm weird... a consistent issue you say? Well... if there's anyone who doesn't need instructions on how to write a high quality bug report it's you. Whenever you feel like it! :)
It truly makes me wonder how things evolved on our planet considering the details you put in your explanations. I'm waiting for more videos in this type. It's like watching a Nat Geo documentary.
So glad to have a new evolution simulated video. Love the grass effect with the fading btw. (Also I’ve noticed that carnivores are still op and arthropod mouths are outcompeted by vertebrate almost always)
I love this game! I always sit back with my phone, watch UA-cam, and check to see how my animals are doing❤️ I don’t care if all I do is watch, it’s still so interesting! Love the work you do :)
Woot, love these documentary style videos! Super fun! And love the geographical complexity of this particular planet. Patch dynamics in a landscape can play a huge role in shaping an ecosystem and altering the course of evolution. Also really cool to see the adaptive radiations as the first animals manage to leave their initial habitat patch!
You are doing so well with this game, crazy to think I first started playing when the Flight update released. Its been awesome to see the game grow and your channel. You've gotten far better at making your videos. Keep up the good work!
Hey man, just wanted to say that this video got recommended to me yesterday by the algorithm, and instead of watching it, I went back to the beginning and watched every single youtube video on your account. I bought the game only a couple episodes into the season 1 devlogs, and just caught back up to this video now. Great channel, great game, keep up the good work.
You should add hiding, you could have it so smaller creatures can hide in dense plants, tall grass or if you ever choose to add stuff like rocks and fallen trees or even just burrow underground
After this, I have an idea, make it so you can add moon(s) that effect behavior (when (moon is full) do (howl)) and life, water plants must be able to survive when they are not in water, and trees must be able to withstand a small current when sea side.
I do truly hope that more adaptive systems get added, allowing organisms to adapt more along a gradient of changes, rather than between a few specific options. At least in some areas, where it makes sense.
I have a suggestion. What if you took the world editor customization to another level by having players be able to create landmasses with a specific shape in mind? Like carving rivers and lifting mountains.
i saw this videos thumbnail without watching it or realizing what game it was, which made me want to get an evolution game, i got this game, then realized that the video is about the game i just got
this guy's method is beautiful, please follow. the game is a good price. we need undrstanding of biology from this perspective. thank you for community
I am not sure how possible this is. But continental drif and climatic change are irl important evolutionary engines, so some way to simulate that would be amazing
i feel like a good (but possibly hard) addition would be plate tectonics, which in real life played a big role in evolution and life jumping from continent to continent
I absolutely love this game, but my computer can barely handle it... either way, it's so interesting to see what "niches" of creatures appear- I saw one that was really specialized in traveling island to island, somehow.
I love your game, some weird things that could be added is the ability to downsize to insects, swamp, and beaver behavior. (This is a lot just some ideas that might be cool)
I'm really happy to see this game pop back up on my feed after so many years. I had forgotten about it until this video. I do have a question though; is the mutation system so robust that starting with one algae OR 1 plant and 1 viable body plan for an animal that if left alone long enough, the game could evolve full ecosystems with complex bodyparts, new limbs/branches, and different instincts? I just bought it and only played a bit, but the mutations I saw only swapped existing bodyparts and didn't add anything new.
Hey, thanks! Everything you see in these videos was achieved with 0 intervention from my side! If you're not getting similar results, and you want to learn why, feel free to post about it on the Steam forums, people there are often quick to help out (and I learn a bit how to make the game more intuitive)
Tried out the game based on this video. Controls with anyone who have HOTAS plugged in are messed up, couldn't find out how to place down the alge in the first scenario. will revisit in some years. Please consider unlocking sandbox out of the gate.
In the next update you should add diseases because a lot of the time in this game animals die of old age, but in real life that basically doesn’t happen and most die to other things like disease
I think we need aquatic benthic organisms and maybe some coral. I also think that plants could evolve armor-like bark, bark like cycads or leptodendron bark.
What about making a tool that makes a cinematic recap of a certain period of time, like with an alternative timeskip? I can't keep track of what's going on and it would be very cool if the game told me about the changes and maybe why they happened, or what kind of mutations species had so i can figure out why
Is there a decay system? If an animal dies, eventually, the meat will decay and give nearby plants an energy or growth boost. I think that would be a cool feature if it isn't already one.
This game looks very interesting but I've always wondered if there was a hierarchy in the ecosystem that evolves overtime certain animals will be on the top of the food chain and some will be on the bottom and as time goes on it changes
Would there be a way to implement the “regions” or “habitat zones” that you show in the video into the actual game? I think they would be very interesting and help with visualising how creatures and the environment interact with one another. With or without, the game is great
Thanks for your input! As you might know, the game shows *possible* habitats during placement of organisms, but not *actual* ones. I definitely like the idea, but it would require some problems solving, as it would require extra (location) data to be stored and processed to know where animals actually live.
@@TheSapling I was thinking that it could work similarly to how the epoch system works but instead of tracking when species exist, it tracks where. Either that or regions are calculated at particular time intervals by finding an area of high density of a specific creature, and then checking the adjacent cells and moving outwards until it reaches a value lower lower than a specific density. Then updating regions at a regular rate (say once every 500 years or so). You could possibly use clades rather than species so that regions are less numerous and have greater diversity.
i know its no where near october but i think a fun halloween update would be to add vampirism (or Hematophagy, blood consumption) and a zombie virus as a wacky option you can add (revives dead organisms and makes them attack their own species, idk)
I really like this game. I Performance is bad and there are a lot of issues, but I really believe in what it can be, so I always check in every few months to play it.
Thanks for your feedback! If you have some time, and didn't do so already, love to learn more about the issues you describe via thesaplinggame@gmail.com !
Never have I been so happy to watch polygons eat other polygons for the sake of becoming new polygons. 10/10 would evolve again.
real polygons moment
PO L Y G O N
Eh, hem... polypog
you could say the prey was *polygone*
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⡿⠋⢁⣀⡉⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⡇⢰⣿⡟⢉⣦⣄⠉⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣧⡀⠙⢦⣿⠋⣠⣷⣦⡀⠙⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣦⣀⠈⠳⢿⣿⡿⢁⣤⡀⠈⠙⠻⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣷⢄⡀⠙⠧⣾⣿⣿⣦⡀⠀⠀⠈⠉⠋⢹⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣅⣀⣿⢦⠀⠈⠛⢿⣿⣿⣆⠀⠀⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣧⡀⠀⠳⣤⡾⠙⠻⣿⡂⢠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣴⡏⠀⢦⣄⠈⠙⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣄⠙⠳⣦⡀⠉⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣤⡈⠛⢷⣄⠀⠙⢿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡀⠉⠻⣦⡀⠈⠻⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⠈⠙⢷⣄⠀⢹⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣀⠈⢀⣸⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
*polygon*
I noticed that plants and animals disappear after death and thought that in real life it would be a waste of energy. Dead plants could give growth to other plants nearby, and dead animal bodies could open a scavenger niche
The latter is already in the sapling
Anitherbissue is that ground alge can compete directly with plankton even though the plankton isnt effected by the alge they shouls make thebplankton have a diffrent plane of existence like how grass was implimented
Great idea!
@darktheories3626 I totally agree with this, I do think an over abundance of alge should have consequences, though. Possibly reducing photosynthesis below it?
You actually can see animal corpses in the video (not sure about plants)
I just don't want the video to end, watching things evolve without knowing what they will evolve into is sooo satisfying!
I love this game!
could watch this for 20 more minutes at least!
This game dev is great, he is great in commentary videos and his game is great. Very cool guy
The last time I visited this channel was 2 months ago, at the hour when the previous video was released. Now, I decided to revisit this channel and, again, I see a new video that was released just an hour ago. I feel like a visionary.
Same
I did the same thing lol
Same man
May I kindly ask you to visit it daily so that we all have more videos to watch? :p
The chosen one, the bringer of content.
Idea: Add skeletons, exo-skeletons, and lack of skeletons. The exo-skeletons could be either one like an insect or one like a clam. Or, you could make shells seperate.
2nd Idea: Add camouflage. Basicly, if there is a creature with a similer color to a small area, it will reduce the chance of being seen. Though the closer the observing creature is, the larger the chance it is seen.
2 more smaller ideas: Add an elevator music version of the theme while skipping ahead in time. Can't remember the second one, so ima just say fix the negative amount of creatures bug.
@@GuyllianVanRixtelThe elevator music idea is actually so good
Without making promises, I like all of these ideas :)
I'd like to share an idea as well. My idea is respiration methods, passive and active, active respiration requires lung, like mammals. Passive is just absorbing O2 from the air and reduces the creature's maximum size.
I actually felt a bit sad when I realized this video is ending. The narration was just so compelling, it left me wanting more! Can't wait for the next episode!
Felt like an eternity for one singular sapling related video
There will be 2 more ;)
Been eagerly awaiting this since it was announced on twitter! I really love these videos, it's like digging up a nature documentary from an alternate universe
I love how nauturally The Sapling manages to reflect real evolution even in its relative limitations
Another the Sapling video, thank you Mr. Stoop! I'll finish it soon but first I want to share an idea with you: microbiomes. Nothing too complex, just a few still images of microbial looking lifeforms when you select the microbiome UI for a specific area. Along with these still images, you'll see some statistics. Things like infection chances for animals and plants (that's a whole other thing but I'm sure you get what viruses could potentially look like,) prevalence of specific kinds of microscopic life, etc.
The microbiome functions as its own creature type, though with no real physical presence. You can edit the different statistics of a microbiome, these statistics can evolve randomly to better suit their environment, each microbiome has their own territory with a specific way of viewing it (like soil softness and temp view,) there are settings related to the microbiome you can adjust, the whole shebang for an organism type.
Another big feature could be that a microbiome organism (technically multiple organisms but functions as one) has a minuscule chance to produce a very simple multi-cellular organism of any kind. It could be algae, plant, or animal depending on the environment.
If you (the Sapling dev) or any other person reading comments saw this, thanks for listening to my rant. Just thought It'd be fun to share. And hey, it could influence the game a tiny bit. Like the butterfly effect. I have a bunch of ideas but I know the Sapling gets an incredible amount of suggestions so I don't want to add too much to the already massive "maybe under consideration" list. Cya, hope this made sense!
Definitely reading comments like this, definitely makes sense, but as always: no promises :)
Maybe the plankton should have both zooplankton and phytoplankton, so as it evolves, it not only develops plants, but also into basic animals, you could also make some species have eggs and young that float as plankton, and develop into larger creatures
Spore was the first evolution simulator I played.
I'm making my master's dissertation about evolution simulators and this is the best I found so far, thank you for making easier for me to get my degree
A fun idea for the game is that algae that live in the deeper parts of the ocean evolve to become taller (and i mean taller than they can currently can) and become somewhat like kelp.
Cinematic tools is a great addition for The Sapling. It adds a ton of value
adding in that ring option is really fun. thats really cool.
This is so amazing! I'm a biology graduate and I wish we had this game when I was a student to explain ecology, genetics, physiology, and biophysics.
this game is like you play your biology lessons as a game. I mean with this game you can get at least the understanding of the basics how evolution works.
Absolutely LOVE this narrative-style video! I have the game already but never enough time to go so in depth with the creatures and their evolutionary steps. Being able to watch you go through the process of cataloguing life's many steps is so amazing!
this game is amazing looking, ive always wanted a evolution simulator. I gotta buy this
This is so epic. I remember when I first saw you making this game.
I love this idea, I dont care if people find it boring, just watching some random evolution with commentary has got me hooked!
Of the graphis and animations weren't so bad, this game would be incredible!
This video made me evolve a new kind of eye so I could watch it more effectively.
Idea: a drop-down menu with a terrain editing tool, so you can edit the landscape and manually make rivers etc.
And maybe an option to make things such as legs and arms larger?
Good work btw, you’ve done so much already and I’m having a lot of fun on your game, I can’t wait for future work from you!
Thanks so much! Without makin promises, I like both ideas!
you should add small bugs and they could work like grass so they would fly over a tile (or walk)
Without making promises, it's an idea I like!
Great video.
I am really looking forward to see what else you come up with.
Environmental changes are probably going to be difficult but it would be cool to see a desert, jungle, or mountainous terrain that distinguishes itself from the rest.
Excited to try out organism caps! There's been a consistent issue lately with the Sapling where it crashes any time I get over about 5000 years, and it's kept me from really sinking my teeth back into it.
Great work as always! Excited to see how the rest of the series turns out.
Hmm weird... a consistent issue you say? Well... if there's anyone who doesn't need instructions on how to write a high quality bug report it's you. Whenever you feel like it! :)
0:15 those trees look amazing!
Love how this game has turned out so far, been waiting for another upload on the progress! So here I am. Great as always.
It truly makes me wonder how things evolved on our planet considering the details you put in your explanations. I'm waiting for more videos in this type. It's like watching a Nat Geo documentary.
So glad to have a new evolution simulated video. Love the grass effect with the fading btw. (Also I’ve noticed that carnivores are still op and arthropod mouths are outcompeted by vertebrate almost always)
Thanks for noticing!
I love this game! I always sit back with my phone, watch UA-cam, and check to see how my animals are doing❤️ I don’t care if all I do is watch, it’s still so interesting! Love the work you do :)
Woot, love these documentary style videos! Super fun! And love the geographical complexity of this particular planet. Patch dynamics in a landscape can play a huge role in shaping an ecosystem and altering the course of evolution. Also really cool to see the adaptive radiations as the first animals manage to leave their initial habitat patch!
You are doing so well with this game, crazy to think I first started playing when the Flight update released. Its been awesome to see the game grow and your channel. You've gotten far better at making your videos. Keep up the good work!
Lets go new sapling video‼️‼️
Being a biologist and a worldbuilder I am fascinated by this game. You are doing grat work, keep it up! :)
Hey man, just wanted to say that this video got recommended to me yesterday by the algorithm, and instead of watching it, I went back to the beginning and watched every single youtube video on your account. I bought the game only a couple episodes into the season 1 devlogs, and just caught back up to this video now. Great channel, great game, keep up the good work.
I checked for new videos yesterday, I'm so glad to see you back
I always love seeing how these ecosystems develop, especially since my computer can’t handle running simulation this complex
I've been looking for a Spore like game for a while now. Can't wait to start playing.
What a grand way of showing your game, congrats!
I would play this game for hours every day only if it didn't lag that much...
i havent played this game in a while but its nice to see its growing
I hope (though I think this will be hard) microorganisms, fungi, parasites can be added
Without making promises, I like all of these ideas :)
Hooray!! I was so happy to see a new video in my feed. I always look forward to these.
Really happy to see another installation to the series
You should add hiding, you could have it so smaller creatures can hide in dense plants, tall grass or if you ever choose to add stuff like rocks and fallen trees or even just burrow underground
Without making promises, it's an idea I like!
I was just thinking that I should check that roadmap of when you planned to start work on the next Evolution Simulated video. I guess I don't need to!
Some things I think would be super cool in the future are freshwater, ice, and camouflage mechanics
Without making promises, agreed
After this, I have an idea, make it so you can add moon(s) that effect behavior (when (moon is full) do (howl)) and life, water plants must be able to survive when they are not in water, and trees must be able to withstand a small current when sea side.
Without making promises, I like these kinds of ideas!
You know it’s a great day when this man posts a new vid! Absolutely great as always, this games never fails to impress me.
FOR THE MILK BUG!!! 🥛🐛
For the Milk Cult!
holy shit is that "Dier" from "The Sapling" Discord server????
I do truly hope that more adaptive systems get added, allowing organisms to adapt more along a gradient of changes, rather than between a few specific options. At least in some areas, where it makes sense.
I hope some day this will be playable on Mac
same
always love to see you put stuff out on youtube I could watch so much of this
Oooh,this looks like an actually interesting evolution game
I have a suggestion. What if you took the world editor customization to another level by having players be able to create landmasses with a specific shape in mind? Like carving rivers and lifting mountains.
Without making promises, it's an idea I like!
one day i will be able to run this masterpiece, until then these videos are amazing
i saw this videos thumbnail without watching it or realizing what game it was, which made me want to get an evolution game, i got this game, then realized that the video is about the game i just got
this guy's method is beautiful, please follow. the game is a good price. we need undrstanding of biology from this perspective. thank you for community
I am not sure how possible this is. But continental drif and climatic change are irl important evolutionary engines, so some way to simulate that would be amazing
This is the first time in a long time I will buy the game when it comes out, increíble work! It's like the Spore 2 We never got (kinda)
I've been WAAAAAIIIITYING!!!-... for an update! Glad to see more from you :)
My favourite series from The Sapling 🙌🙏
8:32
One of Stalin's quotes that always made me laugh was "Quantity... has a quality all of it's own"
Love the video! Glad to see your back.
Have you thought about making it so microalge and macroalge don't directly compete fot space?
Definitely, I really want to fix this too ;) (but as always, no promises)
he has returned
i feel like a good (but possibly hard) addition would be plate tectonics, which in real life played a big role in evolution and life jumping from continent to continent
Without making promises, it's an idea I like! Indeed technically hard to realize though
I think this is probably much more difficult to do... but it would be great to see some sort of rudimentary plate tectonics...
I feel so satisfied yet sad when i got to the end of the video 😭❤️
I love the aquatic plants! They look like mangroves
Awesome, looking forward to what happens in the next video!
I absolutely love this game, but my computer can barely handle it... either way, it's so interesting to see what "niches" of creatures appear- I saw one that was really specialized in traveling island to island, somehow.
I love your game, some weird things that could be added is the ability to downsize to insects, swamp, and beaver behavior. (This is a lot just some ideas that might be cool)
Without making promises, I like all of these ideas
I'm really happy to see this game pop back up on my feed after so many years. I had forgotten about it until this video.
I do have a question though; is the mutation system so robust that starting with one algae OR 1 plant and 1 viable body plan for an animal that if left alone long enough, the game could evolve full ecosystems with complex bodyparts, new limbs/branches, and different instincts? I just bought it and only played a bit, but the mutations I saw only swapped existing bodyparts and didn't add anything new.
Hey, thanks! Everything you see in these videos was achieved with 0 intervention from my side! If you're not getting similar results, and you want to learn why, feel free to post about it on the Steam forums, people there are often quick to help out (and I learn a bit how to make the game more intuitive)
Well done for making such a great game!
You made such a beautiful game
Tried out the game based on this video. Controls with anyone who have HOTAS plugged in are messed up, couldn't find out how to place down the alge in the first scenario. will revisit in some years. Please consider unlocking sandbox out of the gate.
Its finally here... in all of its glory!
The whole rings of a planet cooling down the equator seems highly unlikely and not realsitic, but still an interesting worldbuilding tool
Feel free to come speculate what the effect of a ring might be on the Steam forums, people there love to talk about that kind of stuff.
In the next update you should add diseases because a lot of the time in this game animals die of old age, but in real life that basically doesn’t happen and most die to other things like disease
True, even in medicine there is no "dying of old age"
Just look at the previous videos in the channel
@@Leyva0scarVRL ?
Nice showcase my man, my brother, my brother from another mother! 🌱
another great video from the sapling!
I think we need aquatic benthic organisms and maybe some coral. I also think that plants could evolve armor-like bark, bark like cycads or leptodendron bark.
Without making promises, agreed!
What about making a tool that makes a cinematic recap of a certain period of time, like with an alternative timeskip? I can't keep track of what's going on and it would be very cool if the game told me about the changes and maybe why they happened, or what kind of mutations species had so i can figure out why
Without making promises, it's an idea I like!
Is there a decay system? If an animal dies, eventually, the meat will decay and give nearby plants an energy or growth boost. I think that would be a cool feature if it isn't already one.
Not right now, thanks for your feedback!
@TheSapling one more thing. Maybe you could add carnivorous plant types, take venus fly trap, for example.
an idea for this game would be microscopic animals and plants and there would be a microscope mode to see these animals and plants
Without making promises, it's an idea I like!
they need to add this 😭🙏🙏
I stopped playing for less than a month and this gets added.
Please I love this can you just tell me the name of the website
store.steampowered.com/app/997380/The_Sapling/ :)
Add creatures that can float like ducks, lillypades, geese and swans
Also animals that can dive but also float if they want to like walruses
You're going to like the next episode ;)
Speaking of the next episode, when will it be released?
Always great to see an evolution simulated vid.
All Hail Before The Mighty MilkBug 🥛 🐛
This game looks very interesting but I've always wondered if there was a hierarchy in the ecosystem that evolves overtime certain animals will be on the top of the food chain and some will be on the bottom and as time goes on it changes
Would there be a way to implement the “regions” or “habitat zones” that you show in the video into the actual game? I think they would be very interesting and help with visualising how creatures and the environment interact with one another. With or without, the game is great
Thanks for your input! As you might know, the game shows *possible* habitats during placement of organisms, but not *actual* ones. I definitely like the idea, but it would require some problems solving, as it would require extra (location) data to be stored and processed to know where animals actually live.
@@TheSapling I was thinking that it could work similarly to how the epoch system works but instead of tracking when species exist, it tracks where. Either that or regions are calculated at particular time intervals by finding an area of high density of a specific creature, and then checking the adjacent cells and moving outwards until it reaches a value lower lower than a specific density. Then updating regions at a regular rate (say once every 500 years or so). You could possibly use clades rather than species so that regions are less numerous and have greater diversity.
i know its no where near october but i think a fun halloween update would be to add vampirism (or Hematophagy, blood consumption) and a zombie virus as a wacky option you can add (revives dead organisms and makes them attack their own species, idk)
Blood consumption is already there! Without making promises, I like the zombie virus idea as well :)
@@TheSapling yooooooo sick
This is a world of aquatic trees and stoner fish. Love it
I have a few suggestions for things you could add.
#1 mushrooms
#2 new arthropod like wings and legs
#3 smaller animal sizes
#4 eusociality
Without making promises, I like all 4
I Cant wait for the next episode.
So happy to see a new video! Keep up the good work!
I think what would be great is if we could like, more easily design the planet and landmasses
I really like this game. I
Performance is bad and there are a lot of issues, but I really believe in what it can be, so I always check in every few months to play it.
Thanks for your feedback! If you have some time, and didn't do so already, love to learn more about the issues you describe via thesaplinggame@gmail.com !