Magic: The Gathering, But It's Hearthstone
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- Опубліковано 27 вер 2024
- How good would Magic Cards be in the context of Hearthstone rules? We built two boards and two decks to find out!
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I actually want to see some decks especially made for this "game mode". Playing some underrated cards with defender as in taunt and what not would be really cool
Sounds like it's time for first strike tribal😂
@@mcbescheiden725 Kwende says hello
@@Hanmacx That would be amazing, but it would probably cost 10000 gems
@@Pistolsatsean mtg Forge and Adventure Mode is totally free
@@Hanmacx 🤯 I thought you were referencing the Hearthstone adventure mode thingy.
that Rakdos luck is the most hearthstone thing that could've happened
Rakdos is a card I could totally see in Hearthstone with very little changes
Maybe in a really old set like GvG. Hearthstone has more or less moved away from straight-up coin flips like Dr. Boom. Nowadays rhe random bullshit is from having piles of card generation.
Massacre Girl is also a card you can just play in Hearthstone without changes.
@@pogeman2345 Considering it basically already is, I'd say so. Lol. Spammy Arcanist is the card.
Amazing Idea, great execution. Well played!
You guys always come up with such spice. Much needed in the mtg sphere.
"There's no graveyard right?"
I mean technically there is. Hearthstone will keep track of which creatures died and whos control they were under when they died, and there are reanimation effects, although they choose a target at random.
For info, there is a graveyard, as some hearthstone card can for example resurect a random creature from the pool of undead who died (can be selected several time), or from the pool any less than 3 mana creatures.
There's an entire archetype called Rez Priest that whole shtick is bringing back the undead that either destroys minions or has lifesteal or reborn to make it very sticky
I remember playing MTG cards as if they were Yu-Gi-Oh cards back in middle school. This is a really fun idea, I’d love to see some other variations on it!
I'd think Sagas should be treated more like Quests, positioned in the same places as Secrets (above the Hero portrait) instead of taking up board space.
There are static abilities in HS. For Luminarch Aspirant, it probably could have been "The first time a creature attacks this turn, give it a +1/+1 counter".
I'd say Taunt would probably be the most analogous for Vigilance, since both greatly affect combat potential and positioning of creatures.
Finding something similar for Flying is kind of tough, I guess Stealth would probably come closest since both affect their combat interactions (although I'd like to say it's Windfury... that's clearly Double Strike, and I know Stealth is closer to Hexproof, but there's also HS cards that are both Elusive and Semi-Elusive which fit Shroud and Hexproof better anyway. So, Stealth it is.)
HS has Lifesteal. It's the same mechanic as Lifelink.
First Strike is kind of tough too, part of me wants to say it should be treated like Rush (Haste but can only attack creatures the turn it ETBs) but then I think Divine Shield would work too since it deals damage first and possibly wouldn't take damage at all in combat. Some HS cards have both, so... maybe combining the two?
HS does have discard mechanics but they operate VERY differently... I'm sure plenty of players would love to hand-rip opponents instead of randomly discarding their own cards and hope they generate value.
Poisonous is the HS equivalent for Deathtouch.
The Extraction Specialist, at least with Jamin's logic, would make a creature Dormant, which is useless if permanent since it just clogs your board.
Overkill is the HS version of Trample. In HS, there are typically other effects that happen instead of directly dealing excess combat damage, but it's the only HS mechanic that specifically mentions "excessive damage".
I'd love to see this again but with some adjusting so it isn't just whoever goes aggro first wins. Loved the special playmat.
(With my minimal understanding of magic): Flying could also be just be something like e.g. ignore taunt?
First strike: rush seems very different to what it does in magic. Divine shield or something like immune while attacking are closer in scope, though of course far from perfect analogues. (Though to be honest first strike seems like it'd work just fine as a 'new' Keyword/mechanic in HS)
Also trampling rhino is the HS equiv of trample 😉
I think Sagas could also be thought as locations
Lifelink isn’t *exactly* Lifesteal, as they demonstrated in this game, Lifesteal can’t exceed your max starting life.
I thought we already had this but it was just called alchemy
Apart from card generation Alchemy has very litle to do with HS, HS does not even do the permanently thing. I really don't get where people got the Alchemy is like HS thing.
Nah it's called Spellslingers and it's aggressively mid
Instants should be able to be played face down as “secrets” for their mv, and trigger when a target is found or action is met :]
Pretty cool idea haha, I like it! If you ever wanna do it again, maybe try to find cards that could be used differently, like “Defender” is possibly “Taunt” in a way, but not really. I’d be interested to see a deck where of 30 cards, 10 are actual Hearthstone cards just warped and 20 are Magic, just as a weird experiment
i would actually really love to see a series exploring some homebrew rules/formats for magic, to see how certain changes can really impact the game. like my friends and i have been playing a "no manascrew" format where you can discard a card to play a basic land of your choice as your land drop for the turn, so you don't need to run any basic lands (although you still might for certain effects that add basics from deck to hand or the like). there was also the recent shuffle up and play where they chose their opening hand, as another example!
I've seen some "no manascrew" formats before, but they don't work as well now that there are cards that care about how lands and spells are mixed in your library (e.g. by revealing cards from the top until you hit a land). I think the first one I saw was just to separate your deck into lands and spells and choose which you wanted to draw each time you drew cards. Others allowed you to play any card as a land that could tap for one mana of any of its colors.
Here is my “no manascrew “
At any time a player can exile two no land cards from his hand to get a basic of his choice. Not from his deck, just a separate pile from the store.
At any time a player may exile two lands to draw a card. Fixes mana flood.
That was well executed! One variation I’ve always wanted to try is having a main deck and land deck separate, then draw one of each every turn. Prevents mana screwed/flooding while still keeping the rest of the mtg ruleset.
There have been a couple of TCG's that did this. I think the Force of Will TCG may have been the most popular.
The system does strike a balance between the guaranteed consistency of HS, and the inconsistency of MTG (People could still get colour screwed).
However, as a tradeoff, you lose a lot of the drama around topdecking, and there's weird balancing implications.
Fascinating. Worked surprisingly well. I guess defender would be like the taunt which forces you to attack that creature first...
I really like that you guys did this crossover. I found you guys recently and I enjoy all your creative magic duels. I would watch every video if you guys made this a series. Thoralf should've drawn a card at the start. Each player always draws, but the starting hand size was right. I like the use of a treasure card as a coin. As for balance some were saying vigilance should be taunt. I think having first strike as rush which is creature attack only haste would be much more fair. Flying could be stealth which is single turn hexproof essentially unless it doesn't attack then it stays on it. It could be broken if the flying creature has a passive ability though, so maybe just give it single turn hexproof. Enchantments are like locations which are single turn use based on the number of uses so a saga is pretty close to being spot on. Overall excellent execution of implementing magic into hearthstone. Keep up the good work!
Would you fix first strike somehow or would you leave it as broken as it was? 😅
@@CardmarketMagic It wouldn't be too bad if both players had it so it would cancel out on occasion, but if only one player has it it's too overpowered in my opinion.
That was way too entertaining xD thank you
(Also, each player draws on their first turn but the 2nd player gets an extra card, so you should have 4 and 6 counting coin respectively)
Do this video again as a deck building challenge where lands are kept in a separate deck that you charge from each turn. Otherwise play Magic normally. Would be interesting to see what kind of strategies would work when players do not have to factor in whether or not they hit their land drops each turn.
That was amazing, I would definitely love to see this again :D
A couple additional ideas: Vigilance should be Taunt, First strike should be rebalanced to also be the first to attack each turn, Reach could act as Taunt specifically against Flying creatures, "at the beginning of combat" should be at the start of the turn and maybe Menace can only be attacked by 2 or more creatures at once.
Defender would work better as Taunt, I guess
The sound effects Thoralf made are just the best
Okay now I need to see a game of one magic deck vs one hearthstone deck, each utilizing their own mechanics
I was waiting for that crossover for ever!!! So happy you did that video, thanks!
Ps
I wrote that even before the video starts, and when I saw the concept, it's even better than I thought!
I'd say Vigilance is taunt, since the goal is to allow you to block with the attacking creature :)
Would love to see more of this format, with decks specifically built for it.
I think this was a really cool idea and ngl have had a crush on thoralf and this just solidified it. He is always so fun to watch play magic as he always has a smile on his face.
As someone who started playing maguc because I got burnt out of hearthstone this was an entertaining video
I think "can't block" should just make it unable to deal damage, when attacked rather than intangible.
I’ll keep saying it: y’all make the best and most varied MTG content out there! Bravo to the entire team (and let’s go Thoralf! I wanna see that big smile on a magic card after he wins worlds!)
Oh yes! I'd love to see Thoralf printed on something like new support for Amulet Titan!
This time around I didn't get the idea you guys were having when recording this clip^^ I love Hearthstone as a gimmick and still play my pet deck in their eternal format, but from an objective point of view Magic just reigns supreme as the better game with more depth and is (if you look at Hearthstone player numbers) very underappreciated for these facts.
Smiling so much for this - loved how you guys just went right in.
A long intro explaining the concept would’ve killed the pacing; them making sound effects and explaining the game interview style as it went was perfect for the humor.
Would love to see a similar video for playing mtg in the force of will style (40-60 card decks, separate 10-20 card deck for your lands, and a commander)
I loved this game mode! I would love to play it and see more content about it. Also it would be great to build decks dedicated to it! LOVE IT!
Looking forward to the runeterra version as well! :D
this was awesome! amazing idea! reminds me of when I used to play hearthstone, also the sound effects jamin and toffel were making were hilarious
I used to play heaps of Hearthstone before finally making the move to Magic. Brings back memories
Your MTG content is off the charts
This is one of the coolest videos ive seen in a long time, great idea whoever came up with this i love it!!
I really like the idea of mana crystals in place of lands, only instead of all generic mana crystals, you get 1 colored mana crystal of choice. Any cards that would get you more lands, instead gets you more crystals. Also correct me if I'm wrong but shouldn't Aspirant have died when it battled the Goblin Token?
1- Vigilance should totally be taunt. Taunt has no magic equivalent. Vigilance has no hearthstone equivalent. But both are about being protected.
2- Hearthstone *could* have had flying. It would basically be "you can't attack this unless you have flying"
3- "At the beginning of combat" should just be "once per turn, after you draw"
This is what I was thinking.
@@Korwinga A more general version: a creature A can only attack another creature B in this game if in a game of magic A could block B
So only flying and reach creatures can attack other flying creatures. Unblockable creatures can't be attacked. And creatures that 'can't block' just can't attack anything but face (but can be attacked)
I feel like Flying would mean the creature can only be attacked by other creatures with Flying.
"Well mat" is my new favourite dad joke
That was awesome. I really want to test out this new "Hearthstone" format. But first strike should only work on your own turn imo. I hope you will do this kind of duel again!
Man, i *love* experemental videos on this channel!
Now that you've played Hearthstone with Magic cards - I really think you should play Magic with Hearthstone cards!
this is fun. mtg but hearthstone. very nice!
playing one tcg using another tcg's cards is something i used to do.
i would define "can't block" as it loses taunt if it had taunt or can't gain it. :D
I think that would be a cool animation when the extraction specialist takes that taunts shiel symbol away or when it throws back when he dies XD
Goblin Garbelcher is an artifact that costs 4 to play and, for 3 and tap, inflicts X damage to any target where X is the amount of cards you can reveal from your library before hitting a land.
In Heartstone-mode MTG, I guess that's as many damages as there are cards in the library.
That was really fun guys, amazing video
Vigilance should be taunt
You could start a whole series like this like do a magic as yugioh or PvZ heroes or something like that
I just saw the MtG vs Yugioh crossover video and looked at the channel for more crossover games.
PLEASE KEEP DOING MORE OF THESE, THEY'RE AWESOME!!!!!!! 😃🔥🔥🔥🔥
I'd like to see an adventure like, where two players combine forces to fight against a boss
This was perfect, please do some other game with more polished rules and other decks ❤
This was really fun. Adding hero powers to a format could be very cool too!
this actually was stupidly entertaining, you guys should try the reverse maybe? hearthstone cards magic rules? this was so fun
Would love to see more of this! This was awesome
Great video. This game kind of already exists. It's the World of Warcraft TCG. Played almost identically to magic except a couple of differences. 1. You could put any card in your hand facedown once per turn as a "mana". 2. You had a "hero" card that represented you, your max HP, and a once per game ability. 3. Damage remained between turns much like Hearthstone. Combat was done individually with one creature at a time, and you could have as many main phases between combats as you wanted.
It was pretty fun, but so close to magic that nobody would care to play it over magic, and so people only ever bought cards to get free stuff in the MMO.
Damn i love this format, cardmarket always surprises!
You guys HAVE to make more of this content. Bloody brilliant
Drafting random cards from bulk boxes and using hearthstone mana rules is a lot of fun.
really hope this is done with other tcgs, like maybe yugioh played as mtg or vice versa, or yugioh played as hearthstone on the cardmarket yugioh channel. that would be really fun too.
This was great stuff! It would be cool to see cards in hearthstone that would he busted in magic or vice versa
Pretty sure crashing footfalls would be the defacto best deck in this format. Especially with the coin thing
This idea was kinda rad. Really liked this video.
Tried doing this back when Theros first came out with standard only cards. Pick one of the gods for your deck color and get a its activated ability as your hero power(Erebos/Warlock, Purphoros/Hunter, small changes to the other 3). Used a Gold token for the coin! Instants were weird, deciding if they all had to be secrets/immediately played. Probably needed like a 50 card ban list; wished I had playtested it more.
A couple days ago I had a dream about playing a mix of pokemon cards and magic cards. I wonder if you were filming this halfway around the world while I was dreaming
Weirdly accurate, there is a card in hearthstone that at the end of the turn it melds, it's just a 30/30 tho. I'd say vigilance and defender would be taunt
Defender fits better as Can't Attack. (Especially when using cards that state that cards with Defender can attack)
If you wonder how to make that good, copy early hearthstone decks, and play something that will give your Defender creature Vigilance. (Equivalent to giving Ancient Watcher Taunt.)
how is this the best channel on YT (would love to see more of this insane format)
I had to read the tite like 3 times-and then I saw the channel- and then I read the title again.
This is triggering my PTSD of hearthstone and I'm only 4mins in. 😂😂
Great concept thought and love the board design.
P.S I no longer play hearthstone, it was just too random.
"Stats matter a lot!"
I honestly can't remember when creatures with big stats actually had any meta relevance in HS
I feel like there's an extremely funny combo deck you could make in this format that uses a lot of monogreen mana ramp to play a door to nothingness, abusing the fact that there's no colored mana in play here.
Isn't the obvious combos just oops all spells, except you target your opponent for the mill?
Well technically there would be a graveyard, it would be in a skull symbol below the deck. Even though Blizz never programmed the skull like it should function, it is technically the graveyard. For ressurections it would also make it easier to navigate, instead of putting used or fallen cards on the "timeline" :D
This should be a real format. This looks like fun, and would make a lot of terrible cards be very cool.
Honestly a pretty cool video. Would love to see more of this.
Cardmarket always with the most creative MTG content! Also top notch editing 👌
Vigilance is taunt, first strike is divine shield, double strike is windfury, deathtouch is poisonous, menace is stealth, and I feel like the tapped and attacking token would attack the same target first followed by the main attack as triggered abilities always resolve before the action that triggered them
Maybe vigilance should be taunt too in the spirit of leaving it untapped
Hearthstone has a game mode where creatures automatically fight during combat right? That would be an interesting take on Magic where usually the player is in complete control.
Awh i thought at first this was a "Vanguard" format video. Missed a real opportunity. Great video anyways!
I feel like you can expand this into a series
Would love to see you guys try to adapt MTG to the Digimon TCG. Would be extremely interesting
Flashbacks to Gisela, the Boorish Blade🥺
Truly a legend!
You misplayed by not BMing Thoralf when you did exactly lethal damage
Teaching Magic players to play Hearthstone and vice versa. Love it.
I would say vigilance is a taunt equivalent
Toffel and Jamin, it's even better than KCI combo
what a lads, such a house!
This was great, please do it again. I want to see a best of three.
I feel like Vigilance is literally Taunt.
A party we ran at BlizzCon I ran Heartstone IRL this now THIS is an interesting take!
"Well met!", Jamin plays as Paladin using the default Uther skin.
I think vigilance should be taunt because vigilance creature are good at blocking, and defender should be taunt+can't attack.
9:35 so "can't block", first strike, indestructible, rigeneration and protection are broken down there. Nice.
Actually flying should be a very good evasion.
Also, being tapped should create a lingering effect like "until end of turn, this card can't attack or block".
Make this into a series!
Wow, magic the gathering without lands seems like a phenomenal game
Play magic with pokemon rules! Where you put land cards on creatures, and when they have land cards equal to their mana value, they can "attack" equal to their power. And you can evolve creatures with same creature type, but higher mana value up to three times
This was a lot of fun, would love to see some more spins on this. Would be cool with other games too!
Hearthstones idea of getting a coin is so good. While the powerlevel in Magic becomes stronger and stronger and with one-drops like Ragavan for example, I feel like the dice roll decides way too many matches. Having the 2nd player start with a treasure token would be 100% fair in my opinion. It gives the 2nd player one singular turn of being as ahead as the 1st player. I dont see how this would be an issue to enforce as rule but I would enjoy hearing other peoples opinions to this!
Having access to 1 mana any colour before your first turn is a drastic change because of instants. It could change deck-building dramatically because of the colour fixing, especially side boarding.
Maybe, second player chooses wether to draw a card or create a treasure on their first turn? I still think the colour fixing is OP though and would push 5 colour nonsense decks.
I think you gotta make it a colorless Mana instead of colored. Otherwise you have the opposite problem, you play your WU Dennick, Pious Apprentice on 1 and what’s the opponent gonna do? Yeah bolt it but in Standard, good luck for that
@@schumerus6786 Yeah good point. I think a colorless treasure would be the best way. I cant think of a way you could unfairly abuse that. I mean... not more unfair than being a full turn ahead otherwise. If the treasure makes people think if they should consider going 2nd, its already pretty refreshing
this looks really fun, i expected to see some more keywords likie defender which i think we can all agree would probably be taunt
My fav format ( and objectively the best one) is flavor draft