“The mitochondria is the powerhouse of the cell,” Carl stealing Jamin’s glasses and Carl hiding behind Jamin after disappearing all had me laugh out loud. God I love this channel.
Well damn I was just about to comment on how funny I thought all 3 of these things are. And then I saw this at the top of the comments 😂 at least I know I’m among friends here lol
I was just thinking lately I'd love to see more single player content in Arena and this is just the thing! Other digital card games have sets of challenges/puzzles and they do a good job at teaching stuff like complicsted rules interactions and new mechanics, I really think Arena is missing out by not having any real story content with its vast lore OR any little puzzles.
It’s crazy because YuGiOh World Championship video games have challenges like this and they actually helped me a TON for strategizing and prioritizing. I’m kind of a noob at MTG (only been playing for 2 or so years), but my (tweaked) Urza, Chief Artificer commander deck has been holding its own very strongly because of my past YuGiOh practice.
Watching Yamin work his way through the puzzles and trying to figure them out for myself was really entertaining! I hope I see more with people like Thoralf and Andrea!
@@CardmarketMagicwhat?! pro players have to look for lines of play all the time. If you miss the turn that gives you the win it gives your opponent the chance to run away with the game.
They used to include them on the Duels of the Planeswalker games and to an extent some of the tutorials include these but think they did away with them
At 12:20 you could pump one of the dread shades, letting it survive Ashling's ability and dealing 3 additional damage, at the cost of just 1 damage less on the demon. So the puzzle was beatable even with 2 more life.
Not convinced it is. If Carl took the same line, then yes, but he could have taken 1 less damage here tapping one of his cascade bluffs for RR instead of C before.
Man this would be so awesome on MtG Arena. Could you imagine if there was a puzzle box event where you had to complete board states and try to figure out the best way to win. I don’t even care what prizes they give, this would be such an awesome idea 😍
There are puzzles, it's called color challenges. Before you say they aren't puzzles, both decks are pre-stacked and the "AI" you play against will always react the same way to the same play, i.e. there are set solutions to them.
@@sysmonitor yes intended for beginners but they are indeed puzzles. However, I was thinking more of the lines of puzzles for intermediate or advanced players like how they have puzzles for hearthstone and like this. Yours are puzzles, but some of us skip through those and try something more difficult.
Carl keeps taking damage unnecessarily from his lands in puzzle 2. You just need to take damage once and then use those 2R to make 4R. Without this mistake, he would not have died.
Alright, that last one took me two watches to completely get, that is so sweet! Spoiler: I wish this was expressed in the video but the Dralnu effect being a replacement effect, Obliterator is a triggered ability and Sower is a conditional effect, the "order" of everything during simultaneous damage is so interesting and so well executed in this example!
Yes we should have gone through the exact details more thoroughly, but what you don't see is how long it took us to solve the puzzle 😅 we were exhausted by then
Thanks for clearing this up! I was confused trying to apply APNAP and was thinking that they were wrong but I totally missed that Dralnu was a replacement effect!
@@jaydenzanner9173 Active Player, Non-Active Player. It's used to remember the order of priority - the player who is taking their turn (Active Player) gets priority first, then passes to the non-active player.
that second puzzle encapsulated so much of what i love about magic. so much decision making and interactivity from both sides, controlling the stack, it was just glorious to figure out
In the second match, can't Carl activate all three Cascade Bluffs while paying just a single life by cascading them into each other? He needs to pay one to a Shivan Reef to get it started, but then he can tap all his lands before spending any mana to get 3 red and 3 colorless...
I think the correct answer includes pumping a Shade once, it would make it a 4/4 with a -1/-1 counter and 2 damage taken, allowing to deal 3 damage for a total attack for 8
J: scar ashling C: pay 1 life, float all 6 mana, activate ashling once J: pass to combat this puts the impetus on carl to activate ashling more, letting jamin react favorably and save his creatures, or waste the mana and die in combat
I think if he does then Jamin can force the mana to be spent that phase which should allow a kill. If Jamin baits with the scar in main phase and Carl activates once and lets the stack resolve, then Jamin can pass priority to go to beginning of combat step which should force a response from Carl. Once Carl puts a third activation on the stack, then Jamin can peel 1 counter off of Carnifex Demon to make the Ashling just kill itself and save the two dread shades. Stack 1: Scar, Ashling Activation floating 4 red Resolves, Ashling is a 2/2 Resolves, ashling is a 1/1 Jamin passes to go to combat Carl needs to respond so he doesn't lose in combat Stack 2: Ashling Activation, 2 red floating Resolves, Ashling is a 2/2 Jamin passes to go to combat Carl needs to respond so he doesn't lose in combat Stack 3: Ashling Activation, Carnifex Demon Activation Resolves, carnifex is a 5/5, Shades are 2/2s, Ashling is a 1/1 Resolves, ashling deals 1 to all, Carl to 8, Jamin to 2, Ashling dies as it is a 1/1, all of Jamin's creatures live as 5/5s and 2/2s
jamin would go to combat, forcing carl to spend all that mana to try to blow the board up, but jamin can then respond by putting just one -1/-1 counter on it and then attack for lethal
No matter what Carl does then there is a way to get lethal damage through a combination of: if he pumps thrice for 1 life, you just -1/-1 once and sometimes pump your shade to make it survive the blast if he pumps twice for 1 life, you just ignore it and attack for lethal (shade pumping is a lethal threat) if he pumps once for 1 life, you counteract it with a -1/-1 and go to next step to force him to spend more life if he wants to pump more always initiating lethal threat by casting -1/-1 or pumping the carnifex once to force him to react or lose the game
Took me a second to figure out why Carl had to take two off the pain lands in puzzle number 2. I was thinking you can just take 1, then tap all the Cascade Bluffs to get all the red you need. But if you do that then Jamin can just move to combat to force you to fire off the ability immediately, then he responds and wins even harder. Neat!
But he had to use the ability immediately, because of the Scar on the stack, if Carl didn't activate all the activations at once there, then the shades would always survive. Ergo, the extra damage taken from tapping wrongly was a mistake, and the real solution here would have been to save one of the shades by buffing them
Love these puzzles! Would love to see a way to see all the cards with a pause screen for us to try to figure it out on our own before watching further :) It was hard to read the cards in hand that were off screen. Yes more please!
I love this video. I used to really enjoy the Magic puzzles in Scry and InQuest, and I can't believe that isn't a thing that just exists as a game all its own now!
I think The Duelist also had puzzles. Written by Mark Rosewater if I remember correctly. Sadly don´t own those anymore or could have send the boys a few old school puzzles.
This was fantastic. I love the puzzles episodes, whether it's rules interactions or gameplay. This channel is always a blast. Everyone seems to be genuinely happy and wholesome.
There is an old one for you guys. It caused some helluva fights between judges back then. Players A and B are playing against each other during a MTG tournament. Player A has zealous conscript and 4 basic mountains in play, 1 card in hand, at 20 life and has no cards in library or graveyard. He plays splinter twin from his hand, and creates a one million of zealout's copies. After that, every copy attacks player B. Player B has 20 life, 1 card in hand, 6 untapped forests in play, 2 cards in library and no cards in graveyard. Player B casts Summoning Trap from his hand, finds Tyrant of Discord and puts it into play. Who would lose the game and why?
I have a question on puzzle number 3 : When "Sower of Tempation" is sacrified because of the "Dralnu, Lich Lord" effect, we are still resolving the combat damage effects. If the rules are still that i knew from years ago, the ownership of the Krosan Vorine doesn't apply instantly, but at the resolution of the next "state base effect", who is happenning when the damages are totally resolved. So for me the Vorine is still under the control of Jamin when damages are solved. Please tell me where i am wrong !
I had a similar concern, but having looked into this more, the catch is that Dralnu's sacrifice ability is a replacement effect, so it is happening _during_ the combat damage step, and does not require any triggered abilities or even SBAs to go off. Jamin simply sacrifices two permanents when Dralnu would normally take damage. After that, we reach our priority window, with the Obliterator trigger comfortably on the stack and our Sower SBA ready to hand Carl back his demise before anyone can act. Edit: Actually, looking even further into it, the Sower returns the Vorine not with a state-based action, but it's even faster, as it is a continuous effect ending. This firmly returns the Vorine to Carl before it even dies.
I dont remember if it was InQuest or SCRY but they used to have puzzles like this at the end of the mag. You could submit the solution and be entered into a drawing every month to win stuff. They were pretty fun. (also if you want to definitively say the "solver" loses if they cant solve, just say they have no library. 90% of the time in the puzzles they lose during the next draw and the "puzzle" doesnt have to do anything to the board state but pass.)
I didn't ask for it, but I'm so glad _someone_ did. I love MTG puzzles! The more complex/weird interactions they have, the better! The last one in this video in particular was super great XD Thanks for listening to your audience guys, it means so, so much more than you can know
very fun! I appreciate that the care was taken to make game context ensure the "opponent" had only one logical response with each effect change. just as in real life, it is all about the stack!
Best magic channel on UA-cam - this video was too fun! Definitely want to see more puzzles; that last one in particular was really fun to watch resolve 👌
On Puzzle two both player made mistakes ... the Izzet Player only ever needs to pay 1 life for the lands... the Mono B player would still win then by pumping one Shade to a 4/4 with a minus 1 counter on it and 2 damage, instead of the last counter removed from the demon.
Really good video. Should make it a series. Gets the audience involved on top of being entertaining. 3 puzzles seems to be a good number as well as they get progressively more difficult and since there are like 25k+ magic cards in game, this series would never go away.
10:16 - The second shade blowing up got me very confused about the rewind for a second. I already knew that a +3 activation would blow up Jamin but that 6/6 dying to 3 damage entirely redirected my attention.
This is extremely helpful for those wanting to start or those who have just started playing MTG. It demonstrates that you should probably find an easier, calmer and less frustrating game to play. Maybe run for President?
this episode was amazing i love that i would love more interactions like this and also moresecret tech tips and tech moves that might catch a player off guard
This was a super fun episode! I think the puzzles were explained very well. The stack can get complicated and you guys presented it well without dragging on too long
I really loved this video. My brain ached trying to come up with a solution for that last one, and it was such a great solution. I want to see more of this type of content in the future.
Huh, that's an interesting solution to the final puzzle! I somehow got a different one that I think also works. Legardemain to exchange the lich for the obliterator, and go into attacks. Attack with the obliterator, naturally the only blocker will be the razorgrass (to minimize permanents sacrificed) In response to the obliterator's ability triggering, use Fever Charm to deal 3 damage to the lich (which now belongs to the opponent) Now that you're at 0 mana, let the stack resolve. The lich takes 3 damage, which forces your opponent to sacrifice 3 permanents. The lich itself, the razorgrass, and the voran are the natural choices, though it doesn't matter Because next the obliterator's ability resolves, and the opponent must sacrifice 2 permanents, no matter what they chose, they will only have 2 permanents remaining, and therefore the Lich's Mastery must be sacrificed and the opponent loses on the spot.
This brings me way back. Back in the mid 90’s Rosewater used to make these puzzles for The Delist magazine, but way way more complicated. Always a treat to try and solve. There is a book of them published in 1996 that I wish I still had. Many of them don’t work under the current rules though. Frequently you had to go negative life and bounce back before the death check at end of turn lol.
Hahaha going to negative life 😅 I'll try to have a look for them though, it could be a really fun video with Frank Karsten specifically :) thanks for the suggestion
That was A LOT of fun. I miss this a lot, the complexity of magic, seeing most of standard lately its just "play the top of your librabry" or "wipe all and get in control mode", where have all the shenanigans gone that we love so much! (surely those wont happen every time, but layering of effects and such matters so much more in eternal formats than it does now)
It’s crazy because YuGiOh World Championship video games have challenges like this and they actually helped me a TON for strategizing and prioritizing. I’m kind of a noob at MTG (only been playing for 2 or so years), but my (tweaked) Urza, Chief Artificer commander deck has been holding its own very strongly because of my past YuGiOh practice.
Carl can play differently in the Ashling game though, if after the first Ashling activation Carl uses another Cascade Bluffs to turn the remaining red into 2 red he doesnt need to take 1 extra damage from the second Shivan Reef. Really fun video though :)
This is a brilliant idea for a series. This, do you know Magic? and best decks of each format are great. Would love to see Thoralf and Andrea give this a go.
YES!!! More puzzles please! This was fun to pause and see if I could figure it out (I couldn't). I love magic for the complexity of the rules, and this video was amazing to watch! Y'all are so fun! More like this please! :)
I love this kind of puzzle and especially that you went with a sort of easy, medium, hard, setup. But don't be afraid to be even more thorough with rules explanations for the easy puzzle. For example you explained what all the cards did except for Temple Garden, why skip that? It could also have benefited from some more examples on when you are allowed to do things such as attack. So a beginner isn't stuck wondering if they are allowed to crew the vehicle, attack with the vehicle, untap the creature they crewed with, and attack with that too.
This was great and fun to watch. I loved these puzzles in other card games in the past. Seeing them done in magic just feels right. There are so many options.
Super cool puzzles, I love when they involve not necessarily straightforward mechanics like being able to tap creatures with summoning sickness to crew a vehicle
This is my first video to watch on y'all's channel and I absolutely love it! puzzle solving helps and is incredibly interesting to watch. Please make more!
There was a second option at the end of the second puzzle: activate the shade so it gets +1 and survives, then swing for lethal. These puzzles are a lot of fun tho, I was close with the first one but the others I never would have gotten
More of these!!! This was everything I wanted and more. Keep the format and use some more odd rulings and whatnot! The old duels of the planeswalker Gamez used to have things like this and I missed them dearly! I
Unless I'm missing something solution for the 2nd one might be a bit simpler. Attack with everything He blocks one shade Activate shade once Now there are 2 options for opponent. 1. He lets the shade activation resolve and now the shade is a 4/4 and can't die from ashling so you pump to a 6/6 and a 4/4 for 10 dmg 2. He's forced to activate ashling 3 times to kill the shade but then you in response to the third activation pump twice. Now you have 5/5 with 3 dmg on it last pump resolves and it's now a 6/6 with 3 dmg and you are still atacking with a 4/4 for 10 dmg
Man. When I was a kid I got a couple Top Deck magazines for Pokemon but when you flipped it over, MTG was on the other side. It had these kinds of puzzles in there! Unfortunately, I had not idea how MTG worked at the time but wish I could go back and give them a shot now. This is great stuff.
I recall seeing these sorts of puzzles in Inquest Magazine in the late 1990s. Makes me wonder if any of those puzzles published back then would have different solutions today given the rules changes over time.
Would be cute if the judge was offscreen until the players get to a complex interaction and the person who is being on the losing end of the weird interaction yells "Judge!"
For the third puzzle, I think there's an easier solution: sower of tempation takes phyrexian obliterator, which gets haste with fever charm. If Jamin attacks only with obliterator, Carl is forced to block it at least with the wall (it needs to block each combat), but then he remains with only 3 permanents and he has to sacrifice 2 to the obliterator effect, so either lich or nine lives leaves the battlefield
I think it does not work because he can sacrifice everything except lich's mastery and even if nine lives leaves the Battlefield, he can't lose the game because of lich mastery itself ("you cant lose the game" clause)
This was awesome! I'm excited to try more of these. I would have loved a little more explanation on the combat stuff in puzzle 3. Also, if the video was geared a little more to the audience figuring it out that would have been cool. Maybe a more natural stopping point to think with all cards laid out or some hints. I really loved it as it was too tho
PLEASE do more of this. so cool. also do more CGI and the ringading noise when Jamin wins please. love you guys, thank you for hours of amazing content.
@CardmarketMagic the one you play when someone wins a round usually! I didn't realize how much I missed it until you only used it once in this vid. it's more like a bingaling, my mistake.
My favourite puzzle is repeatable. Using cards from only 1 set/block deal as much damage as you can on turn 1. You can stack your deck even after shuffling and can choose the outcome of any random effects.
1:45 (first one) : cast wheelsmith, keep 2 mountains, crew with wheelsmith "removing" an illusion; go to attacks with paladin and vehicle, stack with paladin resolving last, untap wheelsmith, paladin gets +2; before blocks crew again with wheelsmith "removing" another token then charm the last one and ghildmage face for lethal. 7:49 (second one) : if 3 life : easy. go to combat, after blocks pump a shade twice then in response to ashling's third activation scar it. Basically you just want ashling to not be able to get more than 2 counters. if 2 life : Carnifex once, go to combat, after blocks pump a shade once then in response to ashling third activation scar it 15:00 or something (third) : Honestly can't see a way to do it below 6 mana. Had an inkling the solution had something to do with controllers and whatnot but really didn't think of that. Great content anyway, always fun to see those kind of stuff
Another way to solve #1 is to cast the Wheelsmith, Chaos Charm an illusion, tap the guildmage to ping another creature, then crew the Garrison with the Wheelsmith, shutting off the other blocker. Then, as attacks are declared, you stack the Garrison ability to resolve first, which untaps the Guildmage or Wheelsmith, so the Paladin sees 3 untapped creatures as it attacks, meaning that you are swinging for exactly 8
Love puzzles, i recon why the third one was the most dificult one, i think it was the easiest one. But second one was huge nightmare to me i could not figure that out. Great video guys!
I love puzzles like this, but it was tough to find suitable times to pause the video to try and solve them for myself. Especially the last one where there's no way to simultaneously see Jamin's cards in hand along with their text and the battlefield. And Jamin's much smarter than me so he solved the puzzles before I had a chance to figure things out. It was very entertaining anyway, though!
“The mitochondria is the powerhouse of the cell,” Carl stealing Jamin’s glasses and Carl hiding behind Jamin after disappearing all had me laugh out loud. God I love this channel.
Threw in a quick like immediately after the mitochondria
Well damn I was just about to comment on how funny I thought all 3 of these things are. And then I saw this at the top of the comments 😂 at least I know I’m among friends here lol
These guys are geniuses of goofy comedy and I love it!
Yeah they do such a good job
Nerd. - Nerd
Man why does Arena not have a set of challenges like this, that would be such a good way to teach new players about thinking through different lines
The Duels of the Planeswalker games did iirc. I recall playing stuff like that and having a great time.
I was just thinking lately I'd love to see more single player content in Arena and this is just the thing! Other digital card games have sets of challenges/puzzles and they do a good job at teaching stuff like complicsted rules interactions and new mechanics, I really think Arena is missing out by not having any real story content with its vast lore OR any little puzzles.
didn't they have that at one point? I remember that being a thing in the colour challenges...
It’s crazy because YuGiOh World Championship video games have challenges like this and they actually helped me a TON for strategizing and prioritizing. I’m kind of a noob at MTG (only been playing for 2 or so years), but my (tweaked) Urza, Chief Artificer commander deck has been holding its own very strongly because of my past YuGiOh practice.
Not sure why we ever dropped the challenges. Even the 360 had them.
Watching Yamin work his way through the puzzles and trying to figure them out for myself was really entertaining! I hope I see more with people like Thoralf and Andrea!
I'd assume Jamin is better at these puzzles that Thoralf & Andrea :) they require a specific skill set that conventional pro players don't have
@@CardmarketMagicI wanna See IT anyway
It honestly would just be fun to see them try. But regardless, I'm all for more puzzles with Yamin too
@@CardmarketMagicwhat?! pro players have to look for lines of play all the time. If you miss the turn that gives you the win it gives your opponent the chance to run away with the game.
They used to include them on the Duels of the Planeswalker games and to an extent some of the tutorials include these but think they did away with them
At 12:20 you could pump one of the dread shades, letting it survive Ashling's ability and dealing 3 additional damage, at the cost of just 1 damage less on the demon. So the puzzle was beatable even with 2 more life.
Not convinced it is. If Carl took the same line, then yes, but he could have taken 1 less damage here tapping one of his cascade bluffs for RR instead of C before.
This was my favorite thing with the Xbox 360 MTG game. This would be great to see as a series continued!
It was my favorite part of the PS3 games as well. I smiled soo big when I saw this video's title!
mtg2013! good ass game
Man this would be so awesome on MtG Arena. Could you imagine if there was a puzzle box event where you had to complete board states and try to figure out the best way to win. I don’t even care what prizes they give, this would be such an awesome idea 😍
There are puzzles, it's called color challenges. Before you say they aren't puzzles, both decks are pre-stacked and the "AI" you play against will always react the same way to the same play, i.e. there are set solutions to them.
@@sysmonitor yes intended for beginners but they are indeed puzzles. However, I was thinking more of the lines of puzzles for intermediate or advanced players like how they have puzzles for hearthstone and like this.
Yours are puzzles, but some of us skip through those and try something more difficult.
@@BRboi777 the duels of the planeswalkers games had puzzles exactly like this
I love the chess-puzzle idea applied to magic, I feel educated with every solution and love the presentation here. Keep these coming!
You guys put out some of the best, most original content. Love puzzles like this, would love to see Thoralf try it!
I was just about to post something similar!
They said expert level, they aren't onto the Thoralf level yet
I just love Carls attitude. He is always happy and wholesome.
Carl keeps taking damage unnecessarily from his lands in puzzle 2. You just need to take damage once and then use those 2R to make 4R. Without this mistake, he would not have died.
Alright, that last one took me two watches to completely get, that is so sweet! Spoiler:
I wish this was expressed in the video but the Dralnu effect being a replacement effect, Obliterator is a triggered ability and Sower is a conditional effect, the "order" of everything during simultaneous damage is so interesting and so well executed in this example!
Yes we should have gone through the exact details more thoroughly, but what you don't see is how long it took us to solve the puzzle 😅 we were exhausted by then
Thanks for clarifying! I was also confused until I realized Dralnu is a replacement effect, not a triggered ability.
Thanks for clearing this up! I was confused trying to apply APNAP and was thinking that they were wrong but I totally missed that Dralnu was a replacement effect!
@IBenin16I What does APNAP stand for?
@@jaydenzanner9173 Active Player, Non-Active Player. It's used to remember the order of priority - the player who is taking their turn (Active Player) gets priority first, then passes to the non-active player.
that second puzzle encapsulated so much of what i love about magic. so much decision making and interactivity from both sides, controlling the stack, it was just glorious to figure out
In the second match, can't Carl activate all three Cascade Bluffs while paying just a single life by cascading them into each other? He needs to pay one to a Shivan Reef to get it started, but then he can tap all his lands before spending any mana to get 3 red and 3 colorless...
I think the correct answer includes pumping a Shade once, it would make it a 4/4 with a -1/-1 counter and 2 damage taken, allowing to deal 3 damage for a total attack for 8
J: scar ashling
C: pay 1 life, float all 6 mana, activate ashling once
J: pass to combat
this puts the impetus on carl to activate ashling more, letting jamin react favorably and save his creatures, or waste the mana and die in combat
I think if he does then Jamin can force the mana to be spent that phase which should allow a kill.
If Jamin baits with the scar in main phase and Carl activates once and lets the stack resolve, then Jamin can pass priority to go to beginning of combat step which should force a response from Carl. Once Carl puts a third activation on the stack, then Jamin can peel 1 counter off of Carnifex Demon to make the Ashling just kill itself and save the two dread shades.
Stack 1: Scar, Ashling Activation floating 4 red
Resolves, Ashling is a 2/2
Resolves, ashling is a 1/1
Jamin passes to go to combat
Carl needs to respond so he doesn't lose in combat
Stack 2: Ashling Activation, 2 red floating
Resolves, Ashling is a 2/2
Jamin passes to go to combat
Carl needs to respond so he doesn't lose in combat
Stack 3: Ashling Activation, Carnifex Demon Activation
Resolves, carnifex is a 5/5, Shades are 2/2s, Ashling is a 1/1
Resolves, ashling deals 1 to all, Carl to 8, Jamin to 2, Ashling dies as it is a 1/1, all of Jamin's creatures live as 5/5s and 2/2s
jamin would go to combat, forcing carl to spend all that mana to try to blow the board up, but jamin can then respond by putting just one -1/-1 counter on it and then attack for lethal
No matter what Carl does then there is a way to get lethal damage through a combination of:
if he pumps thrice for 1 life, you just -1/-1 once and sometimes pump your shade to make it survive the blast
if he pumps twice for 1 life, you just ignore it and attack for lethal (shade pumping is a lethal threat)
if he pumps once for 1 life, you counteract it with a -1/-1 and go to next step to force him to spend more life if he wants to pump more
always initiating lethal threat by casting -1/-1 or pumping the carnifex once to force him to react or lose the game
7:57 It's like Braid! Which is like puzzle solving mario except you can fast forward or rewind!
Took me a second to figure out why Carl had to take two off the pain lands in puzzle number 2. I was thinking you can just take 1, then tap all the Cascade Bluffs to get all the red you need. But if you do that then Jamin can just move to combat to force you to fire off the ability immediately, then he responds and wins even harder.
Neat!
Was wondering that too, makes sense
Biggest miss of the video, had to stop watching after that, invalidates the whole concept of the video...
@@Licw-Luxus how is that a miss? the comment just said he realized it wasn't a miss.
But he had to use the ability immediately, because of the Scar on the stack, if Carl didn't activate all the activations at once there, then the shades would always survive. Ergo, the extra damage taken from tapping wrongly was a mistake, and the real solution here would have been to save one of the shades by buffing them
@@TrulySilentLie saving a shade by buffing it is useless because that implies taking 3 damage to your life points when you only have 3.
Love these puzzles! Would love to see a way to see all the cards with a pause screen for us to try to figure it out on our own before watching further :) It was hard to read the cards in hand that were off screen. Yes more please!
That's a good idea! :)
I love this video. I used to really enjoy the Magic puzzles in Scry and InQuest, and I can't believe that isn't a thing that just exists as a game all its own now!
I think The Duelist also had puzzles. Written by Mark Rosewater if I remember correctly. Sadly don´t own those anymore or could have send the boys a few old school puzzles.
PLEASE do more of these advanced level videos! This is the kind of help I need in playing the game.
I was laughing so hard at the intro. Jamin's delivery was perfect.
This is not only great entertainment, but its also great at learning about triggers on the stack, and interaction of the board state.
As someone a little newer to magic, that was a lot of fun to watch
These remind me so much of the old MTG magazines back from 2008/09, in which were very similar puzzles, loved it!
You guys should definitely do this again but maybe this time you guys race each other on the same puzzles at the same time
This was fantastic. I love the puzzles episodes, whether it's rules interactions or gameplay. This channel is always a blast. Everyone seems to be genuinely happy and wholesome.
These puzzles are SO COOL! Would love to see more of this :D
There is an old one for you guys. It caused some helluva fights between judges back then.
Players A and B are playing against each other during a MTG tournament. Player A has zealous conscript and 4 basic mountains in play, 1 card in hand, at 20 life and has no cards in library or graveyard. He plays splinter twin from his hand, and creates a one million of zealout's copies. After that, every copy attacks player B.
Player B has 20 life, 1 card in hand, 6 untapped forests in play, 2 cards in library and no cards in graveyard.
Player B casts Summoning Trap from his hand, finds Tyrant of Discord and puts it into play.
Who would lose the game and why?
This was so sick. Weird rules interactions is the magic I live for.
Is was amazing.
I'd love to see a " hide and seek " game where you play multiple morph style decks rotating players throughout the game
I have a question on puzzle number 3 :
When "Sower of Tempation" is sacrified because of the "Dralnu, Lich Lord" effect, we are still resolving the combat damage effects.
If the rules are still that i knew from years ago, the ownership of the Krosan Vorine doesn't apply instantly, but at the resolution of the next "state base effect", who is happenning when the damages are totally resolved.
So for me the Vorine is still under the control of Jamin when damages are solved.
Please tell me where i am wrong !
I had a similar concern, but having looked into this more, the catch is that Dralnu's sacrifice ability is a replacement effect, so it is happening _during_ the combat damage step, and does not require any triggered abilities or even SBAs to go off. Jamin simply sacrifices two permanents when Dralnu would normally take damage.
After that, we reach our priority window, with the Obliterator trigger comfortably on the stack and our Sower SBA ready to hand Carl back his demise before anyone can act.
Edit: Actually, looking even further into it, the Sower returns the Vorine not with a state-based action, but it's even faster, as it is a continuous effect ending. This firmly returns the Vorine to Carl before it even dies.
This is hands down one of the best formats and you should do LOTS more!
How can you be a master of illusions if you don't have your fancy hat?
It's coming soon 😎 I only wear my hat for the most important business reasons
@@CardmarketMagic And solving Magic problems isn't important business?
I dont remember if it was InQuest or SCRY but they used to have puzzles like this at the end of the mag. You could submit the solution and be entered into a drawing every month to win stuff. They were pretty fun.
(also if you want to definitively say the "solver" loses if they cant solve, just say they have no library. 90% of the time in the puzzles they lose during the next draw and the "puzzle" doesnt have to do anything to the board state but pass.)
I didn't ask for it, but I'm so glad _someone_ did. I love MTG puzzles! The more complex/weird interactions they have, the better! The last one in this video in particular was super great XD Thanks for listening to your audience guys, it means so, so much more than you can know
I'm happy you enjoyed it :) it was a lot of fun! Don't hesitate to suggest anything else you'd like to see
I LOVE CARD PUZZLES, AS A KID THE YUGIOH GAMES ALWAYS HAD CHALLENGES LIKE THIS AND I WOULD SPEND SO MUCH TIME ON THEM
puzzles are great. Maybe longer ones like a mini game in 4 turns or so :)
very fun! I appreciate that the care was taken to make game context ensure the "opponent" had only one logical response with each effect change. just as in real life, it is all about the stack!
Magic problems require Magic solutions!
Best magic channel on UA-cam - this video was too fun! Definitely want to see more puzzles; that last one in particular was really fun to watch resolve 👌
On Puzzle two both player made mistakes ... the Izzet Player only ever needs to pay 1 life for the lands... the Mono B player would still win then by pumping one Shade to a 4/4 with a minus 1 counter on it and 2 damage, instead of the last counter removed from the demon.
You can take your time to walk through the puzzle again ;) it doesn't show it in the video but we literally spent hours on that puzzle 😅
The black player can pass to combat to allow mana to drain.
Really good video. Should make it a series. Gets the audience involved on top of being entertaining. 3 puzzles seems to be a good number as well as they get progressively more difficult and since there are like 25k+ magic cards in game, this series would never go away.
What refined gentlemen
10:16 - The second shade blowing up got me very confused about the rewind for a second. I already knew that a +3 activation would blow up Jamin but that 6/6 dying to 3 damage entirely redirected my attention.
That was a great video! I'd love to see more like this. The puzzles were neat and it was fun solving alongside you guys.
This is great. Loved the "judge" series too. I'm amazed at how quickly Jamin got the last one, considering how many options there were to consider.
We cut out about 10-15 minutes of thinking for that one. That puzzle was incredibly difficult :)
This is extremely helpful for those wanting to start or those who have just started playing MTG. It demonstrates that you should probably find an easier, calmer and less frustrating game to play. Maybe run for President?
this episode was amazing i love that i would love more interactions like this and also moresecret tech tips and tech moves that might catch a player off guard
This was a super fun episode! I think the puzzles were explained very well. The stack can get complicated and you guys presented it well without dragging on too long
I really loved this video. My brain ached trying to come up with a solution for that last one, and it was such a great solution. I want to see more of this type of content in the future.
I love MTG puzzles, really fun to see you work them out!
When I played paper Magic (many years ago), I sometimes bought a magazine called Inquest that had these kinds of puzzles. I loved those.
Huh, that's an interesting solution to the final puzzle! I somehow got a different one that I think also works.
Legardemain to exchange the lich for the obliterator, and go into attacks.
Attack with the obliterator, naturally the only blocker will be the razorgrass (to minimize permanents sacrificed)
In response to the obliterator's ability triggering, use Fever Charm to deal 3 damage to the lich (which now belongs to the opponent)
Now that you're at 0 mana, let the stack resolve.
The lich takes 3 damage, which forces your opponent to sacrifice 3 permanents. The lich itself, the razorgrass, and the voran are the natural choices, though it doesn't matter
Because next the obliterator's ability resolves, and the opponent must sacrifice 2 permanents, no matter what they chose, they will only have 2 permanents remaining, and therefore the Lich's Mastery must be sacrificed and the opponent loses on the spot.
The Obliterator has summoning sickness!
This brings me way back. Back in the mid 90’s Rosewater used to make these puzzles for The Delist magazine, but way way more complicated. Always a treat to try and solve. There is a book of them published in 1996 that I wish I still had.
Many of them don’t work under the current rules though. Frequently you had to go negative life and bounce back before the death check at end of turn lol.
Hahaha going to negative life 😅 I'll try to have a look for them though, it could be a really fun video with Frank Karsten specifically :) thanks for the suggestion
Every episode that come out has more and more of all of your guyses energy and personalities show, its really nice
That was A LOT of fun.
I miss this a lot, the complexity of magic, seeing most of standard lately its just "play the top of your librabry" or "wipe all and get in control mode", where have all the shenanigans gone that we love so much! (surely those wont happen every time, but layering of effects and such matters so much more in eternal formats than it does now)
It’s crazy because YuGiOh World Championship video games have challenges like this and they actually helped me a TON for strategizing and prioritizing. I’m kind of a noob at MTG (only been playing for 2 or so years), but my (tweaked) Urza, Chief Artificer commander deck has been holding its own very strongly because of my past YuGiOh practice.
Carl can play differently in the Ashling game though, if after the first Ashling activation Carl uses another Cascade Bluffs to turn the remaining red into 2 red he doesnt need to take 1 extra damage from the second Shivan Reef.
Really fun video though :)
Yeah I noticed that too, but i think Jamin could have just activated one of the dread shades to get more damage in before the ashling trigger resolved
@@antonit4575 Oh you're right cause he doesnt have to actually activate the demon the second time. Slightly different outcome but xlose enough.
Please give us the joy of the full song you play at the end of your videos! It is really such a banger and should be listened to in its full length!
Please Enjoy :)
ua-cam.com/video/JKU3WfPgdNU/v-deo.html
This is a brilliant idea for a series. This, do you know Magic? and best decks of each format are great. Would love to see Thoralf and Andrea give this a go.
YES!!! More puzzles please! This was fun to pause and see if I could figure it out (I couldn't). I love magic for the complexity of the rules, and this video was amazing to watch! Y'all are so fun! More like this please! :)
This reminds of the old Magic the Puzzling in such a good way. Those puzzles were so much fun to try and figure out.
This is why I love magic! Please make more riddle videos!
I love this kind of puzzle and especially that you went with a sort of easy, medium, hard, setup. But don't be afraid to be even more thorough with rules explanations for the easy puzzle. For example you explained what all the cards did except for Temple Garden, why skip that? It could also have benefited from some more examples on when you are allowed to do things such as attack. So a beginner isn't stuck wondering if they are allowed to crew the vehicle, attack with the vehicle, untap the creature they crewed with, and attack with that too.
This was great and fun to watch. I loved these puzzles in other card games in the past. Seeing them done in magic just feels right. There are so many options.
Super cool puzzles, I love when they involve not necessarily straightforward mechanics like being able to tap creatures with summoning sickness to crew a vehicle
This is my first video to watch on y'all's channel and I absolutely love it!
puzzle solving helps and is incredibly interesting to watch.
Please make more!
I'm happy you enjoyed it :) we will definitely be doing more. It was a lot of fun to make
These were fantastic, I'd love to see more puzzles in the future!
Wow that last puzzle was absolutely bananas. Great video! I'd love to see more of this.
There was a second option at the end of the second puzzle: activate the shade so it gets +1 and survives, then swing for lethal. These puzzles are a lot of fun tho, I was close with the first one but the others I never would have gotten
More of these!!! This was everything I wanted and more. Keep the format and use some more odd rulings and whatnot! The old duels of the planeswalker Gamez used to have things like this and I missed them dearly! I
Unless I'm missing something solution for the 2nd one might be a bit simpler.
Attack with everything
He blocks one shade
Activate shade once
Now there are 2 options for opponent.
1. He lets the shade activation resolve and now the shade is a 4/4 and can't die from ashling so you pump to a 6/6 and a 4/4 for 10 dmg
2. He's forced to activate ashling 3 times to kill the shade but then you in response to the third activation pump twice. Now you have 5/5 with 3 dmg on it last pump resolves and it's now a 6/6 with 3 dmg and you are still atacking with a 4/4 for 10 dmg
This is awesome! I don't think I ever thought about replacement effects timing like that
Man. When I was a kid I got a couple Top Deck magazines for Pokemon but when you flipped it over, MTG was on the other side. It had these kinds of puzzles in there! Unfortunately, I had not idea how MTG worked at the time but wish I could go back and give them a shot now. This is great stuff.
One of the best mtg channels on youtube hands down, loved the video
I wish this was a sample Commander game. Missed opportunity to play a Will Smith followed by a Deflecting Swat
This is awesome. I'd love to see this as a series.
Not only this Is fun to Watch and try to beat, but Magic Is so complex you could potentially keep doing this Forever.
Goldmine of content.
One of the best magic content of the internet ! Love you guys !
I recall seeing these sorts of puzzles in Inquest Magazine in the late 1990s. Makes me wonder if any of those puzzles published back then would have different solutions today given the rules changes over time.
That last one was crazy, would love to see more
This video is so much fun! I used to love doing the puzzles in the guides that came with fat packs before modern
Oh, i love this! Only CM gang hast these weird and whacky and most of all FUN mtg videos like this one. Great job! What a creative idea!
Awesome!!! Bring a judge next time if you can to explain the exact interactions and rules. I really like videos like these!
Would be cute if the judge was offscreen until the players get to a complex interaction and the person who is being on the losing end of the weird interaction yells "Judge!"
For the third puzzle, I think there's an easier solution: sower of tempation takes phyrexian obliterator, which gets haste with fever charm. If Jamin attacks only with obliterator, Carl is forced to block it at least with the wall (it needs to block each combat), but then he remains with only 3 permanents and he has to sacrifice 2 to the obliterator effect, so either lich or nine lives leaves the battlefield
I think it does not work because he can sacrifice everything except lich's mastery and even if nine lives leaves the Battlefield, he can't lose the game because of lich mastery itself ("you cant lose the game" clause)
This was awesome! I'm excited to try more of these. I would have loved a little more explanation on the combat stuff in puzzle 3. Also, if the video was geared a little more to the audience figuring it out that would have been cool. Maybe a more natural stopping point to think with all cards laid out or some hints. I really loved it as it was too tho
Ooh that was super fun! I've always loved these kinds of puzzles and seeing you work through them is really interesting.
This type of content is great. I know magic makes you think, but these are very specific ways. I'd almost even want more to help with interactions.
PLEASE do more of this. so cool. also do more CGI and the ringading noise when Jamin wins please. love you guys, thank you for hours of amazing content.
What is the ringading noise? Google has no real answers 😅
@CardmarketMagic the one you play when someone wins a round usually! I didn't realize how much I missed it until you only used it once in this vid. it's more like a bingaling, my mistake.
This is super fun to watch, please do more!
My favourite puzzle is repeatable. Using cards from only 1 set/block deal as much damage as you can on turn 1. You can stack your deck even after shuffling and can choose the outcome of any random effects.
Those rewinds reminded me of the Ekko cinematic where he kept rewinding for do-overs
Always been a fan of the duel puzzles in the yugioh videogames so Im very happy to see them in an mtg format. More _please_
1:45 (first one) : cast wheelsmith, keep 2 mountains, crew with wheelsmith "removing" an illusion; go to attacks with paladin and vehicle, stack with paladin resolving last, untap wheelsmith, paladin gets +2; before blocks crew again with wheelsmith "removing" another token then charm the last one and ghildmage face for lethal.
7:49 (second one) : if 3 life : easy. go to combat, after blocks pump a shade twice then in response to ashling's third activation scar it. Basically you just want ashling to not be able to get more than 2 counters. if 2 life : Carnifex once, go to combat, after blocks pump a shade once then in response to ashling third activation scar it
15:00 or something (third) : Honestly can't see a way to do it below 6 mana. Had an inkling the solution had something to do with controllers and whatnot but really didn't think of that.
Great content anyway, always fun to see those kind of stuff
Awesome video. Please make this a series!
Great content. Love the puzzles and the way they're presented!
You need to give a raise to the intern who did the special effects 🎉 quality is top notch!
Waiting for next puzzle!
Hahaha we are not large enough of a company for that 😅 but thank you :) this video was fun to make
Another way to solve #1 is to cast the Wheelsmith, Chaos Charm an illusion, tap the guildmage to ping another creature, then crew the Garrison with the Wheelsmith, shutting off the other blocker. Then, as attacks are declared, you stack the Garrison ability to resolve first, which untaps the Guildmage or Wheelsmith, so the Paladin sees 3 untapped creatures as it attacks, meaning that you are swinging for exactly 8
This is like the combo challenges in fighting games, but for Magic. Really loved the tricky plays!
The puzzles were really fun to watch, wish there was a quick and efficient way to make them for everyone to do
Love puzzles, i recon why the third one was the most dificult one, i think it was the easiest one. But second one was huge nightmare to me i could not figure that out. Great video guys!
I love puzzles like this, but it was tough to find suitable times to pause the video to try and solve them for myself. Especially the last one where there's no way to simultaneously see Jamin's cards in hand along with their text and the battlefield. And Jamin's much smarter than me so he solved the puzzles before I had a chance to figure things out.
It was very entertaining anyway, though!