16) Rhystic Study 15) Dockside Extortionist 14) Hullbreacher 13) Ad Nauseam 12) Deathrite Shaman 11) Smothering Tithe 10) Chrome Mox / Mox Diamond 9) Survival of the Fittest 8) Force of Will 7) Gaea's Cradle 6) Skullclamp 5) Necropotence 4) Demonic Tutor / Vampiric Tutor 3) Sol Ring 2) Mana Crypt 1) Credit Card
@@NitpickingNerds Would agree here. Definitely needs to be built around moreso in lower power games, but I'd play it over any Blue Sun's Zenith-esque spell unless it's used as a win condition. The amount of incidental life gain in black decks usually offsets the massive life loss. I think it's edged out by Peer into the Abyss in lower power decks, but Ad Nauseam fits in more decks when you account for every power level because of its utility as an instant and its efficiency at 5 mana, which warrants its place on this list. Besides, 5 mana, lose 30 life for the 5 best cards in your deck in someone's end step in the worst case scenario is still amazing. One of the few cards that draws however many cards you want that doesn't make you feel bad for drawing lands. It also doesn't technically count as draw for things that hate on it, too. Long, probably unsolicited rant but I really rate the card
It's also very quickly becoming too slow for the format now, even in high-power casual. Unless you're playing Golgari where you can get a bunch of lands and Urborg out quickly, the game is typically over before Coffers can make much of an impact.
Dockside Extortionist is insane. I can't believe this card exists. It's WAY undercosted for what it does unless your meta doesn't include mana rocks. And then when someone else plays one and gets a ton of treasure tokens, then you play yours and get even MORE treasure tokens. Or watch them sac all of their tokens. But also, Hellkite Tyrant...
I would have had a hard time not picking necropotence for number one but also the uniformity of the cards in front of it makes sense to me, and i dont know how many edh content creators would have even put necro in the top 15 so I think that goes to show how much you guys actually play the format and are good magic players, big kudos
Command Zone has about a 70-75% rate of interesting topics in their casts, these nerds have a 99% rate! Not to mention backing each one up with 88% MORE useful information packed into each vid! I seriously have no idea how these two can do it, do you have like a crew of ten to fifteen grunts doing your research and editing for you? Amazing channel and I hope you guys" sub count increases exponentially!
My current favorite trick with Dockside is casting it with 5 treasures up in my Magda deck. If Dockside resolves, I sac the treasures with Dockside's ETB on the stack and tutor for Mycosynth Lattice. I typically win the game from that point.
Definitely remember voting for these on twitter. Glad to see the video out! Whenever I see most of these played at the table, I usually try to start targeting that player first
I mean I'm not saying mana dorks are bad, they're excellent, but saying "everything dies to board wipes" isn't really relevant here because most board wipes don't kill off artifact and land ramp, which is the competition to dorks. Of course in cEDH where wipes are rare and Gaia's cradles are common their stock goes even higher
But they are kind of “fast mana” so if you’re comboing or playing fast, they’re very helpful for getting your win cons down faster. You want to use them in decks where you can win or get close before they can board wipe
@@NitpickingNerds I may be mistemembering but I think his reasoning was you can somewhat leverage the fact that most players won't run or are against MLD or just land destruction in general. I could be wrong this might not be Mitch's reasoning and could be conflating with something else I read or watched.
I would love a video discussing commanders which are so unassuming that they are rarely removed. I am always interested in commanders which are not automatically overwhelming a casual play group. These commanders offer determined deck builders some space for fine-tuning the 99 without converging too quickly towards too high powered decks and at the same time without making the deck too shaky as it relies on a weak but indispensable commander...
I feel like ancient tomb is another land that could have maybe argued it’s way into this list somewhere or have been brought up when discussing sol ring mana crypt. Any time someone is talking about their “crazy turn one sol ring into signet into mana vault into-“ change whatever their land drop was to ancient tomb and it instantly gets 20% crazier
I think the dynamics that a Sol Ring adds once every 10-15 games or so is pretty cool. It's like a random emergency event in a video game that you and your other opponents have to handle together for a short time and then go back to being enemies again. But since every deck has one, it's usually much more common than it should be. That's why I actually don't dislike the new commander lotus: It's ridiculously strong in certain decks, but it's expensive enough that it appears rather rarely on EDH tables, which still gives the interesting dynamic I talked about without making me roll my eyes thinking "So here we go AGAIN".
The problem with sol ring is that every deck can play it/plays it. So the odds of this random emergency are actually 1 in every 4 games, which is too often in my opinion.
Chance for glory was amazing. I especially liked the SNES or magic card segment. I would pause and ask the wife if she thought it was SNES, magic card or both. Would love to see more of it.
i could ban half of this cards lol at least dockside - easy to abuse/combos/ unfair advantage for such low cost -, gaea's craddle - and i do play green - hullbreacher, ad naus - (peer into the abyss is a nerfed sorcery naus), crypt - there is already sol ring in the format - and necropotence - 3 manas to fill your hand is absurd and it can dodge hullbreacher/narset because it doens't draw lol Flash was stupid, but i think there are some more to think about. but RC just prefers to ban Iona lol
Great list and I fully support your opinion on the banning discussion regarding the ranks one to three. The existence of Sol Ring and Mana Crypt hinders me to play EDH, because it is not a balanced format. And sure, I can "ban" these cards on my kitchen table, but our group just prefers to cube draft with Sol Ring and Mana Crypt. Keep up the good work.
For honorable mentions: Craterhoof Behemoth. Once it hits the field you might as well concede. You may not like it, but that's what peak performance looks like.
@@mella4376 Lol good luck trying to stop me from casting C Hoof, I play Survival of the Fittest, Mana Crypt, etc. my decks are highly optimized. I also wreck people with Triumph of the Hordes.
@@NitpickingNerds True but it’s way easier & cheaper to get ahold of... Not saying it should be on the list but like an honorable mention when discussing Survival.
I think cyclonic rift and vandalbalst should share a spot in this list (maybe 16 and 17, I dunno what to take out tbh), both are one sided board wipes with mana cost versatility and while vandalblast is extremely cost efficient, cyclonic rift has the distinction of being the number one card you don’t wanna see an opponent cast during your end step.
I actually would make the arguement that Fierce Guardianship is better than force of will. We play in a format where you build your decks around your commander so you’re likely to have it out. So I’d say 90% of the time that cards say 0mana counter target non creature spell. Where force is card disadvantage at it best
I was watching this last night and you guys mentioned that they'll eventually print a green treasure producer and then this morning I check the new capenna spoilers and theres an enchantment that gives your lands Tap make a treasure LOL
Is Chance for Glory *not* getting views!? OMG it's SOOO good! I'm a long-time returning player (started in Exodus) and it was so amazing to see some really well thought out, fun, unique Magic trivia. I truly loved it. If I had any friends who still played I would share it with them in a heartbeat.
This just goes to show the importance of Artifact/Enchantment removal in Commander , I think it is just as important as creature removal if not more !!
I finally have all the zero drop rocks and have two deck where all are zero or 1, not even a prismatic lens or mind stone. Its for mono blue and mono black which like you said, unless you play busted green then your beat on ramp. Green is a cop out color and i refuse to run it
Sometimes, I strongly agree with you boys. At other times, I think you're both crazy bananas! Lol, I feel you both are not giving enough credit to "table politics." If you can't properly threat assess and 3 vs 1 with the other players opposite your turn 1 sol ring/mana vault/jeweled lotus, then what are you doing with your life. If you are going to pillow fort or work towards your own end game, and NOT have any board interaction, you will lose that much faster to a before mentioned turn 1 God hand. Especially if that turn 1 sol ring/jeweled lotus/mox opal player has a Sliver (Take your pick, they all are gonna make you cry inside) as their commander! Gang up on the true threats, assess the table folks! Anywho, great stuff guys, I love your channel! Keep it up!
I kind of wish there was a commander format with no reserved list cards and no sol ring/mana crypt. No card that costs 1 mana or less should ramp you 2 mana by itself.
Others have probably said this but I think toxic deluge could be on that list, maybe the only true honorable mention because its undoubtedly the best creature-wipe.
Top 20 budget cards per color next pls :P And yeah, I’ve seen skull clamp do crazy thing with Locust god, and also a friend who doubles Goblins win Krenko mob boss. :-/
Any thoughts on Oko? 3 mana to turn your power gamer friends Commanders(or any threat) into a vanilla 3/3 that doesn't go back to the command zone until it dies, rendering them commanderless. It feels great when someone plays Golos, the 3/3 vanilla Elk.
Planeswalkers aren't that good in Commander, simply because they face 3 combat steps per turn cycle instead of one, thus making them fairly easy to get rid of.
@@mattdeters8306 true but the combat step is the least utilized phase in commander by far. People hate attacking. Yeah there are moments when sticking a planeswalker can be tough, but in my meta I have an easy time protecting mine
No divining top? Maybe my view is skewed by the deck styles I play but I'm actually trying to trade my rhystic study for a divining top ATM because I've found that I'd rather have knowledge and top deck manipulation that can go into every single deck I've got rather than a card that may or may not let me draw a couple cards before it gets destroyed in my blue decks.
While Commander Countdown is a solid name for this series, in honor of Joe, I really think this series should be named "COMPLETELY INSANE Commander Countdown"
I feel the same way you guys do about tutors. I play against them and don't have an issue with them personally. Just not a fan of finding the same cards over and over in a singleton format intended for variety of play, also sleeved cards aren't an easy shuffle!
When you realize that your Teysa Karlov deck runs Smothering Tithe, Skullclamp, Necropotence, Vampiric Tutor, Demonic Tutor, and Sol Ring. Uh oh I might be a bad person.
When you make this list do you guys think mostly on 1x1 or multiplayer? FoW and some others i think works better on 1x1, in multiplayer its good only in hard non interactive combos decks, and only in the turn you are bout to try to combo off
I think Rhystic study should be way higher. If you’re playing casual, life totals matter a lot more, decks tend to be a little more invested in setting up since they’re less likely to have something like mana crypt or dockside extortionist. Rhystic Study has no “catch.” It’s not non creature or pay life or exile and get the cards next turn. There’s no build around, “deck needs at least X creatures,” You just cast it and it asks nothing from you. Also 2U is an easy cost vs something like BBB. I think it’s top 5 in casual.
Bargain is the better card though. That's why it costs more. Drawing any amount you want at any time and not having to discard into exile (into my grave where I can abuse even more) or wait until end step to get the cards is way better.
There is no real comparison between Yawmoth's Bargain and Necropotence. Are instants better than sorceries? Are lands that enter untapped better than tapped lands? Of course. The difference is instant speed draw, and that difference is HUGE.
I'm guessing this is excluding something... joke to fallow... There are a few of these cards that cost 0 Mana that tap for 1 or 2 Mana they're pretty good and they can have other abilities as well. For example if you have enough of them maybe you can make a 2/2 zombie.
Allright, lemme drop a prediction again. In no particular order, I think the 15 best cards will be: 1. Sol Ring/Mana Crypt 2. Command Tower 3. Skullclamp 4. Deathrite shaman and every other 1 mana dork 5. Necropotence 6. Cyclonic Rift 7. Rhystic Study 8. Gaea’s Cradle 9. Arcane Signet 10. Demonic Tutor/Vampiric Tutor/Imperial Seal 11. Force of Will/Fierce Guardianship 12. Hullbreacher 13. Smothering Tithe 14. Thassa’s Oracle 15. Protean Hulk Honorable mentions: Terminate, Grave Titan, Ghostly Prison
What's your combo for survival of the fittest? How do you win by tutoring one creature to your hand? Also why is skull clamp good? Can't you only draw 2 if a creature dies once per turn if you're attacked or if you sac it?
Don't know about cedh, but in regular edh I feel mana drain is better than fow. Not that fow is bad, far from it, but it put you down 2 cards and sometimes just act as fierce guardianship (still, not that this would in any way an indication of not being amazing). But mana drain puts you ahead and as a bonus can save your butt, and sometimes it just steals games.
Yawgmoth's Bargain is so much more powerful than necropotence in its effect that it warps a game entirely around it. The fact that you can just on a whim pay any amount of life in increments of 1 until you get something you want makes it wild. Necropotence is obviously also insane, and maybe stronger in a very fast game that ends before turn 4-5, however at regular tables, Yawgmoth's Bargain absolutely dominates in a much more unhealthy way because the user can constantly just hold the game up to dig whenever they like at instant speed.
I can agree with these, though there are a whole bunch of cards that could make it into the top 15 to top 5 as well, like Phyrexian Altar and/or Ashnod's Altar, Mana Drain, Fierce Guardianship, etc.
0:40, hahahah I was surprised to see Phyrexian Arena is like a $20+ card now, I swear the price for that and Mystic Remora need to be flipped. LOL 4:10 were a commander channel not CEDH, next AD NAUSEUM. Good list! I have every card on this list but the black cards and Gaeas Cradle
Top is a massive snub. It's extremely hard to remove, goes infinite with a big list of commanders and cards, it gets better as the strength of the deck goes up (instant speed one-mana topdeck tutors, fetchland shuffling) and it's absolutely never a dead card. There is no excuse to not have it in the top 5. If I were on the rules committee it'd already be banned. The card is inarguably busted, and one of the best cards to have in *any* deck.
I've been trying to help my playgroup improve their decks, because despite all of them playing MTG longer than me, their decks didn't always have a lot of focus. I convinced my buddy to put skullclamp in his Teysa deck... Terrible idea. Now I don't get to win anymore.
Cards we don’t play in my playgroups: all reserve list cards, all moxes and mana crypt (except for junky decks). Solve all the problems and people will less money can play fair games.
Tolarian academy is definitely more a build-around than gaea’s cradle, especially because of the singleton nature of commander, but I think it was probably worth more consideration
I realized i have all these except for Necro and Gaes. I try to my hardest to limit them in my decks because my meta is about 5-7 or so. I agree with the list though, except for GRAVE TITAN not being number 1 but hey, we arent all perfect.
Chrome mox fits in any deck; low mana rocks doesn’t mean high power level just better ramp, especially when not playing green which i dont run in any of my decks
in my opinion chrome mox is only worth in decks that can reliably counterct the loss of a card or overpower 3 opponents before the lost card is needed. i don't find this to be true for say precons or most decks I've built because they don't have two card combos or efficient engines in the cmd zone line thrasios. your mileage may wary if course and id like to hear where u use it an d where not. for drs there's not enough fetches in all casual metas I've encountered for it to be reliable enough and while it's good while you have it, it gets killed by board wipe. ad naus is prob self explanatory :D
If I have a Sol Ring or Mana Crypt in my opening hand I might deliberatly not play it on turn 1 just to prevent the hate. If it doesn't actually give me something good to play on turn 2 then it's worth waiting.
I mean... Sol Ring and Crypt can be played in every deck which makes them ubiquous powerful. But there is no doubt in my mind that Cradle is by FAR the single best card in the format. Its that far up the list the next best card is multiple Tiers below. IMO the only single card that would need a ban. Like.. yesterday.
Mana drain is stupid powerful. I realize with force of will you don't have to leave mana up , but everytime I have played a mana drain it has usually put me in the position of winning.
Currently, the best card in magic is a creditcard.
The only card mightier could be a library card that allows the use of their printer!
Not totally inaccurate
It very powerful!
Damn bro
The word “currently” is unnecessary
16) Rhystic Study
15) Dockside Extortionist
14) Hullbreacher
13) Ad Nauseam
12) Deathrite Shaman
11) Smothering Tithe
10) Chrome Mox / Mox Diamond
9) Survival of the Fittest
8) Force of Will
7) Gaea's Cradle
6) Skullclamp
5) Necropotence
4) Demonic Tutor / Vampiric Tutor
3) Sol Ring
2) Mana Crypt
1) Credit Card
"This is commander, we're not a cedh channel"
"Up next we have ad nauseam!"
Ironic
Ad Nauseam is just a strong card, nerd! 😅🤪
@@NitpickingNerds Ad Nauseum is not a good card in casual Commander. The life loss is way too high unless your mana curve has an average of 1
@@caseywellington4761 I play ad nauseam in decks with lower curves and it very strong. Though it is better the higher power level you go.
@@NitpickingNerds Would agree here. Definitely needs to be built around moreso in lower power games, but I'd play it over any Blue Sun's Zenith-esque spell unless it's used as a win condition. The amount of incidental life gain in black decks usually offsets the massive life loss. I think it's edged out by Peer into the Abyss in lower power decks, but Ad Nauseam fits in more decks when you account for every power level because of its utility as an instant and its efficiency at 5 mana, which warrants its place on this list. Besides, 5 mana, lose 30 life for the 5 best cards in your deck in someone's end step in the worst case scenario is still amazing. One of the few cards that draws however many cards you want that doesn't make you feel bad for drawing lands. It also doesn't technically count as draw for things that hate on it, too. Long, probably unsolicited rant but I really rate the card
No Cabal Coffers? It's so good because I get my Grave Titan out early.
Card is good just only in monoblack decks
It's also very quickly becoming too slow for the format now, even in high-power casual. Unless you're playing Golgari where you can get a bunch of lands and Urborg out quickly, the game is typically over before Coffers can make much of an impact.
@@mattdeters8306 The real reason Primeval Titan should be unbanned. So you can get both Urborg and Cabal Coffers
I feel like Nykthos is a slept-on land. It's surprisingly similar to Cradle in a mono color deck anyway.
Card is really good!
@@NitpickingNerds It's doubled in price since I bought it two years ago. It's crazy
Want to get one for my new goblin deck. It's top 5 of my wants ;)
"Extortionist go burrrr" An instant classic.
Dockside Extortionist is insane. I can't believe this card exists. It's WAY undercosted for what it does unless your meta doesn't include mana rocks. And then when someone else plays one and gets a ton of treasure tokens, then you play yours and get even MORE treasure tokens. Or watch them sac all of their tokens. But also, Hellkite Tyrant...
I would have had a hard time not picking necropotence for number one but also the uniformity of the cards in front of it makes sense to me, and i dont know how many edh content creators would have even put necro in the top 15 so I think that goes to show how much you guys actually play the format and are good magic players, big kudos
Thanks Austin! The card is a total house.
You know this is going to be a stacked list when Rhystic Study is #15!
Command Zone has about a 70-75% rate of interesting topics in their casts, these nerds have a 99% rate! Not to mention backing each one up with 88% MORE useful information packed into each vid! I seriously have no idea how these two can do it, do you have like a crew of ten to fifteen grunts doing your research and editing for you? Amazing channel and I hope you guys" sub count increases exponentially!
I don't know about dockside extorionist, requires your opponents to have a board state /s
Also it doesn't combo with my grave titan.
Nothing combos with your grave titan! 😂
My current favorite trick with Dockside is casting it with 5 treasures up in my Magda deck. If Dockside resolves, I sac the treasures with Dockside's ETB on the stack and tutor for Mycosynth Lattice. I typically win the game from that point.
@@mattdeters8306 that’s 🤢
Definitely remember voting for these on twitter. Glad to see the video out! Whenever I see most of these played at the table, I usually try to start targeting that player first
Loved chance for glory actually. Its such a unique thing to do within the confines of MTG. Some cool trivia you dont really see on other channels
Thank you :D
I will never stop beating the "ban degenerate fast mana" drum. Good vid guys!
My daughter said that Beezy’s shirt actually has an Alicorn because it has a horn and wings lol
Never heard of it
@@NitpickingNerds seems legit so I just take her word for it 😂
Your daughter is correct, unicorn is based on the horn, pegasus is based on the wings, alicorn has both.
@@NitpickingNerds Have you NOT watched My Little Pony? Princess Twilight Sparkle is the best!
@@ArchangelJaceAscended yeah I don’t foresee us watching that lol 😂
I mean I'm not saying mana dorks are bad, they're excellent, but saying "everything dies to board wipes" isn't really relevant here because most board wipes don't kill off artifact and land ramp, which is the competition to dorks.
Of course in cEDH where wipes are rare and Gaia's cradles are common their stock goes even higher
But they are kind of “fast mana” so if you’re comboing or playing fast, they’re very helpful for getting your win cons down faster. You want to use them in decks where you can win or get close before they can board wipe
The day grave titan ends up on this list is when pigs fly backwards
Dang backwards?
"Mana dorks are good"
"Bolt the bird"
Agreed
I always think back to Commanders Quarters Video "Stop playing those Cards" where he says you shouldnt play dorks :D
Wait why didn’t he want people playing dorks?
Wait why didn’t he want people playing dorks?
@@NitpickingNerds I may be mistemembering but I think his reasoning was you can somewhat leverage the fact that most players won't run or are against MLD or just land destruction in general. I could be wrong this might not be Mitch's reasoning and could be conflating with something else I read or watched.
Your shirt REQUIREd me to play Robot Unicorn Attack. I am happy now
I take full credit 😂
I would love a video discussing commanders which are so unassuming that they are rarely removed. I am always interested in commanders which are not automatically overwhelming a casual play group. These commanders offer determined deck builders some space for fine-tuning the 99 without converging too quickly towards too high powered decks and at the same time without making the deck too shaky as it relies on a weak but indispensable commander...
I feel like ancient tomb is another land that could have maybe argued it’s way into this list somewhere or have been brought up when discussing sol ring mana crypt. Any time someone is talking about their “crazy turn one sol ring into signet into mana vault into-“ change whatever their land drop was to ancient tomb and it instantly gets 20% crazier
I think the dynamics that a Sol Ring adds once every 10-15 games or so is pretty cool. It's like a random emergency event in a video game that you and your other opponents have to handle together for a short time and then go back to being enemies again. But since every deck has one, it's usually much more common than it should be.
That's why I actually don't dislike the new commander lotus: It's ridiculously strong in certain decks, but it's expensive enough that it appears rather rarely on EDH tables, which still gives the interesting dynamic I talked about without making me roll my eyes thinking "So here we go AGAIN".
The problem with sol ring is that every deck can play it/plays it. So the odds of this random emergency are actually 1 in every 4 games, which is too often in my opinion.
Haven't watched the video but I'm sure an alternative title could be: Grave Titan and 14 other cards below it.
#1 Grave Titan
The others are dark ritual, cabal coffers, cabal stronghold and cards that accelerate the arrival of our Lord Grave Titan.
Well, at least they included Demonic / Vampiric Tutor but forgot to mention that these are basically your second and third copy of Grave Titan.
@@falandrion2870 😂 true
Chance for glory was amazing. I especially liked the SNES or magic card segment. I would pause and ask the wife if she thought it was SNES, magic card or both. Would love to see more of it.
2 more episodes are on the way
i could ban half of this cards lol at least dockside - easy to abuse/combos/ unfair advantage for such low cost -, gaea's craddle - and i do play green - hullbreacher, ad naus - (peer into the abyss is a nerfed sorcery naus), crypt - there is already sol ring in the format - and necropotence - 3 manas to fill your hand is absurd and it can dodge hullbreacher/narset because it doens't draw lol
Flash was stupid, but i think there are some more to think about. but RC just prefers to ban Iona lol
Nah ad naus doesn’t need to be banned, it has such a high deck restriction
Great list and I fully support your opinion on the banning discussion regarding the ranks one to three.
The existence of Sol Ring and Mana Crypt hinders me to play EDH, because it is not a balanced format.
And sure, I can "ban" these cards on my kitchen table, but our group just prefers to cube draft with Sol Ring and Mana Crypt.
Keep up the good work.
Keep up the great comments 🥰
I got my survival of the fittest in gold bordered for 12 dollars a few years ago. It is pretty good in muldrotha
Pretty good? You mean best card in the deck lol 😂
“We’re not a cEDH channel”
Names every good value card used in cEDH lol
They can be good in both formats 👍
@@NitpickingNerds Fair point 👍🏻
Almost like the cards show up in cedh because they're good.
For honorable mentions: Craterhoof Behemoth.
Once it hits the field you might as well concede. You may not like it, but that's what peak performance looks like.
They have said many times that the stranglehold that ghostly prison has on the meta makes craterhoof borderline unplayable
@@mella4376 Lol good luck trying to stop me from casting C Hoof, I play Survival of the Fittest, Mana Crypt, etc. my decks are highly optimized. I also wreck people with Triumph of the Hordes.
@@MTGSavage again to quote the nitpicking nerds: good luck getting through my grave titans and armies of zombie tokens
@@mella4376 🤣🤣🤣
@@MTGSavage Spore Frog go ribbit
Kinda surprise no mention of Fauna Shaman when discussing Survival of the Fittest.
It is a fixed version but not nearly as good .
@@NitpickingNerds True but it’s way easier & cheaper to get ahold of... Not saying it should be on the list but like an honorable mention when discussing Survival.
Imagine mana crypt, sol ring, arcane signet. Insane ramp + you have a good shot of playing 3 costed or less commander turn 1.
I think cyclonic rift and vandalbalst should share a spot in this list (maybe 16 and 17, I dunno what to take out tbh), both are one sided board wipes with mana cost versatility and while vandalblast is extremely cost efficient, cyclonic rift has the distinction of being the number one card you don’t wanna see an opponent cast during your end step.
Those cards are both very strong but just didn’t quite crack the list.
Loved the list! Where do you put: underworld breach, wheel of fortune, yawgmoth’s will, fierce guardianship, deflecting swat?
Honerable mentions
Breech/wheel combos are more cedh, yawgs will is good but breech is probably better, and swat is actually really good. Good honourable mentions though
I love this type of content, nicely done guys!!
#1 should have been an island, the most busted card in EDH :D
Lies plains is better
The ceiling goes thru the roof. I love it xD
I would think fierce guardianship would be on the list 🤔. Good list. I appreciate you guys posting fun videos.
It is extremely good and most likely in the top 30. Thanks for watching
I actually would make the arguement that Fierce Guardianship is better than force of will. We play in a format where you build your decks around your commander so you’re likely to have it out. So I’d say 90% of the time that cards say 0mana counter target non creature spell. Where force is card disadvantage at it best
@@jamesdaley1674 yes but the ability to hit any card is what really takes force to the next level
I was watching this last night and you guys mentioned that they'll eventually print a green treasure producer and then this morning I check the new capenna spoilers and theres an enchantment that gives your lands Tap make a treasure LOL
Others probably said already, but a winged unicorn is an Alicorn. Great video thank you, working on my MTG education.
Sol Ring has got to be in there somewhere
Why not both?
I'd guess number 1 tied with crypt
Close, hehe
I disagree. Wizards does not need to give green a treasure creator. The cycle can stay as it is.
Green is good enough
Then we won’t have a cycle and I’ll be broken inside
Embrace asymmetry
This did not age well *laughs in old gnawbone*
I was right!
Is Chance for Glory *not* getting views!? OMG it's SOOO good! I'm a long-time returning player (started in Exodus) and it was so amazing to see some really well thought out, fun, unique Magic trivia. I truly loved it. If I had any friends who still played I would share it with them in a heartbeat.
Yeah it is performing very poorly for a video from us but we are going to keep trying to make it better
I was waiting for the Aristocrats card and when I saw Skullclamp I was like "aha I knew it"
You are genius!
Skullclamp is absolute monster in every format. I had a Puresteel Paladin - living weapon - memnite stuff deck that was like a card factory.
This just goes to show the importance of Artifact/Enchantment removal in Commander , I think it is just as important as creature removal if not more !!
I believe the Ben Franklin quote that Joe was looking for is "Disregard females, acquire currency".
So rude Ben
“Disregard females, acquire reserve list cards.”
Ended up here after AFR so when y’all called out for a Green treasure producer, I giggled since my copy of Ol’ Gnawbone just got here last night.
Argument to not ban soling and the other fast rocks is that they make ramp for the no green players.
I finally have all the zero drop rocks and have two deck where all are zero or 1, not even a prismatic lens or mind stone. Its for mono blue and mono black which like you said, unless you play busted green then your beat on ramp. Green is a cop out color and i refuse to run it
Last time I was this early my mom had to get a C-Section
Dang lol
same!! Cesarian Siblings?
I've said this before. Deathrite shaman is a 1 mana planeswalker.
Sometimes, I strongly agree with you boys. At other times, I think you're both crazy bananas! Lol, I feel you both are not giving enough credit to "table politics." If you can't properly threat assess and 3 vs 1 with the other players opposite your turn 1 sol ring/mana vault/jeweled lotus, then what are you doing with your life. If you are going to pillow fort or work towards your own end game, and NOT have any board interaction, you will lose that much faster to a before mentioned turn 1 God hand. Especially if that turn 1 sol ring/jeweled lotus/mox opal player has a Sliver (Take your pick, they all are gonna make you cry inside) as their commander! Gang up on the true threats, assess the table folks! Anywho, great stuff guys, I love your channel! Keep it up!
Such value! Insane!
Thanks for yet another great vid guys
Thank for another great comment
Vid Idea: Best legendary creatures in the 99
I remember when cyclonic rift use to be the best blue card in the format. Its been so long since ive seen an overloaded rift on someone's end step.
I kind of wish there was a commander format with no reserved list cards and no sol ring/mana crypt. No card that costs 1 mana or less should ramp you 2 mana by itself.
That is our dream world
Others have probably said this but I think toxic deluge could be on that list, maybe the only true honorable mention because its undoubtedly the best creature-wipe.
How dare you disrespect the rift
Deluge was on our sorceries list but not quite good enough for top 15
Top 20 budget cards per color next pls :P
And yeah, I’ve seen skull clamp do crazy thing with Locust god, and also a friend who doubles Goblins win Krenko mob boss. :-/
I played hullbreacher into winds of change with my rielle deck and the guy who usually pub stomps others scooped.......figures lmao
I would scoop to that as well 😅
Thanks for the content fellas, you guys do great work!!
Thanks for the comments fella 😊
Any thoughts on Oko? 3 mana to turn your power gamer friends Commanders(or any threat) into a vanilla 3/3 that doesn't go back to the command zone until it dies, rendering them commanderless.
It feels great when someone plays Golos, the 3/3 vanilla Elk.
Oko is one of the best planeswalkers in edh
Planeswalkers aren't that good in Commander, simply because they face 3 combat steps per turn cycle instead of one, thus making them fairly easy to get rid of.
@@mattdeters8306 true but the combat step is the least utilized phase in commander by far. People hate attacking. Yeah there are moments when sticking a planeswalker can be tough, but in my meta I have an easy time protecting mine
I think your list is great and spot on! only 1 thing I would have done the honorable mentions for dual lands shocks/fetches/and og duals.
Everything not on the list was an honorable mention lol
Everything not on the list was an honorable mention lol
No divining top? Maybe my view is skewed by the deck styles I play but I'm actually trying to trade my rhystic study for a divining top ATM because I've found that I'd rather have knowledge and top deck manipulation that can go into every single deck I've got rather than a card that may or may not let me draw a couple cards before it gets destroyed in my blue decks.
While Commander Countdown is a solid name for this series, in honor of Joe, I really think this series should be named "COMPLETELY INSANE Commander Countdown"
Thought the same.
I feel the same way you guys do about tutors. I play against them and don't have an issue with them personally. Just not a fan of finding the same cards over and over in a singleton format intended for variety of play, also sleeved cards aren't an easy shuffle!
Necropotence is my favorite card in my Kambal life tax deck...would i like to draw 10 cards every turn with no downside or penalty...why yes i would
Yeah card is pretty damn stupid
When you realize that your Teysa Karlov deck runs Smothering Tithe, Skullclamp, Necropotence, Vampiric Tutor, Demonic Tutor, and Sol Ring. Uh oh I might be a bad person.
You just like Winning nothing wrong with that
Oh man this list must have been super hard to make.. there are soo many good cards that also could have been in this list
We had a list of 50 and it took a while to cut down
When you make this list do you guys think mostly on 1x1 or multiplayer? FoW and some others i think works better on 1x1, in multiplayer its good only in hard non interactive combos decks, and only in the turn you are bout to try to combo off
I think Rhystic study should be way higher. If you’re playing casual, life totals matter a lot more, decks tend to be a little more invested in setting up since they’re less likely to have something like mana crypt or dockside extortionist. Rhystic Study has no “catch.” It’s not non creature or pay life or exile and get the cards next turn. There’s no build around, “deck needs at least X creatures,” You just cast it and it asks nothing from you. Also 2U is an easy cost vs something like BBB. I think it’s top 5 in casual.
Windfall, holding priority Hullbreacher. Any responses guys??? Guys???
We do it in that order?
In a world of Hullbreacher, necropotence beats Yawgmoth's Bargain 🤣
They are both very silly magic cards
Bargain is the better card though. That's why it costs more. Drawing any amount you want at any time and not having to discard into exile (into my grave where I can abuse even more) or wait until end step to get the cards is way better.
@@kennellfrederick4367 we aren't in a world of hullbreacher anymore haha
There is no real comparison between Yawmoth's Bargain and Necropotence. Are instants better than sorceries? Are lands that enter untapped better than tapped lands? Of course. The difference is instant speed draw, and that difference is HUGE.
Excellent video as always. Once I get a PC and stop using just my phone. I would love to play some matches with you two.
Good list. Biggest omission was probably Ashnod's/Phyrexian Altar
Those are cards are some of our favs but just quite as good as these bad bois
@@NitpickingNerds Fair enough. Only 15 slots.
I'm guessing this is excluding something... joke to fallow...
There are a few of these cards that cost 0 Mana that tap for 1 or 2 Mana they're pretty good and they can have other abilities as well.
For example if you have enough of them maybe you can make a 2/2 zombie.
Allright, lemme drop a prediction again. In no particular order, I think the 15 best cards will be:
1. Sol Ring/Mana Crypt
2. Command Tower
3. Skullclamp
4. Deathrite shaman and every other 1 mana dork
5. Necropotence
6. Cyclonic Rift
7. Rhystic Study
8. Gaea’s Cradle
9. Arcane Signet
10. Demonic Tutor/Vampiric Tutor/Imperial Seal
11. Force of Will/Fierce Guardianship
12. Hullbreacher
13. Smothering Tithe
14. Thassa’s Oracle
15. Protean Hulk
Honorable mentions: Terminate, Grave Titan, Ghostly Prison
You nailed the honorable mentions
What's your combo for survival of the fittest? How do you win by tutoring one creature to your hand? Also why is skull clamp good? Can't you only draw 2 if a creature dies once per turn if you're attacked or if you sac it?
Don't know about cedh, but in regular edh I feel mana drain is better than fow. Not that fow is bad, far from it, but it put you down 2 cards and sometimes just act as fierce guardianship (still, not that this would in any way an indication of not being amazing). But mana drain puts you ahead and as a bonus can save your butt, and sometimes it just steals games.
Confounding Conundrum, 3bb, enchantment, when an opponent casts a spell they discard a card or take 5 damage.
Where would you guys place Jeweled Lotus?
Honorable mentions
Only one red and white card. It means something. Hullbreacher is ban now so you wereright. Good job
Yawgmoth's Bargain is so much more powerful than necropotence in its effect that it warps a game entirely around it. The fact that you can just on a whim pay any amount of life in increments of 1 until you get something you want makes it wild. Necropotence is obviously also insane, and maybe stronger in a very fast game that ends before turn 4-5, however at regular tables, Yawgmoth's Bargain absolutely dominates in a much more unhealthy way because the user can constantly just hold the game up to dig whenever they like at instant speed.
Yeah, though I do think they both are stupid
I can agree with these, though there are a whole bunch of cards that could make it into the top 15 to top 5 as well, like Phyrexian Altar and/or Ashnod's Altar, Mana Drain, Fierce Guardianship, etc.
Yeah we had all those cards listed but had to make tough cuts
0:40, hahahah I was surprised to see Phyrexian Arena is like a $20+ card now, I swear the price for that and Mystic Remora need to be flipped. LOL 4:10 were a commander channel not CEDH, next AD NAUSEUM. Good list! I have every card on this list but the black cards and Gaeas Cradle
I user Demonic and Vampiric Tutor to get Exquisite Blood in my Vito deck.
Cyclonic rift?
Top is a massive snub. It's extremely hard to remove, goes infinite with a big list of commanders and cards, it gets better as the strength of the deck goes up (instant speed one-mana topdeck tutors, fetchland shuffling) and it's absolutely never a dead card.
There is no excuse to not have it in the top 5. If I were on the rules committee it'd already be banned. The card is inarguably busted, and one of the best cards to have in *any* deck.
I've been trying to help my playgroup improve their decks, because despite all of them playing MTG longer than me, their decks didn't always have a lot of focus. I convinced my buddy to put skullclamp in his Teysa deck... Terrible idea. Now I don't get to win anymore.
hahahaha you had to convince him to put skullclamp in his Teysa deck?!?! yikes!
Sometimes you gotta face the fact that helping might hurt you.
Weeeeeee I’m gonna draw 50+ cards a turn
Here you go, a free reaction for the youtube algorithm!
Byebye
You have earned one brownie point good sir
Great video guys keep them coming
Cards we don’t play in my playgroups: all reserve list cards, all moxes and mana crypt (except for junky decks). Solve all the problems and people will less money can play fair games.
Evolutionary Leap does a fair impression of Survival of the Fittest for the right kind of deck, sooo much cheaper too.
Yeah, in korvold it’s amazing
Tolarian academy is definitely more a build-around than gaea’s cradle, especially because of the singleton nature of commander, but I think it was probably worth more consideration
Tolarian Academy is banned in Commander 🙂 (cradle probably should be too if you ask us)
The feels when you open Island mana crypt and Rhystic study going first
Using a mental misstep on a turn 1 sol ring or mana crypt feels so amazing
Mental misstep doesn’t hit mana crypt
I realized i have all these except for Necro and Gaes. I try to my hardest to limit them in my decks because my meta is about 5-7 or so.
I agree with the list though, except for GRAVE TITAN not being number 1 but hey, we arent all perfect.
What's a "Grave Titan?" Is it good?
Nice list, but can we get one for non-CEDH?
26:16 😀
@@NitpickingNerds you guys are lying to yourself
Why do you think this is cedh? I’d honestly just like to hear
Woah your meta's power level is very high. anything i see played regularly has no business using chrome mox or drs and least of all ad naus.
Chrome mox fits in any deck; low mana rocks doesn’t mean high power level just better ramp, especially when not playing green which i dont run in any of my decks
We play at 6-8 range but we also often optimize janky decks with strong cards
in my opinion chrome mox is only worth in decks that can reliably counterct the loss of a card or overpower 3 opponents before the lost card is needed. i don't find this to be true for say precons or most decks I've built because they don't have two card combos or efficient engines in the cmd zone line thrasios. your mileage may wary if course and id like to hear where u use it an d where not.
for drs there's not enough fetches in all casual metas I've encountered for it to be reliable enough and while it's good while you have it, it gets killed by board wipe. ad naus is prob self explanatory :D
If I have a Sol Ring or Mana Crypt in my opening hand I might deliberatly not play it on turn 1 just to prevent the hate. If it doesn't actually give me something good to play on turn 2 then it's worth waiting.
I mean... Sol Ring and Crypt can be played in every deck which makes them ubiquous powerful. But there is no doubt in my mind that Cradle is by FAR the single best card in the format. Its that far up the list the next best card is multiple Tiers below.
IMO the only single card that would need a ban. Like.. yesterday.
Mana drain is stupid powerful. I realize with force of will you don't have to leave mana up , but everytime I have played a mana drain it has usually put me in the position of winning.
Free interaction is nuts though