y’all forgot to mention that beast within and generous gift are literally unplayable against beast and elephant tribal respectively, as your opponent will have synergy with those creatures. as a large part of the meta, I think that merits a mention
Even though it’s one more mana, I really like Deglamer over Nature’s Claim. Maybe it’s a meta call, but I love how it gets around any artifact or enchantment that’s indestructible, and also gets around graveyard recursion.
Moving the ads and shoutouts and such to the start and middle seems really smart because I would think having it all at the end would kill your viewer retention
Haven't seen this list but if anguished unmaking isn't in the top 3 then I'm going to riot. It's my favorite removal spell, literally just exiles anything (besides lands) at instant speed and the life loss is irrelevant Edit: I can't believe that it wasn't even in the honorable mentions, wtf. The card is so good. It should have at least been mentioned with generous gift and beast within. Also didn't mention void rend
I think people are heavily underrating how important being able to target more than just creatures with removal is. I always have at least 3 or 4 ways of getting rid of lands in every deck (either as general permanents or Strip Mine effects) because there are just so many problem lands to look out for.
some weird takes here imo. 1. No mention of Boseiju but hagra mauling is on the list(Even tho I think it´s a lot worse than bosejiu) 2. Assasins trophy didn´t make it on the list 3. no mention of anguished unmaking I see that some of those are because you somehow decided to include colour/playability but I don´t sthink thats a useful metric for evaluating removal spells. I mean every removal spell is only good if you are in colours that can play it. Otherwise I mainly agree with the list
Requiring multiple different kinds of mana to cast is also a very significant drawback, even if you are playing colors that allow the card. The significance of the mana-symbol drawback is easy to overlook, but very real in practice
Boseiju isn't a spell so we don't have it on the list, Anguished is rock solid but we don't think it's top 10, trophy was honorable mentions and it probably like #11
Honestly would just throw the new Boseiju in here. It’s essentially just a spell that you can also just play as a land. Also Damn is amazing for the utility as both board wipe and removal.
agree. comes into play untapped, and channeling can't be "countered" that is huge. Going to be a staple from now on and I can see its price going to the moon.
Anguished unmaking, void rend, beast within/generous gift, assassin’s trophy, swords to plowshares, deadly rollick, chaos warp, force of vigor, nature’s claim and snuff out would be my list.
i’d love to see the next 10ish cards from this list cause i was shocked that path didn’t make it on anywhere i know it isn’t better than deadly or swords but i still have it very high and auto included in my white decks
The land given away from path is just a lot steeper of a downside vs 2 life from swords. Even a life gain shell won't benefit a ton from 2 life but nearly any deck being set forward on mana will find benefit.
Wish these top 10s were bigger like 25…as is red and blue players are left with no spot removal on your list at all. Do a list of all playable spot removal and rank them.
The best? I'm not sure and there's plenty of good ones to pick from depending on which color or colors you're playing. My favorite though is defenitely Terastodon. I like to think of it as the group hug of removal. You're not blowing up the three best noncreature permanents, you're gifting people up to three elephants. It's also fun to recur with Meren.
Soul Shatter is an interesting one. I'd agree it's a spot removal spell, but I tend to think of interaction on three axes: "diversity", "targeted / non-targeted", and "conditional / unconditional". Diversity is just card types it can deal with (e.g. creatures only, or any nonland permanent). Targeted interaction is more accurate and likely to hit what you want, but non-targeted gets around things like shroud. Then conditional is any limitations within its "diversity" category (e.g. "destroy creature" will deal with most creatures but not ones with indestructible, or "exile permanent with mana value 3+" misses those smaller things). I find it useful to map out all my interaction in a deck when brewing because it gives you a good idea of the types of threats your deck is more/less likely to be able to deal with. Can even do it properly fancily using spreadsheet software and mapping it to a 3D graph if you're more of a visual person. Once you've got these parameters down somewhere you can visualise, you can spot any weaker areas, focus particular decks on certain areas of removal to cover their strategies' weaknesses, or tailor them to your meta / the power level you want the deck at. Does anyone else have any other ways they think about interaction? Would love to hear some other views! EDIT: @Nitpicking Nerds maybe a topic for another video? An in-depth look at interaction (including interaction in different zones and the stack) and how to balance it to how your group likes to play :)
@Savannah Lion Nice :) To each their own, definitely! I've found this way of thinking about it helps at both ends of the spectrum - to tune decks for power, or to detune for more rounded fun. Thanks for your comment though, and you have a great week too!
I don’t get all fancy with spreadsheets (I actually just use Moxfield 😂), but I probably just do the same thing mentally and make sure I can deal with most threats in every deck. I prioritize synergy first, for instance I have a Mazirek deck where almost everything sacrifices a permanent so I make sure my removal does as well, decks that want death triggers won’t get removal that exiles creatures, if a deck is based on a certain card type I will use that card type even if its less efficient than another, but I keep in mind that I might have to use other card types to make sure the deck doesn’t fall apart when plan A isn’t working. Some decks can function with more synergy than others, but I never find I’m at a disadvantage as long as I’m aware of that. To preface I usually start out with a generic template of 2 general permanent removal, 2 creature removal, 2 artifact and enchantment removal, 2 counterspells (or protection spells) and 2 board wipes (which is a meta call). Even in colors that don’t efficiently deal with a certain type of threat I will find a way, even if it takes two cards. Theres a lot of nuance to that depending on the deck, I will add more of whatever is needed to cover the weak points on top of that “2 of each,” template, but I won’t devote too many card slots before I consider the deck to just not work or be jank. I usually have one in each of those categories that deals with one thing efficiently, then one of them might be less efficient mana wise, but give me card advantage by getting rid of multiple things. I’m not finicky about taking the downside of an efficient card, but I prioritize versatility as long as its not so expensive I can’t leave the mana up based on my curve. I play a lot of black, and I almost always end up putting Soul Shatter in my decks. I think other cards that deal with things by power like Culling Ritual and Despark are great, but I have a hard time finding a spot for them, I might add them in addition to my “2 template,” if I felt they were needed. I think the non-targeting nature of Soul Shatter is what sets it apart, as well as how it scales since it doesn’t specify a mana value. I think your video idea is great, and could be more insightful than a generalized ranking or tier list.
What is everyones opinion on councils judgement? I think the card is definitly white's third best removal spell, just wondered why it rarely finds mentions.
I've been moving away from Beast within in my most powerful deck (Meren) recently. 3 mana is just soooo much to hold up. That said, it's an amazing card, but with Abrupt Decay and Assassin's Trophy existing, the versatility doesn't seem to be worth the mana cost.
I've been trying snuff out lately and it has been great. Specially when playing with Prosper as cmder cause it is both a free removal and a free treasure most of the time. Sometimes it feels it gives you a turn when you play it and then develop your board seamleslly. Just like Rollick. Great card
Generous Gift and Beast Within are my Land removal cards in most decks. Strip Mine or any of the other land removal cards tend to cause problems with how I build my mana base, but I build in a way to benefits from casting spells, so...yeah. Auto-include in their colors.
Idk guys. What percentage of the time is Deadly Rollick in your hand while your Commander is on the field? Does the casting cost ultimately average out to more than 1 mana? I also view the life-gain clause of S2P as another 1-2 mana tax, if you're relying on combat damage to win. You might have to spend that much mana, or more, to reduce your opponent's life total back to where it was before Swords, assuming you exile something fairly big. I think I view Deadly Rollick as the #1 (at least right now!)
I will say, holding up 1 mana is not just twice as easy, practically speaking it's like 4-5 times as easy (random guess). There are so many times where you simply have an extra land left over, significantly more likely than having two lands left over. A single dork that is left behind to chump block can be 1 mana. Etc. Of course, if you expect something important to remove is coming, then you can adjust to keep more mana open, but just normally while playing it's not unlikely to have an extra mana somewhere.
I Love Cathar Commando and I think it is better than rec sage, but you need to care about the 3/1 body on flash speed. 2 examples: shookai and Jetmir for shookai it is awesome because you have an flash speed Crew 3 (witch Crews about 80% of the vehicles) in Jetmir it represents the 6. or 9. creature during blocks and that can be a huge Blow out
I'd argue Attrition and Aura Shards as at least honorable mentions. Aura Shards requires GW colors and Attrition wants you to be sacrificing stuff. Throw a couple bodies at em and you already have your mana's worth. They don't go in everything, but they put in work for what they do go into. Hard to argue with something that has the low, low price of 'things you were already going to be doing anyway'.^^
Not as flexible, plus it’s not both at the same time it’s one or the other. I think about it the same way I think about the pathway lands when comparing them to other duals
You guys were ahead of the curve on Heliod's Intervention and I bought a small stack of them at about 25 cents each. Now they're like a $5 card! What do you guys think about Void Rend?
For snuff out you pay 4 life, for lethal scheme you need 4 untapped creatures, 2 being black. But those creatures connive and it can destroy planeswalkers not sure which one is better but they are close.
4 untapped creatures is a bigger cost than 4 life, even though scheme does provide some upside to pay for its steep cost. One strength of the card is that you can pay leftover mana to it in flexible amounts. Snuff out is a better card, but Scheme can be situationally stronger
I think you guys underrate exile effects, Anguished unmaking, Path to Exile, and Reality Shift/Resculpt are all better than your #10 and #9. Yes one is a land, and the other can be free, but these are exiling is definitely way better than destroy, on top of Anguished unmaking being able to exile anything you need instead of just a creature. A lot of things have indestructible now, and also being able to hose a reanimation deck is crucial.
Where? Did I literally miss that? Talked about it might not being removal because you don't choose, Heliod's Intervention can be a board wipe but Force of Vigor can't. Druid of whatevuh kind of has the same issue?
Force of Vigor: don't you only have to exile ONE green card from your hand to cast and destroy 2 things? It doesnt say exile one green card per target...
Soul shatter is most definitely not a spot removal spell, since even if you know what will be removed, you can't control what will be. If someone has a shittier higher converted mana cost creature than smth like a troublesome grand arbitter or Gaddock Teeg, I cannot spot remove those creatures. Ofc the spell is still great but it's more of a wipe of the highest converted mana cost than spot removal
You mention Assassin's Trophy in the honorable mentions, but then left Path to Exile off the list even though Swords to Plowshares was number 1, and now I'm confused. Also, Pongify was mentioned by some other comments and is conspicuously absent from the list.
Can’t believe y’all didn’t mention anguished unmaking, I guess y’all were putting emphasis on mono colored removal? The new void rend is also really good, it just has to be in 3 color esper + decks which starts to be very limiting
@@NitpickingNerds that’s fair, if it was 2 and a black instead of 1 black white would it have made it high on the list? I personally really value the exile effect because it gets around indestructible and recursion
Where would you put Path to Exile on your list? :) Interesting List. Good Job, guys! Looking forward to the next Shuffle Scuffle! Btw. i've got some unasked feedback for you. The Background Music on Shuffle Scuffle seems to be a bit too loud (for me personally). Other than that it's just smoove and fun and perfect. Greetings from germany!
I guess my issue is that the hoops you have to jump through aren't awful (considering that it's just one opponent that needs an island), but you're really just casting shatter for one less mana, as opposed to snuff out which is doom blade for 2 less mana. The deduction is higher, and the hoops are easier. Playable in some metas for sure though
Is swan song better that fierce Guardianship in the same way, swords is better than deadly? If yes, then I present the nature’s claim argument which Beeze stands on. If no, then I do not see the final argument present in this video consistent. Therefore, the free interaction spells, are better 100% of the time because they are free, when they are not free, you’re playing the cards incorrectly.
Counterspells are a lot different than spot removal. Counterspells can only be used while card are on the stack mean that the less man they are the better. With spot removal you can afford to often wait until your turn to use it.
I think it's a situation problem. Creature removal is less restrictive than counter spells because they can be used after you untap. Free counter spells are so powerful because you can tap out without fear of something resolving. A mostly free removal spell (like deadly dispute) is worse than swords to plowshares because there is a hoop to jump through and the payoff is 1 mana that can be spent when the creature enters play or on the following turn. A free counter spell is more powerful than a 1 mana counter spell because the counter spell cannot wait. You can't counter a spell on your turn after you untap.
I don't think Soul Shatter should make the list, alot of the times the higher CMC creature isn't the problem u want or need to remove. It's fair to not group Chaos Warp with Beast Within and Generous Gift but I don't think that it's worse than Soul Shatter or Hagra Mauling. About the two color spell like Assassin's Thophy that didn't make the list I can't see why, if a card like Hagra Mauling that is only good in one and two colors made it how being in two colors is a draw back that cuts a card from the list, IMO Assassin''s Thropy could be in the top 5 or even 3
y’all forgot to mention that beast within and generous gift are literally unplayable against beast and elephant tribal respectively, as your opponent will have synergy with those creatures. as a large part of the meta, I think that merits a mention
"Yeah, but I still get to leave some 2/2's behind!" - Grave Titan, probably
Immune to Snuff Out??? Grave Titan broken
Even though it’s one more mana, I really like Deglamer over Nature’s Claim. Maybe it’s a meta call, but I love how it gets around any artifact or enchantment that’s indestructible, and also gets around graveyard recursion.
Recently learned about that card, good tech
There's also Unravel the Aether as a functionally identical card to Deglamer.
Moving the ads and shoutouts and such to the start and middle seems really smart because I would think having it all at the end would kill your viewer retention
We're always open to trying out new formats for videos!
Haven't seen this list but if anguished unmaking isn't in the top 3 then I'm going to riot. It's my favorite removal spell, literally just exiles anything (besides lands) at instant speed and the life loss is irrelevant
Edit: I can't believe that it wasn't even in the honorable mentions, wtf. The card is so good. It should have at least been mentioned with generous gift and beast within.
Also didn't mention void rend
They chose mostly monocolor stuff for the top 10
The multicolor aspect played a large role in it not making. It was on the list early
I would've put Unmaking ahead of Hagra Mauling for sure, but I understand the rationale.
For some reason I always forget about anguished unmaking. I need to get more copies of that card.
Void rend is dookie
I think people are heavily underrating how important being able to target more than just creatures with removal is. I always have at least 3 or 4 ways of getting rid of lands in every deck (either as general permanents or Strip Mine effects) because there are just so many problem lands to look out for.
some weird takes here imo.
1. No mention of Boseiju but hagra mauling is on the list(Even tho I think it´s a lot worse than bosejiu)
2. Assasins trophy didn´t make it on the list
3. no mention of anguished unmaking
I see that some of those are because you somehow decided to include colour/playability but I don´t sthink thats a useful metric for evaluating removal spells. I mean every removal spell is only good if you are in colours that can play it. Otherwise I mainly agree with the list
Requiring multiple different kinds of mana to cast is also a very significant drawback, even if you are playing colors that allow the card. The significance of the mana-symbol drawback is easy to overlook, but very real in practice
Boseiju isn't a spell so we don't have it on the list, Anguished is rock solid but we don't think it's top 10, trophy was honorable mentions and it probably like #11
Man I feel like Pongify and Rapid Hybrid have to be mentioned in this discussion
They'll come back and say they are too "niche and situational" or something silly like that
@@bradmacgregor8722 but…. Monke
Totally - 1 drop hard removal in blue. Blue removal has gotten a lot stronger, like white card draw, but these are blue staples.
Resculpt and reality shift are awesome too
Honestly would just throw the new Boseiju in here. It’s essentially just a spell that you can also just play as a land. Also Damn is amazing for the utility as both board wipe and removal.
Everyone knows the new boseju it’s good that’s why it’s 30 dollars
We don't have it because it isn't a spell, otherwise we'd have to put like Strip Mine and stuff on here too
agree. comes into play untapped, and channeling can't be "countered" that is huge. Going to be a staple from now on and I can see its price going to the moon.
Anguished unmaking, void rend, beast within/generous gift, assassin’s trophy, swords to plowshares, deadly rollick, chaos warp, force of vigor, nature’s claim and snuff out would be my list.
i’d love to see the next 10ish cards from this list cause i was shocked that path didn’t make it on anywhere i know it isn’t better than deadly or swords but i still have it very high and auto included in my white decks
The land given away from path is just a lot steeper of a downside vs 2 life from swords. Even a life gain shell won't benefit a ton from 2 life but nearly any deck being set forward on mana will find benefit.
That said, it combos nice with Confounding Conundrum
I like path for the versatility of ramping you if you have a disposable token creature. In mono-white that's proven to be useful
Moxfield guess 11:30 (edit was a misspell)
I would like to shoutout Deglamer, it dodges Indestructabillity and disrupts Vampiric tutoring, anything on top will get shuffled away.
Top ten token generators ?
Or maybe even alternate win cons.
I love me some token generators
Justice for anguished unmaking!
it was just on the outside looking in. Being 2 colors hurt it a lot
@@NitpickingNerds that’s fair, it’s a card I’m very biased towards because I love orzhov
Thanks for the suggestions! I've been using the latest videos to power up my black decks. Hope my use of the tcg link helps!
Wish these top 10s were bigger like 25…as is red and blue players are left with no spot removal on your list at all. Do a list of all playable spot removal and rank them.
The best? I'm not sure and there's plenty of good ones to pick from depending on which color or colors you're playing. My favorite though is defenitely Terastodon. I like to think of it as the group hug of removal. You're not blowing up the three best noncreature permanents, you're gifting people up to three elephants. It's also fun to recur with Meren.
I think volcanic offering is pretty underrated and a good way to politic
Card is super good
Soul Shatter is an interesting one. I'd agree it's a spot removal spell, but I tend to think of interaction on three axes: "diversity", "targeted / non-targeted", and "conditional / unconditional". Diversity is just card types it can deal with (e.g. creatures only, or any nonland permanent). Targeted interaction is more accurate and likely to hit what you want, but non-targeted gets around things like shroud. Then conditional is any limitations within its "diversity" category (e.g. "destroy creature" will deal with most creatures but not ones with indestructible, or "exile permanent with mana value 3+" misses those smaller things).
I find it useful to map out all my interaction in a deck when brewing because it gives you a good idea of the types of threats your deck is more/less likely to be able to deal with. Can even do it properly fancily using spreadsheet software and mapping it to a 3D graph if you're more of a visual person. Once you've got these parameters down somewhere you can visualise, you can spot any weaker areas, focus particular decks on certain areas of removal to cover their strategies' weaknesses, or tailor them to your meta / the power level you want the deck at.
Does anyone else have any other ways they think about interaction? Would love to hear some other views!
EDIT: @Nitpicking Nerds maybe a topic for another video? An in-depth look at interaction (including interaction in different zones and the stack) and how to balance it to how your group likes to play :)
@Savannah Lion Nice :) To each their own, definitely! I've found this way of thinking about it helps at both ends of the spectrum - to tune decks for power, or to detune for more rounded fun. Thanks for your comment though, and you have a great week too!
I don’t get all fancy with spreadsheets (I actually just use Moxfield 😂), but I probably just do the same thing mentally and make sure I can deal with most threats in every deck. I prioritize synergy first, for instance I have a Mazirek deck where almost everything sacrifices a permanent so I make sure my removal does as well, decks that want death triggers won’t get removal that exiles creatures, if a deck is based on a certain card type I will use that card type even if its less efficient than another, but I keep in mind that I might have to use other card types to make sure the deck doesn’t fall apart when plan A isn’t working. Some decks can function with more synergy than others, but I never find I’m at a disadvantage as long as I’m aware of that.
To preface I usually start out with a generic template of 2 general permanent removal, 2 creature removal, 2 artifact and enchantment removal, 2 counterspells (or protection spells) and 2 board wipes (which is a meta call). Even in colors that don’t efficiently deal with a certain type of threat I will find a way, even if it takes two cards. Theres a lot of nuance to that depending on the deck, I will add more of whatever is needed to cover the weak points on top of that “2 of each,” template, but I won’t devote too many card slots before I consider the deck to just not work or be jank. I usually have one in each of those categories that deals with one thing efficiently, then one of them might be less efficient mana wise, but give me card advantage by getting rid of multiple things. I’m not finicky about taking the downside of an efficient card, but I prioritize versatility as long as its not so expensive I can’t leave the mana up based on my curve. I play a lot of black, and I almost always end up putting Soul Shatter in my decks. I think other cards that deal with things by power like Culling Ritual and Despark are great, but I have a hard time finding a spot for them, I might add them in addition to my “2 template,” if I felt they were needed. I think the non-targeting nature of Soul Shatter is what sets it apart, as well as how it scales since it doesn’t specify a mana value.
I think your video idea is great, and could be more insightful than a generalized ranking or tier list.
@@JessBritvec Great reply, thanks! I like your general rule of "2 of each" :) Making choices based on synergy is excellent advice too!
What is everyones opinion on councils judgement?
I think the card is definitly white's third best removal spell, just wondered why it rarely finds mentions.
I think baleful mastery deserved an honourable mention, 2 mana exile with attached politics and cheap is a casual staple.
I've been moving away from Beast within in my most powerful deck (Meren) recently. 3 mana is just soooo much to hold up. That said, it's an amazing card, but with Abrupt Decay and Assassin's Trophy existing, the versatility doesn't seem to be worth the mana cost.
I've been trying snuff out lately and it has been great. Specially when playing with Prosper as cmder cause it is both a free removal and a free treasure most of the time. Sometimes it feels it gives you a turn when you play it and then develop your board seamleslly. Just like Rollick. Great card
I've actually started replacing StP with Solitude in my decks, and I've liked the switch so far.
Joe with a little bit of a wild look this episode! Looking cool :D
Force of vigor hits different when you get to blow up a Sol Ring and signet start. BEFORE it becomes your turn.
Generous Gift and Beast Within are my Land removal cards in most decks. Strip Mine or any of the other land removal cards tend to cause problems with how I build my mana base, but I build in a way to benefits from casting spells, so...yeah. Auto-include in their colors.
NEW NITPICKING NERDS VIDEO!
Idk guys. What percentage of the time is Deadly Rollick in your hand while your Commander is on the field? Does the casting cost ultimately average out to more than 1 mana?
I also view the life-gain clause of S2P as another 1-2 mana tax, if you're relying on combat damage to win. You might have to spend that much mana, or more, to reduce your opponent's life total back to where it was before Swords, assuming you exile something fairly big. I think I view Deadly Rollick as the #1 (at least right now!)
Yeah deadly rollick is just the best. And its black 🙊 I think ive never played it not for free in my prosper deck.
I have cast deadly rollick many times and have never once paid mana for it
I will say, holding up 1 mana is not just twice as easy, practically speaking it's like 4-5 times as easy (random guess). There are so many times where you simply have an extra land left over, significantly more likely than having two lands left over. A single dork that is left behind to chump block can be 1 mana. Etc. Of course, if you expect something important to remove is coming, then you can adjust to keep more mana open, but just normally while playing it's not unlikely to have an extra mana somewhere.
I Love Cathar Commando and I think it is better than rec sage, but you need to care about the 3/1 body on flash speed.
2 examples: shookai and Jetmir
for shookai it is awesome because you have an flash speed Crew 3 (witch Crews about 80% of the vehicles)
in Jetmir it represents the 6. or 9. creature during blocks and that can be a huge Blow out
Surprised solitude didn’t make the cut. Loved him in my Karador deck
I think solitude can make an argument for this list.
I'd argue Attrition and Aura Shards as at least honorable mentions. Aura Shards requires GW colors and Attrition wants you to be sacrificing stuff. Throw a couple bodies at em and you already have your mana's worth. They don't go in everything, but they put in work for what they do go into. Hard to argue with something that has the low, low price of 'things you were already going to be doing anyway'.^^
No boseiju? It’s nature’s claim, on an untapped land!
Not as flexible, plus it’s not both at the same time it’s one or the other. I think about it the same way I think about the pathway lands when comparing them to other duals
I think Boseiju might be one we missed tbh
Boseiju isn’t a spell. It a land with an ability
@@bigschaeff1 the channel ability can’t be used once you’ve played the land because it requires you to discard it
Simon Debesai pretty sure he knows that
Any chance for a video about Historic Brawl?
I'm 1st yeah boy.... An love your guys content
We appreciate it, thanks!
I'm relieved to see so many destroy effects. Kyodai might be a somewhat useful commander after all
Tide laundry pods are my favourite spot removal.
Can you fizzle heliod's intervention by having one of the targets removed?
As always, gret videos, guys! Missed Amber, though... hahahahaha
She wouldn't lay down before we recorded so we had to kick her out lol
How do you guys feel about Path to Exile? It’s one mana and instant speed
Stop telling everyone about Soul Shatter! That's one of my secret budget cards!😂
what are your thoughts on the new Baldur's Gate card, Modify Memory? I think it is absolutely bonkers! it's 2 wrong turns and a harmonize for 5 mana!
Is dispatch better than swords in a heavy artefacts deck ?
Exile effects. Dire tactics dispatch anguished unmaking. Why are these not mentioned
In my superfriends deck I play elspeth conquers death, yes its high cost, but the value is there.
I love his pride magic shirt
What about Return to Nature? It also hits the graveyard.
You should use ninjitsu to get the moxfield ad out
You guys were ahead of the curve on Heliod's Intervention and I bought a small stack of them at about 25 cents each. Now they're like a $5 card!
What do you guys think about Void Rend?
How about Despark and Assassin’s trophy?
I personally would've put Frenzied trapbreaker on the list as a guaranteed 1 for 1 that gets better every turn.
I love druid of purification every time i cast it i am never seen as the threat after coz its not me that clear your game ending enchantment its him
Isn't the new Black Convoke kill spell better than Snuff out?
Both can be free spells.
For snuff out you pay 4 life, for lethal scheme you need 4 untapped creatures, 2 being black. But those creatures connive and it can destroy planeswalkers not sure which one is better but they are close.
It is good, but you need 4 creatures for it to be free, while Snuff Out requires just a swamp.
Yeah, you are both right. My only Commander deck is Wilhelt and there playing it for free should be very easy.
4 untapped creatures is a bigger cost than 4 life, even though scheme does provide some upside to pay for its steep cost. One strength of the card is that you can pay leftover mana to it in flexible amounts. Snuff out is a better card, but Scheme can be situationally stronger
We want to do some testing with Lethal Scheme before we claim it's one of the best, I would guess it doesn't quite crack the list though
No Pongify/Rapid Hybridization/Reality Shift?
Reduce to Memory should've made this list for sure. Only thing it doesn't hit is lands. It's very underrated.
It's also sorcery speed, 3 mana. Unless you're playing super low power, 99/100 times I'd rather just run Generous Gift
This card is awful yeah. 3 mana is bad, sorcery isn’t extremely bad
Hi nerds, what do you mean when you say Double Spelling?
Playing two spells in one turn
@@Sehon13Ultd ah that’s what I figured, I was just confused since they talked about holding up mana
No "Spring Cleaning"?
C Tier list from the Nerds.
I think you guys underrate exile effects, Anguished unmaking, Path to Exile, and Reality Shift/Resculpt are all better than your #10 and #9. Yes one is a land, and the other can be free, but these are exiling is definitely way better than destroy, on top of Anguished unmaking being able to exile anything you need instead of just a creature. A lot of things have indestructible now, and also being able to hose a reanimation deck is crucial.
not to mention all the other removal that is better than path, reality shift and resculpt.
Will there ever be a better spot removal than Swords to Plowshare? I think not
Maybe but also maybe not
It would have to be something like 1 black Mana exile target creature you loose life equal to it power or toughness...
Id say deadly rollick
I'd say Path to Exile personally
@@noahcarroll4944 swords to plowshares is better than path to exile.
I weld everyday and the NN help me get through this depressing shit
Surprised that Solitude was omitted. It's a free STP
I think Soul Shatter might not be "spot removal" because it removes up to 3 threats?
They literally addressed this in the video
Where? Did I literally miss that?
Talked about it might not being removal because you don't choose, Heliod's Intervention can be a board wipe but Force of Vigor can't. Druid of whatevuh kind of has the same issue?
Force of Vigor: don't you only have to exile ONE green card from your hand to cast and destroy 2 things? It doesnt say exile one green card per target...
I love Rakdos colors, so shout out to the Nerds and shout out to the pool of rakdos removal. Hurl through Hell is so good!
That card is cool!
It's 10pm, do *you* know where your commander is?
*Kelsien the Plague* wrinkles his nose at this list, for he is both Commander *and* spot removal.
Soul shatter is most definitely not a spot removal spell, since even if you know what will be removed, you can't control what will be. If someone has a shittier higher converted mana cost creature than smth like a troublesome grand arbitter or Gaddock Teeg, I cannot spot remove those creatures. Ofc the spell is still great but it's more of a wipe of the highest converted mana cost than spot removal
Is there any way I could provide you with an amount of money to get a full art hollowhenge overlord signed by you two studs?
You mention Assassin's Trophy in the honorable mentions, but then left Path to Exile off the list even though Swords to Plowshares was number 1, and now I'm confused. Also, Pongify was mentioned by some other comments and is conspicuously absent from the list.
Can’t believe y’all didn’t mention anguished unmaking, I guess y’all were putting emphasis on mono colored removal? The new void rend is also really good, it just has to be in 3 color esper + decks which starts to be very limiting
Anguished Unmaking is good, but for 3 mana removal we like Gift/Beast Within better and it was just shy of the list
@@NitpickingNerds pongify my guys
@@NitpickingNerds that’s fair, if it was 2 and a black instead of 1 black white would it have made it high on the list? I personally really value the exile effect because it gets around indestructible and recursion
I like chaos warp better than beast with and and geerous gift bc it puts it in the library instead of the greaveyard
How do you rate Dispatch? Is the metalcraft too much of an ask to make it worth running?
Or knight of autumn. Is multi colors a hard ask for that?
Knight is great, and Dispatch is probably about as good as Deadly Rollick in the super-heavy artifact decks!
Where would you put Path to Exile on your list? :) Interesting List. Good Job, guys! Looking forward to the next Shuffle Scuffle! Btw. i've got some unasked feedback for you. The Background Music on Shuffle Scuffle seems to be a bit too loud (for me personally). Other than that it's just smoove and fun and perfect. Greetings from germany!
I think boseju is like 2 or 3 times better than hagra mauling. Sorry about spelling
here comes the add... yes! I guessed it
Druid of Purification targets stuff you don't control.
Have you tried Mogg Salvage? I think it's pretty good, although it is a meta call
I like Mogg Salvage for some decks, mostly a budget call. The main drawback is that it only hits artifacts.
I guess my issue is that the hoops you have to jump through aren't awful (considering that it's just one opponent that needs an island), but you're really just casting shatter for one less mana, as opposed to snuff out which is doom blade for 2 less mana. The deduction is higher, and the hoops are easier. Playable in some metas for sure though
Just issuing a correction here, I meant smelt, not shatter. Shatter is 2 mana, smelt is 1 mana
Is swan song better that fierce Guardianship in the same way, swords is better than deadly?
If yes, then I present the nature’s claim argument which Beeze stands on.
If no, then I do not see the final argument present in this video consistent.
Therefore, the free interaction spells, are better 100% of the time because they are free, when they are not free, you’re playing the cards incorrectly.
Counterspells are a lot different than spot removal. Counterspells can only be used while card are on the stack mean that the less man they are the better. With spot removal you can afford to often wait until your turn to use it.
I think it's a situation problem. Creature removal is less restrictive than counter spells because they can be used after you untap. Free counter spells are so powerful because you can tap out without fear of something resolving.
A mostly free removal spell (like deadly dispute) is worse than swords to plowshares because there is a hoop to jump through and the payoff is 1 mana that can be spent when the creature enters play or on the following turn.
A free counter spell is more powerful than a 1 mana counter spell because the counter spell cannot wait. You can't counter a spell on your turn after you untap.
Where is Void Rend?
In the trash
I wish this was top 20 instead. Maybe do a sequel video?
You forgot Wear//Tear, Abrade, Cyclonic Rift, and Temporal Fissure.
Where's Resculpt gang? Hits the two most common permanents needed for good, in a color that shouldn't be able to do that.
Can we please get a top ten tasty treats? Please.
I don't think Soul Shatter should make the list, alot of the times the higher CMC creature isn't the problem u want or need to remove.
It's fair to not group Chaos Warp with Beast Within and Generous Gift but I don't think that it's worse than Soul Shatter or Hagra Mauling.
About the two color spell like Assassin's Thophy that didn't make the list I can't see why, if a card like Hagra Mauling that is only good in one and two colors made it how being in two colors is a draw back that cuts a card from the list, IMO Assassin''s Thropy could be in the top 5 or even 3
Wait, where's Chaos Warp ???
I dont understand how treachery didnt make the list. or stuff like darksteel mutation.
Wow expensive list 😖😖 but good cards indeed 🖖
Mr. Brewington, please name your firstborn "Declan" so they can be known as "Dec Brewington" :D
single target removals kinda suck imo for commander
hey...where is the cat?
Honestly force of despair is way too good and should be on this list
Note that while Soul Shatter is cool, drawing it against a Sigarda, Host of Herons deck is gonna suck.
Its my birthday!
Day 11 of blindly guessing when the moxfield promo is: 12:22
Path to exile?
12:34
Ok but we all know Acidic Dagger should’ve been at #1