JOIN THE DISCORD!!! LFG!! CHILL ZONE! GOOD MEDIA TASTE AND LITERACY!! NO REAL ASIAN ROBOT OR MEANIES ALLOWED!! discord.gg/t8aUEqn6NM EDIT:!!! I DID NOT KNOW YOU SHOULD DROP AMMO TO 60 ON MK5 RIPPER GUN BC U GAIN BLAZE AWAY ON EACH SHOT SO PLEASE DO THIS AND NOT COLLATTERAL THANK YOU @DRIZZLETEGU darktide.gameslantern.com/builds/9d830297-a3b9-4a0b-b7b5-b72a797457a5/base-pickaxe-tauntgryn - Tauntgryn darktide.gameslantern.com/builds/9d8303e3-43cb-44e9-bb9c-702b9fc3712d/bully-club-2? - Bullgryn darktide.gameslantern.com/builds/9d8304d4-b025-4579-b1e0-8347154df0a9/shield-man - Shield ogryn sorry if this is way too long - i would obviously cut out most of my dragging on pickaxe but i love borovian. undoubtedly I could have explain curios better, I was just super burnt out from repeated attempts at recording: What I meant to say, at it's core, is that 1 max health 2 toughness is the perfect grouping between diminishing returns (figurative not literal) on toughness and a good amount of health so that utilizing it as a resource is easier and you can make it to medicae more reliably without ultrachugging a first aid kit I think, honestly, so long as you have 12% stamina regenx3 you can do any combination of CDR/%Toughness/%Health/%Gunner/%Sniper/%Bomber/%HP/%Block if using shield that way. We can argue about the effectiveness of all of these forever. i personally think cdr3 + hp1 + tough2 + stam x3 the best general use. Yes I know snipers delete your toughness. I meant to say that ogryn is rarely in a spot where one sniper shot is going to kill you due to to the reliance of gold toughness and it's internal dr, and that therefore it's unnecessary with decent play also i would have talked a lot more about how to utilize the other two pickaxes and did in my original recording, but wasn't sure if I was just laying it on even thicker... idk. i think I am going to make a video JUST about how to play with each ogryn weapon and actually go modifier by modifier. like a structured video. i think that is something i'm going to do a bunch of. tier list of all weapons for x class and how this class should build them.
cant remember what patch broke it but yea its been months maybe coming up on a year could be, i just learned to play different but ya hot fix when slowshark?
I found that the dump stat on the ripper is ammo. The reason is a quirk where if you have a magazine of with a max of 19 then blaze away/cavalcade/inspiring barrage gains one stack with each shot instead of every second. If you use the mk 5 that means that you get 3 stacks of blaze away with each burst which gives you more reliant breakpoints against trappers and such, especially if running with unarmored/maniac. I also found that inspiring barrage also works great because you can at any time regain toughness by simply shooting yor gun once, which added alot of survivability against ranged enemies.
Ogryn main here. I have built my Ogryn in exactly the ways that you have described, cancel animation, blessings and all. Its wild to hear someone else talk about things that took me some of 2158 hours of time playing to realize. I'm subscribed now :).
@day22222 ay it's only thanks to ogs like you that I even know about this kinda thing. I concocted both of these trying things I examined other, better, ogryn players than myself in psykanium for a lot of time. Thanks for subbing reject!
Damn Gunlugger got shafted in this guide. Ogryn has 31 max amount of Fire Stacks (Infernus has 12) which makes Point Blank with Achlys an absolute menace combined with the +Power Blessings to enhance them even further. It's literally "Meta" right now with the massive Snail spawning event going on. Also the Coherency Regen +50% absolutely pales in comparison to Steady Grip. Coherency Regen will stop with a single enemy nearby and not start till that enemy has finished its Death Animation.
@MrLyramion I agree with you I think steady grip most of the time is better :p also its not so much that gunlugger is terrible, I think it's near being as good as these builds, I just think it's so significantly different it requires it's own one hour video. trust me, I have played plenty with it
I've played Ogryn as a main since day one and won't be stopping any time soon.....but......they feel distinctly underwhelming in terms of viable build choices. This hasn't stopped me starting to level a second but....yeah, I feel as if I have to go Heavy Hitter or Point Blank Barrage and Feel no Pain. Curios....usually 3 x 17% Toughness with occasional trips to 1 x 21% Health and 2 x 17% Toughness. Having 200+ Toughness with the toughness replenishment from nodes feels fantastic........3 x +toughness, 3 x Stamina regen, 3 x Combat Ability.
YEAH BOY I started Darktide with ogryn, and most of my 600+ hours are with ogryn. The class is defo not the most competitive but I feel like for a new player, ogryn is the best class to learn the game and learn movement with
When i started playing i did play ogryn for a while but now i just cant play him anymore, feels too slow and clunky... Now i mainly play zealot vet psyker in this order. The most fun amd craziest games are with zealot.
Headtaker and slaughterer together is better overall for picks since they kill something with every swing, thrust generally makes you attack much slower due to waiting for the stacks and it only helps in boss damage which is 1% of a match. Wrath is trash because cleave bonus doesn't affect cleave damage dropoff, it only lets you hit more stuff at the end of your swing and by that point you'll be going down into double digit damage which does nothing. Damage/power bonuses actually give you more horde clear because you'll get better breakpoints on the third/fourth/fifth target hit, and power still gives cleave if you care about applying bleeds. You're using the really really bad blue folding shovel, that's why you think you need to animation cancel. Brown one has only straight horizontal heavies which goes great with brutal momentum and the special is still an overhead. It's basically shield tier horde clear but you get great boss damage with the special+thrust+crunch and can one shot crushers. Another thing, folding shovels currently don't benefit from attack speed, they've been bugged this way for over a year. I've had a few people inject me with celerity stimms while using shovel and it's very sad to get no benefit besides a stamina refill. MkV ripper dumps ammo to 60% because with 19 max on the magazine you gain a blaze away/inspiring barrage stack on each shot, and it fires in bursts of three, I shouldn't have to explain why that's worth sacrificing like 10 ammo. Calling the achlys mediocre and the grenadier gauntlet consistent is stupid. GG struggles to get good breakpoints on stuff which leads to a full second of pinpointing target before every shot, it has ammo and reloading problems, it should be a special killer yet the only special it's great at killing is snipers. Meanwhile achlys is just good at everything and is the best gunlugger weapon over ripper because of its massive magazine, better max ammo scaling, and workable accuracy. It's also the best burn applier and if you build around that it's ogryn's best ranged boss killer. Personally I run triple health curios because you already recover so much toughness with every heavy attack that it makes you immune to gunners, like three of the specials just straight up penetrate and delete all of your toughness or ignore it, and it doesn't protect you much against melee hits if it's not at 100%. More max HP also means that in case it gets really bad, too stubborn to die triggers earlier, though it's been quite a while since I've had that happen, you have to make an effort to die as ogryn let alone get low on HP. Rock's biggest drawback is that it doesn't let you take soften them up, damage increasing debuffs are multiplicative with your final damage so they're too good to pass up. But if you're bringing a gun that isn't good at killing specials like rumbler then rock fills a nice niche. Dominate is trash because it doesn't stack. It's only 10% rending. It would be great on gunlugger yet it's on the wrong side so it's too point expensive to get if you go that way. Payback time procs even if you only take toughness damage, makes it really good for shield since you're taking the talent above it anyway and you want more damage for it, but it's mediocre on anything else. One last detail, besides too stubborn to die, all the "toughness replenishment" stuff in ogryn's tree only boosts coherency toughness regeneration, which is why stay close is by far the worst aura in the game, it's a toughness regen speed curio perk as an aura.
I actually agree with most of this, I just like thrust because i primarily play 3vegs duos where I have to solo bosses a lot so I value the boss damage incremental increase and the consistent one shot break points with slightly held heavies. i've said this a million times though, the difference between thrust and just using heavies optimally ends up most of the time resulting in the exact same ttks. no, I know the other shovels are better and have better space - I don't think that any of them are as good as slab shield bully or pick personally and animation cancelling only is effective with blue. it's mostly a joke and throw away thing to mention it. I don't know, I don't have issues with grenadier gauntlet and I find when I pull out achlys I'd prefer one of the single shot secondaries and just swap back to melee 100% of the time - It also is just so ammo inefficient, I really dislike it personally. i can understand how you would feel as you described I understand why most Ogryn's run triple health and if you want to prio health as a resource that's fine, I just personally like a mixture of toughness and health so I can ensure even usage and it allows you to be greedier with your node picks having triple or double. Thank you for your comment about MK5 Ripper, this one I'm gonna add to my pinned comment and I genuinely did not know it. thanks for giving such a detailed response, I think a lot of what you describe and go into detail on are things I'd want to in a longer video setting but they show what I meant about inconsistency in terminology
@@OrAngelicBlitz8633 bingo I mentioned that briefly in my vid, the argument becomes why would you want the 20% if that's how you're playing when you can just stack slaughtered higher and have it consistently for light aggro combo. I do agree tho it is reliable setup for lots of break points with minimal effort
Sorry but you're just flat out wrong about toughness replenishment only effecting coherency. Lynchpin works like that of course but all other replenishment (e.g. aura and feel no pain) effects all types of toughness gain including confident strike, heavy strikes and bracing. Download the creature spawner and damage yourself with a pox to test it out yourself if you don't believe me.
Very good video sah! As mainly Ogryn player I agreed with most of the things and I even discovered to take ammo node for tauntgryn which I never did before. But I would like to drop a few words as an Ogryn gamer myself: For the best defence, since I'm using Branx It's so much easier to just hit 1 thing on demand while also It saves 2 talent points that can go somewhere else. Don't get me wrong, It's a strong node but I just hate the talent before it. I take frag bomb for a few reasons: 1. Most of the time I play with either Psykers, Zealots throwing knifes or Vets with nade regen so that leaves me as the only person who takes nades. 2. Soften them up is amazing and basically a free focus target. 3. Big boom 4. While 1 shotting mutants is nice with rok I can already do that with my kickback or branx When it comes to blessings I wish most of them were better, a lot of useless ones. On kickback blessings that I use, I started using run 'n gun + blaze away, here me out: Run 'n gun for spread reduction while blaze away for massive wave of elites when the nuke is gone + mutant waves. Stopped taking surgical because I have noticed that I either 1 shot something anyway or It's a 2 shot no matter what(minimal pellet count). I must say tho, gunlugger achlys with fire for something like the new mission modifier where you fight 15 Beast of Nurgles is really nice, since you don't always get a chance to hit BON at the weakspot so you can kill it by jus shooting it in the face. I know hammer, combat knife, DS and bolter exist but It's an option nonetheless. Last but not least I have a question for you: What would you say to make GG a melee weapon slot, to make use of the melee trait it has and to take 2 guns, stupid or cool ? Sorry for the long write up but Tanner doesn't play Ogryn so It's nice to talk about the slab for once lol.
yup I agree with all of this and while testing and experimenting there were periods I ended up with this exact combo. my sway away from branx began due to frustration in 3veg duo environments taking too much chip damage from certain targets and getting overwhelmed. i think in a 4 man, an argument for branx ease of use and simple breakpoints leading to overall increased effectiveness is totally good I think I come off here as not valuing gunlugger or leadbelcher - I think in fact they're very good, but I always come back to the fact the other 3 classes can do what it does much easier, more effectively, and efficiently as the best ogryn output for ranged is a resource chugger. i WILL be making content on these, I just need to make a separate video as this topic is really vast. i think that's a rad idea. i think there is a LOT they could and should do for ogryn to give it more flavor and class identity. i think if nothing else, due to the difficulty of designing large characters who focus on heavies and keeping them balanced, they need to lean further into class flavor and utility. people will play a somewhat clunky class if it's really fun and ogryn is right on the cusp. thanks for watching, there will be more ogryn content!
16:19 the reason it recommends carapace is that the Branx H1 can one shot crushers without Heavy Hitter stacks. Just thrust, perks, and most of the damage buffs from the left path. That is what i picked up from my time learning about the weapon.
@@OrAngelicBlitz8633 I mean... sure. That's fair. But you should have heavy hitter stacks up if you're playing properly. If you're entering a crusher pack with no stacks you're probably running loyal protector and then you can just taunt for the damage increase in lieu of the heavy hitter stacks. Then, by the time you clear the pack, you get them. It just don't make sense to me :(
@@OrAngelicBlitz8633Could you accomplish the same thing with Elites + Weakspot? Hits a lot of carapace breakpoints for a number of weapons in the game for me.
@@IamHere027 It doesn't do as much damage as +elites or flat damage but I've found it useful to reach certain break points on elites say dreg gunner/rager/crusher or breakpoints on horde enemies without having to take unarmoured/maniac/carapace/infested whilst still keeping other important flak or bullwark/reaper breakpoints if combined with +elites. It really depends on the weapon and alot of testing and weighing up whether it's worth losing alot of the overall damage to monstrosities.
I believe Knife can be made into a fun meme weapon with Crunch! and Unstoppable force. It's slow, but you have an infinite cleave, even against carapace, and can stagger basically anything short of a boss.
It also gets over the mobility issues with Ogryn, I run a 80% mobility cleaver, 3+ stamina curio with 2 stamina regens and 1 sprint efficiency. might not be the meta weapon but damn it’s fast and fun using it like a combat knife, sliding around the map and closing gaps surprisingly quickly
@@howlers8This. Ripper makes up for cleavers slow carapace ttk. That's why I run can opener, blaze away, carapace + elites as it gives you a 1 stab, 2 shot (2 X 3) kill on crushers.
I ended up playing Ogryn before switching to other classes. And I realize there is one main reason why top level players don’t even touch Ogryn. The fundamental gameplay of Ogryn is very much different compared to every other class. What you learn on Ogryn will rarely translate into other classes. Like Zealot and Ogryn barely have anything in common although both are technically melee classes. The three other classes teach different fundamentals to the game that translate extremely well with one another. I’ve heard players recommend playing Zealot first before picking Veteran and, then psyker. Ogryn is a standalone blip on the map that will usually play by its own rule. I had a super hard time playing Zealot since I kept playing like I was an Ogryn. An even harder time playing psyker because my Zealot fundamentals were not even mastered nor had I even begun to develop one for the Vet. I still find Ogryn much easier to play than other classes. It’s slightly harder to kite enemies but I still find it manageable. Head on confrontation is super comfy due to the sheer size difference between Ogryn vs everything. I honestly feel like a lvl 1 goblin when I go against a horde while playing the other classes.
Maybe I'm crazy and biased but I think Ogryn is the best class in consideration of team dynamics. A lot of UA-camrs seem to break each class down in a vacuum, then within the team dynamic. Ogryn is more of a center point for the team to orbit around but that is not how I see team play happening ( Gun Lugger deviates from that a bit). This game is usually played like 4 solo players playing together in the same place with a mild amount of teamwork. How much talk over the mic do you hear? Basically none in pub games. Everyone wants to be the hero. How many times you see multiple people attacking the same enemy that dies in two shots anyway? If a vet lets loose a Krak on a Crusher, do not attack that Crusher, it's done. Move on to the next target. If your build isn't a strong Boss build, do not bother with the boss, make sure everything else is taken care of around it or aggro the boss and block/dodge. I have 600 hours in this game and I have many levels past 30 with every class but I have +180 with my Ogryn, my highest character. I can play Auric well enough but usually don't because pub auric is terrible. I can carry a standard Heresy game, no problem with any class.
Hi! I think this is an interesting take and it certainly is a strong point of the character class - I think it's difficult to appreciate that fact when Veteran can provide so much team utility and displacement overall. The issue with Ogryn isn't necessarily that it is poor in this role - it's excellent in it - it's that most top level players at optimal play generally agree that the most efficient and best way to play through a level is to split and loot, only coming back together in crisis periods, during periods where they need to back-up, or to aid in an objective. I think, honestly, the playerbase not wanting to be patient to support Ogryn in what it wants to do is the greatest issue because a lot of the time as you indicate it can be worth it. It's just more often then not people are uncaring and will play how they prefer.
The branx with limbsplitter thrust and crush is overkill but the unyielding damage is fun. You can use the kickback with +4 bleed stacks for trashclear which also keeps those heavy hitter stacks up
I just did a duo run with kickback on EclavumBaross(uploaded), got over 1.5mil damage. BlazeAway/FullBore 3332 Skilltree. Not an Ogryn main myself I think the build and skill can still improve. This type of build is so dominant that it out damages every other builds and other classes however It will take almost all the ammo that a team can find.
@victor00745 yeahhh see that's the problem. People assume my comments about gunlugger or leadbelcher mean I think it's completely ineffective or bad - I think in reality a number of those builds are actually super solid. It's moreso the fact that to output what you need, you have to be insanely greedy - and honestly a decent veteran with a IAG can match that with effort and it's a much more difficult environment simply because you're playing Ogryn. Gun Psyker can output way more than gun Ogryn and it's fast, agile, and much safer either empathic and skilled play - at the cost of similar ammo usage. I might give fullbore more time, it wasn't impressive to me at first but it's likely a me issue
I have been using the kickback for a couple weeks now and it has become my favorite being able to snipe a sniper across the map is nice and you can kill 20+ little guy in one shot but most of all i like the quit swap kill flamer or trapper or in one shot then put my slab back on is great PUGs sometime dont take care of the ranged specials fast enough ,on enemy ogryn and gunners shot gunners you knock them to the floor and that is huge help to your team
I feel like the rumbler could use some blessings to increase the direct shit damage so it can more consistently kill certain disablers. Some custom ones for the pills or something like surgical might be nice.
As a Ogryn main and think of health as a resource i personally go for 1 more wound rather then more health as Ogryn already got alot of wounds the one extra allows me to lose minimally health even if i go down and with green stims, zealots, and health stations even if that happens (It rarely does) i often have it fixed abit later.
As a Ogryn main, my fav setup now is Branx and Rumbler, running Indomitable Trample and keystone skill Feel No Pain. Thanks to these specific skills ive been able to survive quite well and able to clear Damnation with some consistency. But I do wish to use Loyal Protector its just that the cooldown is too long. Oh and i wish they increase Dominate Rending to atleast 20% to make it worth
Ogryn is my least played class so I won't claim expert status. I normally solo queue. A thing that shouldn't be important but can be is pained outburst. If you get dogged and your pubbies just leave you to die you just stand up Derrick Lewis style. Obviously it is better to just push the dogs or kill them in the air but if I queue for like melee auric maelstrom and I'm looking at level 32 zealot, level 33 vet and level 28 psyker I'm taking that. It might take a little longer but that's fine. I would prefer heavy hitter but sometimes you have to work with the clowns the game sends you.
You build similar to some of my builds, Ogryns still my least favourite class because of mobility so in my personal taste defense is definitely not a dump stat and I tend to favour sprint efficiency quite a bit, probably why I end up going triple toughness curios alot instead of on the perks. Some other things to consider is I'd rather have a 15 toughness over unstoppable any day and soften 'em up does increase bleed damage.
Just my two cents as a Ogryn main with +180 level. Sprint efficiency is a waste. You don't need to be sprinting all the time. I use ability cool down, toughness, and usually stamina regen for the third. I'd rather have the regen if I end up blocking a lot and that helps with sprinting anyway because once you get in the action you'll recover fast.
@J.B.1982 I always go triple stam regen and combat regen. The 1,2 or 3 sprint is a replacement for the +5 toughness and depends on the sprint efficiency of the weapon. I already have 180-210 toughness on my builds. Also my Ogryn is 350 level.
2:30 "you will never beat them in getting them specific yellow numbers" UNLESS you want to, then chuck on achlys heavy stubber with flame augment, on boss/specialist auric modifier, or gorg heavy stubber with rending enhance vs scab faction auric modifier, sure you hog ammo but your team won't be complaining
@babayagagaming123 moreso mean with really good players, a gun psyker, bolter zealot or any vet will still outback you and clear anything before ya but for sure you can perform lol in pubbies u can Yellow often
I run Surgical + Run 'n' Gun on Kickback, doesn't really need any help on close targets but the tighter spread and ability to force a crit is great for special sniping. Mk V Ripper is always the best choice unless you run a Point Blank Barrage burn build, Mk V has higher min pellet count unbraced than braced and is more consistent than MkII for hipfire. Mk II has no difference between braced and unbraced min pellet count and 20 pellets instead of 9 so will spread more burn (or bleed) and suffer less from being braced. Can still argue for the Mk V though because it's better out of PBB. The last one I've only used by mistake and never seen anyone else use it.
Me being on xbox I cant use the mk V ripper gun to save my life so shouts out to all the pc players that can. Ive also gotten rather sick of the kickback so ive been using the gauntlet alot more. I am looking forward to whatever weapon we get that has a flashlight and I really hope its a family of weapons and theyre all good like the pickaxes. I also dont like how starved for ammo playing ogryn feels if you cant find a crate or dont have survivalist. I also dont like how slow ogryn weapons reload in general outside of a few of them. Stubbers and gauntlet take forever to reload but I guess thats more so me just complaining about lack of range weapon variety in general. I havent watched the vid but im sure I could have more to say lol.
Dude maybe I missed it but why didn't you mention the gunlugger skill tree? How does it play on high levels? I personally I met some awesome players with stubbers who did a lot of impact with gunlugger ogryn build
@whyimhere1509 it's pretty good, I don't think it's AS good as the melee builds but it's just because gunlugger and leadbelcher are very different from melee ogryn and it deserves it's own one hour video. There's as much to cover there as there is here as your breakpoints are suddenly quite different and rumbler mechanics alone I could talk about for 20 mins. I just didn't want to make a 3 hour video, I honestly could talk about the mix of breakpoints on the three pickaxes alone and various buffs for at least 2 hours
Ive been having an hard time to optimize Ogryn or make it any good for me. Thanks a lot for the information, I might give this class another chance. I just really love to pick up priority targets such as specials and elites and Ogryn ranged weapons doesnt seem to allow this playstyle. Also gunners are already a pain and it seems to be worse with Ogryn to cope with it. Theres definitely a git gud argument here but I do wonder if I put on the work if any of those pain points can be alleviated
You can still sprint slide and avoid range damage with the Ogryn. You can also side dodge and get a shot off. Also don't forget, the range weapons, especially the stubbers, have great suppression. Just shoot at them and they'll stop shooting. You can't play Ogryn like the other classes. Take it slow and position well. You can also let other teammates handle certain elements. You can actually take out certain elites very easily as you can take a hit or two in the thick of it for the sake of nabbing that trapper.
Not so proficient with ogryn, so have to ask. Why shovel is a meme weapon? I use the one that does horizontal only heavies and was thinking it's pretty good. Like, left keystone is about heavies, so you spam only heavies no matter if it's a horde or a single target. Moreover, it can also oneshot crusher similarly to a pickaxe. So what exactly makes it bad? Low dps? Bad cleave? Maybe it has a target limit?
@КоньВПальто-е9р it's not honestly, they're pretty okay, I just think they're quite a bit worse than the other 3 and I'm a loser little baby meta whore. yeah it can one shot but dude that animation time is awfulllllll
@merek5380 yup many weapons do for ogryn and it's a very significant issue that should be addressed. It's a big part of why ogryn feels bad, you are large you should not have as much need for heavy slowdowns. It's on weapons it doesn't even make sense on like knife.
@@fixurcables I don't know what to do it on idk man 🥺 I could do youtube partner and I think people can donate through that? But then people will get ads which I don't want I think???
@alias-yv2ro It does smooth things out especially if you are going to take flak carapace. You can get more reliable one shots and do them pretty quick. It's honestly how you probably want to play that weapon anyways considering how it works. I think honestly flak maniac with slaughterer headtaker might give you one shot on carapace with the strike down with loyal so..... mega optimized....?
@@Torinatorr Thank you! I havnt tried thrust with the karasolas because I'm mainly using it to spam heavy attacks rather than hold it, with its wide swings a relatively quick heavies. I've got like 600+ hours on darktide, and most of it is on ogryn, but its cool that I'm still able to experiment with the diff weapon and blessing combinations. Also, speaking about your opinions on Crunch, I believe the only real breakpoint you can get is with the Mk5 Shovel special attack. If you hold crunch for a while, with thrust and i think brutal momentum, you can one-shot crushers. Used to be the meta before they changed BM. But overall, I agree that crunch really isnt that useful, esp now that pickaxes are just so dominant, and if you wanna one shot crushers you can just take branx, and crunch has no breakpoints on crushers when using branx i think. Love the content man!
Pickaxe is too slow to reliably keep heavy hitter stacks up, and its attack patterns leave too much open in front of you that you're constantly getting chipped. Without feel no pain your toughness evaporates like nothing. I think Ogryn really does excel at staggering anything and everything, and using the bully club with bleed + stagger makes it feel a lot more survivable. My favorite Ogryn build uses a shield with feel no pain, bleed, and three toughness curios. I almost never take health damage and can control the battlefield like nothing else; though it's not as high damage as some other builds can be.
@@StivyIvy yeah this is a focus on optimal skilled play and output. I agree with everything you say, which is why I have three sections putting emphasis on these things for ease of use. :)
@@Torinatorr Yep! The game I tried it with was a lagfest and had two zealots that didn't understand the meaning of coherency, so that definitely affected how well I was able to use the build. Also a thought, I find simple build setups and attack patterns really benefit Ogryn because it's really important to be able to focus on situational awareness and positioning. Love your vids!
if you're using the pickaxe and want to keep your toughness up you need to make good use of dodging back from the horde between your heavies, and ofc have the 3+ targets toughness node. You also have to make extremely liberal use of slides (hold the slide button to keep the slide going, even when you're near stationary you still get immunity to ranged fire) to keep ranged fire from chipping you out. But that's just best practices for every ogryn weapon. As for heavy hitter stacks, idk i never found it hard to keep them up in the midst of combat, i have it drop somewhat often cause im not super aggressive like torinator says they are, so it might drop between crowds, btu if im actively fighting it basically never drops. Are you using the branx? I know sometimes it can be hard to heavy attack shit if your team is around cause they'll just kill the enemy while im charging. But even with the branx i don't have that issue too often. I could see it being a problem on difficulties with lower enemy density than aurics though.
@@Awuga Yeah, it was mostly just that game for me. I'm pretty good at movement tech due to Psyker being my favorite class, but the fact that there was almost constanty pox gas or flames on the ground made it really hard to corral the horde like I'd prefer to do. And yeah, the few times my team was with me on an objective I was whiffing a lot of hits at dead bodies lol
JOIN THE DISCORD!!! LFG!! CHILL ZONE! GOOD MEDIA TASTE AND LITERACY!! NO REAL ASIAN ROBOT OR MEANIES ALLOWED!!
discord.gg/t8aUEqn6NM
EDIT:!!! I DID NOT KNOW YOU SHOULD DROP AMMO TO 60 ON MK5 RIPPER GUN BC U GAIN BLAZE AWAY ON EACH SHOT SO PLEASE DO THIS AND NOT COLLATTERAL THANK YOU @DRIZZLETEGU
darktide.gameslantern.com/builds/9d830297-a3b9-4a0b-b7b5-b72a797457a5/base-pickaxe-tauntgryn - Tauntgryn
darktide.gameslantern.com/builds/9d8303e3-43cb-44e9-bb9c-702b9fc3712d/bully-club-2? - Bullgryn
darktide.gameslantern.com/builds/9d8304d4-b025-4579-b1e0-8347154df0a9/shield-man - Shield ogryn
sorry if this is way too long - i would obviously cut out most of my dragging on pickaxe but i love borovian.
undoubtedly I could have explain curios better, I was just super burnt out from repeated attempts at recording:
What I meant to say, at it's core, is that 1 max health 2 toughness is the perfect grouping between diminishing returns (figurative not literal) on toughness and a good amount of health so that utilizing it as a resource is easier and you can make it to medicae more reliably without ultrachugging a first aid kit
I think, honestly, so long as you have 12% stamina regenx3 you can do any combination of CDR/%Toughness/%Health/%Gunner/%Sniper/%Bomber/%HP/%Block if using shield that way.
We can argue about the effectiveness of all of these forever. i personally think cdr3 + hp1 + tough2 + stam x3 the best general use. Yes I know snipers delete your toughness. I meant to say that ogryn is rarely in a spot where one sniper shot is going to kill you due to to the reliance of gold toughness and it's internal dr, and that therefore it's unnecessary with decent play
also i would have talked a lot more about how to utilize the other two pickaxes and did in my original recording, but wasn't sure if I was just laying it on even thicker... idk. i think I am going to make a video JUST about how to play with each ogryn weapon and actually go modifier by modifier. like a structured video.
i think that is something i'm going to do a bunch of. tier list of all weapons for x class and how this class should build them.
you can go up to 65 or 66 on rippers and still keep 19 mag iirc, it's a giant pain to roll though
@@CopeAndSeeth LOL no that's crazy, that's really funny tho
not even kidding the vaulting bug on ogryn is THE number 1 reason I'm not playing the class.
@@henriboteule yup vaults in general suck in this game sometimes but it is so egregious on ogryn
I've died because of it
Looking down at the object you're vaulting helps
@astrovarius543 actually on ogryn the opposite can be true for certain ledgers which is unfortunate
cant remember what patch broke it but yea its been months maybe coming up on a year could be, i just learned to play different but ya hot fix when slowshark?
52:33 Payback time is also activated on block (melee attack getting blocked) AND buffs even bleed DoT, which makes it unironically good on bosses.
yup I really like it and think people are silly billys, if you're taking node above you should just take it
I found that the dump stat on the ripper is ammo. The reason is a quirk where if you have a magazine of with a max of 19 then blaze away/cavalcade/inspiring barrage gains one stack with each shot instead of every second. If you use the mk 5 that means that you get 3 stacks of blaze away with each burst which gives you more reliant breakpoints against trappers and such, especially if running with unarmored/maniac. I also found that inspiring barrage also works great because you can at any time regain toughness by simply shooting yor gun once, which added alot of survivability against ranged enemies.
Ogryn main here. I have built my Ogryn in exactly the ways that you have described, cancel animation, blessings and all. Its wild to hear someone else talk about things that took me some of 2158 hours of time playing to realize. I'm subscribed now :).
@day22222 ay it's only thanks to ogs like you that I even know about this kinda thing. I concocted both of these trying things I examined other, better, ogryn players than myself in psykanium for a lot of time.
Thanks for subbing reject!
We definitely have a need for optimized ogryn perspective. This is great to see.
Damn Gunlugger got shafted in this guide. Ogryn has 31 max amount of Fire Stacks (Infernus has 12) which makes Point Blank with Achlys an absolute menace combined with the +Power Blessings to enhance them even further. It's literally "Meta" right now with the massive Snail spawning event going on.
Also the Coherency Regen +50% absolutely pales in comparison to Steady Grip. Coherency Regen will stop with a single enemy nearby and not start till that enemy has finished its Death Animation.
@MrLyramion I agree with you I think steady grip most of the time is better :p
also its not so much that gunlugger is terrible, I think it's near being as good as these builds, I just think it's so significantly different it requires it's own one hour video. trust me, I have played plenty with it
I've played Ogryn as a main since day one and won't be stopping any time soon.....but......they feel distinctly underwhelming in terms of viable build choices. This hasn't stopped me starting to level a second but....yeah, I feel as if I have to go Heavy Hitter or Point Blank Barrage and Feel no Pain. Curios....usually 3 x 17% Toughness with occasional trips to 1 x 21% Health and 2 x 17% Toughness. Having 200+ Toughness with the toughness replenishment from nodes feels fantastic........3 x +toughness, 3 x Stamina regen, 3 x Combat Ability.
YEAH BOY
I started Darktide with ogryn, and most of my 600+ hours are with ogryn. The class is defo not the most competitive but I feel like for a new player, ogryn is the best class to learn the game and learn movement with
When i started playing i did play ogryn for a while but now i just cant play him anymore, feels too slow and clunky...
Now i mainly play zealot vet psyker in this order. The most fun amd craziest games are with zealot.
Headtaker and slaughterer together is better overall for picks since they kill something with every swing, thrust generally makes you attack much slower due to waiting for the stacks and it only helps in boss damage which is 1% of a match.
Wrath is trash because cleave bonus doesn't affect cleave damage dropoff, it only lets you hit more stuff at the end of your swing and by that point you'll be going down into double digit damage which does nothing. Damage/power bonuses actually give you more horde clear because you'll get better breakpoints on the third/fourth/fifth target hit, and power still gives cleave if you care about applying bleeds.
You're using the really really bad blue folding shovel, that's why you think you need to animation cancel. Brown one has only straight horizontal heavies which goes great with brutal momentum and the special is still an overhead. It's basically shield tier horde clear but you get great boss damage with the special+thrust+crunch and can one shot crushers. Another thing, folding shovels currently don't benefit from attack speed, they've been bugged this way for over a year. I've had a few people inject me with celerity stimms while using shovel and it's very sad to get no benefit besides a stamina refill.
MkV ripper dumps ammo to 60% because with 19 max on the magazine you gain a blaze away/inspiring barrage stack on each shot, and it fires in bursts of three, I shouldn't have to explain why that's worth sacrificing like 10 ammo.
Calling the achlys mediocre and the grenadier gauntlet consistent is stupid. GG struggles to get good breakpoints on stuff which leads to a full second of pinpointing target before every shot, it has ammo and reloading problems, it should be a special killer yet the only special it's great at killing is snipers. Meanwhile achlys is just good at everything and is the best gunlugger weapon over ripper because of its massive magazine, better max ammo scaling, and workable accuracy. It's also the best burn applier and if you build around that it's ogryn's best ranged boss killer.
Personally I run triple health curios because you already recover so much toughness with every heavy attack that it makes you immune to gunners, like three of the specials just straight up penetrate and delete all of your toughness or ignore it, and it doesn't protect you much against melee hits if it's not at 100%. More max HP also means that in case it gets really bad, too stubborn to die triggers earlier, though it's been quite a while since I've had that happen, you have to make an effort to die as ogryn let alone get low on HP.
Rock's biggest drawback is that it doesn't let you take soften them up, damage increasing debuffs are multiplicative with your final damage so they're too good to pass up. But if you're bringing a gun that isn't good at killing specials like rumbler then rock fills a nice niche.
Dominate is trash because it doesn't stack. It's only 10% rending. It would be great on gunlugger yet it's on the wrong side so it's too point expensive to get if you go that way.
Payback time procs even if you only take toughness damage, makes it really good for shield since you're taking the talent above it anyway and you want more damage for it, but it's mediocre on anything else.
One last detail, besides too stubborn to die, all the "toughness replenishment" stuff in ogryn's tree only boosts coherency toughness regeneration, which is why stay close is by far the worst aura in the game, it's a toughness regen speed curio perk as an aura.
I actually agree with most of this, I just like thrust because i primarily play 3vegs duos where I have to solo bosses a lot so I value the boss damage incremental increase and the consistent one shot break points with slightly held heavies. i've said this a million times though, the difference between thrust and just using heavies optimally ends up most of the time resulting in the exact same ttks.
no, I know the other shovels are better and have better space - I don't think that any of them are as good as slab shield bully or pick personally and animation cancelling only is effective with blue. it's mostly a joke and throw away thing to mention it.
I don't know, I don't have issues with grenadier gauntlet and I find when I pull out achlys I'd prefer one of the single shot secondaries and just swap back to melee 100% of the time - It also is just so ammo inefficient, I really dislike it personally. i can understand how you would feel as you described
I understand why most Ogryn's run triple health and if you want to prio health as a resource that's fine, I just personally like a mixture of toughness and health so I can ensure even usage and it allows you to be greedier with your node picks having triple or double.
Thank you for your comment about MK5 Ripper, this one I'm gonna add to my pinned comment and I genuinely did not know it.
thanks for giving such a detailed response, I think a lot of what you describe and go into detail on are things I'd want to in a longer video setting but they show what I meant about inconsistency in terminology
"Thrust makes you attack much slower."
Me, holding for only a nano second longer to get one stack and still attack fast: 😎
@@OrAngelicBlitz8633 bingo I mentioned that briefly in my vid, the argument becomes why would you want the 20% if that's how you're playing when you can just stack slaughtered higher and have it consistently for light aggro combo. I do agree tho it is reliable setup for lots of break points with minimal effort
Sorry but you're just flat out wrong about toughness replenishment only effecting coherency. Lynchpin works like that of course but all other replenishment (e.g. aura and feel no pain) effects all types of toughness gain including confident strike, heavy strikes and bracing.
Download the creature spawner and damage yourself with a pox to test it out yourself if you don't believe me.
I was wrong, you're right. Only Too Stubborn to Die effects toughness replenishment other than coherency. Just tested it lol.
DUDE. I’m a new oggy main. This guide is dope. I didn’t even know about the block canceling!
Very good video sah!
As mainly Ogryn player I agreed with most of the things and I even discovered to take ammo node for tauntgryn which I never did before.
But I would like to drop a few words as an Ogryn gamer myself:
For the best defence, since I'm using Branx It's so much easier to just hit 1 thing on demand while also It saves 2 talent points that can go somewhere else. Don't get me wrong, It's a strong node but I just hate the talent before it.
I take frag bomb for a few reasons:
1. Most of the time I play with either Psykers, Zealots throwing knifes or Vets with nade regen so that leaves me as the only person who takes nades.
2. Soften them up is amazing and basically a free focus target.
3. Big boom
4. While 1 shotting mutants is nice with rok I can already do that with my kickback or branx
When it comes to blessings I wish most of them were better, a lot of useless ones.
On kickback blessings that I use, I started using run 'n gun + blaze away, here me out:
Run 'n gun for spread reduction while blaze away for massive wave of elites when the nuke is gone + mutant waves.
Stopped taking surgical because I have noticed that I either 1 shot something anyway or It's a 2 shot no matter what(minimal pellet count).
I must say tho, gunlugger achlys with fire for something like the new mission modifier where you fight 15 Beast of Nurgles is really nice, since you don't always get a chance to hit BON at the weakspot so you can kill it by jus shooting it in the face.
I know hammer, combat knife, DS and bolter exist but It's an option nonetheless.
Last but not least I have a question for you:
What would you say to make GG a melee weapon slot, to make use of the melee trait it has and to take 2 guns, stupid or cool ?
Sorry for the long write up but Tanner doesn't play Ogryn so It's nice to talk about the slab for once lol.
yup I agree with all of this and while testing and experimenting there were periods I ended up with this exact combo. my sway away from branx began due to frustration in 3veg duo environments taking too much chip damage from certain targets and getting overwhelmed. i think in a 4 man, an argument for branx ease of use and simple breakpoints leading to overall increased effectiveness is totally good
I think I come off here as not valuing gunlugger or leadbelcher - I think in fact they're very good, but I always come back to the fact the other 3 classes can do what it does much easier, more effectively, and efficiently as the best ogryn output for ranged is a resource chugger. i WILL be making content on these, I just need to make a separate video as this topic is really vast.
i think that's a rad idea. i think there is a LOT they could and should do for ogryn to give it more flavor and class identity. i think if nothing else, due to the difficulty of designing large characters who focus on heavies and keeping them balanced, they need to lean further into class flavor and utility. people will play a somewhat clunky class if it's really fun and ogryn is right on the cusp.
thanks for watching, there will be more ogryn content!
16:19 the reason it recommends carapace is that the Branx H1 can one shot crushers without Heavy Hitter stacks. Just thrust, perks, and most of the damage buffs from the left path. That is what i picked up from my time learning about the weapon.
@@OrAngelicBlitz8633 I mean... sure. That's fair. But you should have heavy hitter stacks up if you're playing properly. If you're entering a crusher pack with no stacks you're probably running loyal protector and then you can just taunt for the damage increase in lieu of the heavy hitter stacks. Then, by the time you clear the pack, you get them. It just don't make sense to me :(
@@Torinatorr I agree, so it's just the fact that it could rely on less talents. It's also a bit too specific.
@@OrAngelicBlitz8633Could you accomplish the same thing with Elites + Weakspot? Hits a lot of carapace breakpoints for a number of weapons in the game for me.
@@torm0 Isn't +weakspot dogshit with how it's calculated? I think it's always better to take the flat +%dmg
@@IamHere027 It doesn't do as much damage as +elites or flat damage but I've found it useful to reach certain break points on elites say dreg gunner/rager/crusher or breakpoints on horde enemies without having to take unarmoured/maniac/carapace/infested whilst still keeping other important flak or bullwark/reaper breakpoints if combined with +elites. It really depends on the weapon and alot of testing and weighing up whether it's worth losing alot of the overall damage to monstrosities.
BOROVIAN GANG
I believe Knife can be made into a fun meme weapon with Crunch! and Unstoppable force. It's slow, but you have an infinite cleave, even against carapace, and can stagger basically anything short of a boss.
TRUE ACTUALLY I LIKE THAT
It also gets over the mobility issues with Ogryn, I run a 80% mobility cleaver, 3+ stamina curio with 2 stamina regens and 1 sprint efficiency. might not be the meta weapon but damn it’s fast and fun using it like a combat knife, sliding around the map and closing gaps surprisingly quickly
*shrug* knife, ripper and rock. Although I'm also hugely fond of the kickback
@@howlers8This. Ripper makes up for cleavers slow carapace ttk. That's why I run can opener, blaze away, carapace + elites as it gives you a 1 stab, 2 shot (2 X 3) kill on crushers.
@@torm0 it's a beautiful thing
I ended up playing Ogryn before switching to other classes. And I realize there is one main reason why top level players don’t even touch Ogryn. The fundamental gameplay of Ogryn is very much different compared to every other class. What you learn on Ogryn will rarely translate into other classes. Like Zealot and Ogryn barely have anything in common although both are technically melee classes. The three other classes teach different fundamentals to the game that translate extremely well with one another. I’ve heard players recommend playing Zealot first before picking Veteran and, then psyker. Ogryn is a standalone blip on the map that will usually play by its own rule.
I had a super hard time playing Zealot since I kept playing like I was an Ogryn. An even harder time playing psyker because my Zealot fundamentals were not even mastered nor had I even begun to develop one for the Vet. I still find Ogryn much easier to play than other classes. It’s slightly harder to kite enemies but I still find it manageable. Head on confrontation is super comfy due to the sheer size difference between Ogryn vs everything. I honestly feel like a lvl 1 goblin when I go against a horde while playing the other classes.
@har7649 yup it's really hard to swap between them consistently if you're a multiclass player. Why most ofryns you see are ogryn mains...
as someone with 800 hours who just starting leveling their ogryn, this video is extremely helpful
“Fine, ill do it myself”
Wakeup babe new darktide guide dropped
Maybe I'm crazy and biased but I think Ogryn is the best class in consideration of team dynamics. A lot of UA-camrs seem to break each class down in a vacuum, then within the team dynamic. Ogryn is more of a center point for the team to orbit around but that is not how I see team play happening ( Gun Lugger deviates from that a bit). This game is usually played like 4 solo players playing together in the same place with a mild amount of teamwork. How much talk over the mic do you hear? Basically none in pub games. Everyone wants to be the hero. How many times you see multiple people attacking the same enemy that dies in two shots anyway? If a vet lets loose a Krak on a Crusher, do not attack that Crusher, it's done. Move on to the next target. If your build isn't a strong Boss build, do not bother with the boss, make sure everything else is taken care of around it or aggro the boss and block/dodge.
I have 600 hours in this game and I have many levels past 30 with every class but I have +180 with my Ogryn, my highest character. I can play Auric well enough but usually don't because pub auric is terrible. I can carry a standard Heresy game, no problem with any class.
Hi! I think this is an interesting take and it certainly is a strong point of the character class - I think it's difficult to appreciate that fact when Veteran can provide so much team utility and displacement overall.
The issue with Ogryn isn't necessarily that it is poor in this role - it's excellent in it - it's that most top level players at optimal play generally agree that the most efficient and best way to play through a level is to split and loot, only coming back together in crisis periods, during periods where they need to back-up, or to aid in an objective.
I think, honestly, the playerbase not wanting to be patient to support Ogryn in what it wants to do is the greatest issue because a lot of the time as you indicate it can be worth it. It's just more often then not people are uncaring and will play how they prefer.
The branx with limbsplitter thrust and crush is overkill but the unyielding damage is fun. You can use the kickback with +4 bleed stacks for trashclear which also keeps those heavy hitter stacks up
I just did a duo run with kickback on EclavumBaross(uploaded), got over 1.5mil damage. BlazeAway/FullBore 3332 Skilltree. Not an Ogryn main myself I think the build and skill can still improve.
This type of build is so dominant that it out damages every other builds and other classes however It will take almost all the ammo that a team can find.
@victor00745 yeahhh see that's the problem. People assume my comments about gunlugger or leadbelcher mean I think it's completely ineffective or bad - I think in reality a number of those builds are actually super solid. It's moreso the fact that to output what you need, you have to be insanely greedy - and honestly a decent veteran with a IAG can match that with effort and it's a much more difficult environment simply because you're playing Ogryn.
Gun Psyker can output way more than gun Ogryn and it's fast, agile, and much safer either empathic and skilled play - at the cost of similar ammo usage.
I might give fullbore more time, it wasn't impressive to me at first but it's likely a me issue
I have been using the kickback for a couple weeks now and it has become my favorite being able to snipe a sniper across the map is nice and you can kill 20+ little guy in one shot but most of all i like the quit swap kill flamer or trapper or in one shot then put my slab back on is great PUGs sometime dont take care of the ranged specials fast enough ,on enemy ogryn and gunners shot gunners you knock them to the floor and that is huge help to your team
I feel like the rumbler could use some blessings to increase the direct shit damage so it can more consistently kill certain disablers. Some custom ones for the pills or something like surgical might be nice.
As a Ogryn main and think of health as a resource i personally go for 1 more wound rather then more health as Ogryn already got alot of wounds the one extra allows me to lose minimally health even if i go down and with green stims, zealots, and health stations even if that happens (It rarely does) i often have it fixed abit later.
Finally some good orgyn content ❤❤❤
As a Ogryn main, my fav setup now is Branx and Rumbler, running Indomitable Trample and keystone skill Feel No Pain. Thanks to these specific skills ive been able to survive quite well and able to clear Damnation with some consistency. But I do wish to use Loyal Protector its just that the cooldown is too long. Oh and i wish they increase Dominate Rending to atleast 20% to make it worth
@@kabukaze agree for sure on dominate it's unfortunate
You, can you tell me how he get the red color in his weapons?
@@da.krackenrzrz2270 its a mod
one day, not today but one day fat shark will fix the thrust heavy hitter bug
thank you good sir, alot of valuable information :)
Ogryn is my least played class so I won't claim expert status. I normally solo queue. A thing that shouldn't be important but can be is pained outburst. If you get dogged and your pubbies just leave you to die you just stand up Derrick Lewis style. Obviously it is better to just push the dogs or kill them in the air but if I queue for like melee auric maelstrom and I'm looking at level 32 zealot, level 33 vet and level 28 psyker I'm taking that. It might take a little longer but that's fine. I would prefer heavy hitter but sometimes you have to work with the clowns the game sends you.
I unga therefore I bunga.
You build similar to some of my builds, Ogryns still my least favourite class because of mobility so in my personal taste defense is definitely not a dump stat and I tend to favour sprint efficiency quite a bit, probably why I end up going triple toughness curios alot instead of on the perks.
Some other things to consider is I'd rather have a 15 toughness over unstoppable any day and soften 'em up does increase bleed damage.
Just my two cents as a Ogryn main with +180 level. Sprint efficiency is a waste. You don't need to be sprinting all the time. I use ability cool down, toughness, and usually stamina regen for the third. I'd rather have the regen if I end up blocking a lot and that helps with sprinting anyway because once you get in the action you'll recover fast.
@J.B.1982 I always go triple stam regen and combat regen. The 1,2 or 3 sprint is a replacement for the +5 toughness and depends on the sprint efficiency of the weapon. I already have 180-210 toughness on my builds. Also my Ogryn is 350 level.
Got this on my list for later. The only class i don't play, I'm so mystified.
2:30 "you will never beat them in getting them specific yellow numbers" UNLESS you want to, then chuck on achlys heavy stubber with flame augment, on boss/specialist auric modifier, or gorg heavy stubber with rending enhance vs scab faction auric modifier, sure you hog ammo but your team won't be complaining
@babayagagaming123 moreso mean with really good players, a gun psyker, bolter zealot or any vet will still outback you and clear anything before ya but for sure you can perform lol in pubbies u can Yellow often
I run Surgical + Run 'n' Gun on Kickback, doesn't really need any help on close targets but the tighter spread and ability to force a crit is great for special sniping.
Mk V Ripper is always the best choice unless you run a Point Blank Barrage burn build, Mk V has higher min pellet count unbraced than braced and is more consistent than MkII for hipfire. Mk II has no difference between braced and unbraced min pellet count and 20 pellets instead of 9 so will spread more burn (or bleed) and suffer less from being braced. Can still argue for the Mk V though because it's better out of PBB. The last one I've only used by mistake and never seen anyone else use it.
Me being on xbox I cant use the mk V ripper gun to save my life so shouts out to all the pc players that can. Ive also gotten rather sick of the kickback so ive been using the gauntlet alot more. I am looking forward to whatever weapon we get that has a flashlight and I really hope its a family of weapons and theyre all good like the pickaxes. I also dont like how starved for ammo playing ogryn feels if you cant find a crate or dont have survivalist. I also dont like how slow ogryn weapons reload in general outside of a few of them. Stubbers and gauntlet take forever to reload but I guess thats more so me just complaining about lack of range weapon variety in general. I havent watched the vid but im sure I could have more to say lol.
Great video!
I
Great videya Sah!
Ogryn ❤
Dude maybe I missed it but why didn't you mention the gunlugger skill tree? How does it play on high levels? I personally I met some awesome players with stubbers who did a lot of impact with gunlugger ogryn build
@whyimhere1509 it's pretty good, I don't think it's AS good as the melee builds but it's just because gunlugger and leadbelcher are very different from melee ogryn and it deserves it's own one hour video. There's as much to cover there as there is here as your breakpoints are suddenly quite different and rumbler mechanics alone I could talk about for 20 mins. I just didn't want to make a 3 hour video, I honestly could talk about the mix of breakpoints on the three pickaxes alone and various buffs for at least 2 hours
Was not expecting the random Tanner mention
@jafsrob why? Me and tanner play together all the time
@@Torinatorr i dont watch many of tanners gameplay videos, mostly just his guides and informative videos
I fucking ADORE ur oggys name lul
Also fellow Borovian enjoyer
Ive been having an hard time to optimize Ogryn or make it any good for me. Thanks a lot for the information, I might give this class another chance.
I just really love to pick up priority targets such as specials and elites and Ogryn ranged weapons doesnt seem to allow this playstyle. Also gunners are already a pain and it seems to be worse with Ogryn to cope with it. Theres definitely a git gud argument here but I do wonder if I put on the work if any of those pain points can be alleviated
@@alexandreparent5754 it is a little but if a get good moment but what you're saying is also just valid and true to the class
You can still sprint slide and avoid range damage with the Ogryn. You can also side dodge and get a shot off. Also don't forget, the range weapons, especially the stubbers, have great suppression. Just shoot at them and they'll stop shooting. You can't play Ogryn like the other classes. Take it slow and position well. You can also let other teammates handle certain elements. You can actually take out certain elites very easily as you can take a hit or two in the thick of it for the sake of nabbing that trapper.
Not so proficient with ogryn, so have to ask. Why shovel is a meme weapon? I use the one that does horizontal only heavies and was thinking it's pretty good. Like, left keystone is about heavies, so you spam only heavies no matter if it's a horde or a single target. Moreover, it can also oneshot crusher similarly to a pickaxe. So what exactly makes it bad? Low dps? Bad cleave? Maybe it has a target limit?
@КоньВПальто-е9р it's not honestly, they're pretty okay, I just think they're quite a bit worse than the other 3 and I'm a loser little baby meta whore. yeah it can one shot but dude that animation time is awfulllllll
Is it me or does the slab shield slow your base movement down? When i picked up the axe i felt noticeably more mobile.
@merek5380 yup many weapons do for ogryn and it's a very significant issue that should be addressed. It's a big part of why ogryn feels bad, you are large you should not have as much need for heavy slowdowns. It's on weapons it doesn't even make sense on like knife.
how are you killing bosses with bully club/kickback
@@thoughtbom That's the secret kojak, you just don't
honeslty bleed ain't so bad, I usually play bully club rumbler actually
@@Torinatorr yeah, i figured. it's sad how much more well-rounded gunlugger builds are 😭😭
Day ??? of asking for a way to donate toward getting this beast a better set up. Excellent content as always
@@fixurcables I don't know what to do it on idk man 🥺 I could do youtube partner and I think people can donate through that? But then people will get ads which I don't want I think???
you use tougness reg cause of your 4% toughness reg / second when bracing a weapon
it not tied to coherency anymore
i hope you know that
@@anteeantee8144 Sure do!
Guys excuse my illetaracy but what are the red items ?
just a for fun mod
Does slaughterer+Headtaker get any meaningful breakpoints VS crushers/maulers with the karasolas?
@alias-yv2ro It does smooth things out especially if you are going to take flak carapace. You can get more reliable one shots and do them pretty quick. It's honestly how you probably want to play that weapon anyways considering how it works.
I think honestly flak maniac with slaughterer headtaker might give you one shot on carapace with the strike down with loyal so..... mega optimized....?
@@Torinatorr Thank you! I havnt tried thrust with the karasolas because I'm mainly using it to spam heavy attacks rather than hold it, with its wide swings a relatively quick heavies. I've got like 600+ hours on darktide, and most of it is on ogryn, but its cool that I'm still able to experiment with the diff weapon and blessing combinations.
Also, speaking about your opinions on Crunch, I believe the only real breakpoint you can get is with the Mk5 Shovel special attack. If you hold crunch for a while, with thrust and i think brutal momentum, you can one-shot crushers. Used to be the meta before they changed BM. But overall, I agree that crunch really isnt that useful, esp now that pickaxes are just so dominant, and if you wanna one shot crushers you can just take branx, and crunch has no breakpoints on crushers when using branx i think.
Love the content man!
Ehm, I might be missing something major but... Sainted weapons/curious?! What? Where? How? :D
@@TheIardis just a mod :3
How did u get the red color?
@@da.krackenrzrz2270 just a mod :)
"Red Weapons at Home" on Nexus
Cannot wait for Tanner to reply to this! ...oh wait it's Ogryn he doesn't know shit about Ogryn!
Pickaxe is too slow to reliably keep heavy hitter stacks up, and its attack patterns leave too much open in front of you that you're constantly getting chipped. Without feel no pain your toughness evaporates like nothing. I think Ogryn really does excel at staggering anything and everything, and using the bully club with bleed + stagger makes it feel a lot more survivable. My favorite Ogryn build uses a shield with feel no pain, bleed, and three toughness curios. I almost never take health damage and can control the battlefield like nothing else; though it's not as high damage as some other builds can be.
@@StivyIvy yeah this is a focus on optimal skilled play and output. I agree with everything you say, which is why I have three sections putting emphasis on these things for ease of use. :)
@@Torinatorr Yep! The game I tried it with was a lagfest and had two zealots that didn't understand the meaning of coherency, so that definitely affected how well I was able to use the build.
Also a thought, I find simple build setups and attack patterns really benefit Ogryn because it's really important to be able to focus on situational awareness and positioning. Love your vids!
if you're using the pickaxe and want to keep your toughness up you need to make good use of dodging back from the horde between your heavies, and ofc have the 3+ targets toughness node. You also have to make extremely liberal use of slides (hold the slide button to keep the slide going, even when you're near stationary you still get immunity to ranged fire) to keep ranged fire from chipping you out. But that's just best practices for every ogryn weapon.
As for heavy hitter stacks, idk i never found it hard to keep them up in the midst of combat, i have it drop somewhat often cause im not super aggressive like torinator says they are, so it might drop between crowds, btu if im actively fighting it basically never drops. Are you using the branx? I know sometimes it can be hard to heavy attack shit if your team is around cause they'll just kill the enemy while im charging. But even with the branx i don't have that issue too often. I could see it being a problem on difficulties with lower enemy density than aurics though.
@@Awuga Yeah, it was mostly just that game for me. I'm pretty good at movement tech due to Psyker being my favorite class, but the fact that there was almost constanty pox gas or flames on the ground made it really hard to corral the horde like I'd prefer to do. And yeah, the few times my team was with me on an objective I was whiffing a lot of hits at dead bodies lol
finally, was tired of watching tanner ramble about zealot and veteran