How To Make a WORKING GUN With a VIEWMODEL | Roblox Studio Tutorials

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  • Опубліковано 19 січ 2025

КОМЕНТАРІ • 205

  • @StuffyDev
    @StuffyDev  9 місяців тому +5

    This video could have probably been shorter but I did it in one take so I'm surprised its not longer lmao

    • @greenqz22
      @greenqz22 9 місяців тому +1

      quick question: will there be any video on recoil and animations? like reloading.

    • @StuffyDev
      @StuffyDev  9 місяців тому +4

      i haven't gotten that far myself with the viewmodel, when I learn how to do those things myself then I might make a tutorial, as I'm not the most advanced dev myself 😂😂

    • @PLOR556
      @PLOR556 8 місяців тому +1

      ​@@StuffyDevdoes it works only with r15?

    • @StuffyDev
      @StuffyDev  8 місяців тому +1

      @@PLOR556 r6

    • @PLOR556
      @PLOR556 8 місяців тому +1

      @@StuffyDev thanks!

  • @greenqz22
    @greenqz22 9 місяців тому +3

    TYSM honestly you are so underated

  • @cheezsr
    @cheezsr 8 місяців тому +15

    hi im a game dev and i do not suggest using tools, especially if your trying to make a good fps game. what i would do is make a singular local script in starterplayerscripts that handles the client. this will control the different keys that you want to press, like if you want to switch to your secondary, that is controlled. instead of using tools, it clones a viewmodel in replicatedstorage and brings it to the players camera. and instead of making a local script for each gun, just use modulescripts, its wayy easier. oh and if you want to add aiming, just add a part to your gun with a small size and put it at the position you want to aim, and then in the local script in starterplayerscripts, you can make it so that if you hold right click, it lerps the aimparts position to 0,0,0, putting the gun at the middle of the screen (you do have to rig the aimpart to the humanoidrootpart of the viewmodel tho)

    • @emreylmaz8771
      @emreylmaz8771 8 місяців тому +3

      i aint doin allat

    • @FantasminElOriginal
      @FantasminElOriginal 8 місяців тому +1

      Quick question, is there a way to make the inventory bar invisible?

    • @StuffyDev
      @StuffyDev  8 місяців тому +2

      Disable the startergui for the players backpack, it’s something like SetCoreGUI you can find it on studio documentation, I don’t know the exact function off the top of my head

    • @FantasminElOriginal
      @FantasminElOriginal 8 місяців тому

      Thanks man!

    • @gabelovescats
      @gabelovescats 8 місяців тому

      @@StuffyDev yeah, i tried that, and it does go invisible, but you cant select the tool

  • @FLAIR114
    @FLAIR114 9 місяців тому +1

    i asked for it
    thx

  • @Ksorian1
    @Ksorian1 8 місяців тому +1

    This is the best gun tutorial i found on youtube. You shoud totaly try experimenting with animations, reload functions and stuff, we need you lol.

  • @Gremmiez
    @Gremmiez 9 місяців тому +1

    Hey im begging that you show how to make a timer that resets when its over and an intermission with a gui

    • @haniff0547
      @haniff0547 Місяць тому

      use gamestate and fireallclient

    • @TheGamingZone11
      @TheGamingZone11 10 днів тому +1

      there is a template in studio that comes with a timer and intermission pre-built.

  • @PugsOnline
    @PugsOnline 9 місяців тому +2

    I swear you know what I’m working on. I get to the viewcast on my to do list and like 40 mins later you upload part 2 🎉

  • @symonnet5990
    @symonnet5990 4 місяці тому

    Tysm @Stuffy Dev I got it working and now its awesome!! it helped me start my first fps games!! tysm!!

  • @userisnotfree
    @userisnotfree 7 місяців тому +4

    Great tut, could you think about making an aim system and make the gun visible for other players?

    • @ryanphillips6335
      @ryanphillips6335 14 днів тому

      I might be late, but what I did for the gun being visible on the server side of things, is that I added the M4A1 model (the gun model, not the whole viewmodel) into the tool and welded each part to the handle, and in the local script, in the 'tool.equipped' function, you go into the model and make each part inside it transparency to 1. That way, you will only the view model and other players will only see the tool's model. Also, don't forget to write the same code in the unequip function but set the transparency back to 0 so that when you drop the gun, it will not be invisible.
      Edit: I am using my own model and turned it into a union just to make setting the transparency of the gun only take 1 line of code. But it's optional.

  • @maxiify
    @maxiify 5 місяців тому

    This was very thorough and very helpful! Thank you a lot!!

  • @Aika33700
    @Aika33700 8 місяців тому

    We waiting the next video !! im so excited !!

  • @PLOR556
    @PLOR556 8 місяців тому +9

    script:
    local remote = script.Parent.BulletConnection
    remote.OnServerEvent:Connect(function(player, hitPart)
    if hitPart then
    if hitPart.Parent:FindFirstChild("Humanoid") or hitPart.Parent.Parent:FindFirstChild("Humanoid") then
    local humanoid = hitPart.Parent:FindFirstChild("Humanoid") or hitPart.Parent.Player:FindFirstChild("Humanoid")
    if hitPart.Name == "Head" or hitPart.Parent.Name == "Hair" then
    humanoid:TakeDamage(60)
    else
    humanoid:TakeDamage(30)
    end
    end
    end
    end)
    --------------------------------------------------------------------------------------
    local script:
    local tool = script.Parent
    local player = game.Players.LocalPlayer
    local character = player.Character or player.CharacterAdded:Wait()
    local Camera = workspace.Camera
    local RunService = game:GetService("RunService")
    local uis = game:GetService("UserInputService")
    local mouse = player:GetMouse()
    local remote = script.Parent.BulletConnection
    local held = false
    mouse.Button1Down:Connect(function()
    held = true
    end)
    mouse.Button1Up:Connect(function()
    held = false
    end)
    local ViewModel
    local equipped = false
    tool.Equipped:Connect(function()
    equipped = true
    game.ReplicatedStorage.ViewModel:Clone().Parent = Camera
    end)
    tool.Unequipped:Connect(function()
    equipped = false
    ViewModel = Camera.ViewModel
    ViewModel:Destroy()
    end)
    local swayCF = CFrame.new()
    RunService.RenderStepped:Connect(function()
    if player.Character.Humanoid.Health

  • @daniellemarie6186
    @daniellemarie6186 9 місяців тому +2

    lol now we need another tutorial on how to add an Aim Down Sight System!

  • @PoldiVR
    @PoldiVR 5 місяців тому +1

    I added Debuggin and found out that it writes that it hit the Part but it just doesnt make any damage

  • @Simply_Canadian
    @Simply_Canadian 6 місяців тому +2

    Hey i have a problem where the script just removed the whole view model and does not work anymore with the actual gun script , i followed both guides and everything is correct but its just simply not working. In the local script where it says "if held then" it says there is a error in the held part

  • @SlenderManButWeak
    @SlenderManButWeak 5 місяців тому +1

    i did everything you did in the video but for some reason my gun dosent show when i pull it out

  • @space_flight_simulator_2
    @space_flight_simulator_2 6 місяців тому

    You should add animations to it like Firing, Aiming, and Reload. Also Crouching and lying down.

  • @Levthedev1
    @Levthedev1 5 місяців тому +2

    It didn't work for me. (without muzzle flash)
    local tool = script.Parent
    local player = game.Players.LocalPlayer
    local character = player.Character or player.CharacterAdded:Wait()
    local Camera = workspace.Camera
    local RunService = game:GetService("RunService")
    local uis = game:GetService("UserInputService")
    local mouse = player:GetMouse()
    local ViewModel
    local remote = script.Parent.BulletConnection
    local equipped = false
    local held = false
    mouse.Button1Down:Connect(function()
    held = true
    end)
    mouse.Button1Up:Connect(function()
    held = false
    end)
    tool.Equipped:Connect(function()
    script.Parent["Rugged Obsidian 9 Suppressor"].Transparency = 1
    script.Parent.Mag.Transparency = 1
    script.Parent.Barrel.Transparency = 1
    script.Parent.Bolt.Transparency = 1
    script.Parent.Handle.Transparency = 1
    script.Parent.Bolt.Sight1.Transparency = 1
    equipped = true
    game.ReplicatedStorage.ViewModel:Clone().Parent = Camera
    end)
    tool.Unequipped:Connect(function()
    script.Parent["Rugged Obsidian 9 Suppressor"].Transparency = 0
    script.Parent.Mag.Transparency = 0
    script.Parent.Barrel.Transparency = 0
    script.Parent.Bolt.Transparency = 0
    script.Parent.Handle.Transparency = 0
    script.Parent.Bolt.Sight1.Transparency = 0
    equipped = false
    ViewModel = Camera.ViewModel
    ViewModel:Destroy()
    end)
    local swayCF = CFrame.new()
    RunService.RenderStepped:Connect(function()
    if player.Character.Humanoid.Health

  • @AlexTheDeveloper
    @AlexTheDeveloper 5 місяців тому

    ALSO FOR ANYONE WONDERING WHY BODY SHOTS DONT WORK ITS BECUASE IT NEEDS TO BE "Torso" NOT BODY :(

  • @Retro_qe0982
    @Retro_qe0982 4 місяці тому +1

    very nice, managed to modify it by adding reload, and animations and a whole lot other stuff

    • @LoyalMealsRising
      @LoyalMealsRising Місяць тому

      Wait how? I need help

    • @LoyalMealsRising
      @LoyalMealsRising Місяць тому

      How did you make it play anims?

    • @Retro_qe0982
      @Retro_qe0982 Місяць тому +1

      @@LoyalMealsRising made some anims, modified the script big time and there

    • @LoyalMealsRising
      @LoyalMealsRising Місяць тому

      @@Retro_qe0982 where did u modify the script? I need this like for real for real

    • @LoyalMealsRising
      @LoyalMealsRising Місяць тому

      @@Retro_qe0982 where did you put the anim script? Inside the tool or viewmodel

  • @only4unturnedonly4unturned96
    @only4unturnedonly4unturned96 5 місяців тому +1

    Hey, really nice video, i want to ask if you could explain how i could make it so theres limited ammo, like 30 bullets and then you ahve to reload, thanks.

  • @Jerraf2p0
    @Jerraf2p0 6 місяців тому +1

    i would like to add that in the server script, you could declare a damage table:
    local dmgTable = {
    ["Head"] = 60,
    ["Torso"] = 30,
    ["Left Arm"] = 15,
    ["Right Arm"] = 15,
    ["Left Leg"] = 15,
    ["Right Leg"] = 15
    }
    and when the event is fired, you check if the hitPart.Name is in the table:
    remote.OnServerEvent:Connect(function(player, hitPart)
    if hitPart then
    if hitPart.Parent:FindFirstChild("Humanoid") or hitPart.Parent.Parent:FindFirstChild("Humanoid") then
    local humanoid = hitPart.Parent:FindFirstChild("Humanoid") or hitPart.Parent.Parent:FindFirstChild("Humanoid")
    if not dmgTable[hitPart.Name] then return end
    hum:TakeDamage(dmgTable[hitPart.Name])
    end
    end
    end)
    this will make it so that hitting the body parts will do the damage that is declared in the table

    • @symonnet5990
      @symonnet5990 4 місяці тому

      Hey! i have a script for the damage table is you're still looking for it!
      Local Script:
      local remote = script.Parent.BulletConnection
      local damageValues = {
      Head = 100,
      Face = 100,
      Hair = 100,
      Torso = 40,
      ["Left Arm"] = 15,
      ["Right Arm"] = 15,
      ["Left Leg"] = 25,
      ["Right Leg"] = 25
      }
      remote.OnServerEvent:Connect(function(player, hitPart)
      if hitPart then
      local humanoid

      if hitPart.Parent:FindFirstChild("Humanoid") then
      humanoid = hitPart.Parent:FindFirstChild("Humanoid")
      elseif hitPart.Parent.Parent:FindFirstChild("Humanoid") then
      humanoid = hitPart.Parent.Parent:FindFirstChild("Humanoid")
      end

      if humanoid then
      local damage = damageValues[hitPart.Name] or 15 -- Default damage is 15 if part is not specified
      humanoid:TakeDamage(damage)
      end
      end
      end)
      Just put it in your local script!

    • @hankthetank747
      @hankthetank747 4 місяці тому

      @@symonnet5990 I just cant find out how to add aim down sights

  • @Inquizier
    @Inquizier 8 місяців тому +1

    quick question ive been typing out the script but every time it just wont show the model and ive checked 10 times everything is coded correctly

  • @pixerking
    @pixerking 8 місяців тому +2

    Can u make last tutorial for animating tool equipping and inspecting

  • @asruftugtfu
    @asruftugtfu Місяць тому +1

    can you teach how to animate the viewmodel?

  • @Guy_Games
    @Guy_Games 22 дні тому +1

    I thought i finished 😭😭 I spent 1 hour on doing part 1 😭😭

  • @avifff
    @avifff 8 місяців тому +2

    how do you make animations ?

  • @Millie_oo0
    @Millie_oo0 18 годин тому

    please make a tutorial for the bullet trail

  • @mrbanana8572
    @mrbanana8572 9 місяців тому

    Yo surely update the model you uploaded so that it includes the scripts from this video!
    Anyways, thanks for the tutorial man

  • @GhostXix
    @GhostXix 8 місяців тому +1

    Please could we get recoil, animations and aiming down in the next vid (Very epic gamer vid tho keep up the epic work!)

  • @goldenarc3484
    @goldenarc3484 5 місяців тому

    Can you make a video on how to animate the gun? such as recoil and walking animations

  • @nas1373
    @nas1373 4 місяці тому

    hey, thanks for the tutorial, but can you make a tutorial on how to animate the viewmodel?

  • @s1gnxl_yt
    @s1gnxl_yt 4 місяці тому

    how would i go about adding multiple guns to the game? I tried just copying and pasting the same tool and viewmodel and renaming them and altering the code to fit the names but it doesnt work.

  • @brazengamingz
    @brazengamingz 30 хвилин тому

    how do you shoot on mobile

  • @barnabaspaulik2848
    @barnabaspaulik2848 6 місяців тому +1

    Please make a part 2

  • @symonnet5990
    @symonnet5990 4 місяці тому

    The gun worked for me but its very hard to aim and usually does not hit the player

  • @AlexanderX99
    @AlexanderX99 9 місяців тому

    PLEASE PLEASE PLEASE make a video about:anims(Playing when something happens with gun), reloads, gui and different gun type(shotgun/semi auto). You got a extra sub (:

  • @AnthonyBaf022
    @AnthonyBaf022 2 місяці тому

    How do i add a aiming mechanic to this gun, ive been trying to add one and i keep failing

  • @georgerichardson4425
    @georgerichardson4425 4 місяці тому

    It shoots once then doesn't shoot again, any ideas why?

  • @notwondrryt
    @notwondrryt 6 місяців тому

    Alright, Mr. Stuffy Dev, the gun works and all, but I want other players to see the gun because it currently looks like the player is holding nothing. Also, could you please make another video showing how to add animations for reloading and shell ejection? Thank you!

    • @StuffyDev
      @StuffyDev  6 місяців тому

      Thats because its moving the viewmodel locally instead of on the server, as if it was on the server, then it would lag behind. I have never really thought of making the view model on the server end, but im sure there is probably another tutorial out there somewhere that shows you how to make one on the server end.

  • @UserXLol-hn4zv
    @UserXLol-hn4zv Місяць тому

    Chrised how do i make the viewmodel disappear when u die and it appear when u respawn plz

  • @v_spw4355
    @v_spw4355 5 місяців тому

    How do we add custom animations to the viewmodel?

  • @Teddypockets
    @Teddypockets 7 місяців тому

    Hey Stuffy, I'm trying to make it so that the player holds a different gun when they take out the View Model and I'm wondering if there is a way to do that easily because I'm very very new to Roblox Studio, thank you

  • @JB_DEVb2
    @JB_DEVb2 4 місяці тому

    At this point can u just copy and paste it on here I’ve been working on this for 2 and a half hours

  • @Cool_Legomovies
    @Cool_Legomovies 7 місяців тому

    hello, i like your tutorial, but i have one issue, i got the working view model, but i cant shoot. its not playing sound and the dummy dont react on shots...
    i will leave my script that i wrote, please help.
    local script:
    local tool = script.Parent
    local player = game.Players.LocalPlayer
    local character = player.Character or player.CharacterAdded:Wait()
    local Camera = workspace.Camera
    local RunService = game:GetService("RunService")
    local uis = game:GetService("UserInputService")
    local mouse = player:GetMouse()
    local remote = script.Parent.BullerConnection
    local held =false
    mouse.Button1Down:Connect(function()
    held = true
    end)
    mouse.Button1Up:Connect(function()
    held = false
    end)
    local ViewModel
    local equipped = false
    tool.Equipped:Connect(function()
    equipped = true
    game.ReplicatedStorage.ViewModel:Clone().Parent = Camera
    end)
    tool.Unequipped:Connect(function()
    equipped = false
    ViewModel = Camera.ViewModel
    ViewModel:Destroy()
    end)
    local swaySF = CFrame.new()
    RunService.RenderStepped:Connect(function()
    if player.Character.Humanoid.Health

    • @StuffyDev
      @StuffyDev  7 місяців тому

      Sorry for the late reply 😅
      Try using this model: create.roblox.com/store/asset/17150534927/Working-Gun-With-ViewModel-Made-by-StuffyDev

    • @Cool_Legomovies
      @Cool_Legomovies 7 місяців тому

      @@StuffyDev Bro, thanks so much, i thought you wont respond at all!
      im really happy thanks!!!

    • @Cool_Legomovies
      @Cool_Legomovies 7 місяців тому

      you just gained one subscriber!

  • @HXGO0
    @HXGO0 8 місяців тому

    Can you make a version of the viewmodel that can reload?

  • @symonnet5990
    @symonnet5990 4 місяці тому

    Can someone please help I did all of the coding right and it did not shoot at all. It didn't even play the sound

    • @Noob-bznd
      @Noob-bznd 4 місяці тому

      same

    • @symonnet5990
      @symonnet5990 4 місяці тому

      @@Noob-bznd hey man! i figured out what was wrong send me your code and i will see if anything is wrong with it!

    • @Noob-bznd
      @Noob-bznd 4 місяці тому

      @@symonnet5990 Here is my code

  • @n1korro821
    @n1korro821 7 місяців тому

    Hi, how to make it semi-automatic? I try to make the pistol using this tutorial, so i need know how to do that, pls help🙏

  • @PLOR556
    @PLOR556 8 місяців тому

    How to do so it's 1 person when you take the gun???

  • @akara4ekyt
    @akara4ekyt 7 місяців тому

    We need script for animations for the gun model

  • @phxntom_fn
    @phxntom_fn 6 місяців тому

    after you die, the arm appears again, how do i fix this

    • @StuffyDev
      @StuffyDev  6 місяців тому

      This is an issue i have in all honesty. I'm pretty sure its because once you die it moves the model from your camera to somewhere else in the workspace, but it doesn't delete it outright.

  • @hours2game
    @hours2game 7 місяців тому

    how do I give it a aim animation and other animations?

  • @justazephyr
    @justazephyr 2 місяці тому

    Please make a bullet tracer

  • @rob5514
    @rob5514 5 місяців тому

    my shooting dosent take damage pls help me

  • @airsoftsamurai
    @airsoftsamurai 9 місяців тому

    Just wanted to ask if you could make a car spawner, where the car spawns infront of you?

    • @symonnet5990
      @symonnet5990 4 місяці тому

      Just look in the tool box for that.

  • @fofinhopt1776
    @fofinhopt1776 7 місяців тому

    doesn't work, after i add both of the scripts i can't get the gun

    • @StuffyDev
      @StuffyDev  7 місяців тому

      Try using this model: create.roblox.com/store/asset/17150534927/Working-Gun-With-ViewModel-Made-by-StuffyDev

  • @Kaka_bagganuts
    @Kaka_bagganuts 9 місяців тому

    I wonder if you could help me with my crosshair because its not showing so can you tell me where to edit the code on the script you made the crosshair pls

    • @StuffyDev
      @StuffyDev  9 місяців тому

      set the mouse icon to a crosshair image of your choosing. this is the code I have:
      local mouse = player:GetMouse()
      mouse.Icon = 'www.roblox.com/asset/?id=12829852445'

    • @gabelovescats
      @gabelovescats 8 місяців тому

      @@StuffyDev it got taken down

    • @smellybanana529
      @smellybanana529 8 місяців тому

      @@gabelovescats its still up

  • @bobMaster-zn1ot
    @bobMaster-zn1ot 8 місяців тому

    How could i add BulletTracer??

  • @DrakeAbella
    @DrakeAbella 4 місяці тому

    Add Animations And Reloading data please

  • @solevxii
    @solevxii 9 місяців тому +3

    make a part 3 showing how to make gun inspect animaitons that will play with a keybind like F like CS:GO

    • @keppydeppy
      @keppydeppy 8 місяців тому +1

      use userinputservice and activate a function when the f key iss pressed

  • @Jamazie
    @Jamazie 7 місяців тому

    Can you make Aiming?

  • @Cannon-event
    @Cannon-event 9 місяців тому

    idk why but i have the song but no the damage

  • @DrakeAbella
    @DrakeAbella 4 місяці тому

    Add animations and reload data please

  • @pixerking
    @pixerking 8 місяців тому

    How to make a recoil? You can answer me in comments. Pls write the code and where to paste it

  • @apriceer9148
    @apriceer9148 20 днів тому

    my gun wont shoot :(

  • @Welskil_Youtube
    @Welskil_Youtube 7 місяців тому

    Hello StuffyDev Please can you Show how add mobile buttons to the weapon 😢

  • @FantasminElOriginal
    @FantasminElOriginal 8 місяців тому

    bro, I did everything the tutorial said and it doesn't shoot.

    • @Aika33700
      @Aika33700 8 місяців тому

      same for me (again) go read my comment up there and tell me if maybe by chances you got the same problem as me.

    • @FantasminElOriginal
      @FantasminElOriginal 8 місяців тому

      ​@@Aika33700 I told you how to do it but I don't see the text, I think UA-cam deleted it, basically he has a model where you just have to follow the instructions

    • @FantasminElOriginal
      @FantasminElOriginal 8 місяців тому

      ​@@Aika33700If you don't know how to look for it, tell me and I will try to help you without UA-cam deleting my comments.

    • @Aika33700
      @Aika33700 8 місяців тому

      @@FantasminElOriginal Look listen to me i did everything his model and mine 2 times. this is not helping me

  • @Sgamer1Yt
    @Sgamer1Yt 8 місяців тому

    Dude my Gun Isnt Making Any Damage And Why Does Line 70 Have An Error?

    • @StuffyDev
      @StuffyDev  8 місяців тому +1

      you can't just say line 70 and expect me to know man 😭😭
      Try using this model: create.roblox.com/store/asset/17150534927/Working-Gun-With-ViewModel-Made-by-StuffyDev

    • @Sgamer1Yt
      @Sgamer1Yt 8 місяців тому

      ​​@@StuffyDevSORRY 😅 ty for the model

    • @Sgamer1Yt
      @Sgamer1Yt 8 місяців тому

      ​@@StuffyDevBtw could you make a Reload System?

  • @sqi_d
    @sqi_d 8 місяців тому

    In a next video maybe can you add tracers

  • @GallonOfMilk3
    @GallonOfMilk3 7 місяців тому

    Bro the script broke the gun and it doesnt appear no more

  • @RBLOXS
    @RBLOXS 5 місяців тому

    And animations .?

  • @Its_Merlin-1y8
    @Its_Merlin-1y8 8 місяців тому

    pls make a tutorail for a equip anim!!!!!

  • @fallen4096
    @fallen4096 8 місяців тому

    Why cant my gun shoot? at all someone help me

    • @FantasminElOriginal
      @FantasminElOriginal 8 місяців тому

      me too

    • @Aika33700
      @Aika33700 8 місяців тому

      @@FantasminElOriginal same this time ngl

    • @Aika33700
      @Aika33700 8 місяців тому

      same

    • @FantasminElOriginal
      @FantasminElOriginal 8 місяців тому

      @@Aika33700 I already found the solution, just put as a filter in the toolbox the name of the user who made this video (the Roblox user) and give the model to say working in its name, and follow the instructions

  • @devs_des1re
    @devs_des1re 8 місяців тому

    how do you add recoil?

  • @OSFlames
    @OSFlames 6 місяців тому

    How do I make it semi?

  • @crackcell
    @crackcell 6 місяців тому

    Make gun reload animation please

  • @1Black62Peal1
    @1Black62Peal1 7 місяців тому

    can you add animation Tutorial

  • @stakanchik31
    @stakanchik31 8 місяців тому

    BRUH I TEXTED THAT CODE 1.5 HOURS AND ITS DONT WORKED.
    AFTER THAT I WATCH 2 MINUTES VIDEO, I ADDED ANOTHER SCRIPT AND ITS WORKED!!!!

    • @FantasminElOriginal
      @FantasminElOriginal 8 місяців тому

      bro can you give me the script you used please? I need it

  • @Imitator6
    @Imitator6 8 місяців тому

    bro can you add a gun reload please

  • @AleyzRo
    @AleyzRo 9 місяців тому

    can you do animations in next vid please

  • @LostSoul-005
    @LostSoul-005 3 місяці тому

    Not working bro i am working on it for like 6 hours and 6 hours for nothing, this tutorial is fake or what ???

  • @dryzoMOUNT
    @dryzoMOUNT 4 місяці тому

    SO SIGMA TUTORIAL ONG

  • @CipherProductions
    @CipherProductions 7 місяців тому

    how to aim?

  • @CipherProductions
    @CipherProductions 7 місяців тому

    per mirare?

  • @narrow356
    @narrow356 6 місяців тому

    pls bullet tracer

  • @Pablo-wq9en
    @Pablo-wq9en 7 місяців тому

    pls do tracers

  • @Zephyrzev6kv
    @Zephyrzev6kv 8 місяців тому

    14:39

  • @WaffleRBLOX
    @WaffleRBLOX 6 місяців тому

    doesnt work anymore bud

    • @alek002
      @alek002 4 місяці тому

      It works

  • @AlexTheDeveloper
    @AlexTheDeveloper 5 місяців тому

    7:21 Pls do a bullet tracer :| its been months i tried to make one but failed so pwese? 🥺🥺

  • @2sag
    @2sag 8 місяців тому

    mr beast?

  • @DrakeAbella
    @DrakeAbella 4 місяці тому

    Please

  • @DrakeAbella
    @DrakeAbella 4 місяці тому

    Add ANIMATIONS!!!!!!!!

  • @IzTrixzard
    @IzTrixzard 7 місяців тому

    atleast give us the script

  • @sanderhay-l1w
    @sanderhay-l1w 2 місяці тому

    Didn't work did everything point by point!

  • @DrakeAbella
    @DrakeAbella 4 місяці тому

    PleaseIl I beg you

  • @Snabze
    @Snabze 6 місяців тому

    thx for wasting 20 minutes of my life ._.

  • @szkodaszklanki
    @szkodaszklanki 7 місяців тому

    why this dont work?
    local tool = script.Parent
    local player = game.Players.LocalPlayer
    local character = player.Character or player.CharacterAdded:Wait()
    local Camera = workspace.Camera
    local RunService = game:GetService("RunService")
    local uis = game:GetService("UserInputService")
    local mouse = player:GetMouse()
    local remote = script.Parent.BullerConnection
    local held = false
    mouse.Button1Down:Connect(function()
    held = true
    end)
    mouse.Button1Up:Connect(function()
    held = false
    end)
    local ViewModel
    local equipped = false
    tool.Equipped:Connect(function()
    equipped = true
    game.ReplicatedStorage.ViewModel:Clone().Parent = Camera
    end)
    tool.Unequipped:Connect(function()
    equipped = false
    ViewModel = Camera.ViewModel
    ViewModel:Destroy()
    end)
    local swaySF = CFrame.new()
    RunService.RenderStepped:Connect(function()
    if player.Character.Humanoid.Health

    • @s1gnxl_yt
      @s1gnxl_yt 4 місяці тому

      it may be because in the line, "local result = workspace:Spherecast(startPos, size, aimDirection + range, raycastParams)" you put a plus symbol between the stuff in the parenthesis instead of the * symbol.