Volumetric Lighting in ROBLOX and How I Created It
Вставка
- Опубліковано 5 тра 2024
- A showcase of a volumetric lighting technique in ROBLOX that I figured out how to do years ago. This is done entirely within ROBLOX and is a relatively basic technique.
Performance:
For me it runs at 60FPS in-game, but obviously results will vary depending computing power and a number of other factors, like density between the beams, the range of the beam box, whether there is proper camera culling, scene complexity, etc.
PC specs:
i5-7600k @ 3.80GHz
GTX 1060 6GB
16GB DDR4 ram @ 2400MHz
Thanks man, i wanted to see something like this video for a long time
Very nice video:) I will be looking into making this!
Very nice video, and very underrated.
This is super clever you are bound to blow up but pleaseeee im wayy to lazy to remake this myself 😢
Dam bro your going to be famous trust me
everything past 3:26 i dont know how to recreate can you do a tutorial?
Have you made a place that is uncopyedlocked? or maybe a free model?
Hey man, this is awesome!
For the past few months, I've been trying to make volumetric lighting as well. I wanted to know if you'd like to help me make this version you made better? Like, figure out how to make it work with light sources, optimize it, etc. I know you probably won't respond, or even if you do say no, but either way what you figured out is awesome and I'll be doing some experiments with it!
Amazing video.
I don't think I could help, as I said in the video I kind of hacked this thing together with an FPS script because I don't know how to code. As for making it work with light sources, that's a limitation on ROBLOX's end, nothing can be done unless they fix it.
I do have a basic idea for optimization though. The beams could be perfectly scaled to the viewport so that they aren't eating performance outside of the viewable area, and settings for near/far beam density could further help optimize it, packing in more beams closer to the camera and less further away where it'd be less noticeable
@@RocketShotgun yeah alright that's fine. it makes sense. good idea with the optimization though, ill try to see if i can get that working
also you need to try the billboard gui method its really good
underrated af lol
i made something not so close to this great Volumetric lightning, but mine turned so good, but the issue, if i made it to the best level of graphics, it may or may not lag, and its unplayable in low-end devices, but after i optimized it, it looked really better than the normal roblox graphics, and the fact it works on graphics 1
How did u make it
woah
5:10 ohh damn mate
I did the same thing in 4:28 i have influence set to one but it does nothing
So long as you're using beams and you're using the future or shadowmap lighting system, it should work. If it's neither of those things then I'm not sure what the problem could be
@@RocketShotgun I used beams and future lighting, it still wouldn't work.. Could you publish the place / model?
this method is very interesting! And the results look very nice. Have you tried the billboard method, though?
aight bro... settle down...
that's laggier then this though
it also looks worse
@@Haze_Nexus_real its not even close to being laggy.. It works really well but it cant be applied everywhere
@@huntersanimations1533 yup if you have an rtx 6070 pc with 79888 petabytes of ram, intel core i100, etc.
I haven't heard of the billboard method, how does it differ from using beams?
Make more videos
Are you gonna make this a free model? This look sick
he literally showed how to make it
@@Haze_Nexus_real im lazy asl
@@ruzefoxxo well do it anyways
@@Haze_Nexus_real nah
@@ruzefoxxo thats honestly really stupid bro
may you please please uncopylock game, i am too lazy and dumb to figure it out
Too bad maybe don't be lazy
@@otterryy I figured it out the same day I made this comment.