⚠ *IF YOU HAVE ANY ISSUES, JOIN OUR DISCORD SERVER FOR HELP* ⚠ 🔻All links used in the video are in the Description. 🔻This is the most UP-TO-DATE tutorial for the FE Gun Kit! ➤ Discord Server: discord.gg/PMcHzawbRU ➤ Twitter: twitter.com/CallofBloxia ➤ Roblox Group: www.roblox.com/groups/7204652/Call-of-Bloxia-Productions#!/about
@@ThatGodDamnChickenNugget The gun being backwards is caused by the grip of the tool. This does not mean it's broken. Simply use a plugin that can help you edit the tool grip or find a way to do it without the need of a plugin. If you cannot see the viewmodel, you made a mistake somewhere throughout the video. Please ensure you are not receiving any errors in the Output window inside Roblox Studio. If you are, check what is causing your weapon to not function. Even simply things such as spelling errors can cause the script to error. Reminder: Make sure that the tool's name and the viewmodel name are the same. The only difference is that the viewmodel has the prefix "v_" before the name of the tool. This name must have the same spelling and capitalization. For example, if my Tool is named "AirPod Shotty" then the viewmodel must be named "v_AirPod Shotty".
I noticed a bit of a strange occurence, in the script, in order to get an animation to work the animation ID for whatever must be put in the main area for whatever ID you need, but also in the viewmodel area for this part of the script. The problem I found was that for general aiming, the script is missing a viewmodel area for simple aiming which removes my ability to create a functioning aim animation. Someone please help me.
So I think I did the tutorial correctly, but there is a problem where I can't reload/fire my gun. (I really need help cause im trying to make fps game and this was the only good tutorial)
I have a problem, I removed the character mesh from the arms of the viewmodel, I entered the game and they do not appear in a blocky style, if they do not appear from the package that I have, which is the Roblox Man package
I have repeated the tutorial like three times, the animations work fine with the plugin preview, but then when i paste the id the animations simply don't play in testing. I have set the animation prioritys correctly and put looped on the idle one
the blender ain't reading the obj file and when i deactivate the filter and then select the rig/.obj file, BLENDER AIN'T TAKIN THAT Also when i use wavefont, THERE ARE NO BONES AND EVERYPART IS JOINT! please help me with this
@@terrariapro147 Hey, this should work with any animator in Roblox and Blender. If you only see 1 bone that you’re able to animate, then it’s probably because you didn’t rig the viewmodel correctly. Make sure that you use the Rig Edit Lite plugin to create Joints for all the parts that you want to animate. If you think that the part of the gun should not be animatable then you could simply create welds (which will hold them in place). You can rewatch the rigging section of this tutorial if you’re stuck on how to begin rigging the viewmodel.
When I am in Blender and I have to choose a target in Copy Location, then there is no Armature, just Armature 1.02 or smth like this and in bone there isn't even FakeCamer.
@@AllenSorensen To open these, you must first be on the “VIEW” tab. To find this, check the very top left corner of your Roblox Studio screen. You should see “HOME”, “MODEL”, “TEST”, “VIEW”, and “PLUGINS”. Click on “VIEW”. Now look and find where it says “Explorer” and click to open it. Once that’s open, you’re half way there! Now look for “Properties” in that same place. It should be next to the “Explorer” button you just clicked. Once you click on it, it should open the other window. If you followed these step, you should now see both windows on the right hand side. If this still seems a bit confusing, check out our old tutorial which included this bit. ua-cam.com/video/dV_6xYO2vy4/v-deo.htmlsi=3w7kSIWR_36XZ9qH&t=20
Hey bro, I followed everything to the letter but I can't see the viewmodel and it doesn't fire, I saw the output window but theres nothing, i make 2 guns, a pistol and a shotgun the errors are those:
Heyo, do you mind doing a small follow up tutorial for those who'd rather animate in Roblox studio using the default animator, you've lost a few people at around the 3:20 mark. I'd like to know how to continue from there thanks
7:53 i get this error pop up on my screen, i cant copy + paste it into my handle. it says "Attachments must be Parented to a BasePart or another Attachment."
I keep getting this code im not sure im exporting correctly or what but im stuck on actually exporting the rig, i click export and am confused ive saved what i think is the rig files as OBJ and it imports a rig model into blender but nothing appears and i get this error code Python: Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\python\Lib\json\decoder.py", line 355, in raw_decode raise JSONDecodeError("Expecting value", s, err.value) from None json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)
when I try to copy all the things from the pistol handle it says that attachments must be parented to a Base Part or another attachment. Can anyone help?
doesnt work my ak faces the wrong direction and if it get fixed then good but it still doesnt work for multiplier games as then cant see others ViewModel because its inside the camera. animations works shooting works but its bad for multiplier games
Make sure that you upload the animations under the same owner of the place. If a Roblox Group owns the game, you need to upload the animations under that same group. If this is not the issue, please check the Output window for errors that can help you pinpoint the problem.
I had the same problem, but it turned out I had to put my animations not only under the regular animation script string, but also the one that says viewmodel which is just a little lower than regular one.
Hey whenever I put the things from the old handle onto the new one it keeps on saying "Parent must be attached to BasePart" Nvm I found it but I cant see the viewmodel and my gun wont shoot.
@@DanielVogt-i2x If your gun won’t shoot or your viewmodel is not appearing, this is because you made a mistake somewhere along the way. Open up your Output window in Roblox Studio and test your game. It should print out any errors you’re having. This will help you identify your problem.
@@DanielVogt-i2x Did you ensure that you pasted the animation IDs under the Viewmodel section? There are 2 different sections that may seem the same, but one of the is only for third person animations and the other one is only for first person animations.
4:20 Everytime i try to rebuild the rig, it says: "Report: Error Python: Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\python\Lib\json\decoder.py", line 355, in raw_decode raise JSONDecodeError("Expecting value", s, err.value) from None json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)" How do i fix this?? Pls tell me i did not waste an hour for nothing.
Same thing I've said earlier, I know I'm not the main publisher, but try these things; "I had the same problem but realized that the template name needs to be changed to fit without a space or any special characters. Or maybe the join problem where you have to select the handle first THEN the right arm for it to correctly joint. Also make sure you correctly grouped everything and made sure to clean meta parts. (I had to do it twice for the best results)" Hope this helps! :) If it doesn't appear still, download the file from the Pastebin, then go to your desktop folder. It should appear if you got the pop-up to name the file and was discoverable as .obj . Hope this helps and if it doesn't let me know.
This tutorial is awesome, thank you! However when I was trying to export to blender it didn't work so I tried to find out how to fix it for 2 hours and then I learned you need to use blender 2.8. But besides all the stress and confusion it finally worked out and came out pretty nice, thanks!
Where can i find the exported file? I'm trying to import into blender but cant even find where its exported to since i cant set a location on the Roblox addon.
@@Sum_dev When you export the view model from Roblox Studio, your files should pop up and you should be able to choose your file directory and file name.
@@CallofBloxia How do we change the file directory? I've exported and cleaned meta parts, checked every file and still haven't found the exported file.
Yo, when i reload the anim goes like damn fast, even tho i already putted the right anim priority, i tried making a another gun with a simplier animation, and it works perfectly. U know how to fix it?
so I tried to import the animation to roblox studio but everytime I tried to do so, it keeps saying "Kicked from Live Scripting Session: Script was deleted" and deletes the script immediately
yeah im really lost on the import part, how exactly do we import the roblox model into blender? ur video just cut without giving any direction. i checked the rbx animations thing
Once you have the model exported, you’ll need to: • Open the link from the description to download the Blender Addon • Once on the PasteBin website, you’ll see lines of code. Select every line of code > Right Click > Save As.. * The file can be name whatever you desire, but make sure that it downloads as a .py file • When the Blender addon is downloaded, the video shows you how to install the addon (3:50) IMPORTING MODEL • To import the model in Blender, use the RBX Animation under the Import dropdown menu - then you will choose the file in which you saved the model * DO NOT use Wavefront (.obj) to import the model, this will NOT allow for rigged model * Make sure you followed this step (1:48) BEFORE exporting. This will ensure that in Blender, your model is in the center If you’re still encountering issues or confused, please let us know which specific step you missed. Feel free to join our Discord server linked in the description.
How can I change the position of the view model. I have sliding in my game so I lower the camera but view model is in the same place. This makes aim anims broken. Is there a way to change it dynamically?
@@FunniMafaka don't give up, if you want it then put it time for it, find work arounds. I almost gave up on the whole project until I found the solution after 3 whole days.
@@muhammaddadaev Please check the output window for errors. Something must’ve caused your weapon to not function. Ensure that you have the proper attachments inside the "Handle" of your weapon. Feel free to join our Discord server! Link in description & pinned comment
Great tutorial, My only issue was once I finally got to testing the game, My camera was extremely jittery and I couldnt actually see my view model at all, I double checked to make sure none of my animations where moving the head part and they werent, any ideas?
@@NikhilAmpili You can hold the CTRL key on your keyboard and then click on the parts you want to select. This will only select the parts you clicked on. If you hold SHIFT, it will also select the part in between.
When in blender, i try to animate, only the arms move and the gun stays in place, also when i try to select the gun alone and click on the move or rotate button the arrows or whatever dont show up, how do i fix this.
im having a hard time animating could ya please help? if i tru and rotate the bone, only the bore rotates not the arm even when moving the bone the same thing happens
I fixed this problem, It was because the Right Arm and Left Arm needed to be renamed to RightArm and LeftArm, make sure to not add special characters or spaces to any part of your viewmodel or gun. Check the warnings when exporting the viewmodel.
@@Wqfflez You should be able to replace the MeshId to whichever shell mesh you desire. Check the "1" script and search for the Shell Eject. There should everything related to the shell and you should find the meshId that you can replace.
If the gun is backwards, this just means you need to edit the tool's grip. This can be easily fixed with a Tool Grip plugin. If your weapon does not function at all, please check the Output window in Roblox Studio for any errors that your system is giving you.
hey I'm following along right now, where is the file located? I have no way of checking and deleting them after exporting because I can't find any files or signs that I followed along right
@@slt4463 Which part of the video are you referring to? (1) Exporting Viewmodel Rig from Roblox Studio If you’re exporting the viewmodel, it should open your Files app and you can choose where you’d like to save it to and you can choose its name. (2) Exporting Animation from Blender If you’re finished animating and you want to export your animation, this will not save into your files. Instead, what it will do is copy a line of code into your Clipboard which then, if you follow along in the tutorial, you will see that you need to paste (Ctrl + V) into the empty script that opens up when you click on Import Animation in Roblox Studio. If neither of these answers your question, please clarify which part of the video you’re currently stuck on.
@@DexterMorgan0271 Please ensure you’re pasting your Animation IDs under the Viewmodel section. There are 2 different sections. One is for Third-person and the other is First-person. If you place it in the wrong place, you will not see your animations play. You can also check your output window to ensure there is no error causing this.
@@CallofBloxia Thanks, but it still doesnt work. I pasted the Animation ID in both FireAnimatonID and VMFireanimationID and it still doesnt work. Also the output window doesnt show anything. The gun shows up when i equip it, but its pointed towards me and the viewmodel arms dont show up.
For some reason, when I test the game, the viewmodel and tool's guns are gone. When I equip the tool, my character's arm goes up, but the model is in the position it was in Studio.
I click on the plugins section but there is no such option, only manage plugins, plugins folder, view sounds, Tools and admin command. I would be glad if you answer.
Did you position the viewmodel at 0, 0, 0 before exporting the model? If not, then the viewmodel will not import at the center in Blender and instead may be imported at some other position.
When I test my guns, the viewmodel is not showing and the gun ui isnt showing either. The only thing that shows is the gun model in the tool. Even the default Pistol doesn't work, anyone know how to fix?
Please check the Output window in Roblox Studio to see what errors you are receiving. For further assistance, feel free to join our Discord server (link in description and pinned comment)
Also, should I animate the idle animation in blender? I tried it and it affects the other animations. Should I just position the viewmodel as the idle?
@@BFG-Devs We recommend that you animate the Idle animation at the very end. Usually you don’t need to do a lot for it as simply having 1 keyframe set to Loop is good enough. Since this animation is Looped, it is possible that it affects the other animations when you try importing them. So this is why you could try exporting the Idle Animation last.
⚠ *IF YOU HAVE ANY ISSUES, JOIN OUR DISCORD SERVER FOR HELP* ⚠
🔻All links used in the video are in the Description.
🔻This is the most UP-TO-DATE tutorial for the FE Gun Kit!
➤ Discord Server: discord.gg/PMcHzawbRU
➤ Twitter: twitter.com/CallofBloxia
➤ Roblox Group: www.roblox.com/groups/7204652/Call-of-Bloxia-Productions#!/about
Can u do a tutorial for fe weapon kit melee version?
When i use the gun it wont shoot
same except i cant even see the viewmodel, the gun is backwards, nothing is working and nobody is willing to help me in the discord server
@@ThatGodDamnChickenNugget The gun being backwards is caused by the grip of the tool. This does not mean it's broken. Simply use a plugin that can help you edit the tool grip or find a way to do it without the need of a plugin.
If you cannot see the viewmodel, you made a mistake somewhere throughout the video. Please ensure you are not receiving any errors in the Output window inside Roblox Studio. If you are, check what is causing your weapon to not function. Even simply things such as spelling errors can cause the script to error.
Reminder: Make sure that the tool's name and the viewmodel name are the same. The only difference is that the viewmodel has the prefix "v_" before the name of the tool. This name must have the same spelling and capitalization. For example, if my Tool is named "AirPod Shotty" then the viewmodel must be named "v_AirPod Shotty".
It doesn’t let me import the viewmodel into blender it says something about it not being a zip file
Straight to the point, easy to follow. Got my first FPS game running now thanks! 👍
How many players??
Name?
Thank you so much! every other tutorial was so outdated, but using this one it worked! God bless you!
I lost it at the blender part 😭
What does that mean?
@@YunusBoyFour they got confused
same
u can just make the animation on roblox animation editor
Same can you do it on regular roblox animator???
Glad to have you back
I noticed a bit of a strange occurence, in the script, in order to get an animation to work the animation ID for whatever must be put in the main area for whatever ID you need, but also in the viewmodel area for this part of the script. The problem I found was that for general aiming, the script is missing a viewmodel area for simple aiming which removes my ability to create a functioning aim animation. Someone please help me.
NOW THIS IS WHAT IM TALKING ABOUT DUDE GOOD JOB
EXACTLY
my dumb ahh didnt know i needed blender and did everything up to the blender step 😭😭
This does not require Blender. If you want to animate within Roblox Studio, then this is totally fine!
@@CallofBloxia oh ok thank you
@@CallofBloxia ohhh
@@CallofBloxia It says i have multiple Motor6Ds, what should i do?
@@statistical_error_official I think you need to just pick a new gun or just try doing everything again
3:51 I do this on Mac but when I go to import in blender there’s no section of what is shown in the video 😢
i still cant find the rbx animator in blender even in the preferences and add-ons part
i mis understood that par and got it but now i want me to select a file of my ares and stuff and i dont have one
@@jaydstonesPlays It should be in your desktop folder.
So I think I did the tutorial correctly, but there is a problem where I can't reload/fire my gun. (I really need help cause im trying to make fps game and this was the only good tutorial)
thank you man, i suffered from the price of moon animator
I have a problem, I removed the character mesh from the arms of the viewmodel, I entered the game and they do not appear in a blocky style, if they do not appear from the package that I have, which is the Roblox Man package
I have repeated the tutorial like three times, the animations work fine with the plugin preview, but then when i paste the id the animations simply don't play in testing. I have set the animation prioritys correctly and put looped on the idle one
when trying to make a reload animation and import it to the view model, the left arm doesnt work and only the right arm is only animated, help me out!
Make sure you rigged it correctly
Help when I select the weapon falls and disappears from my inventory
Is it ok when you don’t have blender you will just animate on Roblox studio animation editor?
I just want a working version of this that I can press install and then boom I'm done like why does all of the guns need 93759 complicated steps
i click deny on the plugin and now it doesnt come on in blender
the blender ain't reading the obj file and when i deactivate the filter and then select the rig/.obj file, BLENDER AIN'T TAKIN THAT
Also when i use wavefont, THERE ARE NO BONES AND EVERYPART IS JOINT!
please help me with this
did you download the python file when needed?
dude im using moon and i can only animate 1 damn part of the gun
@@terrariapro147 Hey, this should work with any animator in Roblox and Blender. If you only see 1 bone that you’re able to animate, then it’s probably because you didn’t rig the viewmodel correctly. Make sure that you use the Rig Edit Lite plugin to create Joints for all the parts that you want to animate. If you think that the part of the gun should not be animatable then you could simply create welds (which will hold them in place). You can rewatch the rigging section of this tutorial if you’re stuck on how to begin rigging the viewmodel.
@@CallofBloxiai redid the rigging and it worked, thx man
why do the animations not play? I am using Moon Animator.
When I am in Blender and I have to choose a target in Copy Location, then there is no Armature, just Armature 1.02 or smth like this and in bone there isn't even FakeCamer.
That menu on the right hand side doesn’t open and I have no idea how to make it appear
@@AllenSorensen To open these, you must first be on the “VIEW” tab.
To find this, check the very top left corner of your Roblox Studio screen. You should see “HOME”, “MODEL”, “TEST”, “VIEW”, and “PLUGINS”.
Click on “VIEW”. Now look and find where it says “Explorer” and click to open it. Once that’s open, you’re half way there! Now look for “Properties” in that same place. It should be next to the “Explorer” button you just clicked. Once you click on it, it should open the other window.
If you followed these step, you should now see both windows on the right hand side. If this still seems a bit confusing, check out our old tutorial which included this bit.
ua-cam.com/video/dV_6xYO2vy4/v-deo.htmlsi=3w7kSIWR_36XZ9qH&t=20
Hey bro, I followed everything to the letter but I can't see the viewmodel and it doesn't fire, I saw the output window but theres nothing, i make 2 guns, a pistol and a shotgun
the errors are those:
Heyo, do you mind doing a small follow up tutorial for those who'd rather animate in Roblox studio using the default animator, you've lost a few people at around the 3:20 mark. I'd like to know how to continue from there thanks
7:53 i get this error pop up on my screen, i cant copy + paste it into my handle. it says "Attachments must be Parented to a BasePart or another Attachment."
I have the same problem
Did someone get a solution for it yet?
@@tylerplays5912when u paste it, right click on the handle, and select paste into, hope that helps🎉❤
OMG THIS IS AMAZING!!!!!! IM GIVING A LIKE!!!!
4:40 there is no armature for me
i did all the steps , except the animating step. When i start to move the left arm , the left arm is not moving why idk. Do u know why?
can collide setting?
Whenever i try to export the rig on ROBLOX it does nothing
I keep getting this code im not sure im exporting correctly or what but im stuck on actually exporting the rig, i click export and am confused ive saved what i think is the rig files as OBJ and it imports a rig model into blender but nothing appears and i get this error code
Python: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\python\Lib\json\decoder.py", line 355, in raw_decode
raise JSONDecodeError("Expecting value", s, err.value) from None
json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)
Ive just gotten moon animator and wanna try with that anyone know what those steps are or how to better understand it
when I try to copy all the things from the pistol handle it says that attachments must be parented to a Base Part or another attachment. Can anyone help?
Right click the part, and select paste into
bro, I have everything fine I have no errors in output console, shoot and everything but the view model is not seen at all, there are no animations
mine does not have that install button
Okay but how the hell do I find my animation IDs exactly
bro it completely broke, i just wasted 2 hours that I'm never getting back
doesnt work my ak faces the wrong direction and if it get fixed then good but it still doesnt work for multiplier games as then cant see others ViewModel because its inside the camera.
animations works
shooting works
but its bad for multiplier games
my animations dont play. they do in the workspace when i import them, but not in game
same
Make sure that you upload the animations under the same owner of the place. If a Roblox Group owns the game, you need to upload the animations under that same group.
If this is not the issue, please check the Output window for errors that can help you pinpoint the problem.
I had the same problem, but it turned out I had to put my animations not only under the regular animation script string, but also the one that says viewmodel which is just a little lower than regular one.
Hey whenever I put the things from the old handle onto the new one it keeps on saying "Parent must be attached to BasePart"
Nvm I found it but I cant see the viewmodel and my gun wont shoot.
@@DanielVogt-i2x If your gun won’t shoot or your viewmodel is not appearing, this is because you made a mistake somewhere along the way. Open up your Output window in Roblox Studio and test your game. It should print out any errors you’re having. This will help you identify your problem.
@@CallofBloxia I figured out the problem but my animations won't work now. Can you please help me?
@@DanielVogt-i2x Did you ensure that you pasted the animation IDs under the Viewmodel section? There are 2 different sections that may seem the same, but one of the is only for third person animations and the other one is only for first person animations.
4:20 Everytime i try to rebuild the rig, it says:
"Report: Error
Python: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\python\Lib\json\decoder.py", line 355, in raw_decode
raise JSONDecodeError("Expecting value", s, err.value) from None
json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)"
How do i fix this?? Pls tell me i did not waste an hour for nothing.
SAME!!
Same thing I've said earlier, I know I'm not the main publisher, but try these things; "I had the same problem but realized that the template name needs to be changed to fit without a space or any special characters. Or maybe the join problem where you have to select the handle first THEN the right arm for it to correctly joint. Also make sure you correctly grouped everything and made sure to clean meta parts. (I had to do it twice for the best results)" Hope this helps! :) If it doesn't appear still, download the file from the Pastebin, then go to your desktop folder. It should appear if you got the pop-up to name the file and was discoverable as .obj . Hope this helps and if it doesn't let me know.
I press export rig but nothing happens
nothing happens if you do nothing.
This tutorial is awesome, thank you! However when I was trying to export to blender it didn't work so I tried to find out how to fix it for 2 hours and then I learned you need to use blender 2.8. But besides all the stress and confusion it finally worked out and came out pretty nice, thanks!
where is it
It wont shoot in first person but it will zoomed out(i have no animations yet)
Replicated storage, miscs, gun visual effects, and then copy pistol folder, and name it like your gun name.
I'm confused where the viewmodel actually imports to as it doesnt tell you
My animation wont work for my gun could you help me?
Where can i find the exported file? I'm trying to import into blender but cant even find where its exported to since i cant set a location on the Roblox addon.
@@Sum_dev When you export the view model from Roblox Studio, your files should pop up and you should be able to choose your file directory and file name.
@@CallofBloxia How do we change the file directory? I've exported and cleaned meta parts, checked every file and still haven't found the exported file.
TYYYY BRO SAVED MY GAME
my gun just falls on the ground when i equip it
Did you rig it? and make sure the gunparts are not anchored and not collideable
Yo, when i reload the anim goes like damn fast, even tho i already putted the right anim priority, i tried making a another gun with a simplier animation, and it works perfectly. U know how to fix it?
best weapon tutorial on youtube
Where is the script to edit the whole guns script? not just the basic settings. I want to add more scripts to the gun like, spread when walking
whenever i test it the gun model just falls from the sky to the ground when i equip it
so I tried to import the animation to roblox studio but everytime I tried to do so, it keeps saying "Kicked from Live Scripting Session: Script was deleted" and deletes the script immediately
same
@@ChillChii yo you figured it out yet?
I just wanted to make an easy little fps game idk how to animate 😭😭
when will we get the animations cuz its looks way to dry without it?
the aiming doesnt work for me
@CallofBlxia help me idk how to download addon and then install it to blender 4.2
On old video tutorial
Hey where I aim the animation dosent play
Hay can you show the way to make it for non view model sence we have to animate that to
yeah im really lost on the import part, how exactly do we import the roblox model into blender? ur video just cut without giving any direction. i checked the rbx animations thing
same bro i dont know how to import
Same@@Purseverance
bro im so lost
Once you have the model exported, you’ll need to:
• Open the link from the description to download the Blender Addon
• Once on the PasteBin website, you’ll see lines of code. Select every line of code > Right Click > Save As..
* The file can be name whatever you desire, but make sure that it downloads as a .py file
• When the Blender addon is downloaded, the video shows you how to install the addon (3:50)
IMPORTING MODEL
• To import the model in Blender, use the RBX Animation under the Import dropdown menu - then you will choose the file in which you saved the model
* DO NOT use Wavefront (.obj) to import the model, this will NOT allow for rigged model
* Make sure you followed this step (1:48) BEFORE exporting. This will ensure that in Blender, your model is in the center
If you’re still encountering issues or confused, please let us know which specific step you missed. Feel free to join our Discord server linked in the description.
@@CallofBloxiait doesn’t show a save as button when I try copying the code
How can I change the position of the view model. I have sliding in my game so I lower the camera but view model is in the same place. This makes aim anims broken. Is there a way to change it dynamically?
The v template in blender doesn’t work, I litterally couldn’t move the arms
i get way too many issues in blender and i think i should just quit animation because i suck and will never be good at animating
@@FunniMafaka don't give up, if you want it then put it time for it, find work arounds. I almost gave up on the whole project until I found the solution after 3 whole days.
make sure you have jointed everything correctly. Follow EVERYTHING he does.
I cant shoot the animations arent even working
@@muhammaddadaev Please check the output window for errors. Something must’ve caused your weapon to not function. Ensure that you have the proper attachments inside the "Handle" of your weapon.
Feel free to join our Discord server! Link in description & pinned comment
Does anyone know how to fix an error where i can shoot in 3rd person but not in 1st person
whenever I try to import the rig, blender just gives me an error
(NEVERMIND, I just had an outdated rbx animations plugin)
@v4lky196 you're welcome
Am stuck on Prepare for Animating because nobody said how to put that script into blender!!!!
edit -> preferences -> add-ons -> install
What I need to do, if your plugin is broken? ( I can't rebuild rig )
how to make the aiming work and aim down the sights of the gun
Great tutorial, My only issue was once I finally got to testing the game, My camera was extremely jittery and I couldnt actually see my view model at all, I double checked to make sure none of my animations where moving the head part and they werent, any ideas?
can u give the model of ur thing bc that dont work for me and if we havce a full scripted gun , we can do other guns
How to select handled and right arm when they are far apart from each other??
Please help I am stuck
@@NikhilAmpili You can hold the CTRL key on your keyboard and then click on the parts you want to select. This will only select the parts you clicked on. If you hold SHIFT, it will also select the part in between.
I cant create joints, idk, but rig editor dont work for now
When in blender, i try to animate, only the arms move and the gun stays in place, also when i try to select the gun alone and click on the move or rotate button the arrows or whatever dont show up, how do i fix this.
im having a hard time animating could ya please help? if i tru and rotate the bone, only the bore rotates not the arm even when moving the bone the same thing happens
Having that same issue as well
I fixed this problem, It was because the Right Arm and Left Arm needed to be renamed to RightArm and LeftArm, make sure to not add special characters or spaces to any part of your viewmodel or gun. Check the warnings when exporting the viewmodel.
@@madnessmyth Update: The Gun & Block Hands aren't moving anymore smh
Some things aren't working for me.. and I don't know how to fix these issues..
how to change shell mesh?
@@Wqfflez You should be able to replace the MeshId to whichever shell mesh you desire. Check the "1" script and search for the Shell Eject. There should everything related to the shell and you should find the meshId that you can replace.
@@CallofBloxia I can’t find it. I only found shell type. And soundId
@@CallofBloxia I found it, it has their own folder of it so i can add new mesh in he folder.
at the end my ak74 is backwards and doesnt even work pls help
If the gun is backwards, this just means you need to edit the tool's grip. This can be easily fixed with a Tool Grip plugin.
If your weapon does not function at all, please check the Output window in Roblox Studio for any errors that your system is giving you.
@@CallofBloxia it’s saying infinite yield possible on ‘Players.Myrobloxuser.Backpack.AK74 and talks about animations
hey I'm following along right now, where is the file located? I have no way of checking and deleting them after exporting because I can't find any files or signs that I followed along right
@@slt4463 Which part of the video are you referring to?
(1) Exporting Viewmodel Rig from Roblox Studio
If you’re exporting the viewmodel, it should open your Files app and you can choose where you’d like to save it to and you can choose its name.
(2) Exporting Animation from Blender
If you’re finished animating and you want to export your animation, this will not save into your files. Instead, what it will do is copy a line of code into your Clipboard which then, if you follow along in the tutorial, you will see that you need to paste (Ctrl + V) into the empty script that opens up when you click on Import Animation in Roblox Studio.
If neither of these answers your question, please clarify which part of the video you’re currently stuck on.
@@CallofBloxia im actually having problem 1, when i try and export it, my files app doesn't open
my shoot animation isnt working
when i click it should play
anyone to help?
he's finally back!!
My animations dont play, and i did it two different times
@@DexterMorgan0271 Please ensure you’re pasting your Animation IDs under the Viewmodel section. There are 2 different sections. One is for Third-person and the other is First-person. If you place it in the wrong place, you will not see your animations play.
You can also check your output window to ensure there is no error causing this.
Did you get it to work because I also have an issue with the animations not loading in.
@@CallofBloxia Thanks, but it still doesnt work.
I pasted the Animation ID in both FireAnimatonID and VMFireanimationID and it still doesnt work.
Also the output window doesnt show anything.
The gun shows up when i equip it, but its pointed towards me and the viewmodel arms dont show up.
I use Moon animator to animate and already follow the steps to input the animation to the gun, but when i test the game, the animation didnt play/load
I think you have to use blender; I don't think that's its compatible.
i wanna do the knife version but do i just do the same for the knife version because idk how to do it if it isn't the same as this tutorial lol
now how to install fe knife with this?
when i scope its glitched, can you fix it?
For some reason, when I test the game, the viewmodel and tool's guns are gone. When I equip the tool, my character's arm goes up, but the model is in the position it was in Studio.
anchor to false ! in weapon model
I click on the plugins section but there is no such option, only manage plugins, plugins folder, view sounds, Tools and admin command. I would be glad if you answer.
You have to install the plugins yourself
some of you may have to re-rig the arms
شكراً على الشرح لقد ساعدني بشكل كبير 😎 👍
can u help me the gun im using is from the FE gun kit but i dont have any attachments
The viewmodel doesn't appear in blender, even though it shows I can import it. Help please?
Did you position the viewmodel at 0, 0, 0 before exporting the model? If not, then the viewmodel will not import at the center in Blender and instead may be imported at some other position.
@@CallofBloxia I did everything exactly how you did it, and it still just didn't appear.
When I test my guns, the viewmodel is not showing and the gun ui isnt showing either. The only thing that shows is the gun model in the tool. Even the default Pistol doesn't work, anyone know how to fix?
Please check the Output window in Roblox Studio to see what errors you are receiving. For further assistance, feel free to join our Discord server (link in description and pinned comment)
i dont got any bones in my gun so i cant move it do yal know how to fix this?
same
There's NO import RBX animations
Will your game Roblox's Call of Mini Zombies come to PS4?
I followed every single step but I keep drifting to the right because of the viewmodel and i already turned off the collision but it didnt work.
Also, should I animate the idle animation in blender? I tried it and it affects the other animations. Should I just position the viewmodel as the idle?
@@BFG-Devs We recommend that you animate the Idle animation at the very end. Usually you don’t need to do a lot for it as simply having 1 keyframe set to Loop is good enough. Since this animation is Looped, it is possible that it affects the other animations when you try importing them. So this is why you could try exporting the Idle Animation last.
how do you select to things because for me it just selects all of them?
How do I make the animations to work?