Best & MOST POWERFUL Weapon in Baldur's Gate 3 NO MODS Deva Mace WORKS in PATCH 4.0
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- Опубліковано 15 вер 2024
- the most powerful weapon in Baldur's Gate 3
It's not a legendary 2 handed sword. It's not a reach weapon. Not the Devotee's mace, which requires a ONE TIME PER CHARACTER SPELL,
It's a one handed mace, and you can get an infinite supply.
The Deva Mace.
Currently, available in act 3, as soon as you get to the lower city.
Directly beside the Basilisk Gate, there is the Stormshore Tabernacle.
Inside, you can give five thousand gold to any statue and get a buff each long rest.
There is also a vendor with some nice items. But, downstairs is the real treasure.
There are many traps, so bringing a capable lockpicker/trap disarmer is recommended. Once you make it to the room with 5 chests, you can begin.
Opening and looting any item from the chest (like your 5k gold) will give you a curse. Castigated by Divinity. This will also annoy the shop owner, so don't let all your characters be cursed if you want to shop there later.
Using a scroll of remove curse, or spell will summon a Deva enemy. A not that tricky celestial you need to beat.
Once they're dead, they normally have nothing in their inventory, but, they are wielding the mace we want.
It is possible to do a long rest and come back, and the body of the Deva to be turned into a pouch, but who wants to wait.
Pick up the body with the right-click option. You will need decent strength and empty room to hold the corpse.
Remove your weapon currently equipped.
Now, clicking on the empty MAIN HAND slot, you will see a small window with all the available weapons you can swap out. A special purple helmet icon will be on the mace the dead deva is actually using.
Click to swap in their OP mace into your hand, and discard the corpse.
You can repeat the curse by dropping any item into any of the 5 chests and then taking it back out.
The gods are stupid, and will recurse you. You can then repeat the uncurse, kill the new deva, and get a new mace.
No mods. Works in the most recent patch, patch 4.0
As of patch 5 on pc, you are no longer able to pick up the corpse and get the weapon. Other versions like ps5 seem unaffected.
The weapon will show up in a pouch that replaces the corpse on the ground after a long rest.
The Deva will now also fight back properly.
Sometimes, the body will not turn into a pouch. Moving the corpse to a busy area like the docks or the nearby fist garrison may help. This is anecdotal at best. I have not figured out the true way to turn enemies into pouches. It simply seems in more resource intensive areas to be more common.
What about drop weapon command
you should ping this comment
Did this, long rested, no mace. Rip
@@laimliam I just did it right now. Pick up his body. Remove your equipped weapon if you have one. Then click on the empty weapon box icon on your character sheet and it will open up all available items to equip. If Deva's corpse is in your inventory it allow you to equip his Mace.
@@Pwn3dbyth3n00b you can't pick up their body anymore, all you do is get the curse, then long rest, after the long rest you will get 2 deva angel spawns, kill them at your camp and then long rest again, after you long rest after killing them their bodies will each have a mace. (please devs don't patch this, just let us have this)
Omg best weapon! *Hits Raphael - radiant damage is returned doubled as fire damage*
Imagine some deity slowly getting more and more nervous as all the angels around them start to disappear just because some crazy murder hobo wants to collect their beating sticks.
XD
Love this. Thanks!
There's that medium, "Luminous Armor" that procs "Radiating Shockwave" when dealing radiant damage. Applies at -1 to hit debuff on the target when hit with radiant damage. And I believe the debuff stacks with each hit. Plus, it lights up the target making it easier to hit if obscured in shadows. Could synergize with this mace pretty well. There's also some "Luminous Bracers" that do the same thing.
Yes, this debuff also helps the mace with the +0 to hit. After a whack or two, the accuracy really jumps. Great on a hunter that focuses on 2 weapons. The whirlwind attack at level 11 is boss.
that armor is much better used by someone like a monk, wizard or light cleric who can dish radiant damage like crazy.
@thalital.vedovatto very true,but I really like the war cleric. The light cleric is also very fun, but I Miss my +10 to hit channel, and bonus attacks
@@Baphominx Any class can make use of the armor with the correct equipment setup.
Here's a Sorc build which can put 20 stacks of radiating orb on a target in 1-2 turns: Coldbrim hat, Thunderskin Cloak, Luminous Armor, Gloves of Belligerent Skies, Boots of Stormy Clamour, Spineshudder Amulet, Coruscation Ring, Callous Glow Ring, Mourning Frost (main hand), Cold Snap (off hand, use the Dual Wielder feat)
This build aims to put as many debuffs as possible on the enemies. You need the Light cantrip active on your weapon, so you're illuminated by a light source. The core of the build is Coruscation Ring and Callous Glow Ring. One causes you to inflict 2 stacks of Radiating Orb when you deal spell damage while illuminated by a light source. The other ring causes you to deal 2 Radiant damage to targets that are illuminated by a light source. (Radiating orbs illuminates enemies)
Radiating Orb: Enemies get -X to their attack rolls per stack.
Reverberation: Enemies get -X to their Str, Dex, Con saves per stack. 5+ stacks, the enemy takes 1D4 thunder damage and possibly falls prone.
Encrusted with Frost: Disadvantage on Dex saves. 7+ stacks, the target takes 1d4 cold damage and is Frozen if they fail a Con save. (Frozen incapacitates enemies but breaks if it takes Bludgeoning, Thunder or Force damage)
Chilled: Enemies become vulnerable to cold damage, but resistant to fire damage.
Dazed: Disadvantage on wisdom saves, can't take reactions and lose their AC bonus from dexterity.
@@Gwoloa light cleric does not need to do damage. The abblity to casually destroy the opponents offense is killer enough.
good work figuring this out and explaining it so well!
Glad you think so!
Hope I can earn more subscribers!
He did not find this out. Its known since release....
@@trazyntheinfinite9895 I think he did find this out.
@@trazyntheinfinite9895 *In BG3 narrator's voice* Upon release, as if a magic wave swept the globe, this small secret was instantly no longer a secret to all 8 billion inhabitants of Faerun
Me: *uses this mace on Raphael and explodes*
My cleric(started as a sorcerer for proficiency in construction), with 8 charisma, 8 intelligence, 17 in strength (+1 to 18 from weapon master feat), 16 con and 14 dex, plus another feat, that gives you advantage on con savings throws. Radiating armor, helmet that strikes radiant damage if enemy missed, boots that makes you unmoveble if you concentrating, and upcasted spirit guardian for radiant damage and light orbs for days... will be very happy to get this mace!😇
Good build!
You can also get weapons from any summon that has a weapon, like devas or myrmidons. Just open inventory menu, click on the summons's profile picture on the left to see its inventory, and then drag the weapon to the ground.
Edit: looks like they patched this out already.
Nice
I can't find a way to do this, can you elaborate? they also don't leave corpses when they die
Inventory instantly closes when you click on your summons.
MAYBE it works on temporary humanoid companions, but not on summons, at least not with this method.
@@Marqan this is also my experience on patch 9
@@Gwolo I was playing on an older patch and doing it on devas and myrmidons. It seems they patched it out at this point then. The inventory previously doesn't close when you click on summon profile pictures, and those weapons often lack proper attack animation.
This thing on my paladin, even with a shield hits like an absolute truck. I found this out a few weeks ago by accident. Ever since, and every play through the mace is a go to, it is absolutely nasty and essential on honor mode
4d8 of radiant damage. WTF! It easily blows any melee weapon out of the water.
I think it's probably a bug, because iirc the Githyanki Silver Sword is supposed to be the strongest weapon in the game.
This isn't even a legendary item; which mean either the average adventurer can buy this with their starting equipment or that the devs screwed up. /hj
Knowing my luck not having the +3 mod will mean I'm missing all day
@@hugus800 yeah, it's basically the same as having great weapon master and a +3 weapon. It is a little better because you're not getting that extra -2, you can use a shield, and you would actually do more damage on a good roll (especially a crit)
That paladin has adopted one also. She hit a 100 damage crit. Very cool
@@hythunza1811 Yeah, it's a bug. The Deva creature itself should've had a trait that adds 4d8 damage to its attacks, not the weapon. The developers took a shortcut 😅
You can also go back to camp, remove the curse, do the combat in camp and after your done the corpse will already be in your camp and all you have to do is long rest and a beutiful pouch will be waiting for you where you left the deva corpse.
Much more efficient than the guys video
Hi, I did what you said, but in the end the purse is empty
it got patched in hotfix 22 so no more maces@@sofyancalma3713
Yeah I did that, Scratch died and did not return after long rest. I had to reload the save and loose 2 hours of progress
Yup... worked "divinely" for me.
Thumbs up for you sir!
so you are glad your game was now dumbed down by your cheating ? ... well have "fun" playing the game with no challenge whatsoever
@@Asghaadit’s not your playthrough, why do you even care how other people play. I get people complaining if it’s a multiplayer game that effects other people, but it’s not so
@@shadowarrow1998 because those same people that metagame and abuse every single thing then complain that game is too easy...
Thats how we end with bloated stats and rigged dice rng in this specific game, thath how we ended up with absurdly inflated stats in WotR etc...
If people want to metagame fun out of theyr games thats theyr problem, but im the one getting saddled with the problems theyr ultramunchkin attitudes create...
I could not get it to work but finally figured it out:
1. Pick up the body’s put in a back pack.
2. take long rest.
3. Leave camp
4. Put the bodys back on the ground.
5. Pick them up again and put them in a backpack.
6. Select your main weapon in the inventory screen.
7. All the weapons come up then you select the one equipped by the deva’s.
Worked for me a few days ago. Playing on PC.
I was really wondering why no one was talking about this. I saw soooo many posts and blogs about legendary weapons but like, 4d8 radiant damage just sitting. I immediately changed my Paladin's class to be a dual wielder and now my one attack and bonus action has ~80 damage potential
B/c it’s not rly intended to be used by the players so it’s kinda cheese lol
Yh the way that creatures like Deva work by tabletop rules, the radiant damage is added to any weapon wielded by the creature, it doesn't come from the weapon itself it's more like a class feature you get for being a badass angel. So really when the Deva isn't wielding the Mace it shouldn't do any radiant damage at all. But that's not how they coded it. I consider this an exploit.
because its cheating ... you might as well give yourself extra levels or any other broken nonsense if you like to cheat in your games
what? with this thing you should Make 80 dmg per attack without dual wielding
@Nemesis64710 That's what I meant my friend, as in one attack has that much potential. With dual wielding it reaches up to 160
Oh shit this explains why two devas spawned at my camp after a long rest. I woke up and we were suddenly in battle and i was wondering why none of my companions commented on it lol
You little THIEF! I often forget to unsummon creatures and wonder why there are loud screams and blood pools when my zombies arent there in the morning.
you can make this into a +3 mace simply if you are a warlock, weapon pact for +1, magic weapon spell for another +1 and lastly Drakethroat Glaive for an additional +1, insanely powerful
Upcast Magic Weapon to make it even better.
@@EvoraGT430doesn’t upcast
Yes it does - "Upcast: Casting this spell using a 4th or 5th level Spell Slot will increase the bonus by 2, and a 6th level Spell Slot will increase it by 3". (from the bg3 wiki)@@biggiecheese2004
@@biggiecheese2004You've been lied to. It upcasts to +2 at 4th level spellslot.
And then you enter battle, take one hit and break your concentration :D
Tested this just now after the release of patch 4. This is still part of the game, and the "upgraded" ai for the Deva celestial is still bad, and easy to defeat.
Looks like this got patched out in 5.0, unless I'm missing something. Corpse is in inventory, trying to equip empty hand slot but no mace appears. Sadge.
getting a loot pouch still works though.
Didn't work the first time. Gonna try to get re cursed. Thanks for the info 🙏🖤.
I just got 2 of these. Here's what I did ... first I created a disposeable hireling who snuck down solo, just to get both devas to spawn, and soak the curses. She died, which was no big loss.
THEN I equipped Karlach (spec'd as a lvl 11 battlemaster) in my best heavy gear focused on saves and combat advantage, then stacked an enhance ability: dex (to buff saves vs sacred flames) and a warding bond on her, and sent her in solo with balduran's giant slayer.
She took out both devas in a close fight, stuffed the bodies in her backpack, then exfiltrated and met us back at camp, where she dumped the bodies on the floor. BTW, Shadowheart had died towards the end of the fight, from backwash of damage thru the ward she'd maintained, but we got her rez'd ok, with no ill effects.
Anyway, the next morning was like christmas, with both bodies replaced with a pair of pouches, each containing an OP deva mace as the prize. Schweet. ❤
I just summoned them over and over with my rouge and killed 4 of them, then came down with the paladin picked them up and disarmed them
I missed this because I was a good Paladin. Now I’m gonna have to get it another way. Hey! Asstarion!
The recruitment companions from jergal are always an option
When you showed the location I was confused why I didn't get this weapon in my playthrough since I definitely explored that basement. Then I remembered I broke all those chests instead of opening them so I didn't get cursed lol
that's a top tip if a paladin want's to steal, maybe?
Thanks for the guide! Not sure if I will ever actually use the weapon but it's kinda neat to have it haha
Can you do that with any enemies weapons? Put them in your inventory and take the weapon that normally doesn’t drop?
Sweet find, havent run into this before. I'll have to give it a shot on my next playthrough. Nice work.
I figured out gold duping if you want as well! In another video
WOW - how did I miss this? Glad I’m running the game again - Act 2 at the moment.
Battle Master, Thief Rogue, 2 Deva Maces(get cursed twice), Two-Weapon Fighting, and Dual Weapon Fighting. Get extra spicy and put some Spore Druid(5F/3R/4D)
LOL!!! My first play through, I was in town next to vendors, and I removed the curse, which was on all my party. I removed it from everyone, and it got worse, and worse.
As much all that radiancy is high be aware in Act3 a lot of peeps don't really like radiant damage lol
Yes, the few mobs with radiant retort can make a bonk very dangerous for you too!
Yeah Hope got absolutely obliterated by Divine Intervention backfiring on her... oops
@@AchillesofOblivion you can cheese the Retort with the divine Mantle since the damage adding in Holy damage really small. One hit to important target you can release the god fury on the target freely
I love the weapons in that basement I put it on minthara and she slays with it
Update. This pick em up method absolutely does work 🎉🖤🙏
Cheese. Pure cheese.
Stanky cheese
If you don't mind can you make a video going over your build and all your equipped items? How did you get all those buffs. Just a video idea if you did not do it already. Have a nice day.
Yeah, that's a great idea. 👍 thank you
The only one I don't recognize is the last one. The first 2 are loviatar's blessing (letting the guy in the goblin camp hit you with the mace) and presumably githzerai mind barrier from the gith brain in the mind flayer colony at the end of act 2. The rest are all spells (a lot of them specifically from a cleric's spell list, you could make shadowheart cast them on you): blade ward, resistance, bless (could be from the elixir of heroism), freedom of movement, longstrider, protection from poison (I think, I'm not wearing my glasses), heroes feast, aid, speak with animals (could be the potion instead of the spell), detect thoughts, false life, see invisibility (could be from volo's eye or the elixir), and then the mystery one that I've never seen. I'm going off the ones I can see at 0:14, I haven't rewatched the rest of the video to see if there's more lol
Idr if any of the spells are turn limited; if so there's probably an equipped item that gives the buff.
@@katie42496 I made a video about my buffs but you pretty much got it
Thank you so much. I totally missed this in my first wt. 🙃
This makes me wonder: is it possible to do this with slain myrmidon elementals? Their weapons aren't really that good, but they do come with skills normally exclusive to the corresponding myrmidons while also looking awesome.
Im not sure what I did, but on my first run against Lorroakan each myrmidon dropped their weapons. The flame scimitar is nice
yes, you can do it to every summon weapon, you can also do it with the mech giant weapons.
you can do a lot of wacky shit
the command skill was able to force the stone statue that u can get in act 3, to drop and essentially duplicate whatever weapon you were holding when you commisioned the statue
it is (or was) also able to make one of the githyanki in act 1 drop the legendary githyanki silver sword you get from kithrak voss in act 3, which also completely breaks laezels storyline :D
@@themonarchserupt4051 You can still do this with Kithrak, my friend and I's playthrough he was like "Hey see that sword? watch this" and command dropped it.
Just tested on my PS5, works! But it's not +1, +2 or +3, so you might hit less with that weapon.
As soon as i got 2 of em. I redid my character from a sourceror rogue, to a barbarian rogue. Im duel weilding two of them. 😮... crazy. I think ima go grab about 4 more. Lol
excellent tip. I only had 2 scrolls of remove curse, but now my heavies are well equipped. Cheers.
you do realize that doing this is CHEATING ... right ? ... you arent well equipped, you abused unintended exploit
@@Asghaad exacly singleplayer games aren't bout the fun, everyone knows that you have to play a game exacly how the game devs intended. Stop finding out bugs and abuses which could be "fun" (disgusting) to find out and play around with and start being an alpha cuk
@@ZerXs7 if you find it fun cheating then go ahead, its single player game all you do is cheating yourself kiddo ... 🤣
@@Asghaad You must be real fun at parties.
@@Asghaad Why does it bother you so much what people do in their single player games that you're never going to see, and doesn't affect you, to the point of commenting all over this vid over several days?
Genuine question.
Does NOT work as of Patch 5. Just tried it. Actually summoned two Djinni before a Deva showed up. Not sure if a Deva was 100% guaranteed before
I'll have to test when I am able
@@Gwolo Though they do still drop the Deva Mace after a long rest
BUT ALSO if anyone has done this if you go back to your elf song tavern camp EVERYONE HELPS YOU MURK THE DEVAS it’s the only time that im aware of wherein you actually get to fight with all of your companions!! just protect scratch and the owlbear lmao bc they try to fight as well and it gives me a heart attack
does this still work? edit: I'm on my third playthrough and I just got to act 3 so it's time for a nice mace
Just last night I got a second deva mace to have my fighter dual wield with 3 attacks - waiting to try it out lol
4 with offhand. 7 with action surge. 10 with bloodlust potion, 13 with a haste effect. Potential 500 damage, more with a good crit and no misses. Even more as a battlemaster adding d8s or d10s on attacks, plus a weapon oil like sharpness for even more damage.
If yo0u hit a certain boss with that mace, the radiant damage is visited back on you double. Be aware.
Epic troll: Have 80% of the most powerful weapons do bonus radiant damage. Have Raphael punish you twofold for radiant damage. Laugh evilly at players who don't right click NPCs.
@@MrBazBake What are you talking about? All I said was be aware. A troll would be like, "Oh, every boss resists radiant so don't use it." But I didn't say that, did I? You are the troll. And the reflective boss I'm talking about is not Raphael. I'm not going to spoil who it is. MrBazBake performing on this thread:
ua-cam.com/video/zX5XasRcGBg/v-deo.html
Can't you use Command > Drop to have them drop the item?
Nope, they have a buff "permanently equipped"
Also they're celestial.
Even if this is considered an exploit, it should, at best, just nerf the mace down to a more reasonable but still attractive value, increase the CR of the Deva or both just not too much
I just tried this and it didn't work. The deva didn't turn into a pouch and didn't have the mace on him. Oh wells.
It has to be these castigated by divinity deva, not a summoned one.
works as of patch 6 hotfix 21. I got the curse, removed it and picked up the corpse and typed "deva" into the search bar and it popped up in my inventory and i could equip it
Lol....that will likely be patched after showing up on UA-cam.
I'm way further in act 3, and have already killed deva, cannot get the curse anymore to force him to spawn again BUT I've found the spot I've fought him and there still was a pouch with his loot and this mace was INSIDE!
16.12.2023 this is working, thanks for the video.
you can also kill the merchant on the first floor and two devas will spawn, thats how i got two mace before evening going into the hatch lol
Is it the same method he does? Because I killed those devas from the bottom but no drops.
Every single play through I've done so far, I've not had the courage to let go of the blood of lathandar for shadowheart. I'm noobish about these things, is this mace really better than the blood of lathandar? Thanks for the video. love it when you good folks explain in detail what you're up to
No bonus, Damage wise, blood of lathander is 1d6+3. 9max
Deva mace is 1d8+4d8radiant. 40 max
Every Swing of a deva mace is 5x the blood of lathander.
If your character hits things every turn, use a deva mace
If your character casts spells and is more support, blood of lathander is fine. The res/group res or heal on death is pretty clutch. Just shitty damage.
Also, since it isn't considered magical, you can cast magical weapon on it.
I hate it when developers "fix" what isn't broken. The mace is so out of the way and the method to obtain it is so obscure that it should be left alone. Those who want it can have it and those who don't want to cheat can leave it behind. It doesn't hurt gameplay at all
But it still works
Oh, that's cool. At first I thought this video would just be showing that Divine Intervention spell where a Cleric can get that holy mace; but this one seems even better due to the 4d8 Radiant damage every round.
Just make sure you don't fight Rapael or any of his minions in his home while holding that mace though... 😅
Wait, why not?
@@ScilentE Raphael has an aura that takes whatever radiant damage you deal to him (or his minions) and dishes it back out twice as hard. I learned that the hard way when I used Hope to cast her most powerful divine spell and she instantly died from the backlash. 😅
@@DanakarEndeel You sure about that? I killed Raphael using Smites. No worries for my smiter. Though it was a couple of patches ago.
@@RoderickVoordouw Yep, my Hope went down instantly and when I checked to see what just happened I noticed that Raphael and his minions had this aura/buff stating something similar to the "Radiant Retort" buff that some Sharrans also had. That one was along the lines of "whenever you take radiant damage, reflect it back twofold as force damage" (I believe it was fire during the Raphael battle). So yeah, when my Hope cast Divine Intervention on Raphael and a couple Cambions she went down in an instant due to the backlash.
Im on PC, I killed the Deva 3 times and he does not drop his weapon.
i just figuret it out how to get second mace. if you kill priest inside the temple you also get cursed. remove curse and kill deva again
After Patch 4, I tried killing over 20 of them (saving before, opening each chest one by one casting remove curse between each one, or making a short rest until I was out of resources), but they always spawn as Cambions instead of Devas, and they only carry a Glaive instead of the deva mace. I tried in all 3 difficulty level just in case it changed something and I get the same result. Oddly enough the Cambions have more HP in explorer mode than in the other 2.
This sounds like a you thing bud, it's still devas for me
@@Gwolo Found the issue. If you are removing the curse from a Dark Justiciar Shadowheart or a Dark Urge, it will summon a cambion instead of a Deva, I used another character instead and a deva was summoned.
@francoistrempe petal the cleric is a dungeon. Might be a djshart thing
Honestly Astarion's sneak attack is just so powerful no one else on my team needs a weapon
If only you knew paladin smites
Honestly the game is sometimes really easy and you don't need anything cheesy to succeed. Just keep doing you, but if you're curious... You can push a rogue's damage so much further:
Give him two hand crossbows and multiclass into college of blades bard (Rogue 3/Bard 6, then Rogue 4/Bard 8). Two attacks for main action (level 6 bard) that can split between two targets with slashing flourish (ranged) and then make two off hand attacks with the second crossbow (Rogue 3, thief subclass). Use the Sharpshooter feat for +10 damage to all ranged attacks. You won't even need to sneak attack, but it's still an option even if it's a little weaker from multiclassing into bard. Overall Rogue/Bard or Rogue/Fighter will be way more effective than a Rogue making one sneak attack each turn. Action Surge from Fighter and Bard spells and Flourishes are both very effective options.
I suppose if I did a no-tadpoles run I might be looking for some weapons. It's fun to find secret stuff tho
This isn't working for me long rested 3 times after new patch deva body still there
The exact reason that some of us never get pouches is still unknown to me. Sometimes it happens, sometimes it doesn't. My last olaythrough never saw pouches but my current one I do find them after battles and resting.
@@Gwolo ok I'll go back and look
Can anyone confirm that this still works? Mine only does the bludgeoning damage - the radiant damage seems to be missing.
this still work but you need to switch main hand weapon on another party member using a controller
I've tried this but even my barbarian can't pick up the body, says too heavy
it's utterly hilarious to me how everyone figures out how to completely break the balancing of this game
not that I hate it tho it's just funny
It's not breaking the balancing of the game, it was designed to do this.
@@axelf4515 This weapon was definitely never intended to be equipped by players, the fact that you can get access to it by holding the corpse is a clear oversight, it's not even tagged as a magical item.
@@adudzik You can get the mace by casting drop on a summoned deva, so a bit easier than your way :)
@@axelf4515drop doesn’t work, celestials are immune
Not that the game is any hard even. Still a fun game thoug... sometimes harder doesnt mean better
Dang so is this a glitch that will possibly be patched bc I am an adult and work, so I will likely get into act 3 in like 6 months lol
Sucks I'm roleplaying an honorable Figther-Champion.
to be fair I don't think anything can top blood money mace ability, reverse pickpocket all of your gold, by the time you get to Baldur's gate you can easily have 20k - 50k, then 4 piercing damage per 300 gold the enemy has, with 20k that's and additional 266 damage which will one-shot pretty much any boss alive aside from Raphael. though it is a long rest ability I believe so in terms of damage per hit then yes deva mace probably wins.
Pretty sure u can't reverse pickpocket in battle anymore
@@eeefe972 before fights you could use potions of invisibility and if it's a automatic fight like Raphael's just send one person, repeat with the invis potion the fight will end
Thank you!!
Can you avoid the curse/annoying the shopkeep by using disguise self?
Unsure, but a higherling works
now get two and put them on someone with the dual wielder feat
Honey it's time for your deva mace beating ☺
Man I envy players who know how to play bg3…
I’m a slow player and just enjoying and spending a crapton of hours in act 1! Cant wait for what else the game has in store
only 647 hours for me, and around 7 playthroughs. This includes 3 full clears of act 1 in early access tho!
@@Gwolo legend
Doesn't work for me - after the long rest, the Deva body is still there (it actually does this buggy insta-dying when I return from camp into the scene where it lies lol). No pouch.
The picking up-looting doesn't work anyways as of patch 5. Can anybody on Patch 5 report that it still works, i.e. there's a pouch after long rest?
Edit: I found a way now, even on Patch 5 (mid Dec 23). Before, I summoned the Deva by Remove Curse on the cursed character. That didn't yield the mace (see above). Instead, I long-rested with the curse still active. This spawned even *two* Devas in my camp the next morning! After killing them (watch out for Scratch - in one try, a Deva went straight for him and killed him!) and then long-resting _again_ , there were two pouches with the weapons!
Note that Balduran's Giant Slayer with GWM actually still does slightly more damage, even with savage attacker. Also, you're pretty much forced to cast a level 4 or level 6 Magic Weapon on the mace every long-rest because otherwise the damage isn't magical and regular resistances would half it, plus, there's no +2 or +3 on the attack roll like for other weapons available at that point in the game.
@@gewinnste Yes spawning them in camp and long resting gave me pouches with maces. The weapon swap trick didn't work for me.
@@fairyglam8 Still works, you can even kill the priest their to get the curse without going down to the hatch
wow hella op for the paladin build
I prefer the djinn scimitars as they're finesse and deals poison instead of radiant, too many enemies turn radiant dmg back at you doubled
I really wanted the money morningstar to work as the dmg will be bigger if I myself have a lot of gold, not the target
What are all the buffs you have in this clip?
I am making a video right now to explain them. It seems to be a common topic people have brought up.
Please express any other questions or thoughts now so I can address them in this new video
Does anyone know if this works in Honor Mode? I’ve taken down 4 Devas now and bag or mace
Can you steal other normally unoptainable stuff like this from corpses?
is the 4d8 radiant base on the mace or from a buff you have? That's the biggest thing I want to know.
The 4d8 radiant is part of the mace :)
@@Gwolo well I know where I'm going next time I log in to get shadowheart a new weapon since I use her with the gloves that give that blinding debuff on radiant damage
Look at a light cleric build for those gloves too
How did u find it?! Or if u read it in web, how the 1st person figure it out?! Wow...
I'll check it =)
you can also kill the shop keeper who is a deva himself
Murder is always an option
its a bug
I can't help but think that no player was ever meant to actually be able to pick up this weapon. The fact that it does SO much more damage than any legendary, greatsword, theyre all roughly comparable and this does more than double any one of them. Im expecting this to be patched tbh.
This is a celestial weapon it should do more dmg than anything you can loot
This is so strong on Paladin because it functionally gives you a weapon with permanent Divine Smite. Got one early with mods and it WRECKS Act 2.
clerk does more dmg than a paladin scrub
Does lotting the church break some of the paladins oath?
Yes, typically lawful good cannot steal from gods
@@Gwolo Thanks for the precision. Guess you can still paid the 1000 golds fine to the first oathbreaker if you really want this mace. After all, a Deva should lend his weapon to a paladin who fight the Three Deads and the Great Design.
@@dermenore7162 But the Deva is only summoned when you steal from the Gods thus breaking your oath...
@@kroanosm617 Technically you can summon a deva with a cleric level 6 spell without having to break any oath.
Those devas do not leave corpses and in my testing cannot weapon swap. Summons are different in some specific way.
i didn't even know there was a lower level XD
,,no mods" *has 30+ active passives on main character* xD
No mods in this run, all buffs are legit. I have another video going through them.
Your spirit guardians aura is MUCH wider than mine. How did you increase the range?
It's default size, just a small room
can you do that with anyone's weapon if they dont drop it?
I can't say for every character out there, but there is a good chance yes
Thank you, that is genius.
Glad it was helpful!
@@Gwolo You should make a video about getting 2 Serevok's swords . I managed to swapped myself a 2nd sword from his body using your method.
It should get patched soon, like Kathric Thorn and Nere. But at least it is not patched now.
Can command drop weapon work or deva is celestial and immune ?
Deva is immune as a celestial
Does this also work with cambions swords?
If it leaves a corpse then it should
For me it spans a cambion no a deva Don't know why 😢
Would Command: Drop also work?
No
is this after or before patch 3? i think they removed those equip glitches in 3 (which is the most recent patch. not 8. that is the hotfix number)
This was recorded and published after patch 3. Me referencing the minor patch 8 alludes to this also
Yes, it works on patch 3 hotfix 9
Someone may have mentioned it but I think a disarming attack also can work to get the mace.
It cannot.
how many active effects do you have man!
As many as I can stack!
bought the beta 2 years ago and haven't played since
It's a 10/10hame. You should.
Best weapon is the salami.
Good man