For a cargo ship I actually don't really care about acceleration - only rotation speed is important for me. I just go with six SAL-6830 have around 14k cargo and all front faced turrets that I can focus fire with by turning around my ship with 100 mobility. Based on my experience this achieves much better combat performance than splitting your turrets into different directions.
Keep up the great work. There’s rumors that the game is going to PlayStation after the DLC. If so, the game is gonna be even more massive and your channel is gonna blow up. I hope so too because you deserve it. You’re a pioneer of this franchise
Brilliant! I truly enjoy your ship build guides, especially choosing engines (super charts) and weapons - which really are obliterators. Thanks for all your time and effort.
Great work! I'd love to see your take on The Bat Wing (Keaton's), Battle Star Galactica, Voyager and a Venator Class Stardestroyer! I'm looking to build those myself.
This ship is not only beautiful but also deadly. I built this ship following your guide. Thank you by the way. First system i jumped to had 3 Spacers and they were demolished in just a few seconds. I did use all turrets and the weapons load out will need to be adjusted for your particular play style and if you want to capture the enemies vs just annihilate them. But this ship will definitely do the job. Thank you for the wonderful guide and the ship.
As someone who is extremely directionally challenged, I was all in after i saw how open, yet less confusing so I don't get lost on my own damn ship. Ha! Tks!
Really superb build, great video edit, fun to watch the intro and really so much easyer to follow along the build 🙏, thanks for that. Thx for all the effort, you are putting in these videos and for sharing your builds
I just stumbled on your channel as I recently got back into Starfield because I really like building ships as well, but I'm certainly not as good at it and as well informed as you are so your videos have been a huge help. Thanks for that. If ya want a bit of a challenge, maybe you could try to get something close to the Destiny ship from Stargate Universe. I know many sacrifices will need to be made but, I have been trying to do something close to this ship because I love the look of it but I just cannot do it. Again, your content is much appreciated. Please keep up the awesome work.
what an impressive ship!! it fit perfectly the esthetic of a venator or a star destroyer (by the vanilla standard of the game) i certanly will recreate it on my own game! nice work, take care and as a unlimited powerfull man once say: i will follow your career with great interest🛠👍
Thank you! I also think it would be awesome to send out our companions or crew in other ships we aren’t using, give them commands during a ship battle...
I have an idea for a video if you're interested. You could take really popular builds off of UA-cam or Reddit and improve them with better/correct parts since many were designed with "best numbers" approach or without care towards the viability of the design and just wanted it to look cool. idk how viable of an idea that is but I was thinking of you when I watched some one do a build guide and they were just slapping on whatever part had the best numbers and it looked awesome but had poor stats all things considered.
Super silly question. Is there a way to buy ship building parts without doing it through the ship builder? For example, in your guides you conveniently show a list of parts we need and where to get them. But how do i buy them without having to add them to an existing ship? Or is that the only way to get them?
Currently that’s the only way to get them. It’s a great mod idea, to be able to build and save drafts, but I haven’t seen anyone figure that out yet without simply bypassing rules in the shipbuilder
The way to think about the SAL-6830’s vs. the Poseidon DT230's is that a single engine of each is about the same Mass, the Poseidon produces about 2x the Engine Thrust, but only 1.3x the Maneuvering Thrust. The difference is magnified when you equip the full allowed amount of each engine: 6 of the SAL-6830s compared to 3 of the Poseidons. You end up with the nearly same amount of Engine Thrust, but a fully equipped Poseidon ship has about 2/3rds the Maneuvering Thrust of a fully equipped SAL-6830 ship. The main kicker here is that a full set of Poseidons are half of the Mass of a full set of SAL-6830s. The result: the Poseidon’s are better all-around (pound-for-pound), and better Engine Thrust-to-Mass, but the SAL-6830s are better Maneuvering Thrust-to-Mass. In gameplay terms: if you can forgo a bit of cargo space (but will still have a decent amount), the Poseidon’s will perform better; if you want as much cargo as possible and only care about your ability to rotate (not accelerate or change momentum), the SAL-6830's are the best. Here’s a video that dives deep: ua-cam.com/video/6ekfDDZb5RI/v-deo.html
I’m just getting started with ship building. I’ve never done much more than what I can do in the modify window and not the ship builder. I don’t understand how you figure out which parts are best and where to find them. Also how do you get all the parts into one place to assemble your ship if you have to fly to different planets to get them? Do you have to Mickey Mouse the ship together just to get the system to begrudgingly accept the ship as flyable? Do you end up buying a lot of parts that you just end up deleting just to get between planets? I realize you don’t have to actually fly it, but it has to be flyable to save the build and get out of shipbuilder. Also does anyone see any legitimate reason you can’t use two reactors? Other than just to keep from having too strong of ships?😁
Yep, just put the vendor-specific parts wherever you can to get the shipbuilder to let you accept the changes, and then I’ll typically complete the build at my Outpost Landing Pad, as it has the largest variety of Structural pieces. Rarely will I end up deleting an unused vendor-specific piece. More likely is that I’ll use a placeholder piece to finish the draft build, and then go back to a specific vendor to get the exact piece and truly complete the ship. Regarding your questions about where to get the “best” ship parts, there’s a separate deep dive on that: ua-cam.com/video/PW7ErWSrGQs/v-deo.html And 2 reactors…well, there are always mods :)
I would die for a copy od your spreadsheet. Or at least the formulas for your engine calcs. The easy ones per mass ans acceleration are no problem but i have been trying to figure out your calcs for the 4 blue columns you are showing here 6:56
Family secret…kidding. You can likely derive them fairly easily from this video here: ua-cam.com/video/6ekfDDZb5RI/v-deo.html At which point, it is simply reversing the math as it applies to each engine’s mass. And even more, I’ll bet you could improve on them, particularly the acceleration/engine thrust statistics, as there is likely more to uncover there that the Mobility stat on-screen isn’t telling you...
Oh I'm very familiar with that video lol the piece I cannot seem to calculate with consistency relative to your numbers relate to the max mass of a ship, extra mass and extra thrust categories. Are these calculated using a max set of engines? And does it include the force formula from your previous video? I appreciate all your answers. These spreadsheets and trackers are exactly why i love bethesda games.
Yes, max set of engines, primarily focused on the mass factor after which engine performance begins to decline, and using that to calculate the mass above each engine’s own mass before this negative impact occurs.
Book series The Hunter Legacy by Timothy Ellis there are three ships i would love to see the first is fighter size called Excalibur the next was a corvette sized fighter/cargo ship called Gun buss and then there a Large Light carrier Called Big mother
Look very good but some bad things : How can you have 3200 shield when we only can have 2560 max with the skill? Glitch? And 11 for the crew when i tryed everything to have a max of 8 only (or 9 i don't remember). I don't understand it either. What with the weapon's range too? Yes, it's a glitch, right? I don't like it. And why 1700 fuel when we won't need more than 550 in the entire game? I'd like you to take Barret's ship to build a new one with it. It should show the real stats. I think those stats are not the real ones it shows wrong numbers. (from a bug). Try to hit something from 4000m to see what i'm saying. I think i had this bug one or two times but couldn't hit anything more than 3000m, the real weapon's stats that i had. And it showed 3800 or something.
None of this is glitched. If you build it exactly the same, if you modify it, if it inspires build ideas, or if it is only an amusing intro, take what you want and leave the rest. The large fuel tanks on the back are for aesthetics, you’re correct that you don’t need that much fuel. Weapon range has to be a bug, because in practice I only get the “normal” range. Shield health has been bugged for some time. The maximum shield health is 2,880 (1,600 from the Assurance + 60% skill + 20% Omari on crew). The maximum crew stated in the ship builder doesn’t align with the maximum that is possible with your character’s leadership skill, which is the true limiter.
I had already collected all of the vendor-specific ship parts and just deleted the ship, but didn’t exit the ship builder, for purposes of this walkthrough. In that way, the parts go back in to the vendor’s inventory so long as I don’t exit the ship builder. To actually build it from scratch, you’ll want to shop around to collect vendor-specific parts first, then I typically finish the build at my outpost landing pad.
@@ShipTechnician Weird, the comment was posted, I refreshed and it was there, refreshed again a few minutes later and it was gone. Usually if it's a filter it doesn't do that. Anyhow, the ship I was asking was Shin Hati's starfighter from Ahsoka. I posted a link to an image of it in the last video, but I don't imagine you were looking there since you were so close on finishing this one. I've tried to make it myself, but struggled a lot especially since the cockpit's supposed to be on the back, but the wings on the front
@@ShipTechnician nah, I never finished it. Tried to put the taiyo bridge on top at the back and connect it to a companionway that goes down to a long hab line, but then I can't find a good place for the reactor that doesn't stick out like a sore thumb (I go with 8A since it's a starfighter, and the white dwarf 3015 engines because zooooom), plus I struggle to get the structural stuff right for the wings, they always end up being too thick or too wide. I think if I put the cockpit at the front of it where the wings are connected it would be doable for me personally, but then it wouldn't look nearly enough like Shin's
For a cargo ship I actually don't really care about acceleration - only rotation speed is important for me. I just go with six SAL-6830 have around 14k cargo and all front faced turrets that I can focus fire with by turning around my ship with 100 mobility. Based on my experience this achieves much better combat performance than splitting your turrets into different directions.
Better combat performance vs. looking cool…hmmmm… :)
I am SO building this ship. BRAVO❤
"Do it!"
What a lovely build! Many thanks for the building info and the list of parts needed!
Cheers!
Keep up the great work.
There’s rumors that the game is going to PlayStation after the DLC.
If so, the game is gonna be even more massive and your channel is gonna blow up. I hope so too because you deserve it. You’re a pioneer of this franchise
Pioneers beyond the Settled Systems, fellow pilot
Brilliant! I truly enjoy your ship build guides, especially choosing engines (super charts) and weapons - which really are obliterators. Thanks for all your time and effort.
Awesomeness!! Now to go broke building it! Many thanks good sir.
OMG you didn’t forget about me when I asked about this ship in one of your videos im so freaked HYPED! 😭 🙏🏾 drop the patreon link already 🥲
My friend, THANK YOU!
Great work! I'd love to see your take on The Bat Wing (Keaton's), Battle Star Galactica, Voyager and a Venator Class Stardestroyer! I'm looking to build those myself.
This ship is not only beautiful but also deadly. I built this ship following your guide. Thank you by the way. First system i jumped to had 3 Spacers and they were demolished in just a few seconds. I did use all turrets and the weapons load out will need to be adjusted for your particular play style and if you want to capture the enemies vs just annihilate them. But this ship will definitely do the job. Thank you for the wonderful guide and the ship.
Thank you! It means so much to hear that!
This is awesome. You're getting better and better with every video
What a phenomenal build! Well done and thank you for the incredible video. 👏👏👏🙂👍
As someone who is extremely directionally challenged, I was all in after i saw how open, yet less confusing so I don't get lost on my own damn ship. Ha! Tks!
Really superb build, great video edit, fun to watch the intro and really so much easyer to follow along the build 🙏, thanks for that.
Thx for all the effort, you are putting in these videos and for sharing your builds
Many thanks, again, for the feedback and support!
Thank you, Sir@@ShipTechnician
I just stumbled on your channel as I recently got back into Starfield because I really like building ships as well, but I'm certainly not as good at it and as well informed as you are so your videos have been a huge help. Thanks for that. If ya want a bit of a challenge, maybe you could try to get something close to the Destiny ship from Stargate Universe. I know many sacrifices will need to be made but, I have been trying to do something close to this ship because I love the look of it but I just cannot do it. Again, your content is much appreciated. Please keep up the awesome work.
Love the beginning presentation!!! Cool Build!
Definitely copying this, I know this screams star wars but it reminds me of the Corvette from elite dangerous. I love that ship lol
Man you Go hard on the videos, love the openings ! Bethesda should work with you
Very Cool. Pure Awesomesauce!!
subscribed just from the intro, it was most amusing.
Your videos are so freakin high quality, informative and helpful, you got yourself another sub! 👌🏽
Thank you so much!
RULE THE GALAXY?! WOW! How you did it? Cant wait to watch he Video.... Good that you pro-gamers share your expiriences!! THX!
what an impressive ship!! it fit perfectly the esthetic of a venator or a star destroyer (by the vanilla standard of the game) i certanly will recreate it on my own game!
nice work, take care and as a unlimited powerfull man once say: i will follow your career with great interest🛠👍
Lol…nice :)
Excellent ss usual! It gave me some ideas to try. Great Intro, too!
I love destroying the Crimson Fleet. Best part of every playthrough.
Eventually we all turn into the Hunter and start picking on the UC…equally enjoyable...
Great build. Now if we could fill it with npc. That could fight. Great job man!
Thank you! I also think it would be awesome to send out our companions or crew in other ships we aren’t using, give them commands during a ship battle...
@@ShipTechnician I agree !!!
Awesome, as always.
One ship to rule them all one ship to find them. One ship to bring them all and in the darkness bind them. 😂
Man I love your builds! Can you do you end walkthroughs in first person only?
Thanks, will do!
@@ShipTechnician I don't know why I feel like I have to right to even ask that of you, but just proof of how great your channel is!
I have an idea for a video if you're interested. You could take really popular builds off of UA-cam or Reddit and improve them with better/correct parts since many were designed with "best numbers" approach or without care towards the viability of the design and just wanted it to look cool. idk how viable of an idea that is but I was thinking of you when I watched some one do a build guide and they were just slapping on whatever part had the best numbers and it looked awesome but had poor stats all things considered.
Thanks! Any in particular that you have your eye on?
@@ShipTechnician Hell, I'd love for you to do a rebuild on some of my ships. My Vengeance MKIII is my latest. Have at it!
Legend!!!
Build the ship from "Flight of the Navigator". I'm sure you will have to oversize it to meet minimum requirements in ship builder.
Yikes…that’s a tough one!
@@ShipTechnician yeah more of a joke, I don't think we have access to the parts.
Super silly question. Is there a way to buy ship building parts without doing it through the ship builder? For example, in your guides you conveniently show a list of parts we need and where to get them. But how do i buy them without having to add them to an existing ship? Or is that the only way to get them?
Currently that’s the only way to get them. It’s a great mod idea, to be able to build and save drafts, but I haven’t seen anyone figure that out yet without simply bypassing rules in the shipbuilder
👋🏾👋🏾👋🏾👋🏾 I made the request. It was me lol
Wow; I love this build.
As a previous commenter mentioned, I love the SAL-6830's. How would they perform differently?
The way to think about the SAL-6830’s vs. the Poseidon DT230's is that a single engine of each is about the same Mass, the Poseidon produces about 2x the Engine Thrust, but only 1.3x the Maneuvering Thrust. The difference is magnified when you equip the full allowed amount of each engine: 6 of the SAL-6830s compared to 3 of the Poseidons. You end up with the nearly same amount of Engine Thrust, but a fully equipped Poseidon ship has about 2/3rds the Maneuvering Thrust of a fully equipped SAL-6830 ship. The main kicker here is that a full set of Poseidons are half of the Mass of a full set of SAL-6830s. The result: the Poseidon’s are better all-around (pound-for-pound), and better Engine Thrust-to-Mass, but the SAL-6830s are better Maneuvering Thrust-to-Mass. In gameplay terms: if you can forgo a bit of cargo space (but will still have a decent amount), the Poseidon’s will perform better; if you want as much cargo as possible and only care about your ability to rotate (not accelerate or change momentum), the SAL-6830's are the best.
Here’s a video that dives deep: ua-cam.com/video/6ekfDDZb5RI/v-deo.html
Thanks; the engineerd in me appreciates this!
I am partial to mobility. Will most likely go with the SALs, and thankfully I have a destroy-sized ship already I can reconfigure into this beast.
Would love to see if you can do Valkyrie ssto-tav-37 shuttle ship from Avatar film in 2009
That nose shape...
I’m just getting started with ship building. I’ve never done much more than what I can do in the modify window and not the ship builder.
I don’t understand how you figure out which parts are best and where to find them.
Also how do you get all the parts into one place to assemble your ship if you have to fly to different planets to get them? Do you have to Mickey Mouse the ship together just to get the system to begrudgingly accept the ship as flyable? Do you end up buying a lot of parts that you just end up deleting just to get between planets? I realize you don’t have to actually fly it, but it has to be flyable to save the build and get out of shipbuilder.
Also does anyone see any legitimate reason you can’t use two reactors? Other than just to keep from having too strong of ships?😁
Yep, just put the vendor-specific parts wherever you can to get the shipbuilder to let you accept the changes, and then I’ll typically complete the build at my Outpost Landing Pad, as it has the largest variety of Structural pieces. Rarely will I end up deleting an unused vendor-specific piece. More likely is that I’ll use a placeholder piece to finish the draft build, and then go back to a specific vendor to get the exact piece and truly complete the ship.
Regarding your questions about where to get the “best” ship parts, there’s a separate deep dive on that: ua-cam.com/video/PW7ErWSrGQs/v-deo.html
And 2 reactors…well, there are always mods :)
I can seem to get my auto turrets to fire, either close or long range.
What lvl do you need to be for all the weapons to show up?
fucking awsome
I would die for a copy od your spreadsheet. Or at least the formulas for your engine calcs. The easy ones per mass ans acceleration are no problem but i have been trying to figure out your calcs for the 4 blue columns you are showing here 6:56
Family secret…kidding. You can likely derive them fairly easily from this video here: ua-cam.com/video/6ekfDDZb5RI/v-deo.html
At which point, it is simply reversing the math as it applies to each engine’s mass. And even more, I’ll bet you could improve on them, particularly the acceleration/engine thrust statistics, as there is likely more to uncover there that the Mobility stat on-screen isn’t telling you...
Oh I'm very familiar with that video lol the piece I cannot seem to calculate with consistency relative to your numbers relate to the max mass of a ship, extra mass and extra thrust categories. Are these calculated using a max set of engines? And does it include the force formula from your previous video?
I appreciate all your answers. These spreadsheets and trackers are exactly why i love bethesda games.
Yes, max set of engines, primarily focused on the mass factor after which engine performance begins to decline, and using that to calculate the mass above each engine’s own mass before this negative impact occurs.
@@ShipTechnician looks like I know what I'll be doing during my working lunch tomorrow
What’s the total credits cost?
just thought of a request while playing you know the toy spaceship in game rebuild that as an actual ship
Once there is a mod to build with wood pieces...
Book series The Hunter Legacy by Timothy Ellis there are three ships i would love to see the first is fighter size called Excalibur the next was a corvette sized fighter/cargo ship called Gun buss and then there a Large Light carrier Called Big mother
I’ve never read those? I assume you recommend them? Also, is there a good artist rendering somewhere?
@@ShipTechnician the best art for them was the covers i havent seen any other thay where all built around speed shilds and point defence
Look very good but some bad things : How can you have 3200 shield when we only can have 2560 max with the skill? Glitch?
And 11 for the crew when i tryed everything to have a max of 8 only (or 9 i don't remember). I don't understand it either.
What with the weapon's range too? Yes, it's a glitch, right? I don't like it.
And why 1700 fuel when we won't need more than 550 in the entire game?
I'd like you to take Barret's ship to build a new one with it. It should show the real stats. I think those stats are not the real ones it shows wrong numbers. (from a bug). Try to hit something from 4000m to see what i'm saying. I think i had this bug one or two times but couldn't hit anything more than 3000m, the real weapon's stats that i had. And it showed 3800 or something.
None of this is glitched. If you build it exactly the same, if you modify it, if it inspires build ideas, or if it is only an amusing intro, take what you want and leave the rest.
The large fuel tanks on the back are for aesthetics, you’re correct that you don’t need that much fuel.
Weapon range has to be a bug, because in practice I only get the “normal” range.
Shield health has been bugged for some time. The maximum shield health is 2,880 (1,600 from the Assurance + 60% skill + 20% Omari on crew).
The maximum crew stated in the ship builder doesn’t align with the maximum that is possible with your character’s leadership skill, which is the true limiter.
@@ShipTechnician Ok, at least you know your stats numbers are bugged, so it's better than nothing.
How can you start build fresh without loosing parts from other sellers?
I had already collected all of the vendor-specific ship parts and just deleted the ship, but didn’t exit the ship builder, for purposes of this walkthrough. In that way, the parts go back in to the vendor’s inventory so long as I don’t exit the ship builder. To actually build it from scratch, you’ll want to shop around to collect vendor-specific parts first, then I typically finish the build at my outpost landing pad.
@@ShipTechnician thx did not know about delete/inventory. Your videos are awesome.
anyone know total credit cost?
wait why'd you invite requests in the video and then delete my comment wtf :(
Can confidently say I never saw a comment, but would love to hear it!
@@ShipTechnician Weird, the comment was posted, I refreshed and it was there, refreshed again a few minutes later and it was gone. Usually if it's a filter it doesn't do that. Anyhow, the ship I was asking was Shin Hati's starfighter from Ahsoka. I posted a link to an image of it in the last video, but I don't imagine you were looking there since you were so close on finishing this one. I've tried to make it myself, but struggled a lot especially since the cockpit's supposed to be on the back, but the wings on the front
Oooooh, that’s a good one. I’ll look into that! Would love to see your build too!
@@ShipTechnician nah, I never finished it. Tried to put the taiyo bridge on top at the back and connect it to a companionway that goes down to a long hab line, but then I can't find a good place for the reactor that doesn't stick out like a sore thumb (I go with 8A since it's a starfighter, and the white dwarf 3015 engines because zooooom), plus I struggle to get the structural stuff right for the wings, they always end up being too thick or too wide. I think if I put the cockpit at the front of it where the wings are connected it would be doable for me personally, but then it wouldn't look nearly enough like Shin's
I have some ideas...