Currently working my way up through diamond myself, but biggest tip I have to agree with is to GROUP UP WITH YOUR TEAM after a lost fight. I've seen so many matches where after the first fight, people just trickle in 1 by 1 and get picked off instead of grouping back up to go in as a team. If you're a ranged or someone who can safely get away near the backline and the fight is lost, RUN AWAY. Don't go in alone and get staggered! The game mode is so short you can't afford to waste fights that are basically guaranteed losses: it's better to let the enemy take a little bit of space and reach the checkpoint in return for letting you regroup to take it back in a 5v5 later than to trickle in one at a time and just lose the entire rest of the match because you're outnumbered in every single fight in a 5v2 or 4v1 or whatever. Related to my first tip, the other main factor I have to really hammer home is to *secure kills.* So many times, I've seen teammates just let enemies with low health, no resources, no mp, no mobility charges left, just run away right behind something a few meters away and heal back up to full for completely free. Yes, you need to play the objective, yes you need to contest the crystal, but when an enemy is almost dead and running away, *secure the kill!!!* *Especially* if you have advantage! Only one person needs to be pushing the crystal, having more people doesn't make it go faster (afaik, except during checkpoint). There are so many times when after we win the teamfight, I see the enemy running away to regroup and heal with their respawning team (like a good player), and my team just doesn't pursue and lets them get away. If you have the ability, close the gap, CC them, and finish them off, *but do it safely.* If it looks like the enemy is about to respawn, back off again and regroup with your team, but don't let them just heal up and escape for free. If you kill them and stagger their respawn while the enemy team is still recovering, they have to wait that extra 10+ seconds to go in or else they're going in with a teammate down and you still have advantage, and that alone can snowball the match and win you the rest of the game in the way I mentioned in my first tip. Also one last thing, like Quazii mentioned, markers are extremely helpful for calling out which target you're attacking/which the team needs to focus. A bonus tip is that even after you die, if you see someone that's low or out of position or a good target, you can still mark them even as you're laying there dead. Might as well, since you can't do anything else while dead anyway, so just a little thing. wait one more tip! lmao I keep addiing to this list. But gamesense is so important! Pay attention to when dragoons jump with their limit break! and same with when it looks like WHMs are looking to giant laser your team. If you pop a guard at the right time you nullify a *crapton* of damage and CC that they basically just wasted, it's the difference between winning and losing a fight, so keep your eyes open and don't tunnel vision when you're fighting.
Additional tip I've discovered by climbing up to plat 1 on MNK. When the match starts and you are able to target the enemy party, cycle through them quickly starting with their healer (especially if that healer is a WHM.) If you see them targeting you when you're not even close enough to receive damage, you're probably being marked for slaughter. This applies mostly to melee since we're usually the first ones to get focused down. If you know you're gonna get focused early, you can plan around it. I tend to bait the first round of attacks and then start moving back while using guard, purify and my own CC to keep myself alive while trying to drag attackers back to my side of the arena. If your team is paying attention, they will see the opportunity to down an enemy.
Great video, point number 2 is hell practically speaking though. Many times I've tanked two opponents for a while on their backline only to see my team get wiped individually in a 3v4 situation lmao.
This is the worst feeling because your doing everything right but it's still dependent on teammates to make the most of the advantage and they often don't. I play mostly Paladin and I'm always either tanking multiple people for a while or walling off the heavy hitter. Whether I live or I die I give at least 45 seconds to a minute of advantage state for my team and when you do all that work and they still lose its so hard to cope 😆 Currently Plat 2. I'll definitely make it but it will be another week or so at this pace.
1:50 -- AS a summoner and Black mage I get focused down a lot by enemy DPS melees. The Summoner Stuns and slipstream skill are highly effective when used at the right times on the crystal. What I do as a BLM is to save my sleep and LB's for retreating, and do normal attacks and burst+Aether instant caste combo when I am normally out. Another advanced tactic for me in ranking matches is to fake like I'm hurting for MP or Resources by going to an obvious corner and starting to caste an elixir. Then when the DPS mad dog is drawn in, I hit them with sleep + Burst down + LB activation during the 3 seconds they are frozen.. I often get kills on people like that.
Thank you for your videos! I got to Crystal on Monday and would love detailed guides on each class. Thanks for explaining overtime omg.. it's been so confusing.
Just hit Crystal using MNK the whole way through. Lessons learned from playing Lee Sin in league apply pretty well to this job. Be a bruiser/tank that disrupts the backline, peel for your healers, and use your mobility to escape in the end. I needed to make macros to quickly dash to party members 2-5 but it feels amazing when you fly around a 5v5 with Thunderclap.
After trying several jobs out, MNK has become my main Crystal job. The maneuverability, self sustain and single target damage feels unmatched. I like to call MNK the single target bully.
You have given me hope. I've been enjoying MNK so much that other jobs I've tried feel so slow. It has also been a bit disheartening thinking I'm automatically more of a detriment by not going with something else like SAM or NIN. I'll keep trying to improve to compensate and with a little luck climb the ranks as well. If there are any key tips you (or any pro MNKs) have to share would be great.
@@conchbubbies9767 the key to MNk is its actually one of the harder PvP classes due to how it's damage works. While most classes use their abilities and their 123 combo is more of a filler, the Monk works in reverse, where their 1-7 combo is the meat of their damage and the other skills focus on supporting it. For example, using flame on Phantom Rush for that insane 15k damage instead of 10k is a giant difference. Timing your stun to get another GCD in can secure kills. Using your enlightenment as mini cc and a displacer/get off tool. MnK is actually extremely strong, being hearty and choosing to have very consistent damage over burst, but take practice to utilize. Keep at it!
Never thought I'd get the Frontline 10 Wins w/ Garo Title. Thankfully, because of PvP update, Frontline is alive and well - finally being able to quickly pop into a match any time of day. Got my 10th win today and riding my new shiny mount ^w^
Got to diamond as SCH.While not the best healer out there i just enjoy it's buffing/debuffing part.Tested WHM and i can see why it's so strong as the holy lazer just can change a while tide of battle and at the same time heal your team.
thank you for the tipps. I m stucking at platin for days now. Its really frustrating sometimes. and tbh. I struggle to know which enemy to target first and so do my teammates often :D
Still kicking around the bronze 1 gutter, but you're making me want to try to push rank this weekend lol. So far Samurai and Summoner feel the most comfortable to play, but I haven't spent much time experimenting with different jobs. Really looking forward to the job guides!
A tip for overtime : If you were the leading team and the crystal is close to their base, if u can't get a clean team wipe quickly, just back off and let them push even if u have all 5 up. This pushes the crystal away from their base so they have to run further to get back if your team can only stagger the kills. If you wait too long before backing up, you let them build lb for free and give them potential to wipe your party
As for the marker thing at the end. I find it completely frustrating when one person who tries to take over “shot called” targets. Examples like constantly switching the current target marker for no good reason, marking and a not-so ideal target (Full HP PLD not on the circle vs a half health RDM on it.) Or even using incorrect or strange markers like Do Not Attack 1 over an enemy player along with a chat message saying attack that target. I’ve had a few experiences where matches were just thrown due to poor, inexperienced or overzealous play calling. Usually those are the same people who spam nice job or good match when their play calls don’t work out. Definitely more of a hurdle in the silver and gold brackets but it happens in Plat and even Diamond occasionally. The norm should honestly be this: Targets Markers 1 and 2 should be your primary use for kill order. Hold shape marking for your own tanks / healers if needed. And lastly, Do Not Attack should only ever be used on targets such as Samurai with their LB up and some other niche plays.
Heyo, just gotta say popped in for the end of (what seemed to be a very interesting) stream with a sweet loving mammal, and I both have gotten a lot of benefit from your pvp guides and appreciate the way your treat others. Plus ur both great at rhetorical debate and make me do a haha. Not one to engage hella creators, but you're a great! Looking forward to more content, and thank u for helping me not embarrass myself in CC by having hardcore in my adventurer plate and wiping the party because buttons. Unrelated to vod kinda but w/e my contribution is: sages, move your LB around because most people don't know what it does(plus chaos), and it's utility when your team DOES can quite literally save a match, while still presenting decent AoE potential compared to whm. Sages are also excellent at pre-bursting or following up a melee for nearly guaranteed kills if you time your kit correctly. Watch your melees/rdm burst, dot and phlg'em accordingly. Also good to prepare opponents to get destroyed by a nin/mch if you can anticipate their LB and communicate accordingly. I'm on an 8-win streak in diamond/crystal on sage atm and you couldn't pay me to swap to whm. No imp tho :sadge:
I hope we get balancing fast cuz some of the classes is just outright better than the others. Specially the long casting ones like blm and summoner, its really easy to just hide behind walls then go back and continue to dps compared to like rdm where they can just melee.
God no, balancing should only happen after every season. I've climbed to Crystal, i don't wanna relearn matchups midseason. I don't disagree that SMN seems weak, but BLM has some nasty cc with deep freeze.
RDM already op of all jobs, aoe bind/silence, engage/disengage abilitys, very powerful melee combos and easy to execute. Its the top tier dps in pvp right now.
Thank you man. I'm so frustrated with being stuck at diamond 5 that I even considered to stop pvpeing or playing the game all together. But I've decided to try to implement some of the stuff you are teaching before giving it all up.
6:01 I'm in Plat 3 and I get teammates that don't try to focus down anything, run around the map randomly, and can't use their job well enough to kill anything
Good tips. I'm glad you mentioned that playing meta jobs isn't necessarily the answer despite them having a general advantage over weaker jobs. For example, MNK is my main and I really enjoy it. I play it the most and understand what I can and can't accomplish in various situations due to experience so I can try to make smarter plays. My mind is also less focused on playing the job itself and more on strategy so I'm juggling fewer tasks. Even if I pick up DRG, which I feel is simpler to play and generally more powerful than MNK, I still may not do as well. I'm also giving up job specific tools like knockback, easy to use/low CD stun, high mobility/potential for assisting teammates, and a Guard-breaking LB that can also burst, all of which can turn the tide of a fight despite not having on-demand raw power like other melee DPS.
@@mute8375 Context is important. "...which *I FEEL* is simpler and easier to play than MNK." So no, I have an opinion and disagree because I have tried both and DRG I picked up immediately whereas MNK I have played a lot but am still figuring out nuances and setups for them given how their skills interact. DRG is also definitely stronger than MNK overall. There's a reason why you see a DRG on both teams every match in ranked and not very many MNKs.
@@mute8375 I'm sorry, but I have ti chime in. DrG is way easier to pick up and play than MNk. DRG not only gets access to some strong mobility with an engage and disengage, but also high damage, a reliable self heal, a "take half damage" roar, among other things. DRG can also choose to play around cooldowns rather than their main combo, and thus can choose to either dedicate to a fight or do a short skirmish for pressure. Monk is consistent damage and they have to use their combo for the damage, with many nuances affecting where in the combo they are. Using the fire buff on Phantom Rush is huge compared to using it elsewhere, but thats the 7th hot in a combo. MNK demands dedication and focus and is by design a harder class to pick up and master.
I need to get myself more time to sync into the grind to top rank! I think i've got what it takes just gotta win the numbers game. been awesome watching your streams while pvping
I havent been able to play much since the patch launch, but i played a few games with Drg and had a lot of fun. I stopped pvping in Wow a long time ago, but i cant wait to get some free time and play some more CC
Hit Diamond on Sage and tempered my desire to climb higher. While some jobs are definitely viable, the higher I’ve climbed the more I feel like my comfort class is a liability compared to the meta comps that burst someone out. Kudos on hitting crystal, and great tips. I’ll be content with my tier until we get another pvp balance update.
I would want to see you do a GNB video on their role and how it best changes. Trash job or not I'd still like to make it as good as it can be. Seems the biggest thing is understanding the fundamentals of the role it can fill and when best to fill it. That and positioning.
I don't see the macro in the description! Not too hard to google it but would like to see what you are using! And looking forward to BlackMage guide...as they are...tough to feel useful playing them haha. I'm getting a good grasp, I feel like it's a more support Freeze CC'ing rather than bursting down, besides the LB windows.
Pressuring certain opponents sounds like a great idea, but so far my experience in CC is that I get focused down instantly by the enemy team, and my team just runs around doing... something?
if you are healer. dont rush. if you are not the healer, then you got to pray the healer will shield and heal while you are crowd control. if you don't have any healer. then you got to pray your team mate will help cc the other team.
@@Ketsuekisan RDM good for CC. not sure about PLD and GNB since i dont play them and they dont seem to be that dangerous for me. i hate warrior and it stun. normally dead if healer not shield and heal in time.
Purify (or whatev self cc cleanse is called) into guard is your friend. Cancelling guard a second early into sprint is also useful. Toggling sprint back on between your mp self heals is strong as well.
Sometimes the enemy team may have marked you to focus you, so if you see you’re suddenly taking a lot of hits you need to identify to yourself that I think I’m getting focused and heal up then guard out. Guard is amazing for forcing people to shift their attention off of you.
Dude you're Crystal? I'm so impressed, literally you motivated me to rank more than gold. Btw, you have any thoughts om gnb? I don't understand my role, I feel like a paper tank unless I'm spanking someone with nebula/aurora junction
GNB was the first job I focused on. I still think it's one of the jobs I enjoy the most, but it is just so bad. You dont have any CC (apart from LB), and your damage is mediocore. If you get someone low, there is no way to kill them - they can just use sprint and run away. Healer Junction is by far the best IMO, since the sustain is pretty decent, I was normally top healer, but it's still not enough to save someone. I was doing okay in bronze, but had no way to climb, since GNB cant carry a team IMO. When I switched to WHM I quickly climbed to gold, and since to diamond. I really hope they buff GNB with a stun - they need CC and better damage to be viable. The normal combo is just a waste to ever use, they should either allow continuation attack after each use (like gnashing fang) or make it stun at 3rd combo.
@@ulrikmller3161 I would vote give GNb tank Junction by default (since GNB is a tank) and make Double Down either stun or bind. GnB doesn't have enough damage nor tools to justify not having CC, especially since it's reliant on the enemy team comp to unlock its full potential. I wouldn't be against them letting Draw and Junction work on allies as well.
nah bro silver hell is a thing, no matter how hard you try you get people who arnt smart and do 90% of these things. literally doing everything i can as a sam. we do a good push, overtime hits and then my team decides to hop off point and we lose. like WTF PEOPLE ARE BLIND AND CANT READ WHEN I SPAM PUSH CRYSTAL
Any tips for DRK? I feel it just doesn't add much to the mix, when WAR is way better with it CC and It's my only job apart from dragoon that I played in the whole game. (Right now don't feel like trying other ones)
Unfortunately, WAR is so overtuned in PvP right now that there is little reason to pick another tank over it. That being said, I and other Crystal-ranks I've spoken to consider DRK the second-best tank to WAR due to the massive aoe damage and aoe pressure it can exert. DRK excels at cracking big groups of enemies and making them flee the point, as well as helping group enemies together with Salted Earth+Bind to set up aoe damage plays (combos with DRG LB, for instance). If you're good at managing your own HP drain and budgeting survivability skills (Recuperate/TBN), you can actually get enemies to target you because they will see you at low health and think they can kill you, which takes stress off the team. DRK's true power lies in their LB, when in LB, DRK can shit out an absolutely ludicrous amount of aoe damage, and will likely draw the agro of the enemy team for a few seconds because they will see you at 1 HP (until they realize you're in your LB), and even if they stop attacking you during your LB, it just gives you free reign to aoe more. Basically, the difference between DRK and WAR is that DRK trades the stunning and disabling power that WAR has for damage.
@@chuunifever72 As someone who climbed to crystal on pld, I would say don't sleep on pld solely based on the fact that you can offer 6 seconds of invulnerability to damage and cc to any dps or support party members with guardian + guard every 25 seconds. This is also compounded with the fact that the LB is very potent when used before or after big ultimates as it reduces damage so that teammates can recuperate before being KOed.
@@regalian7528 Oh yeah PLD is solid. Perfect for if you want tankiness+support over damage/cc, they are literally unkillable haha. Now GNB on the other hand... Yikes
As a RM, I just sit on WHM & other RM the whole game lol i save my silence for them always. Even when they run back into the group, Im ready to silence them and keep them on the backfoot the whole game
Would the SAM LB be considered better then the NIN as the NIN is also a 1 shot if target is below 50% and you can keep using the NIN LB if you get the kill (or get the kill 5 Sec after LBing the target?)
It's situational. SaM LB can be better, as it can in theory take out all 5 of the enemy team if all conditions line up, while Nin LB can help pick off targets that would otherwise survive, and the delayed reuse effect applies pressure. Let's compare a SAM LB getting 1 kill to a NIN LB getting 1 kill. The SAM LB is a threat until it goes off. After, it's damage is done. Meanwhile, NIN LB now creates a 10 second window where getting below 50% can result in more kills. This pressure gets reapplied whenever the NIN pulls it off again. In the insanely specific case of "max potential", NIN also wins out. The best SAM LB in CrystaliNe Conflict is a 5 man LB insta kill. This is insane, don't get me wrong. But the NIN can, In theory, chain kills beyond 1 life. If target 1 revives and gets damaged to the threshold, NIN can technically kill them again for multiple lives, getting over even 10 kills. However, in reality, both are powerful in different cases. SaM can be pulled off easier in the heat of battle, while NIN has checks they want to consider. Is the target below 50% are they sitting on a heal? Is their healer able to heal them past that point? These are the vital checks. But the consistent pressure can add up and change how the enemy team has to react to survive the threat of the LB use
i"m frustrated where I see WHM (who does not understand OT objective) stood and dps outside the circle while looking at the last team member on the circle(me) fighting and die and wouldn't throw her butt in to guard (the last moment) like what else to lose at that moment? NOTHING! But that last 5 seconds of guard have turned the game around SO MANY TIMES!!!
I got Crystal in some weird ways imo. I did SMN from start til Gold/low plat > then DRG til Diamond 4 > NIN til Crystal and NIN ever since. I find if you don't have some kind of "carry potential" (mostly through "plays" rather than straight up kills) you can really struggle. NIN seems to flow with me as I am someone that tends to focus on the back line NOT the front. Who the fuck cares about a tank? Too many people off load all their damage on a WAR that is just going to heal. He has a stun but does mediocre damage. WAR really isn't a priority. RDM/SMN/MCH/BRD/WHM can all cause havoc if left alone. My prio as NIN is always backlines > frontliners > tank. (unless the tank goes mega low then just kill em obv)
I hate Crystalline conflict. I only did it to get the horses, now that I have them I'm not going to play pvp again (except the roulette one that gives a lot of exp) Nice video good sir!
im honestly surprise no one really talks about reaper, its honestly quite balanced! Good peel, gap closer is amazing and has amazing team regen. Then the LB is just bonkers to rip the team apart, figuratively and literally!
no one talks about reaper because reaper is simply the worst out of the entire roster of meeles, yeah you can play good with reaper it's serviceable and does the same the role is meant to do but it simply doesn't have the turn potential of a samurai lb or a drg lb they don't have the damage of a ninja or the cc of monk as reaper all you do is damage, you can pile up on people but you aint going to be turning the match around.
@@Nomolun_Vr It's a one trick with RPR is the issue. RPR has been my main since Endwalker dropped for PvE but it's just lacking too much to be a threat. I'd love to be able to play it in CC but literally every other melee is better sadly
My biggest hurdle in this mode is targetting and unresponsive controls. What kind of targeting do you use? My biggest problem is controlling who I target, even with the new auto targetting it's all over the place, targeting with the mouse barely works, tab targeting doesn't cycle properly, and "closest" seems to work randomly.
Most people put the enemy team list near the middle of their screen so they can click the names and be more responsive if someone’s on low hp, trynna tab target and clicking enemy hitboxs are a big no no
thanks I tried that too but it's hard to distinguish which enemy I see on my screen to click them on the list... All I see onscreen is their health bar, their names and job icons are barely visible.
Because the only certainty in PvP like this is that your team is all confused kindergarteners, while the enemy team is more coordinated than Seal Team 6.
I feel you. Everybody is talking about how good of a survivability the SAM has. But like in 80% of the times I jump in an try to cast something and get crushed almost instantly.
Just got to Gold last week, haven't been able to do grind ranks again due to progging TEA right now. I feel like Gold is the new Bronze lmao, played a few games but some of the players are just bad as in they don't know how to hold back and wait for teammates to revive lmao
if you played early it was easy to get to crystal. trying to get a 2nd char to crystal feels literally impossible every match is a coin flip il have times i go from gold 4 to gold 1 then il get imbalanced team comps or people that go in 1 by 1 or some stupid bullshit for 10 games and drop back to gold 4 just to win a bunch back up to gold 1 again and then it happens all over again.
These tips will indeed work wonders in increasing your odds of winning. However, as many have pointed out, it's all for naught when your teammates are just facerolling their keyboards. Personally, I REALLY hope they introduce a team variant of ranked. That way, the casuals that refuse to use the casual playlist can be left to fight amongst themselves in the solo ranked playlist, while the more serious folks can actually make progress and/or have quality matches. Having said that, if they decide to keep it purely solo, I hope they add a personal performance system for rank progress. As much as it pains me to say, I'd prefer something like Halo Infinite's system over the coin flip rng type we have now. Mind you, I have no idea how they would/should do it, but I'd prefer it over the current system regardless.
It is, the limitbreak is not worth it. I used to play dancer in pvp before 6.1 and it was a solid option, but now I changed to red mage because you cant rely really on your teammates to win a match. Chose a classe with wich you can turn the tables. Dancer is a support class but without communication it is meaningles.
Not even. Your limit break bypasses guard and is immune to the self cleanse. Dancer has some sauce. If you just want to do ranged single target damage, do MCH. Want consistent, annoying cc? Go BRD. Dancer has to get value alil elsewhere and relies on another dps to play well. I'd suggest trying something else if it feels bad to play.
What am I supposed to do as GNB? I feel like I do a reasonably good job surviving and being an annoyance to the enemy team when I junction Tank, and to a lesser degree Healer, but the damage buff from DPS just doesn't seem worth it. I feel like I just get focused immediately every time I try to make a play with DPS. Similarly, my only crowd control is my LB, but I don't think I've found a team yet that has capitalized on the AoE vuln ups or stun, and I just get stunned and focused down whenever I use it.
GNB is rough because of the Junction system. Their single target DPS is actually really good in DPS junction, but you give up ALL survivability/sustain for it. Similarly their mitigation is extremely good in Tank junction, but their damage is garbo. If you could switch at will this could potentially be really good, but since you're dependent on targeting enemies to switch, you frequently get caught in situations where you need to be in a different junction but can't. Their LB has strong potential because it's a short charge, but since it's channelled it's too easy to be stunned out of it. They also have no CC except on their LB so they cannot chase at all. GNB needs buffs so I wouldn't recommend it for trying to climb ranks, but in casual play I've had success just being a general nuisance to packs of enemies while in tank junction since you can eat a ton of damage, just going in with nebula/gnashing and soaking up all their cooldowns, and then if possible switching to DPS junction when you have the enemy outnumbered to take them down.
So far, it feels like GNB os pretty weak, but they seem to do alright if they stick onto high priority dps. Don't 1v1 healers. I play WHM and literally jus ignore tanks when they latch onto me in 1v1 scenarios. Just try to squeeze out as much value out of your kit and prioritize building limit break.
I get to plat 3 then lose two games then make it back to plat 3 rinse and repeat. its pretty frustrating. Not sure what I could do differently in my matches. Most of the time the games vs diamonds are easier than the games vs plats and golds.
ive noticed a trend where ill win two and then the game throws me a guy that will suicide at the beginning of the match. Almost makes me wish we had rescue on whm.
I can't lie watching everyone make crystal makes me feel like hot garbage. I've been stuck at bronze since launch. I'm just not dominate enough to carry teams to stay on a streak.
My big advice is to use quick chat and markers. You would be surprised at how big of a change it makes when you say target a person or mark dangerous foes with a 1 or 2.
6:00 yeah nah, thats a lie, most people on plat do command like targeting people and stuff, but people from diamond rarely do that and just hit whoever they want and no one commanding
You guys can get out of bronze right now? bruh. I go on a win streak, I get to needing 1 win to reach Silver and boom, I get team goofy that wont push crystal or can get any kills. And I'll mark targets and call out when my LB is ready, but most of the time it's like screaming into the void. So I'll go back down to Bronze 3. Then I'll get lucky with the teams and go back to needing 1 win to escape bronze and... team goofy. And what's worse. The teams I've stomped, the next match, they'll be on my team xD My biggest regret, is that I didn't grind out CC ranked on day 1. Because I feel like unless I get lucky with the teams, I aint leaving Bronze, no matter how hard I carry. And even if I did get Silver, I get matched with Silvers anyway, so I'm guessing it's not much different until maybe Gold.
If you get no other piece of advice. PUSH THE DAMN CRYSTAL!!! 99% of my losses have come from people getting baited & leaving one or two to push the payload. Everything else is fluff.
Matchmaking sadly ruins any strat. I had 7 kills and 10 assists in a game today twice saved the crystal by killing 2-3 people with my Sam LB. But my other team mates barely got 1-2 kills. One got 0. Needless to say, we lost. It makes ranked a frustrating mess and I don't think I have the patience to get out of even Bronze.
Most are garbage at crystal atm. Also we RDM are not stronger. We do more damage as we can keep doing damage even when we aren't on the front lines by just casting from the distance. If all we did was cast we'd be no different in DPS really then the healers. It's when we melee and silence. RDM should not be first priority. It should only be when your party is full of casters healers and tanks as silence will be effective. The WAR's stun is far more potent and you'll likely die to it more over then a stun. Stun from WAR in volcanic heat. Chances to be nuked from bombs. Stun half health then fell cleave dead. Stun before tornadoes half health in Cloud Nine. Dead. WAR attacking RDM repeatedly. The RDM is equivalent to casters on lb. That's why WHM's LB is powerful. It's just treated like another caster. SMN will literally nuke parties much more often. Also Warrior is squishy so why are you giving bad advice stating they hold great sustain. Because they're a tank and sustain well in dungeons and raids? This is PvP, They don't sustain well. The only tanks that really do are DRK and PLD. SAM and MNK are likely going to sustain better then your WAR. Also SAM Chitan is not so good from an LB from range. Don't be afraid of them and avoid them. They go down fairly easy and left to their own devices will take out your party. DRG and WAR however may do it faster then SAM. Chitan is more effective if people are close. Not really as effective otherwise. Actually standing on the edge isn't smart either. Casters as an example love it when you huddle together. Only having 1 to 2 in circle is the right way. If they die you don't all die. People however need to be in it in OT after 1 checkpoint is taken if it wasn't taken before the OT or they can lose the match. Match continues until someone takes a checkpoint as much as the progress bar is above and the team has to have people in the circle after this. It will not end until a checkpoint is taken. I've had 25 minute runs because of just that. Have to take a checkpoint though regardless of percentage. No one takes a checkpoint it goes on til you do.
So much wrong information in this, I'm unsure where to start. First, let's tackle target priority. RDM over WAR for sure. WAR has a lot of sustain (despite your extremely incorrect take that they do not, I'll tackle that soon) and are made to let you hit their face a bit, so you are playing into the WAR'S advantage. RDM can deal more damage, has more buffing and debuffing opprotunies, stronger pick potential, and an extremely flexible LB, whole Warrior is a meaty Frontline meant to stay in the Frontline. WAR is squishy? They have Bloodwhettong, giving them a 100% life steal to all moves for 10 seconds, on a 20 second cooldown. DRK, to compare, has Quietus, an aoe 8k hit with 100% lifesteal...on the same cooldown. Oh, and Warrior get Cyclone from Bloodwhetting, making them match the DRK in aoe heal too. "Standing on the edge isn't smart either" if you are close ranged, it's not a bad idea. It's about maximizing what space may be covered while remaining safe. But I can agree that someone who is ranged, such as any ranged fighter and caster, should prefer being out of it and only go to circle if they know the team is gonna fall and they require the body for objective. Instead of being condensing to high hell, making claims like he is somehow linking pve to pvp (despite him reaching Crystal, so clearly he played a good amount of PVP to call out the differences).
Oh, and OT doesn't care about checkpoints exclusively at all. It cares about the percent of which team has pushed how far. If a team has 33% progress and the other team has 24%, the. THE 33% WILL win if the other team cannot stay on their point until they are OVER that 33%. The sole exception is the check point system, where if both teams are 25% with one being 55% done with the lock and the other 15% done with the lock, the game won't care about the progress of those locks, ONLY the percentage.
most of this i agree with ...accept in pvp the basics of pvp ..is healers first ...dps second ...tanks last ...so if white mage ...scholar...sage is on the field they should be marked number 1 to be the first to go ...everytime
@@MP-tz7mf I main drg as well, just reached diamond today and I still go most games with max 1 or 2 deaths The playstyle you should have is poke and run, scout out a low mp/hp/priority target while los'd from the fight, wyrmwind thrust, jump in and burst em, then if you're targetted spam heals while running away, pop guard if you run out of mp. If you were targetted pop a potion before repeating (pop one even if you're max hp, being low mp is suicide) Playing like this, the only times you should die is if a melee dps, or multiple people follow you when you back off. If that happens just try your best to survive as long as possible by running over pots on the ground and stuff, you'll waste their time and if they give up, you just pop a pot and none of that damage they did will matter which is a massive hit to the enemy team in higher ranks
Yeah that's what I always did as a melee. I jumped on the marked healers. And died. Now I stopped focusing the marked healers because they are most of the time behind the enemy frontline and the second I attack them I'm getting fried by his team.
Currently working my way up through diamond myself, but biggest tip I have to agree with is to GROUP UP WITH YOUR TEAM after a lost fight. I've seen so many matches where after the first fight, people just trickle in 1 by 1 and get picked off instead of grouping back up to go in as a team. If you're a ranged or someone who can safely get away near the backline and the fight is lost, RUN AWAY. Don't go in alone and get staggered! The game mode is so short you can't afford to waste fights that are basically guaranteed losses: it's better to let the enemy take a little bit of space and reach the checkpoint in return for letting you regroup to take it back in a 5v5 later than to trickle in one at a time and just lose the entire rest of the match because you're outnumbered in every single fight in a 5v2 or 4v1 or whatever.
Related to my first tip, the other main factor I have to really hammer home is to *secure kills.* So many times, I've seen teammates just let enemies with low health, no resources, no mp, no mobility charges left, just run away right behind something a few meters away and heal back up to full for completely free. Yes, you need to play the objective, yes you need to contest the crystal, but when an enemy is almost dead and running away, *secure the kill!!!* *Especially* if you have advantage! Only one person needs to be pushing the crystal, having more people doesn't make it go faster (afaik, except during checkpoint). There are so many times when after we win the teamfight, I see the enemy running away to regroup and heal with their respawning team (like a good player), and my team just doesn't pursue and lets them get away. If you have the ability, close the gap, CC them, and finish them off, *but do it safely.* If it looks like the enemy is about to respawn, back off again and regroup with your team, but don't let them just heal up and escape for free. If you kill them and stagger their respawn while the enemy team is still recovering, they have to wait that extra 10+ seconds to go in or else they're going in with a teammate down and you still have advantage, and that alone can snowball the match and win you the rest of the game in the way I mentioned in my first tip.
Also one last thing, like Quazii mentioned, markers are extremely helpful for calling out which target you're attacking/which the team needs to focus. A bonus tip is that even after you die, if you see someone that's low or out of position or a good target, you can still mark them even as you're laying there dead. Might as well, since you can't do anything else while dead anyway, so just a little thing.
wait one more tip! lmao I keep addiing to this list. But gamesense is so important! Pay attention to when dragoons jump with their limit break! and same with when it looks like WHMs are looking to giant laser your team. If you pop a guard at the right time you nullify a *crapton* of damage and CC that they basically just wasted, it's the difference between winning and losing a fight, so keep your eyes open and don't tunnel vision when you're fighting.
One of the many reasons I love playing Ninja. Securing kills is so incredibly important and it’s very easy for a ninja to secure kills with LB
Additional tip I've discovered by climbing up to plat 1 on MNK. When the match starts and you are able to target the enemy party, cycle through them quickly starting with their healer (especially if that healer is a WHM.) If you see them targeting you when you're not even close enough to receive damage, you're probably being marked for slaughter. This applies mostly to melee since we're usually the first ones to get focused down.
If you know you're gonna get focused early, you can plan around it. I tend to bait the first round of attacks and then start moving back while using guard, purify and my own CC to keep myself alive while trying to drag attackers back to my side of the arena. If your team is paying attention, they will see the opportunity to down an enemy.
Excellent tip. Thank you
thats acrually great tip to get some chaos in enemy team, though at the cost of thunderclap
Great video, point number 2 is hell practically speaking though. Many times I've tanked two opponents for a while on their backline only to see my team get wiped individually in a 3v4 situation lmao.
this seems to be me, tanking 3 people while my team does...I dunno what they do
@@midiankai They probably don't know what they do lol
This is the worst feeling because your doing everything right but it's still dependent on teammates to make the most of the advantage and they often don't.
I play mostly Paladin and I'm always either tanking multiple people for a while or walling off the heavy hitter. Whether I live or I die I give at least 45 seconds to a minute of advantage state for my team and when you do all that work and they still lose its so hard to cope 😆
Currently Plat 2. I'll definitely make it but it will be another week or so at this pace.
1:50 -- AS a summoner and Black mage I get focused down a lot by enemy DPS melees. The Summoner Stuns and slipstream skill are highly effective when used at the right times on the crystal. What I do as a BLM is to save my sleep and LB's for retreating, and do normal attacks and burst+Aether instant caste combo when I am normally out.
Another advanced tactic for me in ranking matches is to fake like I'm hurting for MP or Resources by going to an obvious corner and starting to caste an elixir. Then when the DPS mad dog is drawn in, I hit them with sleep + Burst down + LB activation during the 3 seconds they are frozen.. I often get kills on people like that.
Great information, definitely didn''t understand overtime rules, thanks!
You know a man is free when he smiles the way like that on the thumbnail. Congrats Quazii!
Thank you for your videos! I got to Crystal on Monday and would love detailed guides on each class. Thanks for explaining overtime omg.. it's been so confusing.
Just hit Crystal using MNK the whole way through. Lessons learned from playing Lee Sin in league apply pretty well to this job. Be a bruiser/tank that disrupts the backline, peel for your healers, and use your mobility to escape in the end. I needed to make macros to quickly dash to party members 2-5 but it feels amazing when you fly around a 5v5 with Thunderclap.
Nice! All crystal rank Monks are my heroes. I will join you one day
After trying several jobs out, MNK has become my main Crystal job. The maneuverability, self sustain and single target damage feels unmatched. I like to call MNK the single target bully.
You have given me hope. I've been enjoying MNK so much that other jobs I've tried feel so slow. It has also been a bit disheartening thinking I'm automatically more of a detriment by not going with something else like SAM or NIN. I'll keep trying to improve to compensate and with a little luck climb the ranks as well. If there are any key tips you (or any pro MNKs) have to share would be great.
Oh you MNK mains, dont you know that you are TANKS in disguise?!?
@@conchbubbies9767 the key to MNk is its actually one of the harder PvP classes due to how it's damage works. While most classes use their abilities and their 123 combo is more of a filler, the Monk works in reverse, where their 1-7 combo is the meat of their damage and the other skills focus on supporting it. For example, using flame on Phantom Rush for that insane 15k damage instead of 10k is a giant difference. Timing your stun to get another GCD in can secure kills. Using your enlightenment as mini cc and a displacer/get off tool.
MnK is actually extremely strong, being hearty and choosing to have very consistent damage over burst, but take practice to utilize. Keep at it!
Never thought I'd get the Frontline 10 Wins w/ Garo Title.
Thankfully, because of PvP update, Frontline is alive and well - finally being able to quickly pop into a match any time of day.
Got my 10th win today and riding my new shiny mount ^w^
Got to diamond as SCH.While not the best healer out there i just enjoy it's buffing/debuffing part.Tested WHM and i can see why it's so strong as the holy lazer just can change a while tide of battle and at the same time heal your team.
Scholar is so underrated! Tons of buffs and debuffs and all the DoT you could ever want.
thank you for the tipps. I m stucking at platin for days now. Its really frustrating sometimes. and tbh. I struggle to know which enemy to target first and so do my teammates often :D
Keep it coming with the PvP stuff.... you're getting shared in the FC discord.
Sharing in ours too!
From mythic wow raider to advanced XIV pvper. This is amazing. :) Great tips on this vid, and congrats on the Crystal achievement!
Still kicking around the bronze 1 gutter, but you're making me want to try to push rank this weekend lol. So far Samurai and Summoner feel the most comfortable to play, but I haven't spent much time experimenting with different jobs. Really looking forward to the job guides!
You can do it, i was bronze for long but here i am at silver 1 ready to hit Gold!!
A tip for overtime : If you were the leading team and the crystal is close to their base, if u can't get a clean team wipe quickly, just back off and let them push even if u have all 5 up. This pushes the crystal away from their base so they have to run further to get back if your team can only stagger the kills. If you wait too long before backing up, you let them build lb for free and give them potential to wipe your party
superb analysis, understanding, and explanation. thank you!!
As for the marker thing at the end. I find it completely frustrating when one person who tries to take over “shot called” targets. Examples like constantly switching the current target marker for no good reason, marking and a not-so ideal target (Full HP PLD not on the circle vs a half health RDM on it.)
Or even using incorrect or strange markers like Do Not Attack 1 over an enemy player along with a chat message saying attack that target. I’ve had a few experiences where matches were just thrown due to poor, inexperienced or overzealous play calling. Usually those are the same people who spam nice job or good match when their play calls don’t work out. Definitely more of a hurdle in the silver and gold brackets but it happens in Plat and even Diamond occasionally.
The norm should honestly be this: Targets Markers 1 and 2 should be your primary use for kill order. Hold shape marking for your own tanks / healers if needed. And lastly, Do Not Attack should only ever be used on targets such as Samurai with their LB up and some other niche plays.
This was very helpful! Would love more CC guides (and even Frontlines maybe?), but I definitely will check out those PVP job guides. 🙏
Heyo, just gotta say popped in for the end of (what seemed to be a very interesting) stream with a sweet loving mammal, and I both have gotten a lot of benefit from your pvp guides and appreciate the way your treat others. Plus ur both great at rhetorical debate and make me do a haha. Not one to engage hella creators, but you're a great! Looking forward to more content, and thank u for helping me not embarrass myself in CC by having hardcore in my adventurer plate and wiping the party because buttons.
Unrelated to vod kinda but w/e
my contribution is: sages, move your LB around because most people don't know what it does(plus chaos), and it's utility when your team DOES can quite literally save a match, while still presenting decent AoE potential compared to whm. Sages are also excellent at pre-bursting or following up a melee for nearly guaranteed kills if you time your kit correctly. Watch your melees/rdm burst, dot and phlg'em accordingly. Also good to prepare opponents to get destroyed by a nin/mch if you can anticipate their LB and communicate accordingly. I'm on an 8-win streak in diamond/crystal on sage atm and you couldn't pay me to swap to whm.
No imp tho :sadge:
Thanks so much for the kind words, it means a lot to me 🙏
I hope we get balancing fast cuz some of the classes is just outright better than the others.
Specially the long casting ones like blm and summoner, its really easy to just hide behind walls then go back and continue to dps compared to like rdm where they can just melee.
Several jobs get benefits from the map design for sure
Would love to see GNB buffs, dont want WAR only for tanks
God no, balancing should only happen after every season. I've climbed to Crystal, i don't wanna relearn matchups midseason. I don't disagree that SMN seems weak, but BLM has some nasty cc with deep freeze.
RDM already op of all jobs, aoe bind/silence, engage/disengage abilitys, very powerful melee combos and easy to execute. Its the top tier dps in pvp right now.
@@cleyra8550 worst take ever
Congrats dude! I hope to get there sooner or later as well when I take some time
Thank you man. I'm so frustrated with being stuck at diamond 5 that I even considered to stop pvpeing or playing the game all together. But I've decided to try to implement some of the stuff you are teaching before giving it all up.
Thanks for the great tips, I didn't know how overtime worked at all!
Great points! Looking forward to specific job guides!
6:01 I'm in Plat 3 and I get teammates that don't try to focus down anything, run around the map randomly, and can't use their job well enough to kill anything
Overtime is wackkkkk let us be able to push absolutely no need, I want my games dragged out longer who said a match clock that low was a good idea
Good tips. I'm glad you mentioned that playing meta jobs isn't necessarily the answer despite them having a general advantage over weaker jobs. For example, MNK is my main and I really enjoy it. I play it the most and understand what I can and can't accomplish in various situations due to experience so I can try to make smarter plays. My mind is also less focused on playing the job itself and more on strategy so I'm juggling fewer tasks. Even if I pick up DRG, which I feel is simpler to play and generally more powerful than MNK, I still may not do as well. I'm also giving up job specific tools like knockback, easy to use/low CD stun, high mobility/potential for assisting teammates, and a Guard-breaking LB that can also burst, all of which can turn the tide of a fight despite not having on-demand raw power like other melee DPS.
You think DRG is easier and stronger than MNK?? MNK is definitely easier and DRG is better at aoe where as MNK is single target.
@@mute8375 Context is important. "...which *I FEEL* is simpler and easier to play than MNK." So no, I have an opinion and disagree because I have tried both and DRG I picked up immediately whereas MNK I have played a lot but am still figuring out nuances and setups for them given how their skills interact. DRG is also definitely stronger than MNK overall. There's a reason why you see a DRG on both teams every match in ranked and not very many MNKs.
@@mute8375 I'm sorry, but I have ti chime in. DrG is way easier to pick up and play than MNk. DRG not only gets access to some strong mobility with an engage and disengage, but also high damage, a reliable self heal, a "take half damage" roar, among other things. DRG can also choose to play around cooldowns rather than their main combo, and thus can choose to either dedicate to a fight or do a short skirmish for pressure.
Monk is consistent damage and they have to use their combo for the damage, with many nuances affecting where in the combo they are. Using the fire buff on Phantom Rush is huge compared to using it elsewhere, but thats the 7th hot in a combo. MNK demands dedication and focus and is by design a harder class to pick up and master.
I stopped playing League to relax and enjoy this wonderful adventure called FFXIV.....and here I am..... again.
Getting a PLD/DRK on your team when the enemy team has a WAR feels so fuckin bad.
I need to get myself more time to sync into the grind to top rank!
I think i've got what it takes just gotta win the numbers game.
been awesome watching your streams while pvping
I can already tell im going to be much better by the time they go into the next series/season for CC.
I havent been able to play much since the patch launch, but i played a few games with Drg and had a lot of fun. I stopped pvping in Wow a long time ago, but i cant wait to get some free time and play some more CC
Can't wait for the BLM guide!!
most of this shit goes out the window when you get a team full of broccolis
Damn got to crystal yesterday, hope to see you in battle
I appreciate the guide! I would like to see more!
Hit Diamond on Sage and tempered my desire to climb higher. While some jobs are definitely viable, the higher I’ve climbed the more I feel like my comfort class is a liability compared to the meta comps that burst someone out.
Kudos on hitting crystal, and great tips. I’ll be content with my tier until we get another pvp balance update.
Also somehow people don't know wtf is your job doing XD. While they can predict other meta or know its tools
I would want to see you do a GNB video on their role and how it best changes. Trash job or not I'd still like to make it as good as it can be. Seems the biggest thing is understanding the fundamentals of the role it can fill and when best to fill it. That and positioning.
Looking forward to job guides!
Gotta get to Crystal before they nerf RDM
I don't see the macro in the description! Not too hard to google it but would like to see what you are using!
And looking forward to BlackMage guide...as they are...tough to feel useful playing them haha. I'm getting a good grasp, I feel like it's a more support Freeze CC'ing rather than bursting down, besides the LB windows.
He put the macro on screen, which also really confused me.
Oooh, yes he did. Totally missed it!
If there is one person I can trust to dissect BLM pvp, it’s Quazii. I can’t wait for the class guides
best ff14 pvp guide on youtube
Pressuring certain opponents sounds like a great idea, but so far my experience in CC is that I get focused down instantly by the enemy team, and my team just runs around doing... something?
if you are healer. dont rush. if you are not the healer, then you got to pray the healer will shield and heal while you are crowd control. if you don't have any healer. then you got to pray your team mate will help cc the other team.
I usually play PLD, GNB, or RDM.
@@Ketsuekisan RDM good for CC. not sure about PLD and GNB since i dont play them and they dont seem to be that dangerous for me. i hate warrior and it stun. normally dead if healer not shield and heal in time.
Purify (or whatev self cc cleanse is called) into guard is your friend. Cancelling guard a second early into sprint is also useful. Toggling sprint back on between your mp self heals is strong as well.
Sometimes the enemy team may have marked you to focus you, so if you see you’re suddenly taking a lot of hits you need to identify to yourself that I think I’m getting focused and heal up then guard out. Guard is amazing for forcing people to shift their attention off of you.
Dude you're Crystal? I'm so impressed, literally you motivated me to rank more than gold.
Btw, you have any thoughts om gnb? I don't understand my role, I feel like a paper tank unless I'm spanking someone with nebula/aurora junction
GNB was the first job I focused on. I still think it's one of the jobs I enjoy the most, but it is just so bad.
You dont have any CC (apart from LB), and your damage is mediocore. If you get someone low, there is no way to kill them - they can just use sprint and run away.
Healer Junction is by far the best IMO, since the sustain is pretty decent, I was normally top healer, but it's still not enough to save someone.
I was doing okay in bronze, but had no way to climb, since GNB cant carry a team IMO.
When I switched to WHM I quickly climbed to gold, and since to diamond.
I really hope they buff GNB with a stun - they need CC and better damage to be viable. The normal combo is just a waste to ever use, they should either allow continuation attack after each use (like gnashing fang) or make it stun at 3rd combo.
@@ulrikmller3161 I would vote give GNb tank Junction by default (since GNB is a tank) and make Double Down either stun or bind. GnB doesn't have enough damage nor tools to justify not having CC, especially since it's reliant on the enemy team comp to unlock its full potential. I wouldn't be against them letting Draw and Junction work on allies as well.
That video felt like reading Sun Tzu. xD
Thanks for the info, I see that I was doing some mistakes XD
nah bro silver hell is a thing, no matter how hard you try you get people who arnt smart and do 90% of these things. literally doing everything i can as a sam. we do a good push, overtime hits and then my team decides to hop off point and we lose. like WTF PEOPLE ARE BLIND AND CANT READ WHEN I SPAM PUSH CRYSTAL
I need a Reaper main to sound off. Can it be done? Is Crystal possible?
Any tips for DRK? I feel it just doesn't add much to the mix, when WAR is way better with it CC and It's my only job apart from dragoon that I played in the whole game. (Right now don't feel like trying other ones)
Unfortunately, WAR is so overtuned in PvP right now that there is little reason to pick another tank over it.
That being said, I and other Crystal-ranks I've spoken to consider DRK the second-best tank to WAR due to the massive aoe damage and aoe pressure it can exert. DRK excels at cracking big groups of enemies and making them flee the point, as well as helping group enemies together with Salted Earth+Bind to set up aoe damage plays (combos with DRG LB, for instance). If you're good at managing your own HP drain and budgeting survivability skills (Recuperate/TBN), you can actually get enemies to target you because they will see you at low health and think they can kill you, which takes stress off the team. DRK's true power lies in their LB, when in LB, DRK can shit out an absolutely ludicrous amount of aoe damage, and will likely draw the agro of the enemy team for a few seconds because they will see you at 1 HP (until they realize you're in your LB), and even if they stop attacking you during your LB, it just gives you free reign to aoe more.
Basically, the difference between DRK and WAR is that DRK trades the stunning and disabling power that WAR has for damage.
@@chuunifever72 As someone who climbed to crystal on pld, I would say don't sleep on pld solely based on the fact that you can offer 6 seconds of invulnerability to damage and cc to any dps or support party members with guardian + guard every 25 seconds. This is also compounded with the fact that the LB is very potent when used before or after big ultimates as it reduces damage so that teammates can recuperate before being KOed.
@@regalian7528 Oh yeah PLD is solid. Perfect for if you want tankiness+support over damage/cc, they are literally unkillable haha.
Now GNB on the other hand... Yikes
As a RM, I just sit on WHM & other RM the whole game lol i save my silence for them always. Even when they run back into the group, Im ready to silence them and keep them on the backfoot the whole game
There's nothing like an enemy team that all but has victory assured, C9'ing from the objective during Overtime to hand the other team the win.
I made it up to diamond pretty easily yesterday. After that my teams started to get dumpsterd at the start
Thank you for your content.
Anyone know where I can find the focus macros?
now target for no1 ! tq for the advanced Tips btw
Would the SAM LB be considered better then the NIN as the NIN is also a 1 shot if target is below 50% and you can keep using the NIN LB if you get the kill (or get the kill 5 Sec after LBing the target?)
It's situational. SaM LB can be better, as it can in theory take out all 5 of the enemy team if all conditions line up, while Nin LB can help pick off targets that would otherwise survive, and the delayed reuse effect applies pressure.
Let's compare a SAM LB getting 1 kill to a NIN LB getting 1 kill. The SAM LB is a threat until it goes off. After, it's damage is done. Meanwhile, NIN LB now creates a 10 second window where getting below 50% can result in more kills. This pressure gets reapplied whenever the NIN pulls it off again.
In the insanely specific case of "max potential", NIN also wins out. The best SAM LB in CrystaliNe Conflict is a 5 man LB insta kill. This is insane, don't get me wrong. But the NIN can, In theory, chain kills beyond 1 life. If target 1 revives and gets damaged to the threshold, NIN can technically kill them again for multiple lives, getting over even 10 kills.
However, in reality, both are powerful in different cases. SaM can be pulled off easier in the heat of battle, while NIN has checks they want to consider. Is the target below 50% are they sitting on a heal? Is their healer able to heal them past that point? These are the vital checks. But the consistent pressure can add up and change how the enemy team has to react to survive the threat of the LB use
i"m frustrated where I see WHM (who does not understand OT objective) stood and dps outside the circle while looking at the last team member on the circle(me) fighting and die and wouldn't throw her butt in to guard (the last moment) like what else to lose at that moment? NOTHING! But that last 5 seconds of guard have turned the game around SO MANY TIMES!!!
what are the rewards for rank pvp ?
I need a controller guide lol. But this was great. Watched your first video hit Silver first day I started and now I'm Gold. Dragoon main.
I got Crystal in some weird ways imo. I did SMN from start til Gold/low plat > then DRG til Diamond 4 > NIN til Crystal and NIN ever since. I find if you don't have some kind of "carry potential" (mostly through "plays" rather than straight up kills) you can really struggle. NIN seems to flow with me as I am someone that tends to focus on the back line NOT the front. Who the fuck cares about a tank? Too many people off load all their damage on a WAR that is just going to heal. He has a stun but does mediocre damage. WAR really isn't a priority. RDM/SMN/MCH/BRD/WHM can all cause havoc if left alone. My prio as NIN is always backlines > frontliners > tank. (unless the tank goes mega low then just kill em obv)
You damn ninjas are always teleporting away when you are marked for death, so please stop throwing your shurikens at my back
Gigachad average ninja enjoyer
I hate Crystalline conflict. I only did it to get the horses, now that I have them I'm not going to play pvp again (except the roulette one that gives a lot of exp) Nice video good sir!
im honestly surprise no one really talks about reaper, its honestly quite balanced! Good peel, gap closer is amazing and has amazing team regen. Then the LB is just bonkers to rip the team apart, figuratively and literally!
no one talks about reaper because reaper is simply the worst out of the entire roster of meeles, yeah you can play good with reaper it's serviceable and does the same the role is meant to do but it simply doesn't have the turn potential of a samurai lb or a drg lb they don't have the damage of a ninja or the cc of monk as reaper all you do is damage, you can pile up on people but you aint going to be turning the match around.
@@fleeplayTV I'm not so sure about that tho? At least with me, I've turned more matches around than anything with my lb :c
@@Nomolun_Vr It's a one trick with RPR is the issue. RPR has been my main since Endwalker dropped for PvE but it's just lacking too much to be a threat. I'd love to be able to play it in CC but literally every other melee is better sadly
@@cammokyle a sad day...and a time to stop pvp for now then :(
All those games in Paladins lead to this moment.
My biggest hurdle in this mode is targetting and unresponsive controls.
What kind of targeting do you use? My biggest problem is controlling who I target, even with the new auto targetting it's all over the place, targeting with the mouse barely works, tab targeting doesn't cycle properly, and "closest" seems to work randomly.
Most people put the enemy team list near the middle of their screen so they can click the names and be more responsive if someone’s on low hp, trynna tab target and clicking enemy hitboxs are a big no no
click from the enemy party list. And what I did was make "shift + tab" target the closest target. Don't use auto targetting it sucks
thanks I tried that too but it's hard to distinguish which enemy I see on my screen to click them on the list...
All I see onscreen is their health bar, their names and job icons are barely visible.
@@kiiturii I tried "closest target" too but that also barely works, half the time it doesn't target anything at all
@@noamto you have to do it from keybinds>targeting>Target nearest enemy
The real question is why does everyone else feel invincible while I feel like a wet noodle… 🤔😭
Because the only certainty in PvP like this is that your team is all confused kindergarteners, while the enemy team is more coordinated than Seal Team 6.
I feel you. Everybody is talking about how good of a survivability the SAM has. But like in 80% of the times I jump in an try to cast something and get crushed almost instantly.
Just got to Gold last week, haven't been able to do grind ranks again due to progging TEA right now. I feel like Gold is the new Bronze lmao, played a few games but some of the players are just bad as in they don't know how to hold back and wait for teammates to revive lmao
if you played early it was easy to get to crystal. trying to get a 2nd char to crystal feels literally impossible every match is a coin flip il have times i go from gold 4 to gold 1 then il get imbalanced team comps or people that go in 1 by 1 or some stupid bullshit for 10 games and drop back to gold 4 just to win a bunch back up to gold 1 again and then it happens all over again.
These tips will indeed work wonders in increasing your odds of winning. However, as many have pointed out, it's all for naught when your teammates are just facerolling their keyboards.
Personally, I REALLY hope they introduce a team variant of ranked. That way, the casuals that refuse to use the casual playlist can be left to fight amongst themselves in the solo ranked playlist, while the more serious folks can actually make progress and/or have quality matches.
Having said that, if they decide to keep it purely solo, I hope they add a personal performance system for rank progress. As much as it pains me to say, I'd prefer something like Halo Infinite's system over the coin flip rng type we have now. Mind you, I have no idea how they would/should do it, but I'd prefer it over the current system regardless.
I only play this with my dancer class. Feels like it’s overall a quite bad class for pvp?
It is, the limitbreak is not worth it. I used to play dancer in pvp before 6.1 and it was a solid option, but now I changed to red mage because you cant rely really on your teammates to win a match. Chose a classe with wich you can turn the tables. Dancer is a support class but without communication it is meaningles.
Not even. Your limit break bypasses guard and is immune to the self cleanse. Dancer has some sauce. If you just want to do ranged single target damage, do MCH. Want consistent, annoying cc? Go BRD. Dancer has to get value alil elsewhere and relies on another dps to play well. I'd suggest trying something else if it feels bad to play.
What am I supposed to do as GNB? I feel like I do a reasonably good job surviving and being an annoyance to the enemy team when I junction Tank, and to a lesser degree Healer, but the damage buff from DPS just doesn't seem worth it. I feel like I just get focused immediately every time I try to make a play with DPS. Similarly, my only crowd control is my LB, but I don't think I've found a team yet that has capitalized on the AoE vuln ups or stun, and I just get stunned and focused down whenever I use it.
GNB is extremely weak RN from what i understand, ive heard people say if they see a gunbreaker on the team they afk.
GNB is rough because of the Junction system. Their single target DPS is actually really good in DPS junction, but you give up ALL survivability/sustain for it. Similarly their mitigation is extremely good in Tank junction, but their damage is garbo. If you could switch at will this could potentially be really good, but since you're dependent on targeting enemies to switch, you frequently get caught in situations where you need to be in a different junction but can't. Their LB has strong potential because it's a short charge, but since it's channelled it's too easy to be stunned out of it. They also have no CC except on their LB so they cannot chase at all.
GNB needs buffs so I wouldn't recommend it for trying to climb ranks, but in casual play I've had success just being a general nuisance to packs of enemies while in tank junction since you can eat a ton of damage, just going in with nebula/gnashing and soaking up all their cooldowns, and then if possible switching to DPS junction when you have the enemy outnumbered to take them down.
Personally i find GNB weak currently especially above comments mentioned, its very weird that its the only tank that doesnt have gap closer as well
So far, it feels like GNB os pretty weak, but they seem to do alright if they stick onto high priority dps. Don't 1v1 healers. I play WHM and literally jus ignore tanks when they latch onto me in 1v1 scenarios. Just try to squeeze out as much value out of your kit and prioritize building limit break.
@@ArchieGamez They do have a gap closer, Rough Divide.
I honestly nervous to ask. But how can you succeed as a controller player?
Day 876 and still no 2v2 or 3v3 in ff14. Ill check back again later lol.
I get to plat 3 then lose two games then make it back to plat 3 rinse and repeat.
its pretty frustrating. Not sure what I could do differently in my matches. Most of the time the games vs diamonds are easier than the games vs plats and golds.
ive noticed a trend where ill win two and then the game throws me a guy that will suicide at the beginning of the match.
Almost makes me wish we had rescue on whm.
And here I am still stuck on Bronze xD
I can't lie watching everyone make crystal makes me feel like hot garbage. I've been stuck at bronze since launch. I'm just not dominate enough to carry teams to stay on a streak.
My big advice is to use quick chat and markers. You would be surprised at how big of a change it makes when you say target a person or mark dangerous foes with a 1 or 2.
6:00 better teammates? Welp I'm in Bronze hell.
Good step I learned was don’t pick BLM. 😅
6:00 yeah nah, thats a lie, most people on plat do command like targeting people and stuff, but people from diamond rarely do that and just hit whoever they want and no one commanding
You guys can get out of bronze right now? bruh. I go on a win streak, I get to needing 1 win to reach Silver and boom, I get team goofy that wont push crystal or can get any kills. And I'll mark targets and call out when my LB is ready, but most of the time it's like screaming into the void. So I'll go back down to Bronze 3. Then I'll get lucky with the teams and go back to needing 1 win to escape bronze and... team goofy. And what's worse. The teams I've stomped, the next match, they'll be on my team xD My biggest regret, is that I didn't grind out CC ranked on day 1. Because I feel like unless I get lucky with the teams, I aint leaving Bronze, no matter how hard I carry. And even if I did get Silver, I get matched with Silvers anyway, so I'm guessing it's not much different until maybe Gold.
If you get no other piece of advice. PUSH THE DAMN CRYSTAL!!! 99% of my losses have come from people getting baited & leaving one or two to push the payload. Everything else is fluff.
Nobody:
My team: marks warrior first
And here I am 60 wins in and still bronze rank. Because it’s just so damn luck based what other people you have in the party.
Matchmaking sadly ruins any strat. I had 7 kills and 10 assists in a game today twice saved the crystal by killing 2-3 people with my Sam LB. But my other team mates barely got 1-2 kills. One got 0. Needless to say, we lost.
It makes ranked a frustrating mess and I don't think I have the patience to get out of even Bronze.
Most are garbage at crystal atm. Also we RDM are not stronger. We do more damage as we can keep doing damage even when we aren't on the front lines by just casting from the distance. If all we did was cast we'd be no different in DPS really then the healers. It's when we melee and silence. RDM should not be first priority. It should only be when your party is full of casters healers and tanks as silence will be effective. The WAR's stun is far more potent and you'll likely die to it more over then a stun. Stun from WAR in volcanic heat. Chances to be nuked from bombs. Stun half health then fell cleave dead. Stun before tornadoes half health in Cloud Nine. Dead. WAR attacking RDM repeatedly. The RDM is equivalent to casters on lb. That's why WHM's LB is powerful. It's just treated like another caster. SMN will literally nuke parties much more often. Also Warrior is squishy so why are you giving bad advice stating they hold great sustain. Because they're a tank and sustain well in dungeons and raids? This is PvP, They don't sustain well. The only tanks that really do are DRK and PLD. SAM and MNK are likely going to sustain better then your WAR. Also SAM Chitan is not so good from an LB from range. Don't be afraid of them and avoid them. They go down fairly easy and left to their own devices will take out your party. DRG and WAR however may do it faster then SAM. Chitan is more effective if people are close. Not really as effective otherwise. Actually standing on the edge isn't smart either. Casters as an example love it when you huddle together. Only having 1 to 2 in circle is the right way. If they die you don't all die. People however need to be in it in OT after 1 checkpoint is taken if it wasn't taken before the OT or they can lose the match. Match continues until someone takes a checkpoint as much as the progress bar is above and the team has to have people in the circle after this. It will not end until a checkpoint is taken. I've had 25 minute runs because of just that. Have to take a checkpoint though regardless of percentage. No one takes a checkpoint it goes on til you do.
So much wrong information in this, I'm unsure where to start.
First, let's tackle target priority. RDM over WAR for sure. WAR has a lot of sustain (despite your extremely incorrect take that they do not, I'll tackle that soon) and are made to let you hit their face a bit, so you are playing into the WAR'S advantage. RDM can deal more damage, has more buffing and debuffing opprotunies, stronger pick potential, and an extremely flexible LB, whole Warrior is a meaty Frontline meant to stay in the Frontline.
WAR is squishy? They have Bloodwhettong, giving them a 100% life steal to all moves for 10 seconds, on a 20 second cooldown. DRK, to compare, has Quietus, an aoe 8k hit with 100% lifesteal...on the same cooldown. Oh, and Warrior get Cyclone from Bloodwhetting, making them match the DRK in aoe heal too.
"Standing on the edge isn't smart either" if you are close ranged, it's not a bad idea. It's about maximizing what space may be covered while remaining safe. But I can agree that someone who is ranged, such as any ranged fighter and caster, should prefer being out of it and only go to circle if they know the team is gonna fall and they require the body for objective.
Instead of being condensing to high hell, making claims like he is somehow linking pve to pvp (despite him reaching Crystal, so clearly he played a good amount of PVP to call out the differences).
Oh, and OT doesn't care about checkpoints exclusively at all. It cares about the percent of which team has pushed how far. If a team has 33% progress and the other team has 24%, the. THE 33% WILL win if the other team cannot stay on their point until they are OVER that 33%. The sole exception is the check point system, where if both teams are 25% with one being 55% done with the lock and the other 15% done with the lock, the game won't care about the progress of those locks, ONLY the percentage.
most of this i agree with ...accept in pvp the basics of pvp ..is healers first ...dps second ...tanks last ...so if white mage ...scholar...sage is on the field they should be marked number 1 to be the first to go ...everytime
nah
Even if there's a ninja murdering everyone, sure
I play drg and I'm ALWAYS the first to die. I don't even engage immediately. I hang back a little before attacking but I always get ganged up on.
@@MP-tz7mf I main drg as well, just reached diamond today and I still go most games with max 1 or 2 deaths
The playstyle you should have is poke and run, scout out a low mp/hp/priority target while los'd from the fight, wyrmwind thrust, jump in and burst em, then if you're targetted spam heals while running away, pop guard if you run out of mp. If you were targetted pop a potion before repeating (pop one even if you're max hp, being low mp is suicide)
Playing like this, the only times you should die is if a melee dps, or multiple people follow you when you back off. If that happens just try your best to survive as long as possible by running over pots on the ground and stuff, you'll waste their time and if they give up, you just pop a pot and none of that damage they did will matter which is a massive hit to the enemy team in higher ranks
Yeah that's what I always did as a melee. I jumped on the marked healers. And died. Now I stopped focusing the marked healers because they are most of the time behind the enemy frontline and the second I attack them I'm getting fried by his team.
Remember everyone - don't play Reaper. It's bad. Terrible. And bad.
Just use "They" or "One" instead of "He or she" if you want to be PC.
Brainwashed m0ron
i died to a monk knocking me up in the air and just freekilling me while i was flying till he knocked me on the floor i was like oookkayyy??!