Thank you! ^^ The snare was pretty easy; it's just the medium noise pitch with a simple decaying volume envelope, with no silent ticks or anything like that. The kick is a bit more involved; for the first tick, it uses the high noise pitch for a harsher attack, as the more "active" portion of the noise sequence gets to play briefly. After that, it switches to the low noise pitch, and while that does reset the noise sequence, you don't really notice the dull portion of the sound since it already began with a loud attack. I hope I explained that okay and didn't sound condescending- :]
@@OMundodosRetroGames Heh, thank you ^^ I only thought of it because I sometimes do something similar with noise kicks on NES :] In that case, it's not to compensate for a lackluster noise sequence, it's just to make the start of the kick sound punchier. The real difference is that, on NES, a simple low-pitched decaying noise sound actually works okay for a kick drum, unlike on most SN7s :P
Dr. Robotnik's Mean Bean Machine OST (Extra Tracks) [Furnace Game Gear Arrangement]
О, новенькое, давно не было. Очень хорошо. Спасибо.
I really liked all of these arrangements. Do you have the modules or vgms to download?
I added a link to the Furnace module in the description ^^
@@ttwtunes thx
BRO 2P VS IS AWESOME!!!!!
How did you got to make so punchy drums in the Game Gear noise channel? This is amazing!!!!!!!!!!
Thank you! ^^ The snare was pretty easy; it's just the medium noise pitch with a simple decaying volume envelope, with no silent ticks or anything like that. The kick is a bit more involved; for the first tick, it uses the high noise pitch for a harsher attack, as the more "active" portion of the noise sequence gets to play briefly. After that, it switches to the low noise pitch, and while that does reset the noise sequence, you don't really notice the dull portion of the sound since it already began with a loud attack. I hope I explained that okay and didn't sound condescending- :]
@@ttwtunes Bro that was brilliant! I would never think of something like that for my music haahahahaha
@@OMundodosRetroGames Heh, thank you ^^ I only thought of it because I sometimes do something similar with noise kicks on NES :] In that case, it's not to compensate for a lackluster noise sequence, it's just to make the start of the kick sound punchier. The real difference is that, on NES, a simple low-pitched decaying noise sound actually works okay for a kick drum, unlike on most SN7s :P
Snoopingas Usual I See
Nice to see Try Out from Madou Monogatari done Here