@@Akinoden Which had to step down and abandon from EA for being TOO GREEDY EA. Got rid of a man. For being. TOO. GREEDY. Not out of the goodness of their hearts obviously, but still.
there needs to be a specific term for a business decision that at first glance seems like yet another profit maximising action any business would eventually take, but is so woefully short-sighted and spectacularly greedy that it backfires on them hard enough to tank their entire company
I think that's the entire point of this. Unity is probably doomed to fail in terms of profit so the head staff might try to squeeze the last drop of money out of it before eventually it crashes.
In a single remarkably 🤡 move, unity: - delayed multiple hotly anticipated titles for potentially years - caused a mass exodus of the best indies that use their platform - tarnished their reputation as the every-man's engine - displayed incredible greed
Its better for the Indies to dissipate from Unity-Engine in either sense. They would be more supported by an environment that doesnt ...Do things like this. Additionally, Its really not unity, Its the CEO. Who originated from EA-Games, Y'know, The Corp. that is infamous for Destroying electronic art...
@@glitchingeclipse9850 I would barter my Jak&Daxter memory card for the ability to accurately say i cant either... That is, if it didnt get destroyed by opportunistic Sand-Brigands. :(
Honkai and Genshin both use Unity as well. I suspect what they are trying to do (other than funneling cash into the CEO's pocket at the expense of everyone else) is dump the medium-level devs like the folks who work with Devolver and turn their biggest customers into whales. Somebody probably pointed out that getting $0.20 on every Genshin install was worth more than they were getting in licensing fees from 99% of their customers. This is of course ridiculous, as they're not going to attract any new customers even if the whales hang around, but nobody said an MBA makes you smart.
Also Fire Emblem three houses, AND Nintendo actually likes Indies since they are the only developers that can run their game in the console. So i think that if this actually becomes reality Nintendo is 100% going to take Unity to court
I feel like this won't affect either the big companies, nor the small indie developers. But it will affect the middle indie developers, like Team Cherry. And prevent new big names from rising to popularity with their engine, which will help stagnate the indie games' industry.
You know what's crazy? When I FIRST wanted to learn to make games years ago, I picked C# language on Unity. Thanks to being a useless piece of shit, I have NEVER fully followed up on that dream, until I decided to follow through a few months ago and I picked fuckin' GODOT as the engine this time around before this debacle. I'm truly lucky in this life, in all the ways that really count. Here's to the EA execs running Unity into the ground. I hope they choke on the money they get from the most transparent insider trade scheme I've ever seen.
As someone who also looked into gamedev with Unity a few years back, also failed to follow up (for reasons similar to yours), and decided to look into Godot recently... Well, I feel similar to you.
I truly do not understand how it’s legal to rip up your old ToS without any input from the thousand+ companies using it with absolutely no response possible.
In wilds beyond They speak your name with revilement and regret For none could pay your savage toll But you the challenge met Under Riccitiello watch You charged We changed (engines) Base human greed redeemed A new world they gave to bug and beast, now we shall never see
"90% of users won't be affected" Aren't 90% of your users average Joes like me who downloaded Unity wanting to make a game, but gave up a month or two into it?
Seriously! They are using so much weasely language throughout these ridiculous announcements. My favorite is where they say they'll be "leveraging their own data model" to figure out how many installs a game is getting. IE making it up and not showing their work.
I think we're getting dangerously close to the point the little guy takes up arms against the big guy. Every car is getting monthly fees to turn on heating, games are being giving fees from Unity making it hard to get games, we don't own the media we buy anymore thanks to streaming (I don't get streaming as a result) and thanks to Ai theft now it's getting close to us not owning our own word and works... Big companies need to learn, when you take all the money, all out stability, and all that we care about and take it for your own you have created a group with nothing left to lose cause nothing belongs to them. And that should terrify companies when the breaking point is hit
Are you going to be the first “little guy” to take up arms? Or the second? Third? If you aren’t, why do you imagine someone else is going to be be? I don’t think it’s going to happen at all. People keep saying it’s going to happen, and then nothing happens. The “little guy” in their head is always somebody else. (And he sure as hell ain’t me)
@@jeremytitus9519 It's bound to reach a breaking point at some point though. Everything has limits. Be it greed or how much you can fuck your stake holders. I am not saying it will end up in violence or someone "taking up arms" or something like that. But I feel a lot of the higher ups in the food chain, actually don't realise that they are on top of a pyramid where they are activelly destroying the foundation. I mean, there is only so much money, resources, what ever that you can squeze out of the bottom before it becomes unstable. And what happens then? I have no clue. But I pretty certain, it won't be pretty. We're living in a consumer based society that depends on people having enough income to consume all that shit they throw around each year and they want each year that more people consume more of it. But how is that going to happen, when people also have less and less income all the time? What a shit show.
This measure would help stagnate the indie industry, where the already big companies will put up with this and feel comfortable selling 40 dollar indie games, which will definitely affect 100% of the players. Blatant lie.
unity really made a cope statement that said “oh it won’t affect 90% of our users” but its going to affect the indie devs that you showed in the video, because they have highly anticipated games (for some people like me) that will put them in that 10% it will affect. and the fact unity took down TOS just goes to show how scummy they are
Honestly, They could be considered Deceptive Con-Artists for the factor of how if the aforementioned 10% are effected, Everyone is effected. They also need to prove that its exactly 10% and remains 10% to not functionally be wrong by default. ...I could elaborate, Though i likely dont need to. U probz' get da point. (Are the Users considered the Creators, or the consumers?)
@@leseed23 Ya, Thats likely the accurate meaning, Im likely Biased to analyze everything. I ultimately found "Use" to be a weirdly vague term when "Designer" Would not be significantly difficult to specify, Therefore I concluded likely deception in Phraseology. Pardon the tangent, My Copium is in the form of trying to think about anything other than... Uh...
I hope you make more lore-like videos of indie-horror games, your Fear & Hunger series really captivated me into your channel and I firmly believe that your work is underrated.
fr, imagine things made from them in FUCKING GODOT. I'd be 100% there for it to happen, even if probably, if they're gonna change engine, they'll use Unreal... maybe e.e
This might sound like a weird comment, but thanks. I needed this. The past 48 hours have been wild, and honestly have really challenged my faith in my desire to actually go into game development. Like, what's the point if shit like this can happen at any time? But you know what? This made me laugh, and realize that yeah, shit happens. But I can't let that stop me from making what I want to make. I've already come this far, and it could be a lot worse for me. So, from a single amateur developer: thanks for the laughs, Worm Girl.
It's not weird at all. I'm not actively developing anything right now but I know the struggle, and I'm someone who feels increasingly alienated by the AAA space, so with the exception of a few RPGs, indies are all I care about. It really sucks seeing the kind of profit seekers we came here to get away from follow us into our turf and drain the soul out of it. Luckily there are a lot more great engines than there were five years ago. I guess it's just a reminder to never relax around shareholders.
@@mutantwormgirl Yeah, it's always the fucking money men. It's a devil's bargain: you need some of them just to wrangle the creatives and get them to work within actual constraints, but the moment they get too much power, everything goes down the shitter. And hey. I'm one of the lucky ones; the only game I have released under Unity is just my capstone project, so it's free and will never be affected by the runtime fee. It's still disheartening as hell though.
Try learning godot 4, open-source and free, you get 100% if you publish a game and everyone can contribute themselves on the development of the engine, so yeah, fuck Unity if something doesn't change for the better. (i'll rewrite this comment quite a lot probably, just spreading the good word).
If you wanna make a 3d game use unreal but if you wanna make 2d games, godot and gamemaker are a really good choice, godot can handle 3d but it's not nearly as advanced as unreal (maybe it would be if they stop fucking removing methods every single update mes)
Long time Hollowknight community member here. Just wanted to let everyone know that Team Cherry and their PR guy Matthew Griffin AKA Leth have not said anything about this currently unfolding situation yet. So people should assume that Team Cherry has not changed their plans and people shouldn't be concerned worried or panic unless and only until Team Cherry or Leth say otherwise. Lastly people should be on the lookout for fake post claiming to be from Team Cherry or Matthew Griffin that say that they are planning on switching engines thus causing a delay. These are fake and can quickly and easily be debunked by checking Team Cherry's and Matthew Griffin's official Twitter/X accounts.
I feel like half the companies who have been around for a decade or more are now just the ship of theseus and its inevitable that they all do shit like this. I dont like sipping doomer fuel but this makes me want a gallon of it.
Not even an exaggeration. Society demands change flows toward greed. Ethical founders/executives/managers don't get replaced by more ethical ones, because that doesn't benefit the goal to make money. Even if we legally demanded (even more) ethical practices of corperations, the wheel of capitalism demands a) money be the goal, and b) the value of the dollar shrinks, so more money is the goal, forever. Unity, as all money machines must, eventually decided to be infinite rich instead of just being rich. Apparently the current CEO is from EA, which is just 😘👌muah. chef's kiss.
It feels... gross. I remember reading through the rationale behind unity's development and release during its initial versions, when it was about as feature complete as godot way abour 4 years ago. It was meant to be the 3d engine for everyone, that anyone could use, even if it took a little work. That pitch worked, and since I read it, I supported it wholeheartedly, ignoring upcoming community projects like godot, or more robust engines like UE4. Downplaying the changes focused on money making and inexplicable feature changes to fellow developers. I feel... dumb. Like I never should have cared. Like they told me lies, then stole that trust for nothing. And now, I need to learn a new engine. I guess godot is similar enough. Or maybe I just go back to gamemaker. Apparently it has physics and 3d now.
@@-Teague- Yeah it seems to be a common trend in the gaming industry the past decade, once the people who had the original vision move on, is when the parasites slither in from the dark.
Is every sector just squeezing a bit more profit wherever they can? It's absurd, cost of anything I can think of has gone up. Like a few of the lower tier sectors caught wind of those earnings calls of record profits in the time of 'rona and now everybody is trying to reach that unsustainable high of profitprofitprofit. End stage cap, just like, stop already. OMG, ur so extra
I have read that lately a lot of CEOs have been mistaking Elon Musk's notoriety for business acumen and following in his footsteps, both because people at that level of wealth tend to have a skewed perspective of the world and because the poor economy has got them acting squirrely. It certainly fits that same pattern of reckless profit-seeking at the expense of profitability.
@@mutantwormgirlactually it's because of the stonks market, every business has to prove that they're more profitable this quarter than last, otherwise they're seen as failing or whatever, problem is, there's an upper limit on that, since yk money isn't infinite, so every single company one by one will start desperately floundering, trying to gain as much money as they can possibly get away with, before inevitably crashing and burning into total oblivion. We're hitting a monumental tipping point right now, so break out the popcorn and enjoy the show! Ykw I got the marshmallows, you bring the graham crackers, and OP is in charge of chocolate, we'll make s'mores from this dumpster fire.
They want to charge a fee per use. It may not be smart but oppressive? They can charge what they want and devs can choose to go elsewhere. Nobody likes when fees go up on anything that’s just how it is.
@@HighFiveGhost50 "they can choose to go elsewhere" you say that like it's as easy as going to Taco Bell instead of McDonald's. Developers are going to have the spend months of their valuable time just to get their stuff from Unity ported to another engine. That's why people are mad.
@@HighFiveGhost50the thing is, developers who have previously released games in Unity or have a project mostly complete CAN'T just choose to go elsewhere.
@@-Teague- yeah, I get that. It should only affect devs that haven’t bought the tools yet. Up charging already in development projects is messed up for sure.
@@HighFiveGhost50 yeah that's the thing, people are fine with Unreal Engine changing their TOS because they don't apply new rules to previous users, but Unity isn't being that honest about it
Unreal for bigger 3D projects, Godot for 2D projects and smaller 3D ones, at least for now. Hopefully, in light of Unity shooting itself in the throat, the various devs who contribute to godot might want to start stacking it with better 3D capabilities now, at a quicker pace than in the past.
Honestly there is no reason to use anything other than Godot for a 2D game. I guess it's harder to port your game to consoles, but that shouldn't matter as much for newer devs and experienced ones should be able to do it anyway
@@HorseDe-luxe Blender used to be ridiculed and frowned upon, but seeing The Flash 2023 by the old veterans, makes blender looked no different from those 4-digit pounds a month subscription apps.
I was saying this exact same thing to a friend who's been waiting forever for this game. If they have to swap everything over to Unity, it'll just delay it even further.
I wanted to start learning how to make games with Unity a few months back. This might just be the first time I'm genuinely glad, that I struggle so much when it comes to picking up something new, because luckily, I haven't yet and just spend my time writing and making concept art.
I honestly just feel bad for Team Cherry. They’re already going through hell just trying to finish the game then Unity of course has to make their struggle 100x harder…
As an aspiring game developer I’m very angry that Unity did this just as I finally got my great game idea together and started work. But happily I’m early enough in development that porting what I have to unreal won’t take that long
We are nearing the end times. I feel this is only the begining. We will see more and more predatory practises not only in gaming but in other media as well. Everything where something is "owned" digitally without a physical copy. Be it music, movies, books you name it. Subscribtion models and fragmentation of content will be the norm. You won't just pay for it once and have it for ever, you will pay for it all the time and again when you want to read/use it. And know what? If they really want to fuck you, they will remove the content or make it inacessible to you and sell it back later again as some sort of bundle. We trully come to a world where you don't own anything. You just pay for the use. And if you can't? Well they don't care.
This is a good excuse for me not to start doing some basic unity stuff in my free time. I will say that things aren't that bad if they have all the artwork, and logic already developed and have to lift and shift it over to another engine. Frankly the worst part will be learning the new engines quirks and translating quirky fixes from unity to the new engine. Don't get me wrong it will take quite a while but its not that hard to copy someone elses work and its even easier when you are copying your work.
Actually Unity developers just put out a notice that current versions of Unity won't get affected. Also people who use the personal plan are safe from this fee. So Silksong will proceed as planned given 1: the developers know about this policy change they announced not too long back and 2: they can continue to use the same version of Unity and not use any of the 2024 LTS versions. On top of that they also increased the amount where it starts charging you to 1 million dollars and above. While people rightfully will never trust Unity again, its a step in the right direction kinda.
I'm lucky I haven't put any time into game development yet, and have been more concerned learning 3D modeling in Blender than anything else. Now at least when I want to start learning to use those models in a game environment I have the freedom to learn something else unlike so many.
Unity aren’t gonna make money, all they’re gonna do is lose money, they should realise this, honestly, they aren’t the only game engine in the market, they are making themselves worse in a market with many alternatives. Unity have to realise this, right?
I think the big problem is that now devs can't trust them not to make another greedy decision that just makes their life worse, even if they revert this one.
No, the thing is they didn't care. What they didn't expect or factor in was the goodwill of not just indie devs using unity, but the devs that don't. And when those devs spoke out, the dollar signs vanished from their eyes. As always; most of these companies get away with throwing stuff at the wall. This one did NOT stick
Why Unity thought charging devs on a profit-per-installation basis, even though Steam, being the largest PC market, already takes a 30% cut, will forever be a mystery to me.
why would unity do this and think it would go over well? whey wouldn't they release their FAQ at the start instead of waiting a full day to explain what counts as a reinstall and if pirated installs or installs via game pass would count? why is their explanation still so shoddy that i'm now even MORE worried than i was when I first read it? why does it sound like they're gonna make devs fight tooth and nail to prove "pirated installs"? this whole situations, just why?
The bigger a company gets the harder it is to find new customers, for these fuckers to make money after that point they have to keep the current ones spending money and not just the same amount but more cause if they don't earnings plateau and that means that they can't expect a rise in company value that would allow them to sell shares higher than they bought them. They will keep trying to find ways to squeeze while being relatively secure in their monopolistic position. The purpose or functioning of the product takes second place to the profit motive. Once again capitalism ruins everything
@@vibevizier6512 yeah maybe we should rethink how to reorganize this whole production thing without it being around the interest of a handful of owners
You're not the first one who thinks they're the first one who shed some sort of revelation or enlightenment. It's just endless greed, they think they need 10 houses, 10 mansions, 10 cars, 10 yachts and maybe throw world domination there too before their life expires. They're never satisfied eating an average of 4 times a day, going out from time to time, it's always *more* .
I cannot for the life of me FATHOM how this is a necessary thing Unity is doing and I frankly don't care. They suck for this and I feel so bad for the devs that rely on their engine....all good things come to an end I guess....
So funny how this is, like, legal. You could have been working on your magnum opus for the last decade and some suits can just take a hammer to it like "bing bong! go fuck yaself" with zero warning. The labor equivalent of lighting a giant pile of cash on fire.
It's not legal. It's breach of contact. Old TOS used to have a clause that they aren't allowed to unilaterally change the terms, but, they deleted public records of the TOS to prevent people from proving it. It's 100% fraud
We"ll see. Given that 50% of games nowadays uses Unity (according to their website, of course), such a dick move will seldom go unpunished if many developers truly use them.
It’s absolutely appalling to think that every device I install their game on would charge the developers again. It’s fucking ludicrous, almost as ludicrous as “what if we charged a dollar every time they wanted to reload?”. These execs are no longer human, they should not be treated as such.
considering that the higher ups sold off all their shares before this announcement shows that it was their intention to sink the company. Even if they walk this back it shows they are interested in tanking their own company. Personally, I'm thinking of learning Godot for my own projects.
Cellbit, brazilian QSMP streamer and also a game developer, said this policy will not go through. He says that because games like Genshin Impact are made in Unity. If Unity targets large companies with this policy, they're basically inviting dozens of furious lawyers right to their door. This doesn't mean Unity can still be trusted, but at least that could mean developers could release their already finished Unity games before moving on to other engines. Or so I hope.
Always a risk to rely on proprietary software. Even normally reputable companies can game-end themselves and/or the community whenever they want. Here's hoping this massive influx of unity devs propels Godot to become an open-source industry standard like Blender did.
The world just won’t let us have Silksong, man… Screw the guy and/or girl that did this in Unity, I hope they stub their toe and get their coffee served lukewarm
@@mattthekiller9129 everybody thought it was going to be the end for youtube animators but it was just really exagerated, hopefully this one goes the same.
@@weeb_dweebEven if it isn't, it's the fact that 1) They wanted to pull this off, and 2) If they did, nobody might even try to stop them, since Unity might just not charge bigger studios until they're only charging the little guy who's too small to do anything against it.
Amazing News! Unity makes astonishing move to Cuck its gamer consumer-base! will they roll over and continue to prove that being a gamer means shoveling money at anything of any quality? from no-mans-sky to Cyberpunk 2077, Gamers have shown that no matter how pissed they get, they still only know how to throw money to attack! will they ever learn? find out next week on GAMING!!GOSSIP. RIP Silksong
i have some ideas for games and even began to learn C# for game-making in unity. i started some unity tutorials and everything… thankfully that has yet to go anywhere, and ive been given the opportunity to switch to godot before actually getting into things! thanks unity :D
Why are we still here? Just to suffer?
Yeah, pretty much.
They played us like a damn fiddle!
Yes because there is no god
But we all suffer in... unity.
Come on guys, 5 years is not THAT long, right?
.........right?😅
The true Silksong was the anticipation we made along the way
Child: Mom can we have silksong?
Mom: We have silksong at home
Silksong at home: Hollowknight with baby hornet skin mod
"We have never made a public statement before. That is how badly you fucked up." is the best set of sentences I've seen in YEARS
whoever is the master mind behind this Unity fee just put most of the games into development hell
Current Unity CEO is from EA. Explains A LOT
@@Akinoden
Which had to step down and abandon from EA for being TOO GREEDY
EA. Got rid of a man. For being. TOO. GREEDY.
Not out of the goodness of their hearts obviously, but still.
John Riccitiello, the current CEO of Unity, most likely.
It's literally the walking stereotype EA CEO
@@minibotas9496 Ohh the dread! this has put a literal frown upon my face, I'm freaking out man!
there needs to be a specific term for a business decision that at first glance seems like yet another profit maximising action any business would eventually take, but is so woefully short-sighted and spectacularly greedy that it backfires on them hard enough to tank their entire company
Monkey’s paw? That’s more literary though.
Seems similar to enshitification
"pull a Unity".
I think that's the entire point of this. Unity is probably doomed to fail in terms of profit so the head staff might try to squeeze the last drop of money out of it before eventually it crashes.
@@crisbercutov7405didn't the CEO sell stocks and complain about how better the unreal engine is?
In a single remarkably 🤡 move, unity:
- delayed multiple hotly anticipated titles for potentially years
- caused a mass exodus of the best indies that use their platform
- tarnished their reputation as the every-man's engine
- displayed incredible greed
Its better for the Indies to dissipate from Unity-Engine in either sense. They would be more supported by an environment that doesnt ...Do things like this.
Additionally, Its really not unity, Its the CEO. Who originated from EA-Games, Y'know, The Corp. that is infamous for Destroying electronic art...
@@InterrobangInterrobang can't belive the same guy who wanted to charge a dollar for reloading a gun in a game is the head of Unity
RIP Caves of Qud, which has been in early access EIGHT YEARS and expected to release 1.0 next year.
@@glitchingeclipse9850
I would barter my Jak&Daxter memory card for the ability to accurately say i cant either...
That is, if it didnt get destroyed by opportunistic Sand-Brigands. :(
Same people sold the stocks before releasing new policies
"How to willingly step on a bear trap"
- Written by Unity CEO -
He sold his shares during the year, he knew damm well what he was doing
Don't forget they placed and set the trap themselves too.
Put 20 cents on it and watch the former EA execs happily lop off their arms for it
A bear trap is an understatement, it's more like them willingly stepping on a switch that activates an atomic bomb.
Im still holding out hope that nintendo sends their legal department since a few pokemon games run unity
Honkai and Genshin both use Unity as well. I suspect what they are trying to do (other than funneling cash into the CEO's pocket at the expense of everyone else) is dump the medium-level devs like the folks who work with Devolver and turn their biggest customers into whales. Somebody probably pointed out that getting $0.20 on every Genshin install was worth more than they were getting in licensing fees from 99% of their customers.
This is of course ridiculous, as they're not going to attract any new customers even if the whales hang around, but nobody said an MBA makes you smart.
@@mutantwormgirloh no they're messing with china, welp i feel sorry now for unity
Also Fire Emblem three houses, AND Nintendo actually likes Indies since they are the only developers that can run their game in the console. So i think that if this actually becomes reality Nintendo is 100% going to take Unity to court
@@Hall003 I would love to see Nintendo be the good guy even if it will be the only time it ever happens.
I feel like this won't affect either the big companies, nor the small indie developers. But it will affect the middle indie developers, like Team Cherry. And prevent new big names from rising to popularity with their engine, which will help stagnate the indie games' industry.
The fact that unity will apparently even be making money on pirated installs is killing me right now
It actually sucks so bad, because people who pirate “ethically” or because they have no choice can’t really justify it anymore
ah, this is a horror channel now. well. i guess the other stuff you've covered includes some amount of horror, but
You know what's crazy? When I FIRST wanted to learn to make games years ago, I picked C# language on Unity. Thanks to being a useless piece of shit, I have NEVER fully followed up on that dream, until I decided to follow through a few months ago and I picked fuckin' GODOT as the engine this time around before this debacle.
I'm truly lucky in this life, in all the ways that really count. Here's to the EA execs running Unity into the ground. I hope they choke on the money they get from the most transparent insider trade scheme I've ever seen.
I'm one of the unlucky ones... T-T
I got unity free subscription during uni and was surprised EA didn't milked the engine but boy, was i wrong.
We got a goddamn precognitive over here.
As someone who also looked into gamedev with Unity a few years back, also failed to follow up (for reasons similar to yours), and decided to look into Godot recently...
Well, I feel similar to you.
I was planning on learning gamedev too.. in unity. thanks to burnout and me being a lazy piece of shit, I haven't done that yet. and boy am I glad.
I truly do not understand how it’s legal to rip up your old ToS without any input from the thousand+ companies using it with absolutely no response possible.
It's not legal. The question is just what will be done about it.
In wilds beyond
They speak your name with revilement and regret
For none could pay your savage toll
But you the challenge met
Under Riccitiello watch
You charged
We changed (engines)
Base human greed redeemed
A new world they gave to bug and beast, now we shall never see
W comment
"90% of users won't be affected"
Aren't 90% of your users average Joes like me who downloaded Unity wanting to make a game, but gave up a month or two into it?
Seriously! They are using so much weasely language throughout these ridiculous announcements. My favorite is where they say they'll be "leveraging their own data model" to figure out how many installs a game is getting. IE making it up and not showing their work.
Silkbros on suicide watch right now
gentlemen, synchronize your death watches
The release of the game is fueled only by the death of its fans
They have been for the past 5 years 💀
I'm in internal misery 😂.
I think we're getting dangerously close to the point the little guy takes up arms against the big guy. Every car is getting monthly fees to turn on heating, games are being giving fees from Unity making it hard to get games, we don't own the media we buy anymore thanks to streaming (I don't get streaming as a result) and thanks to Ai theft now it's getting close to us not owning our own word and works...
Big companies need to learn, when you take all the money, all out stability, and all that we care about and take it for your own you have created a group with nothing left to lose cause nothing belongs to them. And that should terrify companies when the breaking point is hit
Are you going to be the first “little guy” to take up arms? Or the second? Third? If you aren’t, why do you imagine someone else is going to be be?
I don’t think it’s going to happen at all. People keep saying it’s going to happen, and then nothing happens. The “little guy” in their head is always somebody else.
(And he sure as hell ain’t me)
Sorry to say, most people don't care about these things as much as you do. The "revolution" will never come
@@jeremytitus9519 It's bound to reach a breaking point at some point though. Everything has limits. Be it greed or how much you can fuck your stake holders. I am not saying it will end up in violence or someone "taking up arms" or something like that. But I feel a lot of the higher ups in the food chain, actually don't realise that they are on top of a pyramid where they are activelly destroying the foundation. I mean, there is only so much money, resources, what ever that you can squeze out of the bottom before it becomes unstable. And what happens then? I have no clue. But I pretty certain, it won't be pretty. We're living in a consumer based society that depends on people having enough income to consume all that shit they throw around each year and they want each year that more people consume more of it. But how is that going to happen, when people also have less and less income all the time?
What a shit show.
I guess they Really "seized the means of production", Am i right guys?!
Unfortunately, nothing will change. No one is going to be the little guy, and if someone will, the companies won't do shit about it.
Unity saying customers will be unaffected by the price changes is the most brain dead thing thing they said on the matter
This measure would help stagnate the indie industry, where the already big companies will put up with this and feel comfortable selling 40 dollar indie games, which will definitely affect 100% of the players.
Blatant lie.
They probably meant *AFTER* everyone had left, no one would be affected if there was no customer 😜
unity really made a cope statement that said “oh it won’t affect 90% of our users” but its going to affect the indie devs that you showed in the video, because they have highly anticipated games (for some people like me) that will put them in that 10% it will affect.
and the fact unity took down TOS just goes to show how scummy they are
Honestly, They could be considered Deceptive Con-Artists for the factor of how if the aforementioned 10% are effected, Everyone is effected.
They also need to prove that its exactly 10% and remains 10% to not functionally be wrong by default.
...I could elaborate, Though i likely dont need to. U probz' get da point.
(Are the Users considered the Creators, or the consumers?)
@@InterrobangInterrobang i would consider the users to be the creators, since they use the engine to make the games
@@leseed23
Ya, Thats likely the accurate meaning, Im likely Biased to analyze everything. I ultimately found "Use" to be a weirdly vague term when "Designer" Would not be significantly difficult to specify, Therefore I concluded likely deception in Phraseology.
Pardon the tangent, My Copium is in the form of trying to think about anything other than... Uh...
I hope you make more lore-like videos of indie-horror games, your Fear & Hunger series really captivated me into your channel and I firmly believe that your work is underrated.
I am working on another big lore video. They will be a mainstay of the channel, I just wanted to take half an hour to make a funny meme.
Awesome! And greatly appreciated. @@mutantwormgirl
@@mutantwormgirl i am here for it all. this was a good laugh. thank you.
This channel is deffo underrated and deserves more eyes on just for the weird zombie game alone
Cursed timeline, Silksong will be out in about 400 years at this point.
By then the world will be reduced to a haunted ruin inhabited only by insects, so that's perfect.
I am moving to Deepnest fr@@mutantwormgirl
We are doomed.
We thought that we where stepping into a good era of gaming but nah, another few years to wait for games to be ported to other engines, that sucks
Godot is literally right there, please Team cherry I'm begging you
fr, imagine things made from them in FUCKING GODOT. I'd be 100% there for it to happen, even if probably, if they're gonna change engine, they'll use Unreal... maybe e.e
what they gon do? remake the whole game from zero?
@@dinisbprobably, which is why it's going to take 5 years
This might sound like a weird comment, but thanks. I needed this. The past 48 hours have been wild, and honestly have really challenged my faith in my desire to actually go into game development. Like, what's the point if shit like this can happen at any time?
But you know what? This made me laugh, and realize that yeah, shit happens. But I can't let that stop me from making what I want to make. I've already come this far, and it could be a lot worse for me.
So, from a single amateur developer: thanks for the laughs, Worm Girl.
It's not weird at all. I'm not actively developing anything right now but I know the struggle, and I'm someone who feels increasingly alienated by the AAA space, so with the exception of a few RPGs, indies are all I care about. It really sucks seeing the kind of profit seekers we came here to get away from follow us into our turf and drain the soul out of it.
Luckily there are a lot more great engines than there were five years ago. I guess it's just a reminder to never relax around shareholders.
@@mutantwormgirl Yeah, it's always the fucking money men. It's a devil's bargain: you need some of them just to wrangle the creatives and get them to work within actual constraints, but the moment they get too much power, everything goes down the shitter.
And hey. I'm one of the lucky ones; the only game I have released under Unity is just my capstone project, so it's free and will never be affected by the runtime fee.
It's still disheartening as hell though.
Try learning godot 4, open-source and free, you get 100% if you publish a game and everyone can contribute themselves on the development of the engine, so yeah, fuck Unity if something doesn't change for the better. (i'll rewrite this comment quite a lot probably, just spreading the good word).
make your games outside an engine, c# will never wrong you!
(I hope)
If you wanna make a 3d game use unreal but if you wanna make 2d games, godot and gamemaker are a really good choice, godot can handle 3d but it's not nearly as advanced as unreal (maybe it would be if they stop fucking removing methods every single update mes)
Long time Hollowknight community member here. Just wanted to let everyone know that Team Cherry and their PR guy Matthew Griffin AKA Leth have not said anything about this currently unfolding situation yet.
So people should assume that Team Cherry has not changed their plans and people shouldn't be concerned worried or panic unless and only until Team Cherry or Leth say otherwise.
Lastly people should be on the lookout for fake post claiming to be from Team Cherry or Matthew Griffin that say that they are planning on switching engines thus causing a delay.
These are fake and can quickly and easily be debunked by checking Team Cherry's and Matthew Griffin's official Twitter/X accounts.
I feel like half the companies who have been around for a decade or more are now just the ship of theseus and its inevitable that they all do shit like this.
I dont like sipping doomer fuel but this makes me want a gallon of it.
We gotta break away from society and get back to making video games out of sticks and rocks, like out ancestors. It is the only way.
@@mutantwormgirl Anarcho gamerism, here we go
Not even an exaggeration. Society demands change flows toward greed. Ethical founders/executives/managers don't get replaced by more ethical ones, because that doesn't benefit the goal to make money. Even if we legally demanded (even more) ethical practices of corperations, the wheel of capitalism demands a) money be the goal, and b) the value of the dollar shrinks, so more money is the goal, forever.
Unity, as all money machines must, eventually decided to be infinite rich instead of just being rich. Apparently the current CEO is from EA, which is just 😘👌muah. chef's kiss.
It feels... gross.
I remember reading through the rationale behind unity's development and release during its initial versions, when it was about as feature complete as godot way abour 4 years ago. It was meant to be the 3d engine for everyone, that anyone could use, even if it took a little work.
That pitch worked, and since I read it, I supported it wholeheartedly, ignoring upcoming community projects like godot, or more robust engines like UE4.
Downplaying the changes focused on money making and inexplicable feature changes to fellow developers.
I feel... dumb.
Like I never should have cared.
Like they told me lies, then stole that trust for nothing.
And now, I need to learn a new engine.
I guess godot is similar enough.
Or maybe I just go back to gamemaker. Apparently it has physics and 3d now.
Gamemaker's great for 2d, but I suspect it's pretty far behind something like Godot for more complex graphics.
@mutantwormgirl true... I always get dissapointed when I go back to it.
but I still miss realistic_explosion.gif
I feel you, Unity basically betrayed the people who cared.
If it makes you feel any better, I don't think it was really any of the original developers making this decision
@@-Teague- Yeah it seems to be a common trend in the gaming industry the past decade, once the people who had the original vision move on, is when the parasites slither in from the dark.
It's so joever
Is every sector just squeezing a bit more profit wherever they can? It's absurd, cost of anything I can think of has gone up. Like a few of the lower tier sectors caught wind of those earnings calls of record profits in the time of 'rona and now everybody is trying to reach that unsustainable high of profitprofitprofit. End stage cap, just like, stop already. OMG, ur so extra
I have read that lately a lot of CEOs have been mistaking Elon Musk's notoriety for business acumen and following in his footsteps, both because people at that level of wealth tend to have a skewed perspective of the world and because the poor economy has got them acting squirrely. It certainly fits that same pattern of reckless profit-seeking at the expense of profitability.
@@mutantwormgirlactually it's because of the stonks market, every business has to prove that they're more profitable this quarter than last, otherwise they're seen as failing or whatever, problem is, there's an upper limit on that, since yk money isn't infinite, so every single company one by one will start desperately floundering, trying to gain as much money as they can possibly get away with, before inevitably crashing and burning into total oblivion. We're hitting a monumental tipping point right now, so break out the popcorn and enjoy the show! Ykw I got the marshmallows, you bring the graham crackers, and OP is in charge of chocolate, we'll make s'mores from this dumpster fire.
There was one safe harbor left. Then the shareholders took that, too.
I never imagined a company could be so oppressive... wait yes I did
They want to charge a fee per use. It may not be smart but oppressive? They can charge what they want and devs can choose to go elsewhere. Nobody likes when fees go up on anything that’s just how it is.
@@HighFiveGhost50 "they can choose to go elsewhere" you say that like it's as easy as going to Taco Bell instead of McDonald's. Developers are going to have the spend months of their valuable time just to get their stuff from Unity ported to another engine. That's why people are mad.
@@HighFiveGhost50the thing is, developers who have previously released games in Unity or have a project mostly complete CAN'T just choose to go elsewhere.
@@-Teague- yeah, I get that. It should only affect devs that haven’t bought the tools yet. Up charging already in development projects is messed up for sure.
@@HighFiveGhost50 yeah that's the thing, people are fine with Unreal Engine changing their TOS because they don't apply new rules to previous users, but Unity isn't being that honest about it
at 1:43 i just broke down in a laugh of denial like no way unity just pulled this off in this universe
Imagine not finding out about the policy change and then suddenly you're bankrupted by unity for a game you made as a teen
Unity says its new fee structure won't apply to any game installs made before the newly announced structure goes into effect on January 1.
@@Lon1anBut does it apply to installs of old games after January 1st? That’s my understanding of it
@@mushmashtime Yes problaby. But maybe it applies if your game is updated to the latest unity?
@@Lon1an No point in it anymore, the anxiety of fear they make big changes to their ToS as simple as changing dirty diapers.
Hopefully this will lead to more people using the godot engine
Unreal for bigger 3D projects, Godot for 2D projects and smaller 3D ones, at least for now. Hopefully, in light of Unity shooting itself in the throat, the various devs who contribute to godot might want to start stacking it with better 3D capabilities now, at a quicker pace than in the past.
Nope, someone will burn the unity office to the ground
Honestly there is no reason to use anything other than Godot for a 2D game. I guess it's harder to port your game to consoles, but that shouldn't matter as much for newer devs and experienced ones should be able to do it anyway
@@HorseDe-luxe Blender used to be ridiculed and frowned upon, but seeing The Flash 2023 by the old veterans, makes blender looked no different from those 4-digit pounds a month subscription apps.
How to make your company bankrupt speedrun any%
Oh dear. I fear I'm going hollow.
I was saying this exact same thing to a friend who's been waiting forever for this game. If they have to swap everything over to Unity, it'll just delay it even further.
Swap everything FROM Unity to another engine you mean
Its times like these I wonder if I even enjoy video games anymore...
This game ive been following called Psycutlery moved development to Unity a year ago and now Its gonna get delayed even more :(
This whole situation is fucking insanity
I wanted to start learning how to make games with Unity a few months back.
This might just be the first time I'm genuinely glad, that I struggle so much when it comes to picking up something new, because luckily, I haven't yet and just spend my time writing and making concept art.
I wanted to do it too but I didn't have much time due to school then later forgot about it. Thank the gods....
DEVELOPERS ARE SHAREHOLDERS TOO!
Their investment in Unity is just as real and valid as any other.
Insider trading is one hell of a drug
I honestly just feel bad for Team Cherry. They’re already going through hell just trying to finish the game then Unity of course has to make their struggle 100x harder…
‘Fight for the fate of a Haunted Land’ hits harder now 😔😔
My gf has been waiting forever for Silksong - quite literally the only game she’s looking forward to.
UNITY WHY
Hope Unity has unlimited lawyers, this feels of license ...u m, there's a specific word for it. I'll eagerly await legal UA-cam's rezponse
Silk song believers finally realizing that silk song is a vaporware money sink on the level of star citizen
As an aspiring game developer I’m very angry that Unity did this just as I finally got my great game idea together and started work. But happily I’m early enough in development that porting what I have to unreal won’t take that long
We are nearing the end times. I feel this is only the begining. We will see more and more predatory practises not only in gaming but in other media as well. Everything where something is "owned" digitally without a physical copy. Be it music, movies, books you name it. Subscribtion models and fragmentation of content will be the norm. You won't just pay for it once and have it for ever, you will pay for it all the time and again when you want to read/use it. And know what? If they really want to fuck you, they will remove the content or make it inacessible to you and sell it back later again as some sort of bundle.
We trully come to a world where you don't own anything. You just pay for the use. And if you can't? Well they don't care.
That boomer John icci is probably spreading financial oblivion as his final gift to the world before he passes.
Forget late stage capitalism, we about to enter the terminal stage of capitalism.
This news hit me like a freight train. I was like "wdym? Of course it is-oh no"
This is a good excuse for me not to start doing some basic unity stuff in my free time. I will say that things aren't that bad if they have all the artwork, and logic already developed and have to lift and shift it over to another engine. Frankly the worst part will be learning the new engines quirks and translating quirky fixes from unity to the new engine. Don't get me wrong it will take quite a while but its not that hard to copy someone elses work and its even easier when you are copying your work.
I thought the memes about games being made in Unity being a sign of trying times were jokes.
Well, I guess Silksong is finna move to UE4 lmao
Actually Unity developers just put out a notice that current versions of Unity won't get affected. Also people who use the personal plan are safe from this fee. So Silksong will proceed as planned given 1: the developers know about this policy change they announced not too long back and 2: they can continue to use the same version of Unity and not use any of the 2024 LTS versions. On top of that they also increased the amount where it starts charging you to 1 million dollars and above. While people rightfully will never trust Unity again, its a step in the right direction kinda.
I'm lucky I haven't put any time into game development yet, and have been more concerned learning 3D modeling in Blender than anything else. Now at least when I want to start learning to use those models in a game environment I have the freedom to learn something else unlike so many.
Unity aren’t gonna make money, all they’re gonna do is lose money, they should realise this, honestly, they aren’t the only game engine in the market, they are making themselves worse in a market with many alternatives. Unity have to realise this, right?
I think the big problem is that now devs can't trust them not to make another greedy decision that just makes their life worse, even if they revert this one.
No, the thing is they didn't care.
What they didn't expect or factor in was the goodwill of not just indie devs using unity, but the devs that don't. And when those devs spoke out, the dollar signs vanished from their eyes.
As always; most of these companies get away with throwing stuff at the wall. This one did NOT stick
I know that companies are dumb but no way they are this dumb. There must be a bigger picture here.
you know a game like silksong would have should have a smooth development on godot
Why Unity thought charging devs on a profit-per-installation basis, even though Steam, being the largest PC market, already takes a 30% cut, will forever be a mystery to me.
A single tear rolled down my cheek, truly heartbreaking
why would unity do this and think it would go over well? whey wouldn't they release their FAQ at the start instead of waiting a full day to explain what counts as a reinstall and if pirated installs or installs via game pass would count? why is their explanation still so shoddy that i'm now even MORE worried than i was when I first read it? why does it sound like they're gonna make devs fight tooth and nail to prove "pirated installs"?
this whole situations, just why?
Hubris
Richard Stallman tried to warn us.
The bigger a company gets the harder it is to find new customers, for these fuckers to make money after that point they have to keep the current ones spending money and not just the same amount but more cause if they don't earnings plateau and that means that they can't expect a rise in company value that would allow them to sell shares higher than they bought them. They will keep trying to find ways to squeeze while being relatively secure in their monopolistic position. The purpose or functioning of the product takes second place to the profit motive. Once again capitalism ruins everything
Line must go up!
Maybe the line doesn't need to go up, honestly
@@vibevizier6512 yeah maybe we should rethink how to reorganize this whole production thing without it being around the interest of a handful of owners
You're not the first one who thinks they're the first one who shed some sort of revelation or enlightenment. It's just endless greed, they think they need 10 houses, 10 mansions, 10 cars, 10 yachts and maybe throw world domination there too before their life expires.
They're never satisfied eating an average of 4 times a day, going out from time to time, it's always *more* .
RIP Silksong
I'm sure it would have been fun but now we'll never know
this is actually a nightmare
The moment I remembered Silksong after this blew up I went
"Owhhh shhit.....
... how ya doing r/hollowknight?"
Maybe Silksong was just a beautiful dream 😭
I used to think that my life was a tragedy, but now I realize it’s a comedy.
I cannot for the life of me FATHOM how this is a necessary thing Unity is doing and I frankly don't care. They suck for this and I feel so bad for the devs that rely on their engine....all good things come to an end I guess....
love the jones version also unity can shove it
Tom's growing on me.
Shoutout to the shareholder in unity that sold his stocks like a week before that change was made. Seems legit
So funny how this is, like, legal. You could have been working on your magnum opus for the last decade and some suits can just take a hammer to it like "bing bong! go fuck yaself" with zero warning. The labor equivalent of lighting a giant pile of cash on fire.
It's not legal. It's breach of contact. Old TOS used to have a clause that they aren't allowed to unilaterally change the terms, but, they deleted public records of the TOS to prevent people from proving it. It's 100% fraud
The most highly anticipated and hotly contested VAPORWARE OF THE CENTURY BOIS
No matter who you are, where you are, how many mistakes you’ve made, take solace in the fact you have probably never f’d up as badly as this.
I have feeling that after some mounths everyone will forget about it. And unity company will stay unpunished. Sad.
We"ll see. Given that 50% of games nowadays uses Unity (according to their website, of course), such a dick move will seldom go unpunished if many developers truly use them.
Unity will 100% backtrack. Then, in 8 months, they will add it sneakily when no one is looking
@NoName...... Then they will be sued for what is basically theft. New of their dirty deed will infuriate their most successful clients.
Game devs who used Unity certainly won't forget it
Whats another 2-4 years?
Another fourth of my live
So not much
Hollow knight and Outer Wilds, my favorite games, made with unity...
It’s absolutely appalling to think that every device I install their game on would charge the developers again.
It’s fucking ludicrous, almost as ludicrous as “what if we charged a dollar every time they wanted to reload?”.
These execs are no longer human, they should not be treated as such.
0:58 I'm pretty sure mega crit making a public statement is one of the four horsemen of the apocalypse
Surely things cant get worse
considering that the higher ups sold off all their shares before this announcement shows that it was their intention to sink the company. Even if they walk this back it shows they are interested in tanking their own company. Personally, I'm thinking of learning Godot for my own projects.
Ah shet…
Looks like I have to wait another 5 years for silksong to come out, or if we’re lucky, Unity will back out and undo the policy.
I've said it before and I'll say it again: Executives should not be allowed to make decisions.
literally nearly every indie game in steam right now is a ticking death watch till January 2024, we are truly nearing the end of times
Cellbit, brazilian QSMP streamer and also a game developer, said this policy will not go through.
He says that because games like Genshin Impact are made in Unity. If Unity targets large companies with this policy, they're basically inviting dozens of furious lawyers right to their door.
This doesn't mean Unity can still be trusted, but at least that could mean developers could release their already finished Unity games before moving on to other engines. Or so I hope.
we cant have nice things...
That's capitalism baby
Company’s are about to beat the shit out of unity, also I think silksong is too far into development to switch, next game they make though? Definitely
I knew it would come out late 2023 early 2024, but now? 2027 to 2030, if they even have enough funding.
I'm not crying, you are!
I am SO glad that I learned Godot instead. Dodged a bullet there
If there was ever a time to break out the Ryan Gosling gifs, it is now
unity is doing a gigantic amount of trolling
Always a risk to rely on proprietary software. Even normally reputable companies can game-end themselves and/or the community whenever they want.
Here's hoping this massive influx of unity devs propels Godot to become an open-source industry standard like Blender did.
In my restless dreams I see that Game... .p
The world just won’t let us have Silksong, man…
Screw the guy and/or girl that did this in Unity, I hope they stub their toe and get their coffee served lukewarm
The true nightmare has begin. What a sad day 😢
Eh, im sure this isn't even that big of a deal, it's gonna be just like the copppa situation.
Right?
What was the copppa situation? I legit dunno
@@mattthekiller9129 everybody thought it was going to be the end for youtube animators but it was just really exagerated, hopefully this one goes the same.
@@weeb_dweebEven if it isn't, it's the fact that 1) They wanted to pull this off, and 2) If they did, nobody might even try to stop them, since Unity might just not charge bigger studios until they're only charging the little guy who's too small to do anything against it.
@@GardenVarietea yeah, that's why im hoping there is some information im missing that will make everything ok.
@@weeb_dweeb thanks for the explanation! 🤟
I don't know if I can survive, Hornet..
Amazing News! Unity makes astonishing move to Cuck its gamer consumer-base! will they roll over and continue to prove that being a gamer means shoveling money at anything of any quality? from no-mans-sky to Cyberpunk 2077, Gamers have shown that no matter how pissed they get, they still only know how to throw money to attack! will they ever learn? find out next week on GAMING!!GOSSIP. RIP Silksong
Didnþknow mega crit was making a new title this unity thing is kinda a bummer
i have some ideas for games and even began to learn C# for game-making in unity. i started some unity tutorials and everything… thankfully that has yet to go anywhere, and ive been given the opportunity to switch to godot before actually getting into things! thanks unity :D
PAIN!!!