Hope this helps you out! BONUS POINT: I just realised I never mentioned. Desirability can upgrade markets and water carriers so you get extra walkers. Want to buy Pharaoh (or other games) AND support this channel? Use this GOG referral link! af.gog.com/game/pharaoh_cleopatra?as=1715648857 If you have any other questions do feel free to ask here. You can also join the City-building channel on the Zakhcolytes Discord at www.discord.gg/GamerZakh to ask the community questions.
GamerZakh omg I am watching at your Pahraoh videos for over 2 yrs and this is totaly new about statues. I am still watching the video and it is amazing! Damn, you are the best💪💪💪❤thanks
Good Morning GamerZakh, just a quick question again regarding the walkers. I'm playing the Timna level now, and i'm noticing with the 9x9 city blocks, my bazaar walker, walks two sides of the block, then turns around and walks back the same way she came, rather than following the complete circuit. Does this mean the bazaar is in the wrong spot? Or would it be worth to improve the desirability around the market to have that additional walker to cover more ground?
I have been playing this game for 20 years. And I'm just now finding some of this out, thank you sooooo much. It's one of my favorite escape puzzle solving games.
1 extra tip: your family wealth carry on if you play in campaign (story mode), so you can collect a LOT of money with your mansion and throw them as city fund in the next mission to get some insanely nice kick-start.
Wasn't there a mechanic to raise your salary or something? You could bank over a thriving city in order to amass the fortune. Same with city donations, to avoid bankruptcy or maybe a flash development, you could dump your fortune and recover it later when the city was fully developed.
I love your Palatial Estate block. It's so elegant and beautiful. It's easy in a game like this to get into the nitty gritty of optimization and maximizing profit etc., to the point of forgetting that Pharaoh is a very aesthetically pleasing game that allows you to build beautiful things.
Good video. But as a grandfather, I find it insulting that you imply the elderly are only consuming the resources of society. I was laying bricks before you were born, son! Or do you think mastabas build themselves?
Great video, I was playing Pharaoh for so many years, yet I learned a lot of new stuff. What amazed me is that 2 houses are enough for the buildings to get workers and that Storage Yards can transfer items without road connection. It will be so much easier playing right now and I cannot wait applying your tricks into my games. Thank you!
1 : 0:30, statues rotation 2 : 1:35, fewer intersection the better 3 : 4:15, bazar micro management 4 : 6:44, use storage yards to get ressources you need from the industries area to the housing areas 5 : 10:10, food storage management, food goes first to storage yard, then granaries can be set to get the food from the storage yard 6 : 13:52, can't win on very hard on the 3rd map of campaign (Perwadjyt) ? nope, set difficulty to normal 7 : 18:08, walker glitch 8 : 23:52, irrigation can be placed on the floodplains 9 : 26:28, health issues note : 28:17, how employement is provided to buildings 10 : 29:50, aging population
Tip number 11: you don't actually need the two houses in the industrial areas if you plan the road layout cleverly. A house is considered connected to a road if it's at least one tile away from the road. It means that you can build a housing district/loop with some houses on the outside of the road, then build an industry loop that passes one tile away from those houses, and the industries will have worker access. You can then use the one tile gap between the industrial road and the houses to place parks, statues and shrines to mitigate the negative impact on desirability. You loose some industrial real estate along the road that passes near the houses as you can build on only one side, but don't have any housing coverage issue and you don't need medical buildings in the industrial zones.
Played this a lot years ago as and I always tried to keep my housing blocks with just enough structural, goods and health coverage for the desired grade. Housing near work camps, industries etc doesn't need to up graded too far. Industries, granaries and storage yards always got their own dedicated safety inspectors and were positioned close enough to there needed workers. Housing areas that needed to evolve to higher status ratings got their own separate blocks with the required supporting structures plus they got temples. The lower class neighborhood's got shrines. As noted one key to keep housing from devolving is beautification. If you have a bank of industries and one of the kingdoms gods is oriented towards craftsmen a row if shrines alternating between that God and a house God helps alot.
An easy way to avoid aging issues : when it becomes a problem, supress every water supply, let the houses revert to crude huts. Put work priority on infrastructures (to avoid fire and calapses in your city , then give back water. You will get a whole new population.Your economy will take a blow, but by the time you have aging issues, you should be able to take it.
I'd mix both in order to avoid economic hit: - sabotage current housing - build new houses, usually involving developing a new industry or urbanizing further areas or areas across the Nile Also: Instead of only prioritizing employment, I'd shut down some industries, usually the ones that went way over my storage capacity (generally brick industry or paper)
"they still break pots" 😂😂 These people honestly break pots at an alarming rate lol. Anyway, amazing video. Been playing for more than a decade and didn't know a lot of these.
I've been playing Pharaoh since it came out and these are great tips! I accidentally discovered the statue rotation after about two years playing - hit the R button by mistake. 🤦🏼♀️ Thanks!
I've been playing this game since it came out in '99 and I knew almost none of these tips! Thanks so much for this and the rest of your Pharaoh series.
I bought the game when it came out and was a huge fan right away. I just started playing again after a 6 year break. I had continuosly on and off phases. What I learned from this video: 1) can place water pump next to wet farmland, 2) that malaria only exists on marshland maps and I don't need apothecary if not... and 3) about the aging population. I just finished a map where I had this issue, I had no space to create new housing, and eventually kept on loosing workers, I closed one industry after another (as I could afford) and it just would not cover... now I know why. But if the map is small and expansion is not an option, do you just tear down housing and build new? I also didn't know about all the walker (dancer) glitches!! I learned from another video of yours about the entertainment cluster, just booth next to booth somewhere to get up the numbers, it worked! Lover your channel, but so far I've only been playing Pharaoh. Not sure if I'll get the new one now, I like the graphics of the original game. I should finish this one first. I do have caesar and zeus but it didn't fascinate me enough to really place those yet. I don't know what it is about Pharaoh! LOL I love everything about this game (except the military stuff)
omg thank you for the storage/food tip. I couldn't for the life of me figure out why my granaries wouldn't get any of the surplus food in my storage yards when they were empty.
Excellent video! Reveals a bunch of stuff that took me years to learn on my own and I had the game way back when it first came out back in the 90s. The population thing, the road thing, the storage yard thing. And remember this came out when the internet was crap and the in game info was cryptic at best.
Just bought this for half price on Steam, as I love these kinds of city builders. (Seriously, I'd drown my Steam account in these if I didn't exercise self-restraint, lol.) Some obvious tips here for veteran city builder enthusiasts, but other specific ones for Pharaoh, which will come in very useful. Thank you for the guide, as I'm sure it'll be put to use rather soon. I just hope the WS fix works, lol.
Not directly related to city planning, but I think you'd love graveyard keeper. There's a video about a guy who played 100 days (in-game) of it and people liked so much he finished the game in 3 more parts + DLCs
@@ruffusgoodman4137 Thanks for the suggestion. I already have 'Graveyard Keeper', and played a lot when it first came out, but haven't been back since before the first DLC came out. It's such a fun game.
@@meetalleeka I was talked out of buying it during a steam sale some years ago and then kinda moved on. When I watched those videos I was regretting that decision, but looking at the games I got already, I'd rather finish what I have. That doesn't include Pharaoh because I'm too noob to complete it kkkkk
I've had this game for over a decade now and never got a grasp on it. I mean, when I first got it, I was used to tycoon games like Rollercoaster Tycoon. I was younger then and just never did well in this game. The nostalgia bug bit me so I reinstalled this game and am still having the same problems with maintaining cities even though normal difficulty. The game doesn't tell you all of this stuff, so I greatly appreciate someone in this day and age revisiting a game like this and helping me understand it better.
I think in-game help states 2 tiles for this. However, sometimes I find that even the ditch is touching the farm, the status could still be 'not irrigated'. This can be solved by adding more ditches. (I always right click and check after irrigating) Another point worth adding to Zakh's explanation is that the water lift on a floodplain need to be connected to the river via irrigation ditch in order to be able to bring in water to the land.
@@maxzmaggi Some ditches would glitch to get water flowing. I don't know why, but I think the game won't allow a ditch on marshes going too far from the current bank. So, better watch out how the flooding is going, at least try to prioritize irrigation the closest to the water as possible.
The bazaar lady will take food out of the storage yard when set to import (and maybe export aswell). If you're growing figs for example and you can import them, chose import:0 so you will not actually import them. The figs will be brought to the storage yard and the bazaar lady goes and collects them from there so you don't need a granary. Also what you can do to get more young people in the city. This has happened to me. A block ran out of some basic goods like pottery then many people left, a short time later it was available again, and many new immigrants came to the city. I no longer had a workers problem. You can do this deliberately if you can afford it.
I've just lost a city some hours ago because I thought I didn't need granaries as I was importing game meat, but I also produced game meat so I stopped importing just to see all my beautiful manors declining into low huts :'(
When I was young, I didn't pay attention to many details, it was just a fun game for Ancient Egypt lovers like myself. But now that you mentioned the census graph, I think it's PERFECTLY made. AMAZING! 😱 Do you have any idea what to do with the hippos attacking reed gatherers? When there are snakes/hyenas etc., I normally get away with that by building walls around them and it rather works. But of course, you can't do that on marshes.
Fun facts: 1. Bazaar buyers can actually get food from storage yards if you are importing that food type at the same time. 2. The R key can rotate Temple Complexes too. Edit: I have a nice idea for a video. Review other players' cities, give them a rating, maybe compare them to your own. It would be fun to watch. You can find community uploads here pharaoh.heavengames.com/downloads/lister.php?category=cities
Ah yes, good tips! And I don't think it'd be too nice rating other people's cities as I'm not exactly a best expert on the game myself haha. A lot of people are more knowledgeable than I am and know the numbers and stats and stuff.
1mendark If you can produce enough of that kind of food in the city, you can also set the overseer to 'import to maintain 0' to have the bazaar ladies to get that food from storage yards without actually importing anything.
This is a very detailed video. The speaker has vast knowledge. I had been playing the game for years when I was a kid and I didn't know so many useful trick. btw ,I'm so sad Steam doesn't sell Emperor. I really like that game. More than Pharaoh and Zeus. And wish it had Steam version.
Hey thank you! I am glad you liked the video. Emperor is available on GOG.com if you want to buy it today. Most old games are better from there anyway compared to Steam.
brilliant tips, bin playin this game on and off for maybe 10 years now, probably my favourite city building game, fantastic music as well, great way to unwind.
One of the tricks I've learned in the scenarios that take longer (or that I deliberately do longer) is to flush out some of my citizens and replace the old housing with new housing. Yeah, it is wasteful but if you need the workers, are strained for resources or at another similar status, it can help long-term getting the employees needed. Another trick is to carefully manage the more limited resources, to get the most out of them.
I like the way you explain stuff and the way you carry yourself, not over excited or loud. As someone already mentioned it, it's ASMR 👍 I like the tip about Storage Yard and Granary tip, this is so helpful because sometimes I get difficulties with getting everything into the Granary and then the flood comes and everything drowns, this is a good tip, leaving a huge thumbs up 👍👍👍 Btw, when I was young, I used to place all the houses along the pre-made road we get in the beginning of the mission and got surprised why my mines/quarries far away from the city didn't get any workers. 😂😂😂 But then again, I came to Pharaoh from Zeus and it didn't matter there. In fact, it's just recently that I found out you actually should build blocks of houses. 😉
I've been having problems on this level because, oddly, I feel like no matter how much linen, wood, and papyrus I export that I am not making enough money. Your block designs are wayyyy more efficient than mine though, so I am gonna take these tips to heart!
Yeah a slightly more efficient block can go a long way. You can make things work with really crazy blocks and challenges but usually just some nice rectangles at the right size will do. Money can be solved by taxing high level housing too, so you can try get more of those.
Do you start on the estate block early in this level considering limited space? Sorry to bombard you; there aren't many people to ask advice from for this game anymore! I really loved the video!
Hey no problem! If you want more people to ask for help from we got a pretty solid city-building community over on the discord. In terms of starting the estate block, it doesn't really matter too much when you start it because the big effort is getting all the services and resources to it to evolve the houses. If you have the employees, resources, and a few thousand Db in the bank, you can get estates in like 5 minutes. You should have a place in mind for the estate block from the start of the map though so you can leave that space empty.
I always make my housing area a straight line and i count my houses so that all walkers will go through my houses. When the population is not enough, then another straight line... at the end my city looks like bunch of branches coming out from the center... looks great though and just thinking about that made me want to play again...
I've played Pharoah for years and years. And Cleopatra for another 5 years. And never did the population dynamics ever occur to me. I also didn't know about the waterlift on floodplanes thing. Amazing video, learnt quite a bit. Can't wait to apply these principles in my next game
These are all secrets of these games that I've been told of over the years. There's so much that's never clearly explained. Glad you found out some new stuff!
@@GamerZakh this may sound hella stupid but until 2 days ago I made all housing linear straight single road units. It made things so difficult especially on island-water maps. So for me it's like playing a new game.
Haha don't worry about that, everyone plays like that including me. It was only when I looked up cheats online and I saw 'Block Designs' on a website that I realised it's much better.
About bazards. If you "upgrade" it by building statues, temples, plazas, gardens etc. around it, there will automatically be not one, but 2 green-dressed delivery ladies. So, no need to build 2 or 3 bazards for a housing block, an upgraded one is enough. Also, you can separate entirely your housing blocks from the industry areas with the roadblocks. Just make a road 2 tiles away from a row of houses, with gardens in between, and the citizens looking for workforce will still do their job. So that you dont need even one intersection, and have a total hermetic loop for the housing areas.
On my way home from the pub, a bit tipsy. Thinking: "what to watch on the way home?" And BOOM, i need to get my old laptop with this game from the attic... proper guide!
Thanks! English is my first language but I was a highschool teacher for a few years and I practiced my speech to be as easy to understand as possible. I now try to speak so clear that UA-cam auto-subtitles actually gets it right.
I remember reading on some forums that you can just destroy some houses in your housing blocks, force all those people out, and rebuild the houses. Or to devolve the houses by limiting resources, then have them sell it again so thing build right back up. Just have to make sure that fire, police ect have higher priority so your city doesn't burn down while new people move in. Have you tried this method? I always dread the year end when all the sudden everyone gets a year older and I am now missing 500+ workers.
Oh cool. I haven’t played this in a long time and just started again last night. I wanted to brush up on tips and finding better city planning info and I just got to this city you’re using for the demo. It looks like Bubastis
Thanks Zakh and also thanks to your moderator in chat for talking about the Perwadjyt difficulty level glitch. I had tried everything I could think of to complete this mission without success and was so frustrated with it I almost quit the game on this mission. After lowering the difficulty level for this mission to normal I'm back to playing again.
Thanks for the tips! My question is in regards to distribution as I sometimes struggle to find a balance. Let's say I want pottery distributed to 2 different housing blocks. And I have 3 storage yards: SY1 supplies Housing Block 1, SY2 is centralized, where the potters work. And SY3 supplies housing Block 2. My goal is to have the the pottery FIRST gather to SY2 (the central point), and then have the different storage yards from Housing Blocks 1 and 2 pull from that centralized location...what should I set my storage yards to? My assumption would be to set SY2 (centralized) to Fill 3/4 or something, the idea being that the potters will first try to FILL that storage yard upon completing their pottery, and also to have SY1 and SY3 set to Get 1/2, so they will send THEIR storage people to SY2 to obtain the pottery and bring it back. The problem I seem to face is that, although this makes sense to me in theory, the pottery stores will tend to deliver their pottery NOT to SY2, but to SY1 or SY3, implying that the "get 1/2 or 2/3" takes priority over the "fill 1/2 or 2/3" that the centralized location has. Any advice?
I am confused by how close houses need to be to workplaces! On vids, people seem to build houses in blocks well away from breweries, work camps etc. In my game this results in no one doing those jobs, the buildings falling down and unemployment skyrocketing...
Hello there! That happens for two reasons: the First one is that when you build something that create Jobs, a white-headed man gets out of the building and starts roaming the roads. He is a job seeker, and just like the firefighter, archtect and the policeman, he has a range that he travels before he gets back and tries again. If you have 1.000 people in a house complex, and 1.000 jobs waiting them in the other side of the map, the jobs will be unfilfiled. But if you build 1 house near them, all the jobs will be filled almost instantly. ALL population is "connected", so all 1.000 people will get out of a single shack to go to work. The second thing that happens is that roadblocks also block the job seekers to go further. In some ways, roadblocks creates "sectors" or "districts" in a way that makes that divides the population, also. Make sure that there at least 1 house connected to the road (or 2 tiles away, i guess) and pay attention to the roadblocks you put on. If its a huge industrial complex, you will probally need more than 1 house (because of range) Happy Pharaoh!
Played this game 15 years or so back and started playing again and dam i didn't know about the R to rotate until recently... Your video are great and love your chuckles... >
It's an odd thing that took me years to discover. If you set a resource in a storage yarg to 'getting', they will send out a cart pusher to get that resource from another storage yard that has that resource and is set to 'accepting'. Even if those two storage yards aren't connected by road, the cart pusher can just walk off road. It doesn't work for granaries, just storage yards.
You don't need to store food in the Storage Yard. Set the SY to 1/4, when the harvest comes in, quickly toggle to 1/2, wait a moment, and set back to 1/4. The harvest walkers will wait until the Granaries have capacity and just head there.
This is probably a dumb idea but I'm new to the game - could you solve the aging problem by destroying old housing blocks and rebuilding them? For example set bazaars to not buy anything, let houses run out of supplies, banish the residents and rebuild them, and set bazaars to work again. Very useful video btw.
Destroyed the Water Supply, wait for people to leave the map and rebuild. Before doing this remember to set priority to the workforce, zero military for awhile is fine.
On the last tip, I found that periodically letting a specific block devolve to say ordinary cottage then letting it evolve again solves the problem, because it kicks out the old people and lets new people back in lol. You have to do it in stages and one block at a time, or the city will run into catastrophic worker shortages. Also important to be precise and have a controlled devolution and have resources to backup any mishaps.
Have had the game since 2000 and have only just discovered the storage yards don't need a road and statues can be rotated...my cities always look like a dog's breakfast and it takes me ages to win a victory before proceeding to the next mission. Will earmark this site for more additional info
Yeah weird things can happen in this game. There's also a global entertainment rating, where if you have a massive amount of entertainment, houses with no entertainment access will still evolve as if they had because the city has so much.
I'll bet that the dancer issue could be related to the difference between those two areas. What I see in the statistics overview is a difference of road type, and the road type close at hand is plaza. Doesn't apply for both but it stood out. This requires some experimentation I gather. Another thing to consider, which doesn't explain the glitch but does aggravate it, is that you have all these offshoot and unconnected road types to improve efficiency and limit exposure to better housing. It likely exasperates the problem of narrowing the spawning areas.
Irrigation ditch glitch: sometimes 1 tile long irrigation ditch on flood plain does NOT irrigate the connected farm, for unknown reason. It's suggested any ditch at least 2 tiles long to guarantee it functioning.
the speed start where you place (l do a 2 x 2 block) houses where you plan to set up industries first (while on pause), then a 2 x 2 block in each of the "estates" you plan to build, then lay out all the housing. press go. The peasants move into each house that was placed, in the order it was placed, no matter where on the map you placed them, they don't all rush to the closest. That way you don't get caught short with "not enough workers near" issues and get to build a large population fast. and slums, lots of slums..
i bought this game when i was 9 and it still impress me how beautiful and vibrant this game is this was the first game i ever obught 2nd one was Sudden Strike LOL
Hello GamerZakh! You could do more City-Doctor series videos on Caesar 3. It feels that urban planning and civil engineering fit more with the Roman times. Just my opinion of course! :D
oooh, thanks, i learnt a lot, this will help me to finish campaign in verry hard difficulty. LOL i used cheat to pass the mission you are talking about yes, in verry hard, im pleased to see im not crazy to think it was impossible
You can easly have just 2 storage yards per block, or even 2 blocks if they`r rather close to each other. One for pott and linen, other one for beer and papyrus. Just make sure to order storage yard to get 1/4 of linen/papyrus, so that the cart pusher will have enough of time to deliver the resources, rather than constantly getting those. 3 trips per each storage yard is just fine! Cheers
hello pharaoh guru, 1st dec 2022, i am here to let my brain rest from my congusted city! haha. i hate it whenever it become bigger, i become messier and just hoping speeding can fix everything! coz that stupid unemployed worker means everyone must WORK in my city! lolx. i use to play bad like this years ago, but at that time i didnt know your channel. This time, i wanna play smart and gets my brain work to be systematic. Looking foward new Pharaoh on steam! Come onnn!
This game is legend, played long time ago🤩 About aging population, if you just destroy some of your houses and build empty slots, old people will be kicked off and new will come, so in one or two years you can make your whole city young again, am I right?🤣
Iirc, irrigation ditches also affect farms within two tiles, so they don't actually have to touch the farms either. Also, Water Lifts on flood plains require Irrigation Ditches connected to them or otherwise they don't bring water over land unless the plains are flooded.
Imagine you are the poorest guy in the town, you have nothing to eat or even drink, you eat grass to survive and you have a job that doesn't pay you anything, BUT occasionally some dancer from the upper society comes to visit you
"You have to have one intersection". That is not true, you can always use direction walkers for your entertainment (which adds stability as well simply because you don't have intersections) Edit: By doing this you can also get around the walker-glitches (especially the dancer glitch)
Well yes, but if you're doing that you don't need these tips haha. I do cover destination walker and a solution to dancer glitches in this video though.
Hope this helps you out! BONUS POINT: I just realised I never mentioned. Desirability can upgrade markets and water carriers so you get extra walkers. Want to buy Pharaoh (or other games) AND support this channel? Use this GOG referral link! af.gog.com/game/pharaoh_cleopatra?as=1715648857 If you have any other questions do feel free to ask here. You can also join the City-building channel on the Zakhcolytes Discord at www.discord.gg/GamerZakh to ask the community questions.
GamerZakh omg I am watching at your Pahraoh videos for over 2 yrs and this is totaly new about statues. I am still watching the video and it is amazing! Damn, you are the best💪💪💪❤thanks
Would you ever consider playing Caesar IV as a followup to Caesar III?
I've thought about it but I don't like Caesar IV as much as the old classic city-builders.
GamerZakh can you do sim city 3000 unlimited tutorial i would like to see that video
Good Morning GamerZakh, just a quick question again regarding the walkers. I'm playing the Timna level now, and i'm noticing with the 9x9 city blocks, my bazaar walker, walks two sides of the block, then turns around and walks back the same way she came, rather than following the complete circuit. Does this mean the bazaar is in the wrong spot? Or would it be worth to improve the desirability around the market to have that additional walker to cover more ground?
I have been playing this game for 20 years. And I'm just now finding some of this out, thank you sooooo much. It's one of my favorite escape puzzle solving games.
i thought i was the only one.
but then when i play i always get my self in trouble 😅 but at least now i have the solution
This game was my roommate when I was in university 1999 …. The new game will be released soon
Yup, same here, I just re-installed it and started playing in 2022, there's nothing like it.
i have played game ever since the beginning of this century
1 extra tip: your family wealth carry on if you play in campaign (story mode), so you can collect a LOT of money with your mansion and throw them as city fund in the next mission to get some insanely nice kick-start.
Also, the funds reset between periods
Wasn't there a mechanic to raise your salary or something? You could bank over a thriving city in order to amass the fortune.
Same with city donations, to avoid bankruptcy or maybe a flash development, you could dump your fortune and recover it later when the city was fully developed.
I love your Palatial Estate block. It's so elegant and beautiful.
It's easy in a game like this to get into the nitty gritty of optimization and maximizing profit etc., to the point of forgetting that Pharaoh is a very aesthetically pleasing game that allows you to build beautiful things.
Good video. But as a grandfather, I find it insulting that you imply the elderly are only consuming the resources of society. I was laying bricks before you were born, son! Or do you think mastabas build themselves?
It's just a game. Chill out gramps.... You won't have long to live anyway
take a oxycotton and calm down
@@jamesfranxx6151 He was joking!
ok boomer
You made my day, sir, cheers 🍷
Dude what the hell, never in my life did I think you could change statues. You got me in the first two minutes!
It's not ever really explained haha. Glad you found something new!
I used to play this game when i was 13, i re- installed it again and I'm enjoying hard mode campaigns...
Your lets plays has encouraged me to install this game again... keep it up
Great video, I was playing Pharaoh for so many years, yet I learned a lot of new stuff. What amazed me is that 2 houses are enough for the buildings to get workers and that Storage Yards can transfer items without road connection.
It will be so much easier playing right now and I cannot wait applying your tricks into my games. Thank you!
1 : 0:30, statues rotation
2 : 1:35, fewer intersection the better
3 : 4:15, bazar micro management
4 : 6:44, use storage yards to get ressources you need from the industries area to the housing areas
5 : 10:10, food storage management, food goes first to storage yard, then granaries can be set to get the food from the storage yard
6 : 13:52, can't win on very hard on the 3rd map of campaign (Perwadjyt) ? nope, set difficulty to normal
7 : 18:08, walker glitch
8 : 23:52, irrigation can be placed on the floodplains
9 : 26:28, health issues
note : 28:17, how employement is provided to buildings
10 : 29:50, aging population
Tip number 11: you don't actually need the two houses in the industrial areas if you plan the road layout cleverly. A house is considered connected to a road if it's at least one tile away from the road. It means that you can build a housing district/loop with some houses on the outside of the road, then build an industry loop that passes one tile away from those houses, and the industries will have worker access. You can then use the one tile gap between the industrial road and the houses to place parks, statues and shrines to mitigate the negative impact on desirability. You loose some industrial real estate along the road that passes near the houses as you can build on only one side, but don't have any housing coverage issue and you don't need medical buildings in the industrial zones.
Thx 🙏
Been playing since I was 10. Never thought of that. Thanks I’ll try it!
Is it actually important for prosperity reasons to build a well for the two houses in the industrial area?
Played this a lot years ago as and I always tried to keep my housing blocks with just enough structural, goods and health coverage for the desired grade. Housing near work camps, industries etc doesn't need to up graded too far. Industries, granaries and storage yards always got their own dedicated safety inspectors and were positioned close enough to there needed workers. Housing areas that needed to evolve to higher status ratings got their own separate blocks with the required supporting structures plus they got temples. The lower class neighborhood's got shrines. As noted one key to keep housing from devolving is beautification. If you have a bank of industries and one of the kingdoms gods is oriented towards craftsmen a row if shrines alternating between that God and a house God helps alot.
An easy way to avoid aging issues : when it becomes a problem, supress every water supply, let the houses revert to crude huts. Put work priority on infrastructures (to avoid fire and calapses in your city , then give back water. You will get a whole new population.Your economy will take a blow, but by the time you have aging issues, you should be able to take it.
I'd mix both in order to avoid economic hit:
- sabotage current housing
- build new houses, usually involving developing a new industry or urbanizing further areas or areas across the Nile
Also: Instead of only prioritizing employment, I'd shut down some industries, usually the ones that went way over my storage capacity (generally brick industry or paper)
"they still break pots" 😂😂
These people honestly break pots at an alarming rate lol.
Anyway, amazing video. Been playing for more than a decade and didn't know a lot of these.
Thank you! I'm glad you found the video interesting. The game really doesn't explain these things properly.
I've been playing Pharaoh since it came out and these are great tips! I accidentally discovered the statue rotation after about two years playing - hit the R button by mistake. 🤦🏼♀️
Thanks!
Yeah a lot isn't explained properly. Glad you found it helpful!
I've been playing this game since it came out in '99 and I knew almost none of these tips! Thanks so much for this and the rest of your Pharaoh series.
I used to play this in 2008, I never realised it was as old as me. No wonder windows ten hates me trying to run it.
I bought the game when it came out and was a huge fan right away. I just started playing again after a 6 year break. I had continuosly on and off phases. What I learned from this video: 1) can place water pump next to wet farmland, 2) that malaria only exists on marshland maps and I don't need apothecary if not... and 3) about the aging population. I just finished a map where I had this issue, I had no space to create new housing, and eventually kept on loosing workers, I closed one industry after another (as I could afford) and it just would not cover... now I know why. But if the map is small and expansion is not an option, do you just tear down housing and build new? I also didn't know about all the walker (dancer) glitches!! I learned from another video of yours about the entertainment cluster, just booth next to booth somewhere to get up the numbers, it worked! Lover your channel, but so far I've only been playing Pharaoh. Not sure if I'll get the new one now, I like the graphics of the original game. I should finish this one first. I do have caesar and zeus but it didn't fascinate me enough to really place those yet. I don't know what it is about Pharaoh! LOL I love everything about this game (except the military stuff)
Never knew about pressing R to change statues!
It is a bit of a secret haha, glad I could help!
My whole life is a lie
@@lyricbot8513 I feel that way too !! Ive been playing this on and off since 2000 ...Never , EVER knew that u can do that . lol
@@BuXnAMaN after watching this vid I hopped back onto pharaoh and quickly bankrupted my city checking out the different statues 😂
in Zeus there is the same thing to rotate buildings
Another Tip: You can place clay pits anywhere on the edge of the map regardless of whether its a desert or not.
I did not know you could put Water Lifts on the flood plain!
Brilliant!
omg thank you for the storage/food tip. I couldn't for the life of me figure out why my granaries wouldn't get any of the surplus food in my storage yards when they were empty.
Glad I could help! So much in these games isn't clear.
Pharaoh got a remaster and I am glad content like this exists because I need help!
Impressive! This city looks like poetry in action, really really pretty :D
Thank you! Glad you like the look of it! I usually focus on function more than anything, but I like doing a few things to make it look nice.
I have played Pharao for 10 years now and still did not know almost half the things you showed in the video. Great work, dude!
Thanks! I'm glad you found it useful.
your voice is the audio equivalent of full cream butter
Woahw, the Statue + Press R thingy immediately impressed me, THX Zakh, for the helpful vid!
Loved your Battle Realms playthrough btw!
Awesome that you enjoyed it! And yeah I figured a quick tip at the start is a good one to kick this video off.
I was literally thinking I would search for a video like this, and there it showed up in my recommended feed 😂
Excellent video! Reveals a bunch of stuff that took me years to learn on my own and I had the game way back when it first came out back in the 90s. The population thing, the road thing, the storage yard thing. And remember this came out when the internet was crap and the in game info was cryptic at best.
Just bought this for half price on Steam, as I love these kinds of city builders. (Seriously, I'd drown my Steam account in these if I didn't exercise self-restraint, lol.) Some obvious tips here for veteran city builder enthusiasts, but other specific ones for Pharaoh, which will come in very useful. Thank you for the guide, as I'm sure it'll be put to use rather soon. I just hope the WS fix works, lol.
Not directly related to city planning, but I think you'd love graveyard keeper. There's a video about a guy who played 100 days (in-game) of it and people liked so much he finished the game in 3 more parts + DLCs
@@ruffusgoodman4137 Thanks for the suggestion. I already have 'Graveyard Keeper', and played a lot when it first came out, but haven't been back since before the first DLC came out. It's such a fun game.
@@meetalleeka I was talked out of buying it during a steam sale some years ago and then kinda moved on. When I watched those videos I was regretting that decision, but looking at the games I got already, I'd rather finish what I have.
That doesn't include Pharaoh because I'm too noob to complete it kkkkk
I have always seen dancers glitching around army forts, I just assumed they are providing some advanced entertainment there
Haha it's a nice explanation, but the problem is them spawning there means they aren't covering the houses next to the pavillion.
Its amazing we still learn something new about this game after all these years.
I've had this game for over a decade now and never got a grasp on it. I mean, when I first got it, I was used to tycoon games like Rollercoaster Tycoon. I was younger then and just never did well in this game. The nostalgia bug bit me so I reinstalled this game and am still having the same problems with maintaining cities even though normal difficulty. The game doesn't tell you all of this stuff, so I greatly appreciate someone in this day and age revisiting a game like this and helping me understand it better.
an amazing game, Ive been playing pharaoh since '99 and still play from time to time would love to check out the other ancient city simulators!
Irrigation ditch does not need to touch your farm but it need to be 3 space or less from it.
That is true.
I think in-game help states 2 tiles for this. However, sometimes I find that even the ditch is touching the farm, the status could still be 'not irrigated'. This can be solved by adding more ditches. (I always right click and check after irrigating)
Another point worth adding to Zakh's explanation is that the water lift on a floodplain need to be connected to the river via irrigation ditch in order to be able to bring in water to the land.
@@maxzmaggi Some ditches would glitch to get water flowing. I don't know why, but I think the game won't allow a ditch on marshes going too far from the current bank.
So, better watch out how the flooding is going, at least try to prioritize irrigation the closest to the water as possible.
Coming over from Caesar 3 and Zeus so Zack you are a legend. Thanks
Glad you're enjoying it!
I personally pretty enjoy while watching your pharaoh city building. It kinda forces me to stay and watch all of them
Glad you enjoy them!
Big thanks for this video from Zeus player, who was frustrated with employment mechanics in Pharaoh! :)
Glad I could help with that! Yeah if you started with Zeus or Emperor you wouldn't know about the employment walkers from Pharaoh or Caesar 3.
The bazaar lady will take food out of the storage yard when set to import (and maybe export aswell). If you're growing figs for example and you can import them, chose import:0 so you will not actually import them. The figs will be brought to the storage yard and the bazaar lady goes and collects them from there so you don't need a granary.
Also what you can do to get more young people in the city. This has happened to me. A block ran out of some basic goods like pottery then many people left, a short time later it was available again, and many new immigrants came to the city. I no longer had a workers problem. You can do this deliberately if you can afford it.
I've just lost a city some hours ago because I thought I didn't need granaries as I was importing game meat, but I also produced game meat so I stopped importing just to see all my beautiful manors declining into low huts :'(
When I was young, I didn't pay attention to many details, it was just a fun game for Ancient Egypt lovers like myself. But now that you mentioned the census graph, I think it's PERFECTLY made. AMAZING! 😱
Do you have any idea what to do with the hippos attacking reed gatherers? When there are snakes/hyenas etc., I normally get away with that by building walls around them and it rather works. But of course, you can't do that on marshes.
Fun facts:
1. Bazaar buyers can actually get food from storage yards if you are importing that food type at the same time.
2. The R key can rotate Temple Complexes too.
Edit: I have a nice idea for a video. Review other players' cities, give them a rating, maybe compare them to your own. It would be fun to watch. You can find community uploads here pharaoh.heavengames.com/downloads/lister.php?category=cities
Ah yes, good tips! And I don't think it'd be too nice rating other people's cities as I'm not exactly a best expert on the game myself haha. A lot of people are more knowledgeable than I am and know the numbers and stats and stuff.
1mendark If you can produce enough of that kind of food in the city, you can also set the overseer to 'import to maintain 0' to have the bazaar ladies to get that food from storage yards without actually importing anything.
Zakh the great doctor!! The water lift build on floodplain was some thing new to me. You are a great teacher, too.
Thanks! Glad you found something useful!
This is a very detailed video. The speaker has vast knowledge. I had been playing the game for years when I was a kid and I didn't know so many useful trick.
btw ,I'm so sad Steam doesn't sell Emperor.
I really like that game. More than Pharaoh and Zeus.
And wish it had Steam version.
Hey thank you! I am glad you liked the video. Emperor is available on GOG.com if you want to buy it today. Most old games are better from there anyway compared to Steam.
I bought Pharaoh from Steam. I think it's available now.
@@eduardedwin I have both Zeus and Pharaoh on Steam. Zeus is bugged ,not sure if it's the same for Pharaoh.
brilliant tips, bin playin this game on and off for maybe 10 years now, probably my favourite city building game, fantastic music as well, great way to unwind.
One of the tricks I've learned in the scenarios that take longer (or that I deliberately do longer) is to flush out some of my citizens and replace the old housing with new housing. Yeah, it is wasteful but if you need the workers, are strained for resources or at another similar status, it can help long-term getting the employees needed.
Another trick is to carefully manage the more limited resources, to get the most out of them.
I like the way you explain stuff and the way you carry yourself, not over excited or loud. As someone already mentioned it, it's ASMR 👍 I like the tip about Storage Yard and Granary tip, this is so helpful because sometimes I get difficulties with getting everything into the Granary and then the flood comes and everything drowns, this is a good tip, leaving a huge thumbs up 👍👍👍
Btw, when I was young, I used to place all the houses along the pre-made road we get in the beginning of the mission and got surprised why my mines/quarries far away from the city didn't get any workers. 😂😂😂 But then again, I came to Pharaoh from Zeus and it didn't matter there. In fact, it's just recently that I found out you actually should build blocks of houses. 😉
Hey thank you so much! I'm glad you enjoyed it. Yeah the mechanics seem a bit silly going back, they changed it for Zeus for a reason haha.
I've been having problems on this level because, oddly, I feel like no matter how much linen, wood, and papyrus I export that I am not making enough money. Your block designs are wayyyy more efficient than mine though, so I am gonna take these tips to heart!
Yeah a slightly more efficient block can go a long way. You can make things work with really crazy blocks and challenges but usually just some nice rectangles at the right size will do. Money can be solved by taxing high level housing too, so you can try get more of those.
Do you start on the estate block early in this level considering limited space? Sorry to bombard you; there aren't many people to ask advice from for this game anymore! I really loved the video!
Hey no problem! If you want more people to ask for help from we got a pretty solid city-building community over on the discord. In terms of starting the estate block, it doesn't really matter too much when you start it because the big effort is getting all the services and resources to it to evolve the houses. If you have the employees, resources, and a few thousand Db in the bank, you can get estates in like 5 minutes. You should have a place in mind for the estate block from the start of the map though so you can leave that space empty.
I am so behind, but been playing this since it came out, love your city set up and the tips, will have to try them.
I always make my housing area a straight line and i count my houses so that all walkers will go through my houses. When the population is not enough, then another straight line... at the end my city looks like bunch of branches coming out from the center... looks great though and just thinking about that made me want to play again...
I've played Pharoah for years and years. And Cleopatra for another 5 years. And never did the population dynamics ever occur to me.
I also didn't know about the waterlift on floodplanes thing.
Amazing video, learnt quite a bit. Can't wait to apply these principles in my next game
These are all secrets of these games that I've been told of over the years. There's so much that's never clearly explained. Glad you found out some new stuff!
@@GamerZakh this may sound hella stupid but until 2 days ago I made all housing linear straight single road units. It made things so difficult especially on island-water maps. So for me it's like playing a new game.
Haha don't worry about that, everyone plays like that including me. It was only when I looked up cheats online and I saw 'Block Designs' on a website that I realised it's much better.
About bazards. If you "upgrade" it by building statues, temples, plazas, gardens etc. around it, there will automatically be not one, but 2 green-dressed delivery ladies. So, no need to build 2 or 3 bazards for a housing block, an upgraded one is enough.
Also, you can separate entirely your housing blocks from the industry areas with the roadblocks. Just make a road 2 tiles away from a row of houses, with gardens in between, and the citizens looking for workforce will still do their job. So that you dont need even one intersection, and have a total hermetic loop for the housing areas.
I've been playing this game since 2001. I think one of the best of all times.
On my way home from the pub, a bit tipsy. Thinking: "what to watch on the way home?" And BOOM, i need to get my old laptop with this game from the attic... proper guide!
I asked yesterday for something in the Caesar 3 video and today i got to see your 10 tips in Pharaoh!
Once again, great tutorial! Subscribed :)
thank you so much, i ve been watching you since your caesar 3 video series.
recently bought this game, best decision ever made by me
Glad I could help and have fun playing Pharaoh! It's probably the most 'solid' experience of the series.
I remember the R thing. But also. I liked my cities to have separate spaces. One is for homes. Then you had the business and store rooms.
Dude you have perfect diction
Thanks! English is my first language but I was a highschool teacher for a few years and I practiced my speech to be as easy to understand as possible. I now try to speak so clear that UA-cam auto-subtitles actually gets it right.
I remember reading on some forums that you can just destroy some houses in your housing blocks, force all those people out, and rebuild the houses. Or to devolve the houses by limiting resources, then have them sell it again so thing build right back up. Just have to make sure that fire, police ect have higher priority so your city doesn't burn down while new people move in. Have you tried this method? I always dread the year end when all the sudden everyone gets a year older and I am now missing 500+ workers.
Oh cool. I haven’t played this in a long time and just started again last night. I wanted to brush up on tips and finding better city planning info and I just got to this city you’re using for the demo. It looks like Bubastis
Hey glad I could help!
Coronavirus made me play Pharaoh
It's got a lot to play, so it should keep you pretty busy. I played on and off and it took me 7 years haha.
Thanks Zakh and also thanks to your moderator in chat for talking about the Perwadjyt difficulty level glitch. I had tried everything I could think of to complete this mission without success and was so frustrated with it I almost quit the game on this mission. After lowering the difficulty level for this mission to normal I'm back to playing again.
Hey glad we could help! That can be a very frustrating problem.
I have played this game alot and I never knew some of these, great video!
Thanks! Glad you found some stuff useful!
Thanks for the tips! My question is in regards to distribution as I sometimes struggle to find a balance. Let's say I want pottery distributed to 2 different housing blocks. And I have 3 storage yards: SY1 supplies Housing Block 1, SY2 is centralized, where the potters work. And SY3 supplies housing Block 2. My goal is to have the the pottery FIRST gather to SY2 (the central point), and then have the different storage yards from Housing Blocks 1 and 2 pull from that centralized location...what should I set my storage yards to?
My assumption would be to set SY2 (centralized) to Fill 3/4 or something, the idea being that the potters will first try to FILL that storage yard upon completing their pottery, and also to have SY1 and SY3 set to Get 1/2, so they will send THEIR storage people to SY2 to obtain the pottery and bring it back. The problem I seem to face is that, although this makes sense to me in theory, the pottery stores will tend to deliver their pottery NOT to SY2, but to SY1 or SY3, implying that the "get 1/2 or 2/3" takes priority over the "fill 1/2 or 2/3" that the centralized location has. Any advice?
had no idea you could forgo road connections... I remember getting the "kingdom road disconnect" warning but I guess that only happens sometimes?
You get that if there is no path to the kingdom road at all. It doesn't have to be a road connection, just an open path.
Your palatial estate block looks superb!
Thank you! I try make things look at least a little pretty.
Great video helped alot! played this back many years ago, its nice to play it again!
I am confused by how close houses need to be to workplaces! On vids, people seem to build houses in blocks well away from breweries, work camps etc. In my game this results in no one doing those jobs, the buildings falling down and unemployment skyrocketing...
Hello there!
That happens for two reasons: the First one is that when you build something that create Jobs, a white-headed man gets out of the building and starts roaming the roads. He is a job seeker, and just like the firefighter, archtect and the policeman, he has a range that he travels before he gets back and tries again. If you have 1.000 people in a house complex, and 1.000 jobs waiting them in the other side of the map, the jobs will be unfilfiled. But if you build 1 house near them, all the jobs will be filled almost instantly. ALL population is "connected", so all 1.000 people will get out of a single shack to go to work.
The second thing that happens is that roadblocks also block the job seekers to go further. In some ways, roadblocks creates "sectors" or "districts" in a way that makes that divides the population, also.
Make sure that there at least 1 house connected to the road (or 2 tiles away, i guess) and pay attention to the roadblocks you put on. If its a huge industrial complex, you will probally need more than 1 house (because of range)
Happy Pharaoh!
@@rodrigomandetta3944 Thank you! :)
Thanks a lot for this guide :D
I have fought my self half way trough the campaign finding it very wierd up untill now
Glad I could help! Yeah a lot of the mechanics are weird and never really explained. It can get very confusing.
First came across your channel because of Salem and it seems i keep running into you. So im gonna sub. You have a fine taste of games sir :)
Thank you! Glad you like the other stuff too!
Played this game 15 years or so back and started playing again and dam i didn't know about the R to rotate until recently... Your video are great and love your chuckles... >
7:50 can someone explain how, even with no road connection, the storage yard is able to be filled up?
It's an odd thing that took me years to discover. If you set a resource in a storage yarg to 'getting', they will send out a cart pusher to get that resource from another storage yard that has that resource and is set to 'accepting'. Even if those two storage yards aren't connected by road, the cart pusher can just walk off road. It doesn't work for granaries, just storage yards.
@@GamerZakh I just imagined a fatigued egyptian storage worker that goes full offroad being like "must... get... those... pots...."
Thanks for that statue tip! I wondered why you could only get one type of statue lol!
It's a simple but good one haha, glad I could help!
You don't need to store food in the Storage Yard. Set the SY to 1/4, when the harvest comes in, quickly toggle to 1/2, wait a moment, and set back to 1/4. The harvest walkers will wait until the Granaries have capacity and just head there.
Oh, this was really helpful, your guide helped me beat a mission I was struggling with! :D
That's great! Glad you found it useful. This game does have a lot of quirks.
Thankfully there is a remaster coming with changed and simplified mechanics!
This is probably a dumb idea but I'm new to the game - could you solve the aging problem by destroying old housing blocks and rebuilding them? For example set bazaars to not buy anything, let houses run out of supplies, banish the residents and rebuild them, and set bazaars to work again.
Very useful video btw.
Yup, you can do that to refresh the population, have to be careful though as industries could fall apart if not managed properly.
doing this would require A LOT OF UMEMPLOYMENT i presume
Destroyed the Water Supply, wait for people to leave the map and rebuild. Before doing this remember to set priority to the workforce, zero military for awhile is fine.
Sounds a bit stalinesque lol. You got a bit of Jojo in you
On the last tip, I found that periodically letting a specific block devolve to say ordinary cottage then letting it evolve again solves the problem, because it kicks out the old people and lets new people back in lol. You have to do it in stages and one block at a time, or the city will run into catastrophic worker shortages. Also important to be precise and have a controlled devolution and have resources to backup any mishaps.
wow nice.
what do u think about deleting those houses all the way (rather than devolve them) and replace with new ones ?
Jellyfish-Hunter costs money and takes longer
Great work man!! over the years and years I played this game i always had so many questions.. you practically answer them all in your vids xD THNX!!
Thanks! Glad I could help!
Have had the game since 2000 and have only just discovered the storage yards don't need a road and statues can be rotated...my cities always look like a dog's breakfast and it takes me ages to win a victory before proceeding to the next mission. Will earmark this site for more additional info
Duude i was playing this game when i was like 9/10 now im 22 soo many memories 😭😭😭
thank you! the housing was kinda weird and contradictory to me (build shops nearby but they also can devalue the propeties) thanks!
Glad I could help! Yeah not everything makes logical sense in this game.
For the glitched entertainment, I thought festival squares would add entertainment value.
21:00 oh, wow, and I was always wondering why my houses suddenly evolve on the other bank of Nile where there is no second entertainment option
Yeah weird things can happen in this game. There's also a global entertainment rating, where if you have a massive amount of entertainment, houses with no entertainment access will still evolve as if they had because the city has so much.
@@GamerZakh its like "entertainment is in the air" 😂
I'll bet that the dancer issue could be related to the difference between those two areas. What I see in the statistics overview is a difference of road type, and the road type close at hand is plaza. Doesn't apply for both but it stood out. This requires some experimentation I gather.
Another thing to consider, which doesn't explain the glitch but does aggravate it, is that you have all these offshoot and unconnected road types to improve efficiency and limit exposure to better housing. It likely exasperates the problem of narrowing the spawning areas.
Irrigation ditch glitch: sometimes 1 tile long irrigation ditch on flood plain does NOT irrigate the connected farm, for unknown reason. It's suggested any ditch at least 2 tiles long to guarantee it functioning.
the speed start where you place (l do a 2 x 2 block) houses where you plan to set up industries first (while on pause), then a 2 x 2 block in each of the "estates" you plan to build, then lay out all the housing. press go.
The peasants move into each house that was placed, in the order it was placed, no matter where on the map you placed them, they don't all rush to the closest. That way you don't get caught short with "not enough workers near" issues and get to build a large population fast.
and slums, lots of slums..
i bought this game when i was 9 and
it still impress me how beautiful and vibrant this game is
this was the first game i ever obught 2nd one was Sudden Strike LOL
Hello GamerZakh! You could do more City-Doctor series videos on Caesar 3. It feels that urban planning and civil engineering fit more with the Roman times. Just my opinion of course! :D
If I find new things and problems to explain then I will.
oooh, thanks, i learnt a lot, this will help me to finish campaign in verry hard difficulty. LOL i used cheat to pass the mission you are talking about yes, in verry hard, im pleased to see im not crazy to think it was impossible
You can easly have just 2 storage yards per block, or even 2 blocks if they`r rather close to each other. One for pott and linen, other one for beer and papyrus. Just make sure to order storage yard to get 1/4 of linen/papyrus, so that the cart pusher will have enough of time to deliver the resources, rather than constantly getting those. 3 trips per each storage yard is just fine!
Cheers
wtf already blown away by first tip! Thanks for the video 😃
Glad I could help! Took me years to figure out a bunch of these things.
hello pharaoh guru, 1st dec 2022, i am here to let my brain rest from my congusted city! haha. i hate it whenever it become bigger, i become messier and just hoping speeding can fix everything! coz that stupid unemployed worker means everyone must WORK in my city! lolx. i use to play bad like this years ago, but at that time i didnt know your channel. This time, i wanna play smart and gets my brain work to be systematic. Looking foward new Pharaoh on steam! Come onnn!
This game is legend, played long time ago🤩 About aging population, if you just destroy some of your houses and build empty slots, old people will be kicked off and new will come, so in one or two years you can make your whole city young again, am I right?🤣
this was super helpful and entertaining xD thank you
Glad you think so!
Sure did. And I'm obsessed with playing all these strategy games bc of you lol
Cool info, i actually knew about this irrigation system "trick" it makes a lot sense tbh.
Fantastic advice! I'm playing this game now and this video really helps!
Glad I could help!
Iirc, irrigation ditches also affect farms within two tiles, so they don't actually have to touch the farms either.
Also, Water Lifts on flood plains require Irrigation Ditches connected to them or otherwise they don't bring water over land unless the plains are flooded.
Imagine you are the poorest guy in the town, you have nothing to eat or even drink, you eat grass to survive and you have a job that doesn't pay you anything, BUT occasionally some dancer from the upper society comes to visit you
Great video!
I like how at first the city looks super nice but then you start to see the tiny shacks that don't even have access to basic food and water lol.
Thanks Doc
"You have to have one intersection". That is not true, you can always use direction walkers for your entertainment (which adds stability as well simply because you don't have intersections)
Edit: By doing this you can also get around the walker-glitches (especially the dancer glitch)
Well yes, but if you're doing that you don't need these tips haha. I do cover destination walker and a solution to dancer glitches in this video though.
Just cried by the tenth point. Soon I will be an only eating not working citizen.