Tutorial: Tearing Vellum Grain - Part 1

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  • Опубліковано 5 січ 2025

КОМЕНТАРІ • 31

  • @saifchowdhury974
    @saifchowdhury974 11 місяців тому

    This was exactly what I was looking for!

  • @ryangame9515
    @ryangame9515 2 роки тому

    great tut. The breaking threshhold scale and long vertical noise is exactly what i needed!

  • @DynamicPhil84
    @DynamicPhil84 Рік тому

    Awesome tutorial thank you so much! This really helped explain vellum grains and constraints so much for me. I discovered that if you put the glue constraint into the dop network, so you can allow it to calculate on every frame instead of only on the 1st frame, then you get much better results if you want to do multiple squishes. You are right that doing as much as possible in the dop network provides much better, more nuanced results.

  • @uzaykisi1863
    @uzaykisi1863 2 роки тому +2

    Thank you for the tutorial, very well explained and very useful, more tutorials please

  • @Aaws424
    @Aaws424 6 місяців тому

    nice information ill try re making the whole solver in blender 😁😁

  • @demianpelos
    @demianpelos Рік тому +1

    really cool tutorial and easy to follow =) what if i want to unglue from the top box after x time? or break that constrain?

  • @theshadow6273
    @theshadow6273 Рік тому

    Duuude!!! THANK YOU SO MUCH for this

  • @SarahBadr
    @SarahBadr 2 роки тому

    Excellent tutorial, thank you!

  • @Skl_One
    @Skl_One 11 місяців тому

    usefull stuff!just thinking how can u achieve more glueish fluidy surface rather just grain points?

    • @zybrandcg
      @zybrandcg  10 місяців тому +1

      Thanks, you can play with grains property setting and the stiffness and dampening of the constraints. But being grain you are always fighting that look if you want it more fluid

  • @angelous4x
    @angelous4x 5 місяців тому

    Hi, wondering if any one know how to add uvs to the sim

  • @godbrz
    @godbrz 2 роки тому

    Lekker to see other south africans working in the vfx space!

  • @joestapleton6435
    @joestapleton6435 5 місяців тому

    for some reason gravity isn't effecting the grains in my simulation, can someone explain to me as to why?

  • @rennightmare
    @rennightmare Рік тому

    is there any way i can achieve same effect using only sops? cant figure out why you dive in dop and have no idea what i am missing here

    • @rennightmare
      @rennightmare Рік тому

      honestly this tutorial is smth;
      if you are experiencing some issues recreating this effect:
      in vellum attach constraint settings, make sure you have Max Distance set to your grain point radius (check that in Geometry Spreadsheet (ex i ve 0.01721 radius so i set 0.02 as a max distance) upd actually thats your Particle Size in grain constraint sop divided by 2 lol
      impact of settings in ur glue constraint which is on a SOP level in this vid is HIGHLY dependent on Particle Size setting in Grain Constraint node, so i'd recommend to follow EACH step exactly as it shown in video, so u can figure out some relations between settings and how simulation works, then adjust everything to ur liking
      u gotta crank up substeps and constraint iterations to achieve nice-looking results if u ve lots of grain particles
      and the most important thing is that u can recreate same effect in SOPs, can't see any reason to split ur workspace using DOP network (im not a specialist tho, but i cant find any good reason to use DOP here)

    • @khomatech0
      @khomatech0 День тому

      @@rennightmare Did you listen to a word the author said?

    • @rennightmare
      @rennightmare 11 годин тому

      @@khomatech0 sure
      you?

  • @youngdevil131
    @youngdevil131 2 роки тому +1

    Very nice tutorial so far, but I'm hitting a block. Currently trying to get the collision to activate in the Vellum setup, I've done everything as you have and it still keeps going through the grains

    • @zybrandcg
      @zybrandcg  2 роки тому +2

      Hi DParagon! Glad you like the tutorial so far... the collision problem sounds frustrating though. It should work as I did it in the tutorial but if that isn't working for you for what ever reason you can try and create a collision object from the vellum shelf instead. It works best with the collision geometry in a separate object.

    • @youngdevil131
      @youngdevil131 2 роки тому

      @@zybrandcg Ok, thank you! I'll give that a try.

    • @scaprendering
      @scaprendering Рік тому

      @@youngdevil131 same here !

  • @alviszembergs1820
    @alviszembergs1820 2 роки тому

    Why did you give up in SOP level and dived into the DOPS?

    • @zybrandcg
      @zybrandcg  2 роки тому

      Just because some of the vellum grain settings are hidden at SOP level but it's personal preference really I am used to that workflow from using Houdini for a long time but I am slowly getting used to using the SOP level workflow more.

  • @anxhelo7383
    @anxhelo7383 2 роки тому

    where is the organic rock setup :(

    • @zybrandcg
      @zybrandcg  2 роки тому +1

      That one is for patrons only but all the simulation components you need in covered in the free tutorials.

  • @cgnico3978
    @cgnico3978 2 роки тому +2

    Why tf are your grains going up and not down (anyway nice tut mate)

  • @Olenikowo
    @Olenikowo Рік тому

    17:58

  • @cgnico3978
    @cgnico3978 2 роки тому +1

    I mean if I set the gravity to 9.80665 instead of -9.80665 evrything will be okay but that's not what you did

    • @plsreply
      @plsreply Рік тому

      I'm also confused by this rn. Did you find it out eventually?

    • @joestapleton6435
      @joestapleton6435 5 місяців тому

      @@plsreply Mine is literally defying gravity and I have no idea why!