Houdini Redshift - Vellum softbody tearing tutorial - Part I - Softbody sim

Поділитися
Вставка
  • Опубліковано 10 вер 2024
  • Welcome to this softbody tearing tutorial series.
    This is a 7 part tutorial series. 4 parts of these are available for free on youtube and the last 3 parts are available on the link as below.
    Project files & the last 3 parts of tutorial videos link
    gum.co/hhRhq
    In this part we will prefracture base model and setup tearing using vellum which forms the base of the rest of elements in this project.
    Hope you enjoy it
    Please like, share, comment & subscribe.
    Please do not forget to click on the bell icon for notifications.
    SOCIAL LINKS
    gr: gumroad.com/re...
    fb: / resilientpicture
    insta: / resilientpicturecompany
    YT: / resilientpicturecompany

КОМЕНТАРІ • 118

  • @AshishIsha
    @AshishIsha Рік тому +34

    That was gross. Loved it.

  • @Thrarm
    @Thrarm Рік тому +6

    ive never heard of this program but this tutorial makes me feel like ive been using it for 16 years

    • @resilientpicture
      @resilientpicture  Рік тому +1

      Houdini is the king of CG dynamics. Glad you like it.

  • @rickedeckard2006
    @rickedeckard2006 3 роки тому +15

    Thats outrageous. Its hard to get CG to look so repulsive. Nice work.

    • @resilientpicture
      @resilientpicture  3 роки тому +1

      Thank you. Its much appreciated. :) Redshift made my life a little easy while rendering this. :)

  • @S1ayer585.
    @S1ayer585. 4 місяці тому +8

    This was brutal, love it

  • @oliverheid4254
    @oliverheid4254 2 роки тому +16

    one of these tutorial GEMS. Thank you.
    Of course everybody should pay , if possible, for this outstanding quality of tutorials.

    • @resilientpicture
      @resilientpicture  2 роки тому

      Thank you. Much appreciated. And thanks for your support by purchasing the files. 🙂

  • @gotmemes7090
    @gotmemes7090 4 місяці тому +3

    This is amazing

  • @TalkThisOut
    @TalkThisOut 3 роки тому +5

    ty for the walkthrough! super fun! cool playlist!

  • @Moctop
    @Moctop 3 роки тому +5

    Some of your initial results are due to overlapping not because of the glue constraint. In this case it helps the stringy look, but it's not controlled...you can smooth the pieces in the for loop to solve this. Creating the glue constraint within the solver is only needed if you need to create the constraint during simulation...else you get the same result if you do it beforehand.
    To extract the constraints in a sop vellum solver you do the same as with a Dopnet, you just gotta point it to the dop within the vellum solver. It seems you are kind of winging it, but I learned something so good stuff.

    • @resilientpicture
      @resilientpicture  3 роки тому

      Oh ok, thanks for the tip. Much appreciated. wrt SOP vellum solver constraint, I did try to point it to DOP within it but I still couldn't get the constraint, hence I mentioned I didn't know. It was not my intention to wing it though. Glad it helped you someway atleast. :)

    • @resilientpicture
      @resilientpicture  10 місяців тому

      An update here, if you enable multi-pass solve in the solver and adjust the Disable stretch ratio it will disable any points in tetrahedral being stretched. :)

  • @ilovecorpseparty8930
    @ilovecorpseparty8930 4 місяці тому +1

    I got a pad ad before I watched this 😂😂

  • @MelonadeFX
    @MelonadeFX 2 роки тому +3

    Hey, thanks for the tutorial, but i am in now way able to reproduce that stretching between the glue constrains at 11:15. I only get a view points glued together rather than clumps of primitives.

    • @resilientpicture
      @resilientpicture  2 роки тому +1

      hmm, Can you please try increasing the remesh resolution and try again.

  • @mareknovotny5833
    @mareknovotny5833 9 місяців тому

    Very thanks trying to solve this for two nights now :D

  • @FaddyVFX
    @FaddyVFX 3 роки тому +1

    Interesting approach, thank you for sharing your thoughts. I learned a lot from it, thank you for your time.

  • @Starius2
    @Starius2 3 роки тому +2

    THANK YOU SO MUCH!

  • @AabirAhammed
    @AabirAhammed Місяць тому

    I'm on houdini 20.5 and when I use vellum softbody from shelf like you've shown. polyreduce, remesh, and yet config doesn't show up. what should I do?

    • @resilientpicture
      @resilientpicture  Місяць тому

      It's due to new versions, try and build it one by one as per the node tree. Or download the previous version and use the shelf tool.

  • @maximumeffort1006
    @maximumeffort1006 4 місяці тому

    I'm sorta getting asmr from this

  • @psycotoz3302
    @psycotoz3302 2 роки тому

    Thanks, I'm begin to Houdini. There a lot of things on Houdini 😅

  • @attilakovacs8329
    @attilakovacs8329 3 роки тому +2

    Great tuto Man ;)

  • @yavkoch1071
    @yavkoch1071 3 роки тому

    thank you so much

  • @maxmt_hip
    @maxmt_hip 3 роки тому

    I am amazed. Thanks man!

    • @resilientpicture
      @resilientpicture  3 роки тому +1

      You are most welcome 🙂

    • @maxmt_hip
      @maxmt_hip 3 роки тому

      @@resilientpicture Really nice to meet you bro. Never give up!🔥🔥🔥

    • @resilientpicture
      @resilientpicture  3 роки тому +1

      @@maxmt_hip Thanks, You too. Its NOT in my plan to give up. :)

  • @GalaxyHighMarshal
    @GalaxyHighMarshal 2 роки тому

    i wish there was a paypal checkout, id would have bought it! great tut!

    • @resilientpicture
      @resilientpicture  2 роки тому

      Thank you, Unfortunately whatever gumroad offers is what is available. Not sure why paypal is not part of it. But thanks though, I appreciate it.

  • @mhze
    @mhze 3 роки тому

    wow!

  • @user-wv2rv7vg3u
    @user-wv2rv7vg3u 3 роки тому

    帅~谢谢

  • @tunatopaloglu4770
    @tunatopaloglu4770 2 роки тому

    Damn.. Amazing!

  • @michel_chartier99
    @michel_chartier99 11 місяців тому

    At 22:16, when i copy-paste the tetsoftbody_vellum into the vellum_meat geo, when I press the blue button for display, all I see is the sphere falling down and I no longer see the sim. Why is that? I copied the node of the meat_sim into the DOP Network and added it to the DOP Node with the /velllumobject1.
    I also tried adding the null after the vellumpostprocess1 node (and clicking the blue display button) and it still just falls down

    • @michel_chartier99
      @michel_chartier99 11 місяців тому

      I fixed it by watching the video a second time but i don't know what changed.

    • @resilientpicture
      @resilientpicture  11 місяців тому

      Glad to hear you got it figured. The devil is in the details :)

  • @theoadamsiv7844
    @theoadamsiv7844 2 роки тому +1

    Do you know if this could be used in Unreal Engine via a Hodini -> UE4 workflow? I've really been pulling my hair out trying to find some visceral meaty dismemberment/damage systems but can't seem to find what I'm looking for.

    • @resilientpicture
      @resilientpicture  2 роки тому +1

      Unfortunately, I am not familiar with Houdini UE4 workflow but I am sure there are some tutorials out there to show you that. If you follow this tutorial and create what you want in Houdini then use Houdini UE4 workflow tools I am sure you'll be able to pull this off. Sorry that I am unable to help you.

    • @theoadamsiv7844
      @theoadamsiv7844 2 роки тому

      @@resilientpicture hey well at the very least you gave me hope instead of saying "nah its impossible" hahaha. I'll give it a shot!

    • @resilientpicture
      @resilientpicture  2 роки тому

      Lol, that's the best word there is, without it we all will be lost. All the very best to you.

  • @CameronCrichtonVFXArtist
    @CameronCrichtonVFXArtist 8 місяців тому

    Just bought this series on Gumroad but all of the files require Redshift to be installed or they don't open.

    • @resilientpicture
      @resilientpicture  8 місяців тому

      Thanks for the purchase, I have replied to your email.

  • @genkidama7385
    @genkidama7385 2 роки тому

    wow so crazy and gore.

  • @IvanDCosta12
    @IvanDCosta12 3 роки тому +2

    Too much blood for that area of flesh, apart from that this was a great tutorial. Keep it up

    • @resilientpicture
      @resilientpicture  3 роки тому +1

      Thank you. In part 4 of this tutorial series I explain how to generate blood for this. Using the techniques, you can choose to use amount of sourcing for blood. hope that makes sense.

  • @BongbokCG
    @BongbokCG 2 роки тому

    🔥🔥🔥🔥

  • @zenbeasttv6259
    @zenbeasttv6259 Рік тому

    anyone else having the issue of the group nam pinned not showing up for the vellumattach? i've recreated the setup 3 times now from scratch to no avail

    • @resilientpicture
      @resilientpicture  Рік тому

      I can have a look at it for you if you share the file. resilientpicture@outlook.com

  • @vivincentable
    @vivincentable 3 роки тому

    Is there a way to transfer the initial UV to the meat vellum object?

    • @resilientpicture
      @resilientpicture  3 роки тому

      In part 6 of this series, I prep sim'd geo for render. There instead of creating uv and then transferring it, you can just simply bring in your original uv and transfer that across. If you have any trouble you can always email me resilientpicture@outlook.com

  • @lemmonsinmyeyes
    @lemmonsinmyeyes 3 роки тому

    am I nuts? is there a sound fx that plays every couple minutes in the background?

    • @resilientpicture
      @resilientpicture  3 роки тому

      Lol, no you are not. There is low music playing in the background.

  • @battleaxeproductions2218
    @battleaxeproductions2218 2 роки тому +1

    love the tutorial- is there a way to do skin instead of fur?

    • @resilientpicture
      @resilientpicture  2 роки тому

      Thank you. I'm sure you can. Maybe not add fur and add texture to skin instead I guess.

    • @battleaxeproductions2218
      @battleaxeproductions2218 2 роки тому

      @@resilientpicture how would i stiffen the softbody? at the moment its liquidy when my collision object cuts into it, jiggles around too much for skin

    • @resilientpicture
      @resilientpicture  2 роки тому

      You can set the stretch stiffness to like 1e+10 and try. This is the parameter you adjust for the look you are going for

  • @nopenopenopex100
    @nopenopenopex100 2 роки тому

    So curious if this could be added to unreal engine 4/5. Would it be very performance heavy? Me personally I want to recreate how glory kills are done from the current DOOM games but make it even more gore like

    • @resilientpicture
      @resilientpicture  2 роки тому

      Unfortunately, I haven't played around with Houdini and Unreal as off yet, however, there's a lot of tutorial on sidefx.com/tutorials webpage where you'll find info about the integration between these platforms. In my opinion if you add this directly it will be heavy as the flip sim is probably too much to handle, so maybe there's a work around. Hope this helps.

  • @sungerbob1786
    @sungerbob1786 2 роки тому

    do you think we can follow along the tut with mantra?

    • @resilientpicture
      @resilientpicture  2 роки тому

      Sure thing, the principles are the same. Should be ok. Of course you need to use mantra related materials etc.,

  • @MGrey-qb5xz
    @MGrey-qb5xz 4 місяці тому

    where's the skeleton?

  • @asklapios
    @asklapios 3 роки тому

    hello i am so impressed to your tutorial but i got some problem because i got error always when i am making copy nodes to vellum meat from sphere1 04:10 , how can you make it? could you explain?

    • @resilientpicture
      @resilientpicture  3 роки тому +1

      Thank you. What is the error you are seeing? You can send me your file if you like to resilientpicture@outlook.com

    • @asklapios
      @asklapios 3 роки тому

      @@resilientpicture thank you i made it , really you are best teacher because you are explaining so easy and well this hard case.

    • @resilientpicture
      @resilientpicture  3 роки тому

      I'm glad you managed. Well done. Your kinds words are much appreciated. Thank you.

  • @udderhippo
    @udderhippo Рік тому

    What CPU(s) do you have? My Ryzen 9 takes soo much longer just on the first sim (around the 5 min mark) in comparison.

    • @resilientpicture
      @resilientpicture  Рік тому +1

      I have Dell Alienware Aurora R10 Ryzen Ed - RTX 3090. Not sure why its taking longer for you. But, Please bear in mind, in the tutorial, the sim and renders have been sped up.

    • @udderhippo
      @udderhippo Рік тому +1

      @@resilientpicture That makes sense, I'm on basically the same CPU - maybe I just need to be a little more patient! Great channel BTW and thanks for the reply :)

    • @resilientpicture
      @resilientpicture  Рік тому

      @@udderhippo no worries and thank you. Much appreciated

  • @none53
    @none53 2 роки тому

    hey, i have a model and its rigged and animated but i want it to make it work like a rubber body creature , so how can i do that in houdini, do u have tutorial on it , thanks must reply :)

    • @resilientpicture
      @resilientpicture  2 роки тому +1

      Hi, I am unsure to what you want to make out of it, however, Houdini vellum tools are what you are looking for. There are plenty of vellum types, Please have a look at them here, www.sidefx.com/docs/houdini/vellum/index.html I have a bunch of vellum tutorials here. ua-cam.com/play/PLi9R7ToKlBz1m-hfEKxK8l8olH6Eupx4y.html You may need to look at a few of these and read some docs etc to combine effects and techniques to get your desired result. I hope this helps.

    • @none53
      @none53 2 роки тому

      @@resilientpicture ​ hey, thanks i appreciate it, and i found it what i was looking for, i was looking for fem in houdini, so why i needed that , bcz i have a creature , which needs to deform when it moves so , i think i have to go with organic mass or organic tissue !

    • @resilientpicture
      @resilientpicture  2 роки тому +1

      @@none53 Nice one, i am glad you figured. All the very best to you.

    • @none53
      @none53 2 роки тому

      @@resilientpicture thank you :)

  • @Zero-hu3yk
    @Zero-hu3yk 3 роки тому

    GOD

  • @9AFilms
    @9AFilms Рік тому

    Can we get this type stuff, for Character going in a grinder?

    • @resilientpicture
      @resilientpicture  Рік тому +1

      Woah, character into grinder, LOL, I don't know but I guess you can, just replace the sphere with character I would say. Obviously it's not that simple but in simple terms yes.

    • @9AFilms
      @9AFilms Рік тому

      @@resilientpicture I got a idea, Antman Shortfilm but R rated and he gets into the grinder and someone turn it on 😂😂😂😂😂

    • @resilientpicture
      @resilientpicture  Рік тому

      LOL, interesting 🤔

  • @vivincentable
    @vivincentable 3 роки тому

    where are the ABC on the gumroad file you're selling?

    • @resilientpicture
      @resilientpicture  3 роки тому

      They are alembic files. Instead of caching houdini native file format, I have cached alembic

  • @ShawarmaBaby
    @ShawarmaBaby 3 роки тому

    Do you render with Redshift?

  • @user-ic8tq4be9e
    @user-ic8tq4be9e 3 роки тому

    Great tutor, sorry that I am very poor to donate for you. What's your computer hardware inside?

    • @resilientpicture
      @resilientpicture  3 роки тому

      Thank you. No problem. It's ok. Thanks for considering though. I use alienware m15 core i9 RTX 2080maxq. Hope this helps.

  • @JeansJones
    @JeansJones 4 місяці тому

    *leopard ball*

  • @headcrap6152
    @headcrap6152 3 роки тому

    is this possible in blender ??

    • @resilientpicture
      @resilientpicture  3 роки тому

      Honestly, I don't know is the answer but I don't see why you can't. May need some trials, tests and good understanding of softbody physics in Blender which I don't have right now. Maybe one day. 🙂

    • @headcrap6152
      @headcrap6152 3 роки тому

      @@resilientpicture if you can use Houdini this well, then blender should be a peace of cake, but blenders softbody sim is really not that good, most people use cloth insted, that which gets you better softbodies than softbody it self, it also dose not have this vellum tearing thing i dont think its possible on blender yet..........
      edit: unless you try it with molecular script.

    • @resilientpicture
      @resilientpicture  3 роки тому +1

      Thank you. I may try and do it in blender but I'm still a newbie in blender land. So, gonna have to learn a lot. Thanks for your insights. I'll try and learn stuff you suggested.

  • @Commander_Appo
    @Commander_Appo 4 місяці тому

    I’m disgusted, and I don’t get disgusted by much anymore. I think I kinda have to buy this out of respect now

  • @vladgovoruha1
    @vladgovoruha1 3 роки тому

    It looks nasty. But cool

  • @knuckles7410
    @knuckles7410 5 місяців тому +1

    The shitty music in background is unbearable.

  • @Bigfathunkleberryisyummy
    @Bigfathunkleberryisyummy 4 місяці тому

    that’s a fleshy volleyball!

  • @balls12324
    @balls12324 5 місяців тому

    bro invest in a 10 dollar mic how is this so buttcheek

  • @attilakovacs8329
    @attilakovacs8329 3 роки тому

    Great tuto Man ;)