3DO was untapped, This is impressive, once it’s done would love to see a three way Comparison between 3DO, Saturn and PS1. Amazing work for only 2 weeks!
It's interesting, because the Jaguar has a strong, dedicated community that has done a lot of work, but most of the games that didn't start out as commercial projects just look like 16-bit games at best. It seems like the complexity of the Jaguar architecture combined with a lack of strong development tools makes it difficult for people to explore the capabilities of the hardware. On the other hand, the 3DO was designed to make development easy and some of those tools are available for anyone to use thanks to people like trapexit and fixel. That's a big reason why this project exists at all. Now the 3DO just needs more developers (XL2 has entered the discord and has been discussing a lot of aspect of 3DO development, so I'm hoping he'll give it a try) who can use those tools and try to see what's possible with it!
Ok i burnt a copy for myself and I'm playing it in 240p s-video on my Sony CRT and I'm really impressed! Looks so much like the Playstation version. Frame rate is absolutely playable except when in big open areas with enemies. But holy crap, for two weeks worth of work this is incredible.
This is still one of my favorite games. I wouldn't have thought this could run on a 3DO. This is beautiful. Have to download and burn a copy of this demo.
@@VideoGameEsoterica Yes, and those videos are fascinating. Like peeking into an alternate future where my teenage gaming dreams were realized and 3DO carried on to compete with Sony, Sega, Nintendo and Microsoft. I love that stuff. But when the video ends... so does the dream. :(
This is nothing short of insane! Never would have expected the 3DO to be able to run such an advanced 3D game for the time, let alone so well! Imagine how different the 3DO's games library could have been if it had been able to stick around for a couple more years.
The 3DO is a far more capable machine than most people give it credit for. Even though the PS1 is slightly more powerful than the 3DO on paper I'm almost 100% certain the 3DO can do PlayStation games like this one just as well and maybe even better than the PS1. Many games that were ported to the PS1 from the 3DO still actually play better on 3DO like Road Rash, Star Fighter, Total Eclipse, Shockwave and Battlesport to name a few. In my opinion, the 3DO also doesn't suffer from the jaggedness of 3D polygonal graphics as much as the PlayStation does. PS1 3D graphics tend to warp and change depending on the camera angle in many games but 3DO handles that better from what I've seen. The 3DO deserved better when it was new, hopefully more people will jump on the system to make some cool ports ort indie titles for it.
3DO had plenty of power and a solid architecture. It just got not great games most of the time. Although my favorite game ever made is on 3DO. I’ll tell you what it is when I do my series on it
From what I've dug through, the 3DO was supposed to cost around $399 before it was bumped to $699. Sad to think that we could have had a game of this quality and immersion back in 1993 on a TV game console.. the power was there, it was also assumed for decades that the 3DO was incapable of such feats. Because of this, I'm now 100% convinced that the original 3DO hype (in news etc) was very VERY real...
Oh absolutely! I imagine it probably wouldn't be too much more demanding than something like Alone in the Dark was. I agree with the general sentiment that the console was killed off too soon. Imagine what could have been if it even got one more year!
All residente evil games could work. All of them had a few polys on screen with prerrender screens... Using alone in the dark engine probably could work
@@retroboy-fh1ji Yep. RE1 especially is not pushing PS1 at all since it has only two enemies in rooms at once and three in the Director's Cut version. RE2, however, has rooms with upto 8-10 enemies.
I always wondered if the 3DO could have ran the first Tomb Raider game, and how it would fare against the Saturn and PS originals. From looking at this , it seems like it does have a lower draw distance (especially compared to the Saturn , which has the furthest draw distance) , and the frame rate being more unstable , its actually not bad at all, especially for an early build
@@VideoGameEsoterica For a few weeks its certainly good, no doubt about it. I do wonder how it would handle the Egypt levels , those are massive from memory.
As someone who owned a 3DO in 1995, i can back you up with your amazement regarding this port. Most people would not have guessed this possible on this console and I'm just as impressed as you are. It makes you wonder how many other PS1 games could have run on 3DO and also shows how much developers advanced their skills in making 3D games between 1993 (when 3DO released) and 1996 (when Tomb Raider released.)
@@VideoGameEsoterica Agreed. It'll be interesting to see if futureAI/ programming tools makes such ports much easier in the future. If so, we could be merely a few mouse clicks away from playing crash bandicoot, spyro, etc. in some form or another on 3DO one day.
Wow, very cool. Of course, it's worth mentioning that Tomb Raider was also ported fairly faithfully to the Nokia N-gage which I have to believe is even less powerful than the 3do, so there is some history of this game working on low-powered hardware. Still, amazing achievement and such a nice gift to the retro-gaming community. Something like this is more interesting to me than many new releases these days!
This is amazing! The two games that really made me realise the true capabilities of the 3DO were killing time and blade force. Unfortunately too little too late but the console did have a lot of potential.
@@VideoGameEsoterica It was mighty impressive! Had great controls, amazing visuals, transparency everywhere, video imbedded. Really showed off the 3DOs capabilities, oh … I forgot about PE’od too
The first TR I played on Sega Saturn. this one is is pretty playable to me. Great job to XProger is doing to it. I played the OpenLara on Android using the High res texture pack. It is amazing too.
I didn't have a 3DO during it's run on the market here in the UK, I typically had the PlayStation, Saturn and N64 but I did venture to the 3DO in around 2003 when my manager at Gamestation at the time told me how good a console it was and how it was tragically cut down before it had time to shine. Looking at this, I can fully believe that. The 3DO I found to be the most impressive out of the 'runner up' consoles, it slays the CDI, Jaguar and stuff like the 32X, I spent a good amount of time exploring the software back in those days and actually it seems far more unique than the competition. Great to see this kind of work today.
Yes 3DO always gets relegated to “worst consoles of all time” but it’s just not true. A lot of us into 3DO try to change that perception but it’s an uphill battle
@@VideoGameEsoterica I think a lot of it was that it was pretty early out the gate and that launch price really set people the other way, so most views come from people who’ve never stuck with it from where it started to where it ended, or retrospective looks at the console from the eyes of gamers today, with no sympathy for how games were made in the mid-90’s. They certainly had a nice looking machine in the FZ-1, it felt more premium than the others and I feel the power was there to see it through to the late 90’s for sure.
It's simply amazing what a single person in such a short timeframe has achived. Great so see, will try the alpha myself this weekend. Hope he stays motivated to work on this. :)... and maybe later is motivated to try to challenge himself with Ataris 64bit beast :D
@@VideoGameEsoterica there’s been rumors for years that a build of Tomb Raider for the Jag is out there somewhere. I’d imagine it’d take a great deal more work, though, given that the Jag didn’t do well with textured 3d in the best of times.
I don't want to put any pressure on him, but he said it would likely take a year to optimize it fully. I'm assuming that means while working on it at a slower pace, as the two weeks he spent on this were his "3DO vacation" (taking a break from other work to work on something new). He also seemed to express a desire to bring OpenLara to the Jaguar, possibly the next platform he brings it to? Again, I don't want to put pressure on him based on a few fleeting comments made in a discord server, but I'm sure he's interested. I don't know what the development environment is for Jaguar or how good the tools are. OpenLara on the 3DO was a perfect storm of the right tools becoming available at the right time. I definitely think the hardware is capable if the developer can figure out how to use it. And obviously this is a smart person we're talking about here, so I don't doubt he can do it. I think we'd all love to see how a Jaguar version would turn out!
Yeah I’m sure he will poke at it when he has free time. Same with me and some of the M2 demos I have that still don’t work. I work on them when I can...which lately is never
This is amazing ! It almost makes me want to buy a 3DO. I would love to see what games you would talk about in a 3DO series. This system makes me curious even though I have no interest in games such as Road Rash, Need for Speed and Fifa...
Hahaha that bear scared me! Someone wrote into the Cane and Rinse podcast on the recent episode about Tomb Raider and said that the bear scared them as well. I think that bear is a part of a lot of kids' childhood trauma :'D
The textured polygons don't do that bizarre wiggly warpy thing the PS1 did (due to its graphics hardware having to guess which part to draw had priority).
Some quality stuff. I also first played Tomb Raider on PC as well in with the awesome Eidos trapezoidal box (I have TR2, FF7, Urban Chaos, and Revenant like that as well). I played it on an AST Advantage Adventure 400 with a AMD K5 PR150, 16MB of RAM, and S3Trio64V+ (he put a cheap, god-awful ~$75 4MB PCI Trident 3DImage 9750 a year or so later...I played all the way to Half-Life and Unreal on that POS card at easily sub-15fps and semi-broken texturing...luckily, I saved up working summer '98 & summer/fall '99 to build a Slot A Althon 750Mhz+TNT2Pro system because I sure as hell wasn't going to playing UT on that system) that dad bought to replace our quite-aging-by-then 486DX-33 system. And, though software rendered Tomb Raider ran better in the standard VGA mode on that K5 PR150, this 3DO version is definitely more performant than the SVGA mode was on the PC. The 3DO port doesn't seem quite as fast as the Saturn version (at least not yet) and doesn't come close to the period hardware-rendered PC patches or the PSX version, but this is still amazingly impressive. It's too bad the system didn't get more impressive titles like this or Optimus6128's OptiDooM back during the 3DO's heyday...not that I would have been playing it at the time: I bought an FZ-10 in the early 00s but had only ever played a few times before on a store demo unit in '94-ish. The 3DO had no chance of competing with the PS1/Saturn/N64, but some ports like these might have kept it breathing for a bit longer.
@@VideoGameEsoterica Yeah, dad-at mom's urging-got rid of almost all of the 80s and 90s computers we had (TRS-80 model 1, an XT my uncle had originally had, the Packard Bell 486, that AST, the HP Pavilion PIII 850Mhz Win2000 laptop they got in '01? and didn't upgrade anymore for 7-8 years...but, he did hold onto his TI99/4A, so at least he kept that). I wish they'd told me because I would have found somewhere to stuff the stuff even if they would have had to went into storage with my CRT and junk at that time... I do still have the parts from that first build I did (as well as 90% of the other parts and laptops I've bought over the years): my same Slot A Athlon, the same flaky PC-Chips M800LMR motherboard, RAM, TNT2 Pro, and Sound Blaster Live Value...though they are not in use (I need to just buy a decent slot A mb...).
This is going to be epic, and I think they should start a bit of crowed funding so they can finance this and other efforts like it such as the DOOM port that is being redone.
3DO does what Nintendon't or something like that :p That is an absolutely phenomenal job for such a short time. I don't know anything about game development and porting to other systems, but imagine if porting was this "quick and easy" back then, definitely could've saved the short life of some systems. From what I know, the Saturn was a bitch to develop 3d games for and I'm sure that nowadays, one could make a better looking and performing port of Tomb Raider for Saturn as well. Do you happen to know any projects of optimized early 3d games (running on real hardware)? I know Mario 64 was fairly unoptimized and fan projects did a great job on it. Also an official example: Ridge Racer Type 4 came with a bonus disc that had an optimized version of Ridge Racer 1 included, with better models and 60fps! How cool is that?
An impossible feat. Biggest gripe I heard was the Controls. LMAO. This just shows if one guy did this a Talented team could have worked magic. Very nice.
Speaking of running this game on an emulator. Could you please make a tutorial on how to setup the crt emudriver. That would be a epic video with your teaching skills :)
I’ll look into it. No promises :) I do what I can with requests and I’ll add it to my list of possibilities. Doesn’t it need an AMD card though? Because I’m Nvidia on my studio pc
@@VideoGameEsoterica For pre 3D era it was miracle in gaming scene. And two engineers from original Amiga team made the 3D0. And Atari Lynx, so from that you have similarities in architecture.
Where did you go to learn to write 3DO homebrew? There aren’t any tutorials that teach you how to code homebrew games for the 3DO, not even “Hello World!”. Would be nice to get started on a homebrew for this unappreciated gem of a system.
@@VideoGameEsoterica I played this on the Saturn and that version actually had to be remade because the Saturn uses Quadrilaterals instead of triangle polygons for 3D rendering. This version on the 3DO definitely looks better and closer to the PS1 version.
Such a sad story the 3DO. It could really be a solid rival for the other consoles if they had a more sensible market plan. Lower price, one manufacturer that actually got a bit of the pie regarding software, a smoother launch, less FMV garbage in it's library. But as a console it really could face the other two. The Need for Speed version of the system is pretty great for example.
The 3do is a very capable machine and this proves it. I’ve always preferred the more solid polygon rendering the 3do visuals demonstrate. ps1 always has that awful jelly warped textures and graphics. Would be awesome to see the full game running and other PlayStation ports for comparison
Not to ruffle any feathers, but it might not be a coincidence that your hardware issues started when trying to run this port. Developing games for old consoles is so incredibly difficult there could be small stuff that gets forgotten that isn't good for original hardware. Still very cool and I'd love to see it completed!
@@VideoGameEsotericaThank you for the quick and coincise response :) I got another question.. Are there lots of PS1 fan made ports in the homebrew retrogaming scene? I heard it is slowly getting more popular. Do you think we gonna get lots of homebrew demakes and ports in general for PS1 and other retro consoles? To me the future seems to be bright
@@VideoGameEsoterica No it only uses, Vdp1 and one of the SH2 processor’s. It completely ignores its other 2 processors and second gpu. The second sh2 and vp2 and it’s DSP "which is capable of doing 6 instructions per clock cycle". Only few programmers use all 4 in any effective way.
I watch this video and I don't believe my eyes. It's really close to SS and PS. Plus - more stable textured polygons than even SS from my point of view (not to talk about PS). Minus - Flat shading, but this is expectable since 3DO lack any form of Gouraud shading. I also want to voice a few thoughts and questions: 1) Is this port use original TR engine or some custom, like, for example, SS Quake and DN3D, PS Quake 2, GBA DOOM 2? If original it's even more impressive. 2) Guy did this on such short time. This means that 3DO is one hell of developers friendly console (even more friendly than PS). 3) I always genuinely thinked that 3DO is best to compare with SS due to similarities in theirs GPU. But this demo literally tels us that 12,5 MHZ ARM could compete with 28 MHZ SH-2 (or even 2xSH-2 for that matter) and CELL engine could compete with VDP1+DSP (and with correctly working half-transparency). Has anyone ever made such comparisons? Because such situation is a little bit of a shame for Sega and Hitachi. PS. And after this demo I really want to see someone to make proper version of DOOM on 3DO, port DN3D and Quake, and make ports of Legacy of Kane and Pandemonium.
Main problem with sega saturn is how hard it is to use properly. The thing practically works against it's programmers. Anyway the saturn version of tomb raider runs quite a bit smoother than this. It's an early demo, so don't make conclusions from it.
@@VideoGameEsoterica And it make thing about 3DO early death even more painful. I and my friends played 3DO a lot during my teenage years, and we were quate unhappy when system was declared dead (Later this was repeated with Dreamcast). And now I understand that 3DO could do so much more...
@@Ehal256 And that's the main point. It's early demo, only 2 week work and it look at least somewhat comparable with fully commercial release. Don't forget that TR was released at the end of 1996, after 2 years in SS lifespan, so developers had access to more advanced SS dev tools (SGL) and must at least had some familiarity with system. And we still see that 12,5 ARM put a reasonable fight against 28 SH-2 (with internal DSP, no less). Even if SS TR use only 1 SH-2 it's still very impressive fo 3DO.
Wow! If 3DO is capable of this, why there are no game like this on it back in a day. I am not very familiar with the architecture and the game library, but in the 3DO games list I can not remember any real 3D game like Quake, or even wolf3D, DOOM, Duke 3D
Looks good. Totally smokes the pixelated and buggy Saturn version. Sega should have released 3DO games instead of the Saturn. By February 1994 the 3DO was going for $399 and it would have given them almost a year head start on the PlayStation. Then by 1996 Sega could have released the M2 themselves.
Its a great port. But did you really call it better than the SATURN Port? REALLY? Might try that version again one day. This one here is AWESOME as it is, but its not even near the Saturn version ^^°
Question is how much frames you can gain due to optimizations. I don't want to spoil the fun, but the 3DO already struggles with the simple box levels with no enemies. Other footage suggests the frame rate really suffers to around 2-3 FPS in more complex scenes with lots of overdraw. The PS1 version runs 30 FPS btw. Now, if you can gain like 5 FPS due to optimization, it would be still not enough to make a fully playable, full version of TR. Anyway, great project. Would be cool if the coder would give the Jaguar a try.
Yes but you really can’t compare a team of coders working for at least a year to one guy working for two weeks. If he can do this in 14 days I bet anything he can get the framerate running well
@@VideoGameEsoterica I agree its impressive, but its not really a matter of weeks when it comes to hardware limits. Time will tell how much he can improve performance. But there is a limit with each hardware. Question is where. One thing is sure: 3DO is not the Playstation.
Ugh... why would anyone even bother? The 3D0 is a terrible system and won't be able to keep up with the PSX version. Now if we see a Jag port I might be interested. ;)
And before people go saying "You do not know what your talking about! Because its cool. Who care's?" Look... the CEL processor can barely keep up with major commercial games. The fillrate is hampered by how the SlowBus connects with the XBUS and CLIO. The DSP just can't keep up. And the MADAM? Forget about it. If only Needle and folks would have put the effort in to increase the VDLP performance... then... maybe... this would all make sense. But that's not what happened so we have a potato trying to run big boy software.
@@spawnlink If Trip Hawkins wanted Tomb Raider on the 3DO, Trip Hawkins would've got Tomb Raider on the 3DO. He didn't, and therefore this is heresy of the highest order.
3DO was untapped, This is impressive, once it’s done would love to see a three way Comparison between 3DO, Saturn and PS1.
Amazing work for only 2 weeks!
When it’s “done” I may do a comparison
Such an incredible job in such a short time. This makes me wonder what else the 3DO could do if given a great homebrew community.
Right? 3DO has a lot more power than anyone really gives it credit for
It's interesting, because the Jaguar has a strong, dedicated community that has done a lot of work, but most of the games that didn't start out as commercial projects just look like 16-bit games at best. It seems like the complexity of the Jaguar architecture combined with a lack of strong development tools makes it difficult for people to explore the capabilities of the hardware.
On the other hand, the 3DO was designed to make development easy and some of those tools are available for anyone to use thanks to people like trapexit and fixel. That's a big reason why this project exists at all. Now the 3DO just needs more developers (XL2 has entered the discord and has been discussing a lot of aspect of 3DO development, so I'm hoping he'll give it a try) who can use those tools and try to see what's possible with it!
No. People need to develop for M2 LOL. We’ve got all the SDK’s...let’s go!
Go to my discord. Link in video description. Join and message me and I’ll get you into the 3DO discord too :)
Haha def easier to iterate on when it’s discs
Ok i burnt a copy for myself and I'm playing it in 240p s-video on my Sony CRT and I'm really impressed! Looks so much like the Playstation version. Frame rate is absolutely playable except when in big open areas with enemies. But holy crap, for two weeks worth of work this is incredible.
Yes that frame rate after only two weeks is impressive AF
This is still one of my favorite games. I wouldn't have thought this could run on a 3DO. This is beautiful. Have to download and burn a copy of this demo.
Yes it’s even more fun to play than watch
3DO! My favorite console! My heart still breaks dreaming of the M2.
You’ve watched my M2 stuff right?
@@VideoGameEsoterica Yes, and those videos are fascinating. Like peeking into an alternate future where my teenage gaming dreams were realized and 3DO carried on to compete with Sony, Sega, Nintendo and Microsoft. I love that stuff. But when the video ends... so does the dream. :(
Haha I get that. Just a little peak at “what could have been”
This is nothing short of insane! Never would have expected the 3DO to be able to run such an advanced 3D game for the time, let alone so well! Imagine how different the 3DO's games library could have been if it had been able to stick around for a couple more years.
3DO just needed better devs and software apparently
The 3DO is a far more capable machine than most people give it credit for. Even though the PS1 is slightly more powerful than the 3DO on paper I'm almost 100% certain the 3DO can do PlayStation games like this one just as well and maybe even better than the PS1. Many games that were ported to the PS1 from the 3DO still actually play better on 3DO like Road Rash, Star Fighter, Total Eclipse, Shockwave and Battlesport to name a few. In my opinion, the 3DO also doesn't suffer from the jaggedness of 3D polygonal graphics as much as the PlayStation does. PS1 3D graphics tend to warp and change depending on the camera angle in many games but 3DO handles that better from what I've seen. The 3DO deserved better when it was new, hopefully more people will jump on the system to make some cool ports ort indie titles for it.
3DO had plenty of power and a solid architecture. It just got not great games most of the time. Although my favorite game ever made is on 3DO. I’ll tell you what it is when I do my series on it
BattleSport runs at 60fps on PS1. It's 30 and less on 3DO. NFS and PO'ED also run better on PS1.
From what I've dug through, the 3DO was supposed to cost around $399 before it was bumped to $699. Sad to think that we could have had a game of this quality and immersion back in 1993 on a TV game console.. the power was there, it was also assumed for decades that the 3DO was incapable of such feats. Because of this, I'm now 100% convinced that the original 3DO hype (in news etc) was very VERY real...
Yeah that’s the difference between making money on hardware vs on software. Great hardware, bad sales model
This makes me think that a RE 1 port for 3DO would be totally feasible.
Oh absolutely! I imagine it probably wouldn't be too much more demanding than something like Alone in the Dark was. I agree with the general sentiment that the console was killed off too soon. Imagine what could have been if it even got one more year!
That would be awesome
All residente evil games could work. All of them had a few polys on screen with prerrender screens... Using alone in the dark engine probably could work
@@retroboy-fh1ji Yep. RE1 especially is not pushing PS1 at all since it has only two enemies in rooms at once and three in the Director's Cut version. RE2, however, has rooms with upto 8-10 enemies.
I always wondered if the 3DO could have ran the first Tomb Raider game, and how it would fare against the Saturn and PS originals. From looking at this , it seems like it does have a lower draw distance (especially compared to the Saturn , which has the furthest draw distance) , and the frame rate being more unstable , its actually not bad at all, especially for an early build
Considering it's 2 weeks worth of work and its getting close to PAR with other consoles...I'd say given more time it could be an epic port
@@VideoGameEsoterica For a few weeks its certainly good, no doubt about it.
I do wonder how it would handle the Egypt levels , those are massive from memory.
@@lightdark28 peace of cake. 3do can handle most ps1 games, for sure.
this guy gets it! In the right hands the 3DO could have given the PS1 a real challenge, at least through PS1's mid gen stuff
Not sure. I would imagine the dev has some thoughts on it
Great job by creator. Hopefully this project will be finished. I want to play it on my Panasonic FZ 10))
Hopefully one day
Me too!
As someone who owned a 3DO in 1995, i can back you up with your amazement regarding this port. Most people would not have guessed this possible on this console and I'm just as impressed as you are. It makes you wonder how many other PS1 games could have run on 3DO and also shows how much developers advanced their skills in making 3D games between 1993 (when 3DO released) and 1996 (when Tomb Raider released.)
I mean clearly if this can run this well then a LOT of PS1 games should be possible on 3DO
@@VideoGameEsoterica Agreed. It'll be interesting to see if futureAI/ programming tools makes such ports much easier in the future. If so, we could be merely a few mouse clicks away from playing crash bandicoot, spyro, etc. in some form or another on 3DO one day.
Great job! Congrats! This is a gift to us, the classic gamers community. 🥲
It really is awesome the dev behind it did it
First the 32X DOOM Resurrection and now this... I wonder what's next.
Mario Teaches Typing PS5 edition! Lol
I can't believe what i'm seeing. Amazing for the 3DO! Finally we are viewing the TRUE power of this little machine 👏
I know right. Who would have thought
Wow, very cool. Of course, it's worth mentioning that Tomb Raider was also ported fairly faithfully to the Nokia N-gage which I have to believe is even less powerful than the 3do, so there is some history of this game working on low-powered hardware. Still, amazing achievement and such a nice gift to the retro-gaming community. Something like this is more interesting to me than many new releases these days!
Hmm I wonder if the N-Gage is less powerful?
This is amazing! The two games that really made me realise the true capabilities of the 3DO were killing time and blade force. Unfortunately too little too late but the console did have a lot of potential.
Killing time is GOAT
@@VideoGameEsoterica It was mighty impressive! Had great controls, amazing visuals, transparency everywhere, video imbedded. Really showed off the 3DOs capabilities, oh … I forgot about PE’od too
PO’ed is fun. A bit messy but I love it
The first TR I played on Sega Saturn. this one is is pretty playable to me. Great job to XProger is doing to it. I played the OpenLara on Android using the High res texture pack. It is amazing too.
Yeah its fun just how many platforms he is bringing the project to
The possibilities from here are endless. Tomb Raider on the 32X, N64, or DS?
Tomb Raider on Loopy! lol
There is a demo running on game boy advance!
also awesome to see! Tomb Raider on my microwave next!
TR is the new Doom!
But can it run Tomb Raider!?
I didn't have a 3DO during it's run on the market here in the UK, I typically had the PlayStation, Saturn and N64 but I did venture to the 3DO in around 2003 when my manager at Gamestation at the time told me how good a console it was and how it was tragically cut down before it had time to shine. Looking at this, I can fully believe that. The 3DO I found to be the most impressive out of the 'runner up' consoles, it slays the CDI, Jaguar and stuff like the 32X, I spent a good amount of time exploring the software back in those days and actually it seems far more unique than the competition. Great to see this kind of work today.
Yes 3DO always gets relegated to “worst consoles of all time” but it’s just not true. A lot of us into 3DO try to change that perception but it’s an uphill battle
@@VideoGameEsoterica I think a lot of it was that it was pretty early out the gate and that launch price really set people the other way, so most views come from people who’ve never stuck with it from where it started to where it ended, or retrospective looks at the console from the eyes of gamers today, with no sympathy for how games were made in the mid-90’s. They certainly had a nice looking machine in the FZ-1, it felt more premium than the others and I feel the power was there to see it through to the late 90’s for sure.
It's simply amazing what a single person in such a short timeframe has achived. Great so see, will try the alpha myself this weekend. Hope he stays motivated to work on this. :)... and maybe later is motivated to try to challenge himself with Ataris 64bit beast :D
Jaguar could use some more 3D games. Obviously there is some untapped potential in the console. Would be fun to see
@@VideoGameEsoterica there’s been rumors for years that a build of Tomb Raider for the Jag is out there somewhere. I’d imagine it’d take a great deal more work, though, given that the Jag didn’t do well with textured 3d in the best of times.
I don't want to put any pressure on him, but he said it would likely take a year to optimize it fully. I'm assuming that means while working on it at a slower pace, as the two weeks he spent on this were his "3DO vacation" (taking a break from other work to work on something new).
He also seemed to express a desire to bring OpenLara to the Jaguar, possibly the next platform he brings it to? Again, I don't want to put pressure on him based on a few fleeting comments made in a discord server, but I'm sure he's interested. I don't know what the development environment is for Jaguar or how good the tools are. OpenLara on the 3DO was a perfect storm of the right tools becoming available at the right time.
I definitely think the hardware is capable if the developer can figure out how to use it. And obviously this is a smart person we're talking about here, so I don't doubt he can do it. I think we'd all love to see how a Jaguar version would turn out!
Yeah I’m sure he will poke at it when he has free time. Same with me and some of the M2 demos I have that still don’t work. I work on them when I can...which lately is never
This is amazing ! It almost makes me want to buy a 3DO.
I would love to see what games you would talk about in a 3DO series.
This system makes me curious even though I have no interest in games such as Road Rash, Need for Speed and Fifa...
Buy a 3DO!
@@VideoGameEsoterica 😄
I am starting work on a series for fall
@@VideoGameEsoterica Can't wait !
Finally somebody taping that hardware with some home brewing
Yes it’s nice to see some impressive home brew on 3DO
I've only watched this and XProger video at least 10 times
Haha I appreciate that
This is mind-blowing. I can't believe this exists.
It really doesn’t seem right lol. But it is
Hahaha that bear scared me! Someone wrote into the Cane and Rinse podcast on the recent episode about Tomb Raider and said that the bear scared them as well. I think that bear is a part of a lot of kids' childhood trauma :'D
Yeah it is! But this time I remembered!
So cool to see, would love to see Mario 64 attempted...
Haha that would be interesting
The textured polygons don't do that bizarre wiggly warpy thing the PS1 did (due to its graphics hardware having to guess which part to draw had priority).
Yes the 3DO could have less warping than PS1
Some quality stuff. I also first played Tomb Raider on PC as well in with the awesome Eidos trapezoidal box (I have TR2, FF7, Urban Chaos, and Revenant like that as well). I played it on an AST Advantage Adventure 400 with a AMD K5 PR150, 16MB of RAM, and S3Trio64V+ (he put a cheap, god-awful ~$75 4MB PCI Trident 3DImage 9750 a year or so later...I played all the way to Half-Life and Unreal on that POS card at easily sub-15fps and semi-broken texturing...luckily, I saved up working summer '98 & summer/fall '99 to build a Slot A Althon 750Mhz+TNT2Pro system because I sure as hell wasn't going to playing UT on that system) that dad bought to replace our quite-aging-by-then 486DX-33 system. And, though software rendered Tomb Raider ran better in the standard VGA mode on that K5 PR150, this 3DO version is definitely more performant than the SVGA mode was on the PC. The 3DO port doesn't seem quite as fast as the Saturn version (at least not yet) and doesn't come close to the period hardware-rendered PC patches or the PSX version, but this is still amazingly impressive. It's too bad the system didn't get more impressive titles like this or Optimus6128's OptiDooM back during the 3DO's heyday...not that I would have been playing it at the time: I bought an FZ-10 in the early 00s but had only ever played a few times before on a store demo unit in '94-ish. The 3DO had no chance of competing with the PS1/Saturn/N64, but some ports like these might have kept it breathing for a bit longer.
I really wish I had all my old PCs. I’m nostalgic for those actual devices. Not period accurate ones...I’d love to have MINE back
@@VideoGameEsoterica Yeah, dad-at mom's urging-got rid of almost all of the 80s and 90s computers we had (TRS-80 model 1, an XT my uncle had originally had, the Packard Bell 486, that AST, the HP Pavilion PIII 850Mhz Win2000 laptop they got in '01? and didn't upgrade anymore for 7-8 years...but, he did hold onto his TI99/4A, so at least he kept that). I wish they'd told me because I would have found somewhere to stuff the stuff even if they would have had to went into storage with my CRT and junk at that time...
I do still have the parts from that first build I did (as well as 90% of the other parts and laptops I've bought over the years): my same Slot A Athlon, the same flaky PC-Chips M800LMR motherboard, RAM, TNT2 Pro, and Sound Blaster Live Value...though they are not in use (I need to just buy a decent slot A mb...).
I went from Apple IIE to a 486 DX66 to a Pentium II 450 to a home build to a G4 to a G5 growing up. And my dads office Tandy 2000 early on
Hot damn. That's a 3DO version of Tomb Raider? Looks better than the Game Boy Advance version, with respect to whoever designed it.
Same person did it
This is amazing
It’s super fun for sure
This is going to be epic, and I think they should start a bit of crowed funding so they can finance this and other efforts like it such as the DOOM port that is being redone.
That would be a fun idea
Never owned a 3do nor have i played it ever.
But i think this is real cool to see.
This makes me wonder what else the 3do could do if used correctly.
A lot probably. Most of what PS1 could do
3DO does what Nintendon't or something like that :p That is an absolutely phenomenal job for such a short time. I don't know anything about game development and porting to other systems, but imagine if porting was this "quick and easy" back then, definitely could've saved the short life of some systems. From what I know, the Saturn was a bitch to develop 3d games for and I'm sure that nowadays, one could make a better looking and performing port of Tomb Raider for Saturn as well. Do you happen to know any projects of optimized early 3d games (running on real hardware)? I know Mario 64 was fairly unoptimized and fan projects did a great job on it. Also an official example: Ridge Racer Type 4 came with a bonus disc that had an optimized version of Ridge Racer 1 included, with better models and 60fps! How cool is that?
Yeah in the time frame he did it in it’s wild
An impossible feat. Biggest gripe I heard was the Controls. LMAO. This just shows if one guy did this a Talented team could have worked magic. Very nice.
Exactly. One man in two weeks? Wild progress
This is why the retro gaming community is amazing. Anything is possible. Look out for that fan made Skyrim port on the PS1 I wish for lol
The Bloodborne remake is what I want finished
@@VideoGameEsoterica the Bloodborne of the PS1 is Nightmare Creatures
I loved that game as a kid
It was the OG souls-like game. I lost months to that game 🙏
I barely remember it except I loved it. I need to pick a copy up
This is awesome.
I know right? One of the cooler things to happen this fall
Very cool project!
Yeah it’s def a work of love and it’s so much fun to play it on 3DO
Speaking of running this game on an emulator. Could you please make a tutorial on how to setup the crt emudriver. That would be a epic video with your teaching skills :)
I’ll look into it. No promises :) I do what I can with requests and I’ll add it to my list of possibilities. Doesn’t it need an AMD card though? Because I’m Nvidia on my studio pc
Cool. I love 3D0 because it's Amiga with 3D
Amiga is one platform I’ve never experienced
@@VideoGameEsoterica For pre 3D era it was miracle in gaming scene. And two engineers from original Amiga team made the 3D0. And Atari Lynx, so from that you have similarities in architecture.
One day I’ll play an Amiga. One day!
Just subbed! Loving the channel! Hope we get some more Halloween themed content :)
Glad you are enjoying it. There’s already been Halloween content but more this sat and sun!
Wow, only 2 weeks? That's insane!
Yeah right? I'd get HELLO WORLD on the screen in two weeks. Dude got Tomb Raider running!
@@VideoGameEsoterica from what I'm seeing it should run better than ps1!!
never know. With solid optimization 3DO can do some awesome stuff
@@VideoGameEsoterica maybe code something for the extra dsp he may have after his audio is done 😳
time will tell!
I'm shocked.
Really. This is totally insane.
How did they even do that?
Right? It’s impressive as hell
Великолепная проделанная работа! Разработчику большой респект!
I am using Google Translate : Это действительно впечатляет
Fascinating!
Yeah it’s a fun time
Where did you go to learn to write 3DO homebrew? There aren’t any tutorials that teach you how to code homebrew games for the 3DO, not even “Hello World!”. Would be nice to get started on a homebrew for this unappreciated gem of a system.
Looks like the comment got remove. Google “3dodev”
Would love to see this done on the Atari Jaguar
Might happen. Never know!
@@VideoGameEsoterica I played this on the Saturn and that version actually had to be remade because the Saturn uses Quadrilaterals instead of triangle polygons for 3D rendering. This version on the 3DO definitely looks better and closer to the PS1 version.
@@MicklowFilms The Saturn version was actually the original
It was
suddenly i want a 3DO, this is amazing.
Plenty more fun to be had with a 3DO than just this too :)
Yeah they certainly won’t get any cheaper that’s for sure
Hi 3DO.
When Might and magic VI virtual reality game come ?
sorry not sure what you mean?
you're a genious!
LOL I didn’t do the coding
Such a sad story the 3DO. It could really be a solid rival for the other consoles if they had a more sensible market plan. Lower price, one manufacturer that actually got a bit of the pie regarding software, a smoother launch, less FMV garbage in it's library. But as a console it really could face the other two. The Need for Speed version of the system is pretty great for example.
3DO would have been a hit had it been released by Sony or Sega
Is there much other homebrew for 3DO? I feel like I've checked periodically over the years and not seen much.
Not a lot but people are working to change that :)
Thumbs up for the creator!
Yeah he did some awesome work
The 3do is a very capable machine and this proves it. I’ve always preferred the more solid polygon rendering the 3do visuals demonstrate. ps1 always has that awful jelly warped textures and graphics. Would be awesome to see the full game running and other PlayStation ports for comparison
I’m sure as years go on we will see more development on 3DO. At least I hope
@@VideoGameEsoterica me too. 3do is such a great piece of kit. thanks for bringing this to our attention
That’s what I’m here for!
Not to ruffle any feathers, but it might not be a coincidence that your hardware issues started when trying to run this port. Developing games for old consoles is so incredibly difficult there could be small stuff that gets forgotten that isn't good for original hardware. Still very cool and I'd love to see it completed!
No I hadn’t even put the disc in yet. It’s just bad caps bear VRAM
@@VideoGameEsoterica Oh okay good.
Yeah it went awry sitting on the shelf
Was this game planned to be on the 3DO at some point?
Not that I am aware of no
this! 3DO! woot!
Absolutely! So cool
Out of curiosity, is 3DO more or less powerful than PS1 and Saturn?
Depends in what department. Generally it’s less powerful but in certain aspects it can outperform both
@@VideoGameEsotericaThank you for the quick and coincise response :) I got another question.. Are there lots of PS1 fan made ports in the homebrew retrogaming scene? I heard it is slowly getting more popular. Do you think we gonna get lots of homebrew demakes and ports in general for PS1 and other retro consoles? To me the future seems to be bright
More seem to be popping up here and there. Hopefully that means more for the future!
Just imagine if they reprogrammed it for the Saturn use both processors.
I think it uses both VDP 1 and 2 already though?
@@VideoGameEsoterica No it only uses, Vdp1 and one of the SH2 processor’s. It completely ignores its other 2 processors and second gpu. The second sh2 and vp2 and it’s DSP "which is capable of doing 6 instructions per clock cycle".
Only few programmers use all 4 in any effective way.
@@VideoGameEsoterica Have you hear of XL2 ?
Ahh I see. I thought it was at least using VDP 2. That’s the problem with dual cpu consoles. Most devs ignore the second chips
@@VideoGameEsoterica Saturn works best through parallel processing. It’s sort of like PS3 in concept
I watch this video and I don't believe my eyes. It's really close to SS and PS. Plus - more stable textured polygons than even SS from my point of view (not to talk about PS). Minus - Flat shading, but this is expectable since 3DO lack any form of Gouraud shading. I also want to voice a few thoughts and questions:
1) Is this port use original TR engine or some custom, like, for example, SS Quake and DN3D, PS Quake 2, GBA DOOM 2? If original it's even more impressive.
2) Guy did this on such short time. This means that 3DO is one hell of developers friendly console (even more friendly than PS).
3) I always genuinely thinked that 3DO is best to compare with SS due to similarities in theirs GPU. But this demo literally tels us that 12,5 MHZ ARM could compete with 28 MHZ SH-2 (or even 2xSH-2 for that matter) and CELL engine could compete with VDP1+DSP (and with correctly working half-transparency). Has anyone ever made such comparisons? Because such situation is a little bit of a shame for Sega and Hitachi.
PS. And after this demo I really want to see someone to make proper version of DOOM on 3DO, port DN3D and Quake, and make ports of Legacy of Kane and Pandemonium.
There has been a lot of work done with the SDK too. A few people have made a lot of info available about developing on 3DO and it’s helped a ton.
Main problem with sega saturn is how hard it is to use properly. The thing practically works against it's programmers. Anyway the saturn version of tomb raider runs quite a bit smoother than this. It's an early demo, so don't make conclusions from it.
The fact at 2 weeks of work it runs close to Saturn is in and of itself impressive
@@VideoGameEsoterica And it make thing about 3DO early death even more painful. I and my friends played 3DO a lot during my teenage years, and we were quate unhappy when system was declared dead (Later this was repeated with Dreamcast). And now I understand that 3DO could do so much more...
@@Ehal256 And that's the main point. It's early demo, only 2 week work and it look at least somewhat comparable with fully commercial release. Don't forget that TR was released at the end of 1996, after 2 years in SS lifespan, so developers had access to more advanced SS dev tools (SGL) and must at least had some familiarity with system. And we still see that 12,5 ARM put a reasonable fight against 28 SH-2 (with internal DSP, no less). Even if SS TR use only 1 SH-2 it's still very impressive fo 3DO.
Castle level?
Not yet
This looks awesome! Though it certainly doesn't look as good as Saturn and PS1.
Give it time and it just might :)
@@VideoGameEsoterica it'd be so cool to see them port part 2 to saturn and 3do too!
You never know
Is this a port of open lara?
Yes
I LOVE the 3do and it makes me so happy to see this for the system, and running so well!
(But cmon this looks way worse than the Saturn port atm)
Wow! If 3DO is capable of this, why there are no game like this on it back in a day. I am not very familiar with the architecture and the game library, but in the 3DO games list I can not remember any real 3D game like Quake, or even wolf3D, DOOM, Duke 3D
There’s solid 3D stuff on 3DO. Check out Blade Force
Wolf 3D exists on 3DO
Yep
Looks good. Totally smokes the pixelated and buggy Saturn version. Sega should have released 3DO games instead of the Saturn. By February 1994 the 3DO was going for $399 and it would have given them almost a year head start on the PlayStation. Then by 1996 Sega could have released the M2 themselves.
Interesting thought. Would have been fun to see
If you do a follow up video, make sure you say CORE DESIGN instead of Crystal Dynamics. Huge can of worms.
Lol will do
Its a great port. But did you really call it better than the SATURN Port? REALLY? Might try that version again one day. This one here is AWESOME as it is, but its not even near the Saturn version ^^°
I’m allowed to have a little fun arent I? Lol
The draw distance of the Saturn version was even farther than the Playstation's
Ahh the days of draw distance. I don’t miss that LOL
The warping is about as bad as most PS1 games I'll give ya that lol jk. It actually is very impressive and looks completely playable
Haha def playable
😍
:)
I feel so dizzy.
LOL dizzy?
@@VideoGameEsoterica to much pop-in, but is an awesome work for a 3DO.
I mean it’s still in alpha so it’ll only get better
@@VideoGameEsoterica It's an amazing project.
Saturn version was smoother than what I'm seeing here.
they spend a FEW more weeks than 2 on the Saturn port than this lol
@@VideoGameEsoterica Is that supposed to be an argument? Lolz
I forgot that "alpha" meant "fully optimized and ready for launch"
Obs. Alpha wolf is the big dog...so in this instance Alpha clearly means "the best" lol
Sega saturn classic.
Classic no matter the platform
A PC classic to me, that's the platform I played it on back in 1997. Love the Saturn though. 😃
the PC box was the real classic. Triangle of "wont fit on a shelf"
I launched first on the saturn, only to go exclusive to playstation after Sony payed for exclusivity.
That was Sony's move back in the PS1 era...buy exclusivity
AAA game for 3do
Exactly. And that’s awesome
Question is how much frames you can gain due to optimizations. I don't want to spoil the fun, but the 3DO already struggles with the simple box levels with no enemies.
Other footage suggests the frame rate really suffers to around 2-3 FPS in more complex scenes with lots of overdraw. The PS1 version runs 30 FPS btw.
Now, if you can gain like 5 FPS due to optimization, it would be still not enough to make a fully playable, full version of TR.
Anyway, great project. Would be cool if the coder would give the Jaguar a try.
I mean I’m sure he could get it into the upper teens with optimization
@@VideoGameEsoterica Depending on the scene, this was something like >5x faster.
Yes but you really can’t compare a team of coders working for at least a year to one guy working for two weeks. If he can do this in 14 days I bet anything he can get the framerate running well
@@VideoGameEsoterica I agree its impressive, but its not really a matter of weeks when it comes to hardware limits. Time will tell how much he can improve performance. But there is a limit with each hardware. Question is where. One thing is sure: 3DO is not the Playstation.
@@atarijaguarsgarage8873 it can get to around 25fps for any scene after proper culling, api calls, math, and some other code management.
Great, but this is slower than the Saturn version for sure.
Lol well they had a bit bigger of a team and a bit more time...one guy in two weeks vs a team over at least a year. That's why its an alpha
3DO tech may be older but it’s much more forward thinking in a lot of ways than Saturn
Ugh... why would anyone even bother? The 3D0 is a terrible system and won't be able to keep up with the PSX version.
Now if we see a Jag port I might be interested. ;)
Yes a jag port would be mighty mental...how about super fx2!? Lmao
And before people go saying "You do not know what your talking about! Because its cool. Who care's?" Look... the CEL processor can barely keep up with major commercial games. The fillrate is hampered by how the SlowBus connects with the XBUS and CLIO. The DSP just can't keep up. And the MADAM? Forget about it. If only Needle and folks would have put the effort in to increase the VDLP performance... then... maybe... this would all make sense. But that's not what happened so we have a potato trying to run big boy software.
@@spawnlink LOL
@@spawnlink If Trip Hawkins wanted Tomb Raider on the 3DO, Trip Hawkins would've got Tomb Raider on the 3DO. He didn't, and therefore this is heresy of the highest order.
3DO sucks. No RAM, no BUS...it's just a few atomic sized hamsters running on a wheel