I went back to Outer Worlds after Starfield too. The Game is SOOOOOO charming and fun. People were too busy expecting FNV 2, that they couldn't appreciate how well built Outer Worlds is.
same here! played TOW back when everyone was hyping it up to be FNV in space, was left disappointed. came back to it last month after finishing starfield, and had an absolute blast playing it. I'm really glad I gave it a second chance
100% agree. I too went back after Starfield and it was like I was playing a whole new game. I had played the game before but with the updates and a new perspective I enjoyed Outer Worlds so much more
@@armadilloseller youre just thinking its better because how bad starfield is, anything looks better then starfield, it didnt stop outer worlds from sucking, it still sucks, its just not as bad as starfield which is honestly not a high bar to climb. You shouldnt compare games to the bottom of the barrel trash, because anything will look way better then it is when you do that, if youd compare it back to NV like you did (which was a good game) it doesnt even compare and it baffels me it was made by the same studio.
People seem to forget that the Outer Worlds was an indie title, they didn't have the Microsoft money for most of the development, they did a great job given the budget.
@@BigFootTheRealOne This is why people mock user reviews. People lack any nuance whatsoever, and immediately jump to the most polarized views. Everything is either 10/10 or 0/10. Outer Worlds being "TRASH?" The hyperbole is ridiculous.
@@BigFootTheRealOne "The Outer Worlds was pretty trash." Now that's just unfair to say, man... If it didn't meet your expectations, then fair enough, but to say it's "trash" is disingenuous!
That's what I said about Starfield. No more does Todd Howard have to make all of these cuts to their game for Slavemaster Zenimax CEO. They'll have the time to flesh out the worlds, the lore will actually make sense the game is "suppose" to represent. No more two NPC's farming a path of dirt that they call a "settlement". But real settlements on cool planets. [WHAT WE ACTUALLY GOT]. Not even that much. Literally the very least of rocks and texture work a person would think of placing on a terrestrial planet. Or just a handful of copy pasted dungeons that were not touched by human hands. And It almost feels like all of those Millions of Polys spent on food stuffs that must've taken years to model. were just some measure of trolling by Bethesda. So much food and restaurants that don't even serve any real purpose. Almost insulting to me. Lol
@@AIIEYESONME i think the big difference is that you can tell folks at obsidian had a vision for The Outer Worlds that they failed to fully realize, meanwhile Starfield just feels like something they threw together with no big idea behind it. TOW turned out flawed, but charming while Starfield is just completely soulless
@@esser3410 Hmm, you are using these powers of logic on me aren't you? I ..can't.. resist.. Only my single thought on a sequel is let's just see how capable Obsidian still is these days. And the acid test will be Avowed. They now have all of the time budget and love to give to that game under the wing of MS. And we don't have much longer to wait to see all of Obsidian's skills in action. That game will set my expectations for TOW 2. Fair or not that's just how my mind works. In their recent developer revel. They admit that they still think and act like a AA Dev that they feel sets them apart from the rest of the AAA crowd in good ways. I take that in the context it was presented in as the Dev saying they take the time and love to flesh out their stories ( the wonderful charm, all the little details) and such that is a staple of their games. I'm fully expecting that type of Obsidian game along with underwhelming combat mechanics and world presentation which is a lot like TOW. Which just felt too small, too confined, and the whole combat experience too simple and underwhelming. I kinda lean towards the reasoning, that's just how Obsidian makes games. And how much they understand how to make great characters, and tell a good and usually humorous story. (That Lottery winner from FONV) fucking priceless. But sadly I do feel that is where their talent ends. Look, I'm NOT judging so harshly as I sound on words on a screen though. I adored Black Isle and Obsidian games. We shall see... We shall see..
@@AIIEYESONME i wouldn't say that that's the only type of game they can make. Pentiment and Pillars of Eternity 1 & 2 had really interesting worlds and fun gameplay(pentiment less so on the gameplay side, obviously) Outer Worlds is fine, hopefully they take some of the story criticism into account and refine the mechanics when developing the sequel
Felix and Ellie are my favorite duo especially when you start Ellie always tells him to shut up but after playing for a while they start talking and once I found them in the spaceship talking together I was passing by and was like whaaaat ? had to walk back and see it again to believe lol
The ship is great. I love walking around seeing what's going on, who's talking with each other. You get some arguments, gossip, casual talk, training, it's always something interesting. Plus ADA's growing acceptance of you.
My only real issue was how few and repetitive the party interactions were. They would repeat arguments and never pick up where they left off hours later.
@@kkammei On the ship, yeah, you'd hear some repetitive stuff. I was impressed with the random conversations on planets though - each character has their own take on the events, and they'll even converse with each other over it. Hopefully that will be expanded with the sequel.
Outer Worlds is very enjoyable, however the leveling stopped too soon. I think the max level was 30 and I wanted 50. Adding levels can turn into a crap show real quick, so there needs to be content to support it. Level 60 for this part 2 would be choice.
In a nutshell: Starfield had all of the flaws I found in Outer Worlds (repetitive combat, unexciting exploration, same-environments) but none of the Obsidian game's charms (clever dialogue, witty quest writing, endearing companion characters) that balanced it out.
I loved The Outer Worlds! One of the only RPGs I've ever finished, let alone explored pretty thoroughly. I can't wait for a second one. The aesthetics are another reason why I couldn't understand all the backlash about the way Avowed was looking. I like their style.
Speaking only for myself, the reason that I was disappointed in the art direction for the most recent gameplay video is that it doesn't match with how the appearance matched with the initial teaser video. I was highly anticipating the gritty world they initially showed but they changed it to a more cartoonish pallette. One isn't better than the other, just appeals to different people. As soon as I saw how it changed, it was apparent that it wasn't for me. I'll still check it out on gamepass because it effectively won't cost me anything but I honestly expect to pass on it after a few hours.
I’ve always loved Outer Worlds! I love the humor. I love the aesthetic. I love the companions. Parvati is the cutest and it makes me happy every time I play the game and act as Cupid for her :) The story is fun and I love being able to save the whole solar system. I love the environmental story telling. I think the mining asteroid is breathtaking. It’s one of my favorite games.
@@josesalvadormendezsalgado2838 Spacer's Choice. Not only is it a graphical upgrade it but comes with several gameplay enhancements like a increased level cap.
The firefly homages get really close to ripoff territory at times. Like, that one companion is clearly just Kaylie. I'm not against it, but it made me sad for firefly s2 more than anything 😂
I played both, I think they both have issues, and honestly part of it is how dialogue is presented were everyone just stands still and delivers their lines. Cyberpunk I believe presents first person dialogue the best in that I feels natural and the characters have the ability to move around and interact with each other
The gun's hand at the end loops around the bottom, it isn't floating. It's just slightly out of frame on the bottom. You can see the angled rod going down from the gun toward the underside of your hand.
Loved the outer worlds, my wife happened to work with a devs wife and got me a signed copy from the whole team. Best birthday gift ever. Need to replay soon
I hope people didn't miss this game for free on the EGS. Its a smaller game when compared with Starfield, but is much more enjoyable to play. EDIT: The game will once again be available for free on the EGS from April 4 to April 11. This lose this chance to get it.
I don't doubt It's more enjoyable than starfield (though that particular bar is so low bacteria is struggling to limbo underneath it) but I have to say it didn't click with me. I got it when it came out and didn't get far. I tried making A new character and starting fresh about A year after release and still couldn't really get in to it.
the forced humor is mostly cringe and dated, especially how they copied the scientist guy from rick and morty. might as well just play new vegas since obsidian-like bethesda is only a shadow of its former self
Lovely watching this. I first discovered you during the lead up to Outer Worlds launching. You had such good coverage. I’m in the boat that if someone asked me to recommend they play this or Starfield, I would instantly recommend Outer Worlds. It’s more memorable and tighter paced. It’s extremely charming and lovable.
I love these videos where we can actually see you playing the game Matty. It feels more natural when you are speaking about certain things as you encounter them. Great video as always.
It's definitely a pretty good game. The Outer Worlds to me for some reason has the same problem of Starfield where they are space setting games with little to no alien characters and most of the companions are humans. So the settings just feel like if humans expanded outside of earth, their existence and their problems. However, what makes me like The Outer Worlds more is the party management system that does make me feel like I am on an adventure throughout various worlds. And the feeling like I am close to characters I may or may not like. One thing that I would want from a sequel for The Outer Worlds would be that I want more diverse scenarios that aren't just addressing needs between different sides and factions. Sometimes the feeling I want from an somewhat open world RPG game is that I'm not always deciding the fate of one side or the other. And it's just about the kinds of people I actually want to help and find out more about. Not even relating to the main story.
That's one of the things I like best about them. I'm not a huge fan of fantasy and I always prefer low fantasy to high. Looks like the same goes for sci-fi. But yeah, it would be nice if next time around they find other things to do than making you sole judge and jury of every faction dispute indeed.
I agree with you. I wish you were involved in the major plots but not fixing every single problem single-handedly. So many rpgs and other games have the problem where you're some messiah that goes around solving every single problem the world has. Red dead redemption avoids this problem well because you're watching the world change around you rather than actively changing it yourself and the characters don't save the day they just have to adapt to the changes.
I don't even think it's their engine, cause Rockstar has been using the same engine since like 2004 and they still produced amazing games from that engine.
The problem is that they prioritize different things. Bethesda wants you to do everything on a single playthrough, it's their style. So they will never make a game like TOW or New Vegas. Unless they abandon their style
@@Majima669 it's not true. GTA 3-San Andreas runs on RenderWare. GTAIV-RDR2 runs on RAGE, but receives updates and improvements between each game. Bethesda, on the other hand, does just the bare minimum with its engine and often recycles assets, animations, etc. as much as Ubisoft recycles gameplay mechanics.
For a simple reason, polishness and balance, we, modders can go ham with our mods because in the end, it as just a mod and player can choose to use or not use our modules in the game. If it's already in the game, then it's better be well balanced and polished becase you would have no choice but to play with it. Take the mod 'Call your ship anywhere' for example, great mod and very fun to play around with - but you also have a chance of your ship sinking into the ground while landing, and might even obstruct the exist. These issues are totally cool with a mod, but a lot less so if it's a problem from Bethesda themselves.@@randyj1988
I feel like they should’ve gone for setting the main story and side quests on mainly one bit of land like the rest of their games, and then filled the orbit of the planet full of stuff, I think it’s the only way people would’ve gotten what they wanted
Funny this came up as i was thinking when playing Starfield that i wish it was like The Outer Worlds being a far more condensed experience and the pros that come with that.
It's so damn good. I just loved my time in this game and played all the DLC. An all around relaxing space really (esp cause I did a strong melee build).
That's not hard it takes like 5 to 10 hours to beat the game. And that's just playing it normally. I personally couldn't get over the non-existent perk system
@@BigFootTheRealOne how? Are you doing anything besides the main missions? It's an RPG explore do the side quests, yea it's gonna be quick if you do it quick
4:52 absolutely a great point. After experiencing so much “OpEn WoRLd” cookie cutter experiences lately, the highly customized zone based experience obsidians doing lately is such a good formula and I’m excited to see them continue it!!
You were talking about reading the consoles and the notes and I love to do the same. On one of the whiteboards in an abandoned facility someone taped a note with a receipt for a hard cider i showed it to my wife and she wrote it down and now we make it every December and give it out as gift and drink the rest throughout the year.
I still love the outer worlds. I love it's humor and it's social commentary. Is the game play perfect? No, but it was still a hell of a lot of fun. More than anything though I LOVE the Murder on Eridanos DLC, it is my second favorite DLC/Expansion of all time right behind New Vegas' "Old World Blue's".
- The patches fixed the issues it had at launch. - The DLC helps pad out the issue of "short game, wanted more content" a bit - The updated textures for the characters (especially the eyes) make dialog so much better. I suggest turning off the subtitles for character interactions, feels very natural and you don't get jokes ruined by reading them faster than the voice actor can say them. - I'm happy we've seen very little of The Outer Worlds 2 which I hope means the game has grown in scope and is bigger and better than the first. - Super Nova is the only way to play. Don't play normal mode.
I might have to try it especially since this was free on epic recently. I played it when it first came out on game pass but for me the biggest disappointment was the areas outside of the town. It just felt almost MMO like with the enemies placed in weird spots and nothing felt natural. Idk how to put it other than it felt like a video game and not a different world to be immersed into.
@@OnlineHipHopTV I'd say it adds 10 - 18 hours depending on your playstyle. If you read every terminal, do every quest and explore everything you could easily end up with 18 hours. I finished Gorgon without reading every terminal and had around 7 hours while I am already 5 hours into Eridanos and there is still a lot to do.
I played it at launch and liked it but felt I wished it had a bit more to it. More effect on the physical world or something. Bought and haven’t played the dlc though.
i remember playing it when it first launched too and finding it boring and cringey. i ended up using the same rifle from the beginning to the middle of the game cause there was only like 4 generic weapons in the game
Man it’s so funny that I jumped back into this game 3 days ago and here you are also doing the same and it seems like from the comments others are too.
I spent ~150 hours between the Pillars of Eternity titles. They're fantastic! I'm really looking forward to Avowed, whether it comes out later this year or beyond. As for The Outer Worlds, I really owe it a revisit, perhaps after I clear Skyrim and Mass Effect again.
I’m a huge fan of The Outer Worlds and I’ve been saying for a very long time that it’s going to be objectively better than Starfield. From memory alone, you can do a pacifist run, a genocide run killing literally every single NPC (with an optional secret ending), work with Welles, work with the Board, you can be a party leader, a solo adventurer, ranged gunslinger, melee master, even specialize in unique “science” weapons. The irony is that TOW is functionally budget title with a ton of limitations. I’m excited to see the hopefully eventual sequel release.
02:20 Not Challenging, Matty? I played on Survival Mode and ended up quitting after getting tired of being One-Shot to death by the enemy. I'd say it's pretty damn Challenging...😅
Supernova mode is a blast once you get the hang of the game. It's for sure hard but it feels fair compared to fo4 survival. The autosaves on entering a building and being able to fast travel to your ship makes me think of the difference in how punishing dark souls 1 feels compared to elden ring.
After playing (some of) Starfield, my main thoughts were what type of Masterpiece Obsidian could have constructed with the amount of time and resources that went into making Starfield. Outer Worlds had light years more soul.
@@terrycruise-zd5tw Have to disagree with Obsidian. In the last 10 years their resume includes Pillars of Eternity 1+2, South Park the Stick of Truth, Pentiment and Grounded They're not quite hitting the heights of Fallout New Vegas or KOTOR II but they've nowhere near had the downturn Bethesda have
Agree 100%, in fact most of those were very well received, albeit different style of games then KOTOR2/FNV@@battlep0t I really enjoyed Outer Worlds more than Fallout 4, Starfield is not even in the same Galaxy as either of these too.
@battlep0t that list of games tells me that they were probably very low on funds before microsoft bought them. So, hopefully they let them fully flex their talents
I think BGS could have made an absolute magical space world, had they stayed on one planet. Then maybe add two or 3 other planets just to add some variety and space travel feels. But I’d be more than happy with one nicely fleshed out planet/area. Anything more breaks the whole BGS feel
Outer Worlds took place on more than one world, but I get your point. One of Starfield’s biggest problems was that while it was as wide as an ocean, it was as deep as a kiddie pool, but then I’ve said for a while that Bethesda should have spent more time fleshing out Jemison and Akila. Both of those worlds should have had multiple fleshed out settlements and larger maps. You’re better off focusing on a smaller number of worlds and fleshing them out than having a thousand and leaving 99% of the content to be randomized. Probably the best combination world be a core of deeply fleshed out worlds like Outer Worlds with many peripheral, randomized resource worlds outside the settled core worlds.
@@EyeOfMagnus4E201 Yeah it's weird too because there are some systems in starfield that are impressive in a way but just a waste of time. Like Bethesda has talent there but they just completely waste them on systems that don't even need to exist. Basically they are just completely off target now a days on what makes their games good and starfield is like every bad misconception of the market they have all rolled up into one game.
Literally reinstalled this about an hour ago. What a coincidence aha. Loved the game at og launch, spacers choice ran like crap so only got about 30 mins in. Can't wait to dive back in.
I loved that the Guy kept the beacon on him, and the ship lands on him. I was sold at that point. I like it, but the game got shelved for a rainy weekend of something.
Matty: The handle isn't a BUG. The handle is U-shaped, so the attachment is obscured by your arm. You can see it from certain angles, it's not missing, it's just a different design.
LOl, I had figured the comments were going to be mostly, "You can see the shadow of the U arm in some angles he recorded." Talk about rushing the game to get it out the door..Lol
@@sydhamelin1265 Certainly. In a FPS game a weird choice to be sure.. But Matty is playing it for a second time around, and editing it as well. How does one not ever notice? Lol/ A tiny bit rushed perhaps, eh?
I would love a video in this style for Pillars of Eternity going into Avowed. Even if you don’t do a full playthrough I think it could be really fun to get a taste of that universe.
So crazy you made this video because I’ve also recently gone back to the outer worlds for my 5th playthrough. Yes my 5th playthrough I love this game. The companions are awesome and very in depth especially Parvati. It is a short game considering the budget they had but with DLC and all side quests and exploring I finished it with about 90 hours. I really took my time with it though.
Wow, 2 minutes in and this already looks better than the months of Starfield gameplay I watched my roomie slog through. For once, I'm actually happy to have Epic Launcher installed, lol. The holiday freebies were pretty good this year.
I feel like one of the few who really loved this game. It was a nice chill space vibe. The aesthetics were great, the sound design was great, the visuals got a little respective but were nice. Some of the enemies were too easy even on hard mode the real challenge were the human enemies and trying not to shoot friendlies.
15:20 The gun grip isn't floating its just a grip on like a hook shape and the bottom bit is out of frame. You can likely see it if you look at the weapon in your inventory.
Only in the inventory screen, but you can put those suits on companions. So you get to see them in a sense, but I know what you mean. They could of done third person view.
People keep forgetting that Outer Worlds is a spiritual successor to Fallout, and Fallout is a spiritual successor to Wasteland. So OBVIOUSLY there will be things in common with Fallout in Outer Worlds. Also, at one point Obsidian even teased Fisto the robot possibly being in Outer Worlds, but it never happened :(
They leaned too hard on this game being made by the creators of Fallout and the team that made Fallout New Vegas in the marketing. I expected a lot more and so did many other people.
I loved The Outer Worlds, too. I had a blast. Loved the characters, writing, humor, and choices. Vibe is great. (Gunplay/combat could use some improvement, of course.)
i remember this being sold as "Fallout, but in space!" and i think they achieved that. The thing that stopped me dead in my tracks and made me not come back was i couldn't stand the companions, didn't like any of them
Half the perks aren't usable unless you aren't using any party members so just leave em on the ship. If the only thing you didn't like about an entire game is it's optional side characters that have 0 impact outside their specific quest lines seems kinda wasteful to dump a whole game over it no
Outer Worlds & Starfield have their strengths and weaknesses. Outer Worlds has a better main story in my opinion. I’m not too crazy about the multi-verse stuff in Starfield(Too confusing). However the main villain for Starfield is more interesting. Starfield does have better companions and plus you can actually romance them. For some odd reason obsidian just hates romance when it comes to companions. Both games have awesome factions(including faction quests). Great lore in both games. Gun fights are better in Starfield. Both games are 8/10 for me.
I agree with you about SAM. In my 2nd playthrough I didn't even bother to activate him. I remember hearing somewhere (one of the Noclip documentaries maybe?) that SAM was a companion they threw together really fast, just for the sake of having one more companion, but like so many things in TOW they didn't have the resources to flesh out.
Everyone's being revisionist. Also if you notice someone reviewing your favorite game on UA-cam, chances are you're gonna comment and sing its praises. Point being there's some bias here, I think, lol
I really appreciate you doing this. I just played The Outer Worlds for the first time on Xbox this month with a physical copy. I enjoyed it so much I thought about picking up this edition on PlayStation, but only saw everyone having issues with it. I think I will pick this up when it goes on sale now that most of the issues have been patched. Cheers
What’s a shame is that if Starfield was say a fraction of the size, maybe 5-6 planets, they could have probably hand crafted those planets and put interesting quests on the planets and made exploration really interesting. There just isn’t anything fun about jumping across an empty galaxy where most planets are lifeless mining zones. The performance is also really awful. I’m on a 3060 and an I9 processor and I get 30FPS. It’s crazy.
They couldn’t, no one could. Think of the size of Skyrim (one province) and that’s an entire game. Or Boston (one city). Imagine handcrafting ONE planet let alone 5. Outer Worlds is an entirely different game - to do this with Starfield you’d have to entirely throw out the ship builder and the planet visiting, etc. Just do the “open world hub disguised as a planet” thing that Outer World did which is just an entirely different game and I don’t think that’s the game they wanted to make. I honestly dont know if it would have been better. The Outer Worlds already exists, and I enjoyed building space ships and traveling to various planets.
Wish people would stop saying this. it's not the solution you think. Not even a SINGLE planet would fix the problem. Just think of how many places there are to land on just one planet alone. It doesn't need to be like past titles, but it does need some attention and fine tuning to make what's there work.
Mass Effect 1 had the same issue, you could explore almost every planet in the game but 80-90% were just barren wastelands with nothing to do on them besides a few mining nodes. They scrapped that in Mass Effect 2 focusing only on a handful of planets you could land to so they could spend more time nailing the handcrafted content, it was a better game for it
The gun in the end was not glitched, it had a handle and the connection was out of view, but due to the colour of the gloves it was hard to see the handle. The connection can be seen when moving around
Top game, felt like a breath of fresh air when I played it. Everything I can remember Obsidian saying about Avowed has led me to believe that it is basically going to be a more traditional high fantasy version of this. Another 30 hour story driven RPG with tightly focused areas and I'm ok with that. The writing was mostly good with the Outer Worlds but the combat got too easy towards the end of the game and it felt a little rushed too. I hope they have been given the time to properly flesh out the game as required. The Xbox 360/PS3 generation of Bioware RPG's like Mass Effect and Dragon Age were mostly a good time and the Outer Worlds for me, was an experience that was fairly close to the feel of those games.
I just started Outer Worlds for the first time last week and I'm cruising youtube to see how other people handled the first few big choices.... what a solid game, I'm having a blast
The Outer Worlds was shallow. The reason people felt it didn't live up to the hype was because it was dumbed down, with minimalistic RPG elements. It had the skeleton of a really good game but with all the meat stripped away. It was also really short. It looked great, but delivered much less than it promised.
The handle towards the end isn't a glitch, if you look at it in the inventory or workbench, you can see it has a support piece that goes right underneath what is your frame of view
Sure it is. Ever since Starfield dropped I've seen multiple posts comparing it to TOW and near every single comment says TOW is better. Even hardcore Starfield fans consider TOW better, because it is. It's smaller but that means its less buggy, more polished, has more attention to detail and had more care put into it. Starfield is just a big empty disappointing mess.
Love Outer Worlds. Top tip. Agree to turn in the Doc. If you follow the board quest you can get access to murder on eridanos early. Get lv 36 gear at around lv 18 on the way to the purple berry orchard
To be honest, I really like the outer worlds, but it took me half the game to "get into it." I was just playing it bc I wanted to like it for a while. It took me a bit to actually get me to care about what I was doing instead of treating it as a checklist of stuff I had to do. And it's something I can't quite place it bc the world seems cool and charming but it just failed to capture me. I think really it's that the game may have been too focused on being quirky and charming, that basically every character besides parvati and the vicar were completely unintriguing to me and quite unlikable. Not in the sense that I hated everyone else but just that I was sooo indifferent bc they all seemed soo 2 dimensional. Many elements of this game come off too much as a caricature instead of a believable portrayal. Which is excusable bc the tone is not all that serious, but I think that the best worlds can be both wacky and believable at the same time. Like yes the concept is wacky and out there (literally) but the ways people react to these situations don't always need to be. ALMOST Everyone in the game kinda just felt like they fell into 3 categories: 1.Main protagonists 2. really sucky 3. Really dumb Almost everyone who wasn't a companion or yourself just seems either scummy or dumb or both. Like you were the only person capable of higher thought. Which added to me not being fully immersed. But those are just the negatives. I still like the game. Just can't be one of my favorites.
Played at launch, but never finished it. It looks like they improved it after the fact. Honestly, I hate that companies do that but at the same time its good to see the game has improved.
Pls god can Bethesda just swallow their pride and allow obsidian to make the next fallout game. Obsidian demonstrates time and again their mastery of storytelling and rpg mechanics, despite getting shafted by Bethesda for what happened with new Vegas . Maybe then bgs can actually focus on making es6 a good game cuz I think we can all agree we are very worried that es6 is just gonna be fantasy star field
I *like* the Outer Worlds. I just wish the companions were more unique. Unfortunately, they're all practically the same with one cc skill, one attack skill, one stat buff and one utility skill. They can all use the same weapons and armors. Excluding SAM. I think giving each companion a more unique role/class would have allowed for much more diverse experiences as you changed teammates for missions. As is, give everybody heavy armor and a gatling laser and roll the enemies, easy mode.
After 100%-ing Starfield, I feel it was a 8/10. Not a graphic or performance masterpiece but still good game to just chill in and still came out satisfied. I actually might come back to Outer Worlds but still not touching the "remaster" version
It’s crazy how contradictory you are from your own damn outer world review. One of my biggest gripes with you is how you follow the crowd and appeal to the masses at the time
Wish more people would come to this realization like you, it’s a big issues I have been seeing with a lot of content creators like Marty over the years.
@@zomgpie2 Exactly! This clown’s Starfield review was just as scummy. He played over 70hrs of Starfield, and in his own damm words he said “thats not enough time to rate a game like starfield”. At the time you can tell he didnt like the game but out of fear of backlash he didnt want to say that. Then when it became cool to “hate” starfield this guy does a complete 180 and now feels safe to say what he really thinks. He’s a clown just like that yong yea guy
I know you have your own ship and it has survival aspects on the harder levels, but does it have any base building beyond the ship? Like can you build structures on each planet?
Been playing the spacers choice edition on ps5, i think it was the 1.6 update that introduced VRR support, i dunno if there are still frame drops but it definitely feels like a constant and stable 60fps in performance mode
I loved this game. I still do honestly. It's one of my favs. I love the characters, the hopeless feeling that everything you do really doesn't matter, and the quirkiness of all of it.
I went back to Outer Worlds after Starfield too. The Game is SOOOOOO charming and fun. People were too busy expecting FNV 2, that they couldn't appreciate how well built Outer Worlds is.
same here! played TOW back when everyone was hyping it up to be FNV in space, was left disappointed. came back to it last month after finishing starfield, and had an absolute blast playing it. I'm really glad I gave it a second chance
100% agree. I too went back after Starfield and it was like I was playing a whole new game. I had played the game before but with the updates and a new perspective I enjoyed Outer Worlds so much more
Loved the game and the DLC. People hated on this game for the dumbest reasons
@@armadilloseller youre just thinking its better because how bad starfield is, anything looks better then starfield, it didnt stop outer worlds from sucking, it still sucks, its just not as bad as starfield which is honestly not a high bar to climb.
You shouldnt compare games to the bottom of the barrel trash, because anything will look way better then it is when you do that, if youd compare it back to NV like you did (which was a good game) it doesnt even compare and it baffels me it was made by the same studio.
@@zomgpie2😂😂Starfield derangment syndrome at its finest
Outer Worlds is like playing through a season of Futurama I love everything about it
That's a really good description.
wow, good analogy. i agree. that will make it easier to sell to my friends lol.
Futurama was definitely an influence.
Perfect comparison
Roleplaying as Zapp is not only doable, it's viable and unlocks extra hidden stuff
People seem to forget that the Outer Worlds was an indie title, they didn't have the Microsoft money for most of the development, they did a great job given the budget.
Obsidian may be an indie studio but they have made tons of 10 out of 10 rpgs. The outer worlds was pretty trash.
@@BigFootTheRealOne This is why people mock user reviews. People lack any nuance whatsoever, and immediately jump to the most polarized views.
Everything is either 10/10 or 0/10. Outer Worlds being "TRASH?" The hyperbole is ridiculous.
@@corey2232cook him
It's far away from a "AAA standard", but it's a fun small game that doesn't take itself too seriously.
@@BigFootTheRealOne "The Outer Worlds was pretty trash." Now that's just unfair to say, man... If it didn't meet your expectations, then fair enough, but to say it's "trash" is disingenuous!
The directors said this game was brutally gutted due to budget,
hopefully with xbox publishing the sequel, the funding will help us get a banger
That's what I said about Starfield. No more does Todd Howard have to make all of these cuts to their game for Slavemaster Zenimax CEO. They'll have the time to flesh out the worlds, the lore will actually make sense the game is "suppose" to represent. No more two NPC's farming a path of dirt that they call a "settlement". But real settlements on cool planets. [WHAT WE ACTUALLY GOT]. Not even that much. Literally the very least of rocks and texture work a person would think of placing on a terrestrial planet. Or just a handful of copy pasted dungeons that were not touched by human hands.
And It almost feels like all of those Millions of Polys spent on food stuffs that must've taken years to model. were just some measure of trolling by Bethesda. So much food and restaurants that don't even serve any real purpose. Almost insulting to me. Lol
@@AIIEYESONME i think the big difference is that you can tell folks at obsidian had a vision for The Outer Worlds that they failed to fully realize, meanwhile Starfield just feels like something they threw together with no big idea behind it. TOW turned out flawed, but charming while Starfield is just completely soulless
@@esser3410
Hmm, you are using these powers of logic on me aren't you? I ..can't.. resist.. Only my single thought on a sequel is let's just see how capable Obsidian still is these days. And the acid test will be Avowed. They now have all of the time budget and love to give to that game under the wing of MS. And we don't have much longer to wait to see all of Obsidian's skills in action. That game will set my expectations for TOW 2. Fair or not that's just how my mind works.
In their recent developer revel. They admit that they still think and act like a AA Dev that they feel sets them apart from the rest of the AAA crowd in good ways. I take that in the context it was presented in as the Dev saying they take the time and love to flesh out their stories ( the wonderful charm, all the little details) and such that is a staple of their games. I'm fully expecting that type of Obsidian game along with underwhelming combat mechanics and world presentation which is a lot like TOW. Which just felt too small, too confined, and the whole combat experience too simple and underwhelming.
I kinda lean towards the reasoning, that's just how Obsidian makes games. And how much they understand how to make great characters, and tell a good and usually humorous story. (That Lottery winner from FONV) fucking priceless. But sadly I do feel that is where their talent ends. Look, I'm NOT judging so harshly as I sound on words on a screen though. I adored Black Isle and Obsidian games. We shall see... We shall see..
Starfield was already being made before the aquisition@@AIIEYESONME
@@AIIEYESONME i wouldn't say that that's the only type of game they can make. Pentiment and Pillars of Eternity 1 & 2 had really interesting worlds and fun gameplay(pentiment less so on the gameplay side, obviously)
Outer Worlds is fine, hopefully they take some of the story criticism into account and refine the mechanics when developing the sequel
I personally loved this game, not as deep as New Vegas, but very very charming world
Yup. I like it also
Stop comparing it to new vegas maybe?
it was literally theyr marketing campaign, "from the authors of fallout new vegas"@@EpsilonCobra
I thought it was crazy it didn't get as much love as I thought it deserved. It was really fun.
Wish you'd stop comparing it to NV. They have very little in common
Felix and Ellie are my favorite duo especially when you start Ellie always tells him to shut up but after playing for a while they start talking and once I found them in the spaceship talking together I was passing by and was like whaaaat ? had to walk back and see it again to believe lol
I loved Max and Ellie. Or Max and Parvati. I loved post mushroom trip Max
The ship is great. I love walking around seeing what's going on, who's talking with each other. You get some arguments, gossip, casual talk, training, it's always something interesting. Plus ADA's growing acceptance of you.
Companions interacting with each other is the most underrated part of Obsidian games
My only real issue was how few and repetitive the party interactions were. They would repeat arguments and never pick up where they left off hours later.
@@kkammei On the ship, yeah, you'd hear some repetitive stuff. I was impressed with the random conversations on planets though - each character has their own take on the events, and they'll even converse with each other over it.
Hopefully that will be expanded with the sequel.
After not enjoying Starfield, I gave up on it and jumped right to Outer Worlds and I enjoyed it so much more. I finished it in a few weeks.
Outer Worlds is very enjoyable, however the leveling stopped too soon. I think the max level was 30 and I wanted 50. Adding levels can turn into a crap show real quick, so there needs to be content to support it. Level 60 for this part 2 would be choice.
I absolutely loved The Outer Worlds. So excited that a sequel is being made.
That trailer years ago was so funny and I can't wait to see/hear more about it!
In a nutshell: Starfield had all of the flaws I found in Outer Worlds (repetitive combat, unexciting exploration, same-environments) but none of the Obsidian game's charms (clever dialogue, witty quest writing, endearing companion characters) that balanced it out.
What rpg doesn’t have repetitive combat though ?
I loved The Outer Worlds! One of the only RPGs I've ever finished, let alone explored pretty thoroughly. I can't wait for a second one. The aesthetics are another reason why I couldn't understand all the backlash about the way Avowed was looking. I like their style.
I like this style too. It’s pretty and fun!
Same for me! I absolutely loved it. Was captured by the story and loved the combat. 35 hours, enjoyed every one of them.
Speaking only for myself, the reason that I was disappointed in the art direction for the most recent gameplay video is that it doesn't match with how the appearance matched with the initial teaser video.
I was highly anticipating the gritty world they initially showed but they changed it to a more cartoonish pallette. One isn't better than the other, just appeals to different people. As soon as I saw how it changed, it was apparent that it wasn't for me. I'll still check it out on gamepass because it effectively won't cost me anything but I honestly expect to pass on it after a few hours.
In my opinion this optimistic cartoonish style doesn't match grim world in Avowed. Imagine a Resident Evil game in this style
Yeah! I don't like RPG's, and I only put like 4 hours in fallout 4, and a few into FNV. But this game solidly held my attention throughout
I’ve always loved Outer Worlds! I love the humor. I love the aesthetic. I love the companions. Parvati is the cutest and it makes me happy every time I play the game and act as Cupid for her :) The story is fun and I love being able to save the whole solar system. I love the environmental story telling. I think the mining asteroid is breathtaking. It’s one of my favorite games.
Spacer's Choice has gotten much better since release. Highly enjoyable game IMO.
And free on epic game store recently xD iv finished the standard edition of the game so he fun on the rog ally
I want to play this game in my serie x, should i play the normal edition o or the spacer choose edition, thanks for the help
@@josesalvadormendezsalgado2838 Spacer's Choice. Not only is it a graphical upgrade it but comes with several gameplay enhancements like a increased level cap.
@@josesalvadormendezsalgado2838 normal edition lol don’t let people tell you different
Got this game and version for free from the holiday daily free game on Epic Games client. I didn't know what it was really, but this looks great!
i cant f**king read french still gets me everytime hahahah
My favorite thing about the outer worlds is that the unreliable's interior is a near 1 to 1 of firefly's serenity which i just love.
The firefly homages get really close to ripoff territory at times. Like, that one companion is clearly just Kaylie. I'm not against it, but it made me sad for firefly s2 more than anything 😂
I played both, I think they both have issues, and honestly part of it is how dialogue is presented were everyone just stands still and delivers their lines. Cyberpunk I believe presents first person dialogue the best in that I feels natural and the characters have the ability to move around and interact with each other
The gun's hand at the end loops around the bottom, it isn't floating. It's just slightly out of frame on the bottom. You can see the angled rod going down from the gun toward the underside of your hand.
Loved the outer worlds, my wife happened to work with a devs wife and got me a signed copy from the whole team. Best birthday gift ever. Need to replay soon
I hope people didn't miss this game for free on the EGS. Its a smaller game when compared with Starfield, but is much more enjoyable to play.
EDIT: The game will once again be available for free on the EGS from April 4 to April 11. This lose this chance to get it.
I don't doubt It's more enjoyable than starfield (though that particular bar is so low bacteria is struggling to limbo underneath it) but I have to say it didn't click with me. I got it when it came out and didn't get far. I tried making A new character and starting fresh about A year after release and still couldn't really get in to it.
It was free?! 😢
I told my friends and family about it, but didn’t redeem it myself lol
I had already bought a cheap Steam key for it (like $8 on G2A), but I redeemed it on EGS, anyway lol. Can't hurt to have a backup copy, I guess.
the forced humor is mostly cringe and dated, especially how they copied the scientist guy from rick and morty. might as well just play new vegas since obsidian-like bethesda is only a shadow of its former self
Lovely watching this. I first discovered you during the lead up to Outer Worlds launching. You had such good coverage.
I’m in the boat that if someone asked me to recommend they play this or Starfield, I would instantly recommend Outer Worlds. It’s more memorable and tighter paced. It’s extremely charming and lovable.
I love these videos where we can actually see you playing the game Matty. It feels more natural when you are speaking about certain things as you encounter them. Great video as always.
It's definitely a pretty good game. The Outer Worlds to me for some reason has the same problem of Starfield where they are space setting games with little to no alien characters and most of the companions are humans. So the settings just feel like if humans expanded outside of earth, their existence and their problems. However, what makes me like The Outer Worlds more is the party management system that does make me feel like I am on an adventure throughout various worlds. And the feeling like I am close to characters I may or may not like.
One thing that I would want from a sequel for The Outer Worlds would be that I want more diverse scenarios that aren't just addressing needs between different sides and factions. Sometimes the feeling I want from an somewhat open world RPG game is that I'm not always deciding the fate of one side or the other. And it's just about the kinds of people I actually want to help and find out more about. Not even relating to the main story.
That's one of the things I like best about them. I'm not a huge fan of fantasy and I always prefer low fantasy to high. Looks like the same goes for sci-fi.
But yeah, it would be nice if next time around they find other things to do than making you sole judge and jury of every faction dispute indeed.
@@CliffBackerTheThird Sci-Fi is literally Science fiction fantasy though...
I agree with you. I wish you were involved in the major plots but not fixing every single problem single-handedly.
So many rpgs and other games have the problem where you're some messiah that goes around solving every single problem the world has.
Red dead redemption avoids this problem well because you're watching the world change around you rather than actively changing it yourself and the characters don't save the day they just have to adapt to the changes.
Considering their engine limitations, Bethesda really should have gone with a larger-scope TOW.
I don't even think it's their engine, cause Rockstar has been using the same engine since like 2004 and they still produced amazing games from that engine.
The problem is that they prioritize different things. Bethesda wants you to do everything on a single playthrough, it's their style. So they will never make a game like TOW or New Vegas. Unless they abandon their style
@@Majima669 it's not true. GTA 3-San Andreas runs on RenderWare. GTAIV-RDR2 runs on RAGE, but receives updates and improvements between each game. Bethesda, on the other hand, does just the bare minimum with its engine and often recycles assets, animations, etc. as much as Ubisoft recycles gameplay mechanics.
For a simple reason, polishness and balance, we, modders can go ham with our mods because in the end, it as just a mod and player can choose to use or not use our modules in the game. If it's already in the game, then it's better be well balanced and polished becase you would have no choice but to play with it. Take the mod 'Call your ship anywhere' for example, great mod and very fun to play around with - but you also have a chance of your ship sinking into the ground while landing, and might even obstruct the exist. These issues are totally cool with a mod, but a lot less so if it's a problem from Bethesda themselves.@@randyj1988
I feel like they should’ve gone for setting the main story and side quests on mainly one bit of land like the rest of their games, and then filled the orbit of the planet full of stuff, I think it’s the only way people would’ve gotten what they wanted
Funny this came up as i was thinking when playing Starfield that i wish it was like The Outer Worlds being a far more condensed experience and the pros that come with that.
It's so damn good. I just loved my time in this game and played all the DLC. An all around relaxing space really (esp cause I did a strong melee build).
The only problem with the outer worlds is that there isn’t enough of it, the needed more armor, weapons quests, locations, etc. it just needed more
I beat the game 3-4 times in a row. That says it all. TOW2 is my most anticipated game... maybe even of all time.
That's not hard it takes like 5 to 10 hours to beat the game. And that's just playing it normally. I personally couldn't get over the non-existent perk system
@@BigFootTheRealOnecry some more.
@@BigFootTheRealOne how? Are you doing anything besides the main missions? It's an RPG explore do the side quests, yea it's gonna be quick if you do it quick
4:52 absolutely a great point. After experiencing so much “OpEn WoRLd” cookie cutter experiences lately, the highly customized zone based experience obsidians doing lately is such a good formula and I’m excited to see them continue it!!
Omg yes it actually held my attention when I played it. can't play most RPG, cuz they're big empty nothings (fallout 4 to the nth degree)
@@Nate-bd8fg Fallout 4 manages to be less RPG than Far Cry 6
You were talking about reading the consoles and the notes and I love to do the same. On one of the whiteboards in an abandoned facility someone taped a note with a receipt for a hard cider i showed it to my wife and she wrote it down and now we make it every December and give it out as gift and drink the rest throughout the year.
I still love the outer worlds. I love it's humor and it's social commentary. Is the game play perfect? No, but it was still a hell of a lot of fun. More than anything though I LOVE the Murder on Eridanos DLC, it is my second favorite DLC/Expansion of all time right behind New Vegas' "Old World Blue's".
- The patches fixed the issues it had at launch.
- The DLC helps pad out the issue of "short game, wanted more content" a bit
- The updated textures for the characters (especially the eyes) make dialog so much better. I suggest turning off the subtitles for character interactions, feels very natural and you don't get jokes ruined by reading them faster than the voice actor can say them.
- I'm happy we've seen very little of The Outer Worlds 2 which I hope means the game has grown in scope and is bigger and better than the first.
- Super Nova is the only way to play. Don't play normal mode.
I might have to try it especially since this was free on epic recently. I played it when it first came out on game pass but for me the biggest disappointment was the areas outside of the town. It just felt almost MMO like with the enemies placed in weird spots and nothing felt natural. Idk how to put it other than it felt like a video game and not a different world to be immersed into.
Did the DLC add a lot of content?
@@OnlineHipHopTV I'd say it adds 10 - 18 hours depending on your playstyle. If you read every terminal, do every quest and explore everything you could easily end up with 18 hours. I finished Gorgon without reading every terminal and had around 7 hours while I am already 5 hours into Eridanos and there is still a lot to do.
@@RevanBC Thanks! I only have the base game. Will buy the DLC's and upgrade to Spacers Choice for a fresh new playthrough
I played it at launch and liked it but felt I wished it had a bit more to it. More effect on the physical world or something. Bought and haven’t played the dlc though.
i remember playing it when it first launched too and finding it boring and cringey. i ended up using the same rifle from the beginning to the middle of the game cause there was only like 4 generic weapons in the game
Yeah, not a great game at all@@terrycruise-zd5tw
Man it’s so funny that I jumped back into this game 3 days ago and here you are also doing the same and it seems like from the comments others are too.
I spent ~150 hours between the Pillars of Eternity titles. They're fantastic! I'm really looking forward to Avowed, whether it comes out later this year or beyond. As for The Outer Worlds, I really owe it a revisit, perhaps after I clear Skyrim and Mass Effect again.
I’m a huge fan of The Outer Worlds and I’ve been saying for a very long time that it’s going to be objectively better than Starfield. From memory alone, you can do a pacifist run, a genocide run killing literally every single NPC (with an optional secret ending), work with Welles, work with the Board, you can be a party leader, a solo adventurer, ranged gunslinger, melee master, even specialize in unique “science” weapons. The irony is that TOW is functionally budget title with a ton of limitations. I’m excited to see the hopefully eventual sequel release.
02:20 Not Challenging, Matty? I played on Survival Mode and ended up quitting after getting tired of being One-Shot to death by the enemy. I'd say it's pretty damn Challenging...😅
Supernova mode is a blast once you get the hang of the game. It's for sure hard but it feels fair compared to fo4 survival. The autosaves on entering a building and being able to fast travel to your ship makes me think of the difference in how punishing dark souls 1 feels compared to elden ring.
I never finished outer worlds. But then I replayed NV and went right back to outer worlds and I’m loving it after 50-60 hours
You can beat the game in about 7 hours, complete all the quests in about 10. What you doing 50 hours in? DLC?
After playing (some of) Starfield, my main thoughts were what type of Masterpiece Obsidian could have constructed with the amount of time and resources that went into making Starfield. Outer Worlds had light years more soul.
bethesda and obsidian are husks of their former selves
@@terrycruise-zd5tw Have to disagree with Obsidian.
In the last 10 years their resume includes Pillars of Eternity 1+2, South Park the Stick of Truth, Pentiment and Grounded
They're not quite hitting the heights of Fallout New Vegas or KOTOR II but they've nowhere near had the downturn Bethesda have
Agree 100%, in fact most of those were very well received, albeit different style of games then KOTOR2/FNV@@battlep0t I really enjoyed Outer Worlds more than Fallout 4, Starfield is not even in the same Galaxy as either of these too.
@battlep0t that list of games tells me that they were probably very low on funds before microsoft bought them. So, hopefully they let them fully flex their talents
@@battlep0t Tyranny also, I loved that game. Wish we got a sequel.
I think BGS could have made an absolute magical space world, had they stayed on one planet. Then maybe add two or 3 other planets just to add some variety and space travel feels. But I’d be more than happy with one nicely fleshed out planet/area. Anything more breaks the whole BGS feel
What do you mean "like this game". Outer Worlds goes to several planets.
Outer Worlds took place on more than one world, but I get your point. One of Starfield’s biggest problems was that while it was as wide as an ocean, it was as deep as a kiddie pool, but then I’ve said for a while that Bethesda should have spent more time fleshing out Jemison and Akila. Both of those worlds should have had multiple fleshed out settlements and larger maps. You’re better off focusing on a smaller number of worlds and fleshing them out than having a thousand and leaving 99% of the content to be randomized. Probably the best combination world be a core of deeply fleshed out worlds like Outer Worlds with many peripheral, randomized resource worlds outside the settled core worlds.
@@EyeOfMagnus4E201 Yeah it's weird too because there are some systems in starfield that are impressive in a way but just a waste of time. Like Bethesda has talent there but they just completely waste them on systems that don't even need to exist. Basically they are just completely off target now a days on what makes their games good and starfield is like every bad misconception of the market they have all rolled up into one game.
@@rustybroomhandleI know right you go to like two planets and have a tiny map with nothing to do on.
Literally reinstalled this about an hour ago. What a coincidence aha. Loved the game at og launch, spacers choice ran like crap so only got about 30 mins in. Can't wait to dive back in.
I loved that the Guy kept the beacon on him, and the ship lands on him. I was sold at that point. I like it, but the game got shelved for a rainy weekend of something.
Matty: The handle isn't a BUG. The handle is U-shaped, so the attachment is obscured by your arm. You can see it from certain angles, it's not missing, it's just a different design.
LOl, I had figured the comments were going to be mostly, "You can see the shadow of the U arm in some angles he recorded."
Talk about rushing the game to get it out the door..Lol
@@AIIEYESONME It's a weird design choice. The only reason I knew for certain is because I thought it was a bug at first too.
@@sydhamelin1265 Certainly. In a FPS game a weird choice to be sure.. But Matty is playing it for a second time around, and editing it as well. How does one not ever notice? Lol/ A tiny bit rushed perhaps, eh?
Yeah it's easy to notice at 9:57 especially if you play it in slow motion
I really like this format of you playing a game while you give your thoughts on it.
I would love a video in this style for Pillars of Eternity going into Avowed. Even if you don’t do a full playthrough I think it could be really fun to get a taste of that universe.
just play it. its an amazing game
@@mix1ro its overrated
So crazy you made this video because I’ve also recently gone back to the outer worlds for my 5th playthrough. Yes my 5th playthrough I love this game. The companions are awesome and very in depth especially Parvati. It is a short game considering the budget they had but with DLC and all side quests and exploring I finished it with about 90 hours. I really took my time with it though.
Wow, 2 minutes in and this already looks better than the months of Starfield gameplay I watched my roomie slog through. For once, I'm actually happy to have Epic Launcher installed, lol. The holiday freebies were pretty good this year.
I feel like one of the few who really loved this game. It was a nice chill space vibe. The aesthetics were great, the sound design was great, the visuals got a little respective but were nice.
Some of the enemies were too easy even on hard mode the real challenge were the human enemies and trying not to shoot friendlies.
Heh this was given away for free on epic during their Christmas giveaways. Will be fun to play on the PC this time
15:20 The gun grip isn't floating its just a grip on like a hook shape and the bottom bit is out of frame. You can likely see it if you look at the weapon in your inventory.
Sucks that this game is only first person, why did they even bother with the character creation when you never get to see your character
Only in the inventory screen, but you can put those suits on companions. So you get to see them in a sense, but I know what you mean. They could of done third person view.
I was waiting for someone to compare these 2
People keep forgetting that Outer Worlds is a spiritual successor to Fallout, and Fallout is a spiritual successor to Wasteland. So OBVIOUSLY there will be things in common with Fallout in Outer Worlds. Also, at one point Obsidian even teased Fisto the robot possibly being in Outer Worlds, but it never happened :(
They leaned too hard on this game being made by the creators of Fallout and the team that made Fallout New Vegas in the marketing. I expected a lot more and so did many other people.
I REALLY hope the Outer Worlds 2 has a third person mode
I loved The Outer Worlds, too. I had a blast. Loved the characters, writing, humor, and choices. Vibe is great. (Gunplay/combat could use some improvement, of course.)
i remember this being sold as "Fallout, but in space!" and i think they achieved that. The thing that stopped me dead in my tracks and made me not come back was i couldn't stand the companions, didn't like any of them
Half the perks aren't usable unless you aren't using any party members so just leave em on the ship. If the only thing you didn't like about an entire game is it's optional side characters that have 0 impact outside their specific quest lines seems kinda wasteful to dump a whole game over it no
Outer Worlds & Starfield have their strengths and weaknesses. Outer Worlds has a better main story in my opinion. I’m not too crazy about the multi-verse stuff in Starfield(Too confusing). However the main villain for Starfield is more interesting. Starfield does have better companions and plus you can actually romance them. For some odd reason obsidian just hates romance when it comes to companions. Both games have awesome factions(including faction quests). Great lore in both games. Gun fights are better in Starfield. Both games are 8/10 for me.
I'm with you. The Outer Worlds did fallout in space way better than Starfield did. I can't wait for the sequel.
Definitely went to Outer Worlds after Starfield as well. Looking forward to Avowed and Outer Worlds 2!
I agree with you about SAM. In my 2nd playthrough I didn't even bother to activate him. I remember hearing somewhere (one of the Noclip documentaries maybe?) that SAM was a companion they threw together really fast, just for the sake of having one more companion, but like so many things in TOW they didn't have the resources to flesh out.
It's interesting how one games shortcomings make another game look better.
Everyone's being revisionist. Also if you notice someone reviewing your favorite game on UA-cam, chances are you're gonna comment and sing its praises. Point being there's some bias here, I think, lol
I really appreciate you doing this. I just played The Outer Worlds for the first time on Xbox this month with a physical copy. I enjoyed it so much I thought about picking up this edition on PlayStation, but only saw everyone having issues with it. I think I will pick this up when it goes on sale now that most of the issues have been patched. Cheers
What’s a shame is that if Starfield was say a fraction of the size, maybe 5-6 planets, they could have probably hand crafted those planets and put interesting quests on the planets and made exploration really interesting. There just isn’t anything fun about jumping across an empty galaxy where most planets are lifeless mining zones. The performance is also really awful. I’m on a 3060 and an I9 processor and I get 30FPS. It’s crazy.
They couldn’t, no one could. Think of the size of Skyrim (one province) and that’s an entire game. Or Boston (one city). Imagine handcrafting ONE planet let alone 5.
Outer Worlds is an entirely different game - to do this with Starfield you’d have to entirely throw out the ship builder and the planet visiting, etc. Just do the “open world hub disguised as a planet” thing that Outer World did which is just an entirely different game and I don’t think that’s the game they wanted to make.
I honestly dont know if it would have been better. The Outer Worlds already exists, and I enjoyed building space ships and traveling to various planets.
Wish people would stop saying this. it's not the solution you think. Not even a SINGLE planet would fix the problem. Just think of how many places there are to land on just one planet alone. It doesn't need to be like past titles, but it does need some attention and fine tuning to make what's there work.
You know what? You can just ignore these non-handmade planets in Starfield, it is not that difficult...
Mass Effect 1 had the same issue, you could explore almost every planet in the game but 80-90% were just barren wastelands with nothing to do on them besides a few mining nodes.
They scrapped that in Mass Effect 2 focusing only on a handful of planets you could land to so they could spend more time nailing the handcrafted content, it was a better game for it
Everyone's eyes in The Outer Worlds: Spacer's Choice are glistening because they've been hitting way too many shots of Adreno-Time.
My biggest gripe with Outer Worlds was the lack of relationships and good character customization.
Npc interaction was limited too but that was propably due to their low budget lol voice actors and story writers arent cheap.
The gun in the end was not glitched, it had a handle and the connection was out of view, but due to the colour of the gloves it was hard to see the handle. The connection can be seen when moving around
but your whole starfield criticism involved how it stuck to hubs and it killed immersion, but here you like them?
This isn't an open world game.
Outer Worlds is such a great game. I can’t wait for them to make another one.
Was thinking about picking this up, but remembered your first review, glad to see an update. Will consider purchasing
My favorite dlc of all time was witcher 3 both were epic . I forgot I own this . May turn this on after bg3
The gun's handle is not floating. It loops up from the bottom where it connect to the gun frame.
Top game, felt like a breath of fresh air when I played it. Everything I can remember Obsidian saying about Avowed has led me to believe that it is basically going to be a more traditional high fantasy version of this. Another 30 hour story driven RPG with tightly focused areas and I'm ok with that. The writing was mostly good with the Outer Worlds but the combat got too easy towards the end of the game and it felt a little rushed too. I hope they have been given the time to properly flesh out the game as required. The Xbox 360/PS3 generation of Bioware RPG's like Mass Effect and Dragon Age were mostly a good time and the Outer Worlds for me, was an experience that was fairly close to the feel of those games.
I just started Outer Worlds for the first time last week and I'm cruising youtube to see how other people handled the first few big choices.... what a solid game, I'm having a blast
The Outer Worlds was shallow. The reason people felt it didn't live up to the hype was because it was dumbed down, with minimalistic RPG elements. It had the skeleton of a really good game but with all the meat stripped away. It was also really short. It looked great, but delivered much less than it promised.
I think I have a different definition of what a short game is. I played it for about 20 hours and didn’t get close to the end.
The handle towards the end isn't a glitch, if you look at it in the inventory or workbench, you can see it has a support piece that goes right underneath what is your frame of view
I really like this game but like Cyberpunk I always get that feeling that it could have mean more, better.
I love outer worlds, never tried dlc, I wonder if I should. I tried a normal good guy ending then a physcopath ending and it was fun lol
I love that everyone says TOW is better. It really is ♥️
Lmao no it’s not.
Sure it is. Ever since Starfield dropped I've seen multiple posts comparing it to TOW and near every single comment says TOW is better. Even hardcore Starfield fans consider TOW better, because it is.
It's smaller but that means its less buggy, more polished, has more attention to detail and had more care put into it.
Starfield is just a big empty disappointing mess.
@@AlfredFJones1776 lmao it is
@@AlfredFJones1776 TOW is the GOAT, Midfield will be forgotten
@@AlfredFJones1776lmfao it is by a mile
15:19 I think the handle goes under the gun, check the reloading animation at 9:58
8:55 Made me laugh! Great game.
Love Outer Worlds. Top tip. Agree to turn in the Doc. If you follow the board quest you can get access to murder on eridanos early. Get lv 36 gear at around lv 18 on the way to the purple berry orchard
To be honest, I really like the outer worlds, but it took me half the game to "get into it." I was just playing it bc I wanted to like it for a while. It took me a bit to actually get me to care about what I was doing instead of treating it as a checklist of stuff I had to do. And it's something I can't quite place it bc the world seems cool and charming but it just failed to capture me. I think really it's that the game may have been too focused on being quirky and charming, that basically every character besides parvati and the vicar were completely unintriguing to me and quite unlikable. Not in the sense that I hated everyone else but just that I was sooo indifferent bc they all seemed soo 2 dimensional. Many elements of this game come off too much as a caricature instead of a believable portrayal. Which is excusable bc the tone is not all that serious, but I think that the best worlds can be both wacky and believable at the same time. Like yes the concept is wacky and out there (literally) but the ways people react to these situations don't always need to be. ALMOST Everyone in the game kinda just felt like they fell into 3 categories: 1.Main protagonists 2. really sucky 3. Really dumb
Almost everyone who wasn't a companion or yourself just seems either scummy or dumb or both. Like you were the only person capable of higher thought. Which added to me not being fully immersed.
But those are just the negatives. I still like the game. Just can't be one of my favorites.
Yeah 100%, i felt like i just had to do lists rather than quests or missions
Played at launch, but never finished it. It looks like they improved it after the fact. Honestly, I hate that companies do that but at the same time its good to see the game has improved.
Pls god can Bethesda just swallow their pride and allow obsidian to make the next fallout game. Obsidian demonstrates time and again their mastery of storytelling and rpg mechanics, despite getting shafted by Bethesda for what happened with new Vegas . Maybe then bgs can actually focus on making es6 a good game cuz I think we can all agree we are very worried that es6 is just gonna be fantasy star field
3:32 The eyes are glassy per their "Spacer's Choice". They're spaced out, man. Moon 'shrooms and comet rock.
Gamers to The Outer Worlds after Starfield: Perhaps I treated you too harshly.
no, starfield is way better than outer worlds
@@Blackwolf-gr6chnah. Starfield has no soul
@@bluemoon1716 you have no brain cells if you think that
@@Blackwolf-gr6ch you're the one trying to defend starfield.
I *like* the Outer Worlds. I just wish the companions were more unique. Unfortunately, they're all practically the same with one cc skill, one attack skill, one stat buff and one utility skill. They can all use the same weapons and armors. Excluding SAM. I think giving each companion a more unique role/class would have allowed for much more diverse experiences as you changed teammates for missions. As is, give everybody heavy armor and a gatling laser and roll the enemies, easy mode.
After 100%-ing Starfield, I feel it was a 8/10. Not a graphic or performance masterpiece but still good game to just chill in and still came out satisfied.
I actually might come back to Outer Worlds but still not touching the "remaster" version
Never played this, but can you turn off the damage numbers flying everywhere and enemy outline highlighting? This looks maddeningly cluttered.
Ofcourse you can
This game was great! It didnt try to be larger than life and used its strengths well
hey man great video. btw the shock cannon has a handle that goes underhand so it looks like the shock cannon is floating lol
Both games missing big things but i had more fun in outer worlds just being able to destroy just about everyone.
The handle isn't floating Matty, it's u-shapend and goes down off screen loopint back up into your hand. It does look goofy thought.
It’s crazy how contradictory you are from your own damn outer world review. One of my biggest gripes with you is how you follow the crowd and appeal to the masses at the time
Wish more people would come to this realization like you, it’s a big issues I have been seeing with a lot of content creators like Marty over the years.
@@zomgpie2 Exactly! This clown’s Starfield review was just as scummy. He played over 70hrs of Starfield, and in his own damm words he said “thats not enough time to rate a game like starfield”. At the time you can tell he didnt like the game but out of fear of backlash he didnt want to say that.
Then when it became cool to “hate” starfield this guy does a complete 180 and now feels safe to say what he really thinks.
He’s a clown just like that yong yea guy
I know you have your own ship and it has survival aspects on the harder levels, but does it have any base building beyond the ship? Like can you build structures on each planet?
It was fun, was like a 6,5 - 7 for me. not having physics like in Bethesda games really takes it down also
$26853799437532 budget for Bethesda VS a budget of 17 Saltuna Cans for outer worlds... 🐟🥫
I'm pretty sure the handle of the electric weapon loops down under the screen frame. You can see the top of the handle in the character's hand
I enjoyed this game for what it was. Was it the best game ever? No, but its definitely better than the boring ass game known as starfield.
Been playing the spacers choice edition on ps5, i think it was the 1.6 update that introduced VRR support, i dunno if there are still frame drops but it definitely feels like a constant and stable 60fps in performance mode
Outer world is the fallout in space that Bethesda wanted to make but couldn’t get out of their own way to do
I loved this game. I still do honestly. It's one of my favs. I love the characters, the hopeless feeling that everything you do really doesn't matter, and the quirkiness of all of it.
I found This game pretty adverage compared with New vegas. Starfield dipped off at the end needed a smaller would to avoid repeat content.