been thinking this since march, if they dropped 3 small updates rather than delaying for 1 large drop the game would grow rather than grab a bunch of people for 2 weeks and die again
The game is not too chaotic because of fast TTK, or the absence of granade indicators... the game is so chaotic and disorganized because of the ridiculous speed the players can move and flank. No matter how much you want to make BBR like COD, no CoD players are going to leave CoD for BBR. This will just annoy the players even more and make them leave.
Please dont simplify the armor its fun as it is and it gives players more Customizabilty and never felt unfair or unbalanced, also it makes the game more unique from other games wich just give you more health as "Armor"
Okay that Suicide C4 beeping update is horrifying, yet much needed. I hope all these updates means the game is leaving Early Access for real, everything here is screaming version 1.0 that isn't what we have.
The game needs a serious boost. 1) Get the update out in few days as the summer sales start. If not in it, it is good buy. 2) Get the serious -60% discount to the game for the summer sales, if not, you don't get new players anymore. And it is good buy. 3) The game is done if this update is not perfection. Too arrogant idea to create one major update, instead 10 small ones that would have fixed constantly things here and there, and then push new larger content like new map and new sounds separately later on between small updates every few weeks.
@paristo Ah the classic deflection into proverbial nonsense from an original asinine assertion made all by yourself. I refer you to my original comment
@@kinglebricks5833 Ah, you made just the classic deflection into proverbial nonsense as you couldn't make the argument in the first place. Maybe you would like to refer your original claim: "Damn, you should make a game yourself since you have all the answers" That is demanding that I can't say anything unless I have made the game myself. That is exactly same as that you can't vote in referendum until you have been in the position to make that decision in first place.
with the current armor system and the included class health changes we would be able to create subclasses such as heavy engineers or light supports and i think that aspect being removed from the game will hurt the overall experience
Someone said y'all should do smaller updates and yeah that should've been the idea from the jump. Waiting so long for one big update is just effectively leaving the game out to dry
06:00 the armor change is stupid to make it HP. The armor should be always a modifier by the multiplier. Like 0.8 for a chest against 9mm and 0.4 against 5.56 and 0.25 against 7.62 and so on. So if you have 100 HP, you get shot by 7.62 caliber weapon that does at 100 meters 41 DMG, then it is 41*0.4=16.4 dmg and so on you are now 100-16.4= 83.6 HP. The armor is not wearing down, it doesn't get replenished (as if it doesn't wear out, engineer/supply box doesn't need to fix it for you) but stays on. Now you can put any caliber against the armor and have effective armor protecting against small handgun calibers, and less for high power rifle calibers, work the range automatically and all.
@@madmat1652 It is not a mess. It is super easy to balance. caliber + barrel length modifier = X range modifier = Y armor value (none/light/medium/heavy) modifier = Z Body part modifier = W Damage = Base damage × Hit damage × Weapon class damage × Range modifier. damage = 100; armor = 1000; damageMultiplier = damage / ( damage + armor); // .09 totalDamage = damage * damageMultiplier; // 9 damage, 91 damage absorbed by a whooping 1000 armor. You take every gun, categorize it by the caliber to get a mass value. 9 mm .45 5,56 x 45 7,62 x 39 7,62 x 51 7,62 x 54 You take the barrel length (already known) as modifier in every 10 mm stepping for velocity. You make three armor values, and you assign a base damage for it at 10 meters as protection value (15%, 30%, 60% example). And then adjust the calculation by the range for the velocity drop (doesn't need to be realistic, can be adjusted for the gameplay). And eventually you have the body part modifiers, hand, arm, torso, leg, feet, face, head etc. Those are already in the game. You do the formula with known factors, and it all works out. Sorry, if a gun is similar, then it is similar. You can always adjust some recoil pattterns and such, add some mass and length modifiers how the gun follow the mouse etc. how hard the recoil is by the caliber * mass * length etc. When anything is added to weapons, you input proper values of the gun and attachments and math goes right.
And it should be two way to be placed. 1) Dropped quickly on the ground. 2) Crouch and spend 7 seconds to dig a hole and place it inside, so it isn't visible anymore than careful naked eye looking (no thermal specials etc).
@@freshlymemed5680 I would take the mines more realistic, that they don't really blow up the vehicle and kill people in it. Just blow the track or wheels on that side and cause mobility kill. Now you have a situation that makes vehicle very vulnerable to attacks. Engineer could fix the tracks/wheels fairly quickly (unrealistic manner) but it would be fair to get it fixed and going. Like take a 20 seconds to do it, behind vehicle or sandbags and move.
I think to pull off the large update cycle thing you'd already need to be more established like relogic, doing it this early just seems suicidal, like you could just do monthly or bimonthly updates with small additions and tweaks, since at this stage of the game even small things are massive.
It's too late. Your game is on the brink of death and is only being saved by one server, which is primarily active on the weekends. 'Mid April Update', but it's July.
Veteran players feel like the game is abandoned due to poor communication. A lot of the community that only gets their information through steam are not being informed about these updates. This hurts your reputation. Please communicate better with the community.
02:06 How about making the realistic recoil, and have the recoil CHANGE DIRECTION based to lean, and increase recoil when aimed up/down from normal level? Leaning to right 45 degrees means that your recoil pattern should be now 45+ degrees, and far more harder to control because it isn't anymore gravity that assist to pull against recoil force, but it is pulling down when your recoil force is tilted, and as your body is now twisted and tilted, your capability control recoil should be much worse, by increasing recoil like 1.5 times. No more lean spamming, no more shooting burst or auto from peaking angle etc. And same time fix the bullet trajectory. If you lean to right, your bullet will fly to the right and drop more down. It is not going to drop down from the crosshair or aim point, as your barrel is pointing to right and lower than when holding gun straight upwards. This would fix the snipers stupid idea to just lean behind corner and shoot, as they would need to actually come out to have rifle lined up properly for accurate long range shot, and the recoil would affect this even more against DMR and AR shooters trying to tap, as they can't do it at all so effectively, giving SR shooter better change against them.
Amayzing! Very interesting changes! Movement nerfs (harsh 180-degree turns will be penalized both in the air and on the ground).This change makes me happy) I believe in you guys! You can succeed! Good luck!
Balance is uber doodoo RN, an SMG is better at all ranges than an AR. Snipers can quick scope. Gun recoil appears to be arbitrary. This game needs major help man
Weird, I loved the TTK and it was my favourite part of BBR's combat, now they're changing it... I hope this doesn't ruin some of the more powerful guns Loving the new explosions and animations a LOT!
Also maybe you could consider doing these showcases in a well lit sunny open area instead of a dark warehouse? It's very hard to see some of the stuff you're trying to show us.
could you add on the death screen if you shot the person that killed you you would see how much damage you did or how much health that person has like in counterstrike
A lot of these changes sound cool, but I'm worried how it will actually impact the game and player base. These changes could be a lot at once for the current players to pick up because they alter the game so much and they might not have the intended user experience if you haven't thoroughly tested it with a lot of players. You really need to test these changes out ASAP before making assumptions about how it will affect the user experience because what you want the player to do and what the player actually does can be very different.
I was really hoping to see the sniper bullet trail/medium scope glint nerf be reverted. Every update, the game moves in a worse direction; all the new features feel bloated and cluttered-lipstick on a pig. I consistently played from release up until several class nerfs were put in effect in an attempt to balance the game towards overly vocal, wiggle-spamming Call of Duty edgelords. The current state of the game punishes players for using anything that isn't considered meta by the echo chamber of the game's ever-shrinking Discord community. BattleBit went from being the best Battlefield-style game available to another forgettable Call of Duty-ish shooter. I used to defend BattleBit to my peers, explaining that despite the Roblox art style, underneath was an incredible game that was on par with Battlefield 2 when it was released. Now it’s exactly what it looks like-a Call of Duty Roblox filled with cringy adults drop-shotting while screaming into a hot mic. I would gladly play an earlier version of the game with fewer features and sound fundamentals than the current abysmal version. BattleBit feels like the video game version of the meme about unsubscribing from a UA-camr you've watched grow and progressively become more annoying, but in this case, it’s about uninstalling the game.
this isnt going to be the same game. if i wanted to play halo i would. how is this ttk going to effect the LMGs? oh, nice and you guys are going to make it even easier for people to see where i am when trying to ambush them with more bullet trails. werent the tracers for every round enough?
Assault, attack choppers, where are those ? Where is manned arty ? Where is that big bafild ? where is AA ? ATGMs ? So much potential, somebody ? Squad devs made you think it is bad ? So you will not experment yourself ? Do it, try it, let players decide what they want. Let sabots drop more, they may be faster. Game of great potenttial. Will you see it ?It can be done, it does work, you need to RtB to get refilled. Fuel not endless.
Judging by thoose devcasts, this update will be as impactful as if the game left early access. If they also make appropriate trailer for this update, and again get attention of streamers and youtubers, then playercount will blow up again. I really hope that this update will bring back tons of players, because this will likely be the only chance to revive this game. Best of luck for the devs, don't give up.
Wishful thinking. Are there ATGMs, Helos with them, jets, AA ? They wont do that, because of mental blocks, afraid of omnipotence of air assets - in absence of good AA. Squad doesnt have proper helos, they also dont. Jets ? Mobile and less mobile gun/sam combo. 2 Stronk ! But I wonder if Jedi movement speed and things make medics best still. This was the nails in the bb coffin. So few vehicles, so hard to use, so long respawn like its Project R. Great unfulfilled potential so far. I expect it not to be filled, because of their behavior after the first release, taking out playerbase within 2 months.
Dear devs. We love your game but please make a patch which allowes to set up the classes in the menu. and some slots to save the classes would be awesome!
The comment at 26:45 is a little weird. Isn't the game a team/squad game? Why wouldn't you want to encourage players to use teamwork by making classes specialized counters and making players ask an engineer for help taking out a vehicle? God forbid a squad sticks together and communicates to be able to counter whatever comes their way.
@Battlebit Remastered Please for the love that I have for your game, could we remove the sniper trail, and at least give snipers a 2x scope that doesn’t give out glare. I’d repay 15$ for the change, please I’m desperate for my favorite class to be playable again!!!
For the love of god,allah and others. Push out something. the longer you guys drag this out. the less you will recover from this. its permanently damaged, but please dont kill it by never releasing an update. its been so long since you guys have give out anything, i get its hard to make a big update. but people dont really want a big update. its cool and all, but if it takes 1-2 years per update, it will become stale and die off every time. if you put out something, it incentivize people to come back and look at what's changed. Now people know if they havent played for a month or 5. it will be exactly the same as when they left. Please. just listen to your players, everyone is asking form something. Anything.
now dont go overboard with the casual stuff. I already hate they did so much to make it more cod like even though if people want cod they go and play cod
Very ugly deafult unity ambient occlusion you use. IT's more like a blurry comic border outline around geometry. SSAO is outdated, please use xeGTAO or use marty mcfly's excellent MXAO. Modern screenspace AO all use horizon claculations as well visibility masks and solid angles for the ebst results. Don't add this basic Far Cry 3 ugly SSAO, please put more effort into it. The art of the game works better with no AO or accurate AO, this style of AO you show off looks really bad with the tiny amount of geometry and details in the maps.
They shoud just do small game updates, the playerbase is getting smaller and smaller each week.
Agreed, trying to cram all this stuff in to one update made this game so stale. Bad move tbh
been thinking this since march, if they dropped 3 small updates rather than delaying for 1 large drop the game would grow rather than grab a bunch of people for 2 weeks and die again
@@bagels377 You're allowed to play other games jit
Shut up
If we don't update soon, the population will drop to zero💀💀
Sounds nice, but I hope there are still players when this drops
The game is not too chaotic because of fast TTK, or the absence of granade indicators... the game is so chaotic and disorganized because of the ridiculous speed the players can move and flank. No matter how much you want to make BBR like COD, no CoD players are going to leave CoD for BBR. This will just annoy the players even more and make them leave.
Agreed I hate bunny hoping and abusive insta zig zag ruins a game.
yeah they don't care about our feed back or the players they have. clearly
how long you guys think until the update?
A. 1 month
B. 3 months
C. Don´t know, probably i´ll be playing GTA VI by then.
We gonna get gta 6 before bb update 💀
SOON™
C
2 weak
@@khanhla2550 daaamn we got an optimist here
Please dont simplify the armor its fun as it is and it gives players more Customizabilty and never felt unfair or unbalanced, also it makes the game more unique from other games wich just give you more health as "Armor"
agree, I enjoy the current mechanic
+1 that
I agree, but u would like if when loosing your armor you get your mobility back, thats all
I feel like armor is something that heavy supports should be able to resupply. only heavys
What? That shit is wack af as is
Okay that Suicide C4 beeping update is horrifying, yet much needed. I hope all these updates means the game is leaving Early Access for real, everything here is screaming version 1.0 that isn't what we have.
Doubt it, the devs where planning to stay in early acces for like 4years
@@scythegaming99 likely...
Love it guys.
Take your time.
I'm not going anywhere.
Most people are impatient, don't listen to them
The next update will be awsome with all this changes and additions
WHY IS THE SCREEN MOVING WHEN YOU ARE STANDING STILL
@@shaterproofblosm I equally don't know
The game needs a serious boost.
1) Get the update out in few days as the summer sales start. If not in it, it is good buy.
2) Get the serious -60% discount to the game for the summer sales, if not, you don't get new players anymore. And it is good buy.
3) The game is done if this update is not perfection. Too arrogant idea to create one major update, instead 10 small ones that would have fixed constantly things here and there, and then push new larger content like new map and new sounds separately later on between small updates every few weeks.
that why they wanted to make it free.
Damn, you should make a game yourself since you have all the answers 😊
@@kinglebricks5833 Damn, you should become president yourself since you were given a voting right.
@paristo Ah the classic deflection into proverbial nonsense from an original asinine assertion made all by yourself. I refer you to my original comment
@@kinglebricks5833 Ah, you made just the classic deflection into proverbial nonsense as you couldn't make the argument in the first place.
Maybe you would like to refer your original claim: "Damn, you should make a game yourself since you have all the answers"
That is demanding that I can't say anything unless I have made the game myself.
That is exactly same as that you can't vote in referendum until you have been in the position to make that decision in first place.
with the current armor system and the included class health changes we would be able to create subclasses such as heavy engineers or light supports and i think that aspect being removed from the game will hurt the overall experience
Someone said y'all should do smaller updates and yeah that should've been the idea from the jump. Waiting so long for one big update is just effectively leaving the game out to dry
Hope you guys can save this game! Please promote it more and put it on sale!
Was surprised this wasn't posted on the steam updates at all, click the game in the library and it just looks dead.
C4 sounds were absolutely NEEDED! Thank you for this!
06:00 the armor change is stupid to make it HP.
The armor should be always a modifier by the multiplier. Like 0.8 for a chest against 9mm and 0.4 against 5.56 and 0.25 against 7.62 and so on.
So if you have 100 HP, you get shot by 7.62 caliber weapon that does at 100 meters 41 DMG, then it is 41*0.4=16.4 dmg and so on you are now 100-16.4= 83.6 HP.
The armor is not wearing down, it doesn't get replenished (as if it doesn't wear out, engineer/supply box doesn't need to fix it for you) but stays on.
Now you can put any caliber against the armor and have effective armor protecting against small handgun calibers, and less for high power rifle calibers, work the range automatically and all.
sure but have fun balancing this mess
@@madmat1652 It is not a mess. It is super easy to balance.
caliber + barrel length modifier = X
range modifier = Y
armor value (none/light/medium/heavy) modifier = Z
Body part modifier = W
Damage = Base damage × Hit damage × Weapon class damage × Range modifier.
damage = 100;
armor = 1000;
damageMultiplier = damage / ( damage + armor); // .09
totalDamage = damage * damageMultiplier; // 9 damage, 91 damage absorbed by a whooping 1000 armor.
You take every gun, categorize it by the caliber to get a mass value.
9 mm
.45
5,56 x 45
7,62 x 39
7,62 x 51
7,62 x 54
You take the barrel length (already known) as modifier in every 10 mm stepping for velocity.
You make three armor values, and you assign a base damage for it at 10 meters as protection value (15%, 30%, 60% example).
And then adjust the calculation by the range for the velocity drop (doesn't need to be realistic, can be adjusted for the gameplay).
And eventually you have the body part modifiers, hand, arm, torso, leg, feet, face, head etc. Those are already in the game.
You do the formula with known factors, and it all works out.
Sorry, if a gun is similar, then it is similar. You can always adjust some recoil pattterns and such, add some mass and length modifiers how the gun follow the mouse etc. how hard the recoil is by the caliber * mass * length etc.
When anything is added to weapons, you input proper values of the gun and attachments and math goes right.
@@paristo some no-name said the armor should always be smth that he wants it to be, devs listen
@@paristo sounds good, i dont mind relistic/milsim balance of weapons. The only thing i care is to have everything at least viable
Can't F-ing wait for this to come out, and there's even more to come after! Thanks devs:) Terminal nice community manager, respect.
Cool stuff, but WHEN IS THE UPDATE.
Holy cow the scope creap. 5 months into a great release and their "next update" get's involved into BBR:2 lol
WHY is the screen moving and twisting when you are standing still ???????????????
battle bit remake remastered
Why is the screen moving so much and like twisting when you are standing still?
The enemy health bar is a ridiculous add-on that ruins all realism.
love this so much, cant wait for my grandkids to play it
Will be there a sale to promote the update?
This Game is not expensive...
@@psychsvision But it is dead or well on life support
@@psychsvision That's not the point.. it needs something to boost some life back into it. It's basically dead, as is..
@@hhaste ☝
@@psychsvisionsales are good to make people buy games sadly for developers that's how they make most of their money
Good stuff. I hope you guys pull this off, few things I'm a bit skeptical about if they're necessary or add anything but looking mostly solid.
Pls buff Anti Vehicle Mine, no one used it, that thing should 1 hit armored vehicle or 70% damed tank
And it should be two way to be placed.
1) Dropped quickly on the ground.
2) Crouch and spend 7 seconds to dig a hole and place it inside, so it isn't visible anymore than careful naked eye looking (no thermal specials etc).
Me hide mine inside sand wall
@@paristo 2nd one would be so good. Making the mines harder to see and deal significant damage to vehicles would be so good.
@@freshlymemed5680 I would take the mines more realistic, that they don't really blow up the vehicle and kill people in it. Just blow the track or wheels on that side and cause mobility kill. Now you have a situation that makes vehicle very vulnerable to attacks. Engineer could fix the tracks/wheels fairly quickly (unrealistic manner) but it would be fair to get it fixed and going. Like take a 20 seconds to do it, behind vehicle or sandbags and move.
@@paristothat's a silly comment
I think to pull off the large update cycle thing you'd already need to be more established like relogic, doing it this early just seems suicidal, like you could just do monthly or bimonthly updates with small additions and tweaks, since at this stage of the game even small things are massive.
An update I would like to see is night mode WITHOUT night vision. All we have are the flashlights on our guns. Will be fun imo
It would be a better idea to start a playtest of this update.
Nice work fellas!
It's too late. Your game is on the brink of death and is only being saved by one server, which is primarily active on the weekends.
'Mid April Update', but it's July.
I love the different layers of weather👍
Veteran players feel like the game is abandoned due to poor communication. A lot of the community that only gets their information through steam are not being informed about these updates. This hurts your reputation. Please communicate better with the community.
Sick 🎉 the doors is gonna be an adjustment for me 😂😂 not sure why thats such a crazy change IMO
Anything about a console version?
I think it could be a good fit for the he Xbox game preview program.
02:06 How about making the realistic recoil, and have the recoil CHANGE DIRECTION based to lean, and increase recoil when aimed up/down from normal level?
Leaning to right 45 degrees means that your recoil pattern should be now 45+ degrees, and far more harder to control because it isn't anymore gravity that assist to pull against recoil force, but it is pulling down when your recoil force is tilted, and as your body is now twisted and tilted, your capability control recoil should be much worse, by increasing recoil like 1.5 times.
No more lean spamming, no more shooting burst or auto from peaking angle etc.
And same time fix the bullet trajectory. If you lean to right, your bullet will fly to the right and drop more down. It is not going to drop down from the crosshair or aim point, as your barrel is pointing to right and lower than when holding gun straight upwards.
This would fix the snipers stupid idea to just lean behind corner and shoot, as they would need to actually come out to have rifle lined up properly for accurate long range shot, and the recoil would affect this even more against DMR and AR shooters trying to tap, as they can't do it at all so effectively, giving SR shooter better change against them.
Incorporating this will postpone the game... Again... Let them add it later
incredible idea. I hope the Devs read this. This brings a lot of realism and also balances the game
Great job guys!!
Amayzing! Very interesting changes! Movement nerfs (harsh 180-degree turns will be penalized both in the air and on the ground).This change makes me happy) I believe in you guys! You can succeed! Good luck!
WHERE ARE THE SOUND UPDATE??
Balance is uber doodoo RN, an SMG is better at all ranges than an AR. Snipers can quick scope. Gun recoil appears to be arbitrary. This game needs major help man
mid april btw
Yo, it's coming a HUGE update. I'M EXCITED!
cant wait to play the update in mid april!
👍👍Thanks
Weird, I loved the TTK and it was my favourite part of BBR's combat, now they're changing it... I hope this doesn't ruin some of the more powerful guns
Loving the new explosions and animations a LOT!
Any update at this rate sounds great because its likely when the update is released the playerbase is dead.
Thats cool and all but when is the update?
Super excited, I know sentiment is a bit low but Im remaining optimistic
Do you guys have an agenda when you make these Devcasts? It seems very often Oki rambles because he has to backtrack as he remembers things.
Also maybe you could consider doing these showcases in a well lit sunny open area instead of a dark warehouse? It's very hard to see some of the stuff you're trying to show us.
could you add on the death screen if you shot the person that killed you you would see how much damage you did or how much health that person has like in counterstrike
You plan on another update this year or are you waiting for 2025?
A lot of these changes sound cool, but I'm worried how it will actually impact the game and player base. These changes could be a lot at once for the current players to pick up because they alter the game so much and they might not have the intended user experience if you haven't thoroughly tested it with a lot of players. You really need to test these changes out ASAP before making assumptions about how it will affect the user experience because what you want the player to do and what the player actually does can be very different.
where are the sound update????????
Ill comeback playing when hardcore mode exist.
I'm excited
Bruh. Longer TTK is absolutely not what we want.
I was really hoping to see the sniper bullet trail/medium scope glint nerf be reverted. Every update, the game moves in a worse direction; all the new features feel bloated and cluttered-lipstick on a pig. I consistently played from release up until several class nerfs were put in effect in an attempt to balance the game towards overly vocal, wiggle-spamming Call of Duty edgelords. The current state of the game punishes players for using anything that isn't considered meta by the echo chamber of the game's ever-shrinking Discord community.
BattleBit went from being the best Battlefield-style game available to another forgettable Call of Duty-ish shooter. I used to defend BattleBit to my peers, explaining that despite the Roblox art style, underneath was an incredible game that was on par with Battlefield 2 when it was released. Now it’s exactly what it looks like-a Call of Duty Roblox filled with cringy adults drop-shotting while screaming into a hot mic.
I would gladly play an earlier version of the game with fewer features and sound fundamentals than the current abysmal version. BattleBit feels like the video game version of the meme about unsubscribing from a UA-camr you've watched grow and progressively become more annoying, but in this case, it’s about uninstalling the game.
this isnt going to be the same game. if i wanted to play halo i would.
how is this ttk going to effect the LMGs?
oh, nice and you guys are going to make it even easier for people to see where i am when trying to ambush them with more bullet trails. werent the tracers for every round enough?
looks cool hope it comes out this summer sale to boost player-base
Assault, attack choppers, where are those ? Where is manned arty ? Where is that big bafild ? where is AA ? ATGMs ? So much potential, somebody ? Squad devs made you think it is bad ? So you will not experment yourself ? Do it, try it, let players decide what they want. Let sabots drop more, they may be faster. Game of great potenttial. Will you see it ?It can be done, it does work, you need to RtB to get refilled. Fuel not endless.
Players base is dyin :(
Why would anyone use scide-C4 instead of the regualr C4 other than for gimmick RPing? I'd propose making its blast radius bigger at least
A little bit late with balancing, unfortunately.
any release window?
Drop the update please, de servers are getting empty more and more each day
Judging by thoose devcasts, this update will be as impactful as if the game left early access. If they also make appropriate trailer for this update, and again get attention of streamers and youtubers, then playercount will blow up again. I really hope that this update will bring back tons of players, because this will likely be the only chance to revive this game. Best of luck for the devs, don't give up.
Wishful thinking. Are there ATGMs, Helos with them, jets, AA ? They wont do that, because of mental blocks, afraid of omnipotence of air assets - in absence of good AA. Squad doesnt have proper helos, they also dont. Jets ? Mobile and less mobile gun/sam combo. 2 Stronk ! But I wonder if Jedi movement speed and things make medics best still. This was the nails in the bb coffin. So few vehicles, so hard to use, so long respawn like its Project R. Great unfulfilled potential so far. I expect it not to be filled, because of their behavior after the first release, taking out playerbase within 2 months.
you can dm the players btw
the update that never got into the game
You guys NEED to make a hype trailer for this update! Switching between the time of day and storms! Showing the new features with some hype music!
When will there be changes to the vehicles?
Dear devs. We love your game but please make a patch which allowes to set up the classes in the menu. and some slots to save the classes would be awesome!
Only the modding tools can save BattleBit Remastered.
Wow you guys really are fucking your game up, gonna regret this when you're old. NO VISION LOL
whats wrong with the update?
@@rhythmicbutter214there's no update 😂😂😂
4x as long to kill people with the m249, and its comical recoil at 100m? nice, so they can run like an idiot into my FOV and still kill me?
Please add minimap too
The comment at 26:45 is a little weird. Isn't the game a team/squad game? Why wouldn't you want to encourage players to use teamwork by making classes specialized counters and making players ask an engineer for help taking out a vehicle? God forbid a squad sticks together and communicates to be able to counter whatever comes their way.
hp bar, air strafe trash dont add
Well this update is going to kill the game entirely
Why that?
Why?
Simplifying the game so the player base now will leave , new players come and leave = everybody left.
@Battlebit Remastered Please for the love that I have for your game, could we remove the sniper trail, and at least give snipers a 2x scope that doesn’t give out glare. I’d repay 15$ for the change, please I’m desperate for my favorite class to be playable again!!!
Sheeeeesh
For the love of god,allah and others. Push out something. the longer you guys drag this out. the less you will recover from this.
its permanently damaged, but please dont kill it by never releasing an update.
its been so long since you guys have give out anything, i get its hard to make a big update. but people dont really want a big update. its cool and all, but if it takes 1-2 years per update, it will become stale and die off every time. if you put out something, it incentivize people to come back and look at what's changed. Now people know if they havent played for a month or 5. it will be exactly the same as when they left.
Please. just listen to your players, everyone is asking form something. Anything.
no health bar pls
Nothing here is worth the wait that killed the community. Good luck.
How many people still play?
Looks good.
The question is when? 😅
can i get unbanned from the discord plzz
Radius NOT THE DAMAGE lol the radius 😂
what do you call? 🗣🗣💯💯💯
will there be mini map?
now dont go overboard with the casual stuff. I already hate they did so much to make it more cod like even though if people want cod they go and play cod
add actually new content instead of map reworks and minor gameplay changes
Well, they will add 2 new maps for example.
Please make this game free i don't wanna spend money
vai mudar bastante
please fix weekly challenges, thanks.
can you add map like pubg deston map and make a mode conquer the city
Xbox when?
Performance improvement pls.
New engine.
did you guys know you have the worst compass and map out of every game?
Ambient Occlusion makes the game look 10x better! Stoked! :)
Update will come out on april month.
XD
Very ugly deafult unity ambient occlusion you use. IT's more like a blurry comic border outline around geometry. SSAO is outdated, please use xeGTAO or use marty mcfly's excellent MXAO. Modern screenspace AO all use horizon claculations as well visibility masks and solid angles for the ebst results. Don't add this basic Far Cry 3 ugly SSAO, please put more effort into it. The art of the game works better with no AO or accurate AO, this style of AO you show off looks really bad with the tiny amount of geometry and details in the maps.