I use 2 VFX graph instances in this clip (for the 2 types of trails). The positions of all the entities are communicated to the VFX graph with a 2d texture. The relevant VFX graph then creates all the trails on the right positions:) This happens every few frames.
Incredible. I really like the music, fits so well :)
Thanks! Yeah, some music can really help with the visuals. I make music to relax from the programming :)
Did you roll your own particle system with ECS or just sync game objects with Unity particle systems to relevant entities?
I use 2 VFX graph instances in this clip (for the 2 types of trails). The positions of all the entities are communicated to the VFX graph with a 2d texture. The relevant VFX graph then creates all the trails on the right positions:) This happens every few frames.