Unity DOTS experiment. 10k cubes with trails, physics, joints and custom gravity.

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  • Опубліковано 12 лис 2024

КОМЕНТАРІ • 4

  • @cassieg4486
    @cassieg4486 2 роки тому +1

    Incredible. I really like the music, fits so well :)

    • @UltramarineAfterglow
      @UltramarineAfterglow  2 роки тому

      Thanks! Yeah, some music can really help with the visuals. I make music to relax from the programming :)

  • @ChildOfTheLie96
    @ChildOfTheLie96 2 роки тому

    Did you roll your own particle system with ECS or just sync game objects with Unity particle systems to relevant entities?

    • @UltramarineAfterglow
      @UltramarineAfterglow  2 роки тому

      I use 2 VFX graph instances in this clip (for the 2 types of trails). The positions of all the entities are communicated to the VFX graph with a 2d texture. The relevant VFX graph then creates all the trails on the right positions:) This happens every few frames.