Fromsoft loves being 100% accurate to concept art, the zoom out of the stone platform looks exactly the same as the art of marika shattering the elden ring, its even slightly crooked in the same way
With the teleporter my guess is at one point Fromsoft planed on the player walking directly into the Erdtree and climbing up some flight of stairs to the Radagon arena, but since they hadn't made the stairs yet they added the teleport as a placeholder for testing. Then when they changed their minds and decided to have the player just teleport directly to the arena from the entrance they never removed the placeholder. This would also explain why the 'ash' only covers half the area, since the player would only be able to approach the stone platform from one direction they would only see it from one side
I tried to get so many lore youtubers to cover this and none did. Im glad you are. That warp only works once for some reason until you leave and come back. And no one questions why there is a stone platform inside a tree. They definitly had other plans for this area at one point.
A suggestion, if possible: Where our Tarnished starts. It's not pre-rendered, since we can have different gear there, but it visually doesn't seem to line up with anywhere I know of on the map.
That's an interesting one, I'll try and check if i that's a different map or just a reused one from the game. It could be somewhere we know but slightly edited and hidden by fog in the cutscene.
Some of the cinematics are pre rendered cutscenes but all of the ones featuring the player are carefully curated views of in game graphics and animations
It uses less storage than pre-rendered video. The models and assets used in the cutscenes are from in game (or a bit modified), and it doesn't hurt the pc/console too much to render the cutscene real-time.
The unused geometry around Mohgwyn Palace and the half-completed nature of the cliffs points to some of that area being altered or scaled back, and I expect that the interior of the Burned Erdtree wasn't always just going to change the Impenetrable Thorns into a fog wall. I expect that the interior may have initially been planned as a bit more of a traditional final dungeon area rather than just a cutscene entrance, so the warp there was just a placeholder intended to return you after the boss fight that was never removed when that was changed. Related: I finally got around to loading up my 1.0 save again the other day, and I forgot just how different the game feels. Oddly, even the geometry that allows you to drop down on top of the cliffs from the Mogwyn Midpoint are ever-so-slightly different. You can still get down onto that basically out-of-bounds area, but only via a different path. You've definitely got me interested in poking around more closely at some of the more out-of-the-way spots of the game, so thanks as always for another neat spotlight!!
"Stone platform" is definitely giving anvil, it's reminding me of the opening cutscene where Marika shatters the Elden Ring and Radagon tries to repair it. It's the same stone.
The teleporter makes me imagine a much more bombastic boss fight. Where you’d have to, or maybe just could, jump on or off the platform via spiritspring. Although this would result in something similar to the Lost Izalith scenario where, while in a fall animation you could be hit with some bullshit. A bigger Radagon fight does still sound cool to me
Very interesting about the back half of the arena, i always thought it looked odd from above. Another oob investigator found that there is geometry between the internal hallway that lines up with the ashen arena below, not the stone arena above. I wonder if that teleporter was less a "heres a way to get back up just in case" and was initially how you started the radagon fight like touching the golden door. It makes sense considering that the stone platform is so much higher up and the return warp deactivates after the first time you use it. Thanks for another interesting dive into the inner workings of the game Kami! Cant wait to see where you go next!
There's one thing I'm certain about for the inverted study hall: Entering the door at the end is done in a cutscene to mask the fact that it doesn't connect to the destination at all.
“Stone platform” seems to be the place where the game starts for the tarnished. We literally see the golden fog wall - from the inside this time. Later when we burn the erdtree and enter the fog wall, we don’t enter it like we do with every other fog wall in the game; here it plays the exact same animation as the beginning of the game - a blinding white light, and then we get teleported inside. Maybe that’s a hint as to why the tarnished starts from the stone platform.
Great video! I liked the trick with the Elden Beast cutscene to mask the transition. I also love how its legs are so thin and and gangly when you can see them unmasked from the water.
I interpreted Erdtree Pillars as a suggestion that there are many other worlds or planets with their own trees and the world of Elden Ring is much bigger and more complex than what we see in the game. Very interesting video, from game development and in-game lore perspective.
Massive trees in the elden beast arena can also represent of how many worlds/planets the golden order has took over, so we are just another one in its chest of things to rule on
An apt observation, though it's worth distinguishing that the Golden Order was only the ruling doctrine in The Lands Between, decided by Marika and her ilk ('Let's get rid of that Rune of Death real quick, and anything accepting of the Crucible.'). The Erdtree is a different concept and can exist without the imposed Order. 🙂What we loosely know as the Elden Ring is an amalgam of cosmic laws, which Shards can be swapped and arranged to shift the rules of a pocket realm, so to speak. All that said - It's going to be interesting where or when Elden Ring 2 is going to take place, with Fromsoft having all these possibilities.
They look more like the stone pillars underground rather than "erdtrees". I'd imagine if it was some kinda Greater Will flex those pillars would look like trees. They pretty much have no tree aspect and when we see them compared to the erdtree they are significantly thinner. The Elden Beast arena makes me think more of the underground sea west and east of the Siofra/Nokron play area. To put it poeticly, we are battling the incarnation of the world's order amidst the pillars that hold up the world.
@@blizzardgaming7070 Interestingly, some of these same trees in the Mohgwyn Palace actually have unpetrified cores and new sprouts are growing from them.
the tall pillars could be a nod to ds1 intro trailer where it had archtrees in it. love your vids. also i was wondering does the tree sentinel have a face under his helm??
@@Kami.Sensei didn't find anything, but i found the answer to pillars. apparently, its a recurrent theme called it the Ash Lake ua-cam.com/video/BxZBXB-yZsE/v-deo.html
This. Is. Bloody. Amazing. Now I wonder if Isolated Divine Tower is really isolated. It's visible from Bestial Sanctum but you can get there physically only by interacting with waygate at the Divine Bridge, to which you get through trap chest in Tower of Return or through the Fortified Manor in Leyndell. Would love if you explore it :)
The pillars are what hold the world up, clearly. I like that they included a way to get back to the fight if you somehow got down there with an HP left before the collision barriers were put up...wonder if Radagon would've chased you down there when that was still theoretically possible.
Technically he could, but while currently there isn't a killbox around the Arena it's still a more than 20m tall jump which is automatically lethal, to get down there you'd have to be in a situation where you avoided dying to that as well so it's very rare.
I wonder if originally entering the Erdtree wouldn't have teleported you directly to the stone platform but lower, in the ash. The dungeon teleporter is probably a placeholder
Watching the Elden Beast spawn animation made me think if we can see the other bosses animation. It would be very intriguing. Great video btw, I love your content.
God, the teleporter made me think, can you imagine if we got an Inside the Erdtree legacy dungeon? Like a reverse Ocarina of Time where the first dungeon is an evil castle and the last dungeon is a giant tree.
very nice detail that the inside of the tree is designed to actually look like a tree, the idea of climbing to reach radagon is a bit like the final boss of p5 royal that awaits you at the top of the tree of eden
1:24 One time I loaded into the game and spawned at this spot, even though I just started a new game. I could see the white void and entered the final boss without 1 remembrance
I believe that the dungeon warp is how they teleport you into the arena. You don't enter Radagon's arena normally, you step through the fog gate and then it fades to black and you appear in his arena. This is backed up by the fact that it only activates once per fight. Stepping through the fog gate causes this warp to activate and it places you in the arena with Radagon.
since the greater will is an entity that extends its power into the cosmos it is very likely that the other trees of light in the beast's arena are all the worlds that it has colonized and subjected to its power by marking them with trees, in the pocket dimension where the beast exists it is possible that a fragment of the will resides that is connected to all the worlds it controls/influences
The pillars in Elden Beast arena are probably representations of other dimensions. I know some speculate that these represent worlds, but after DLC i think ee can say that those are different microcosms.
seeing the elden beast cutscene again after all this time, noticing how the sword is Radika's body in an Order Pose and the "heads" are twisting and combining down the length of the blade. makes me think that Radagon was successful in taking control of Marika's body. perhaps his sudden arrival in ER's history is because he is the Greater Will's scion, meant to take control of Marika and rule for them. just a thought.
Unless you’ve already done this and I just haven’t seen it yet, could you measure up the land of shadows with the lands between I really want to know things like size comparison and how it could possibly fit in physically with the lands between, maybe use the Erdtree/Scadutree as a sort of reference point by putting them in the same location?
I guess the end-of-dungeon-teleporter is there to handle moving the player from the erdtree entrance to the stone platform. Would explain why it can only be used once.
Thanks for this thorough look at these iconic boss arenas! Regarding the lower, ash-like floor at 1:57, was anything made invisible, or is half of the floor simply never visible? Also, at 3:28, there seems to be a second ash-like floor beneath the first one. Is there a drop from one ashen floor to another? There are curious views at 3:36 and 3:40 too, where it looks like the Elden Beast's ocean is loading through a bark gap but much higher than the arena itself. What's going on there? I'm also interested in the enormous sphere outlined in the map data at 3:50. What is this object? Is that the asset for the Dark Moon tied to the Age of Stars ending? If so, it's intriguing that the asset appears to be due north, like the 3D moon unique to the Moonlight Altar, since the Dark Moon manifests to the southeast in Ranni's ending. Similarly, is the light source directly to the south in the Elden Beast's arena a 3D object, or just part of the skybox? I'm curious if there are any other details like this hidden in these arenas. I recall people mentioning that there are four other Elden Beast models hidden as well, apparently meant for an unused attack. Does the black, inky substance that emanates from Radagon starting at 4:58 ever expand to cover the entire Stone Platform? The camera never seemed to go high enough again in the Elden Beast cutscene to confirm if the ink stops at a certain point or envelops the floor. If it covers the floor, does it stick to the Stone Platform, or reach beyond the limits of the platform? Also, when the modded camera cuts to the Elden Beast's arena at 5:44, is that bringing the player there while the Elden Beast remains at the Stone Platform? If so, why is the Stone Platform's floor seemingly duplicated with the Erdtree roots? It's strange how the modded camera has a sudden darkness that temporarily obscures the Elden Beast and purple star field at 6:02 as well. Thanks again for this nuanced investigation of these areas! I'd enjoy seeing videos on Rykard, the Ancestor Spirits, and Fell Twins' arenas too. I also wonder if sniping the Leyndell soldier on the bridge before the Fell Twins fight triggers, or luring him away then killing him, might affect his presence in the boss fight and/or the item he drops. I think it'd likewise be fun to check the exact point where the normal sun stops being visible at Enir-Ilim, and if the moon is ever visible in Farum Azula.
Can you remove the fog when standing in the tallest tower in the academy of raya lucaria? And can you show the top of the forsaken depth well? That grace before mohgs illusion boss fight. You can literally look up 200 meters. I wonder where the top leads you.
If i may add my own theory, i wonder if the erdtrees within the elden beast arena are in some way like the lighthouses from Bioshock infinite. The similarities are there, so it could stand to reason that each of those trees is/was an erdtree from somewhere else. Now, if its an other timeline of the lands between is another story but seeing as how much references to the Cosmos there is in elden ring, it could be other planets potentially were the Greater Will is still in power
3:08 as a person that is ignorant on the idea behind this I like to think perhaps it was meant to like have radagon smash the ground many atimes until the main platform broke down or something and after beating him elden beast would take over and we would fall onto that lower area but idk
6:38 this is probably a commonly accepted theory by now, but I'm convinced the pillar-like Erdtrees are meant for two things: 1. Letting the Tarnished know that The Golden Order and The Greater Will are spread across far more than we realize (whether that be across other continents or on other planets), that they are a greater force than we can even possibly comprehend. It's telling us that just slaying The Elden Beast or destroying The Erdtree will do nothing to the Greater Will. 2. Letting us, the players, know that there are more Erdtrees in the Elden Ring Universe, that the one in The Lands Between is not just some one-off. This could be possibly Miyazaki hinting to us the possibility of Elden Ring becoming a numerical franchise later down the line in the same vein as the Dark Souls series.
I wonder if the white stuff at the base of the stone platform is dried out putrescence. It does, after all, appear to be the substance that oozed from Godwyn, of the Golden Lineage, which if so would connect it to Marika and thus to the Elden Ring, Erdtree etc. It's a stretch to say all that at the moment, but the resemblance is thete
Oddly, I found that same end of dungeon exit, it is visible from the arena in certain spots. It's real odd and I'm curious what it's used for, maybe viewing the map in an editor will explain more about it.
That's actually an easy no, it's a similar case to the Roundtable Hold the shadow realm is on an entirely separate map and only linked to the main map via warping.
There seems to be structures in the huge crack splitting the mountain tops of the giants i've always been wondering wtf is that so if you can please check that out :)
@@Kami.Sensei Would clipping around the fog gate in Ashen Leyndell allow for a view of the crucified Marika, or does she truly only appear for the cutscene? Also, is there an animation for when she lands and hits the ground in that cutscene? I've wondered if her post-battle state might actually be the result of her landing after the rune arc breaks to let Radagon fight.
Is there anything in the files or coding or anything that implies Godfrey and Hoarah would've been fought at different locations? Seems odd to place a boss with earth-rending moves onto a wooden platform
Still a bummer to me that both the erdtree and the dlc tree didn't get used as final explorable areas on the inside. I really wanted the final fight to be at the very top of the tree(s) after climbing them
I absolutely agree, I think the Scadutree should’ve been its own Legacy Dungeon. Climbing a glowing tree and fighting a boss at the top would be so sick.
I've got something for you, (don't know if its already known tho), but in the Siofra River where we go talk to Blaidd, up the spirit spring next to him and far across the broken bridge, on the other side is an Enemy? or NPC of some kind? Do you know what that is or maybe whats over there?
I heard about the random teleporter down there before including some claims about its purpose. Is there a chance for you to check if they are using the same event of that teleporter to move you from the fog gate in the first place?
1:29 I spawned here by mistake, could see same as you can see, summoned, fought , lost. That was just after first step grace loading, just started ng+4, could have been the best speedrun but my skills disagreed
Fromsoft loves being 100% accurate to concept art, the zoom out of the stone platform looks exactly the same as the art of marika shattering the elden ring, its even slightly crooked in the same way
It also looks like Marika's stone semi-circle bed
With the teleporter my guess is at one point Fromsoft planed on the player walking directly into the Erdtree and climbing up some flight of stairs to the Radagon arena, but since they hadn't made the stairs yet they added the teleport as a placeholder for testing. Then when they changed their minds and decided to have the player just teleport directly to the arena from the entrance they never removed the placeholder. This would also explain why the 'ash' only covers half the area, since the player would only be able to approach the stone platform from one direction they would only see it from one side
With all the fog surrounding the arena, I doubt if we can even "see" the ash; I've never played Elden Ring so I might be wrong.
I tried to get so many lore youtubers to cover this and none did. Im glad you are.
That warp only works once for some reason until you leave and come back. And no one questions why there is a stone platform inside a tree.
They definitly had other plans for this area at one point.
The original idea was probably for you to enter the arena down there, and then take the teleporter up to the platform to start the fight
stone platform ... or petrified stump?
@@zakuraayame5091 Neither, it's a seed/meteorite
A suggestion, if possible: Where our Tarnished starts. It's not pre-rendered, since we can have different gear there, but it visually doesn't seem to line up with anywhere I know of on the map.
I’m pretty sure you can see stormveil from there and vice versa, unless you’re not talking about the chapel of anticipation
@@mightaswellI feel like they are talking about "the fog" in which grace was given to you
@@mightaswell I think they're talking about the scene in the opening cutscene when the light of Grace falls on your character's hand and revives you.
I always thought you basically start and end the game inside the erdtree in radagons arena. They look like the same place in the cutscene
That's an interesting one, I'll try and check if i that's a different map or just a reused one from the game. It could be somewhere we know but slightly edited and hidden by fog in the cutscene.
I'm really impressed by the fact that the cinematic isn't simply a video but an in-game animation
Some of the cinematics are pre rendered cutscenes but all of the ones featuring the player are carefully curated views of in game graphics and animations
Imagine a video for every combination of armor weapon the player can have :'>)
It uses less storage than pre-rendered video. The models and assets used in the cutscenes are from in game (or a bit modified), and it doesn't hurt the pc/console too much to render the cutscene real-time.
The unused geometry around Mohgwyn Palace and the half-completed nature of the cliffs points to some of that area being altered or scaled back, and I expect that the interior of the Burned Erdtree wasn't always just going to change the Impenetrable Thorns into a fog wall. I expect that the interior may have initially been planned as a bit more of a traditional final dungeon area rather than just a cutscene entrance, so the warp there was just a placeholder intended to return you after the boss fight that was never removed when that was changed.
Related: I finally got around to loading up my 1.0 save again the other day, and I forgot just how different the game feels. Oddly, even the geometry that allows you to drop down on top of the cliffs from the Mogwyn Midpoint are ever-so-slightly different. You can still get down onto that basically out-of-bounds area, but only via a different path. You've definitely got me interested in poking around more closely at some of the more out-of-the-way spots of the game, so thanks as always for another neat spotlight!!
"Stone platform" is definitely giving anvil, it's reminding me of the opening cutscene where Marika shatters the Elden Ring and Radagon tries to repair it. It's the same stone.
The teleporter makes me imagine a much more bombastic boss fight. Where you’d have to, or maybe just could, jump on or off the platform via spiritspring. Although this would result in something similar to the Lost Izalith scenario where, while in a fall animation you could be hit with some bullshit. A bigger Radagon fight does still sound cool to me
Very interesting about the back half of the arena, i always thought it looked odd from above.
Another oob investigator found that there is geometry between the internal hallway that lines up with the ashen arena below, not the stone arena above. I wonder if that teleporter was less a "heres a way to get back up just in case" and was initially how you started the radagon fight like touching the golden door. It makes sense considering that the stone platform is so much higher up and the return warp deactivates after the first time you use it.
Thanks for another interesting dive into the inner workings of the game Kami! Cant wait to see where you go next!
I would love for you to investigate the Carian Study Hall and also the Haligtree.
There's one thing I'm certain about for the inverted study hall: Entering the door at the end is done in a cutscene to mask the fact that it doesn't connect to the destination at all.
“Stone platform” seems to be the place where the game starts for the tarnished. We literally see the golden fog wall - from the inside this time.
Later when we burn the erdtree and enter the fog wall, we don’t enter it like we do with every other fog wall in the game; here it plays the exact same animation as the beginning of the game - a blinding white light, and then we get teleported inside. Maybe that’s a hint as to why the tarnished starts from the stone platform.
Great video! I liked the trick with the Elden Beast cutscene to mask the transition. I also love how its legs are so thin and and gangly when you can see them unmasked from the water.
I interpreted Erdtree Pillars as a suggestion that there are many other worlds or planets with their own trees and the world of Elden Ring is much bigger and more complex than what we see in the game. Very interesting video, from game development and in-game lore perspective.
Kind of a weak suggestion here but you could do the ancestral spirit, seeing as it’s all separated from nokron and need a teleporter to get there
Request: please show us the underground blood lakes of mohgwyn palace.
Thank you! I’ve always wondered were the Elden beast arena as was. And the Radagon arena without fog.
You could properly summon a player at that stake similar to how players could be dragged by hackers into the coliseum before they released.
Massive trees in the elden beast arena can also represent of how many worlds/planets the golden order has took over, so we are just another one in its chest of things to rule on
You're telling me FromSoft only gave us ONE planet to explore in Elden Ring? Damn 😔✊ Elden Ring could have been even better
The area west of the upper ancestral woods looks eerily similar, only the trees are made of stone.
An apt observation, though it's worth distinguishing that the Golden Order was only the ruling doctrine in The Lands Between, decided by Marika and her ilk ('Let's get rid of that Rune of Death real quick, and anything accepting of the Crucible.'). The Erdtree is a different concept and can exist without the imposed Order. 🙂What we loosely know as the Elden Ring is an amalgam of cosmic laws, which Shards can be swapped and arranged to shift the rules of a pocket realm, so to speak.
All that said - It's going to be interesting where or when Elden Ring 2 is going to take place, with Fromsoft having all these possibilities.
They look more like the stone pillars underground rather than "erdtrees". I'd imagine if it was some kinda Greater Will flex those pillars would look like trees. They pretty much have no tree aspect and when we see them compared to the erdtree they are significantly thinner. The Elden Beast arena makes me think more of the underground sea west and east of the Siofra/Nokron play area. To put it poeticly, we are battling the incarnation of the world's order amidst the pillars that hold up the world.
@@blizzardgaming7070 Interestingly, some of these same trees in the Mohgwyn Palace actually have unpetrified cores and new sprouts are growing from them.
Fascinating how the cut scene work. I'm pretty impressed:D
the tall pillars could be a nod to ds1 intro trailer where it had archtrees in it. love your vids. also i was wondering does the tree sentinel have a face under his helm??
From what i remember it doesn't have one, You can check BonefireVN channel if you're interested in the models they cover most of them.
@@Kami.Sensei didn't find anything, but i found the answer to pillars. apparently, its a recurrent theme called it the Ash Lake ua-cam.com/video/BxZBXB-yZsE/v-deo.html
Thank you for this. Seeing the full arena like that really makes my mind wander about what they could have planned that got scrapped.
This. Is. Bloody. Amazing. Now I wonder if Isolated Divine Tower is really isolated. It's visible from Bestial Sanctum but you can get there physically only by interacting with waygate at the Divine Bridge, to which you get through trap chest in Tower of Return or through the Fortified Manor in Leyndell. Would love if you explore it :)
"Big menacing pillars in the distance", gonna remember that one
The pillars are what hold the world up, clearly. I like that they included a way to get back to the fight if you somehow got down there with an HP left before the collision barriers were put up...wonder if Radagon would've chased you down there when that was still theoretically possible.
Technically he could, but while currently there isn't a killbox around the Arena it's still a more than 20m tall jump which is automatically lethal, to get down there you'd have to be in a situation where you avoided dying to that as well so it's very rare.
I wonder if originally entering the Erdtree wouldn't have teleported you directly to the stone platform but lower, in the ash. The dungeon teleporter is probably a placeholder
3:08 could It be the leftover idea about a dungeon inside the tree ending with the radabeast fight?
Watching the Elden Beast spawn animation made me think if we can see the other bosses animation. It would be very intriguing.
Great video btw, I love your content.
These in-depth Boundary Break style videos are really cool.
Miyazaki sure does love his big menacing pillars.
Fascinating. I wish we knew more about the Erdtree.
God, the teleporter made me think, can you imagine if we got an Inside the Erdtree legacy dungeon? Like a reverse Ocarina of Time where the first dungeon is an evil castle and the last dungeon is a giant tree.
Oh thanks for including my suggestion too! Appreciate it
very nice detail that the inside of the tree is designed to actually look like a tree, the idea of climbing to reach radagon is a bit like the final boss of p5 royal that awaits you at the top of the tree of eden
1:24 One time I loaded into the game and spawned at this spot, even though I just started a new game. I could see the white void and entered the final boss without 1 remembrance
man they should have added those erd pillars into the overworld and added lore about them. It looks too good to not do that
the end of dungeon thing could just somehow store the information to teleport from the gate of the erdtree to the stone platform.
One suggestion, if possible, could you show the immense area covered by the mist/lake behind Lyndell's main gate?
I believe that the dungeon warp is how they teleport you into the arena. You don't enter Radagon's arena normally, you step through the fog gate and then it fades to black and you appear in his arena. This is backed up by the fact that it only activates once per fight. Stepping through the fog gate causes this warp to activate and it places you in the arena with Radagon.
I love how Gwyndolin was reborn in elden ring to show me the Hidden place of elden ring. Always faithful to The dark sun Gwyndolin!
since the greater will is an entity that extends its power into the cosmos it is very likely that the other trees of light in the beast's arena are all the worlds that it has colonized and subjected to its power by marking them with trees, in the pocket dimension where the beast exists it is possible that a fragment of the will resides that is connected to all the worlds it controls/influences
Great video! Please keep doing more like this.
I like your content Kami sensei ❤️ keep it up
The teleporter is probably what teleports you into the arena
The alternate view of the cutscene is really cool. Should do the Messmer cutscene too when we can only see the shadows of snakes coming out of him
always love your video.
and your tarnished
That dust is most likely the place they used for the melina cutscene in the frenzied flame ending
Honestly asking the real questions.
Amazing work
Fantastic music selection
thanks, I've been curious about this
The pillars in Elden Beast arena are probably representations of other dimensions. I know some speculate that these represent worlds, but after DLC i think ee can say that those are different microcosms.
seeing the elden beast cutscene again after all this time, noticing how the sword is Radika's body in an Order Pose and the "heads" are twisting and combining down the length of the blade.
makes me think that Radagon was successful in taking control of Marika's body.
perhaps his sudden arrival in ER's history is because he is the Greater Will's scion, meant to take control of Marika and rule for them.
just a thought.
The giant trees are the pillars of the world at the point that reveals everything is a simulation
Unless you’ve already done this and I just haven’t seen it yet, could you measure up the land of shadows with the lands between I really want to know things like size comparison and how it could possibly fit in physically with the lands between, maybe use the Erdtree/Scadutree as a sort of reference point by putting them in the same location?
amazing video as always
The entrance to the erdtree looks very similar to the gate that Miquella steps out from
I guess the end-of-dungeon-teleporter is there to handle moving the player from the erdtree entrance to the stone platform. Would explain why it can only be used once.
Thanks for this thorough look at these iconic boss arenas! Regarding the lower, ash-like floor at 1:57, was anything made invisible, or is half of the floor simply never visible? Also, at 3:28, there seems to be a second ash-like floor beneath the first one. Is there a drop from one ashen floor to another? There are curious views at 3:36 and 3:40 too, where it looks like the Elden Beast's ocean is loading through a bark gap but much higher than the arena itself. What's going on there?
I'm also interested in the enormous sphere outlined in the map data at 3:50. What is this object? Is that the asset for the Dark Moon tied to the Age of Stars ending? If so, it's intriguing that the asset appears to be due north, like the 3D moon unique to the Moonlight Altar, since the Dark Moon manifests to the southeast in Ranni's ending.
Similarly, is the light source directly to the south in the Elden Beast's arena a 3D object, or just part of the skybox? I'm curious if there are any other details like this hidden in these arenas. I recall people mentioning that there are four other Elden Beast models hidden as well, apparently meant for an unused attack.
Does the black, inky substance that emanates from Radagon starting at 4:58 ever expand to cover the entire Stone Platform? The camera never seemed to go high enough again in the Elden Beast cutscene to confirm if the ink stops at a certain point or envelops the floor. If it covers the floor, does it stick to the Stone Platform, or reach beyond the limits of the platform?
Also, when the modded camera cuts to the Elden Beast's arena at 5:44, is that bringing the player there while the Elden Beast remains at the Stone Platform? If so, why is the Stone Platform's floor seemingly duplicated with the Erdtree roots? It's strange how the modded camera has a sudden darkness that temporarily obscures the Elden Beast and purple star field at 6:02 as well.
Thanks again for this nuanced investigation of these areas! I'd enjoy seeing videos on Rykard, the Ancestor Spirits, and Fell Twins' arenas too. I also wonder if sniping the Leyndell soldier on the bridge before the Fell Twins fight triggers, or luring him away then killing him, might affect his presence in the boss fight and/or the item he drops. I think it'd likewise be fun to check the exact point where the normal sun stops being visible at Enir-Ilim, and if the moon is ever visible in Farum Azula.
Can you remove the fog when standing in the tallest tower in the academy of raya lucaria?
And can you show the top of the forsaken depth well? That grace before mohgs illusion boss fight. You can literally look up 200 meters. I wonder where the top leads you.
If i may add my own theory, i wonder if the erdtrees within the elden beast arena are in some way like the lighthouses from Bioshock infinite. The similarities are there, so it could stand to reason that each of those trees is/was an erdtree from somewhere else. Now, if its an other timeline of the lands between is another story but seeing as how much references to the Cosmos there is in elden ring, it could be other planets potentially were the Greater Will is still in power
3:08 as a person that is ignorant on the idea behind this I like to think perhaps it was meant to like have radagon smash the ground many atimes until the main platform broke down or something and after beating him elden beast would take over and we would fall onto that lower area but idk
Core keeper soundtrack
6:38 this is probably a commonly accepted theory by now, but I'm convinced the pillar-like Erdtrees are meant for two things:
1. Letting the Tarnished know that The Golden Order and The Greater Will are spread across far more than we realize (whether that be across other continents or on other planets), that they are a greater force than we can even possibly comprehend. It's telling us that just slaying The Elden Beast or destroying The Erdtree will do nothing to the Greater Will.
2. Letting us, the players, know that there are more Erdtrees in the Elden Ring Universe, that the one in The Lands Between is not just some one-off. This could be possibly Miyazaki hinting to us the possibility of Elden Ring becoming a numerical franchise later down the line in the same vein as the Dark Souls series.
I'm curious to see how the veil in the land of shadow works, is it a 3d model? Is it a 2d texture? Does it move or change in any way?
I think the half discus of ash is for Melina cutscene at the Lord of Frenzy flame ending :o
The teleporter in the arena i think is a developer thing for something that got scrapped and forgoten there
I wonder if the white stuff at the base of the stone platform is dried out putrescence. It does, after all, appear to be the substance that oozed from Godwyn, of the Golden Lineage, which if so would connect it to Marika and thus to the Elden Ring, Erdtree etc. It's a stretch to say all that at the moment, but the resemblance is thete
I’ve always wondered about the Ancestor Spirits’ arenas
I actually found this out on my own months ago on accident
As for the summoning players at 1:24 maybe try using the seamless coop mod?
These pillars are always present in the Souls games, I always wonder if there is a connection between the souls
Oddly, I found that same end of dungeon exit, it is visible from the arena in certain spots. It's real odd and I'm curious what it's used for, maybe viewing the map in an editor will explain more about it.
How about a guide on where to get your outfit from?
Another one I'd love to get answered is, where is the DLC map? Can it be accessed out of bounds on the main map?
That's actually an easy no, it's a similar case to the Roundtable Hold the shadow realm is on an entirely separate map and only linked to the main map via warping.
@@Kami.Sensei Absolutely appreciate the response and knowledge! Thank you.
would have been awesome to have a " inside the tree " dungeon area, i was hoping this would come with the ShadowTree but sadly no.
There seems to be structures in the huge crack splitting the mountain tops of the giants i've always been wondering wtf is that so if you can please check that out :)
the most random ass "back to start" teleporter ever
so we dont have access to crucified radagon when no clip 😭
Nope he just awkwardly pops up posing with Marika's hammer 😆
@@Kami.Sensei Would clipping around the fog gate in Ashen Leyndell allow for a view of the crucified Marika, or does she truly only appear for the cutscene? Also, is there an animation for when she lands and hits the ground in that cutscene? I've wondered if her post-battle state might actually be the result of her landing after the rune arc breaks to let Radagon fight.
W video as always
I kinda forgot about the elden beast cutscene cause i skip it each time and have only seen it once on my first playthrough
Is there anything in the files or coding or anything that implies Godfrey and Hoarah would've been fought at different locations? Seems odd to place a boss with earth-rending moves onto a wooden platform
Literally just noticed that Elden Beast has legs 💀
Still a bummer to me that both the erdtree and the dlc tree didn't get used as final explorable areas on the inside. I really wanted the final fight to be at the very top of the tree(s) after climbing them
I absolutely agree, I think the Scadutree should’ve been its own Legacy Dungeon. Climbing a glowing tree and fighting a boss at the top would be so sick.
Midra cutscene off screen!
I've got something for you, (don't know if its already known tho), but in the Siofra River where we go talk to Blaidd, up the spirit spring next to him and far across the broken bridge, on the other side is an Enemy? or NPC of some kind? Do you know what that is or maybe whats over there?
Oh that's the isolated Crucible Knight, You can reach him using one of the teleporters in The four belfries.
I heard about the random teleporter down there before including some claims about its purpose. Is there a chance for you to check if they are using the same event of that teleporter to move you from the fog gate in the first place?
1:29 I spawned here by mistake, could see same as you can see, summoned, fought , lost. That was just after first step grace loading, just started ng+4, could have been the best speedrun but my skills disagreed
you could use seamless coop mod to avoid triggering anti-cheat :)
Which incantation did you use to clear the fog?
🔥
"Due to the cheer size of the world." Kami sensei I don't think the world of elden ring is very cheerful....
Cons of editing while sleepy lol, noticed that error till it was too late 😆
Which helmet are you wearing?
For me it would be differents erdtree in different dimension
Elden beast: Subscribe or I'll crucify you!
I forgot to get the stone platform grace so i cant go there anymore 😭
Oh hey, I’m pretty early this time.
not Elden Beast actually having human legs.
Hey, what's the name of your helm? Is it a mod?
@@matteosferradidgeridoo8140 Yeah it's Gwyndolin's helm modded from DS1
Is that helmet in base game?
Zullie ah soundtrack
WHAT HELMET IS THAT YOU'RE WEARING
That's my custom helmet modded from DS1