Division Design in Hearts of Iron IV | Beginners Guides

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  • Опубліковано 19 чер 2024
  • This video will take you from a starry-eyed recruit to division designing master, you'll learn all about combat width, battalion compositions, organization, soft attack, hard attack and more!
    The Beginner's Guide series is for new players to learn the core concepts of Hearts of Iron IV. All these tutorials are assuming players are using the vanilla (un-modded) version of the game, and have not yet purchased any DLCs.
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    • Getting Started in Hea...
    ⏲ TIMESTAMPS ⏲
    00:00 Division Design in Hoi4
    00:35 Combat width
    02:22 How to edit divisions
    04:20 Division stats breakdown
    07:32 Terrain adjusters
    08:02 Division role recommendations
    09:18 Suggested division templates
    13:45 Bonus tip!
    14:51 Thanks for watching!
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    ------------------------About Me------------------------
    My name is Hammo and I stream on Twitch! I play a variety of "map games" and strategy games, but my favourite game by far is Hearts of Iron IV.
    I love this game and it's complexity, strategy and historical focus, but these are also reasons people can find it hard to get into Hoi4. The endless spreadsheets, statistics, buffs and debuffs can be overwhelming without someone to show you the ropes, which is where this channel comes in!
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    If this sounds like something you would like to see, hit SUBSCRIBE and I'll see you in the comments!
  • Ігри

КОМЕНТАРІ • 243

  • @hammotimee
    @hammotimee  Рік тому +19

    Check out the rest of the Beginners Guide Series here!
    ua-cam.com/video/NT4dJWSHMoc/v-deo.html

  • @guccihorse5063
    @guccihorse5063 Рік тому +329

    A few tips that will, in my opinion, make your life easier in hoi4 without using too much cheesing:
    1. add support AA in all your divisions
    This will deny enemy air support and make them bleed, downing hundreds of CAS and bombers per day, even level 1 AA reduces pentalties by whopping 67%
    2. Don't add engineers to every unit
    While engineers are a cool addition to defensive templates offensive divisions dont benefits as much, and engineers cost a lot (30 support equipment per division). For offensive version of engineers use medium tank flame company.
    3. If you use tanks, don't add to many support companies to the template.
    Support companies while attractive reduce armor, piercing, organizations, and some other stats that are really important to tanks, use only what you really need (like AA)
    4. Aim for at least 35-40 organization in your templates.
    This will help you stay in battle longer and use all other stats to their fullest potential.
    5. Don't stress too much about combat width.
    While there are some widths that are better than others, having fully supplied troops is more important

    • @N00btube296
      @N00btube296 Рік тому +23

      Support AA also has a little bit of piercing against tanks

    • @hammotimee
      @hammotimee  Рік тому +61

      Great advice for new players, yall take note (especially on the engineers)

    • @polskitygrys4951
      @polskitygrys4951 Рік тому +5

      Flame tanks have been debuffed and now light flame tanks are better for oc cost to what you get

    • @joeniga9824
      @joeniga9824 Рік тому +5

      I love you

    • @hammotimee
      @hammotimee  Рік тому +43

      @@joeniga9824 I don't support parasocial behaviour, so I'm compelled to say I like you as a viewer

  • @Arms2
    @Arms2 Рік тому +194

    You have the most clear, helpful, straightforward Hoi4 guides I've seen yet. Well done man!

  • @thegermanshrimp9775
    @thegermanshrimp9775 Рік тому +56

    Standard Infantry: 9:30
    Attacking Division: 9:59
    Reserve Port Defense: 10:19, 10:41
    Garrison: 10:50
    Tank/Mechanized: 11:29
    Mountaineers: 12:03
    Marines: 12:20
    Paratroopers: 12:50

    • @hammotimee
      @hammotimee  Рік тому +12

      Bless thank you, UA-cam won't put automatic chapters in that are less than 30 seconds 😂

    • @josysllan
      @josysllan 7 місяців тому

      Brother, I'm new to the game and I would like to know, what would this tank division be for?

    • @finlandball42
      @finlandball42 6 місяців тому

      ​@@josysllanit's fun and fast to use against enemies and makes war go alot more fastpaced imo and it's fun to steamroll enemies

  • @justinhebert5155
    @justinhebert5155 Рік тому +22

    This is such a huge part of the game, thanks for the tips, I was totally lost with the division designer at first!

  • @folsen7488
    @folsen7488 Рік тому +16

    Just saw this videos, and it helped me A LOT since im a new player. I've always struggled taking France and such, but now with using the Attack division you got, and some custom stuff i did, i took it so quickly. Thank you!

    • @hammotimee
      @hammotimee  Рік тому +5

      I'm actually so glad to hear that! I'm glad it helps you! :D

  • @Nerpaderpa
    @Nerpaderpa Рік тому +42

    Thank you so much for making this! HOI4 has always burnt me out pretty quickly because I just couldn't wrap my head around division designing and would always end up losing to the A.I. But, with the help of this video I now have a fighting chance! Now to show my friends I'm not completely useless. 😂

    • @hammotimee
      @hammotimee  Рік тому +11

      Aw thank you! I'm glad I was able to help! :D I've got a bunch of other guides and videos that you might find helpful too!

    • @FRANKHORRIGAN_ENCLAVESOLDIER
      @FRANKHORRIGAN_ENCLAVESOLDIER 5 місяців тому +1

      Lol My Divisions were always sheit when I made them Hopefully this video helps.

  • @monkeyslav4210
    @monkeyslav4210 11 місяців тому +2

    Found this channel with your tank designer vid, now whenever I have a question I go to your channel. Clear, helpful, short. Love your videos, keep it up!

    • @hammotimee
      @hammotimee  11 місяців тому +1

      Thank you so much! That's so nice, I'm happy to help!

  • @kokodatopg
    @kokodatopg Рік тому +2

    Whenever I search for the tips for new players, I always see your channel on the top. And as I've experienced so far, it's pretty useful! You earned a new subscriber man, keep going!

    • @hammotimee
      @hammotimee  Рік тому

      That's so kind thank you so much! I'm just glad to be able to help people :D

  • @alfredenglund
    @alfredenglund 4 місяці тому

    hands down the best video i've seen on divisions and stuff, straight forward, easy to understand and just good

  • @Xrevo111
    @Xrevo111 Рік тому +7

    Useful infos, good sound quality on the mic! Keep going :)

    • @hammotimee
      @hammotimee  Рік тому +1

      Thanks so much! I appreciate it heaps :D

  • @QuantumShock1
    @QuantumShock1 Рік тому +5

    Glad i'm not the only person who decided to use a 9 inf/4 arty infantry template. After using 7/2's for so long I thought I was loosing my mind when making it.

    • @hammotimee
      @hammotimee  Рік тому

      Hey! If it works it works. Also if Bittrsteel does it then it's good enough for me!

  • @vincentphoenix3921
    @vincentphoenix3921 4 місяці тому

    Nice video and very useful.......and the comments are also helpful.....which makes the video even better...much love man

  • @Laika-tj1yj
    @Laika-tj1yj 6 місяців тому +2

    Thank you. I have a 100ish hours and never really did well in my games until I watched this video and understood it was due to my poor division design.

    • @hammotimee
      @hammotimee  6 місяців тому +1

      I'm glad to have helped!

  • @remyrollo190
    @remyrollo190 4 місяці тому +1

    I really enjoyed this video thank you

  • @tomasramsak7727
    @tomasramsak7727 Рік тому +4

    Your videos are amazing, continue.

  • @SvenDoes
    @SvenDoes Рік тому

    Absolutly amazing tutorial. Thx mate 💪🏼

  • @mellemeindertsma2966
    @mellemeindertsma2966 Рік тому +3

    Thank you so much!

  • @XxTurk3ybo1xX
    @XxTurk3ybo1xX Рік тому +7

    this was so healpful, and yes a naval, air, or tank designer guide would be god-tier ngl

    • @hammotimee
      @hammotimee  Рік тому

      Thanks so much! I have guides for those for the base game, but I am planning on making guides for all the DLCs and the features for them!

    • @hammotimee
      @hammotimee  Рік тому

      ua-cam.com/video/2GLVkfbHFoU/v-deo.html
      ua-cam.com/video/whJ5ddnq188/v-deo.html
      ua-cam.com/video/rBvNld4mX4Q/v-deo.html
      Here you go chief, i gotchu

    • @XxTurk3ybo1xX
      @XxTurk3ybo1xX 9 місяців тому

      @@hammotimee bro thank you so much! I can't believe you even remembered my comment!

  • @alanfahl8214
    @alanfahl8214 4 місяці тому

    That was plenty helpful. Thank you! All this different attack and defense stats confused the hell out of me. It's also good to finally know what combat-width does. All the youtuber keep fussing about it but no one really explains it...
    I'll bookmark your Video for future reference, in case I forget something. 😉

    • @hammotimee
      @hammotimee  3 місяці тому

      Thank you! Check out the rest of the beginners guide series too if you need more help 😄

  • @smrzolin3064
    @smrzolin3064 Рік тому

    great vid, thank you so much!

  • @perthbusiness
    @perthbusiness Рік тому

    Really appreciate your videos.

    • @hammotimee
      @hammotimee  Рік тому +1

      Thank you! And I really appreciate your comment 😁

  • @hammotimee
    @hammotimee  8 місяців тому +3

    With the new update coming with Arms Against Tyranny, combat widths are changing again! Here they are:
    🆕⚔↔
    Urban: 80 (Additional attacks: 40)
    Plains: 70 (Additional attacks: 35)
    Desert: 70 (Additional attacks: 35)
    Hills: 70 (Additional attacks: 35)
    Forest: 60 (Additional attacks: 30)
    Jungle: 60 (Additional attacks: 30)
    Mountains: 50 (Additional attacks: 25)
    Marsh: 50 (Additional attacks: 25)

  • @randomuser307
    @randomuser307 Рік тому

    Thank you so much this rly helps

    • @hammotimee
      @hammotimee  Рік тому

      Thanks so much! That's why I do it :D

  • @Zerockless
    @Zerockless Рік тому +1

    Great video!

  • @hammotimee
    @hammotimee  Рік тому +3

    I meant to note here too, only the chief of army, navy and airforce give XP gain now!

  • @MrDecla
    @MrDecla Рік тому

    Great explanation, thanks man, i left an abo :)

  • @aronbresztyak7517
    @aronbresztyak7517 7 місяців тому +3

    Awesome video made me understand some things, but with the 1.13 update combat width changed, so a lot of us would appreciate if you would make an updated video :D

    • @hammotimee
      @hammotimee  7 місяців тому +2

      When I'm back from my holiday I'll be working on it!

    • @aronbresztyak7517
      @aronbresztyak7517 7 місяців тому

      @@hammotimee Awesome! Until then, enjoy your holiday!

  • @keycypress13238
    @keycypress13238 11 місяців тому

    ty for this it will be very useful

    • @hammotimee
      @hammotimee  11 місяців тому +2

      You're so welcome!

  • @classicgreekguy6334
    @classicgreekguy6334 Рік тому

    my bro thank you so much i have played this game for 2.000 hours and iam not lying you helped me alot

    • @hammotimee
      @hammotimee  Рік тому

      Dude that's so nice, thank you so much! Happy to help! 😁

  • @crondum1569
    @crondum1569 Рік тому +2

    Honestly, since i play alot of minor nations a big tip i got anyone, use that frontline 22 width and just use mountaineers as assaulting units u can increase the cap by getting more of those garrison template’s in the field, but add light tank recon on them, the tanks don’t have to be good either just for the speed bonuses alone this can be vital for encirclements!! And the reason why u want to use special forces like marines mountaineers or para’s is because u can upgrade them trough research on top of the doctrine you allready have, aswell as high army commanders who give extra special force attacks like Romania has, pretty much they enjoy both from special force bonus+ infantry bonus+ doctrine+their own research tree in the infantry equipment tab.

    • @hammotimee
      @hammotimee  Рік тому

      Tank recon is great! Try out flame tanks as a support company too, they works excellent

  • @dillonegli7457
    @dillonegli7457 Рік тому +1

    Great video 👍

  • @Tommuli_Haudankaivaja
    @Tommuli_Haudankaivaja Рік тому +2

    As someone who plays a lot of minors with their main problem being men, the template at 10:48 is basically what I use for holding the line. Gives the best bang for your manpower.

    • @hammotimee
      @hammotimee  Рік тому

      Thank you! Glad to hear it 😄😄

  • @Chief_American_Patriot
    @Chief_American_Patriot 8 місяців тому +2

    Great video after 1400 hours in hoi4 i actually understand it now

    • @hammotimee
      @hammotimee  8 місяців тому

      Hhaha you're welcome!

  • @rmartinson19
    @rmartinson19 9 місяців тому +1

    Man, all of these divisions are freaking MASSIVE compared to what I typically use. I like the details of what force-mixes are most effective for what jobs, but I've never really had any problems kicking ass with divisions that average about half the size of most of the ones you just showed. Granted my win percentages drop at the highest difficulties, but even then I can still pull it off with a bit more effort.

    • @hammotimee
      @hammotimee  9 місяців тому

      Hey, there's more than one way to skin a cat as Jimmy Fallon likes to say!

  • @farkasszabo7505
    @farkasszabo7505 5 місяців тому +1

    Great explanation! One thing I think could be 'explained' more. When you go into your example divisions, lots of support companies are attached to them. In the beginning of the game (especially with smaller nations), you dont really have the capacity to do that. Are there 'must' support companies to include even in the early stages?

    • @hammotimee
      @hammotimee  5 місяців тому +1

      Thanks, and great point! For infantry, I would always start with artillery, AA then engineers if you want them

  • @zKremet
    @zKremet Рік тому +1

    Thanks :)

  • @damosanchex
    @damosanchex Рік тому +2

    This makes me want to get back into the game.

    • @hammotimee
      @hammotimee  Рік тому

      Thank you! No better time than when a rising youtuber uploads bangers like this ;)

  • @Neoplasmer
    @Neoplasmer 11 місяців тому +1

    Appreciate the tips for AA, its something I normally neglect and I like playing w/ support companies so definitely some things to try out. Also, thanks for showing that 20 Width isn't the generalist anymore, any tips for developing infrastructure/supply lines?

    • @hammotimee
      @hammotimee  11 місяців тому +2

      Happy to help! And I actually have a whole video on supply, check it out: ua-cam.com/video/liEqCqmr4mg/v-deo.html&ab_channel=HammoTimee

  • @adhorizon8422
    @adhorizon8422 8 місяців тому

    really good guid

    • @hammotimee
      @hammotimee  8 місяців тому

      Thanks! Glad to help :)

  • @TMG-Germany
    @TMG-Germany Рік тому +3

    Very nice guide, only one thing:
    Logistic companies, at least in SP, are not really worth it.
    They take way to much production and research to be worth it.
    You don't really need them in Europe, since there is enough supply, and by the time you are fighting in Asia and Russia (as long as you don't play Japan) you should already have Organizer for your field Marshall (especially with Italy, Russia and Germany since they can easily grind it in Spanish civil war or Ethiopia).
    And countries with small industry benefit more from other tech like engineers, AA, etc.

    • @hammotimee
      @hammotimee  Рік тому +1

      Thank you! I hear what you're saying, however I do disagree for the most part
      Supply companies should only really be used on your attacking divisions which use a lot of supply, so the amount of equipment you need isn't really that expensive. Most games I'll have around 3 mils on support equipment at the start of the game and that's all I need 😁
      You could get away without using them in Europe, but there are so many terrains where supply sucks, like Africa, China, the middle east etc

  • @stanleyf9923
    @stanleyf9923 3 місяці тому

    thabks bro

  • @game_devil
    @game_devil 6 місяців тому

    nice bro

  • @mathewdz
    @mathewdz Рік тому

    Nice tutorial

  • @Chironex_Fleckeri
    @Chironex_Fleckeri Рік тому +4

    As an EU4 main im enjoying Hoi4 way more after recent DLCs. I think this is a major improvement as annoying as some people find it to have to keep track of so much more now with building templates. But it's great to see given the model these games operate on. I know for sure the recent updates to supply and CW and several others will go down as some of the better HoI4 design changes.
    I guess we should be patient with some newer titles. In 2017 HoI4 was much more simplistic. But our standards are set really high. I dont think PDX is quick to make big changes like this. Sad to see Imperator go the way it did. I still want Imperator II done in their newer UI style. That game is one of Paradox's best but least successful GS titles.

    • @hammotimee
      @hammotimee  Рік тому

      Yeah I agree! These games always get better with time, they're so complex they can't really deliver all this on release

  • @slayermcrx7519
    @slayermcrx7519 Рік тому +2

    personally, not saying your standard infantry design isn't bad. it looks pretty solid, but I prefer to have six infantry battalions, with one artillery battalion in the rear. then use the artillery, and engineer (logistics and field hospital occasionally) support companies. its a pretty well rounded unit, and is versatile in its usage on a a frontline.

    • @hammotimee
      @hammotimee  Рік тому +2

      That'll work too! I'd use a design like that for a minor nation, but for a major where I'd have 100+ divisions, the production that goes onto the arty and support equipment I'd usually put on air and tanks 😁

  • @simbachvazo6530
    @simbachvazo6530 Рік тому +1

    Alright, question, how do piercing and armor relate to eachother in more detail, as compared to hard attack and hardness, which was straightforwardly explained? Similarly, more depth to breakthrough/defense compared to health, org., and normal attack values.

    • @hammotimee
      @hammotimee  Рік тому

      Oh man this needs a whole video on it's own haha

  • @efficientwill
    @efficientwill Рік тому +1

    Nice templates

  • @mrazi9753
    @mrazi9753 3 місяці тому

    6:30
    So we obviously need to anticipate enemy army composition in terms how hard/soft they are. Without playing so deep yet, I'd assume it's done by agents gathering intel? And it can generally be deduced by checking AI country and focuses?

    • @hammotimee
      @hammotimee  3 місяці тому

      Yep spies can do it if you have la resistance, otherwise it's safe to assume infantry = mainly soft, tanks = mainly hard 😁

  • @leotutone
    @leotutone 3 місяці тому

    i know i’m a little bit later but i was wondering does 4 columns with 3 each of lets say infantry equals to 3 columns with 4 infantry each? like does the order chance something in the stats? and what would be the “face fronting” batallions, the ones at the right-most column? thanks in advance

    • @hammotimee
      @hammotimee  3 місяці тому

      Yep it doesn't matter except that you can only have the same battalion type in each column, eg infantry only, mech only, tanks only

  • @marloncastro5849
    @marloncastro5849 Рік тому +1

    This is a bit of a thought, but what about a complete motorized division?Like mainly motorized without tanks. I think it might be good but just want to know what could be helpful in making a template for it without dlc

    • @hammotimee
      @hammotimee  Рік тому

      Yeah they absolutely have a use! I've been making some motorised divisions to pair up with my tanks to support them through a breakthrough, they're pretty much just fast infantry. If you want them to have good stats, mechanised is the better option as they actually have hardness too!

    • @Frontline_view_kaiser
      @Frontline_view_kaiser 6 місяців тому

      I have had a lot of success with 30 width motorized inf division with Artillery, Recon, medium flame tanks, AA and logistics.
      I use these in lieu of tanks when I go mobile warfare (left branch/right branch) because they actually have a lot of attacking power and free up a lot of industry for your planes

  • @liljeep3631
    @liljeep3631 Рік тому

    before this guide i kept losing to ai after watching this basically just steamrolled the allies good vid man

    • @hammotimee
      @hammotimee  Рік тому

      Thanks so much! I appreciate it!

  • @Jack_Jack05
    @Jack_Jack05 Рік тому +3

    If you also want a bit more army XP you can send an attaché to somewhere like Spain where the civil war is pretty much guaranteed to kick off, due to watching them fight you will gain some army XP.

    • @hammotimee
      @hammotimee  Рік тому

      Great advice! If you lend lease them equipment you also get more XP, but it's limited as to which nations can LL at the start of the game

    • @Jack_Jack05
      @Jack_Jack05 Рік тому

      @@hammotimee Thanks, I always do this at the start of the civil war as attaché are pretty cheap for all nations and can earn you quite a lot of XP for getting basic templates especially if you are going down a focus with early civil war, or early war in general.
      Really appreciate you doing these videos, im not a new player but more of a returning player and this alongside your tank, plane & ship designer videos are really helping me understand the new mechanics and remember old ones.

    • @hammotimee
      @hammotimee  Рік тому

      @@Jack_Jack05 Yeah agreed, especially as democratic nations the attaches are super helpful!
      Hey thanks so much! I'm glad they're helpful, if you have any requests let me know!

  • @DrPastah
    @DrPastah Місяць тому

    1:16 Not sure if this is because of updates or it's because I'm on vanilla but on that same province it says combat width 70 (addition attacks 35) for that plains tile.

    • @hammotimee
      @hammotimee  7 днів тому

      Daddy paradox changed the combat widths on me

  • @wernhervonkerman2382
    @wernhervonkerman2382 10 місяців тому

    My brain watching this video:
    Wow! Such great info! I can't wait to use this and level up my playing. Haha jk ima forget about almost all of this and spam units with 700 billion combat width and ignore all of my supply and wonder why Piland is killing me.

    • @hammotimee
      @hammotimee  10 місяців тому

      Hahaha that's the human condition

  • @directren7762
    @directren7762 16 днів тому

    What is the difference between soft/hard attack, and breakthrough, and what is better and should be prioritized? What is the best way to get a balanced mix?

    • @hammotimee
      @hammotimee  9 днів тому

      I would go for soft attack first, defence second, then breakthrough and hardness. Soft attack affects the softness % of enemy divisions (infantry) while hard attack affects the hardness % (tanks and mech). Mainly enemy divs are soft, so high softness is best. Defence is self explanatory, breakthrough is the defence your divisions have while attack (ie how long they can attack for before taking damage)

  • @Faceman9930
    @Faceman9930 2 місяці тому

    When you're in the division designer screen, does it make a difference if battalions (of the same type) are placed vertical under each other, or horizontal next to each other (vertical they don't have to be the same type of battalion, but they do have to be the same, motorized or on foot, right?) For example at 6:17 you have 3 stacks of 3 Inf Bn, but at 11:11 you have 2 stacks of 5 Cav Bn

  • @Phantom-jo4eg
    @Phantom-jo4eg 18 днів тому

    Can you also use mobile or mechanized infantry for the assault divisions?

    • @hammotimee
      @hammotimee  9 днів тому

      Yes! But they're best used with tanks where the speed of your division overall is higher

  • @edman1357
    @edman1357 4 місяці тому

    How do you get enough equipment for all that? Do you always just run a deficit?

    • @hammotimee
      @hammotimee  4 місяці тому +1

      I only add on components to the design when I have enough equipment. So at the start it's usually just support arty

  • @papergoat9
    @papergoat9 4 місяці тому

    how did you add artillery behind the inf? 4:20

    • @hammotimee
      @hammotimee  4 місяці тому

      It's changed now where you have to add it on its own line sadly

  • @augustincondrea499
    @augustincondrea499 3 місяці тому

    I've got a question: how do you produce so much equipment for such big templates?

    • @hammotimee
      @hammotimee  3 місяці тому

      Great Q! I'll build civs until 1938/39 then switch fully to mils, I always try to get 15-25 factories on guns depending on the size of the country!

  • @wasserungeheuer-918
    @wasserungeheuer-918 7 місяців тому +1

    Why do you need a support artillery division in your template if you already have artillery division's in it ? Does it boost the artillery that much or could you just leave it out and put something else in it ?

    • @hammotimee
      @hammotimee  7 місяців тому +1

      It does boost a lot, especially if you go down superior firepower doctrine, you can get +50% to your support artillery

    • @wasserungeheuer-918
      @wasserungeheuer-918 7 місяців тому

      @@hammotimee kk thanks for helping me with this one

  • @Optii87
    @Optii87 Рік тому +2

    Defense and breakthrough are not opposite of each other like armor/peircing. They are exact same stat, just one is used for defender, the other for attacker, but mechanically they are the same.

    • @hammotimee
      @hammotimee  Рік тому

      Explain that to a beginner and see how they understand that 😂

    • @Crimsrn
      @Crimsrn Рік тому

      @@hammotimee to be honest i understood it and i've never once made a single division template ever

    • @hammotimee
      @hammotimee  Рік тому

      @@Crimsrn you've just used the default divisions?!??

    • @Crimsrn
      @Crimsrn Рік тому

      @@hammotimee yea they function alright

    • @Crimsrn
      @Crimsrn Рік тому

      @@hammotimee ignore that i have 800 hours

  • @____-sj5vi
    @____-sj5vi 6 місяців тому

    What is the difference between making a division wide and making a division deep? Like at 12:00 the mountaineers are 3 3 2 3 when they could have been 4 4 3. Is there a reason its designed like that? how does it affect stats and which is better?

    • @hammotimee
      @hammotimee  6 місяців тому

      Literally nothing :)

  • @MarkHerndon
    @MarkHerndon Рік тому +1

    One thing I never see you army template types talking about is how easy it is to fall into the trap of accidentally changing all of a certain template when trying to make a separate one. Oh the frustration of updating a template you thought was separate using scarce army exp and end up updating all of your troops thinking it would only apply to the new template. For example having just enough heavy tank to make a couple of spear point attack groups and end up changing every current tank template...

    • @hammotimee
      @hammotimee  Рік тому +1

      Hahahaha I've been there done that many times
      My best advice is to duplicate the template you want to change, then immediately change the icon and name, then close out to make sure it's duplicated and not just changing your main one

  • @calebhermann7024
    @calebhermann7024 11 місяців тому

    Thank you this thought me a ton of stuff and maybe I won't get destroyed by small countrys as Germany

    • @hammotimee
      @hammotimee  11 місяців тому

      You're welcome! Best of luck!

  • @cahyosluhuradi6445
    @cahyosluhuradi6445 6 місяців тому

    And what happend if I put some all division with battle widht around 80 in one province have combat width 75. It make my defense more weak or hard to attack another province?

    • @hammotimee
      @hammotimee  6 місяців тому

      You'll suffer a slight penalty but tbh only 5 over is not worth worrying about

    • @cahyosluhuradi6445
      @cahyosluhuradi6445 6 місяців тому

      @@hammotimee ok then thank man for the information

  • @the_dragonet3555
    @the_dragonet3555 4 місяці тому

    This helped alot but how much do you train?

    • @hammotimee
      @hammotimee  4 місяці тому

      I'm happy to help! You want to train your units until they're at level 3 veterancy!

    • @the_dragonet3555
      @the_dragonet3555 4 місяці тому

      sorry but i meant like how much you make as in the train button next to the edit button@@hammotimee

    • @hammotimee
      @hammotimee  4 місяці тому

      @@the_dragonet3555 OHHHHHHHH hahahahhah depends on how much equipment you have, try to only train troops if you have the equipment and manpower

    • @the_dragonet3555
      @the_dragonet3555 4 місяці тому

      thanks :)

  • @nemanjavuksanovic3122
    @nemanjavuksanovic3122 Рік тому +4

    I wish someone could just teach me the game. This is truly a funny game, however, all this complexity makes it hard for me to enjoy the game, even at Recruit difficulty I am failing extremely hard at conquering land. It's like my army does nothing while the enemy AI just seem to always win no matter what.

    • @hammotimee
      @hammotimee  Рік тому +2

      Luckily for you, I've got a series of guides for beginners like you! 😁

    • @nemanjavuksanovic3122
      @nemanjavuksanovic3122 Рік тому

      Oh wow, that’s so nice to see a UA-camr still active with their viewer base and even commenting on old videos. I will definetely check out your beginner guides☺️

    • @hammotimee
      @hammotimee  Рік тому +1

      @@nemanjavuksanovic3122 Of course! You guys are the reason I do this, I love to see people watching through the back catalogue :)
      Check out this beginners guide playlist, the early videos are the first ones I ever made, I promise they get better! 😂
      ua-cam.com/video/NT4dJWSHMoc/v-deo.html

    • @legobullymaguire1375
      @legobullymaguire1375 8 місяців тому

      same i have no idea why i even try to do same as ai but i fail even do thoing same i try medium tank templates but they just useless i dont get this game

    • @bassbinhauler552
      @bassbinhauler552 7 місяців тому

      @@legobullymaguire1375im starting to think that division designer and division stats is the missing peice for me understanding how to succeed at this game.
      Last night I was playing a game and it took me forever to conquer Poland but I was doing it wrong and had like 10+ divisions trying to all attack the same tile together.
      This video showed me that doesn't work because the combat width in a title isn't enough to have all those units fighting together so it's mostly just useless.
      It seems for combat it's important to have high attack values but low combat widths so they can all fight together to overcome the enemy.

  • @fistixgaming4009
    @fistixgaming4009 2 місяці тому

    When I try to swap troops in the infantry section of my division designer, only mountain infantry is displayed, and no cannons.

    • @hammotimee
      @hammotimee  2 місяці тому

      They've slightly changed it recently how you make divisons, add the artillery in a new column

  • @azravalencia4577
    @azravalencia4577 9 місяців тому

    hey, can I ask something. So i have this Paratroop division consist of 6 Units and 3 Artilleries. It said i can paradrop but when I try to land it (but there's no war, just for practice), there's no division assigned. Is something wrong?

    • @hammotimee
      @hammotimee  9 місяців тому

      Can't paradrop when not at war I'm pretty sure!

    • @azravalencia4577
      @azravalencia4577 9 місяців тому

      @@hammotimee ahh okay, so you can only do that in Wartime huh. Okay then

  • @neptune5616
    @neptune5616 10 місяців тому

    I don't have any DLC's, does this still affect?

    • @hammotimee
      @hammotimee  10 місяців тому +1

      Nope! This was made as a starter point for you to build off, the DLCs only enhance this, not rely on it 😊

  • @Fck178
    @Fck178 3 місяці тому

    There is a mistake here. Breaking through and defense are not oppositions. The are actually the same. They are the shield that protects your units. The defense avoid damages when defending, but breaking through protects your attacking units from receiving damage from soft or hard damages from the enemy defense force.

    • @hammotimee
      @hammotimee  3 місяці тому

      Yeah that's my bad, I corrected it in anothet comment 😅

  • @BCR.productions
    @BCR.productions Місяць тому

    I understand how to make them and why but what gets me is i never know how much of each one ill need

    • @hammotimee
      @hammotimee  7 днів тому

      The majority of your army will be the standard infantry, then have about 12-24 attacking divisions. With your port defence guys, you want 2-3 per port if you're actually at risk of being invaded, otherwise just 1 is fine

  • @jackmajors7126
    @jackmajors7126 10 місяців тому

    Why do u keep the arty so close to the combat section when building your divisions? Wouldn’t it be better if you kept them in the back?

    • @hammotimee
      @hammotimee  10 місяців тому +1

      It doesn't matter at all about the placement ☺️

    • @jackmajors7126
      @jackmajors7126 10 місяців тому

      @@hammotimee thanks for the reply

  • @HusseinMohamed-ej3ch
    @HusseinMohamed-ej3ch Рік тому +1

    👍👍👍

    • @hammotimee
      @hammotimee  Рік тому

      🖖🖖🤘🤘☝☝👉👉👈👈

  • @eiskaffe4018
    @eiskaffe4018 7 місяців тому

    Now I understand why my all infantry army wasn't able to attack anything

  • @alparslanakyol4214
    @alparslanakyol4214 9 місяців тому

    i still dont understand, how i should fill my 24 general spots. Is it better like having a general with 24 infs or for example 5 arti, 5 tank and 14 infs.

    • @hammotimee
      @hammotimee  9 місяців тому +2

      That's a great question! You're better off having the same type of unit under a general, because then your general will gain traits faster for that type of unit. I've made a video on general traits you can see here 😁
      ua-cam.com/video/uM_SIAXwld8/v-deo.htmlsi=pq1aF6MEUrXr1GzM

    • @alparslanakyol4214
      @alparslanakyol4214 9 місяців тому

      Thank you for your quick answer. As a beginner, your videos are very usefull :) @@hammotimee

  • @thefirstkingdogo1126
    @thefirstkingdogo1126 10 місяців тому

    What if your division hade 0 hard attack?
    Could it damage a tank division?

  • @kingloser4198
    @kingloser4198 3 місяці тому

    Do you need doctorines to have five fellas ? I think I remember that you do

  • @Ezaano
    @Ezaano Рік тому +1

    I have 700h in Hoi4 And watching an begginer guide. Bruh

  • @nocharge7189
    @nocharge7189 Рік тому +10

    Great vid, but didn't Feedbackgaming prove that the best garrison template is just one cavalry?

    • @kyleplatter8954
      @kyleplatter8954 Рік тому

      I thought so too, as you want raw suppression for the cheapest so if you make a big one the game automatically splits it down to optimal size

    • @ksadekp8556
      @ksadekp8556 Рік тому

      yes but if you want to save support equipment you can use higher widths

    • @Gaster_Master-ep6ef
      @Gaster_Master-ep6ef Рік тому +1

      Feedback is a bad yt channel in my opinion, most of kids vids are incredibly biased to make the most whacky things seem true and/or borderline clickbait. His recent video outlining the “last nsb exploit” which apparently broke the game did nothing to me in practice, and I tried the method he used 5 times lol

    • @Schmiado
      @Schmiado Рік тому

      David is sometimes talking so much trash

    • @hammotimee
      @hammotimee  Рік тому +10

      Thank you! So he has a great video on the supression mechanic, if you don't add MP, a single cav in a division works the same as a 20w, BUT if you add MPs, a 20w actually uses less support equipment overall than if you had a 2w with MP. Bit of a janky mechanic, and given I make these guides for newbies, best to keep it simple!

  • @Phantom-jo4eg
    @Phantom-jo4eg 22 дні тому

    How i can make good divisions for small countries without much manpower and a small industry like Peru or mexico?

    • @hammotimee
      @hammotimee  9 днів тому

      Go for less divisions but make them better, rather than a lot of weaker ones!

  • @Itadori768
    @Itadori768 Рік тому +1

    Can you make Templates for small Country

    • @hammotimee
      @hammotimee  Рік тому

      These work for small countries too!

  • @kami761
    @kami761 Рік тому +1

    Maybe after over 400 hours I will know how to make proper army xD

  • @loganfaucher
    @loganfaucher Рік тому +1

    I have 2k plus hours... and I've basically been winging it until now
    Edit: after watching, turns out I DID in fact know a lot of this already, I just suck at making good divisions :/

    • @hammotimee
      @hammotimee  Рік тому

      It's a constant learning experience for sure!

  • @iminediamonds
    @iminediamonds Місяць тому

    THIS IS WHY I KEEP LOSING TO POLAND OML

  • @Kidraver555
    @Kidraver555 7 місяців тому

    Templates have changed a lot since this was made.

    • @hammotimee
      @hammotimee  7 місяців тому

      Sure have! I'm working on an updated guide, but tbh these are still a half decent starting point for people

  • @josemanuel947
    @josemanuel947 11 місяців тому

    Another "meta" ajajajajajaaj. wanna see some of this guys doing all this awesome templates in real game, no cheats, no console tricks. But... well, good video, as always...

    • @hammotimee
      @hammotimee  11 місяців тому +2

      Where do I say it's meta? Your eyes painted on? 👀😂 Thanks bro haha

  • @2joof
    @2joof 4 місяці тому

    It’s defense

  • @kirbydaclan4285
    @kirbydaclan4285 Рік тому +1

    700 hours still no idea, what am I doing? 😂

  • @dizzypukas8410
    @dizzypukas8410 Рік тому

    0:18

    • @hammotimee
      @hammotimee  Рік тому

      Scritch scratch

    • @dizzypukas8410
      @dizzypukas8410 Рік тому

      @@hammotimee I’m have to pass I got plans ove the weekend

    • @hammotimee
      @hammotimee  Рік тому

      @@dizzypukas8410 😂 they don't treat you like I would

    • @dizzypukas8410
      @dizzypukas8410 Рік тому

      @@hammotimee 💀

  • @Toxic_Waste_Productions
    @Toxic_Waste_Productions 9 місяців тому +1

    wow didnt help at all

  • @craftsmenMC
    @craftsmenMC Рік тому

    The division designer. The mechanic that caused me to write off HOI4 as an overrated slog, combined with the way equipment works Let’s see if a tutorial that goes in depth will change my mind.
    Edit: it did not. As soon as they started talking about “specialized divisions” I gave up. I don’t want to have a million different hyper specific situations covered, just let me have, like, three or four types of divisions that boil down to being good at attack or being good at defense. I’m specifically confused about what the point of “reserves” are. What’s the point of having units built if they’re just sitting around doing NOTHING?

    • @hammotimee
      @hammotimee  Рік тому +1

      You can absolutely just have a few different types of divisions and still do well! For example having a defensive infantry and an attacking infantry is the minimum of what you need. And then you can specialise as you see fit from there, but you certainly don't have to!
      And the point of having reserves is if you have guns but no support equipment, or holding them back in case of a breakthrough or naval invasion so they can quickly respond 😊

    • @craftsmenMC
      @craftsmenMC Рік тому

      @@hammotimee huh, really? I guess in most of the videos etc I’ve seen I’m used to people saying to have all these different types of divisions because otherwise I just, die? I guess I’m wrong. I’m still very confused on what the point of reserves are though. Why would I not want to have my troops committed to a something? Otherwise my brain is just seeing them sitting around doing nothing and immediately wanting to put them to use. Also, why would I need to have a separate tank division from my attack and defense divisions? Couldn’t I just put some tanks in those?

    • @hammotimee
      @hammotimee  Рік тому +1

      @@craftsmenMC Hahhaha no you won't die. It's just a case of what's optimal. You can use one division for every single purpose, but it won't excel at all of them. So specialising your divisions a bit is a good way to get more performance out of them, but it's not make or break.
      Most of the time you wouldn't really need divisions sitting around doing NOTHING, I think what you might be meaning is the port defence divisions? In which case they might look like they're doing nothing, but if you get naval invaded, defending your ports in very important
      And you can put tanks in your normal infantry, that's what would make them space marines, however doing so is really expensive for the most part and you need a lot of equipment to supply your whole army with tanks, vs 6 or so dedicated tank divisions, which have better stats overall so those tanks are more effective
      Hope this helps!

    • @craftsmenMC
      @craftsmenMC Рік тому

      @@hammotimee huh, this actually makes me feel a lot better about the division planner, despite my other issue with it. This does help a lot, thanks a ton! Keep making good stuff, and have a great rest of your day!
      Now if only the politics were more interesting XD

    • @hammotimee
      @hammotimee  Рік тому +1

      @@craftsmenMC Happy to help! And have a great day as well 😁

  • @atrellshaw3731
    @atrellshaw3731 4 місяці тому

    I just deleted this game because it's literally trash. It's stupid and the old heart of iron is better than this garbage

  • @succadick2424
    @succadick2424 3 місяці тому

    What's better? Soft attack or breakthrough? I've been playing for years and I'm still figuring it out, so any help is appreciated lol

    • @hammotimee
      @hammotimee  3 місяці тому

      You need both, but soft attack is more important!

  • @succadick2424
    @succadick2424 3 місяці тому

    Am i the only hoi4 player who uses NATO symbols xD?
    I like em cus they feel more 'military'. Just personal preference I guess