THIS is Why Your HOI4 Divisions SUCK!

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  • Опубліковано 27 бер 2023
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  • Ігри

КОМЕНТАРІ • 190

  • @Johan-kk1sh
    @Johan-kk1sh Рік тому +342

    Some poor guy wanted to know how good his tank was,but was 2 years late to the chat😂😂😂

  • @martinfazekas2299
    @martinfazekas2299 Рік тому +200

    3:04 wet ammo storage could easily be swapped for a heavy machine gun and still have over 90% reliability.

    • @deilusi
      @deilusi Рік тому +3

      depends if you have infra to produce them or not. one will give you less losses other will give you more soft slap.

    • @IndependentObserver
      @IndependentObserver Рік тому +14

      ​@@deilusi shorter battles=smaller losses, both from fighting itself and from reliability. Almost a year ago, after some major changes to tank balance I did a test between tanks with medium guns vs tanks with medium howitzers. Aside from that (and inherent breakthrough difference because Medium gun gives 2 points while howitzer reduces it by 2, and a bit of reliability difference- because howitzer reduced reliability more than the gun) everything was the same- both had 3-man turrets, advanced radios, armour skirts, and 4 levels into armour giving them overall a very good breakthrough. Tanks with howitzers won EVERY, SINGLE, TIME. In every scenario, in every terrain, under any circumstance I tested it. More soft attack outweighed less breakthrough and less reliability by a huge margin. Howitzer-Tank division ended up sustaining fever losses, and battles took less time to finish every single time. Damage dealt per battle was overall roughly the same- because they fought against the same opponent- 4 shovel+infantry divisions vs 2 tank divisions, so amount of org was the same and strength damage equals 60% of org damage so both divisions theoretically dealt the same damage per battle, but the Howitzer-Tank division dealt that damage much more quickly- sometimes even in half the time meaning realistically they could fight 2 battles and deal almost 2x the damage, in the same amount of time the Gun-Tank division took to win a single battle.

    • @aaronfalcon3152
      @aaronfalcon3152 Рік тому +2

      @@IndependentObserver Thats only true if you don't run into high hardness divisions no? Howitzers have roughly 0 Hard Attack

    • @yuvrajshah1158
      @yuvrajshah1158 Рік тому +2

      Divisions with high hardness are enemy tank divs with mechanised and generally have low org and numbers, so you can either go around em, or later one when nations get better tanks and mech, you can convert the spg to tanks. Every if they have 70% hardness, their low org and you high attack can still de org them quickly

    • @IndependentObserver
      @IndependentObserver Рік тому +1

      @@aaronfalcon3152 Sure, If you play Multiplayer then hard-divisions are much more prevalent and they surely will be in most places in which you will like to push, but we're not talking about multiplayer- for multiplayer everyone knows what are 'meta' tank templates and even better- very often multiplayer monkeys play on their own special mods, in which case none of what I said is of any relevance. In Singleplayer on the other hand it really doesn't matter, because 1. Most 'hard' divisions don't have that much actual armour anyway- because they're mostly motorised+light tanks or shitty mediums with 2 points into armour and howitzer still gives 20 piercing, combined with AA-support (and AA 2's) that's really all that's needed to pierce >95% of 'hard' divisions you will find. 2. Even medium-tank division will have at best something like 50% hardness, meaning that a howitzer in that scenario would deal 18 damage (17.5 from soft attack, 0.5 from hard attack) and medium gun would deal... 17.5 damage (10 from soft attack, 7.5 from hard attack) Sure, for anything over 50% hardness (which really doesn't happen in singleplayer until like 1943) a gun would be slightly better, but by that point you should be producing much more advanced tanks with improved guns, and you know what, an improved medium-gun with 2xheavy machine guns really isn't a bad idea, considering it only has like 5 soft attack less than an improved medium howitzer, sure it will cost a bit more, but in late 1941 who really cares about few IC cost that way or the other, but again- we're talking about early tanks, because those are *relevant* tanks that you will *actually use* in a singleplayer game.

  • @NebKrahe
    @NebKrahe 11 місяців тому +77

    9:06 Fun fact, Germans calling their early tanks tractors was them abusing being prohibited from tank research. Hence, their paper thin disguise of researching "tractors"

    • @bayurukmanajati1224
      @bayurukmanajati1224 9 місяців тому +4

      True, I know it from Armchair Historian about how Germany rise to power after WW1. 😂

    • @rustyshackleford1465
      @rustyshackleford1465 8 місяців тому

      "tank" was also a codeword too, smartass.

  • @cyphate
    @cyphate Рік тому +42

    Feedback hiding the IC of everything with his camera is just the right amount of infuriating for this channel, I approve 8/10

  • @abdouoftouggourttheconquer7241
    @abdouoftouggourttheconquer7241 Рік тому +73

    Essentially the planes function to raise the base spotting stat in the region, which means that any task forces you put on patrol have a higher chance of spotting enemies (which means a high level of spotting on the ships you deploy may not be required). Planes however cannot fully spot enemy ships by themselves, they only serve to enhance the spotting chance of your own ships.
    overall, puting few LC as patrols task and put them in never engage, put you main fleet to strike task help you to save oil and detect enemy fleet faster and give you positioning advantage , looking for a video about this

  • @joelker41
    @joelker41 Рік тому +23

    That advanced tank destroyer could pierce a battleship let alone any tanks you could make. 😂

  • @Chorutowo
    @Chorutowo Рік тому +41

    The reason why my tanks suck is that I exclusively build super heavy tanks without fail for the memes

    • @katrinapaton5283
      @katrinapaton5283 Рік тому +1

      So you dont build tanks until 1944/45? Curious.

    • @aaronfalcon3152
      @aaronfalcon3152 Рік тому +2

      @@katrinapaton5283 you can get superheavies in 42 with tech buffs and tech rushing iirc

    • @katrinapaton5283
      @katrinapaton5283 Рік тому

      @@aaronfalcon3152 Well ok but it still seems odd that someone would wait even that long to start building tanks. The experts seem to think the war should be all but over by then.

    • @aaronfalcon3152
      @aaronfalcon3152 Рік тому

      @@katrinapaton5283 He could be a single player... player? you can easily roach with soviets forever, building tanks later is bad but not impossible.

  • @Monksy1337
    @Monksy1337 Рік тому +31

    new hoi achievement, take a shot every time he says "overall" and try not to die overall

  • @PogChampionPrime
    @PogChampionPrime Рік тому +23

    *[Balkan citizen has spawned in this comment section]*

  • @MrMichaelBCurtis
    @MrMichaelBCurtis Рік тому +23

    Very important in ships = speed. Having the best of everything can slow you down and you take a lot more damage and you don't get into the battle in time to do damage. Around 19 minutes in

  • @zorkgreywind509
    @zorkgreywind509 Рік тому +19

    Sad I can't see the costs of those tanks... Makes it harder to reevaluate designs for myself. Hope it's not as secret to hide it behind your fine face.

  • @richardtwopenny9175
    @richardtwopenny9175 Рік тому +5

    Destroyers do indeed have a base depth charge attack of 1. They'll only tickle subs if they can find them

  • @tilemaxospatsouros6271
    @tilemaxospatsouros6271 Рік тому +7

    12:41 That tank division had a stat you never commented on. Its a dozer blade module tank design, adding a smashing entrenchment value along with guerrilla warfare general trait and MW or GrandBattleplan doctrine either you get even entrenchment or with desperate measures you grant your infantry a chance to pull back whilst the tank holds out. For the offense it means every tile you manage to push you hold on to it for dear life. But yeah..org wise its trash. Less tank battalions and more motorized will do just fine.

  • @Kevin-xv4ry
    @Kevin-xv4ry Рік тому +26

    On early capital ships, I recommend focusing on speed over anything else. A 32 kt-34kt battlecruiser with just two gun modules and a spotting module is the way to go. That way the whole fleet can outrun and outspot any opponent in single player, especially combined with carriers and the trade interdiction focus tree. Go for the admiral and focus tree upgrades that reduce ship visibility. You will basically never lose a ship besides a couple of screens and maybe a CA or two in any engagement with an SP enemy.

  • @Oshidashi
    @Oshidashi Рік тому +1

    Great series and cool to see there's such a variety of designs among players.

  • @quarties
    @quarties Рік тому +1

    I love that in the scene that shows the template the camera is misplaced and not resized, so feedback is not visible at all then. But nobody mentioned it in comments - all have been to busy on actual templates xD

  • @BG-ig7vf
    @BG-ig7vf Рік тому +390

    Dont take division advice from someone who battle plans and still makes 7-2s

    • @suxix7312
      @suxix7312 Рік тому +9

      Ouch

    • @plaguepug2091
      @plaguepug2091 Рік тому +52

      Guilty as charged, except I don’t try to give advice 😂

    • @dzikidzwon3802
      @dzikidzwon3802 Рік тому +20

      What's wrong with 7-2s? Supposedly they the most optimal in terms of IC cost

    • @plaguepug2091
      @plaguepug2091 Рік тому +5

      @@dzikidzwon3802 nothings wrong w then it’s just basic n seems uncreative I’m

    • @42carlos
      @42carlos Рік тому +64

      @@dzikidzwon3802 they are literally meta from 5 years ago. just do 9/0s or 9/1s or 9/2s or 9/3s, 7/2 and 14/4 meta is some real 2019 shit

  • @willholliday3537
    @willholliday3537 Рік тому +12

    For single player those 22 width infantry with 1 tank destroy absolutely shred! Defend for days and days and days. Work really well for me playing as a tall minor. Let peeps destroy them selves on you then just press go!

    • @gabewhooser8161
      @gabewhooser8161 Рік тому

      In SP antitank is unnecessary unless you are playing with expert AI. The AI will literally never be able to fully equip their tank divisions and they always use outdated techs.

    • @willholliday3537
      @willholliday3537 Рік тому +3

      @gabewhooser8161 it might be unnecessary but it absolutely decimates.

  • @youtubeadministration8037
    @youtubeadministration8037 Рік тому +6

    16:26 I believe this destroyer is made SPECIFICALLY for hunting subs and protecting convoys with those max depth charges and minimum everything else. It's a good ship for that purpose I'd say
    Man you could really tell by this that feedback isn't much of a navy guy lmao

    • @RandomMan439
      @RandomMan439 Рік тому

      I stand behind the max depth charges but would have left the torpedoes and radar out... If you're only going to hunt subs with those destroyers, then you are not going to need the torpedoes. That's my opinion at least

    • @giannisparanis3373
      @giannisparanis3373 18 днів тому

      ​​@@RandomMan439 radar also gives sub detection. if the cost is not a hurdle to you, it will make a better asw destroyer. Unless the sonar is enough on its own.
      I agree about removing the top slot torpedoes but for the bottom I would keep them, sometimes the patrol fleets get in combat with your main fleet and I want to have something to contribute (apart from AA which in my opinion is good for all ships).

  • @victordiaz6892
    @victordiaz6892 Рік тому +4

    7:25 lower chance of being repaired after winning battles but because it has high all around stats so it'll win battles faster. Not to mention equipment recovery is bugged as well.

    • @Skiddla
      @Skiddla Рік тому

      non-combat attrition damage will eat these up. maintenance support is multiplicative so you'll only get a percentage of the low starting reliability 49%x1.20. i think the sweet spot is around 85%-80% going lower as you level your maintenance support company

    • @victordiaz6892
      @victordiaz6892 Рік тому

      @@Skiddla you shouldn't really have that much attrition. The only time when attrition should ever be a concern is on deserts. Any other time and it's a skill issue if you're attritioning long enough to where you need to sacrifice stats for higher reliability.

    • @giannisparanis3373
      @giannisparanis3373 18 днів тому

      ​@@victordiaz6892 I use a lot of tanks as UK in Africa. One time I used an exiled French tank division. Those motherfuckers lost more than 50% of their tabks on their way from Alexandria to Ethiopia. I didn't check their exact reliability but my own divisions lost barely any and the french are not famous for their reliable desert tanks, lol.
      Arguably tanks shouldn't be used at all over there (Ethiopia has a lot of mountains too), but they allow for a very quick victory that ends in the encirclement of 30-40 poor italian divisions.

  • @doktertjiftjaf5186
    @doktertjiftjaf5186 Рік тому +3

    What mod do people use to get the extra icons next to the stats in the division designer?

  • @beshie1322
    @beshie1322 Рік тому +3

    Always informative

  • @pavelslama5543
    @pavelslama5543 Рік тому +6

    What do you think about a mixed medium tank production?
    I have 30 factories dedicated to medium tank production, 25 of those to a medium tank with II howitzer, and the remaining 5 to the same medium tank, just with the II howitzer swapped for a HV gun.

    • @Dark_Plum
      @Dark_Plum Рік тому +3

      IRL it may be good.
      But as game mechanics work you would be better make TD with HV gun.
      Piercing of a division is calculated as follows: (average piercing of all battalions)*60% + (piercing of best battalion) *40%
      So having one battalion with high piercing will bump that stat a lot.
      I also pair it with high armor (formula for armor is similar but slightly weaker - 70/30).
      So I make some elite TDs with high armor and piercing and lots of tanks with howitzers and moderate armor.
      Of course problem is balancing production ratios.

  • @kramartacus6200
    @kramartacus6200 Рік тому +1

    I would love at the end for there to be the worst one sent in vs the best one sent in.

  • @ssr284
    @ssr284 Рік тому +1

    9:37 red flood

  • @bengo2237
    @bengo2237 Рік тому

    10:42 i have done it the same but i think you should do it on low xp divisions and those witch are not in combat, because of the los of xp an so stats on the most Importend divisions, what do you think?

  • @kingjonstarkgeryan8573
    @kingjonstarkgeryan8573 Рік тому +1

    I learned a lot about how to better set up divisions, but I am still curious if low organization is a big deal on towed Artillery or SPG division. Pretty brand new to the game, but I figured when executing an attack would keep the towed and self-propelled guns back while the Infantry, Cav, or Armored Divisions directly engage the enemy.
    It seemed to work well during my invasion of Japan in 1943 and intervention into Mexico as the US, but I am currently up against the Soviets and their allies. So far the Low Countries and France are holding off the Soviets and a Communist Germany, as is the ROC and ROK in Asia, but I know I need to open another major front especially since the AI sucks at amphibious invasions so French North Africa won't be invading Communist Italy anytime soon. Also is it worth invading Vladivostock/Siberia, with about 40 Divisions (of assorted Infantry, Mountain, Cav, Marine, various types of Armored, SPG divisions, and towed artillery? Or would they be better served in East Africa to help the British deal with Communist Somalia and strangely Monarchist Ethiopia which sided with the Soviets?

    • @Helios960
      @Helios960 Рік тому +2

      The main purpose of SPGs and artillery is to be used as attacking weapons due to their massive soft attack. As the US, you have massive industrial capacity. Replace Cavalry with Motorized or Mechanized. Use Mech/SPG or Mech/Rocket Arty as well as armored divisions for the attack. Keep your infantry defensively only as infantry alone would not be effective. I am assuming here, as you said you keep your artillery/SPG divisions away from the frontline or at least not have them attack, that you do not have many artillery pieces in your infantry. Even if you do, you should not be using them for offensive purposes as you have better divisions. Remember that artillery does nothing if the division does not engage the enemy. They do not have effective range or similar ideas used in other games. For your situation: Try not to invade Siberia as the new game version reduces the victory points there. You could try to just land in Valdivostock and just hold it for the 5 (or 10, don't remember) victory points bust there is just 0 supply in siberia, you should not attack to attack through there. For Africa, use Cav, Mountain, and other units with buffs in deserts. Since large parts of the desert has no supply, I recommend holding the very south of modern-day egypt (not in-game British African territory) and try naval invading Somalia and Ethiopia to get them to capitulate. If you want to push, build supply hubs as often as possible and build up the railroads since there is absolutely no supply. I also recommend doing a mix of: Armored, SPG, SPAA, and Mechanized for you main attacking force (since US has just so many factories) instead of towed artillery. However, if you do not know how to micro, try to spread out your attacking force. Use specialized attacking force mainly if you are willing to . Keep your org up and get as much breakthrough as possible on your tanks. Remember to also follow your doctrine bonuses. As the US, you should get a lot of artillery and mechanized bonuses. Use those to your advantage and replace your cavalry with mechanized divisions. Anyways, its like 5 in the morning or somt imma go back to sleep. Hope i didn't spit out some non-meta nonsense that i regret after i wake up again

    • @kingjonstarkgeryan8573
      @kingjonstarkgeryan8573 Рік тому

      @George XU They're not horse cav, They're are mechanized infantry, I just kept the name for as irl, even if you're a completely type of unit having the name of a decorated division inspires the men. I have three Artillery battalions in each Infantry Divison along with support anti-tank. I see, you helped me a lot. I guess I knock out the Soviet allies in East Africa and then move North into the Cacuss mountains and once I get another Army group into Eastern Europe, and have Naval and air Supremacy over the Black Sea, launch amphibious landing od Crimea.

  • @zigahodoscek5373
    @zigahodoscek5373 Рік тому +6

    Love from Slovenia

  • @FrozeBone
    @FrozeBone Рік тому

    6:55 I HATE this model too. For some reason my medium tanks always use this as the default pic

  • @hermes3976
    @hermes3976 8 місяців тому

    I did a late game 55 width division with mod tanks and mech and 5 mot arty and had like 1200 soft attack and 2400 breakthrough it just melted everything

  • @commissarkordoshky219
    @commissarkordoshky219 Рік тому

    I love thesse, I learnt a lot, especially the naval bomber. I always thought that Speed was important on planes too, though, if anyone could elaborate?

  • @Absinthis
    @Absinthis Рік тому +5

    Honestly for tanks I don't necessarily agree with you on armor.
    I like to put nothing into armor to
    -Keep reliability high
    -Keep speed high
    -Keep production cost (and army exp cost) low
    This allows me to pump out more tank divisions, and usually, the AI doesn't produce AT (or even AA most of the time), so it's probable I won't get pierced anyway

    • @panzerwafflez7228
      @panzerwafflez7228 Рік тому +1

      Huh most of the time I look at the template the AI uses, they almost always add AT support.

    • @Absinthis
      @Absinthis Рік тому +1

      @@panzerwafflez7228 mine never do, no matter if i'm playing vanilla or modded

    • @panzerwafflez7228
      @panzerwafflez7228 Рік тому +1

      @@Absinthis Maybe it's just the countries we face because UK, US, and German AI always get AT. It's why my Italian/AustroHungarian/Polish lt tanks don't do well until they're fully upgraded.

    • @Absinthis
      @Absinthis Рік тому

      @Mr Quiz it loses the bonus, and more of your tanks get destroyed in battle.

    • @Absinthis
      @Absinthis Рік тому

      @Mr Quiz when your tanks don't get pierced, the enemy deals half damage to you, and you deal 50% more. You lose less org, and since they can't pierce your tanks, less are destroyed in battle. If the enemy has cas though it'll still hurt bad

  • @boomknight1015
    @boomknight1015 Рік тому +1

    14.00 I like soft attack but on larger nations I do add AT guns because I can. I'd remove the AA and AT div, make it 1 more arty then fill out the inf to 20-24 with. Maybe even add Engi corp or maintenance. Maybe both. It would make it better at holding the line as well as breaking rivers and forts as well as keeping it cheap. Maintenance because it will win a lot of battles and the AI loves to bring arty so stealing arty is a real strat for nations of any size.
    MY version would be a better line holder vs anything and go fire power then enjoy the insane soft attack.
    Most divs in single player you never need more then one AT gun and 2 AA I'd only do it for a 30ish with. Other wise 1 AA is fine. The main reason you ever take a AT gun is it's cheap armor pen but when you double up on a spam unit, you may as well make improved canon light tanks for like 4-6 production that have like 50 pen. When the armor doesn't get you enough to matter, it will par well with a high 100+ armor med and help raise the average armor when also offering good pen.

  • @tijmenwillard2337
    @tijmenwillard2337 9 місяців тому

    Amphib tanks is 38 tech and will be up and running by 39. I think it's the amphibious drive you're confused with. Yes, the armour is still on the low side for 39, but enough, depending on who you're fighting

  • @awestruckbeaver3344
    @awestruckbeaver3344 Рік тому +4

    Guess I am the F in the chat. Still won't get NSB until it drops in price on sale. I don't use much armour anyway so I'm not missing out on much.

    • @mrl957
      @mrl957 Рік тому

      well you can crack dlcs

    • @awestruckbeaver3344
      @awestruckbeaver3344 Рік тому

      @@mrl957 I could but I do like to support the teams who make the game.

  • @ricardoblikman2676
    @ricardoblikman2676 5 місяців тому +1

    Hmm last time I played HOI it made sense to make non fuel divisions and a few tank divisions, is this not the case anymore?

  • @kennethlauer4735
    @kennethlauer4735 10 місяців тому

    6:27
    That hurt

  • @melowmedow2907
    @melowmedow2907 Рік тому

    whenever i watch one of your videos im like: man, whats wrong with my tank :/ but yeah still going strong

  • @haker3459
    @haker3459 Рік тому

    Yeah DDs start with 1.0 Depth charges without any modules attached

  • @chrisgay4786
    @chrisgay4786 Рік тому

    spent and hour or so watchign a few of these eps. Learned a ton, I'm so much better at the game now.

  • @Raging_Tank
    @Raging_Tank Рік тому

    6:26, I am one of the boys who don't have No step back. Self F.

  • @lordhelmchen4645
    @lordhelmchen4645 Рік тому

    it got called tracktor when they trained with it in secret in Russia.

  • @CheezeN7
    @CheezeN7 Рік тому

    What kind of headset do you have? (Strange question)

  • @Anderson12690
    @Anderson12690 8 місяців тому

    So, this might be a really stupid question but, I need to make separate inf for def and atk, right?
    Also is 42 width good?

  • @redstonehero7944
    @redstonehero7944 Рік тому +3

    As someone that mainly uses air, I just look at all these wild designs and have no clue what they doing
    24w 9/2 inf art is all I need thancc
    Also one strat I love to do as a naval power is to make super heavy battleships in 36. Make 4-6 lines of them and only add the armor and guns. Leave all other slots empty. These will come out in 41 usually, at which point you refit them with dual purpose lights batteries, radar, and fire control. These will absolutely clap any surface fleet.

  • @theaeronauticsfanboy7996
    @theaeronauticsfanboy7996 Рік тому +1

    feedback in your best plane design for hoi4 the range matters for air efficiency that makes armor plates bad well atleast for germany against the benelux its good sure but in the eastern front it is pain

    • @pocketgroyper9301
      @pocketgroyper9301 Рік тому

      Imo the better option for Germany is instead of 2 armor mods use 1 instead plus drop tanks, this gives you over 1k km range and still solid air defense. Otherwise go with the short range fighters and put 5-7 factories on heavy fighters for the big regions in USSR

  • @pedrosaur2549
    @pedrosaur2549 Рік тому

    13:08 AA is strong on capitals. They have a 50x chance to being targeted.

  • @Cerabelus
    @Cerabelus Рік тому +2

    Yes the Destroyer's have small depth damage with modules.
    I put radar, sonar and 1936 depth charges and subs are no longer a problem, as long as you have enough of them to cover the areas.

  • @IdiotIdiot69
    @IdiotIdiot69 Рік тому +1

    6:55 thats a SPG icon (the Grille), theres also a 3d model for it. So you should blame the author for using Recommended icons

  • @bengo2237
    @bengo2237 Рік тому

    13:49 how many divisions do you need in combat with to much aa that the ai stop using cas? dos 1 div do? an is this a exploit if it works?

    • @Zack_Wester
      @Zack_Wester Рік тому

      1AA+ 1 support AA will not stop the AI doing cas but the effect of cas is lowerd considerable.

  • @florianjongejeugd3902
    @florianjongejeugd3902 Рік тому +1

    the panzer division would have 30 org with mobile warfare researched

  • @bigfloppa149
    @bigfloppa149 Рік тому +2

    you said some templates were good but that is a lie i copied one of those "good" templates as germany and lost to poland

  • @spaceenjoyer8304
    @spaceenjoyer8304 Рік тому +1

    6:27 F

  • @dylanram4653
    @dylanram4653 Місяць тому

    17:38 why wouldnt u want brekthrough on tanks, i thought u should prioritize breakthrough soft attack, armor, and speed, with of course reliability

  • @Enfiee
    @Enfiee Рік тому

    Could someone explain how the division at 16:58 can have 36,4 Org when he has that many more tanks than trucks? I’m still very new and have only really played as Sweden so far, but I’ve had to keep my moto/mech on at least a 1:1 ratio with my tank otherwise my org drops to 30 or below.
    I went to the designer and copied his exact template but my org ended up at 24, not 36. Doctrines, focuses and generals bonuses don’t apply in the designer right? So what am I missing?

    • @nosferatustg7675
      @nosferatustg7675 Рік тому +3

      Quite simple my friend, its the mobile warfare doctrine!
      Its the one on the left of the doctrine screen and the one Germany starts with, its a doctrine fully focused on giving tanks/mechanized batallions bonuses to organization/breakthrough and all that, meaning tanks overall have higher org and thus he can make divisions like that!

    • @Enfiee
      @Enfiee Рік тому +1

      @@nosferatustg7675 Thank you so much! So bonuses do apply in the designer then, I thought they were added on afterwards.

  • @ninjawizard7021
    @ninjawizard7021 11 місяців тому

    you say anything above 99 reability is useless but if the tank got like 115% and there is a penalty from idk terrain or wtv, that extra will count then

  • @cosmic7140
    @cosmic7140 Місяць тому

    sadly i don't have no step back DLC

  • @IdiotIdiot69
    @IdiotIdiot69 Рік тому +1

    I remember when i was new to hoi4 i accidentaly created a space marine (real marine div with tanks) division, what are the odds?

  • @1stWarlord
    @1stWarlord Рік тому

    Why do people make tanks with 0 armor ? I'm pretty sure that armor increases breakthrough as well.

  • @Electronzap
    @Electronzap 8 місяців тому

    Good info.

  • @jeremiahkivi4256
    @jeremiahkivi4256 Рік тому +1

    Yay, Dave thinks a template that is similar to mine is "okay". I have succeeded in life lol

  • @appateticgamer9956
    @appateticgamer9956 Рік тому

    Ik absolutely nothing about design and somehow I always make s tier tanks and B+_A TiER divisions

  • @tamaufos4828
    @tamaufos4828 2 місяці тому

    they basicly made moving coastal guns

  • @jebbroham1776
    @jebbroham1776 Рік тому +1

    9:55 How something can have a higher reliability than 100% is what I wanna know! 😂

    • @sho6498
      @sho6498 Рік тому +2

      What doesn't kill you makes you stronger!

    • @nosferatustg7675
      @nosferatustg7675 Рік тому +2

      Homie is going to repair his tanks in his garage and they are going to shit out some extra parts to fix the other tanks as well lmfao

  • @zacky1010
    @zacky1010 9 місяців тому

    Don't engineers help river crossings by increasing speed and negating penalties?

  • @existinginaspace8347
    @existinginaspace8347 Рік тому +1

    Imagine having the economy to actually produce these en mass. But I guess that's what happens when you mostly play minor nations.

  • @jeremyglass4283
    @jeremyglass4283 Рік тому +1

    im confused, very recently you said signals were absolutely useless, now suddenly they're very good? Did they get a major buff recently?

    • @H3rraM4juri
      @H3rraM4juri Рік тому

      it depends on what kinda of division it is etc

    • @morepower1415
      @morepower1415 Рік тому

      No they're not, I've been placing signal company for every divisions i have, it speeds your division's initiative planning in the battle thus reducing the consumption of your division's organization when attacking or defending

  • @hypercynic
    @hypercynic Рік тому +6

    One pretty important point here is... you definitely don't need to have 5 support companies on every single division. If you're having issues with org, remove a support. I feel like half of these templates are terrible and half of the issues aren't getting pointed out. Am I the only one? You can pretty easily have art support, rocket art support, aa and that's it, and push like a fucking champ. I dunno, am I the only one who uses rocket art? It gives such a ridiculous amount of soft attack for pushing, while maintaining enough org to stay in combat, or not get pushed out of a position immediately after ending combat.

    • @eckusprosion5166
      @eckusprosion5166 Рік тому

      yes, you are
      rocket artillery really needs a lot of research to have it's SA increased to match normal artillery, not even considering the fact it's an entire new production line and it has no stockpile from 1936-1940

    • @hypercynic
      @hypercynic Рік тому

      @@eckusprosion5166 So you only play from 36 - 40? How exactly do you enjoy this game? And you're definitely wrong. Rocket Art Support is incredibly good on infantry. I'm not talking about rush cheese garbage, I'm talking about divisions you actually use mid-game. I'd love to hear what trash you use on offense. Rocket art is insanely cost efficient for what you get out of it. And an extra production line? And? They cost the same as regular art to produce. Are you also one of those mongloids who only produces destroyers and subs because you would need another production line for cruisers and capitals? My god man...
      I'm certainly not taking advice from some roblox autist either lmao what are you, 12?

    • @pocketgroyper9301
      @pocketgroyper9301 Рік тому +1

      I use support rocket artillery and motorized rocket all the time, it's honesty better than using SPGs imo. A measly 5-6 factories are all thats needed to pump out motor artillery divisions(5 arty + 6 motorized inf). Its only 100 pieces per division and they have a very low production cost. They have about the same amount of soft attack as a SPG tank but are much quicker and cheaper to produce. Its a very strong and easy to access offensive division for minors to add a lot of punch to otherwise boring armies of only infantry

    • @oldpersonmc18yearold46
      @oldpersonmc18yearold46 Рік тому +1

      @@eckusprosion5166 support rockets with no further tech are some of the cheapest soft attack per cost in game, only support normal artillery is better (before ‘43). and you only need 2 or 3 factories on them to equip an entire army.

  • @funbucket09
    @funbucket09 Рік тому

    That division at 9:46 has to be a troll surely.....

  • @duszan2
    @duszan2 Рік тому

    Wait, you guys get tank designer? Where is this functionality?

  • @leehodge2415
    @leehodge2415 4 місяці тому

    AA on caps, not screens. Brilliant

  • @kittymacflufficans6703
    @kittymacflufficans6703 Рік тому

    3:09 has too much speed that it is a waste because motorized will not move that fast and makes it pointless to have that much speed

  • @Edman--mi6yp
    @Edman--mi6yp Рік тому

    So, he says to not use engineers on divisions designed only for attacking, but I thought engineers gave bonuses when attacking forts and crossing rivers, so why would I not want that on my attacking divisions?

    • @doubleskulls
      @doubleskulls Рік тому

      I think his comment about upgrading the Engineers tech is the critical thing. Forts are level 2 (1939), Rivers level 3 and Cities level 4. So if you are willing to invest in the tech upgrades for those and have a need for it, then yes. Personally I like having some fast divisions for encirclements (e.g. motorised on its own or with Light Tanks) so the movement bonus is also a consideration. Going faster through the difficult terrain can really help avoid attacking in it. On slower offensive divisions I can see you'd be better off investing elsewhere.

  • @royalwolf7115
    @royalwolf7115 Рік тому

    Are space marines even allowed in mp?

  • @cedricvandenbroek3736
    @cedricvandenbroek3736 Рік тому

    ,!!!!! You can stack stabelisers which als a 10% bonus to breaktrough

  • @tomhavenith2330
    @tomhavenith2330 2 місяці тому

    Everytime he complains about a tank division not having enough org, I suppose the player has some tank org bonuses going via their doctrines.

  • @bosunbill9059
    @bosunbill9059 Рік тому

    09:00
    I know it is a joke, but German "Traktor" tanks aren`t really tractors, they named such to deceive the Allies as after WW1 in the Treaty of Versailles Germans are banned from making tanks so they have to do tank development in secret. Hence, naming your war machines as civilian vehicles like tractors is a good way to fool the English and the French.

  • @UCKszbcV
    @UCKszbcV Рік тому

    How can divisions of 32 width be any good? Can someone enlighten me, please?

  • @Trifler500
    @Trifler500 5 місяців тому

    Is artillery good for defense? I noticed the defense focused division he liked didn't have any arty.

    • @giannisparanis3373
      @giannisparanis3373 18 днів тому

      The main stat artillery gives is soft attack. It will not help your defensive divisions to fight longer, organization and defense are more important.

    • @Trifler500
      @Trifler500 18 днів тому

      @@giannisparanis3373 Yes, ,but I thought it would kill enemies attacking them better.

  • @Fck178
    @Fck178 10 місяців тому

    The big issue is that you can make two small divisions became one big . But you cannot do the opposite.

  • @hashimhussain8772
    @hashimhussain8772 Рік тому +1

    Is a 300 soft attack and 17 air attack infantry good

    • @sylvananas7923
      @sylvananas7923 Рік тому

      300 soft is damn good, 17 AA is also very good for inf but what's your combat width/template/org ?
      Stats can be godlike, but if the org is too low it still gets one shot

    • @hashimhussain8772
      @hashimhussain8772 Рік тому

      @@sylvananas7923 org is good. Just get an org general and org warfare and it's good

  • @deathdealer312
    @deathdealer312 Рік тому

    That last tank is a 0/10 because he needs to change the role to td

  • @poudmajikk
    @poudmajikk Рік тому

    yes

  • @metestrongman6270
    @metestrongman6270 Рік тому

    what widths are good currently HELP

  • @mryeet5472
    @mryeet5472 Рік тому

    Yes

  • @Swager825
    @Swager825 Рік тому +1

    it doesn't matter, producing tanks in this game is pain. We should have been able to produce a lot more tanks in a much shorter time

  • @username188388293
    @username188388293 11 місяців тому

    The Versailles Treaty prohibited Germans from producing and deploying tanks. Therefore, they were designed and tested secretly in collaboration with the Soviet Union. The codenames used were "Großtraktor" (large tractor) and "Kleintraktor" (small tractor) to create the illusion that it was an agricultural project.

  • @FKKTruthahn
    @FKKTruthahn Рік тому +1

    I see cat, i like three times

  • @The9thPersonman
    @The9thPersonman Рік тому +1

    Sneedbackgaming

  • @sircommy5008
    @sircommy5008 Рік тому

    12 INF Medic cav recon nothing else.

  • @sharkymb8552
    @sharkymb8552 Рік тому

    cant see cost lol

  • @tylernoname2560
    @tylernoname2560 Рік тому

    I like the idea of equipment designers, but being forced to design equipment, every single game is tedious. I haven't played since they added the tank designer.

  • @dragzgaming
    @dragzgaming Рік тому

    Is there anybody still alive to kill with these divs once you build them? 1950 I'm mopping up minor nations offline grinding for 100%

  • @jumi9342
    @jumi9342 Рік тому +1

    What's wrong with the Germans for bringing Traktors asks the guy from the country that brought water tanks to the battlefield.

  • @Revener666
    @Revener666 Рік тому

    Gasoline and Petrol is the same thing. :)

  • @pasanaator9874
    @pasanaator9874 Рік тому +4

    I don't like your facecam covering up the production cost, you should move it a bit.

    • @bigtony4356
      @bigtony4356 Рік тому

      Yeah face cam doesn’t add any value

    • @quarties
      @quarties Рік тому

      I love that people noticed it covers production cost, but nobody noticed that camera doesn't show face at all xD

  • @royearle1673
    @royearle1673 3 місяці тому

    This all is just making me realise how limited my understanding of this game is. Granted, I haven't been playing for very long, but still, this is complimacated.

  • @mawtrust7890
    @mawtrust7890 Рік тому

    me getting them 1937

  • @jackoakes1328
    @jackoakes1328 Рік тому +1

    I want this swiss hate to stop

  • @MultiFallguy
    @MultiFallguy Рік тому

    99.6% - Decent reliability.