@@HuneeBruh I get the point, but still Amoonguss had its ups and downs depending on where you're using it. In Singles it wasn't that consistent, even before the Sleep Ban (which doesn't mean it was 100% unviable), and of course it became a staple in Doubles the very first moment it was conceived
I'm still baffled by them introducing Body Press in Gen 8 and having a Box legendary that is a Fighting type that boosts its Defense on entry, and not only did they not give it Body Press, but its own Signature move doesn't even use its Defense to calculate damage. I am just perplexed by GF's design decisions with Zamazenta in Gen 8, some of it has been fixed, but I really wish Behemoth Bash used its Defense for damages, that would fit so much better and make the mon a lot less awkward to use
@@Furgerson oh I completly understand, we all have different opinions, like I'm one of the 12 persons who really love X and Y and care about the game, I just really don't like gen 8 because Sword and Sheild feel empty, souless and boring for me, and BDSP is a bad remake, legend Arceus is the only good thing from gen 8, but that's my opinion, I know gen 8 has it's fans, I'm not one of them
You know Freeze Shock and Ice Burn are bad when the only reason you ran Freeze Shock back in Gen 7 was just to have Subzero Slammer available for one hit with Icium Z because Kyurem Black did not get a single other physical ice move until it finally got Icicle Spear.
@@blargghkip I wonder why GF doesn't make Freeze Shock and Ice Burn at least increase +1 Atk/Spatk and instant recharge when in snow just like Electro Shot from Archaludon in rain.
IMO for the genies signature moves. Bleakwind should get an accuracy boost in snow, wildbolt in rain, sandsear in sandstorm and springtide in sun. It would sorta match with where they are caught in PLA
@xendra333 like I vaguely get that they didn't want springtide to be op being a fairy spread move. But like enamorus isn't crazy busted anyway. And yeah would have given another buff to snow if bleakwind was 100% in snow
Imagine using your once per battle power herb 1 turn ice burn or freeze shock and MISSING because they’re also not even 100% accurate 😭 I think I’d straight up click forfeit right there and then
You cooked with this video idea. I remember being a child and assuming signature moves HAD to be best in slot because ‘why else would they have made them??’
Considering Enamorus is "the female one", less PP would be fine (as a joke) if the others' had 15 and hers had 10 and they all had weather conditions (rain or other) in which they were 100% accurate
The fact that Zoroark has a signature move at all is hilarious to me. The second you use Night Daze, it immediately gives you away, and it's not even that great of a move. At 85 bp and 95% accuracy, it's almost exactly the same as Dark Pulse, which has very wide distribution to preserve the illusion, and Zoroark benefits much more from Dark Pulse's flinch chance than from Night Daze's potential accuracy drop. I bet a lot of people have never even heard of Night Daze.
The only other examples i can think of other than early gen mons with trash signature moves are, Hisuin Goodra who doesn't use Shelter because Iron Defense is just a straight upgrade and Hawlucha with Flying Press because Acrobatics and Close Combat are just better options because theyre not as funky with damage calcs. This vid is peak tho, I honestly forgot about a lot of these moves because they're so mid.
@@stefperb9531 it boosts your defense and spf. defense and also makes you obscured (which makes it so your oponent is less likely to hit at all). It lasts 2 turns I belive (like almost all special moves that increase stats)
Pyukumuku at least had a niche Z-Purify set in gen 7, cuz using it as a Z power boosted all its stats and it had baton pass... not that that counts as actually using the move. :p Oh, Polteageist also gets the signature move Teatime which forces all Pokemon on the field to eat their held berry. It has the really weird quirk that if it's changed to Electric type (Plasma Fists or Electrify), Pokemon with Electric-absorbing abilities will gain the effect of the berry without consuming it. I don't think I've ever seen it used for any reason at all, even on a meme team.
The intent was likely to allow for stat-boosting pinch berry consumption in Doubles without needing at near-death hp, except that's such a ridiculously niche strategy with so little practical application that it's a novelty at best and a joke at worst.
3:48 an easy way to buff Roar Time, could be to make it a Dragon type and special version of Gigaton Hammer, and just make it that we can't use it twice in a row, that way, it could still be a move with a drawback, but a less detrimental one (Also it could make opponent flinches but at the cost of being just 140 base power)
@@Mardshima89Dialga signature ability that makes every turn 2 for the purposes of moves and abilities white it’s on the field. Stuff like truant either never activating or always, all recharge turns go away, tailwind and terrain expiring twice as fast.
That would be very cool to have some effect on time by having every turn actually count as every other turn while Dialga is on the field. Something subtle but massively broken would befit a god of time.
Roar of Time is used in gen8 by VGC degens because +10 bp max move. Also you couldn't really leave a recharging diaga/charizard on the field in that format anyway since dynamax stat boosts forces you to kill them quickly so it kinda works out.
An interesting thing you can do with pyukumuku and a partner with guts is wait until the orb activates and then use purify on that pokemon. Pyukumuku is so slow causing the guts Pokemon to attack with the guts boost and after that pyukumuku can heal its health. After the turn is over the orb will activate again so you can keep your guts boost and heal pyukumuku with almost no downside
Or you could click Recover and not lose your turn if your Guts pokemon faints, or permanently cure them if your Guts pokemon has their item taken, and not be forced to keep your Guts pokemon in if Pyuku needs to heal.
That means they will have only 1 attacking mon and the opponent can choose not to attack pyukumuku but the guts mon. Additionally if your guts mon faints before pyukumuku can use purify there is one turn wasted. Besides that and trick room strategy is good. If your opponent has a guts mon with flame or toxic orb you can use knock off then purify.
Kadabra and Alakazam are the only Pokémon to learn Kinesis. It's existed since gen 1, is an 80% accurate version of Flash and Sand Attack, and Kadabra only learns it through the move reminder in all generations except 7 in which it gets the move by evolving from Abra. The only other way to get it is by catching a low levelled enough Kadabra. In gen 1 it was unobtainable outside of glitches until Pokémon Yellow because gen 1 has no move reminders and Kadabra was only found in the wild in a high level postgame area. Yellow made it available in the wild earlier. Somehow this move has existed in every single generation so far that's had the Abra line.
9:14 that's as the same level of stupidity of making Shelter(Hisuian Goodra's signature move) a clone of Iron Defense, instead of just giving it a new effect 💀🙏
Heck, even making it a Cosmic Power clone'd be better since GoodraH gets both Iron Defense & Acid Armor, two moves that do the same thing but with more PP. At least the +1 to both defenses couldn't be copied by another move.
Enamorus incarnate use mixed sets most of the time, in single: choice scarf moonblast, earth power, superpower, Tera Blast Stellar / Healing wish Enamorus Terian always special, but never use Springtide storm
That doesn't sound right to me. Special sets are way better, I find, and Iron Valiant exists if you want a strong Fairy-type physical or mixed attacker. Smogon's website doesn't even recommend any physical moves on Enamorus in OU currently. As for VGC, well Enam is irrelevant in the first place but I don't remember seeing any physical ones there myself.
Justin Tang actually used a Drum Beating Rillaboom to reach top 16 at the Toronto Regional Championship, last year. Definitely an uncommon choice but it's still powerful enough that it is a viable option for speed-control.
In gen 7 competitive singles Kyurem-b sometimes uses Freeze-Shock equiped with Icium Z to use a 200 BP Subzero Slammer Alongside it's beefy 170 Base Attack It's so strong that it is almost like a 100% accurate K.O move that almost nothing switches into, and there's people that has even used Substitute + Hone claws sets to make it even more crazy
@abhaythapliyal4463 Which is funny that Avalugg was legit a pretty decent pick for Stall teams as it was the single best check against this set in the game on top of having Spin and being a "good enough" physical switch in to almost anything in a pinch....... until KB reveals its trusty HP Fire. There's a reason that thing was considered "schroedinger's 6-0" (It destroys any counter you can have until you reveal its moveset)
Glaciate would prob see use on KW in doubles in a double restricted format due to the fact it’s a stronger icy wind, but being locked to base form Kyurem is what makes it suck sadly.
Luster Purge/Mist Ball used to be soooo bad I never understood why GF invented them in first place. Thank goodness these two sig moves were bufed in S/V. Luster Purge is a rad name
Core Enforcer is a weird move too because a lot of Pokemon are outsped by Zygarde or immune to Dragon making the secondary effect useless, not to mention many abilities activate as they are brought in You can disable Intimidate and Drizzle, but they activate before you can do so
I just recently found your channel, and I love your videos. They remind me of old Poketubers, back when pokemon top 10s and interesting pokemon facts were really popular
It’s amusing how Zygarde got Land’s Wrath in get in gen 6, only to get “Land’s Wrath but better” in gen 7, maybe they could increase the base power or have the move bypass protect on grounded Pokemon to make it unique like Thousand Waves and Thousand Arrows. Core Enforcer, just have it use Zygarde’s attack stat whilst it targets the opponent’s Sp. Def stat (but that probably wouldn’t make sense with it being a beam attack like hyper beam (but without recharge)). Roar of time, remove recharge turn or give Dialga an ability that can skip the recharge turn of any move with a recharge effect (because it can control time) Freeze Shock/Ice Burn, either make the accuracy 100, remove the charging up turn, or switch the charging up turn with a different drawback like a stat drop Behemoth Bash, make it Steel type Body Press, enough said
The change to Land's Wrath would be pretty cool. It would give Zygarde a total of 3 somewhat equal options for "weaker Earthquake with a useful secondary effect that doesn't hit its teammate", instead of 2 and one that's objectively worse.
Kyurem previously did use it's signature moves (well, not glaciate) in previous generation's metagames... but it mostly hinged on turning them into Z moves in a super-power herb sort of way since they turned into base power 200 ice moves that went through protect That... did not exist outside of Gen 7, though. So for modern gens, this definitely doesn't apply.
Agree. My gut says it, at one point, worked like Kyrem's moves. Base Zygade has Land's Wrath, and Land's Wrath turns into Thousand Arrows or Thousand Waves of it gets changed to 10% or 100% form. But Zygarde has no game.
@@OswaldAurelia even if it was just dialga as an ability or something, the time pokemon having to wait for its move to recharge is so goddamn weird. Also eterna beam just being better than it pisses me the hell off even if its also bad.
Drum Beating actually has a use case in doubles and was played in the Birmingham regionals, as it helps take out Urshifu rapid strikes with focus sash. Turn 1 you use drum beating, turn 2 you are faster and can take it out.
The fact that Glaciate is only strong in the spin off, in Pokémon Masters EX it does waaay more damage toward all opponents and has even higher chance or freezing all opponent
I thought it'd be more fitting for Roar of Time to be a trapping move, like what Dialga did in _Giratina & the Sky Warrior._ Textually, trapping the opponent in a time loop, also fitting for Dialga's tanky bst & typing. But idk if a lower base power & fairy typing immunity would be enough to curtail another Magma Storm in competitive play. ( though I'm sure would lead to memes of escaping a time loop scenarios with a shed shell or something.)
Diavolo is too prideful in his stand King Crimson to ever consider wearing a Shed Shell. His reasoning in facing Giorno Giovanna after requiem-ing his stand is basically that it is cowardly to not try and crush your opponents.
Maybe Tar shot could lower speed and trap the user instead of increasing fire weakness. That way it's a trapping move and the user can't just swap out to remove the effect
Yes, but there are have been exceptions made for things like this such as Quark Drive activating even if the user is non-grounded or the terrain seeds that still work if the user is non-grounded. My suggestion would be to make Springtide Storm one of those exceptions.
Yeah, that's Sandsear storm in rain makes no sense, I thought the same with sand storm, so Sand Force Lando-I can be used. Edit: I like very objective Pokemon videos, unlike other subjective Poketubers... you gained a new Subscriber!
@@SquidSushi_ roar of time isnt a signature move either since arceus and darkrai also get the move. It was intented to be a signature move same with spirit shackle and sparkling aria thus should be counted otherwise like 80% "signature moves" arent signature
For Roar of Time, they could've made it similar to moves like Doom Desire and Future Sight but split the damage between the turn it's used, and the turn it hits later. Like, a Roar that does damage, through Time... would've been cool imo
5:00 sometimes drum beating is used in restricted vgc formats on super bulky rillabooms where the speed control really matters to support your restricted and you don't want to take any recoil. Still 99% of the time rillaboom runs wood hammer instead
Some additional ways of working around the special attack drop caused by Draco Meteor etc. is to use moves that don't rely on special attack. If Dialga carries Roar or Dragon Tail, he can at the very least prevent an opponent from setting up after Draco Meteor. I run an Alolan Exeggutor with Flamethrower, Draco Meteor, Substitute and Trick Room. If Trick Room is down, Exeggutor threatens to put Trick Room up. If an opponent tries to set up on the last turn of Trick Room instead of attacking, creating a substitute means you can set up a fresh Trick Room next turn. If it's the last turn of Trick Room and Exeggutor already has a substitute up, succeeding in a KO means he gets to set up a free Trick Room next turn. Harvest Sitrus Berry works nicely with substitute, and grabbing KOs gives more opportunities to harvest. All that being said, I run a team that's both sun and Trick Room is national dex singles. His typing while generally not great, has the perks of not having it's weaknesses align with my other Trick Room setters, which is a common issue as most are weak to dark and ghost.
Yeah It's a bit more historically relevant on Palkia, who used to run Focus Punch to punch out Blissey switches, but Palkia and Dialga's "bad" physical attack is 120. That's absolutely enough to use with a careful plan to go mixed. Considering Dialga is often getting weird moves to it that won't fit on anything else, like the drunken, midnight club sandwich of a pokemon that it is, Dialga running, I dunno, Draco, Stone Edge, T Wave, Dragon Tail isn't even weird. No downsides to that Draco. Hell, Dialga might even click it twice if it would be funny enough. It's like Tyranitar like that. If you put any four of its moves on a set, odds are good that someone, somewhere, has made a calculated decision that this is exactly the Dialga they need, and won with it. And none of them ran Roar of Time.
Core enforcer could’ve so easily been a physical attack, just simply having him slam down to the ground after shooting the laser. It makes no sense why it’s special if they aren’t gonna give perfect zygarde at least equal special attack to its physical
True. And when you want to play mixed Zygarde, just use Draco Meteor instead. Another fact: Core Enforcer had a niche in Showdown's Balanced Hackmons tier, back in time.
Well legendary box prior gen 6 is just lacking something, dont compare to far into Koraidon Miraidon, starting from Xerneas getting boost power ability and double quiver dance move is just awesome.
great video, I would really like a part 2 Also imo bleakwind storm would make more sense on snow since it is supposed to be cold air and in legends arceus Tornadus was in the snowy area, this works also to buff snow now that it does not hurt non ice types othet pokemon could have skme interactions, rain already has interactions with other moves
the only downside is that ice types benefit from snow/hail so the types that wants to switch into a tornadus will not only scare them off and risk a ko but also get snow/hail def boost
zygarde is by far my most favorite pokemon ever, and i didn’t even know he had different signature moves i thought thousand arrows was the only signature move lmfao
If we are being nitpicky, I always thought Springtide should have perfect accuracy during harsh sunlight, Bleakwind during snow (especially considering its japanese name is a reference to the first cold wind of the winter), Wildbolt during rain and Sandsear during sandstorm
I found more pokemons that are not mentioned in the comments: Galarian Slowking not using Eerie Spell Klefki not using Fairy Lock Hisuian Typhlosion not using Infernal Parade
the only reason I could see Purify being used is if you have a faster guts user in your doubles team and they do their guts boosted attack, then you click purify on them to heal pyukumuku, then the flame orb or whatever procs at the end of the turn again. that's genuinely the only reason I could see to use it lol
Very situational, but I can see a use for purify next to your own guts flareon, as you would have to use toxic orb to trigger it with flareon being a fire type, and purifying would allow the toxic orb to retrigger at the end of the turn while resetting your toxic timer
When I play against other people I don't use signature moves that often, but when I'm just playing through the game if I get a chance to use the signature move I'm going to use it even if it's bad. XD
Or you can put Recover on it and not risk Pyuku losing its recovery if the Guts pokemon faints, or permanently curing the guts pokemon if they lose their item somehow. Or getting absolutely ruined with Encore, potentially making the Guts pokemon get wrecked because they can't switch our 'cuz Pyuku needs them to heal, or a rogue Sparkling Aria Primarina steals your burn cure. There's just so many little things that can go wrong and make Purify garbage co.pared just just clicking Recover. Even for its optimal use case, there's a pokemon that NEEDS to stay status free, and you are using Purify to do that AND keep the one curing them healthy... Safeguard is a move. It exists. I don't know off the top of my head how many pokemon learn it, but I think it's like, seriously around half the pokedex. Or at least it used to be. Some of which are almost assuredly fast, some might even have Prankster, and some of which have reliable recovery. I don't know off the top of my head who the best speedy, survivable Safeguard pokemon is, but whoever it is, they're doing a hell of a lot better than Pyurify Pyukumuku at keeping your plan from falling apart Edit: I just checked, Safeguard is actually a pretty scarce move in gen 9. I can only assume Gamefreak forgot about the move as hard as the average player, and it never crossed the mind intern filling out the trash moves filling the numbers of TMs and TRs when they settled on Take Down.
I’d like to add some of my own Zoroark and Night Daze. Typically Dark Pulse is run over it as it can reveal the Pokemon as Zoroark, ruining the point of its ability We can count some forgotten, useless moves too that are still considered signature moves Like Smelling Salts, Mat Block, Crafty Shield, Kinesis, Twineedle, Barrage, Powder etc This could sort of count but Necrozma doesn’t run Prismatic Laser. Though it technically has a lot of “signature” or strong moves. Like Photon Geyser which is a better alternative. Also Mist Ball Latias Doom Desire Jirachi Shadow Force Giratina Eerie Spell Glowking Dark Void Darkrai. Techno Blast Genesect and Relic Song Meloetta surprisingly. I would think of them as honourable mentions. People prefer just to run special Meloetta instead of mixed, with Hyper Voice. And although Techno Blast is super OP in my opinion most people use physical Genesect. Noble Roar Pyroar Magic Powder Hattarene Order Up Dondozo And the goat Light of Ruin Eternal Floette Nobody runs it because the Pokemon never released
I think for kyurem's signature moves in each form, if they made it a freeze dry equivalent except its super effective on all things electric/fire would be on respectively (without the resists being added ), it would be rly viable and thematically appropriate
Which is insane consodering how good Lumina Crash is. That ostrich got a busted signature move and it STILL doesn't use it because stored power shenanigans are too dang strong.
And then you get Delphox whose signature move is passed on from one fire type to another like a used cigarette. Worse, it learns overheat which is just a way better damaging move
for that note about the forces of nature and lore, I don't think it'd quite fit for Sandsear Storm to get perfect accuracy in a sandstorm instead of rain. fitting Landorus's lore of countering both Tornadus and Thunderus it'd be more fitting for it to instantly clear weather effects, therefore depriving Tornadus and Thunderus of a source of their power (it could still have perfect accuracy in the rain to help it better counter the two that want the rain to keep going, like a punishment for their mischief). I suppose it could trigger a sandstorm as a similar idea (which'd also synergize with its ability) but that'd go against the lore of it being the one that's supposed to calm things down, sandstorms are far worse than rain, wind, and thunder. also it should be able to hit flying types since Landorus's entire deal is that it's supposed to be a counterbalance to 2 flying-type pokemon. it's really weird that the signature move of a Pokemon that's supposed to be able to singlehandedly beat both Tornadus and Thunderus can't even affect Tornadus or Thunderus. as for Enamorus, I get the feeling that its not really supposed to fit into the existing three as much. Enamorus is explicitly supposed to be a herald of spring while the other 3 don't really represent seasons at all (Landorus *could* function as an autumn one, and Tornadus *could* be winter (its wind is supposed to be cold but clearly it's not cold enough to get an ice typing), but I don't see any way to really assign Thunderus to any of the 4 seasons) so I'd expect that we'll probably get 3 more in later generations that will represent summer, autumn and winter and match up more closely with Amorus's signature move. making Enamorus's move synergize with Misty Terrain would be pretty bad since without TMs it doesn't even learn Misty Terrain (and if we're counting TMs into it it also learns Grassy Terrain from those), nor does its ability trigger or synergize with it in the same way that Landorus does with sandstorms, in fact its only synergy it can get at all with Misty Terrain is Misty Explosion, another move it has to rely on TMs in order to learn.
@@x_bell1142 It was because of Primal Dialga using Roar of Time and wiping me out all the time that I learned through experimentation that you could use detrimental seeds on enemies by throwing them. Never had a problem after that again.
Pyukumuku with pokemon with guts is "somewhat" good though. In doubles, making puukumuku as slow as possible will make it move last, removing the status effect of flame orb at the end pf the turn, which makes them avoid burn damage as well as healing 50% HP. But since it's the end of the turn, Flame orb activates again, which makes it so that next turn, your pokemon is still Guts-boosted. This is still a niche because of Pyukumuku's stat, but tbf, pairing the signature move plus guts pokemon makes sense.
One move that kept coming to mind was Spin-Out on Revaroom. 100 BP/AC phys steel STAB attack sounds good until you harshly lower your own speed. Revavroom’s most distinct niche is as a gear shift set up sweeper, and Iron Head’s lack of speed drops (and hefty flinch chance) complements this archetype better. +2 speed just isn’t always enough when you return to base speed after one attack. Revavroom can also reasonably run choiced sets, but again, there’s usually more value in maintaining your speed and getting two 80 BP moves in than just one 100 BP move. Eject pack sets would be redundant since you have parting shot for pivoting. It’s not useless, it does seem relatively better than RoT vs Draco, but it at least seems unpopular.
Haven't checked if other people have said this but: Hisuian Goodra and Shelter, which is such a forgettable move now that Legends Arceus is out of the spotlight because all it does *now* is give a +2 to defense Gues what other, objectively better move that Hisuian Goodra learns that will do the exact same thing? I'll give you three guesses
Question regarding Tar Shot: couldn't it be used as a diet phasing move of sorts? I'd imagine it could create a checkmate scenario where the options are "Switch, or you die" but I don't play Gen 8 enough to know for sure.
Tar shot is a fucking scary move for a kid's game, it's basically napalm, imagine the injuries... Now that I think about it some moves are really violent, specially the fire/poison ones
11:54 Even this one? Also you could have mentioned spicy extract on scovillan which is really disappointing because it could have potential with a lash out mon
Wouldn't misty terrain not effect springtide storm at all when used by enamorous even if it had perfect accuracy buff when in it because shes not grounded due to being a flying type?
Yes, but there are some exceptions to non-grounded Pokémon being affected by terrain still like the terrain seeds and the ability quark drive. My suggestion would be to make Springtide Storm one of those exceptions.
Kinda crazy how signature moves went from strong, pretty reliable with a good secondary effect sometimes to completely overpowered
Spore existed in gen1 as a signature move
@NOTSuspicousgatito and it was balanced because parasect is ass, and then they decided to give it to amoongus
gen 10's legendaries will have a signature move that hits you through the screen
@@HuneeBruh
I get the point, but still Amoonguss had its ups and downs depending on where you're using it.
In Singles it wasn't that consistent, even before the Sleep Ban (which doesn't mean it was 100% unviable), and of course it became a staple in Doubles the very first moment it was conceived
tell that to grimsnarl who has 2 that are completely useless on him
I'm still baffled by them introducing Body Press in Gen 8 and having a Box legendary that is a Fighting type that boosts its Defense on entry, and not only did they not give it Body Press, but its own Signature move doesn't even use its Defense to calculate damage.
I am just perplexed by GF's design decisions with Zamazenta in Gen 8, some of it has been fixed, but I really wish Behemoth Bash used its Defense for damages, that would fit so much better and make the mon a lot less awkward to use
@@sephikong8323 I'm not really surprised, Gen 8 is a fucking mess
It feels like they intentionally made Zacian a lot better than Zamazenta for no reason
@EvlynDusk_a_girli love gen 8 lol
@@Furgerson oh I completly understand, we all have different opinions, like I'm one of the 12 persons who really love X and Y and care about the game, I just really don't like gen 8 because Sword and Sheild feel empty, souless and boring for me, and BDSP is a bad remake, legend Arceus is the only good thing from gen 8, but that's my opinion, I know gen 8 has it's fans, I'm not one of them
@EvlynDusk_a_girl your opinion is right btw
You know Freeze Shock and Ice Burn are bad when the only reason you ran Freeze Shock back in Gen 7 was just to have Subzero Slammer available for one hit with Icium Z because Kyurem Black did not get a single other physical ice move until it finally got Icicle Spear.
Such a terrible move that it's not even worth using with power herb
Z Move doesn't count in this case.
@@blargghkip I wonder why GF doesn't make Freeze Shock and Ice Burn at least increase +1 Atk/Spatk and instant recharge when in snow just like Electro Shot from Archaludon in rain.
True, that's one of the things that kept it from being an Uber
To be fair, loaded dice kyruem black is super fun. Icicle spear and scale shot go brrrr especially if you can get a ddance up
The way the time based pokemon's signature time based move makes it lose time.
True, where's the logic in that?
IMO for the genies signature moves. Bleakwind should get an accuracy boost in snow, wildbolt in rain, sandsear in sandstorm and springtide in sun. It would sorta match with where they are caught in PLA
Idk why they didn't do that, it fits so well
@xendra333 like I vaguely get that they didn't want springtide to be op being a fairy spread move. But like enamorus isn't crazy busted anyway. And yeah would have given another buff to snow if bleakwind was 100% in snow
True
Imagine using your once per battle power herb 1 turn ice burn or freeze shock and MISSING because they’re also not even 100% accurate 😭
I think I’d straight up click forfeit right there and then
To be fair, meteor beam can also miss, but atleast it always boosts your sp.atk.
Thats why people used subzero slammer
@@christianloder8127 It's so cursed that not even Meteor beam is safe from rock types inexplicable ability to never have a good accuracy stat 😭
i mean try hitting someone from afar with a rock, aint that easy
@@HelterwithoutSkelter Ogerpon is somehow the only one of these jokers with the brilliant idea of “walk up to them with a rock club so you don’t miss”
You cooked with this video idea.
I remember being a child and assuming signature moves HAD to be best in slot because ‘why else would they have made them??’
Yep
Enamorus not getting perfect accuracy in rain feels like an oversight, but having less PP feel intentional
True
Considering Enamorus is "the female one", less PP would be fine (as a joke) if the others' had 15 and hers had 10 and they all had weather conditions (rain or other) in which they were 100% accurate
The fact that Zoroark has a signature move at all is hilarious to me. The second you use Night Daze, it immediately gives you away, and it's not even that great of a move. At 85 bp and 95% accuracy, it's almost exactly the same as Dark Pulse, which has very wide distribution to preserve the illusion, and Zoroark benefits much more from Dark Pulse's flinch chance than from Night Daze's potential accuracy drop. I bet a lot of people have never even heard of Night Daze.
True
Lunala gets it too but of course nobody uses it, so its still useless to disguise as lunala
Illusion ability and signature move is such a whack combo
The only other examples i can think of other than early gen mons with trash signature moves are, Hisuin Goodra who doesn't use Shelter because Iron Defense is just a straight upgrade and Hawlucha with Flying Press because Acrobatics and Close Combat are just better options because theyre not as funky with damage calcs. This vid is peak tho, I honestly forgot about a lot of these moves because they're so mid.
Great suggestions!
🤓👆🏼 uhm actually hisuian goodra uses acid armor, not iron defense
Wtf Shelter is broken in Legends Arceus
@@Ciastek721what does it do there?
@@stefperb9531 it boosts your defense and spf. defense and also makes you obscured (which makes it so your oponent is less likely to hit at all). It lasts 2 turns I belive (like almost all special moves that increase stats)
Pyukumuku at least had a niche Z-Purify set in gen 7, cuz using it as a Z power boosted all its stats and it had baton pass... not that that counts as actually using the move. :p
Oh, Polteageist also gets the signature move Teatime which forces all Pokemon on the field to eat their held berry. It has the really weird quirk that if it's changed to Electric type (Plasma Fists or Electrify), Pokemon with Electric-absorbing abilities will gain the effect of the berry without consuming it. I don't think I've ever seen it used for any reason at all, even on a meme team.
Interesting!
The intent was likely to allow for stat-boosting pinch berry consumption in Doubles without needing at near-death hp, except that's such a ridiculously niche strategy with so little practical application that it's a novelty at best and a joke at worst.
3:48 an easy way to buff Roar Time, could be to make it a Dragon type and special version of Gigaton Hammer, and just make it that we can't use it twice in a row, that way, it could still be a move with a drawback, but a less detrimental one
(Also it could make opponent flinches but at the cost of being just 140 base power)
I agree with that. It's absurd that Roar of Time just being a reskin of Hyper Beam.
True
Or give Dialga signature ability that ignore the recharge
@@Mardshima89Dialga signature ability that makes every turn 2 for the purposes of moves and abilities white it’s on the field. Stuff like truant either never activating or always, all recharge turns go away, tailwind and terrain expiring twice as fast.
That would be very cool to have some effect on time by having every turn actually count as every other turn while Dialga is on the field. Something subtle but massively broken would befit a god of time.
Roar of Time is used in gen8 by VGC degens because +10 bp max move. Also you couldn't really leave a recharging diaga/charizard on the field in that format anyway since dynamax stat boosts forces you to kill them quickly so it kinda works out.
Interesting!
"say the line!"
"*sigh* Dark Void's accuracy got dropped to 50%"
True
An interesting thing you can do with pyukumuku and a partner with guts is wait until the orb activates and then use purify on that pokemon. Pyukumuku is so slow causing the guts Pokemon to attack with the guts boost and after that pyukumuku can heal its health. After the turn is over the orb will activate again so you can keep your guts boost and heal pyukumuku with almost no downside
True
Or you could click Recover and not lose your turn if your Guts pokemon faints, or permanently cure them if your Guts pokemon has their item taken, and not be forced to keep your Guts pokemon in if Pyuku needs to heal.
@@aprinnyonbreak129012 less PP purify goated purify sweep
You literally just said an interesting thing you can do is use purify
You literally just said what purify does. Where is the interesting thing.
That means they will have only 1 attacking mon and the opponent can choose not to attack pyukumuku but the guts mon. Additionally if your guts mon faints before pyukumuku can use purify there is one turn wasted. Besides that and trick room strategy is good.
If your opponent has a guts mon with flame or toxic orb you can use knock off then purify.
Kadabra and Alakazam are the only Pokémon to learn Kinesis.
It's existed since gen 1, is an 80% accurate version of Flash and Sand Attack, and Kadabra only learns it through the move reminder in all generations except 7 in which it gets the move by evolving from Abra. The only other way to get it is by catching a low levelled enough Kadabra.
In gen 1 it was unobtainable outside of glitches until Pokémon Yellow because gen 1 has no move reminders and Kadabra was only found in the wild in a high level postgame area. Yellow made it available in the wild earlier.
Somehow this move has existed in every single generation so far that's had the Abra line.
True
Victini also never uses Searing Shot, since it can run V-create and Blue Flare, which deal more damage and its ability make them more reliable.
True
It runs searing shot on z celebrate sets
Speaking of signature moves, a grand total of 6 Pokémon (not counting Smeargle) can use meteor mash
9:14 that's as the same level of stupidity of making Shelter(Hisuian Goodra's signature move) a clone of Iron Defense, instead of just giving it a new effect 💀🙏
Heck, even making it a Cosmic Power clone'd be better since GoodraH gets both Iron Defense & Acid Armor, two moves that do the same thing but with more PP. At least the +1 to both defenses couldn't be copied by another move.
True
you did such a great job with this video. Thank you so much. I feel like I really needed this.
Thanks
Also, for enamorous, i feel like i see far more contrary superpower sets, so they don’t even use special moves
True
Enamorus incarnate use mixed sets most of the time, in single: choice scarf moonblast, earth power, superpower, Tera Blast Stellar / Healing wish
Enamorus Terian always special, but never use Springtide storm
That doesn't sound right to me. Special sets are way better, I find, and Iron Valiant exists if you want a strong Fairy-type physical or mixed attacker. Smogon's website doesn't even recommend any physical moves on Enamorus in OU currently. As for VGC, well Enam is irrelevant in the first place but I don't remember seeing any physical ones there myself.
Justin Tang actually used a Drum Beating Rillaboom to reach top 16 at the Toronto Regional Championship, last year. Definitely an uncommon choice but it's still powerful enough that it is a viable option for speed-control.
Interesting, someone else pointed that out too
In gen 7 competitive singles Kyurem-b sometimes uses Freeze-Shock equiped with Icium Z to use a 200 BP Subzero Slammer Alongside it's beefy 170 Base Attack
It's so strong that it is almost like a 100% accurate K.O move that almost nothing switches into, and there's people that has even used Substitute + Hone claws sets to make it even more crazy
And comes avalug players atempt to get a bulky ice resist which for bonus comes with utility
@abhaythapliyal4463 Which is funny that Avalugg was legit a pretty decent pick for Stall teams as it was the single best check against this set in the game on top of having Spin and being a "good enough" physical switch in to almost anything in a pinch....... until KB reveals its trusty HP Fire. There's a reason that thing was considered "schroedinger's 6-0" (It destroys any counter you can have until you reveal its moveset)
Interesting, didn't know that!
Glaciate would prob see use on KW in doubles in a double restricted format due to the fact it’s a stronger icy wind, but being locked to base form Kyurem is what makes it suck sadly.
True
Luster Purge/Mist Ball used to be soooo bad I never understood why GF invented them in first place. Thank goodness these two sig moves were bufed in S/V. Luster Purge is a rad name
True
Core Enforcer is a weird move too because a lot of Pokemon are outsped by Zygarde or immune to Dragon making the secondary effect useless, not to mention many abilities activate as they are brought in
You can disable Intimidate and Drizzle, but they activate before you can do so
True
I just recently found your channel, and I love your videos. They remind me of old Poketubers, back when pokemon top 10s and interesting pokemon facts were really popular
Thanks!
It’s amusing how Zygarde got Land’s Wrath in get in gen 6, only to get “Land’s Wrath but better” in gen 7, maybe they could increase the base power or have the move bypass protect on grounded Pokemon to make it unique like Thousand Waves and Thousand Arrows.
Core Enforcer, just have it use Zygarde’s attack stat whilst it targets the opponent’s Sp. Def stat (but that probably wouldn’t make sense with it being a beam attack like hyper beam (but without recharge)).
Roar of time, remove recharge turn or give Dialga an ability that can skip the recharge turn of any move with a recharge effect (because it can control time)
Freeze Shock/Ice Burn, either make the accuracy 100, remove the charging up turn, or switch the charging up turn with a different drawback like a stat drop
Behemoth Bash, make it Steel type Body Press, enough said
Core Enforcer could easily be one of those moves that calculate which stat will hit harder
True, good rework suggestions!
@@edgargaebolg9307 Fair enough reasoning
The change to Land's Wrath would be pretty cool. It would give Zygarde a total of 3 somewhat equal options for "weaker Earthquake with a useful secondary effect that doesn't hit its teammate", instead of 2 and one that's objectively worse.
Kyurem previously did use it's signature moves (well, not glaciate) in previous generation's metagames... but it mostly hinged on turning them into Z moves in a super-power herb sort of way since they turned into base power 200 ice moves that went through protect
That... did not exist outside of Gen 7, though. So for modern gens, this definitely doesn't apply.
Yep
The Porygon line, like, never uses Conversion and Conversion2.
Z-Conversion fucks though!
Z-conversion from gen 7 said hi
True
I think Land's Wrath was included by mistake and was supposed to be the base for Thousand arrows and Thousand waves
Could be
Like Glaciate gets replaced with Freeze Shock or Ice Burn when Kyurem fuses?
Agree.
My gut says it, at one point, worked like Kyrem's moves.
Base Zygade has Land's Wrath, and Land's Wrath turns into Thousand Arrows or Thousand Waves of it gets changed to 10% or 100% form.
But Zygarde has no game.
I wish they brought back the gen 1 hyperbeam mechanics, there is so much powercreep and so many answers that I think it would be balanced nowadays
Or at the very least, do it like Elite Redux and create an ability that does it, but I agree, they can definitely just bring that mechanic back
Perhaps
I'm surprised they don't have an item that removes the cool down turn of moves like Draco meteor. Even if it's just a 1 time thing.
@@OswaldAurelia4:08
@@OswaldAurelia even if it was just dialga as an ability or something, the time pokemon having to wait for its move to recharge is so goddamn weird. Also eterna beam just being better than it pisses me the hell off even if its also bad.
Drum Beating actually has a use case in doubles and was played in the Birmingham regionals, as it helps take out Urshifu rapid strikes with focus sash. Turn 1 you use drum beating, turn 2 you are faster and can take it out.
True
You forgot Alakazam. He has a Signiture move.
Kenisis.
80% accuracy, Reduce enemy Accuracy by 1 stage.
Directly worse than Flash.
Yep, good one that I missed
This was a very well made video! With the edits and info, nicely done!
Thanks!
The fact that Glaciate is only strong in the spin off, in Pokémon Masters EX it does waaay more damage toward all opponents and has even higher chance or freezing all opponent
Interesting, I didn't know about that
I thought it'd be more fitting for Roar of Time to be a trapping move, like what Dialga did in _Giratina & the Sky Warrior._ Textually, trapping the opponent in a time loop, also fitting for Dialga's tanky bst & typing. But idk if a lower base power & fairy typing immunity would be enough to curtail another Magma Storm in competitive play.
( though I'm sure would lead to memes of escaping a time loop scenarios with a shed shell or something.)
True, that would make sense
diavolo should've held a shed shell lmao what a loser
Diavolo is too prideful in his stand King Crimson to ever consider wearing a Shed Shell. His reasoning in facing Giorno Giovanna after requiem-ing his stand is basically that it is cowardly to not try and crush your opponents.
I was expecting mention of Hisuian Goodra’s Shelter
Imagine if it raised defense 1 stage and healed 25%
I forgor
id be interested in a signature ability vid! love ur content man
Thanks, and already working on it!
Maybe Tar shot could lower speed and trap the user instead of increasing fire weakness. That way it's a trapping move and the user can't just swap out to remove the effect
You mean the target?
@x_bell1142 that's what I meant oopsie
8:30 Misty terrain for springtide storm wouldnt work, enamorus is a flying type and isnt effected by terrain so springtide storm wouldnt have a change
Yes, but there are have been exceptions made for things like this such as Quark Drive activating even if the user is non-grounded or the terrain seeds that still work if the user is non-grounded. My suggestion would be to make Springtide Storm one of those exceptions.
Yeah, that's Sandsear storm in rain makes no sense, I thought the same with sand storm, so Sand Force Lando-I can be used.
Edit: I like very objective Pokemon videos, unlike other subjective Poketubers... you gained a new Subscriber!
Thanks!
great video. I'd definitely be interested in a video about signature abilities
Thanks! And I'm already on it!
incin doesn't really use darkest lariet and primarina doesn't use sparkeling aria
Lariat isnt even a signature move in gen 8, a lot of pokemon learn it there but I don't think anyone uses it regardless
@@SquidSushi_which is so fucking dumb btw, sword and shield and scarlet and violet ruined move distribution
@@SquidSushi_ roar of time isnt a signature move either since arceus and darkrai also get the move. It was intented to be a signature move same with spirit shackle and sparkling aria thus should be counted otherwise like 80% "signature moves" arent signature
@@yonkodude Those are event ones those don't count according to Bulbapedia
True
7:34 Z crystals would make it viable actually. I remember Kyurem black dominating Gen 7 OU with Freeze shock and Icium Z
True, you and some others have pointed that out
you know what would be cool? if Roar of Time worked more like it did in Pokemon go: draco meteor clone that doesn't reduce your Sp.A by 2 stages
Interesting, I don't play Pokémon Go so I didn't know about that!
5:00 tbf I wouldn't have included that
Oliver eskolin got top 16 at worlds this year with drum beating Rillaboom
Fair enough
For Roar of Time, they could've made it similar to moves like Doom Desire and Future Sight but split the damage between the turn it's used, and the turn it hits later. Like, a Roar that does damage, through Time... would've been cool imo
Sableye about to be the mvp of signature abilities never used
Yep
5:00 sometimes drum beating is used in restricted vgc formats on super bulky rillabooms where the speed control really matters to support your restricted and you don't want to take any recoil. Still 99% of the time rillaboom runs wood hammer instead
True
Some additional ways of working around the special attack drop caused by Draco Meteor etc. is to use moves that don't rely on special attack.
If Dialga carries Roar or Dragon Tail, he can at the very least prevent an opponent from setting up after Draco Meteor.
I run an Alolan Exeggutor with Flamethrower, Draco Meteor, Substitute and Trick Room.
If Trick Room is down, Exeggutor threatens to put Trick Room up.
If an opponent tries to set up on the last turn of Trick Room instead of attacking, creating a substitute means you can set up a fresh Trick Room next turn.
If it's the last turn of Trick Room and Exeggutor already has a substitute up, succeeding in a KO means he gets to set up a free Trick Room next turn.
Harvest Sitrus Berry works nicely with substitute, and grabbing KOs gives more opportunities to harvest.
All that being said, I run a team that's both sun and Trick Room is national dex singles. His typing while generally not great, has the perks of not having it's weaknesses align with my other Trick Room setters, which is a common issue as most are weak to dark and ghost.
True!
Yeah
It's a bit more historically relevant on Palkia, who used to run Focus Punch to punch out Blissey switches, but Palkia and Dialga's "bad" physical attack is 120. That's absolutely enough to use with a careful plan to go mixed.
Considering Dialga is often getting weird moves to it that won't fit on anything else, like the drunken, midnight club sandwich of a pokemon that it is, Dialga running, I dunno, Draco, Stone Edge, T Wave, Dragon Tail isn't even weird. No downsides to that Draco. Hell, Dialga might even click it twice if it would be funny enough.
It's like Tyranitar like that. If you put any four of its moves on a set, odds are good that someone, somewhere, has made a calculated decision that this is exactly the Dialga they need, and won with it.
And none of them ran Roar of Time.
Good video man, Id love to see the ability one
Thanks, already working on it!
Core enforcer could’ve so easily been a physical attack, just simply having him slam down to the ground after shooting the laser. It makes no sense why it’s special if they aren’t gonna give perfect zygarde at least equal special attack to its physical
Right?
True. And when you want to play mixed Zygarde, just use Draco Meteor instead. Another fact: Core Enforcer had a niche in Showdown's Balanced Hackmons tier, back in time.
Leaf blade is another example. Used to be Sceptile’s signature move, but since the physical/special split he doesn’t use it anymore.
True
Well only Arceus doesnt use his signature move when you battle him (except for Legends Arceus)
Cuz it learns it at level 100.
True
Well legendary box prior gen 6 is just lacking something, dont compare to far into Koraidon Miraidon, starting from Xerneas getting boost power ability and double quiver dance move is just awesome.
Yep
great video, I would really like a part 2
Also imo bleakwind storm would make more sense on snow since it is supposed to be cold air and in legends arceus Tornadus was in the snowy area, this works also to buff snow now that it does not hurt non ice types othet pokemon could have skme interactions, rain already has interactions with other moves
Interesting point!
the only downside is that ice types benefit from snow/hail so the types that wants to switch into a tornadus will not only scare them off and risk a ko but also get snow/hail def boost
zygarde is by far my most favorite pokemon ever, and i didn’t even know he had different signature moves i thought thousand arrows was the only signature move lmfao
Yep
If we are being nitpicky, I always thought Springtide should have perfect accuracy during harsh sunlight, Bleakwind during snow (especially considering its japanese name is a reference to the first cold wind of the winter), Wildbolt during rain and Sandsear during sandstorm
Either way, Springtide should have perfect accuracy in some kind of condition
I found more pokemons that are not mentioned in the comments:
Galarian Slowking not using Eerie Spell
Klefki not using Fairy Lock
Hisuian Typhlosion not using Infernal Parade
True, good suggestions!
Making tar shot also trap the target was a no brainer they just chose not to go with
True
the only reason I could see Purify being used is if you have a faster guts user in your doubles team and they do their guts boosted attack, then you click purify on them to heal pyukumuku, then the flame orb or whatever procs at the end of the turn again. that's genuinely the only reason I could see to use it lol
Yep, very situational
They could have changed the Behemoth moves to deal extra damage, if the target exceeds a specific size.
True
the thing with signature abilities is that most of the pokemon that have one, they only get access to that signature ability
Not as many as you'd think!
@x_bell1142 in that case it would be pretty interesting to watch a video abt it!!
Also Coalossal can learn Rock Tomb, a move that deals damage and lowers the target's speed
True!
Very situational, but I can see a use for purify next to your own guts flareon, as you would have to use toxic orb to trigger it with flareon being a fire type, and purifying would allow the toxic orb to retrigger at the end of the turn while resetting your toxic timer
True, that is another use for it
That was the best outro asking for likes and subscribe by any youtuber I’ve ever seen. You got me
Thanks!
cool video ^^ really liked the end message tbh, idk enough for me to leave a comment
Thanks!
Great video! A video about abilities would be great too!
Working on it!
We’re gonna see Pyukumuku once again in the pokemon that don’t use their signature abilities video lol
Perhaps
I like how he came with alternate moves that better help the Pokémon
Yep
When I play against other people I don't use signature moves that often, but when I'm just playing through the game if I get a chance to use the signature move I'm going to use it even if it's bad. XD
To be fair, signature moves usually have cool animations which would definitely make me want to use them in a playthrough
I don't get why Sandsear Storm bypasses accuracy checks in rain, instead of sandstorm. Maybe Bleakwind Storm could do so in hail/snow instead too.
True
Pyukumuku is extremely slow, so a Guts user like Conkeldurr or Ursaluna will be able to attack before Purify.
conkeldurr and ursaluna are slow too. pyukumuku would move before them in trick room, and ursaluna sees most of its usage on trick room teams.
Exactly, Purify sucks
Or you can put Recover on it and not risk Pyuku losing its recovery if the Guts pokemon faints, or permanently curing the guts pokemon if they lose their item somehow. Or getting absolutely ruined with Encore, potentially making the Guts pokemon get wrecked because they can't switch our 'cuz Pyuku needs them to heal, or a rogue Sparkling Aria Primarina steals your burn cure.
There's just so many little things that can go wrong and make Purify garbage co.pared just just clicking Recover.
Even for its optimal use case, there's a pokemon that NEEDS to stay status free, and you are using Purify to do that AND keep the one curing them healthy... Safeguard is a move. It exists. I don't know off the top of my head how many pokemon learn it, but I think it's like, seriously around half the pokedex. Or at least it used to be.
Some of which are almost assuredly fast, some might even have Prankster, and some of which have reliable recovery. I don't know off the top of my head who the best speedy, survivable Safeguard pokemon is, but whoever it is, they're doing a hell of a lot better than Pyurify Pyukumuku at keeping your plan from falling apart
Edit: I just checked, Safeguard is actually a pretty scarce move in gen 9. I can only assume Gamefreak forgot about the move as hard as the average player, and it never crossed the mind intern filling out the trash moves filling the numbers of TMs and TRs when they settled on Take Down.
Just run cresselia
I’d like to add some of my own
Zoroark and Night Daze. Typically Dark Pulse is run over it as it can reveal the Pokemon as Zoroark, ruining the point of its ability
We can count some forgotten, useless moves too that are still considered signature moves
Like Smelling Salts, Mat Block, Crafty Shield, Kinesis, Twineedle, Barrage, Powder etc
This could sort of count but Necrozma doesn’t run Prismatic Laser. Though it technically has a lot of “signature” or strong moves. Like Photon Geyser which is a better alternative.
Also
Mist Ball Latias
Doom Desire Jirachi
Shadow Force Giratina
Eerie Spell Glowking
Dark Void Darkrai.
Techno Blast Genesect and Relic Song Meloetta surprisingly. I would think of them as honourable mentions. People prefer just to run special Meloetta instead of mixed, with Hyper Voice. And although Techno Blast is super OP in my opinion most people use physical Genesect.
Noble Roar Pyroar
Magic Powder Hattarene
Order Up Dondozo
And the goat Light of Ruin Eternal Floette
Nobody runs it because the Pokemon never released
I think for kyurem's signature moves in each form, if they made it a freeze dry equivalent except its super effective on all things electric/fire would be on respectively (without the resists being added ), it would be rly viable and thematically appropriate
True, in a really old video I made, I suggested that they should be two types simultaneously like Flying Press
8:28 We can only dream now, of Sand Force Lando-I with no miss Sandsear Storm
True
Very informative, thank you❤
You're welcome!
Espathra almost never uses lumina crash, because stored power and speed boost makes a real powerful combo
Which is insane consodering how good Lumina Crash is. That ostrich got a busted signature move and it STILL doesn't use it because stored power shenanigans are too dang strong.
True
I think in doubles it is more used, combo with a special attacker beside Espathra
And then you get Delphox whose signature move is passed on from one fire type to another like a used cigarette. Worse, it learns overheat which is just a way better damaging move
Yep
3:10 who among us hadn’t forgotten Land’s Wrath when the Thousand moves are right there?
among us?
AMONG US
for that note about the forces of nature and lore, I don't think it'd quite fit for Sandsear Storm to get perfect accuracy in a sandstorm instead of rain.
fitting Landorus's lore of countering both Tornadus and Thunderus it'd be more fitting for it to instantly clear weather effects, therefore depriving Tornadus and Thunderus of a source of their power (it could still have perfect accuracy in the rain to help it better counter the two that want the rain to keep going, like a punishment for their mischief). I suppose it could trigger a sandstorm as a similar idea (which'd also synergize with its ability) but that'd go against the lore of it being the one that's supposed to calm things down, sandstorms are far worse than rain, wind, and thunder.
also it should be able to hit flying types since Landorus's entire deal is that it's supposed to be a counterbalance to 2 flying-type pokemon. it's really weird that the signature move of a Pokemon that's supposed to be able to singlehandedly beat both Tornadus and Thunderus can't even affect Tornadus or Thunderus.
as for Enamorus, I get the feeling that its not really supposed to fit into the existing three as much. Enamorus is explicitly supposed to be a herald of spring while the other 3 don't really represent seasons at all (Landorus *could* function as an autumn one, and Tornadus *could* be winter (its wind is supposed to be cold but clearly it's not cold enough to get an ice typing), but I don't see any way to really assign Thunderus to any of the 4 seasons) so I'd expect that we'll probably get 3 more in later generations that will represent summer, autumn and winter and match up more closely with Amorus's signature move.
making Enamorus's move synergize with Misty Terrain would be pretty bad since without TMs it doesn't even learn Misty Terrain (and if we're counting TMs into it it also learns Grassy Terrain from those), nor does its ability trigger or synergize with it in the same way that Landorus does with sandstorms, in fact its only synergy it can get at all with Misty Terrain is Misty Explosion, another move it has to rely on TMs in order to learn.
Hi! Just wanting to say COOL VIDEO!!
Thanks!
"Instead of using Roar of Time, Dialga prefers to use-"
Primal Dialga: GRRR-OOOOOO!
True
@@x_bell1142 It was because of Primal Dialga using Roar of Time and wiping me out all the time that I learned through experimentation that you could use detrimental seeds on enemies by throwing them.
Never had a problem after that again.
Pyukumuku with pokemon with guts is "somewhat" good though. In doubles, making puukumuku as slow as possible will make it move last, removing the status effect of flame orb at the end pf the turn, which makes them avoid burn damage as well as healing 50% HP. But since it's the end of the turn, Flame orb activates again, which makes it so that next turn, your pokemon is still Guts-boosted.
This is still a niche because of Pyukumuku's stat, but tbf, pairing the signature move plus guts pokemon makes sense.
True, that is a use I forgot to mention
I don't play much multiplayer anymore, but even then I struggle not to include signature moves. Especially when it's a lower-tier mon like Dhelmise.
True
One move that kept coming to mind was Spin-Out on Revaroom. 100 BP/AC phys steel STAB attack sounds good until you harshly lower your own speed. Revavroom’s most distinct niche is as a gear shift set up sweeper, and Iron Head’s lack of speed drops (and hefty flinch chance) complements this archetype better. +2 speed just isn’t always enough when you return to base speed after one attack.
Revavroom can also reasonably run choiced sets, but again, there’s usually more value in maintaining your speed and getting two 80 BP moves in than just one 100 BP move. Eject pack sets would be redundant since you have parting shot for pivoting.
It’s not useless, it does seem relatively better than RoT vs Draco, but it at least seems unpopular.
True, good one
technically smeargle doesn't use sketch in competitve
This is true
The ultimate power play, but imagine having to delete the move before each battle and relearn sketch
Haven't checked if other people have said this but: Hisuian Goodra and Shelter, which is such a forgettable move now that Legends Arceus is out of the spotlight because all it does *now* is give a +2 to defense
Gues what other, objectively better move that Hisuian Goodra learns that will do the exact same thing? I'll give you three guesses
True
Question regarding Tar Shot: couldn't it be used as a diet phasing move of sorts? I'd imagine it could create a checkmate scenario where the options are "Switch, or you die" but I don't play Gen 8 enough to know for sure.
In theory, I don't know about in practice though
Kyurem black in gen 7 did use freeze shock so it could use a icium z so it could nuke with its secondary stab in singles
Didn't know that, thanks for pointing that out! (I didn't play much gen 7)
Tar shot is a fucking scary move for a kid's game, it's basically napalm, imagine the injuries... Now that I think about it some moves are really violent, specially the fire/poison ones
Scald is just throwing boiling water at your opponent
We're missing Espathra. It has an AMAZING signature move that it nevers uses because speed boost calm mind stored power
True, Espathra will actually be mentioned in the abilities counterpart video though
Drum Beating has seen some use in VGC reg G as a secondary form of speed control.
I forgor about that
@x_bell1142 haha yeah, but you are right that Wood Hammer is better 90% of the time.
I don't know if those are used in singles, but in VGC Regieleki doesn't use thunder Cage and farigiraf doesn't use twin beam.
True, good suggestions!
i love your videos!
Thanks!
Funny thing, Kyurem does technically use Glaciate. But only in the cutscene when Ghetsis attempted to freeze the protagonist.
True, Ghetsis straight up tried to kill the player
@x_bell1142 He didn't try to kill them. Just freeze them so they'll be forced to watch as he conquers Unova.
11:54
Even this one? Also you could have mentioned spicy extract on scovillan which is really disappointing because it could have potential with a lash out mon
Yep, even this one. True with Scovillain too, spicy extract kinda sucks
Wouldn't misty terrain not effect springtide storm at all when used by enamorous even if it had perfect accuracy buff when in it because shes not grounded due to being a flying type?
Yes, but there are some exceptions to non-grounded Pokémon being affected by terrain still like the terrain seeds and the ability quark drive. My suggestion would be to make Springtide Storm one of those exceptions.
I feel like at this point you could make Ice Burn and Freeze Shock not take a charge turn and it wouldn't be unbalanced. Not by this gen's standards.
True