Few minutes Blender - Sword / Katana Style V3 (30 min)
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- Опубліковано 1 жов 2024
- How to create sword in Blender
Useful for beginners. Maybe it's give some idea for You in box modeling.
Hope you like it, happy creation.
If You have a question leave comment.
by Digital Blacksmith
Funny Short: • Few minutes Blender - ...
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Some Qich Help - Blender navigation and Basic
Blender Basic - 1 Navigation • Blender Basic - 1 Navi...
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Tips & Tricks - 4 Part1 • Few minutes Blender - ...
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#3D #Blender #Blender3d #Unity #Unity3d #Indiegame #Tutorial #Tutorials #Modeling #Tip #Tips #Tricks #Beginner #Guide #Beginnerguid #Shader #Shadergraph #2023 #2024 #fyp #fy #shorts #short #shortvideo #shortsvideo #shortsfeed #how #howto #weapon #weapons #sword #katana #japan #ninja
2:04 how did you make all thoes faces into a singular vertex?
im new at blender
never mind I figured it out,
for anyone wondering the same thing press s to scale, then type the number you want, in this case it is zero.
you can also scale on the axis if you press the letter on your keyboard (x, y, z), and it will scale the axis.
hope I could help people out, who had the same problem as me.
Hi Eyotef
Sorry for late reply, I was offline for long time
Million thanks for your kind words.
You are absolute pro. Thanks a lot your help and shared your experience and knowlegde here. This make a fantastic community 🤗🤗
Scale(S) the selected axis (X,Y,Z) and the number is the key, in ths case S+0. You can combine with axis like (S+X+0) In this case scale only on the X axix.
Here is my favorite Blender tips and hotkeys. If You are advanced this will not show new things.
Blender Basic - 1 Navigation ua-cam.com/video/BATPNq_9w8c/v-deo.html
Blender Basic - 2 Object ua-cam.com/video/gXMPWe9SkpM/v-deo.html
Blender Basic - 3 Edit mode ua-cam.com/video/pLvJWstQm6c/v-deo.html
Thanks a lot again Your help 🤜💥🤛
Have a nice day and whis a happy happy creation for You
at 21:27 when I delete the "BlendCenterPoint" the blade just goes straight again? did I skip a step?
I DIDNT PRESS APPLY LMAO
Yepp, you can skip this step, just at end cant join togother the blade and grip.
You tell right, if apply the blend modifier you can delete center point.
At 19:00 I created a copy from the blade for backup, then apply for the copy the blend modifier. (maybe want more blend to the blade , its a good startiong point)
the blade and hilt are quite good! but the grip is uh, misunderstood, the triangles are supposed to be the result of the braid going around it, it's not a swirling pattern with diamonds glued onto it
Hi VualDaZart
Yes, You have true, this is not perfect. We can add more and more details into the sword, to looks more realistic. On this channel we try make mostly beginner tutorials, and if that more comlex, then not much user will enjoy. We can make a sword under a hour but we can make under 3 month :D
Thanks your feedback, have a nice day and happy creation
@@tannos2023 Fair enough, though as someone who has made swords aswell with this amazing software, you can accomplish the imbedded triangle look simply if you use an array modifier on the triangles, and a boolean modifier on the hilt for the triangles, hope this helps, and I hope your videos continue to help people
Have a good one 👋
the whole grip pattern should be handled in shading for such low poly models, if you duplicate the wave texture you used in the video, flip it and mix them together, you will get the classic diamond shape pattern where the straps don't cover the handle material. a way to enhance even more those straps is using a bump node that adds some (apparent) depth to the diamonds and some (apparent again) thickness to the straps
@@mattemas2605
Hi Mattemas2605
Thats a great idea. With the shaders can do a very cool effects and design. This diamond pattern sounds is very good, may next time I will try it.
Thanks a lot your advice and help this great community 🤗
Have a nice day and happy creation
why in the rendering do I just get dark colors and you even have a reflection? I divided them one by one by color. And where did you place the sun?
Hi,
I do nothing special.
- Put one light source into scene, lift up a bit on Z axis. Set as sun and incrase a bit the streng to 3. If You select the sun an press the rotate (R twice ---- R+R) you can catch the good setup of the sun reflection light settings on the metalic material
- Set some property in render : bloom, reflection, AO
- Set the metal materials metalis and roug value
Maybe help
drive.google.com/file/d/1uCYX89ym3BPJ8vf2MN281KQpQNJElPP3/view?usp=drive_link
If dont work well send me your blender file and I will chek it.
Have a nice day and happy creation
When I delete the Empty plane axes , sword gets deformed , I can't even rotate the blade.
Hi Vihaanmohanta3070
Before delete the Empty, dont forget Apply modifier to the blade (18:58). If You dont apply and delete the Empty, this will lost the shape.
Here I duplicate the blade (just for backup, if maybe want more blend, and later delete the original)
Have a nice day, and happy Blending ;)
Thank you, you just made me realise my models are legit trash compared to yours
Hi PurePureKana
Do not tell me, I am sure You have nice works. Everyone started somewhere, I'm just a beginner too, there's always something to learn. I don't like a lot of my work and it's not perfect. But at least we can learn from each other and practice. Always be proud of what you make.
I wish for You, a lot of succes and a lot of fantastic 3D model what you made, keep up buddy 🤗
Also how did you make the tip of the blade area sharp around 2:06 ?
@@RubyismeGah
Hi PurePureKana
I use scale and zero (S+0) to make the tip of the blade
Have a nice day and happy creation 😊
I have a problem at 11:56, when it scales it is glitchy. I think it's a problem with my cut modifier, because the settings you used in the video didn't work exactly the same as mine. The circles are treated as if they were a separate object, not a joined object, which makes it somehow strangely disjointed for me. Is there any way to fix it or merge? idk I'm beginner 😅
Hi Nokxixr
If your model parts broken, a bit hard to repair. Need merge the broken vertexes (M - merge - at center).
At he moment I dont have good idea for this.
If someone have a good solution please help us :)
Maybe in edit mode if You select the full model (A - select all) and try use clean up, this will joint the closest parts of the model
Edit mode - Mesh/Clean Up/Merge by Distance Here You can adjust the distance, but carefull a big distance value destroy your model
This small video focusing only this part of the sword, mabe this help for you
ua-cam.com/video/TCMW9hes5rg/v-deo.html
Have a nice day and happy creation
mine does the same, have you found a solution?
what is the key for "numpad" ?
Hi Nessou, sorry I not understand exactly.
If You dont have numpad you can rebind keys under preferences.
Numeric pad keys use for camere view. Many times better and faster editing from a preferred view. Example move the length of object from side view. This view help to dont move the object or object part to wrong direction. You can use other tricks, but many times its faster.
Or numpad dot (,) focusing the editor to the selected object, so this will the rotation center point. Very usefull.
Have a nice day and hapy creation 😊
It's awesome to see a creator who tries to actively help and communicate with his community
keep up the good work 👍
A katana designed to be held with one hand?
No, this katana is designed for warrior dwarf with very small hands. A lot of measuring preparing and planning. The blacksmith was very angry, becaouse we late with plans, but the warrior dwarf feedback was 5 stars, and He send us one amulet from the middleage. and say he will follow us 😉
But Seriously, here we show only the basic steps only, the freedom is your, to create what You like and imagine, use your creativity and pull the grip on the right axis a bit more.
Have a nice day and happy creation 😊
at 7:56 when i try to bevel those edges it does not bend and make the cure on the edge like yours does, it only adds the lines on the faces with no curve or bend. im using blender 4.1
nvm i figured out that u have to apply all transform to the object mb im new lol
Hi 3xotic_plm214
Yepp, You have true, "Apply all Transform" help a lot, nicely found the solution👍
Hope You will like Blender, keep up your great work.
Have a nice day and happy creation 🤗
how do you get the blade to be sharp at 1:16?
Hi Greatmrbanana5058
Scaling to zero on the selected axsis, hotkey (S+X+0)
Have a nice day and happy creation 😊
How you make the front of the blade into a triangle piece??
Hi Drippy-_-Gaming
I use scale and zero to make the blade tip (S+0)
how did you make it so that the bottom part snaps into a single edge in 1:14
Hi Angelosaracco7442
I use scale , the selected axis and zero here the hotkeys (S+X+0)
S+0 make edges, vertex faces into one point. If You use S+(axis X,Y or Z) this will scale only on the selected.
Have a nice day and happy creation 😊
@@tannos2023thanks
Fir some reason when im doinf the cutters it gets rid of one when k press ctrl + J
Hi OtheWorld
Sorry, help me a bit where I find this part (minute:second). If I can I try help 😊
@@tannos2023 Happens to me too, basically when they try to "link" the cutters (cylinders) one of them disappear when they press CTRL+J
7:10 How was that extrusion possible? Also a bit of context I use Blender 4.1.
Hi Bojidarvladev4890
Before go to edit mode (and you scale and move object) press CTRL+A and chose Alppy all transform.
Many case its important, other case in edit mode the object have distorsion.
In Edit mode press dot (.) on alphabetin keyboard not on numeric padand chose invidual origins from contex menu.
Select the side of cylinder around : ALT+LMB (LeftMouseButton) try aim the side of the face where you want orient the selection.
If cylinder full side is selected, press ALT+E from popup manu chose ExtrudeFacesAlongNormals. This will make a new circle around the object.
Another way if You select the top and bottom of the cylinder (SHIFT+LMB). If both side selected press I (insert face)
This make similar effect in this case like extrude faces along normals, just the object will not grow.
Hope thats help, have a nice day and happy creation
Before you answered my question I thought that the guide is incompatible with the blender version I used which was and still is v 4.1.
And thanks for helping me.
Great modeling.
Thanks for sharing.
Million thanks for your feedback 🤗
how did you make 2 bevels here 1:40?
Hi Seno3557,
With mouse srcroll You can adjust the bevels
Have a nice day and happy creation
thank you so much @@tannos2023
Use Shift + G -> Area when selecting those faces along the holes for the hand guard on the grip
Hi LoshFN
Thanks so much your great tip. I dont know this shortcut, very useful and fast, not need aiming 😀👍👍👍
Have a nice day and happy creatin
can you make it in blender 3.6.3 because i cant make it on blender 3.6.3 i dont have blender 4.1 because i want to free up some space not because i dont have space its because i might not have space in the future and even if i download 4.1 and delete 3.6.3 it will be hard for me to open my 3.6.3 stuff on 4.1 i tried before but i recovered it since i didnt permenantly delete it because i forgot to i wrote too many reasons im sorry if that annoyed you
HI Omar Abdel Rahman Yassin
You don't annoy me 😊
This tutorial was made in blender 2.93. It can certainly be done in version 3.6.3, I didn't use a function that the newer version couldn't know. Unfortunately, due to technical reasons, I use version 2.93 and 4.1.
If there is something specific, that doesn't work in your version, I'll try to look into it.
Have a nice day and happy creation
Looks great
Thanks so so much Adzlach 🤗
10:00 is there a way to recreate this keeping quads ?
Hi Jacobsboringlife1334
If you think for simple quad holes, when you create the cutter object, use cubes, or simple reduce the sides of cylinder to 6 or 8 or what you want.
If you think keep better symmetry topology you need create other way. Blender built in Loop Tools addon is very usefull in this.
Some way for better topo ua-cam.com/video/oXiZ8hQ99HI/v-deo.html
At 1:16 i dont understand how you made it a point?
Hi Natedoesrandom362
You can scale the faces, edges, vertexes to one point with S + 0
Here I press S + X + 0 (Scale the seleted face on X axis to zero. You can use the axsis what you need x,y,z)
Here are my favorites hotkeys
Blender Basic - 1 Navigation ua-cam.com/video/BATPNq_9w8c/v-deo.html
Blender Basic - 2 Object ua-cam.com/video/gXMPWe9SkpM/v-deo.html
Blender Basic - 3 Edit mode ua-cam.com/video/pLvJWstQm6c/v-deo.html
Hope its help for You. Have a nice day and happy creation
@@tannos2023for me it was S+Y+0
how to merge
Hi,
Select the object, what you want to join and press CTRL+J
@@tannos2023 thx
yo wat version is this?
Hi, Owensong513
Version 2.93
I want the part that connects the sword's tip to the body to be round and not as sharp as yours. How can I do that?
Hello Vuanh857
Hope You think for this, I try do one fast tutorial ua-cam.com/video/Vlb1v_i0KzA/v-deo.html
Have a nice day and happy creation 😊
Wow that's great! Blade is awesome! Great job! 👌 👍👍👍👍👍
Thanks so so much Kriss
i learned so much from this video !!!! thank you so much
Hi Temp3st608
Thanks so much your feedback.
Have a nice day and happy creation :D
This is simply amazing
Million thanks for your feedback Vjmaog
Have a nice day and happy creation 😊
Excellent ! Very nice final result ! And your thumbnails are great too 👌👏
Thank you your kind words, that's mean a lot of me 😊
Thanks it helped me a lot I’m making models for my friends game
Thank you so much your nice feedback
That's great, congratulations 🤜💥🤛 Gamedev and 3D modeling is very interesting and cool thing.
I wish much success for You in the future 🤗
Have a wonderful day, and happy creation
Thanks ❤
You are welcome 🤗
Thanks so much your feedback ❤️
Niiiiice model:)
Thanks you :D
Wow this crystal clear light reflection 👍 amazing
Thanks so much Dertobbe
It accidentally reflected during editing, I liked it too, thought I'd leave it 😅
Very very good. And thank you
Thanks you so much Moren 😊
Tnk u for the inspiration
Certainly 😊
Thanks so much your feedback
Hey, love the tutorial. Althought i dont understand how oyu managed to extrued outwards from the pummel area as seen on the minute 14:28 how did you manage to do this?
Select the top side face of the cylinder, press E, but instantly press Right click (don't drag ur mouse to add height to extrude, then just scale it outwards.
Not 100% sure that how he did it, but atleast thats how u can get it done :)
then you press E again to add another extrude to that ''wider'' cylinder and make it higher, if u dont make another extrude and just to move it upwards, it will be bit weird shape (idk the name haha)
(conical cylinder might be the shape im looking for, that's IF you dont make second extrude)
Hi Inexsusakrex7293
Thank you so much your kind words :)
My trickm in edit mode before you working with the object/ model important to use Apply All Transfrom option.
Object mode, select your model CTRL + A and chose Apply All Transform. In this case in edit mode the modell not will deformed
when use E (extrude) or CTRL+B (Bevel)
My favorite settings in Edit mode (invidual origins) Press the dot (.) end select this mode. When I do the extrude outside on the grip
I use ALT+E This popup the Extrude option menu. Here I select Extrude Faces Along the Normals. With this option extrude will pull or push the faces in the direction of normal orientation.
Hope this will help. Have a nice day and Happy creation 🤗
Hello Pyllyvanukas
Thanks a lot your helping hands and fast reply.
That's fantastic, when the community help each others, You are na Gentlemann.
Have a wonderfull day 😊
goood bros
Yeppp, thx bro 🤗
Hello, at 8:37, how do you snap the rotation at 90 degrees ?
Hello Meli1240
When You press rotate (R) choose axis (x, y or z) then simply write the rotation angle (90, -90 or whatever you need). In this video I press R+Z+90
Have a nice day and happy creation 🤗
@@tannos2023 thank you so much! does is work if i don’t have a numpad? Also I found a way pressing ctrl, it snaps the rotation every 5 degrees 😁
@@meli1240
Hello Méli,
You're very welcome, yes this trick (rotation, scale with numbers) works on the normal keyboards too, not only in numeric pad. CTRL is a great idea, I always forgot this trick, thanks so much your advice.
Have a nice day and happy creation 😊
@@tannos2023 thank you ! You’re very sweet, thank you for the advice. Keep the good work as well 😊
@@meli1240
Thanks so so much your kind words 😊
ty!!
My pleasure 😊
11:57 how can you scale in the middle
Hi SuperHeroVN
In edit mode, press dot (.) on alphabetic keyboard, not on numpadand, then select individual origins option.
This mode scale will working like in the video.
Have a nice day and happy creation
@@tannos2023 I did but it didnt work
@@SuperHeroVN
Hello
Often the wrong scale cause, when I forgot to add Apply all transform in object mode (in object press CTRL+A and chode apply "All transform")
If that dont help, send video or picture maybe I can help better
@@tannos2023 sure it didnt work at all, how can i send the video or pic to you
@SuperHeroVN
Hi SuperHeroVN
You can upload to your channel or gdrive and share as private video or picture with me.
My email address are under the channel details (tannos2023@gmail.com)🤗
bro it isnt working for me,when i try doing the part where its like cutting the holes into the grip it takes out the grip instead of the pillars
Hi Goldenesports9559
Before start boolean cut, add "apply all transform CTRL+A" to grip and cutter pillars object.
- The cutter pillars must be cross trought the grip. Need to be longer as the hight of th grip.
- First select the grip, and add the boolean modifier for this object. Then pick up the cutter pillars here, and use the "difference" option with "extract" settings.
If everthing is fine, its need to work.
Have a nice day and happy creation