This is like 10 minutes of looting followed by an immediate jump scare and running for your life. Rinse and repeat. I was very skeptical about this series but I'm loving it.
i like how he panicked at 19:20 cuz he forgot there's literally only one zombie hunting him down and got afraid of a horde making it more difficult than it already is 😭😂
a spin of this that would be cool is, if the zoombie started weak, but evolved every-other time it respawned. You could be able to kill it (maybe harder to do it), but it'd respawn the next day, and stronger for sure. The "stronger" could be either a random trait so, it could have a chance to suddenly learn how to open doors, or to get faster, or bulkier, or strong-stronger... you'd have the suspense of what he'll get better at next, and the hard decision every time: do I kill it for a quick respite, or do I just avoid it to delay his growth
Yeah, he had a challenge like that where zombies were getting progressively stronger faster and smarter with time, and also were resurecting. It was hell.
I actually want the zombie to open doors again. It created tension were you had to be smart as you escape and created a need to stun it with the weapons. Maybe increase the animations for staggers or make it so it cant infect you so it has to lower your health to zero but i feel it should always be able to do everything you can
I would guess the game would just get to hard and it would only be focused on escaping from the zombie while not being able to do anything or im just exaggerating
Slight correction for everyone but, Laceration has a 25% chance of zombification not 30% or 1/3 like he mentionned in the video. Also with the Prone to Illness+Outdoorsman traits (like you should be), you can be 100% certain if you're infected or not after only 3 in game hours. If you don't have too many zombies around, the Smoker traits or Fear of Blood traits and don't see the Anxious moodle popup you should be fine. Otherwise, you can always wait up to 9 hours while not being in rain or around any corpse to be sure tho. If you see the Queasy moodle, well there's always ALT+F4 or Q which ever works best for you ^^"
How does this work with fake zombie infections? There is a chance on wounds that it causes anxiousness + nausea without being the zombie infection - at least it's implemented and can be tested in debug mode. I haven't poked around in the code to see if it's actually utilized or not.
"Everyone has a plan till they get punched in the face!" Nice idea trapping him and all, until he straight charges you and you miss one of the multiple attacks to put him down :D
I think cars need at least 10% in the battery to start. Also, I believe you can pour out the rotten remoulade for an empty bottle, albeit for a pretty small liquid capacity. But this has been a great run!
11:49 The Remoulade (and mayonnaise) can be used as a water container holding 6 units of water. Which is on the higher end of the smaller water containers.
Man the first episode. I had a nightmare when I was younger after watching 28 days later where I was stuck in my village and there was one infected after me. I couldn't hide anywhere. This is like someone else living that nightmare xD Love it!
Car battery need to have like 13-14% of charge to be able to start a car ^^ You got one heavy duty above 15% btw (the one you removed) ^^ maybe there a key for one of those trucks? :D Also this depletion over time is either not happening in actual game or happening at such slow speed that it impossible to notice! Tho keep in mind that starting a car drains ~5% of a charge so you HAVE to make sure to run engine for some time to recharge it!
To get him to break doors, can you just enable environmental attacks in zombie lore? I always play with this checked and the zeds have no problem getting in. Another cool series. :thumbs_up:
I love the vibes that 1 zombie single handedly caused an apocalypse. I also love its design like many before you have tried and failed to take it out. I do wish that it didn't know where you were all the time because it makes some skills in the game useless.
You know, even getting a working car might not be as safe as we think. If one of those jumpscares happens while he's driving he might run straight into a tree or something. ...But still hoping you can pull through!
Idea for a series. You have 30 days to fortify a base and collect weapons. On day 31 at 12am every zombie in the game develops collective consciousness and B lines to your location.
Great series man, i been waiting for this!! Aren't you also missing a muffler? Also you could get a battery charger in an American Tire place, albeit extremely rare due to your loot setting. You could also find a spare battery in those places
“And despite be a packished, panicked, severely depressed, anxious and in pain, am not infected.” Ah yes, your average 2020 survival experience Gota love it!
Loving this series a lot more than expected, definitely inspiring me to try a different approach to my normal vanilla apocalypse setting runs. Im thinking 6 months later , no water or power and tiny but dangerous zombie pop. fast moving, strong senses etc. literally never tried that before in years of owning the game, so thanks for the inspiration man.
This challenge would be a lot easier (and less entertaining) if Lime paused the game when he was just standing around and explaining things. Then again that would rob us of all those wonderful jump scares 😈
I like to think that all those random corpses you've come across were other victims of the one zombie who weren't so lucky. When he's not chasing you, he was chasing them.
God, some kind of way to monitor your heartbeat would be amazing. It is so funny to hear the panic in your voice after a jumpscare, but you're trying to just keep talking.
From my experience you can find standard batteries from chevlar nylias and the van you have heavy duty batteries from trucks and stepvans franklin vaulines and sport batteries from any other vehicles not listed. a jack can sometimes found in all heavy duty vehicles at survivor vehicles lug wrenches can be found in warehouses or survivor vehicles. And remember that all vehicles have a chance to have a empty bottle in the trunk or gas canister in the trunks of normally heavy duty vehicles. Stepvans sometimes have bourbon in them though only the ones with the red and black liveries found more commonly at one of the north western factories in louisville
I’m pretty sure the reason why it was able to open the door at first is it doesn’t spawn the same zombie over and over, it spawns a new zombie that is random and since you are using the CDDA zombies mod it first spawned as a smart zombie
15:58 ever since I found the Schizophrenia mod when it released, ive had it in my games ever since and almost always take it, I loved the update that added the fake zombies in, although I wish there was a server option to disable a certain other mechanic that happens when you walk towards a fake a zombie or get scared
What about a hitman challenge but for zombies..Every 5 days you will be given a information about the zombie. Its looks and the general area of its whereabouts, Upon the arrival of the contract (info) of the targeted creature you will have about 1 day to eliminate that said creature...failure to locate and eliminate the said creature will result in the failure of the challenge..you need to complete 10 contract with each difficulty.
The server i play on had an event where we had to hunt down the zombies listed on the Authentic Z's hit list. something like this would be a cool challenge.
The Zombie knows where it is at all times. It knows this because it knows where the Player isn't. By subtracting where it is from where the Player isn't, or where the Player isn't from where it is (whichever is greater), it obtains a difference, or deviation. The Sadistic AI Director uses deviations to generate corrective commands to drive the Zombie from a position where it is to a position where the Player is, and arriving at a position where the Player was, it now is. Consequently, the position where it is, is now the position that the Player was, and it follows that the position that it was, is now the position that the Player is. In the event that the position that it is in is not the position that the Player is, the system has acquired a variation, the variation being the difference between where the Zombie is, and where the Player was. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the Zombie must also know where it was. The Zombie Sadistic AI Director works as follows. Because a variation has modified some of the information the Zombie has obtained, it is not sure just where it is. However, it is sure where the Player is, within reason, and it knows where it was. It now subtracts where it should be from where the Player is, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
@@delta138_zam seems like noone else has heard of it either based on the fact that I'm the only one who engaged with your comment. I'm sorry, you obviously put a lot of effort in
Just because a post is *made* doesn’t mean it’s *seen* by people, that’s just how the UA-cam Comments Section works, it sorts by “new” or by “best,” and sometimes new posts aren’t seen by anybody because other posts are made after it. It’s not because they *did* see it and “got confused”, that’s just not how engagement or correlation works in the slightest, especially about one of the more well-known memes in Lime’s community. Ad Populum doesn’t work when you’re the only person in the room.
I Feel the two name's that would work best for the Zombie that Hunts you down in this would be "the Beast" or "the Huntsman" because of the underwear he is wearing which is Leopard print underwear but I don't know if that works because he sometimes has those on because of the fact he despawns and respawns but I mean the last name I could think of would be "the Exterminator" the reason why I came up with that last name is because of the fact there is no one else left but you and it so I like to believe that the Zombie that is chasing you everywhere is the reason why every living thing is gone in that huge area and your character just got lucky enough to be the last thing on its list of destruction
If ur a fan of ccda I recommend the hunted challenge on it simply a hulking zombie that moves barely faster then the character will always chase u and it’s not immortal just very tough I watched tomato play the Challenge on stream so maybe u can build up eventually fighting back as u try to survive avoid and get stronge enough to kill the thing
it would be WAY MORE scary if the zombie would walk-only all the time... you know he will catch you eventually, you just have no chance predicting when. It would actually be similar to IT FOLLOWS movie )))
Yeah as of right now im almost certain its impossible for any solo zombie to knock down a door so as long as he can't open it, you're pretty much invincible.
I think the name of the chaser could be Conscience. Old school name, but you can't escape your conscience. Toss on a last name like O'Leary, and it sounds awesome. Or Imhotep, as a Mummy reference. Which would kind of make your character Brendan Fraser?
Modlist:
steamcommunity.com/sharedfiles/filedetails/?id=2998832800
This is like 10 minutes of looting followed by an immediate jump scare and running for your life. Rinse and repeat. I was very skeptical about this series but I'm loving it.
I read this at 5:40 which is exactly when the jumpscare happens
@@lilbananaman comedic Timing at its finest
SAVING PRIVATE LIME
Opens up an interesting thought for themed maps. Ww2 weapons/gear/set pieces on a battlefield. Maybe another ten years and I see it possible.
@@FumblsTheSniperthat could be fire
Storming the beaches of Normandy Project zomboid part two
5:46 dude his scream made me spit my own heart out
i like how he panicked at 19:20 cuz he forgot there's literally only one zombie hunting him down and got afraid of a horde making it more difficult than it already is 😭😂
If u want him to open doors again use the mod Lingering Reflexes and make it %100 chance to spawn with the ability to open doors
I love this series!! it's such a nice break from just watching people grind killing zombies all day!
it is indeed... but the atmosphere is scarier, though
Lime finding a bat gave him the extra courage to look for (assault) a(nd) battery this episode
Clever, I like this comment.
Nice nice
I love how the animation is the zombie punching a hole through your stomach, yet the damage was "a scratch".
a spin of this that would be cool is, if the zoombie started weak, but evolved every-other time it respawned. You could be able to kill it (maybe harder to do it), but it'd respawn the next day, and stronger for sure.
The "stronger" could be either a random trait so, it could have a chance to suddenly learn how to open doors, or to get faster, or bulkier, or strong-stronger... you'd have the suspense of what he'll get better at next, and the hard decision every time: do I kill it for a quick respite, or do I just avoid it to delay his growth
Yeah, he had a challenge like that where zombies were getting progressively stronger faster and smarter with time, and also were resurecting. It was hell.
I actually want the zombie to open doors again. It created tension were you had to be smart as you escape and created a need to stun it with the weapons. Maybe increase the animations for staggers or make it so it cant infect you so it has to lower your health to zero but i feel it should always be able to do everything you can
You can let them open doors in sandbox options
It's in the options, there's also a mod where you can make the % of sprinters/shamblers
I would guess the game would just get to hard and it would only be focused on escaping from the zombie while not being able to do anything or im just exaggerating
Yes there is also a mod ive been using called Lingering Reflexes and make it %100 chance to open doors
@@jermails9849
You can just add this in sandbox settings.
The genuine jump scares that go right back to your normal calming voice are absolutely hilarious to me
Slight correction for everyone but, Laceration has a 25% chance of zombification not 30% or 1/3 like he mentionned in the video.
Also with the Prone to Illness+Outdoorsman traits (like you should be), you can be 100% certain if you're infected or not after only 3 in game hours.
If you don't have too many zombies around, the Smoker traits or Fear of Blood traits and don't see the Anxious moodle popup you should be fine.
Otherwise, you can always wait up to 9 hours while not being in rain or around any corpse to be sure tho.
If you see the Queasy moodle, well there's always ALT+F4 or Q which ever works best for you ^^"
I find bleach to be quite effective for treating zombie related nausea!
@@skorpiongodyes bleach truly is the wonder cure for all those bad models
How does this work with fake zombie infections? There is a chance on wounds that it causes anxiousness + nausea without being the zombie infection - at least it's implemented and can be tested in debug mode. I haven't poked around in the code to see if it's actually utilized or not.
@@thing674 I dont think there is fake infaction in the normal Game though i am not enterly sure myself
"Everyone has a plan till they get punched in the face!" Nice idea trapping him and all, until he straight charges you and you miss one of the multiple attacks to put him down :D
I think cars need at least 10% in the battery to start. Also, I believe you can pour out the rotten remoulade for an empty bottle, albeit for a pretty small liquid capacity. But this has been a great run!
11:49 The Remoulade (and mayonnaise) can be used as a water container holding 6 units of water. Which is on the higher end of the smaller water containers.
Man the first episode.
I had a nightmare when I was younger after watching 28 days later where I was stuck in my village and there was one infected after me. I couldn't hide anywhere. This is like someone else living that nightmare xD
Love it!
Car battery need to have like 13-14% of charge to be able to start a car ^^
You got one heavy duty above 15% btw (the one you removed) ^^ maybe there a key for one of those trucks? :D
Also this depletion over time is either not happening in actual game or happening at such slow speed that it impossible to notice! Tho keep in mind that starting a car drains ~5% of a charge so you HAVE to make sure to run engine for some time to recharge it!
Let's gooo second episode
edit: LMAO THE JUMPSCARE AT 5:47
Eyyy I finally get to watch one of these episodes right off the bat! I'm glad you're still going strong with posting private lime, keep at it!!
To get him to break doors, can you just enable environmental attacks in zombie lore? I always play with this checked and the zeds have no problem getting in.
Another cool series. :thumbs_up:
Oh no sadly that just means the zombies bonk doors for fun. Hope you enjoyed the full series tho man :)
When life gives you limes, you wonder why it isnt lemons
Battery needs to be over 10% charge or else it won't do anything at all :)
The pain of getting a working car with these settings... damn. I feel the pain.
I love the vibes that 1 zombie single handedly caused an apocalypse. I also love its design like many before you have tried and failed to take it out. I do wish that it didn't know where you were all the time because it makes some skills in the game useless.
Actually, you can drive over him and then he's sort of trapped... once you have a working vehicle
That bandage was future trash warning him, it can't be possible.
Adrenaline junkie would be pretty useful for this
You know, even getting a working car might not be as safe as we think. If one of those jumpscares happens while he's driving he might run straight into a tree or something. ...But still hoping you can pull through!
This is much more stressful serie than any other previous
5:47 you literally scared tf out me bro 💀
You're the best project zomboid youtuber in existance right now, keep it up brother!
Idea for a series. You have 30 days to fortify a base and collect weapons. On day 31 at 12am every zombie in the game develops collective consciousness and B lines to your location.
I think he's done this before, it was one of his mall series, a while back.
@@nightfr09 yeah that was just an appetizer compared to the entire map of zombies coming your way.
You could also try to hit his legs so he starts crawling! Love this series
This series is giving "the snail" energy
Great series man, i been waiting for this!! Aren't you also missing a muffler? Also you could get a battery charger in an American Tire place, albeit extremely rare due to your loot setting. You could also find a spare battery in those places
“And despite be a packished, panicked, severely depressed, anxious and in pain, am not infected.”
Ah yes, your average 2020 survival experience
Gota love it!
Loving this series a lot more than expected, definitely inspiring me to try a different approach to my normal vanilla apocalypse setting runs. Im thinking 6 months later , no water or power and tiny but dangerous zombie pop. fast moving, strong senses etc. literally never tried that before in years of owning the game, so thanks for the inspiration man.
This challenge would be a lot easier (and less entertaining) if Lime paused the game when he was just standing around and explaining things. Then again that would rob us of all those wonderful jump scares 😈
Literal first time I’ve thought a mic busting scream was a genuine reaction 😂 that was so scary
5:47 that scream
I like to think that all those random corpses you've come across were other victims of the one zombie who weren't so lucky. When he's not chasing you, he was chasing them.
God, some kind of way to monitor your heartbeat would be amazing. It is so funny to hear the panic in your voice after a jumpscare, but you're trying to just keep talking.
Schizophrenia with nemesis it’s wild. I just want chill before bed, not a heart attack
I love how paranoid this character is :D
5:47 lol that scream was legit fear
I love your videos :) I really like how you comment the gameplay and when from time to time say something interesting/teaching about the game!
Just dont ask about my name anyone please :)
5:45 Favorite part of the series
From my experience you can find standard batteries from chevlar nylias and the van you have heavy duty batteries from trucks and stepvans franklin vaulines and sport batteries from any other vehicles not listed. a jack can sometimes found in all heavy duty vehicles at survivor vehicles lug wrenches can be found in warehouses or survivor vehicles. And remember that all vehicles have a chance to have a empty bottle in the trunk or gas canister in the trunks of normally heavy duty vehicles. Stepvans sometimes have bourbon in them though only the ones with the red and black liveries found more commonly at one of the north western factories in louisville
It was a scary episode... But waiting for more!!! I need to see that car working!!! Thanks Pr1vate 👍
The zombie should be called "Carl"
Nemesis should be Ghost, always coming outta nowhere when you least expect it and then vanishing to make you feel just a little too comfy again
You should name the Zombie, “Hunter”. Since the Zombie chases you around like a hunter hunting it’s prey!
I’m pretty sure the reason why it was able to open the door at first is it doesn’t spawn the same zombie over and over, it spawns a new zombie that is random and since you are using the CDDA zombies mod it first spawned as a smart zombie
This game already feels spooky, but this just amps it up by a factor of 10. I don’t like feeling as if i’m being watched lol
15:58 ever since I found the Schizophrenia mod when it released, ive had it in my games ever since and almost always take it, I loved the update that added the fake zombies in, although I wish there was a server option to disable a certain other mechanic that happens when you walk towards a fake a zombie or get scared
Sounds like you have a name for the super zombie - Brutus.
When he screamed i got scared. I am now more traumatized
What about a hitman challenge but for zombies..Every 5 days you will be given a information about the zombie. Its looks and the general area of its whereabouts, Upon the arrival of the contract (info) of the targeted creature you will have about 1 day to eliminate that said creature...failure to locate and eliminate the said creature will result in the failure of the challenge..you need to complete 10 contract with each difficulty.
The server i play on had an event where we had to hunt down the zombies listed on the Authentic Z's hit list. something like this would be a cool challenge.
Agreed
The Zombie knows where it is at all times. It knows this because it knows where the Player isn't. By subtracting where it is from where the Player isn't, or where the Player isn't from where it is (whichever is greater), it obtains a difference, or deviation. The Sadistic AI Director uses deviations to generate corrective commands to drive the Zombie from a position where it is to a position where the Player is, and arriving at a position where the Player was, it now is. Consequently, the position where it is, is now the position that the Player was, and it follows that the position that it was, is now the position that the Player is.
In the event that the position that it is in is not the position that the Player is, the system has acquired a variation, the variation being the difference between where the Zombie is, and where the Player was. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the Zombie must also know where it was.
The Zombie Sadistic AI Director works as follows. Because a variation has modified some of the information the Zombie has obtained, it is not sure just where it is. However, it is sure where the Player is, within reason, and it knows where it was. It now subtracts where it should be from where the Player is, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
Trying to read this comment broke me
@@Elle-elle-elle Have you never heard of the "The Missile Knows Where It is" Copypasta?
@@delta138_zam seems like noone else has heard of it either based on the fact that I'm the only one who engaged with your comment. I'm sorry, you obviously put a lot of effort in
Just because a post is *made* doesn’t mean it’s *seen* by people, that’s just how the UA-cam Comments Section works, it sorts by “new” or by “best,” and sometimes new posts aren’t seen by anybody because other posts are made after it. It’s not because they *did* see it and “got confused”, that’s just not how engagement or correlation works in the slightest, especially about one of the more well-known memes in Lime’s community.
Ad Populum doesn’t work when you’re the only person in the room.
A missile-like zombie sounds terrifying
He's your angry ex-boyfriend, obviously.
A Interaction for the Interaction God, a Comment for the Comment Throne, for the Almighty Algorithm
This is like a movie fr
CONTAINMENT BREACH!!!!! *alarms screaming*
that scream on 5:45 gave me heart attack
Really liking this series
I Feel the two name's that would work best for the Zombie that Hunts you down in this would be "the Beast" or "the Huntsman" because of the underwear he is wearing which is Leopard print underwear but I don't know if that works because he sometimes has those on because of the fact he despawns and respawns but I mean the last name I could think of would be "the Exterminator" the reason why I came up with that last name is because of the fact there is no one else left but you and it so I like to believe that the Zombie that is chasing you everywhere is the reason why every living thing is gone in that huge area and your character just got lucky enough to be the last thing on its list of destruction
The zombie be holding a grudge after being beaten at a game of tag by Hunted Trash when they were children 💀
Those screams were gold 😂😂😂
i bet the Hunted Trash was formerly a S.T.A.R.S. member, because i would the chasing zombie nemesis
Think about it this way: this zombie is all alone. And he desperately wants to have someone. Thus is the reason for hunting you to be his best buddy!
more loot settings is a cool mod for changing loot to exactly what you want, can be used in future runs.
Maybe the car won't start without a muffler?
14:55 -relax man. Its your empty stomach makes those noises xD
Keep the great content coming, great job😊
If ur a fan of ccda I recommend the hunted challenge on it simply a hulking zombie that moves barely faster then the character will always chase u and it’s not immortal just very tough I watched tomato play the Challenge on stream so maybe u can build up eventually fighting back as u try to survive avoid and get stronge enough to kill the thing
Awesome series man!
Would love to see what you could do with the wolf extraction quest
I just came across the first hunted video earlier and now the second one is out? I am blessed on this day
10:14
Lime:...this vehicle right up here,
that one...
Because look...
The Last Meat Hunter:Shut the fuck up,
that fucking car is my!!!
Unrelated, but it'd be funny if this mod swapped the combat music with, say, Mr. X's chase theme, or Nemesis's chase theme, or Yakety Sax.
The broken glass your hear thinking it's the zombie is just the schizophrenia mod
5:50 bro had a heart attack
It's not jumpscaring, it's a colon-cleansing procedure... :P
it would be WAY MORE scary if the zombie would walk-only all the time... you know he will catch you eventually, you just have no chance predicting when. It would actually be similar to IT FOLLOWS movie )))
car go vroom
Call him Michael cause no matter what he always seems to come back
I vote to call him Fredrick, the name speaks to me
Awesome series man :)
Yeah as of right now im almost certain its impossible for any solo zombie to knock down a door so as long as he can't open it, you're pretty much invincible.
5:32 I almost 💩 myself up 😂😂😂
Literally just converted to a horror game
this is a legendary series
You should make your catchphrase “ See you later chucklenuts”
Been subbed since 1k,glad to see you getting the attention you deserve!
the stress mood is one of the sign that ur infected right @_@
I think the name of the chaser could be Conscience. Old school name, but you can't escape your conscience. Toss on a last name like O'Leary, and it sounds awesome. Or Imhotep, as a Mummy reference. Which would kind of make your character Brendan Fraser?
Oh cool. You made a nightmare simulator.
havent heard “awesome sauce” in like a fuckin minute 😂, memory to my childhood
ricardo the pursuer
I think a good place to make a base would be in some place with tall fences, u can simply jump the fence and run, the zombie gonna be stuck