@TimmyTactical you'd be suprised just how much cannabis in north america parts of europe and other places are infested with purest quality fentynal laced in not just cannabis but also fckin over the counter Tylenol, candy bars and candies period even fast food restraunts sauces and sody pop mix at times comes back positive with fentynal in it , its fckin awful stuff man this an opiate addict stating that mind you sober going on 6 years this october but still that stuff isnt like it used to be just regular fentynal, druglords are superprocessing the sht out the stuff for some ignorantly unjustifiable reasoning sad really (not that i encourage using because i dont!!) But sad that thing have to be that way honestly i believe its a bigger picture ahead of all that , nations leaders taking this as opportunity to wean out more addicts off the board thinking its a solution instead just causing more mess and chaotic tragic situations among people in general but aside from all that great OP guys great work 👍🏻 👏🏼 😎🫡😊 viewing from NS canada
The video had some good radio comms, but execution was flawed. Early in the mission, while seeking intel from locals in expected enemy territory, move to contact was conducted incorrectly. There was no split into vanguard and main force. Engagement lacked maneuver elements-only "Find, Fix, Fight" without "Finish." Enemy AI made it easy, but in reality, without maneuvering or vanguard teams spaced apart, contacts would likely evade and regroup in kill zones on your avenue of approach. Perimeter defense at the castle was poorly executed. Proper defense requires TRPs and defined kill zones with codenames for quick communication. Troops should be assigned to battle positions covering these zones, with alternate and supplementary positions for flexibility. Key positions - vulnerabilities for indirect fire, like the tower, should be avoided. A maneuver element is critical to counterattack when enemies are fixed in kill zones. Forces should focus on 1-2 main avenues of approach, with observation posts on rear and scouts for recon and distraction around perimiter. The airport assault, based on intel, required a deliberate attack plan with detailed scouting. This includes maneuver controls (attack vectors, phase lines, rally points) and fire controls (TRPs, restricted fire lines, indirect fire and smoke). Task forces should consist of security, support, assault and breach teams with coordinated roles. The lack of planning in the video would result in heavy losses in a real scenario.
PS: saying fucking this... fucking that... fuck... fuck... fuck by almost everyone doesn't make it more pro, adult or military or whatever, more like lack of composure and poise. Fifteen 30-round 5.56 magazines weigh ~15kg, so with other loadout it more like 25kg+ of gear, so with that jogging downhill it would end up with twisted ankle somewhere midroad and overall poor performance. The standard loadout is typically 6+1 (~3.5kg). That supports 1-2 hours of sustained combat for typical infantrymen, 10-15 minutes of deliberate fire (15 rounds/min), or 5 minutes of rapid fire (30 rounds/min). In this scenario, rapid fire wasn't necessary, (as there was no flanking manouvers, and lack of any manouver) and most engagements occurred at excessive distances being static for sustained fire.
Deadly marijuana shipments lmao
Look I initially laughed at the briefing as well 🤣 but then it turned out it was laced with a new chemical haha
@@TimmyTactical Gold mate. love it 😅
@bournejsn deadly marijuana still sounds hilarious though 🤣 😂
@TimmyTactical you'd be suprised just how much cannabis in north america parts of europe and other places are infested with purest quality fentynal laced in not just cannabis but also fckin over the counter Tylenol, candy bars and candies period even fast food restraunts sauces and sody pop mix at times comes back positive with fentynal in it , its fckin awful stuff man this an opiate addict stating that mind you sober going on 6 years this october but still that stuff isnt like it used to be just regular fentynal, druglords are superprocessing the sht out the stuff for some ignorantly unjustifiable reasoning sad really (not that i encourage using because i dont!!) But sad that thing have to be that way honestly i believe its a bigger picture ahead of all that , nations leaders taking this as opportunity to wean out more addicts off the board thinking its a solution instead just causing more mess and chaotic tragic situations among people in general but aside from all that great OP guys great work 👍🏻 👏🏼 😎🫡😊 viewing from NS canada
Lethal
This op was a blast to be part of!! I'm looking forward to the next one!
Agree man firba morale op as well! Can't wait to dial into a serious one of that's a morale OP lol
Loved being part of it and huge shoutout to 2LT logitek for letting me come
Was a good time! Last night OP was wild too haha
The Devil's Lettuce, you say!?
FIX BAYONETS, BOYS
🤣🤣🤣🤣🤣
I was so sad I had sapper school at the same time as this. Good work lads
Dam unlucky! I'll see you on the next one though!
Another great Timmy Tactical video 👍. Bro on the right looks like he was busting to go to the dunny 😂.
🤣🤣🤣
Would be cool if galxc said "fuckin" more often.
I only game ps5 :( , but that was sick ! Keep it up
Cheers brother. Reforger is on PS5 now!!!
Yes been a blast on ps5 but we won’t have modding and probably won’t for a bit because of Sony
This grunts eyes are painted on 😂
👍🔥👏
Thanks brother!!
How do I join a unit like this, is there a discord I can apply on ?
Hey brother check out discord.gg/adfm
How many F-bombs can you drop at the start of the video and not get in trouble?🤐
It's only not allowed in the first 8 seconds lol
Deadly Marijuana, cuz lol
Hahaha sounds weird AF lol buy turned out they meant laced with a deadly chemical haha
A RANGER TEAM that doesn't know how to use 40mm for clustered up guys at distance 😂
legalize the booger sugarrrrrr
🤣🤣🤣
Hey any chance I can be apart of your server? I’m new and looking for a well coordinated group to play with 🔥
Of course brother discord.gg/75th
ei bro what is the name of the map?
This is a custom map brother it's called Murawie
@@TimmyTacticalbroo thankss
The video had some good radio comms, but execution was flawed. Early in the mission, while seeking intel from locals in expected enemy territory, move to contact was conducted incorrectly. There was no split into vanguard and main force. Engagement lacked maneuver elements-only "Find, Fix, Fight" without "Finish." Enemy AI made it easy, but in reality, without maneuvering or vanguard teams spaced apart, contacts would likely evade and regroup in kill zones on your avenue of approach.
Perimeter defense at the castle was poorly executed. Proper defense requires TRPs and defined kill zones with codenames for quick communication. Troops should be assigned to battle positions covering these zones, with alternate and supplementary positions for flexibility. Key positions - vulnerabilities for indirect fire, like the tower, should be avoided. A maneuver element is critical to counterattack when enemies are fixed in kill zones. Forces should focus on 1-2 main avenues of approach, with observation posts on rear and scouts for recon and distraction around perimiter.
The airport assault, based on intel, required a deliberate attack plan with detailed scouting. This includes maneuver controls (attack vectors, phase lines, rally points) and fire controls (TRPs, restricted fire lines, indirect fire and smoke). Task forces should consist of security, support, assault and breach teams with coordinated roles. The lack of planning in the video would result in heavy losses in a real scenario.
PS: saying fucking this... fucking that... fuck... fuck... fuck by almost everyone doesn't make it more pro, adult or military or whatever, more like lack of composure and poise.
Fifteen 30-round 5.56 magazines weigh ~15kg, so with other loadout it more like 25kg+ of gear, so with that jogging downhill it would end up with twisted ankle somewhere midroad and overall poor performance. The standard loadout is typically 6+1 (~3.5kg). That supports 1-2 hours of sustained combat for typical infantrymen, 10-15 minutes of deliberate fire (15 rounds/min), or 5 minutes of rapid fire (30 rounds/min). In this scenario, rapid fire wasn't necessary, (as there was no flanking manouvers, and lack of any manouver) and most engagements occurred at excessive distances being static for sustained fire.
Haha glad you watched it and went into that much detail thanks for the watch! Just remember 2 or 3 of us have served as infantry so chill haha
PvP?
Nah pve brother
thank god they arent after my mushrooms
🤣