Give the video a LIKE and SUBSCRIBE! Check out my NEWEST Video! [ ua-cam.com/video/3eLGncTmin8/v-deo.html ] Hope the guide helps! I wanted to go more in depth with the new mechanics so you got a full understanding of them. This does take a lot more effort to make so LIKES are appreciated! and comment which style do you like playing most with the new LS? Vampire Build: ua-cam.com/video/bythV9EJN9Y/v-deo.html Tweetr: twitter.com/PWARGaming
one thing I would add I don't know if anyone else has this problem but try not to spam valor dodge on sacred sheathe sometimes you think you about to hyper armor through and attack then you dodge again and get hit lol
@@JNCABLE91 yes but the effect isn't super impactful for it. qs3 is better. charging isn't really sacs problem, its pretty easy to charge up. I guess focus also double dips and builds your meter better iirc, unlike qs3.
Just a slight addition to the wakeup with sacred sheath, yes when you hit the 3rd it produces the biggest numeric value on screen as damage, optimal is however hitting the 2nd and 3rd for the wakeup as those 2 hits will result in bigger damage.
The only problem is if that 2nd hit (the wakeup) will do so much as to stagger the monster back or break a part, causing the 3rd to miss. Sometimes you have to figure that in.
I don’t ever comment on UA-cam videos… however this video was so well thought out, explained, and executed. I had to sign in, re-find the video, like, and also subscribe. It’s crazy how people look for simple info and have such a hard time finding what there are truly looking for, after 6 vids and numerous comment samplings, we try and piece the puzzle together while still feeling unsure. You answered my questions and some. Thank you for your time, passion, and thought. Don’t stop you definitely have a gift for these kinds of things.
You just earned yourself another subscriber. You explain everything so clearly, you give active demonstrations while you're explaining, you're inclusive of methods and situations; I didn't even KNOW you could charge the Sacred Sheath, and I've been playing LS in Rise sense it came out You do an awesome job dude, keep it up!
It feels like they nerfed Helmbreaker just because they want people to use the new skill in town. They should have left at least some incentive to still use it and the wirebug cooldown nerf for it was also overkill.
well with the new sacred skill, yah, seems weird to do half the damage, and require a long ass cd bug, while sacred needs no bug, can hyper armor, counter, build gauge, and do twice the amount of HB Dmg nerf I suppose was okay, but the wirebug cd was definitely a bit over the top. especially since the balance of wpns isn't even close to being balanced with the new GS now. its like what was the point...if balance is still out of wack?
@@PWARGaming The nerfs feel pretty rough especially when playing online... In coop hunts you pretty much can't use harvest moon, so you just have to deal with Iai Spirit Slash dealing half damage which is tragic when you look at how crazy counter GS and elemental phial CB are in Sunbreak. Sacred Sheath is great and I do really enjoy it, but consuming all your spirit levels is a pretty steep cost so I think it's fair that it has repositioning and hyper armor. IT REALLY SUCKS to miss the last hit in the spirit release attack and my goodness is the hitbox so paper thin for it xD
that is true. in multiplayer you're pretty much limited to sacred sheathe, since the alternatives are not that great, and we know optimally sac isn't even like the most dps longsword can do, while other multiplayer wpns get their full damage. I honestly don't see a rework in the future to HM, so i guess LS will take a seat further back in the opera threatre this round
ah finally someone pointed out on how does the Sacred Sheath combo counter works I have been doing it wrong, thank you for the vid been tryna to find someone to will explain it properly
Having been playing the LS since sunbreak release and being MR 70 right now, yeah that is the impressions I got from the weapon. ISS and Helm breaker got nerfed so much they feel terrible to use now, especially since to begin with monsters gained a lot more multi hit combos making those options even riskier in the first place. And the whole restrictions on harvest moon feel unnecessary really as it is a huge 2bugs commitment, either make it so that it can follow you but can't sheath, or that it can't move but you can sheath. Having both feels way too restrictive other than in a very few encounters. Personally I have been using tempered spirit blade on the blue scroll with sacred, the counter window is tight but it has been quite useful when I mistimed a sacred sheath parry, during some multi hit combos, or simply when I wanted to gain back my gauge with projectiles. It also triggers harvest moon, which goes well with the entire scroll I feel. I keep sakura on red along with serene pose
They nerfed hb and iss because those two moves together would do a shit ton of damage and you could kill any monster in no time with just those 2 moves, there was no reason to use anything else.
Here are some yet more important nuances of sacred sheathe and tempered spirit blade in particular, that i see very few people noting about: -Sacred sheathe final attack does indeed shortcut you to spirit 4, but you can also do a quick uppercut after the final slam to revert back to spirit 3, this is fantastic as when your insane hit inevitably trips the monster, you can cleanly chase the trip with dividing slash and get your gaugeup and even more damage -this uppercut to shortcut to spirirt 3 also applies to *both* versions of sacred sheathe counter. If you uppercut after a release or hit sacred sheathe counter you can uppercut to then shortcut back to spirit 3. This is fantastic for your longer followup openings for more damage or again, for repositioning and closing gaps with dividing slash. -Tempered spirit blade is not just a basic counter, it weaves seamlessly into your spirit combo. you can use it to extend your spirit combo and it will remember what stage you were on at followup regardless of counter or not -HOWEVER, it will not remember if you weave pokes/uppercuts inbetween slashes, you have to land a spirit combo strike before tempered spirit blade. -This also means draw slash doesn't work, but iai slashes might. I know sacred sheathe counters respect the sequence. Serene pose might if you have a third bug to counter again. -The kicker to this is that almost all spirit slashes have like a 2+ second window of oppurtunity/recovery that you can perform this in. It very much reminds me of fishing for a brave counter mid-combo -successfully landing a counter mid-combo increases the speed at which your next spirit hit follows up. -this requires incredible timing and intuition for positioning that only old valor players will have, but I've done some insane shit with this. Try hitting 2-3 counters in one spirit combo. I've used spirit 2 into tempered counter into dividing slash into tempered counter into reckoning on astalos' double wingslam before. This one feels tailor-made for those of us who love reckoning combo in particular due to the control over positioning
That's huge! I figured it was weird that tempered spirit blade didn't seem to have a niche outside of raising spirit levels from projectiles and countering when the gauge is completely empty, and this was the piece of the puzzle I was missing :o
@@cruzerion It's sick. It's all about spirit combo maintenance vs aggressive mons. Going from no gauge to red gauge in one spirit combo feels amazing. Setting up with fade slash>fade spirit slash, or slipping into position with dividing slash so your counter and spirit 4 hit perfectly, it's a real interesting counter move approach imo.
definitely important to know, helps amazingly at landing it more often. Just wish the first two hits didn't flinch the monster half the time, always makes you miss the 3rd hit
true, I usually just sakura slash small monsters on the way to the big guy, but i suppose that's not always an option, like in arena or final boss stages.
I found a good use for Serene Pose. It can counter the big red explosion that afflicted monsters do. I tried doing that with the new Greatsword counter and just got hit for my trouble, so Serene Pose must have Guard Up properties or something. It does pretty good damage too. I think it's underrated!
oh nice. you can also just foresight it, if you go inward you won't get hit by the follow up balls. but serene does dmg so that's a nice option. and not like you need harvest on your sacred sheath/sakura scroll anyways :p
Imo Serene Pose is a cool skill but it consumes TWO wirebugs and a level of spirit meter which is simply just not worth it. It's a shame because I would love to use it more as a hard hitting counter but you could spend your wirebugs better on silkbind sakura slash and soaring kick
I think Teostra's explosion has 2 hits and has made me exit Serene Pose a few times despite the damage landing. I was not pleased when I took the damage.
The last monster hunter I was able to play was freedom unite and by god.. how much Monster Hunter as changed over the years aaa.. I'm a Vet long sword main but due to being piss poor, eeeyeah couldn't play the latest installments. anyways the part when Harvest Moon was explained, Enochian from Final Fantasy came to mind haha, but HM gives you a second chance to stay inside.(I haven't played FF Online.. sadly) The ring is like fr a test how good a person can read and parry, the only time I think a Long Sword no life main will unsheathe the weapon to dispell the ring is when they have to sharpen it OR chase a fleeing monster, It's a high risk high reward and to be honest, I think it can be fun for people who want to push and limit test how well they can stay inside, just thinking about redoing a mission over and over to memorize monster movements until you get them down pat and stay inside the ring for as long as possible would be a huge flex. sorry, just gushing, I love this game.. I just don't have the equipment to enjoy it bwahahha Edit: I think they nerfed helmbreaker cuz they're steering Long Sword more into a parrying weapon, cuz from what i've seen from the weapon is it's become very parry based, flashy movements
I really can't wait to what Kool crazy things people do with the new style of play for LS. I know people are so use to the old ways but hopefully some will go with the flow of change and embrace of it.
Temepred Spirit Blade also extends your Spirit Combo. Ex: Spirit 1 -> Spirit 2 -> Tempered Blade -> Spirit 3 - Tempered Blade -> Spirit Reckoning. Its really good but its hard i fucking love it. Edit: im using Tempered Blade with Sacred Sheathe for context. I strongly recommend trying it. Its very hard but the damage potential is consistent, mobile, and high.
Great video man, I wanted to learn Ls in sunbreak - havnt played it since world. struggled to understand what my scrolls should look like. this vid was actually SO good
The changes to the longsword feel less like a nerf and more like an adjustment to the skill ceiling of the weapon. If you're really good at the longsword you'll probably deal more damage than before thanks to harvest moon and now you even have the option between two different playstyles special/sacred sheath. Also tempered spirit blade gives the LS even more counter options. You now have hyperarmor on drawn double slash, an automatic and manual counter on sacred sheath, tempered spirit blade counter and even serene pose if you swap your scroll to get both this and harvest moon. It's honestly insane how much fun the weapon is right now.
I literally was thinking of the line from Scary Movie, when he kept naming the perks of Katana. then he actually put it in the vid. BUT WAIT!!! THERE'S MORE!!!
This is a really nice guide! I would however suggest slowing down the video and breaking down the moves input by input for newer players like myself. I have to rewind a lot to keep up with what's happening. Anyhow, I appreciate your hard work sir!
Had the same impression which made me quit longsword in MR1 quests. I didn't like the new skills and sacred sheath felt so bad I forgot it even existed and I never looked back. Then any other weapon I got back to was doing way better than LS. (Charge blade, Dual blades, Switch axe) Now you made me want to try crit draw sacred sheath builds since I finished the story, new options are available. Great video. Keep it up !
I play as GS, but now that i've seen this 4:04 i felt the motivation at its peak. Now i'm getting crazy within it. Im still bigga blade user, but LS seems fun now.
My playstyle is basically the tempered counter and sacred sheath and just play full GU Valor mode lol. I hope they buff the counter timing on the tempered counter, its very tight as of now and the damage is not that good either. At least the wirebug charges fast.
@@PUNchoFruits I couldn't figure out what I was doing wrong with new sheathe mechanic as I kept clicking r2 interrupting attack animation every time. The helmbreaker has become unreliable due to my poor timings and much more aggressive old monsters. Not to mention how rusty I've become after returning to the game and barely hitting my timing on iai stance or missing foresight. And then an increased wirebug CD became just a cherry on top. In comparison, they added new optional missions. Among them there's one to stun a monster, and in contrast to LS, the hammer is just such 'lolwut' kind of a weapon. Just pick it and hammer away. Now tho, after watching this video I went back, picked up an urgent intermediate mr3 quest, and rolled thru it with ease and new tactics!
They have significantly buffed harvest moon to make it more consistent: the ring no longer knocks you back, its bigger, does not go away if you are fully sheathed and you can choose when you want to leave
Moderately new player and Hammer main, picked up LS by your guide to cut some tails and try something new. I have a love/hate relationship with this weapon after ~30 hours of playing with it. while it can be fun and feel strong at times, the auto sheathing after Sakura Slash is awful if you time the following counter wrong, it feels like a huge punishment for no reason (same with the sheathing after Spirit Roundslash). the timing and aiming to get the 3rd hit of the Sacred Sheathe in is pretty hard after all that meter buildup and the high Wirebug cooldown really limits you to use Wirebugs to evade, also constantly having to have 3 Wirebugs in a fight is a massive pain to keep up, even with level 3 Wirebug Whisperer. while I finished the main story of Sunbreak with it, I'm at the fence of giving up on it because it is just to frustrating and rarely rewarding (I hit Sacred Sheathe fully at most 2 times per fight).
I lowkey feel that gigabrain pro speed running aside, Harvest Moon would be more worth using if it cause 1 bug, but for 2 bugs, I'd still rather have Serene Pose as an "oh crap" button
I gave up on LS as soon as sunbreak came out because because the wirebug cool down is just way to long which really sucks because I loved Longsword in World, Iceborne and base rise but now it's just not fun to use because the cool down takes an eternity. After watching this video I tried the new skills and combos and learned them pretty easily and I still think that Longsword isn't that fun anymore and it's not even the fact that I can't spam the moves because I wouldn't do that anyway it's the fact that I can't wirefall if I need to because the monster does an attack that punishes you for not wirefalling. Whenever I wanted to hunt for the sake of hunting I would put on Longsword, put on some music and hunt Fatalis, I guess that's over now unless they change the cool down or until the next MH game comes out. It's not all bad though since I still have 6 other weapons I can play but Longsword was probably the most fun one to play along with insect Glaive.
I'm curious as to what the armor set you're wearing in the thumbnail in this video is. I think your layered armors are very nice. 👍😄 My English is not good. So I used a translator.
Feel like tempered spirit blade shouldnt use a wirebug. It's a move that you must pull in an instant and dont have time to check if you have a bug available. You should be able to choose between it or foresight slash on your scroll, make so you must have some spirit gauge to use, and r2+a would be a more comfortable button combo for it.
well luckily in monster hunter, you don't have to be that good, since multiplayer exist :) they're great fun, and can suck many hours from you. Very valuable games imo compared to most. But, it does take some getting used to, and isn't for everyone. I would find world or rise on sale, and give it a try, if you can buy it for cheap! there's tons of guides in the community that can help anyone out with their weapon of choice, so any new hunter is capable of being decent at the game.
My guy you can be terrible and still have fun. Don’t go into it being scared. I started on monster hunter world. You will have a much easier time starting in Rise. I was soooooooo bad in world. Carting all the time. I played through all of world and iceborn and I still sucked. Then I got into rise years later and man I’m a much better player. Rise is just easier to get into. The wire bugs make everything forgiving. Find a friend to teach you and you will have a blast. No friends? Find a discord. It’s worth it. Just got my cousin into the game tonight. He’s already gone all the way through mhrise base game in less than 10 hours.
If the sacred sheathe counter only works on the sheathing animation? Doesnt quick sheathe shorten the timing window of ur counters, making it harder to execute?
quicksheath skill. practically mandatory on every LS build so didn't bother mentioning it. it does lose you counter window chance of sacred sheathe a little, so if you ONLY use sacred, no iai, then you can do without it. at the same time charging full faster is good too so you can reposition immediately and potentially dodge attacks better, so up to you.
LS is in such a weird spot rn, there's very little reason to play it like b4 SB. The fact that helmbreaker not only got a dmg nerf but also an even heavier cd nerf... It's too much. And other weapons got really strong counters but long sword, the counter weapon, is probably the worst counter weapon now and its playstyle shift in multiplayer hunts reflects that. But GS gets the craziest counter in the game now? Doesn't make sense to nerf the most popular weapon for the "sake of balance" only to put another weapon at an even higher level of performance. I've gone back to my first weapon, the swaxe, for now and I'm really enjoying it, I just wish that my weeb sword didn't get gutted because some people were upset that my weapon was strong and theirs wasn't. That's my rant
The new playstyle is bomb dude. I felt the same but they're clearly pointing us in a new direction and it feels WAY better. Rathian before was one of my least favorite fights because of how finicky the parry was for the Iconic tail flip. But with sacred scheath and foresight you and Rathian get to go toe to toe with maximum mobility and it slaps. Don't give up on LS because the clunky old system is dead. The new system does everything it did and more.
Just started playing, and the guide is great. My question is this, what exactly is the Palico wirebug ability that is mentioned at the end? I cannot find anything about it.
Can someone answer: I bought the sunbreak MHRise version. Are these mechanics only available after beating rise? I know some of them are dependent on the switch skills, but the ones that aren't... do you need to beat rise first? Maybe all of the new moves are switch skills, im noticing that rewatching this...
Longsword is hit or miss for me...by that I mean I don't play it because I would rather use literally any other weapon than Monster Hunter's baby that is constantly overtuned. The hit or miss for me is people are rarely decent in multiplayer but great when they are, or the more likely they watch a video on how to play longsword, think they are a master, and immediately cart while trying to dodge or counter. Meanwhile I sit there poking with lance sighing that they have a better counter than I do on the comfiest weapon and still manage to not perform. But hey thanks for the video I still watched it start to finish.
As a longsword main, I didn't want to use anything else because i'd feel like i was "unecessarily struggling" using a weapon that was 1/10th as strong as the longsword. I'm still gonna use it but not as a crutch anymore and i have freedom to try something else
Why is there no loadout with the counter? The tempered blade, or how its called, ist just too damn good to not take with you in at least 1 scroll. You can counter any and every move, dont get any dmg (you still get dmg from aoe's though) and on top of that you dont have to land the counterhit itself to get the gauge lvl. I just dont see why i should take sakura or helmsplitter anymore :/
Feels like all my damage is only in spirit blade combo and incentive to use any other skills is not worth it anymore. Sakura silkbind and secret sheath.
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Hope the guide helps! I wanted to go more in depth with the new mechanics so you got a full understanding of them. This does take a lot more effort to make so LIKES are appreciated! and comment which style do you like playing most with the new LS?
Vampire Build: ua-cam.com/video/bythV9EJN9Y/v-deo.html
Tweetr: twitter.com/PWARGaming
one thing I would add I don't know if anyone else has this problem but try not to spam valor dodge on sacred sheathe sometimes you think you about to hyper armor through and attack then you dodge again and get hit lol
Does focus work on sacred sheath?
@@JNCABLE91 yes but the effect isn't super impactful for it. qs3 is better. charging isn't really sacs problem, its pretty easy to charge up. I guess focus also double dips and builds your meter better iirc, unlike qs3.
Just a slight addition to the wakeup with sacred sheath, yes when you hit the 3rd it produces the biggest numeric value on screen as damage, optimal is however hitting the 2nd and 3rd for the wakeup as those 2 hits will result in bigger damage.
The only problem is if that 2nd hit (the wakeup) will do so much as to stagger the monster back or break a part, causing the 3rd to miss. Sometimes you have to figure that in.
I don’t ever comment on UA-cam videos… however this video was so well thought out, explained, and executed. I had to sign in, re-find the video, like, and also subscribe. It’s crazy how people look for simple info and have such a hard time finding what there are truly looking for, after 6 vids and numerous comment samplings, we try and piece the puzzle together while still feeling unsure. You answered my questions and some. Thank you for your time, passion, and thought. Don’t stop you definitely have a gift for these kinds of things.
You just earned yourself another subscriber. You explain everything so clearly, you give active demonstrations while you're explaining, you're inclusive of methods and situations;
I didn't even KNOW you could charge the Sacred Sheath, and I've been playing LS in Rise sense it came out
You do an awesome job dude, keep it up!
It feels like they nerfed Helmbreaker just because they want people to use the new skill in town. They should have left at least some incentive to still use it and the wirebug cooldown nerf for it was also overkill.
well with the new sacred skill, yah, seems weird to do half the damage, and require a long ass cd bug, while sacred needs no bug, can hyper armor, counter, build gauge, and do twice the amount of HB Dmg nerf I suppose was okay, but the wirebug cd was definitely a bit over the top.
especially since the balance of wpns isn't even close to being balanced with the new GS now. its like what was the point...if balance is still out of wack?
@@PWARGaming The nerfs feel pretty rough especially when playing online... In coop hunts you pretty much can't use harvest moon, so you just have to deal with Iai Spirit Slash dealing half damage which is tragic when you look at how crazy counter GS and elemental phial CB are in Sunbreak. Sacred Sheath is great and I do really enjoy it, but consuming all your spirit levels is a pretty steep cost so I think it's fair that it has repositioning and hyper armor. IT REALLY SUCKS to miss the last hit in the spirit release attack and my goodness is the hitbox so paper thin for it xD
that is true. in multiplayer you're pretty much limited to sacred sheathe, since the alternatives are not that great, and we know optimally sac isn't even like the most dps longsword can do, while other multiplayer wpns get their full damage. I honestly don't see a rework in the future to HM, so i guess LS will take a seat further back in the opera threatre this round
They prolly nerfed it because everybody wouldn't stop bitching about how op ls was
@@PWARGaming don't forget that Sacred Sheath also is an amazing wakeup attack, something HB cannot do
GS players are going to hear that LS is still capable of doing literally anything and complain about counter spam while spamming their own counter.
ah finally someone pointed out on how does the Sacred Sheath combo counter works I have been doing it wrong, thank you for the vid been tryna to find someone to will explain it properly
Additional tip: you can use foresight slash after the harvest moon animation to counter incoming attacks
Having been playing the LS since sunbreak release and being MR 70 right now, yeah that is the impressions I got from the weapon. ISS and Helm breaker got nerfed so much they feel terrible to use now, especially since to begin with monsters gained a lot more multi hit combos making those options even riskier in the first place.
And the whole restrictions on harvest moon feel unnecessary really as it is a huge 2bugs commitment, either make it so that it can follow you but can't sheath, or that it can't move but you can sheath. Having both feels way too restrictive other than in a very few encounters.
Personally I have been using tempered spirit blade on the blue scroll with sacred, the counter window is tight but it has been quite useful when I mistimed a sacred sheath parry, during some multi hit combos, or simply when I wanted to gain back my gauge with projectiles. It also triggers harvest moon, which goes well with the entire scroll I feel. I keep sakura on red along with serene pose
They nerfed hb and iss because those two moves together would do a shit ton of damage and you could kill any monster in no time with just those 2 moves, there was no reason to use anything else.
Here are some yet more important nuances of sacred sheathe and tempered spirit blade in particular, that i see very few people noting about:
-Sacred sheathe final attack does indeed shortcut you to spirit 4, but you can also do a quick uppercut after the final slam to revert back to spirit 3, this is fantastic as when your insane hit inevitably trips the monster, you can cleanly chase the trip with dividing slash and get your gaugeup and even more damage
-this uppercut to shortcut to spirirt 3 also applies to *both* versions of sacred sheathe counter. If you uppercut after a release or hit sacred sheathe counter you can uppercut to then shortcut back to spirit 3. This is fantastic for your longer followup openings for more damage or again, for repositioning and closing gaps with dividing slash.
-Tempered spirit blade is not just a basic counter, it weaves seamlessly into your spirit combo. you can use it to extend your spirit combo and it will remember what stage you were on at followup regardless of counter or not
-HOWEVER, it will not remember if you weave pokes/uppercuts inbetween slashes, you have to land a spirit combo strike before tempered spirit blade.
-This also means draw slash doesn't work, but iai slashes might. I know sacred sheathe counters respect the sequence. Serene pose might if you have a third bug to counter again.
-The kicker to this is that almost all spirit slashes have like a 2+ second window of oppurtunity/recovery that you can perform this in. It very much reminds me of fishing for a brave counter mid-combo
-successfully landing a counter mid-combo increases the speed at which your next spirit hit follows up.
-this requires incredible timing and intuition for positioning that only old valor players will have, but I've done some insane shit with this. Try hitting 2-3 counters in one spirit combo. I've used spirit 2 into tempered counter into dividing slash into tempered counter into reckoning on astalos' double wingslam before. This one feels tailor-made for those of us who love reckoning combo in particular due to the control over positioning
honestly, I'm really happy with everything they've done overall. So many effective playstyles and combinations that it makes my head spin.
That's huge! I figured it was weird that tempered spirit blade didn't seem to have a niche outside of raising spirit levels from projectiles and countering when the gauge is completely empty, and this was the piece of the puzzle I was missing :o
By "uppercut" you mean Fade Slash, right?
@@JSGDQD Nono, rising slash, the short upstrike you can do after a thrust and some spirit combos with (usually) the top face button
@@cruzerion It's sick. It's all about spirit combo maintenance vs aggressive mons. Going from no gauge to red gauge in one spirit combo feels amazing. Setting up with fade slash>fade spirit slash, or slipping into position with dividing slash so your counter and spirit 4 hit perfectly, it's a real interesting counter move approach imo.
Interesting to know backdashing during Sacred Sheathe covers more ground. Given how its release is omnidirectional, that's quite the gem of info
definitely important to know, helps amazingly at landing it more often. Just wish the first two hits didn't flinch the monster half the time, always makes you miss the 3rd hit
@@PWARGaming i noticed the flinching when my buddies run sleep and the sleeping monster jolts back a ton. makes you rethink your positioning
Btw I forgot to mention that Tempered Sheath can be used with a small barrel bomb to have an on-demand gauge level-up even with no monsters around.
true, I usually just sakura slash small monsters on the way to the big guy, but i suppose that's not always an option, like in arena or final boss stages.
@@PWARGaming I use it mostly because of its very low cooldown.
I found a good use for Serene Pose. It can counter the big red explosion that afflicted monsters do. I tried doing that with the new Greatsword counter and just got hit for my trouble, so Serene Pose must have Guard Up properties or something. It does pretty good damage too. I think it's underrated!
oh nice. you can also just foresight it, if you go inward you won't get hit by the follow up balls. but serene does dmg so that's a nice option. and not like you need harvest on your sacred sheath/sakura scroll anyways :p
Imo Serene Pose is a cool skill but it consumes TWO wirebugs and a level of spirit meter which is simply just not worth it. It's a shame because I would love to use it more as a hard hitting counter but you could spend your wirebugs better on silkbind sakura slash and soaring kick
@@KazuYuuu Yeah, the two bug cost hurts. I've been trying to use Redirection from the Lunagaron set to keep my bugs up but the timing is tight.
I think Teostra's explosion has 2 hits and has made me exit Serene Pose a few times despite the damage landing. I was not pleased when I took the damage.
@@zentember Good to know that it's ALWAYS a good idea to run the hell away when Teo does that instakill nova.
The last monster hunter I was able to play was freedom unite and by god.. how much Monster Hunter as changed over the years aaa.. I'm a Vet long sword main but due to being piss poor, eeeyeah couldn't play the latest installments. anyways the part when Harvest Moon was explained, Enochian from Final Fantasy came to mind haha, but HM gives you a second chance to stay inside.(I haven't played FF Online.. sadly)
The ring is like fr a test how good a person can read and parry, the only time I think a Long Sword no life main will unsheathe the weapon to dispell the ring is when they have to sharpen it OR chase a fleeing monster, It's a high risk high reward and to be honest, I think it can be fun for people who want to push and limit test how well they can stay inside, just thinking about redoing a mission over and over to memorize monster movements until you get them down pat and stay inside the ring for as long as possible would be a huge flex. sorry, just gushing, I love this game.. I just don't have the equipment to enjoy it bwahahha
Edit:
I think they nerfed helmbreaker cuz they're steering Long Sword more into a parrying weapon, cuz from what i've seen from the weapon is it's become very parry based, flashy movements
I don't even know how many guides I watched on LS. Your was the best by far! Subbed
I really can't wait to what Kool crazy things people do with the new style of play for LS. I know people are so use to the old ways but hopefully some will go with the flow of change and embrace of it.
yah i really want to see a top speed runner use no iai at all. but so far i haven't seen anything, least getting like sub 4 min times.
I love how cool the movement looks on the tcs dodge
Temepred Spirit Blade also extends your Spirit Combo. Ex: Spirit 1 -> Spirit 2 -> Tempered Blade -> Spirit 3 - Tempered Blade -> Spirit Reckoning.
Its really good but its hard i fucking love it.
Edit: im using Tempered Blade with Sacred Sheathe for context. I strongly recommend trying it. Its very hard but the damage potential is consistent, mobile, and high.
Great video man, I wanted to learn Ls in sunbreak - havnt played it since world. struggled to understand what my scrolls should look like. this vid was actually SO good
np, hope it helps you guys get quicker kill times!
The changes to the longsword feel less like a nerf and more like an adjustment to the skill ceiling of the weapon. If you're really good at the longsword you'll probably deal more damage than before thanks to harvest moon and now you even have the option between two different playstyles special/sacred sheath. Also tempered spirit blade gives the LS even more counter options. You now have hyperarmor on drawn double slash, an automatic and manual counter on sacred sheath, tempered spirit blade counter and even serene pose if you swap your scroll to get both this and harvest moon. It's honestly insane how much fun the weapon is right now.
Thank you so much I’ve had a pretty hard learning curve with the scroll introduction with sunbreak
I literally was thinking of the line from Scary Movie, when he kept naming the perks of Katana. then he actually put it in the vid. BUT WAIT!!! THERE'S MORE!!!
This is a really nice guide! I would however suggest slowing down the video and breaking down the moves input by input for newer players like myself. I have to rewind a lot to keep up with what's happening. Anyhow, I appreciate your hard work sir!
Had the same impression which made me quit longsword in MR1 quests. I didn't like the new skills and sacred sheath felt so bad I forgot it even existed and I never looked back.
Then any other weapon I got back to was doing way better than LS. (Charge blade, Dual blades, Switch axe)
Now you made me want to try crit draw sacred sheath builds since I finished the story, new options are available.
Great video. Keep it up !
Sacred sheath crit draw is a lie sadly, the crit draw will only work on the first hit on sacred sheath and does not work on the counter type ;0;
i don’t care about a damage nerf but the bug recovery nerf makes the weapon feel atrocious, when ever other weapon gets to spam silkbinds
yep, that nerf was just stupid. complete overkill.
Yeah cooldown says medium but holy hell it takes a while to recharge
People cried moaned and whine about the LS when their own weapons were good.
@@tigerex777 exactly!
It really ain't that bad lmao Stop exaggerating. They shouldn't have changed it, but it's not "atrocious."
I play as GS, but now that i've seen this 4:04 i felt the motivation at its peak. Now i'm getting crazy within it. Im still bigga blade user, but LS seems fun now.
My playstyle is basically the tempered counter and sacred sheath and just play full GU Valor mode lol. I hope they buff the counter timing on the tempered counter, its very tight as of now and the damage is not that good either. At least the wirebug charges fast.
Love valor style fighting. To get the most you have to play single player with harvest Moon though ugh
Easily the best guide I've seen so far. XXXX Legend.
5:20 thanks for that info, i was really confused on "Longsword speedruns" how they did not lose the spirit meter.
I've been playing LS since MH Freedom U and I played it in every game since. I thought I knew how to play this weapon pretty well, boy... was I wrong.
01:58 that Katt Williams clip was so appropriate. Thank you kind sir!
Awesome guide! Thanks mate!
10:10 huh, didn't know you can now dodge horizontal attacks using helm breaker leaping action. That's new to me lol..
I truly enjoy sacred sheathe combo. It truly feel so much fun.
you can use d-pad menu to swap scrolls faster
Best guide out there for sure, thank you for all the great content!
Thanks for the guide! I was slowly giving up on the LS in sunbreak but you gave me a second wind!
Just curious, why were you starting to give up on LS?
@@PUNchoFruits I couldn't figure out what I was doing wrong with new sheathe mechanic as I kept clicking r2 interrupting attack animation every time.
The helmbreaker has become unreliable due to my poor timings and much more aggressive old monsters.
Not to mention how rusty I've become after returning to the game and barely hitting my timing on iai stance or missing foresight.
And then an increased wirebug CD became just a cherry on top.
In comparison, they added new optional missions. Among them there's one to stun a monster, and in contrast to LS, the hammer is just such 'lolwut' kind of a weapon. Just pick it and hammer away.
Now tho, after watching this video I went back, picked up an urgent intermediate mr3 quest, and rolled thru it with ease and new tactics!
They have significantly buffed harvest moon to make it more consistent: the ring no longer knocks you back, its bigger, does not go away if you are fully sheathed and you can choose when you want to leave
Moderately new player and Hammer main, picked up LS by your guide to cut some tails and try something new. I have a love/hate relationship with this weapon after ~30 hours of playing with it. while it can be fun and feel strong at times, the auto sheathing after Sakura Slash is awful if you time the following counter wrong, it feels like a huge punishment for no reason (same with the sheathing after Spirit Roundslash). the timing and aiming to get the 3rd hit of the Sacred Sheathe in is pretty hard after all that meter buildup and the high Wirebug cooldown really limits you to use Wirebugs to evade, also constantly having to have 3 Wirebugs in a fight is a massive pain to keep up, even with level 3 Wirebug Whisperer. while I finished the main story of Sunbreak with it, I'm at the fence of giving up on it because it is just to frustrating and rarely rewarding (I hit Sacred Sheathe fully at most 2 times per fight).
I lowkey feel that gigabrain pro speed running aside, Harvest Moon would be more worth using if it cause 1 bug, but for 2 bugs, I'd still rather have Serene Pose as an "oh crap" button
7:48 if you hit the opening double slash you will have just enough sprite gague to finish a sprit compo after you counter an attack
I gave up on LS as soon as sunbreak came out because because the wirebug cool down is just way to long which really sucks because I loved Longsword in World, Iceborne and base rise but now it's just not fun to use because the cool down takes an eternity. After watching this video I tried the new skills and combos and learned them pretty easily and I still think that Longsword isn't that fun anymore and it's not even the fact that I can't spam the moves because I wouldn't do that anyway it's the fact that I can't wirefall if I need to because the monster does an attack that punishes you for not wirefalling. Whenever I wanted to hunt for the sake of hunting I would put on Longsword, put on some music and hunt Fatalis, I guess that's over now unless they change the cool down or until the next MH game comes out. It's not all bad though since I still have 6 other weapons I can play but Longsword was probably the most fun one to play along with insect Glaive.
7:15 Ofc now harvest moon has been buffed with no knock back, a larger ring, and you can sheath your weapon
I'm curious as to what the armor set you're wearing in the thumbnail in this video is.
I think your layered armors are very nice. 👍😄
My English is not good. So I used a translator.
female gore helm/chest/legs. jelly gloves. remombra waist.
@@PWARGaming Thank you so much 😆
Can you do a Switch axe combo video?
Lol great use of Katt Williams. Caught me off guard
Feel like tempered spirit blade shouldnt use a wirebug. It's a move that you must pull in an instant and dont have time to check if you have a bug available. You should be able to choose between it or foresight slash on your scroll, make so you must have some spirit gauge to use, and r2+a would be a more comfortable button combo for it.
1st like!
Your videos makes me wanna play. But I don't think I will be good
well luckily in monster hunter, you don't have to be that good, since multiplayer exist :) they're great fun, and can suck many hours from you. Very valuable games imo compared to most.
But, it does take some getting used to, and isn't for everyone. I would find world or rise on sale, and give it a try, if you can buy it for cheap! there's tons of guides in the community that can help anyone out with their weapon of choice, so any new hunter is capable of being decent at the game.
My guy you can be terrible and still have fun. Don’t go into it being scared. I started on monster hunter world. You will have a much easier time starting in Rise. I was soooooooo bad in world. Carting all the time. I played through all of world and iceborn and I still sucked. Then I got into rise years later and man I’m a much better player. Rise is just easier to get into. The wire bugs make everything forgiving. Find a friend to teach you and you will have a blast. No friends? Find a discord. It’s worth it. Just got my cousin into the game tonight. He’s already gone all the way through mhrise base game in less than 10 hours.
Ls needed nerfs but not ones so drastic. Feels bad man
If the sacred sheathe counter only works on the sheathing animation? Doesnt quick sheathe shorten the timing window of ur counters, making it harder to execute?
Bro the video is cool but wtf is that armor? I ain’t seen that in the smithy just yet. Wtf, that looks sick
You can wirebug over the ring, but i find myself rarely using it.
Is there a skill to make our sheath charge faster? or is that rate stuck as is?
quicksheath skill. practically mandatory on every LS build so didn't bother mentioning it. it does lose you counter window chance of sacred sheathe a little, so if you ONLY use sacred, no iai, then you can do without it. at the same time charging full faster is good too so you can reposition immediately and potentially dodge attacks better, so up to you.
This has inspired me to try out new weapons
Thank you for sharing. Very helpful. I appreciate you.
LS is in such a weird spot rn, there's very little reason to play it like b4 SB. The fact that helmbreaker not only got a dmg nerf but also an even heavier cd nerf... It's too much. And other weapons got really strong counters but long sword, the counter weapon, is probably the worst counter weapon now and its playstyle shift in multiplayer hunts reflects that. But GS gets the craziest counter in the game now? Doesn't make sense to nerf the most popular weapon for the "sake of balance" only to put another weapon at an even higher level of performance. I've gone back to my first weapon, the swaxe, for now and I'm really enjoying it, I just wish that my weeb sword didn't get gutted because some people were upset that my weapon was strong and theirs wasn't.
That's my rant
The new playstyle is bomb dude.
I felt the same but they're clearly pointing us in a new direction and it feels WAY better.
Rathian before was one of my least favorite fights because of how finicky the parry was for the Iconic tail flip. But with sacred scheath and foresight you and Rathian get to go toe to toe with maximum mobility and it slaps.
Don't give up on LS because the clunky old system is dead. The new system does everything it did and more.
Just started playing, and the guide is great. My question is this, what exactly is the Palico wirebug ability that is mentioned at the end? I cannot find anything about it.
The hop also has i frames just like a normal dodge so if you are good you can i frame an attack/roar and keep your charge
Late or not, this is right on time for people getting Rise on PS5.
That armor though
Gore looks SO good on females. praise closed helmets
With this new counter mechanics is the foresight slash counter viable in LS gameplay?
Thank you so much for this
Is there an updated video with the changes to harvest moon?
fun fact: even the longsword can pay your taxes at the same time
Great vid. Gonna sub
Can someone answer: I bought the sunbreak MHRise version. Are these mechanics only available after beating rise? I know some of them are dependent on the switch skills, but the ones that aren't... do you need to beat rise first? Maybe all of the new moves are switch skills, im noticing that rewatching this...
Oh, I recently got it on PC since I don't play Switch much and I've been wondering why LS feels slightly weaker. :D
To do the 2 slash over head do I unlock that after a while or it after a certain attack
Hey brother how to move while using the sacred sheathe press what in Nintendo switch thank you
More fun, funner is not a word
It's really good to see the NIoh 2 content god is still hard at work with other souls like games. I look forward to relearning this weapon.
WATCHING THIS VIDEO OH SHIT THEY ADDED MY FAVOURITE MONSTER
I’m guessing the sacred sheath is also affected by punishing draw and quick sheathe as well? I don’t know cause I haven’t been able to get it:(
what about the build in this video I am liking that mixed set look
I can't wait for a sns guide
05:11 Sacred Sheathe Counter time
4:10 looks so fucking comical lmao
what's the black layout in the beginning? it looks so cool
I thought Sakura slash is untouched by the patch. Do you have any documents about its buffed values?
Yo thats cold
I’m curious is charge skill works with sacred sheath. I would think so since it’s a charge up move. But curious if u know or anyone in chat
Is that a Reshade? Why does your game look so good? o_O
Whats your layered armour in the thumbnail?
Cancel the animation of changing scrolls during the first combo?
Longsword is hit or miss for me...by that I mean I don't play it because I would rather use literally any other weapon than Monster Hunter's baby that is constantly overtuned.
The hit or miss for me is people are rarely decent in multiplayer but great when they are, or the more likely they watch a video on how to play longsword, think they are a master, and immediately cart while trying to dodge or counter.
Meanwhile I sit there poking with lance sighing that they have a better counter than I do on the comfiest weapon and still manage to not perform.
But hey thanks for the video I still watched it start to finish.
combos 7:44
As a longsword main, I didn't want to use anything else because i'd feel like i was "unecessarily struggling" using a weapon that was 1/10th as strong as the longsword. I'm still gonna use it but not as a crutch anymore and i have freedom to try something else
Dude what is your layered armor? It looks sick
Is it better to have wirebug 3 or quick sheath 3 on talisman?
They nerf the weapon so hard an then sell the solution, nice job capcom
im struglin with this new style
This new longsword is a lot cooler.
Whoa! What armor is that in the thumbnail?
R.i.p helmbreak
Why is there no loadout with the counter? The tempered blade, or how its called, ist just too damn good to not take with you in at least 1 scroll. You can counter any and every move, dont get any dmg (you still get dmg from aoe's though) and on top of that you dont have to land the counterhit itself to get the gauge lvl. I just dont see why i should take sakura or helmsplitter anymore :/
Feels like all my damage is only in spirit blade combo and incentive to use any other skills is not worth it anymore. Sakura silkbind and secret sheath.
Elemental CB builds pls good sir. I mained LS in base rise but got bored of it new playstyle so another op counter wep will be nice to cover.
Ok havent watch vid yet but holy shit shit what gear is that it looks so sick
What if, 4 harvest moon at thr same time.
What layered armor is that? Nvm, just changed my char to Female again :D We have the same setup! :)
I know this is out of contest but how exactly do you unlock Recarnation Melding ? I don’t seem to find anything around
i think progressing the story will unlock it