Love your video, i still get the notification in fusio that i have too many triangles. What could i do to fix this problem? I have changed them into squares
Very nice video ! Thank you very much. Inve been struggling with terrain carving using stl files, too much triangles I reckon. Problem solved! Thanks again. Cheers
Good tutorial. I was wondering if you could elaborate on the Fusion 360 "Manufacture" mode a bit more. I see that you've created 3 setups but the particulars on each setup would be quite helpful.
I'm super new to this...I have used my CNC twice until now...thanks to you and your video I managed to get to the manufacturing stage...although..FYI...I keep getting error messages about the t-splines. Once I kept modifying and saving the file several times between meshmixer, instant meshes and blender, I got a rough looking (but working) model (although I lost quite a bit of detail :-( ). Any ideas on how to fix this easier? Would also love some elaboration on the "manufacture" bit...Thanks again for your video! Helped me tons! Keep it up...
Now that's a great video. Thank you! (My CPU thanks you too!). Very nice job. I came here searching for a way to machine a river at a .5" depth that follows the contour of the terrain. Any idea how I would go about doing that?
I am brand new to CNC but would love to learn this. I have some experience with Fusion, but have never used it as shown here. What type of software is Blender? Is it similar to SketchUp? Do you have any videos explaining how to create tool paths in Fusion 360? Great information. thanks for sharing.
Blender is a powerful and versatile CG tool that will enable you to recreate models and environments, being realistic rendering the final goal (still frames or video animation). It will let you generate complex 3D models and scenes but does not replace the accuracy/precision of CAD tools. Blender generate meshes, usually with an high face count and memory usage while cnc uses solids (accurate coordinated objects) with much smaller face density. I see sketchup as an old conceptualization cg tool, mostly used in architecture. So if you like CAD/CAM probably CATIA/Inventor/Solidworks would be suited tools since you’ll be needing specific file formats to be used on CAM software controllers.
This is an awesome vid! Instructions are really easy to follow :) The only part that is tripping me up is moving from Fusion to actually cutting. I am quite new to CNC and have predominantly been using Easel. What do you recommend to transition from Fusion 360 to Machining?
Very useful, thanks. I have V Carve Pro and would love a tuit on doing the same thing in VCarve. Thanks.
I learned so much in two minutes. This was an amazingly quick and informative tutorial.
thanks for this tutorial ! but i have a little question how can i had building on this model ?
Love your video, i still get the notification in fusio that i have too many triangles. What could i do to fix this problem? I have changed them into squares
Very nice video ! Thank you very much. Inve been struggling with terrain carving using stl files, too much triangles I reckon. Problem solved! Thanks again.
Cheers
Glad it helped!
Hello, how can make a 3D wall panel for the terrain of my county land ?
Good tutorial. I was wondering if you could elaborate on the Fusion 360 "Manufacture" mode a bit more. I see that you've created 3 setups but the particulars on each setup would be quite helpful.
I will also appreciate some more elaboration.
I'm super new to this...I have used my CNC twice until now...thanks to you and your video I managed to get to the manufacturing stage...although..FYI...I keep getting error messages about the t-splines. Once I kept modifying and saving the file several times between meshmixer, instant meshes and blender, I got a rough looking (but working) model (although I lost quite a bit of detail :-( ). Any ideas on how to fix this easier? Would also love some elaboration on the "manufacture" bit...Thanks again for your video! Helped me tons! Keep it up...
Great vid! Straight to the point no messing about, thanks.
8:19 how did you get rid of those additional faces? Through Render menu? Thank you for this great video!
I’m wondering the same thing. Any tips would be appreciated.
@@saltwaterjoys2086 I didn’t know how get rid of them unfortunately.
Wow! Thanks! I wanted to give my dad a present exactly like this, but didn't manage to get the data.
touch terrain is a great to to do this and is easier in my opinion to get the terrain data
Cool! Thanks! Well explained.
I don’t have fusions- or blender but I do have vcarvepro and Onshape. Can this be done with those tools? Very nice project by the way!
thanks a LOT.
thank you for this! It's a really smart way
You're so welcome!
Now that's a great video. Thank you! (My CPU thanks you too!).
Very nice job. I came here searching for a way to machine a river at a .5" depth that follows the contour of the terrain.
Any idea how I would go about doing that?
I am brand new to CNC but would love to learn this. I have some experience with Fusion, but have never used it as shown here. What type of software is Blender? Is it similar to SketchUp? Do you have any videos explaining how to create tool paths in Fusion 360? Great information. thanks for sharing.
Blender is a powerful and versatile CG tool that will enable you to recreate models and environments, being realistic rendering the final goal (still frames or video animation). It will let you generate complex 3D models and scenes but does not replace the accuracy/precision of CAD tools. Blender generate meshes, usually with an high face count and memory usage while cnc uses solids (accurate coordinated objects) with much smaller face density. I see sketchup as an old conceptualization cg tool, mostly used in architecture. So if you like CAD/CAM probably CATIA/Inventor/Solidworks would be suited tools since you’ll be needing specific file formats to be used on CAM software controllers.
Can u elaborate on the machine and the materials u used in the video.
By the way great job👏🏽
My computer keeps crashing when I get ot she split instruction
I'm having issues with being able to capture a whole lake, is there a way to get the area to be bigger on terrain2stl?
Yes. In terrain2stl you just change the scaling on the right hand side
How do you set the z height and what puck are you using for that?
I'm using a snapmaker, so maybe possible for software to z offset the difference?
Same here
This is an awesome vid! Instructions are really easy to follow :) The only part that is tripping me up is moving from Fusion to actually cutting. I am quite new to CNC and have predominantly been using Easel. What do you recommend to transition from Fusion 360 to Machining?
Did anyone else notice the "face" at 6:20?