If they can nail the city building and social aspects...this game feels like its going to be awesome. Combat already looks satisfying from this update.
"Meet and rescue plenty of quaint characters along your way, and help them rebuild their homes." Its definitely giving vibes of Dark Cloud which I am 100000% here for.
Looks really cool! Honestly reminds me more of Core Keeper than Stardew but am gonna wishlist this bad boi for sure! Great video, always nice to stumble upon a smaller channel crankin out good content like this
People forget that the reason Stardew Valley was so well received was the careful intentional details and interactions with a town that wasn't procedural generated, wasn't designed by the character, and was against the grain in an era where so many other indie titles were trying to model themselves after the storyless procedural worlds of Terraria and roguelikes. There have been a ton of games since that tried to present themselves as a new Stardew Valley, and none of them really succeeded aside from the superficial inclusion of a town with characters with their own personalities. I'm not saying it's impossible for Emberville to make it work, but unless they have an incredibly unique way to connect the procedural dungeon crawling back into the town simulator, I can only imagine one or both sides of the game suffering in quality by being duct-taped together.
To me it feels like there's too much...Which does not imply that It's going to be a bad game per, se but as I've gotten older I've started to appreciate games which are simpler with minimum mechanics as possible...I feel overwhelmed when I see stats screens with numbers percentages and whatever, also inventory and loot management in many games is a chore which should be minimized as much as possible. Maybe this game will work with younger audience with working brains, but for me in my late 30's it's simply too much.
I think the counter to that would be Stardew Valley itself which has a lot of systems overlapping but they flow well together. As long as they flow instead of detract from each other it should work. Not the easiest thing to do though and you can get to a point where the game becomes intimidating (think POE)
So the comparison would almost have to be against Diablo I or II, which 'objectively' are still super popular and well-reviewed. Diablo III is still so popular that one of the reasons IV is looked down on is because it wasn't III+. If you're too new to gaming that you hear Diablo and only think of Diablo IV, that's a little uninformed in general. Also, "a bunch of people I know say IV is bad therefore objectively bad"... no game that doesn't have universal hatred is ever "objectively" anything. In fact, I think the only game that can ever be "objectively" bad is if it never got released; otherwise /someone/ liked it.
10:21 this proves you’ve got voice acting chops… though it’s hard to top a fall scream 😂
Haha thank you. I couldn't resist
I haven't followed Emberville at all, but it does look interesting. How the city building pans out will definitely be a deciding factor for me.
If they can nail the city building and social aspects...this game feels like its going to be awesome. Combat already looks satisfying from this update.
"Meet and rescue plenty of quaint characters along your way, and help them rebuild their homes." Its definitely giving vibes of Dark Cloud which I am 100000% here for.
Looks really cool! Honestly reminds me more of Core Keeper than Stardew but am gonna wishlist this bad boi for sure! Great video, always nice to stumble upon a smaller channel crankin out good content like this
Thank you for the kind words about the content! And I tend to agree with some retrospect. Corekeeper or Terraria as others have mentioned.
I found out about the game yesterday, I'm hooked :)) Will be buying it for sure.
Make sure to wishlist! It helps indie games a ton.
People forget that the reason Stardew Valley was so well received was the careful intentional details and interactions with a town that wasn't procedural generated, wasn't designed by the character, and was against the grain in an era where so many other indie titles were trying to model themselves after the storyless procedural worlds of Terraria and roguelikes. There have been a ton of games since that tried to present themselves as a new Stardew Valley, and none of them really succeeded aside from the superficial inclusion of a town with characters with their own personalities. I'm not saying it's impossible for Emberville to make it work, but unless they have an incredibly unique way to connect the procedural dungeon crawling back into the town simulator, I can only imagine one or both sides of the game suffering in quality by being duct-taped together.
It might look like Stardew but the way you describe it makes it sound like more like Terraria.
EDIT. or Starbound.
Agreed.
To me it feels like there's too much...Which does not imply that It's going to be a bad game per, se but as I've gotten older I've started to appreciate games which are simpler with minimum mechanics as possible...I feel overwhelmed when I see stats screens with numbers percentages and whatever, also inventory and loot management in many games is a chore which should be minimized as much as possible. Maybe this game will work with younger audience with working brains, but for me in my late 30's it's simply too much.
I think the counter to that would be Stardew Valley itself which has a lot of systems overlapping but they flow well together. As long as they flow instead of detract from each other it should work. Not the easiest thing to do though and you can get to a point where the game becomes intimidating (think POE)
Didn't watch the vid yet but if it's D4+Stardew Valley then I ain't gonna.
How so?
If it looks good, why compare it to Diablo? Objectively bad game
🤔 I don't think objectively is the word you're looking for there.
So the comparison would almost have to be against Diablo I or II, which 'objectively' are still super popular and well-reviewed. Diablo III is still so popular that one of the reasons IV is looked down on is because it wasn't III+. If you're too new to gaming that you hear Diablo and only think of Diablo IV, that's a little uninformed in general. Also, "a bunch of people I know say IV is bad therefore objectively bad"... no game that doesn't have universal hatred is ever "objectively" anything. In fact, I think the only game that can ever be "objectively" bad is if it never got released; otherwise /someone/ liked it.