If only it were less cartoony and had a more high fantasy look. The cartoony art style is too childish for me to enjoy, and it is used way too much. A high fantasy style on the other hand looks cool. Take for example the city viewer in Might and Magic V where one can see detailed buildings and pan around the buildings as epic music plays and god rays of light shine about and through buildings. The buildings in question being on a monumental grand style of architecture. Having a magic academy builder like that, along with different styles and themes to match the magic and alignment chosen by the player would be epic. And having a veritable city of students is a lot cooler than having like five to ten students that one has to micro manage and care about their spontaneous feelings. To have different styles beyond the typical look, like having a series of buildings built alongside or inside large stalagmites hanging off a ceiling in an epic cavernous underground setting, floating high in the air like in the game Airborne Kingdom, in a demonic realm or dark realm, and so on and so forth. Being able to have a cutaway view where one can see inside the buildings in three dimension. Not like a 2D diorama like with Mind over Magic, but a 3D cutaway view like what one can do in the Sims games.
@@duphasdan Agreed. It seems like they’re leaning towards a more customization-focused visual approach, but putting together the wizards you want in your school doesnt really matter when it doesnt reflect them visually and they don’t stick around as teachers or anything after they graduate. Plus the base building models just aren’t even close to something like Might and Magic. The deserted island just doesnt fit the wizard aesthetic. An underground level to the school would be sick though
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If only it were less cartoony and had a more high fantasy look. The cartoony art style is too childish for me to enjoy, and it is used way too much. A high fantasy style on the other hand looks cool. Take for example the city viewer in Might and Magic V where one can see detailed buildings and pan around the buildings as epic music plays and god rays of light shine about and through buildings. The buildings in question being on a monumental grand style of architecture.
Having a magic academy builder like that, along with different styles and themes to match the magic and alignment chosen by the player would be epic. And having a veritable city of students is a lot cooler than having like five to ten students that one has to micro manage and care about their spontaneous feelings. To have different styles beyond the typical look, like having a series of buildings built alongside or inside large stalagmites hanging off a ceiling in an epic cavernous underground setting, floating high in the air like in the game Airborne Kingdom, in a demonic realm or dark realm, and so on and so forth.
Being able to have a cutaway view where one can see inside the buildings in three dimension. Not like a 2D diorama like with Mind over Magic, but a 3D cutaway view like what one can do in the Sims games.
@@duphasdan Agreed. It seems like they’re leaning towards a more customization-focused visual approach, but putting together the wizards you want in your school doesnt really matter when it doesnt reflect them visually and they don’t stick around as teachers or anything after they graduate. Plus the base building models just aren’t even close to something like Might and Magic. The deserted island just doesnt fit the wizard aesthetic. An underground level to the school would be sick though