Man, I really dig this one. Not the biggest fan of the theme, but I can overlook that for good enough game play. This one is on the wish list for certain. As always sir, excellent work.
The theme is a big selling point though, but if you enjoy the shown gameplay you should definitely put it on the wishlist, they are constantly implementing new updates so watch out for the full release! Thanks as always for the kind words.
Idk man. My highschool had an underground part called "the tunnel" that gave off some serious ominous vibes, so this could've very well been my school back in the day lol.
This game is not ready. Especially after the update, I don't think it will ever be ready. Too many road blocks, too little content. almost 40% of the players time is spent on watching students walking in super long distance or sleeping. Totally not worth your time.
It is sad to hear that you had this experience with the game, since I had a very different time, enjoying it. There is another game with a similar premise called Wizdom Academy which currently only has a demo out, but maybe that's more to your liking and something you can look forward to.
@@doriantheexplorian Too much micromanagement is involve in this Mind over magic game, it remind me too much of: *When "Asian" is a Difficulty Mode: EMOTIONAL DAMAGE* Especially on Relentless mode. Can you imagine when you graduate a student and the rest of the team had to cry for like 2 days?? It's not like the student had died or something.
@@williamlai29 I have not tried harder difficulty modes but the micromanaging in this game is definitely a heavier one compared to others. Some prefer it, other less so. I´m not brave enough for the relentless mode :D
@@doriantheexplorian They even had stupid quirks implemented in this updates where student A and B likes to eat in the same room and gets buff. Sound cool right? Here is the thing, if they don't, you get a -10 debuff!?! But the game system allows students to be hired and become staff members when they had to eat in a *separate* room to get their other buffs...
@@williamlai29 I actually don´t mind that implementation since it gives every character some individuality and makes it nearly impossible to max out every single characters satisfaction meter which is definitely realistic. Can´t please everyone.
Would you agree with my verdict? Let me know right here!
Man, I really dig this one. Not the biggest fan of the theme, but I can overlook that for good enough game play. This one is on the wish list for certain. As always sir, excellent work.
The theme is a big selling point though, but if you enjoy the shown gameplay you should definitely put it on the wishlist, they are constantly implementing new updates so watch out for the full release!
Thanks as always for the kind words.
Reminds me of Spellcaster University but the battles look awesome! Definitely going to check this one out! Thank you!!
Absolutely. I haven't played Spellcaster University myself yet though.
Great to hear, enjoy the game.
Idk man. My highschool had an underground part called "the tunnel" that gave off some serious ominous vibes, so this could've very well been my school back in the day lol.
Guess you now know what happened to Kevin... The tunnel got him!
This game is not ready. Especially after the update, I don't think it will ever be ready. Too many road blocks, too little content. almost 40% of the players time is spent on watching students walking in super long distance or sleeping. Totally not worth your time.
It is sad to hear that you had this experience with the game, since I had a very different time, enjoying it.
There is another game with a similar premise called Wizdom Academy which currently only has a demo out, but maybe that's more to your liking and something you can look forward to.
@@doriantheexplorian Too much micromanagement is involve in this Mind over magic game, it remind me too much of: *When "Asian" is a Difficulty Mode: EMOTIONAL DAMAGE*
Especially on Relentless mode. Can you imagine when you graduate a student and the rest of the team had to cry for like 2 days?? It's not like the student had died or something.
@@williamlai29 I have not tried harder difficulty modes but the micromanaging in this game is definitely a heavier one compared to others.
Some prefer it, other less so.
I´m not brave enough for the relentless mode :D
@@doriantheexplorian They even had stupid quirks implemented in this updates where student A and B likes to eat in the same room and gets buff. Sound cool right? Here is the thing, if they don't, you get a -10 debuff!?! But the game system allows students to be hired and become staff members when they had to eat in a *separate* room to get their other buffs...
@@williamlai29 I actually don´t mind that implementation since it gives every character some individuality and makes it nearly impossible to max out every single characters satisfaction meter which is definitely realistic. Can´t please everyone.