Trust me bro. It's not that bad. We got a potency gain as well as a less busy burst so we have extra weave space. Admittedly we have less cool buttons to press but it's not a nerf
MCH buffs are lack luster. They need to make flame thrower better by letting us move around while it channels. Bio blaster needs a longer duration than 15 secs and it needs to be taken off the standard 20 sec timer, AND it can use a potency buff.
I think these changes to DRK are awesome! My personal biggest complaints with the class have been a lack of self-sustain, too much focus on magic mitigation specifically, the delay on Living Dead, and TBN's MP cost. They have addressed nearly all my complaints here! Having physical mitigation on Dark Mind and Dark Missionary is a big win, it makes these abilities significantly more useful for mitigation on yourself AND the party. And being able to use Dark Missionary at lvl 66 is exactly what many have been asking for, because now it can be used in Stormblood ultimates. Very nice. I know people are mixed on TBN. You either love it or you hate it. And I think the devs are stuck between a rock and a hard place there. On one hand people hate the way TBN works, but on the other hand, they also love it and don't want it to change. They're having to find a middle ground that makes both parties happy, which is obviously not easy. For me, I love TBN, it feels good to pull off the break. I think the problem is not pulling off the break feels bad, because you lose DPS. I think removing the MP cost would go a long way, because that would change TBN from trying to stay DPS neutral or losing DPS, to trying to gain DPS or being DPS neutral. The only issue with that change is it may require an adjustment to it's cool down window, which does suck because it is really nice to pop that mitigation off every few seconds.
The nastrond stacks made drg so much fun... The 2min burst was pretty full, but managing your OGCD weaves depending on in the situation felt amazing. Theyve been going in the direction of dumbing jobs down for no apparent reason, and im not happy about it. 😮💨
I never feeled anything by shooting 3 times Nastrond (ok, its nice by attacking a group). In EW had whe it only 1, all 10s. In DT has it happen many times, that i forgot to shoot the second or third Nastrond, because i was so busy, to use all the other attacks and normal rotation + reacting to the enemie, that i didnt noticed, that i had shoots left. Reducing it one 1 looks ok. Maybe, 2 charges would be better. But all 3 shoots wasnt needed anymore (at last on higher lvl).
I find it kind of hillarious that the DRK changes, or at least most of them, are things players wanted for ages and that it took this long for them to happen. *Dark Mind* having physical mitigation on top of magical is amazing & gives DRK some much needed durability *Abyssal Drain & Carve and Spit* are significantly better. While I would have preferred Abyssal Drain's healing to stack with the amount of targets hit, for Carve to instead apply a Bleeding effect that heals you for a % of the damage done and for them to have separate cooldowns; I'm not gonna look at a gift horse in the mouth here as the changes give DRK more self-healing outright. Still nowhere nearly as much as the other Tanks, but its a good step forward *Dark Missionary* being unlockable at Lvl 66 is great for UCoB as DRK I think is the only Tank Job that, for some reason, didn't have a party wide defensive skill before Lvl 70. It granting a small patch of physical damage resistance is also VERY nice both in general to make it more usefull and, again, for UCoB.
I love Dark Mind and Dark Missionary getting physical damage reduction, it means they are actually usable everywhere, and you don't need to know what damage an attack does :D
@@Daktangle Makes me wonder if they have some new/returning actions planned for the Job in 8.0 since, with Missionary going to 66, Lvl 80 DRK really only gains upgrades to existing Actions now. There is definetly room to bring back some of the actions they cut ages ago in some shape or form
I don't know how they are calculating damage on blm. Basically we got +1 usage of LL in the fight. It gets us around +5 f4 casts which is like nothing in the whole picture. Because of the minus 1% blms now lose 35 potency per f4 cast, and in an average fight you cast around 80+- f4. Even with time saved from instant despair and one more stack of LL, the amount of damage gained is just not much in comparison to PCT, so the problem of blm being a bad burst job and a weak job still persists. Adding one more stack is not a solution to a skill which is an inconvenient sht anyways
Although I agree this sucks ass… Wouldn’t the -1% in enochian potency result in a -6 potency per f4 cast? They shaved 1% off the 33% boost to enochian’s damage boost, not blm’s overall damage, so it should be going from 133% to 132%, which is a much smaller decrease than 100% to 99%. As for why it’s -6, Fire IV’s potency is 320. Under AF3, that’s 320*1.8, which is 576. Multiply that by Enochian’s old and new boosts (*1.33 and *1.32), and you get 766.08 and 760.32 potency, respectively. Edit: I forgot Maim and Mend. I multiplied everything by 1.3 and got an effective -10.4 per cast. Still sucks but it’s not -35 Granted, PCT is still broken and deserves nerfs.
@@ThisIsntAUA-camr I guess I've make a mistake somewhere during calculations yeah. But the point I was trying to make is that because of how blm is non burst job, reducing overall damage is the worst thing you can do with nerfs. I guess it's less punishing right now, because you can lose some seconds here and there, but it's a just feels weird, like they don't really understand how the job works
As a BLM Main im really disapointed in the changes. There is no objective reason to play BLM. Worse damage than Picto and no Raid utility. even if they did not change Enochian from 33 to 32 BLM would still not come close to Picto. I planed to prog the new Ultimate in PF, but with the damage being so bad i simply feel playing my main is holding the groups back, if BLM is even allowed in some Partys :(
I really dont know what they are doing. The 1% nerf was complete bullshit. Flarestar still sucks. It should at least be 100% crit/dh like other classes have. Instant Despair is fine and the 2nd LL is also ok. But its still not enough compared to Picto especially because its a buff class what means its rdps gets buffed again with potency buffs on other classes. No idea how they suck so much with class balance.
Drg main: this is bad since DPS wise we be more crit/dh reliant and we all know the useless mirage dive will steal it. It's bad for DPS against mobs or bosses with multiple targets phases since less hits. It's less optimizing which is bad. 3 nastronds are fun. They should have just removed mirage dive who is useless in our rotation other than to steel crits.drg has no fun more and I'm considering swapping job next tier since this is to far.
Drk is the only tank to not have a heal on their shield mit. Pld has a regen on holy peltron, gnb heart has a heal when broken or expire, war raw intuition is 4 heals based on attack. Drk tbn should have a heal to fix the discrepancy but they just refuse to do it.
The fact that most of the buffs for SCH/SMN were actually bugfixes is kinda sad. Not that SCH needed buffs but as for SMN, yes I do like using my 80 capstone once every 4 minutes assuming I do not die once.
The Nastrond amount nerf is devastating for me. Sure we get extra potency from other skills to make up for it, but I LIKE double weaving nastrond with my bursts.
They killed DRG, even in PVP 😂. 3 nastrond was perfect and it was the most fun i've had with DRg. Now we go back to the endwalker drg with potency changes and somehow DRG will still find itself as the lowest melee DPS.
GNB keeps getting more love and im here for it, that cartridge change is huge. DRK got some nice sustain but still needs a rework. DRG kinda got fucked ngl.
I understand dragoon changes, but this will make lvl sync dragoon really boring. If they wanted to avoid loaded burst window, make the new oGCD use nastrond stacks, like how imperator stacks buffs certain abilities
This is a sad thing to be most excited about, but i been grinding fie the star bird in dead ends sinxe END launch and still havent gotten it😂 so this buff to drop has be excited 😂
Dark Knight changes are good, its cool to see they have forgotten/given up on the Dark Knight... I think Gunbreaker got the better deal though funny enough.
I was super excited for pld to get qol and the changes are great but like that’s all they’re doing to cover it’s still a stupidly niche ability that most no one will actually hit… AND WHY DOES IT STILL COST GAUGE?!
I know that it’s objectively a buff, but i’m mad about the superbolide change. I want my funny “make the healer panic for 1.5 seconds” button back. I’d say i would undo this patch just for that, but i get 2 leylines so i’m walking away from this happy.
I dont think BLM was tweaked for the players i think it was tweaked because of how genuinely awful the duty support ai is with casters as dps this is more of a lazy way to make duty support dungeon runs more tolerable i feel.
I feel like BLM just needed more potency on some skills and instant despair alongside paradox to make dropping AF less likely. 2nd charge of leylines is... OK. One more leylines per encounter, not that big of a deal. -1% damage nerf? Wat? Why was this necessary when Picto is the #1 DPS and is piss to play compared to BLM. If this was necessary why the fuck wasn't Picto adjusted at all (besides receiving some QoL buffs lol).
More changes to make DRG AoE miserable. Hey devs, maybe consider making the starting classes fun to play early so that people don't have to insist that the game becomes "really good after the first 500 hours"
Dark powers getting touched by a lick of paint. It hurts. I've been BLM main since 1.0. That they've admitted PCT was too overtuned yet do nothing is insulting. I hate PCT because of the OP situation
Incredible how every patch they seem to kill the individuality of the jobs, now why even play BLM? Where are my longcasts? Why make despair an instacast? And why is now Double Down on GNB a 1 cartridge cost? Its easy enough to manage to now just don't manage anything at all. That's just bad design man...
The Despair insta-cast makes sense when you consider that Paradox is also instant which sometimes caused Eno to fall off mid-Despair cast if you had to move for a mechanic 9 secs prior to it. It's more a convenients-fix to keep both the 4/2 and the 3/3 firephase viable
Leyline didn't get a lower CD only a single additional use and seeing as we are in the 2 min meta I doubt the Bonus ll will be as effective as the ones you're already putting in all the burst phases The Thing is the 2 Stacks barely makes a difference in the long run... it just gives you one more leylines over the entire fight and makes it so ll doesn't drift - just a nice quality of life thing - doubt the extra leyline will be a high gain - maybe the despair change will be a good improvement.
@@robertomacetti7069so the whole skill has a cooldown - if you use both stacks the cooldown starts from 0 and after the whole written cooldown timer you have regained one stack and the cooldown starts again to generate the second possible stack. So it helps to not drift the cooldown because you have a whole full cooldowntimer to use the skill before it starts to drift. So in total if you use the skills everytime it comes up aka in the 2 min burst you would come out with one additional use of leylines not double the ammout you get currently
They tried to put a parche on the current picto situation but consider the whole LL situation a drop of water. In synthesis, the longer the fight the weaker that "buff" is and picto is already about 5-10 ahead of a solitary DPS like black mage already so.. figure
The double down cost reduction from 2 to 1 means its more easier to get that off and also more damage Lots of utility buffs here and there but the main issue is Dark knights 1 2 3 oh I have 3k mana use edge of shadow OR HOLD for TBN That still needs tweaked.
They absoloutly dont like whm. 1.5 sec on holy ? You serious SE ? That will help me in raids big time. Ughh, no changes to how glare iv works . . . Sigh
It was called danger zone or something. Cant remember its been a few months its the skill with its own cooldown that wasnt the DoT debuff. @zirilan3398
the dragoon change absolutely sucks.. if they really wanted to reduce button presses they could have removed life surge but why nastrond???
Lance Charge maybe, but absolutely not Life Surge. It's the only OGCD that LNC gets until Level 30
Trust me bro. It's not that bad. We got a potency gain as well as a less busy burst so we have extra weave space. Admittedly we have less cool buttons to press but it's not a nerf
@@bishopwalrus8513nobody is talking about the strength of the job...nastrond was the core of life of the dragon and they just fucking removed it.
Mirage Dive could also stand to go.
@ThisIsntAUA-camr hell no, it just needs a new purpose.
MCH buffs are lack luster. They need to make flame thrower better by letting us move around while it channels. Bio blaster needs a longer duration than 15 secs and it needs to be taken off the standard 20 sec timer, AND it can use a potency buff.
I think these changes to DRK are awesome! My personal biggest complaints with the class have been a lack of self-sustain, too much focus on magic mitigation specifically, the delay on Living Dead, and TBN's MP cost. They have addressed nearly all my complaints here!
Having physical mitigation on Dark Mind and Dark Missionary is a big win, it makes these abilities significantly more useful for mitigation on yourself AND the party. And being able to use Dark Missionary at lvl 66 is exactly what many have been asking for, because now it can be used in Stormblood ultimates. Very nice.
I know people are mixed on TBN. You either love it or you hate it. And I think the devs are stuck between a rock and a hard place there. On one hand people hate the way TBN works, but on the other hand, they also love it and don't want it to change. They're having to find a middle ground that makes both parties happy, which is obviously not easy. For me, I love TBN, it feels good to pull off the break. I think the problem is not pulling off the break feels bad, because you lose DPS. I think removing the MP cost would go a long way, because that would change TBN from trying to stay DPS neutral or losing DPS, to trying to gain DPS or being DPS neutral. The only issue with that change is it may require an adjustment to it's cool down window, which does suck because it is really nice to pop that mitigation off every few seconds.
They made DRK suck less!
Enough to be worth unlocking? I haven't unlocked it yet.
@@bluesrikeEvery job is worth unlocking.
It never sucked, other tanks just hand hold you and pretend your a dumb DPS
dk had doggy mits, which theyve now fixed, its better at low level too eg ucob/uwu since u now get ur party mit (dark missionary) at lv 66
@@spaceyzane9275 It never sucked every other tank just makes it look like trash.
Also DRK still holds you spam 1, 2, 3 what are you on.
The nastrond stacks made drg so much fun... The 2min burst was pretty full, but managing your OGCD weaves depending on in the situation felt amazing. Theyve been going in the direction of dumbing jobs down for no apparent reason, and im not happy about it. 😮💨
I never feeled anything by shooting 3 times Nastrond (ok, its nice by attacking a group). In EW had whe it only 1, all 10s.
In DT has it happen many times, that i forgot to shoot the second or third Nastrond, because i was so busy, to use all the other attacks and normal rotation + reacting to the enemie, that i didnt noticed, that i had shoots left.
Reducing it one 1 looks ok. Maybe, 2 charges would be better. But all 3 shoots wasnt needed anymore (at last on higher lvl).
Man, I'm getting tired of removing the fun stuff to streamline it. But thank you for the video, it is much appreciated :)
I find it kind of hillarious that the DRK changes, or at least most of them, are things players wanted for ages and that it took this long for them to happen.
*Dark Mind* having physical mitigation on top of magical is amazing & gives DRK some much needed durability
*Abyssal Drain & Carve and Spit* are significantly better. While I would have preferred Abyssal Drain's healing to stack with the amount of targets hit, for Carve to instead apply a Bleeding effect that heals you for a % of the damage done and for them to have separate cooldowns; I'm not gonna look at a gift horse in the mouth here as the changes give DRK more self-healing outright. Still nowhere nearly as much as the other Tanks, but its a good step forward
*Dark Missionary* being unlockable at Lvl 66 is great for UCoB as DRK I think is the only Tank Job that, for some reason, didn't have a party wide defensive skill before Lvl 70. It granting a small patch of physical damage resistance is also VERY nice both in general to make it more usefull and, again, for UCoB.
I love Dark Mind and Dark Missionary getting physical damage reduction, it means they are actually usable everywhere, and you don't need to know what damage an attack does :D
@@Daktangle Makes me wonder if they have some new/returning actions planned for the Job in 8.0 since, with Missionary going to 66, Lvl 80 DRK really only gains upgrades to existing Actions now.
There is definetly room to bring back some of the actions they cut ages ago in some shape or form
MCH buffs for the win!
Do we think MCH can keep up with classes like RPR or VPR this patch?
@mikedizzle4689 i think it will have a better chance but it may still be a little behind. As a MCH maim i hope it does keep up thou
@@mikedizzle4689Why are you comparing phys ranged to melee?
2% buffs, poggies! 😂
@@omegaxtrigun because Rangeds better up time should at least bring it close
Boy I sure do love that 3.33 potency a second buff summoner got...
Dragoon main here. Drg losing even more of it's identity. I want to press as many buttons as possible. Don't take this away from me.
Just play NIN instead at this point
Same, I was just getting used to the rotation again and now another change. It’s stupid at this point
meanwhile, bard..
Job identity is going to be one of the
Things they focus on in 8.0 Yoshi P has already said this just have to be patience
play scouting jobs smh
I don't know how they are calculating damage on blm. Basically we got +1 usage of LL in the fight. It gets us around +5 f4 casts which is like nothing in the whole picture. Because of the minus 1% blms now lose 35 potency per f4 cast, and in an average fight you cast around 80+- f4. Even with time saved from instant despair and one more stack of LL, the amount of damage gained is just not much in comparison to PCT, so the problem of blm being a bad burst job and a weak job still persists. Adding one more stack is not a solution to a skill which is an inconvenient sht anyways
Although I agree this sucks ass…
Wouldn’t the -1% in enochian potency result in a -6 potency per f4 cast? They shaved 1% off the 33% boost to enochian’s damage boost, not blm’s overall damage, so it should be going from 133% to 132%, which is a much smaller decrease than 100% to 99%.
As for why it’s -6, Fire IV’s potency is 320. Under AF3, that’s 320*1.8, which is 576. Multiply that by Enochian’s old and new boosts (*1.33 and *1.32), and you get 766.08 and 760.32 potency, respectively.
Edit: I forgot Maim and Mend. I multiplied everything by 1.3 and got an effective -10.4 per cast. Still sucks but it’s not -35
Granted, PCT is still broken and deserves nerfs.
@@ThisIsntAUA-camr I guess I've make a mistake somewhere during calculations yeah. But the point I was trying to make is that because of how blm is non burst job, reducing overall damage is the worst thing you can do with nerfs. I guess it's less punishing right now, because you can lose some seconds here and there, but it's a just feels weird, like they don't really understand how the job works
they should make blm a transformation class for their burst next expac and they would cast dark 4 that would be sick
@@deralden5056Its only 1% less. That mean nothing (ok, 33% looks more nice^^)
As a BLM Main im really disapointed in the changes. There is no objective reason to play BLM. Worse damage than Picto and no Raid utility. even if they did not change Enochian from 33 to 32 BLM would still not come close to Picto. I planed to prog the new Ultimate in PF, but with the damage being so bad i simply feel playing my main is holding the groups back, if BLM is even allowed in some Partys :(
I really dont know what they are doing. The 1% nerf was complete bullshit. Flarestar still sucks. It should at least be 100% crit/dh like other classes have. Instant Despair is fine and the 2nd LL is also ok. But its still not enough compared to Picto especially because its a buff class what means its rdps gets buffed again with potency buffs on other classes. No idea how they suck so much with class balance.
Drg main: this is bad since DPS wise we be more crit/dh reliant and we all know the useless mirage dive will steal it. It's bad for DPS against mobs or bosses with multiple targets phases since less hits. It's less optimizing which is bad. 3 nastronds are fun. They should have just removed mirage dive who is useless in our rotation other than to steel crits.drg has no fun more and I'm considering swapping job next tier since this is to far.
I'm almost scared to watch this. lol
Just scrap DRK and make it a DPS. They have failed every year and i'd rather play the FF11 version of DRK anytime, everytime.
It’s already a dps though, go play reaper lol
No bard changes, I guess we are left behind again 😅
Bard is perfect, no need to change
RDM: first time?
left behind at the top? Theyr massively ahead of every ranged that isnt picto and blm rn. What does brd need? lol
Bard is insane now. Have you seen how dogshit is MCH now?
Dancer being less shittier compared to MCH?
Bard is ahead even of a mage, SMN.
i will miss triple nastrond
Drk is the only tank to not have a heal on their shield mit. Pld has a regen on holy peltron, gnb heart has a heal when broken or expire, war raw intuition is 4 heals based on attack. Drk tbn should have a heal to fix the discrepancy but they just refuse to do it.
Anyone know where to get the new weapons?
The fact that most of the buffs for SCH/SMN were actually bugfixes is kinda sad. Not that SCH needed buffs but as for SMN, yes I do like using my 80 capstone once every 4 minutes assuming I do not die once.
The Nastrond amount nerf is devastating for me. Sure we get extra potency from other skills to make up for it, but I LIKE double weaving nastrond with my bursts.
It also means that the overall potency of Nastrond has been reduced by a third.
Yeah as a dragoon main also this change is absolutely bullshit, nobody asked for this??? It's a nerf to fun
it's +280 potency/minute but i agree that it wasn't necessary to reduce Nastronds when Life Surge still exists
@@zirilan3398 not for aoe, mirage dive is single target
@@zirilan3398is it not 460 since mirage dive is 30 seconds?
They killed DRG, even in PVP 😂. 3 nastrond was perfect and it was the most fun i've had with DRg. Now we go back to the endwalker drg with potency changes and somehow DRG will still find itself as the lowest melee DPS.
Finally i can weave after holy, big w for whm
WHM after seeing GNB’s superbolide changes: “Thank…Hydelyn…”
GNB keeps getting more love and im here for it, that cartridge change is huge. DRK got some nice sustain but still needs a rework. DRG kinda got fucked ngl.
I understand dragoon changes, but this will make lvl sync dragoon really boring. If they wanted to avoid loaded burst window, make the new oGCD use nastrond stacks, like how imperator stacks buffs certain abilities
This is a sad thing to be most excited about, but i been grinding fie the star bird in dead ends sinxe END launch and still havent gotten it😂 so this buff to drop has be excited 😂
At least they fixed starcross (kinda) if it had some more oomph it would be perfect
Dark Knight changes are good, its cool to see they have forgotten/given up on the Dark Knight... I think Gunbreaker got the better deal though funny enough.
I was super excited for pld to get qol and the changes are great but like that’s all they’re doing to cover it’s still a stupidly niche ability that most no one will actually hit… AND WHY DOES IT STILL COST GAUGE?!
I know that it’s objectively a buff, but i’m mad about the superbolide change. I want my funny “make the healer panic for 1.5 seconds” button back. I’d say i would undo this patch just for that, but i get 2 leylines so i’m walking away from this happy.
Moment of silence for our 3 Nastrond stacks..... Weren't you able to use 2 Nastronds in Endwalker?... poor DRG...
Bastok, LESGO!
SE clearly hates DRG in Dawntrail :)
I dont think BLM was tweaked for the players i think it was tweaked because of how genuinely awful the duty support ai is with casters as dps this is more of a lazy way to make duty support dungeon runs more tolerable i feel.
I feel like BLM just needed more potency on some skills and instant despair alongside paradox to make dropping AF less likely.
2nd charge of leylines is... OK. One more leylines per encounter, not that big of a deal.
-1% damage nerf? Wat? Why was this necessary when Picto is the #1 DPS and is piss to play compared to BLM. If this was necessary why the fuck wasn't Picto adjusted at all (besides receiving some QoL buffs lol).
More changes to make DRG AoE miserable.
Hey devs, maybe consider making the starting classes fun to play early so that people don't have to insist that the game becomes "really good after the first 500 hours"
no ex1/ex2 totem exchange....and want to play MCH but meh....
Remember the days when the fun part of playing BLM was being high risk high reward?
I certainly did...
Dark powers getting touched by a lick of paint. It hurts. I've been BLM main since 1.0. That they've admitted PCT was too overtuned yet do nothing is insulting. I hate PCT because of the OP situation
Yawntrail gonna keep yawning lol
Incredible how every patch they seem to kill the individuality of the jobs, now why even play BLM? Where are my longcasts? Why make despair an instacast? And why is now Double Down on GNB a 1 cartridge cost? Its easy enough to manage to now just don't manage anything at all. That's just bad design man...
The Despair insta-cast makes sense when you consider that Paradox is also instant which sometimes caused Eno to fall off mid-Despair cast if you had to move for a mechanic 9 secs prior to it. It's more a convenients-fix to keep both the 4/2 and the 3/3 firephase viable
so umh
kinda new player here
isn't 2 leyline charges for blm absolutely busted
(not a complaint, i didn't even try the class yet, sounds sick)
Leyline didn't get a lower CD only a single additional use and seeing as we are in the 2 min meta I doubt the Bonus ll will be as effective as the ones you're already putting in all the burst phases
The Thing is the 2 Stacks barely makes a difference in the long run... it just gives you one more leylines over the entire fight and makes it so ll doesn't drift - just a nice quality of life thing - doubt the extra leyline will be a high gain - maybe the despair change will be a good improvement.
@@Aoki-Blaustahl wait, doesn't each charge has its own separate cooldown like... all the other skills with more charges i tried so far?
@@robertomacetti7069so the whole skill has a cooldown - if you use both stacks the cooldown starts from 0 and after the whole written cooldown timer you have regained one stack and the cooldown starts again to generate the second possible stack. So it helps to not drift the cooldown because you have a whole full cooldowntimer to use the skill before it starts to drift. So in total if you use the skills everytime it comes up aka in the 2 min burst you would come out with one additional use of leylines not double the ammout you get currently
@@Aoki-Blaustahl that sounds... way way worse than i thought
They tried to put a parche on the current picto situation but consider the whole LL situation a drop of water. In synthesis, the longer the fight the weaker that "buff" is and picto is already about 5-10 ahead of a solitary DPS like black mage already so.. figure
The double down cost reduction from 2 to 1 means its more easier to get that off and also more damage
Lots of utility buffs here and there but the main issue is
Dark knights 1 2 3 oh I have 3k mana use edge of shadow OR HOLD for TBN That still needs tweaked.
As a newborn BLM Main, I'm happy that they've been giving us those buffs in 7.05 and now in 7.1
Yeah the drg changes are objectively good for the job but way less fun imo
Might have to play blm now 😁
If you wanted to stay sane i recommend you don't read the comments on this video.
But then they won't read this comment either.
fs ig they gona make war suck soon
Lamatrail \o/
Omg shut up leave her alone incel
As a casual player, I dont care about rotations and other meta stuff.
I just want to push fun buttons in fun combos.
That's the way to be. Notice how stressed out the meta players get every single patch?
@@nicholasaragon4126 yeah. I'm just gonna spam nothing but Blizzard 1 and Scathe. Why? Because funny.
@@micahlindley7515 because you get laid if you execute your rotation perfectly with BiS gear?
Oh wow, a few potency buffs and some minor tweaks. The game is saved! /s
You didn't watch the video
As a current dragoon main: that change means nothing to me bc I have not unlocked that move yet
They absoloutly dont like whm.
1.5 sec on holy ?
You serious SE ? That will help me in raids big time.
Ughh, no changes to how glare iv works . . . Sigh
Idk about dps but reason why I hated playing gnb was due to the animation lock the upgrade to its 1 skill introduces thats why I dropped it
the only animationlock GNB has is on the gapcloser
It was called danger zone or something. Cant remember its been a few months its the skill with its own cooldown that wasnt the DoT debuff. @zirilan3398
so sch still dead ?
What? They are currently 2nd best healer...