Just a wild idea that might have gone unnoticed: now that you have shortcuts using stuff in UI slots, you could manage that differently depending on "modes". The "new evasion tactic" it allows could actually be a preset move different from the normal flight feature, once player enter "battle mode". Different brooms could even have different moves, not only evading with a dash or a quick take off, but even stuff like a burst of air to push enemies. Making up for a new progress axis for the player, who then get to 'upgrade' their broom or simply manage their inventory to adapt according to situations they're facing. And the same thing could be introduced for different kind of items, like wands, wizard hats.. you name it. (Also, a water-y spell could be use as a watering can in one context, and as a rain of water bullets in another) Not allowing the player to simply run away from enemies that easily, by locking them into battle mode as long as there are enemies onto them, seems pretty fundamental to me.
I recommend that you only make the broom consume mana while in combat, which could be detected by checking if the player has dealt damage to something recently, or maybe if an enemy is alerted to the player's presence.
You've been a huge help to me and my own project, I'm not doing nearly as much progress as you do but I am pretty inexperienced. Still, it's good to get some ideas of how to do something from someone who knows what he does. I'm sure my Gecko Game project won't really be finished at all but who knows. Keep up the great videos!
Thanks! I've been learning a lot too! I do things one way and then realize they should be different and have to fix them later. The most important thing is progress!
Awesome recap! Enjoyed seeing the realization for the need for modularity in enemy features, since that's a big one every game dev eventually realizes. With your new modularity mindset, it makes it easier to break the barrier between pomplu and the player character, and create abilities that allow you to transform into pomplus etc. All new possibilities!
Your work has been really good so far and I like that you show your problem solving behind the fighting and open world mechanics. What I really love, though, is how you structured your video. It made me laugh and sympathize with you and your work and I'm really excited for what's about to come - very well made, instantly subscribed :)
so weird Brandon... your icon is Floky's icon lol. I was so confused. Just UA-cam things. Thank you! Time does fly... maybe I can watch it with a fast broom.
I waited till dinner so I could watch this on my favourite time of the day. I got so excited when this video came out and It did not dissapoint, I love ur content
This was super interesting to watch!🫶🏼 I loved where you placed sound and visual effects☺️. Mana 0:49 😂😂🤣 Why did this make me laugh so hard? 1:19 Ai doesn’t recognize objects placed in terrain= walk through objects 1:51 Beautiful fall themes 2:09 Visual scripting for attack development in game developing 4:41 Love the trees 5:43 Magic themed game with cute people 6:25 😂 Looking scary but struggling to move through the pit/hole 7:34 working on broom mechanics
i cannot wait to play this, the art style is unique and funky, the mechanics take strategy and skill and don't even get me STARTED on how good flying on a broom probably feels from those breef shots
I really wish it was that easy. Making videos, even at the pace that I do, while also developing a full-size game is a lot of work. I really could use a whole team but the funds just aren't there to do that RN.
You've been my favourite gamedev youtuber while i was watching other youtubers colab with you, and seeing you struggle with different things makes me believe in myself lmao
I've just started to game dev on my off days myself and seeing your work is inspiring! Its really wanting to drive the fact home I wanna make a game and will! Keep it up! Can't wait to play this!
Oh Boy im so excited for this Video :D I love how much you let your Community be involved in the Progress :) Edit: i saw one of my Comments in the Video 🤩
You are doing a wonderful job! I am just starting my journey with GDD, and doing a boat load of research on what engine I plan to park my code into. With my new found career circumstances it is affording me the time I need to dive into developing my childhood dream into a reality.
It's a good idea to have fresh eyes on the project after some development time has past but vertical slices aren't always the best route as long as you can look at your game and honestly think. "I would buy this game." Then you've got something if you wouldn't then just ask yourself what is missing what would make it better? If you can't pinpoint that then maybe a playtest will help get the creative juices flowing.
Having features not incorporated can be a good thing. If you have a cool looking item with some strange/mysterious description it can get people hype about what that item is going to do.
I have an idea for an enemy you could add. When you try to use the broom to escape it, it launches a grapple hook that pulls you back to it, and that’s about all it does.
If you are planing to make a enemy that can fly maybe some pompluu kan have element powers and the wind ones can spin the leaves on there head to make the fly
Super nice work mate! Amazing to see how far the game has come, and I can't wait to see how it continues to grow! Is that bar at the side for spell mastery or something like that? Now for some questions muahaha! 1) You're against prefabs, just interested in how come? 2) You have assets in the project that have custom icons in the inspector...how 👀
Thanks Saul! It's been great having you as a fellow magic-game dev You're warm about the sidebar. 1) I like instantiating prefabs, and simple prefabs are fine, but the more complex prefabs get the more I found that overrides slip in and out. 2) lol I'm using an asset called Game Creator 2 that provides fancy inspectors.
@@AIAdev Pleasure to be here! More magic games please (but ones that are substantially different to ours) And I'll take warm! Looking forward to knowing what it's for! And your point about prrgabs make sense, I'll have to note that and look out for it! And thank you for that! I'm gonna check that asset out!👀
What a change from the first few movies!! Congrats. I like the style of the WOW for the mana/health bar plus the spells at the bottom. It is easier to see when you don't need to look up. But that is the last of your concerns ahah Visual scripting can be a pain in the ..... use multiple scripts and you can derive what you need from them. Keep it up!!
Take all the sweet time you need to finish this game! 1 year... wow.... time has flown by and you have accomplished so much! It is amazing to see all you have done in such a short time! I have followed this game since the start and I as most likely many others! Can not wait for the day to fly around in this world and fight some Pomplu in the lush open world♥ You got this!! ;)
Feature idea: Add different classes / builds for better replayability. Some classes could maybe get different boosts from different things like one that would be stronger at night
For the broom evasion tactic: FlyFF (Anime MMORPG) is solving it rather cool! You could have the broom require 1-2 seconds to "cast it". If an enemy hits you within those 1-2 seconds the cast is interrupted. This brings in a new challenge (and reward) for getting away from enemies using your broom.
I actually really like the opportunities the instant cast provides. I think it makes it a bit different than other games. I do think a cooldown is needed though. It needs some playtesting and feedback though. I just need to get a more holistic experience in place first.
Don't give up on this project it's really cool! I've wanted to make a similar game but I can't wrap my head around coding. So I wish for your success instead!
I hope you realise how impressive this is, dont ever feel pressured to release it though, only when you feel it's truly complete, even if it's 3 years from now, should you release it
The game looks epic so far. Hope you get it finished and just work on updating it. I might get the game when its launched. I will wishlist it on steam. New Subscriber here.
4:10 There is a rare occurrence of one of the great videogames in history (Both original version and the 2017. Even if i didn't expect the game to be a lot different)
So in short, and don't take this as a negative since you started from literally nothing, alot of learning over the past year, but not alot of game development progress. Over time this will shift alot obviously once you have a good understanding of all the elements you need to make a complete game.
I think I understand what you're saying. A lot of work has gone into developing systems, like the ai, building, farming, combat, quests, dialogue, inventory, etc. The systems aren't content themselves, so it's easy to do a lot of work but a game look the same. I am learning a lot, as you suggested. As the project evolves and I have a clearer vision of the game and what I want to do with it, systems get updated. I do feel like the project is right at the edge of having a lot of integrated systems where I can start to focus on a lot more tangible and visual changes.
3 questions. 1. How do you make time to work a normal job and develop this game. Do you not play other games in your free time? 2. Do you feel after a year of making this that it was worth it? A year of your life spent making a game that most likely will not make a profit compared to time spent. 3. Do you make any money off uploading to UA-cam? Enough to offset the amount of potential income you could have made while not spending more time at your normal career? The reason I ask is because I want to try to develop my own game. But I don’t have enough time outside of my regular job to develop a game, play other games, and do other hobbies and activities. I’m scared that after a year I would end up with a shit game, a year of my life wasted, and nothing to show for it except being a little more knowledgeable at coding and development.
Aaaaa I love this progress!!! One thing I've been thinking about for a while tho is the spells... If you just spam the same button whenever killing something I can already feel my wrists break xD Maybe a player can have three or two skills already up? The spammy one already therr and maybe a small aoe with cooldown? All in all tho, can't wait! It looks so cozy and bright! ✨✨✨🎉🎉🎉❤️❤️❤️
Game idea: every Element you pick or the one you choose you get to have the standert avatar like Earth you get a dark brown and a green mixed color suit.
Polymars blocking you is some next level developer drama 🍿
lolllllll
@@AIAdev rip mur- I mean polymars yeah
AaaaaaA
@@rmcoutinho baaaaaaa
ikr lmao
If you listen closely, you'll hear AIA say "slice" at 6:13, which is secretly inferring that he will add a pizza making minigame to Mana Valley.
leaks
I can't tolerate this
After he said slices he shows a wall where it says the cake is a lie so maybe he is adding a cake?
@@AIAdev And a salad making minigame? Very nice
BRO SPOILERSSSSSSSSSSSSSSS
Impressive progress for 1 year! 6000 wishlists is great, keep it up!
shut
It's absolutely incredible to see how far you've come in just one year!
thanks valentine!
@@AIAdev hello
@@BraydennnW hi
Great video for a beginner dev! Keep up the great work!
-Banditoes
thank you bandit.
Man really just signed his comment
@@WozzaDekon lmfao
Just a wild idea that might have gone unnoticed: now that you have shortcuts using stuff in UI slots, you could manage that differently depending on "modes".
The "new evasion tactic" it allows could actually be a preset move different from the normal flight feature, once player enter "battle mode". Different brooms could even have different moves, not only evading with a dash or a quick take off, but even stuff like a burst of air to push enemies. Making up for a new progress axis for the player, who then get to 'upgrade' their broom or simply manage their inventory to adapt according to situations they're facing. And the same thing could be introduced for different kind of items, like wands, wizard hats.. you name it. (Also, a water-y spell could be use as a watering can in one context, and as a rain of water bullets in another)
Not allowing the player to simply run away from enemies that easily, by locking them into battle mode as long as there are enemies onto them, seems pretty fundamental to me.
Can’t believe it’s already been 1 year! Keep up the good work man! Sending Fabiulous Love❤️
W Dev. W Game. Can't wait to see where you're at in another year!
thanks gless for always being a supportive person in my life
@@AIAdev Hello?
@@AIAdev I exist too
I recommend that you only make the broom consume mana while in combat, which could be detected by checking if the player has dealt damage to something recently, or maybe if an enemy is alerted to the player's presence.
I think it would be better if it was if an enemy had attempted an attack so if ur flying past them you don’t get screwed by mana randomly being used
Been supporting and watching you this whole time, keep it up! :D
That's dope! Thank you
You've been a huge help to me and my own project, I'm not doing nearly as much progress as you do but I am pretty inexperienced. Still, it's good to get some ideas of how to do something from someone who knows what he does. I'm sure my Gecko Game project won't really be finished at all but who knows.
Keep up the great videos!
Thanks! I've been learning a lot too! I do things one way and then realize they should be different and have to fix them later. The most important thing is progress!
Lots of progress in just one year, great work dude, keep it up!
Thank you! I feel like gamers have a hard time seeing the progress so I appreciate devs lol
Awesome recap! Enjoyed seeing the realization for the need for modularity in enemy features, since that's a big one every game dev eventually realizes. With your new modularity mindset, it makes it easier to break the barrier between pomplu and the player character, and create abilities that allow you to transform into pomplus etc. All new possibilities!
that is incredibly a lot of work!! great job love it, cant wait.
You have made a lot more progress in your game in a year, than I have in my game with a year. Good job man 👍
thanks EJ!
Love the vids. You've been a great inspiration to me. Keep up the great work!
Thanks Stan! Keep it up!
Can't believe it's been a year already... Time flies :O
FR FR
ye
Definitely should be proud of your progress, it's come a long way!
Thanks Sam!
Your work has been really good so far and I like that you show your problem solving behind the fighting and open world mechanics. What I really love, though, is how you structured your video. It made me laugh and sympathize with you and your work and I'm really excited for what's about to come - very well made, instantly subscribed :)
Great video as always! You just keep on impressing
This is so cool. I'm really hoping I can get my pc fixed in time for this games release. Watching the progress is so fascinating.
im loving your progress man, ive been struglling hard to even start with my game
Time flies man holy crap...
Game is looking great, can't wait to play it someday. Cheers man and keep up the awesome work
so weird Brandon... your icon is Floky's icon lol. I was so confused.
Just UA-cam things.
Thank you! Time does fly... maybe I can watch it with a fast broom.
I waited till dinner so I could watch this on my favourite time of the day. I got so excited when this video came out and It did not dissapoint, I love ur content
This was super interesting to watch!🫶🏼 I loved where you placed sound and visual effects☺️.
Mana
0:49 😂😂🤣 Why did this make me laugh so hard?
1:19 Ai doesn’t recognize objects placed in terrain= walk through objects
1:51 Beautiful fall themes
2:09 Visual scripting for attack development in game developing
4:41 Love the trees
5:43 Magic themed game with cute people
6:25 😂 Looking scary but struggling to move through the pit/hole
7:34 working on broom mechanics
Rad video. Super cool to get an insight into your workflow and journey. Congrats on the upcoming demo! That's a big deal 😀
Thanks mate :) Love ur series!
@@AIAdev I learned from cool dudes like you
I think if you start flying midair, there should be an animation with the broom bcz it looks rly weird just teleporting to different frames.
I love your dev logs dude, its inspiring
Man, just discovered ur game and this channel. Looks nice!! Keep up the good stuff dude.
The game looks so much fun 😩. Can't wait to play it!
Esse jogo fica cada vez mais incrível.
wait a minute
thank you!
Olha mais um br
i cannot wait to play this, the art style is unique and funky, the mechanics take strategy and skill and don't even get me STARTED on how good flying on a broom probably feels from those breef shots
that's not even mentioning the devlog itself, which has great editing and some very *funi joeks*
Boom! Another great devlog AIA, keep at it you are inspiring :)
thank you katerlad :) I appreciate it. I'm excited to see how your game develops too.
The game is growing so much
It's great to hear this because I'm in it so much it can feel like I'm not going anywhere.
Good luck dude!
Always remember that scope is like the _Deadites from Evil Dead!_ once you poke it with a stick its always going to be a problem LOL
If you ever need to over scope something just give me a DM.
thats a nice little update on the game, i honestly forgot it existed, wishing you luck but you should really make some more content on it
I really wish it was that easy. Making videos, even at the pace that I do, while also developing a full-size game is a lot of work. I really could use a whole team but the funds just aren't there to do that RN.
@@AIAdev no need for long videos, just small funny shorts documenting development would be nice.
Nice thumbnail..
Thanks Ash! You're in this! Did you see?!!?!?!?!
@@AIAdev frick off aia
Who ash
@@naejelangelogonzales6623 ash deez nuts
Your game is beautiful, I really like the color palette.
You've been my favourite gamedev youtuber while i was watching other youtubers colab with you, and seeing you struggle with different things makes me believe in myself lmao
super underrated youtuber, in fact, most underrated developer of all time
thank you
5:16 bro is making the avengers of Gamedevs
hahaha
Wow look how far you’ve come
Thank you!
can't wait to start playing this awesome game
Good luck, I am sure your game will be sucessful.
Love it, keep up the great work! Looking forward to seeing your project progress, wishlisted on steam.
Here’s a suggestion, how about adding more enemies to the game
AIA this is absolutely incredible bro.... Keep it up!
I ended up switching from visual scripting (I used UVS) to C# in the end too. Good progress on the game, keep it up! 👍
I think it was really good and fast for prototyping.
Thank you!
I've just started to game dev on my off days myself and seeing your work is inspiring! Its really wanting to drive the fact home I wanna make a game and will! Keep it up! Can't wait to play this!
Okay you popped up in my feed randomly and I'm gonna wait patiently for your game ☺️
i'm going to college for game programming and seeing this video is really inspiring! let's do our best, and i can't wait to see more!
awe, good luck❤
Seeing my top 3 favorite game developers (Dani, polymars, and AIA) is the best thing I’ve seen ever
This game looks promising ill continue to support you and wishlist the game :)
I realized your channel name is AIA which is an insurance company in Malaysia
well how do you not know he's the CEO of that company
Oh Boy im so excited for this Video :D
I love how much you let your Community be involved in the Progress :)
Edit: i saw one of my Comments in the Video 🤩
Though i guess that one would be to hard to make thinking about it now. 😅
5:18
Proof that DANI is still alive.
AIA just kidnapped him
🤫🤫🤫🤫
@@AIAdev real
You are doing a wonderful job! I am just starting my journey with GDD, and doing a boat load of research on what engine I plan to park my code into. With my new found career circumstances it is affording me the time I need to dive into developing my childhood dream into a reality.
2:44 relate broo.. it's may looks the same, but looking at the come, so much mas changed, and a lot optimization.
this video was recommended to me I haven't seen the first ones but this game you're working on already looks great and very cute!
It's a good idea to have fresh eyes on the project after some development time has past but vertical slices aren't always the best route as long as you can look at your game and honestly think. "I would buy this game." Then you've got something if you wouldn't then just ask yourself what is missing what would make it better? If you can't pinpoint that then maybe a playtest will help get the creative juices flowing.
Having features not incorporated can be a good thing. If you have a cool looking item with some strange/mysterious description it can get people hype about what that item is going to do.
I have an idea for an enemy you could add. When you try to use the broom to escape it, it launches a grapple hook that pulls you back to it, and that’s about all it does.
Bro you are one of the people that keeps inspiring me to pursue my own goals
5:26 I just realized that that is me in the video after someone mentioned it😅 no idea how that flew past me the first time.
in 16 years i’ll be playing this game, releasing alongside karlson
Pog. I just talked with Dani recently. :D
If you are planing to make a enemy that can fly maybe some pompluu kan have element powers and the wind ones can spin the leaves on there head to make the fly
Hey AIA, that's really good for a first game ! We all start somewhere :)
Wow I watched the first dev log and forgot about this until now! Thankyou youtube algorithm
this game is so adorable, definitely looking forward to it
"when in actuality - smashes keyboard" Dude... I felt that so much.
Super nice work mate! Amazing to see how far the game has come, and I can't wait to see how it continues to grow!
Is that bar at the side for spell mastery or something like that?
Now for some questions muahaha!
1) You're against prefabs, just interested in how come?
2) You have assets in the project that have custom icons in the inspector...how 👀
Thanks Saul! It's been great having you as a fellow magic-game dev
You're warm about the sidebar.
1) I like instantiating prefabs, and simple prefabs are fine, but the more complex prefabs get the more I found that overrides slip in and out.
2) lol I'm using an asset called Game Creator 2 that provides fancy inspectors.
@@AIAdev Pleasure to be here! More magic games please (but ones that are substantially different to ours)
And I'll take warm! Looking forward to knowing what it's for!
And your point about prrgabs make sense, I'll have to note that and look out for it!
And thank you for that! I'm gonna check that asset out!👀
What a change from the first few movies!! Congrats.
I like the style of the WOW for the mana/health bar plus the spells at the bottom. It is easier to see when you don't need to look up. But that is the last of your concerns ahah Visual scripting can be a pain in the ..... use multiple scripts and you can derive what you need from them. Keep it up!!
take your time bro this is cool
Take all the sweet time you need to finish this game! 1 year... wow.... time has flown by and you have accomplished so much! It is amazing to see all you have done in such a short time!
I have followed this game since the start and I as most likely many others! Can not wait for the day to fly around in this world and fight some Pomplu in the lush open world♥
You got this!! ;)
Thank you Sandy!!! Much appreciated
And open world, rpg, that has a skill tree?!? Thats right up my alley def gonna try it
I’m loving this game!! IT LOOKS SO GOOD!!! I couldn’t never make something like this!!
Feature idea: Add different classes / builds for better replayability. Some classes could maybe get different boosts from different things like one that would be stronger at night
ASK IN DISCORD!!
@@thatpigboss oh ok
For the broom evasion tactic:
FlyFF (Anime MMORPG) is solving it rather cool!
You could have the broom require 1-2 seconds to "cast it".
If an enemy hits you within those 1-2 seconds the cast is interrupted.
This brings in a new challenge (and reward) for getting away from enemies using your broom.
I actually really like the opportunities the instant cast provides. I think it makes it a bit different than other games. I do think a cooldown is needed though.
It needs some playtesting and feedback though. I just need to get a more holistic experience in place first.
Good stuff AIA, great video
Thank you Dan!
Don't give up on this project it's really cool! I've wanted to make a similar game but I can't wrap my head around coding. So I wish for your success instead!
Make a spell to transform the player into a Dragon and other monster for a limit time
the fan art is amazing D:
oh yeahh i rememeber watching your earlier dev vlog randomly!
lol now also it is randomly only!
This is really impressive and inspiring, especially for other people like me who want to get into indie development. Keep this up man, good stuff.
LETS GOOO
Good work. How much will this be sold.
such a nice progress! keep it up!
This game looks awesome keep grinding !!
I hope you realise how impressive this is, dont ever feel pressured to release it though, only when you feel it's truly complete, even if it's 3 years from now, should you release it
The game looks epic so far. Hope you get it finished and just work on updating it. I might get the game when its launched. I will wishlist it on steam. New Subscriber here.
4:10 There is a rare occurrence of one of the great videogames in history (Both original version and the 2017. Even if i didn't expect the game to be a lot different)
This editing floored me.
subbed a minute in
🤣
I can't wait to play this!
So in short, and don't take this as a negative since you started from literally nothing, alot of learning over the past year, but not alot of game development progress. Over time this will shift alot obviously once you have a good understanding of all the elements you need to make a complete game.
I think I understand what you're saying. A lot of work has gone into developing systems, like the ai, building, farming, combat, quests, dialogue, inventory, etc. The systems aren't content themselves, so it's easy to do a lot of work but a game look the same. I am learning a lot, as you suggested. As the project evolves and I have a clearer vision of the game and what I want to do with it, systems get updated. I do feel like the project is right at the edge of having a lot of integrated systems where I can start to focus on a lot more tangible and visual changes.
Great video! I feel this completely. I have a prototype scene to contain all core features just to test functionality.
First time watching a video from you! I subscribed can’t wait for this game to finish!
3 questions.
1. How do you make time to work a normal job and develop this game. Do you not play other games in your free time?
2. Do you feel after a year of making this that it was worth it? A year of your life spent making a game that most likely will not make a profit compared to time spent.
3. Do you make any money off uploading to UA-cam? Enough to offset the amount of potential income you could have made while not spending more time at your normal career?
The reason I ask is because I want to try to develop my own game. But I don’t have enough time outside of my regular job to develop a game, play other games, and do other hobbies and activities. I’m scared that after a year I would end up with a shit game, a year of my life wasted, and nothing to show for it except being a little more knowledgeable at coding and development.
BRUH ITS NOT THAT DEEP ITS JUST HE MAKES KOOL GAMEZ 💀💀
Aaaaa I love this progress!!! One thing I've been thinking about for a while tho is the spells... If you just spam the same button whenever killing something I can already feel my wrists break xD
Maybe a player can have three or two skills already up? The spammy one already therr and maybe a small aoe with cooldown?
All in all tho, can't wait! It looks so cozy and bright! ✨✨✨🎉🎉🎉❤️❤️❤️
Game idea: every Element you pick or the one you choose you get to have the standert avatar like Earth you get a dark brown and a green mixed color suit.
i love how ppl make fan art so cute