Thanks for the great content, we will certainly look to get these books to use with our Product and Architectural design A level students. Sketching is such a fundamental part of the communication of ideas and I've got some nice ideas now for tasks they can do to improve their skills further. My favorite was Mark Baskinger's Drawing Ideas as the range of content really works for what we do, and will give students structured directions they can use to become better. We still use your Ergo Mouse model making videos to teach them how to model make. Keep up the great content.
Wow - that Ergo Mouse video series is pretty old now. Great to hear it's still rattlin' around the interwebs somewhere and helping people! Thanks for posting, and do ask if any requests for content and advice =)
Awesome video thanks for all the info. What book would you recommend for somebody who wants to learn industrial design specifically for shoes? I have a decent grasp on drawing and rendering but want to learn more about perspective and problem solving through sketching and designing, in regards to sneakers
I have an old school book called Handmade Shoes for Men by Laszlo Vass. It gives you appreciation for the craft. But for a modern take I know Mr Bailey (on Instagram) is great and founded Concept Kicks. Also Zu Shoes is worth following as an aspiring sneakerfreak.
@@JudePullen I already own Scott Robertson’s how to draw book, would that be ok to start learning how to sketch for industrial design or do you still recommend I get “drawing ideas” from the three you recommended in your video
@@mateostudioz4842 So I had a look at Scott's book, and it looks great. That said, it reminds me of many Automotive sketchers - which 'works' for an industry like this. But one has to look around in the industry you want to work in and see how much drawing/sketching 'matters'. By this I mean - if the rockstar sketchers are revered, then perhaps put the work in to get to be that good, but if you notice the 'idea people' sketch ok, (but not amazingly well) are still the ones who are most influential in the company - then this is a calibration on how essential the skill is. I'm certainly the latter of the two, but of course it's fair to say I 'over-index' on the prototyping.... so if one were average at sketching AND average at prototyping AND average at speaking, then it's not going to go well in a creative industry. So perhaps pick 2/3rds and play to your strengths. This is not to say I don't care about getting better at sketching, I do, but it's worth knowing where I excel and where I don't. So to answer your question - 'Drawing Ideas' is powerful as it is as much about 'communication' as a holistic skill, rather than nailing those vanishing points and gradients. If I'm correct in guessing you're in the early stage of your career, the 'big secret' in Design is that you get hired for your ideas, process and follow-through ('grit'), not your CAD rendering. Even in graphic-first industries, I still observe the 'heavyweights' are those who are 'good enough' as the sketching - but who has huge skills in bringing it to life. See Pixar, Apple, etc. or any other - it's making it happen that differentiates you. Hope this helps, and as always - make the choice your own. I may well be totally wrong ;o)
@@JudePullen that is very sound advice, and makes total sense to me although I had not thought of it that way until you laid it out so clearly and explicit. I just tend to drown in all of the choices that there are in information when it comes to books and online recommendations/reviews but I know I’m good at sketching so maybe just brush up a little then focus on my idea building which I lack in greatly due to my inexperience. Thank you for taking the time to write such thorough advice
Thanks for the great content, we will certainly look to get these books to use with our Product and Architectural design A level students. Sketching is such a fundamental part of the communication of ideas and I've got some nice ideas now for tasks they can do to improve their skills further. My favorite was Mark Baskinger's Drawing Ideas as the range of content really works for what we do, and will give students structured directions they can use to become better. We still use your Ergo Mouse model making videos to teach them how to model make. Keep up the great content.
Wow - that Ergo Mouse video series is pretty old now. Great to hear it's still rattlin' around the interwebs somewhere and helping people! Thanks for posting, and do ask if any requests for content and advice =)
Awesome video thanks for all the info. What book would you recommend for somebody who wants to learn industrial design specifically for shoes? I have a decent grasp on drawing and rendering but want to learn more about perspective and problem solving through sketching and designing, in regards to sneakers
I have an old school book called Handmade Shoes for Men by Laszlo Vass. It gives you appreciation for the craft. But for a modern take I know Mr Bailey (on Instagram) is great and founded Concept Kicks. Also Zu Shoes is worth following as an aspiring sneakerfreak.
@@JudePullen thanks for the references 🙏🏽
@@JudePullen I already own Scott Robertson’s how to draw book, would that be ok to start learning how to sketch for industrial design or do you still recommend I get “drawing ideas” from the three you recommended in your video
@@mateostudioz4842 So I had a look at Scott's book, and it looks great. That said, it reminds me of many Automotive sketchers - which 'works' for an industry like this. But one has to look around in the industry you want to work in and see how much drawing/sketching 'matters'. By this I mean - if the rockstar sketchers are revered, then perhaps put the work in to get to be that good, but if you notice the 'idea people' sketch ok, (but not amazingly well) are still the ones who are most influential in the company - then this is a calibration on how essential the skill is. I'm certainly the latter of the two, but of course it's fair to say I 'over-index' on the prototyping.... so if one were average at sketching AND average at prototyping AND average at speaking, then it's not going to go well in a creative industry. So perhaps pick 2/3rds and play to your strengths. This is not to say I don't care about getting better at sketching, I do, but it's worth knowing where I excel and where I don't.
So to answer your question - 'Drawing Ideas' is powerful as it is as much about 'communication' as a holistic skill, rather than nailing those vanishing points and gradients. If I'm correct in guessing you're in the early stage of your career, the 'big secret' in Design is that you get hired for your ideas, process and follow-through ('grit'), not your CAD rendering. Even in graphic-first industries, I still observe the 'heavyweights' are those who are 'good enough' as the sketching - but who has huge skills in bringing it to life. See Pixar, Apple, etc. or any other - it's making it happen that differentiates you.
Hope this helps, and as always - make the choice your own. I may well be totally wrong ;o)
@@JudePullen that is very sound advice, and makes total sense to me although I had not thought of it that way until you laid it out so clearly and explicit. I just tend to drown in all of the choices that there are in information when it comes to books and online recommendations/reviews but I know I’m good at sketching so maybe just brush up a little then focus on my idea building which I lack in greatly due to my inexperience. Thank you for taking the time to write such thorough advice