To be fair, the original RE 3 was actually supposed to be an RE 2 spin-off and Code Veronica was the actual sequel, so I think that's just a side effect of the original.
@@xDMikeyms To be fair as well, the original RE3 felt like an original standalone game (similar to Witcher 3 DLC's), and encouraged multiple playthroughs via multiple divisive elements such as decision-making systems, 2 endings, a reward system that *actually* felt rewarding, and no two playthroughs ever being exactly the same due to different enemy encounters. Meanwhile the Remake feels like a half-assed add-on that cut mechanics from the previous installment alongside content from the original. Could've been a $30 DLC. Especially since the Demo is basically the whole game (the good part, anyway). As someone else above said, the original game's map feels more open-world than the remake.
I'm a mechanic at a disposal company. A few years ago one of the garbage truck drivers found an old ammo can filled with every RE and Zelda game for gamecube sitting on top of a teash can. He brought this stuff back to the garage where drivers would leave good trash loot they didn't want and I snatched them up and found a used gamecube for $30. One moms trash is another gamers treasure.
They literally cutout HALF of the damn game, including the most iconic chapter where the Nemesis chases you thoughout the clocktower with all of his tentacles out.
@@arkhamasylum8972 You keep saying the same shit, but re2r was a some what decent remake. RE3r was very noticeable and with its cut content all the iconic areas are gone. Even the gore from RE2R was toned down in RE3R so there's that.
@@tyanas19 everything you said is ignorant and dishonest. I keep saying it because it's not getting through and all of my arguments haven't been countered at all. My point is that if you think re2r is good, bad, or mediocre, then you should feel the same way about re3r. The game did 90% the same thing. Critics lambast re3r for turning the clocktower into a Nemesis boss fight, but they don't say anything about zapping being removed or 90% of the content from the b scenario being removed. Be consistent in criticism. Either re2r is overrated, re3r is overhated, or both.
@@colonelradec5956 i hope they remake it because it's so disappointing but unless enough people complain we probably aren't gonna get a faithful remake and it's especially tragic with how good the re4 remake is looking
I'm glad I never became a shill for Capcom tbh. People kept telling me that Capcom gives fans what they want but here's what they give us with following Disney's lead with making these terrible remakes.
@@Lips0fDeceit I'm excited about 4 honestly. I don't mind the modern versions just 3 was like missing 80% of the game play. And I honestly don't think they will regardless of what fans want. Like re3s ship has sailed. I don't think any amount of complaining is gonna get that re done better.
You are asking for a remaster here. This is a remake.....Capcom removes things they feel were unnecessary, remakes are to start over, to create something new, so of course there's going to be certain things removed. Again, this is remake not a remaster.
You had to walk back and forth a lot more in Re3 Original. Remake feels like a big central hub with minimal backtracking ALSO ORIGINAL IS JUST BETTER :D
It's a trivial point from the novelization of 3. In the book Jill's outfit was because it was an incredibly warm September and before everything went down, she was preparing to follow a person she suspected of having access to the umbrella labs. Thus the stylish clothing was for her to blend in down town and the jacket was in case the weather turned and she was unable to find something
So she went through an ordeal where getting so much a single scratch would have been enough to make her zombie out yet she is zen with running around with a majority of her flesh exposed? That's just retarded
You’re taking about the S.D Perry book right? I thought it was because she knew various streets out of town were blockaded and the clothes she picked would allow her maximum range of motion. The sweater tied around her waist was for once she got clear of the city because it was cold. Beginning of chapter 3 I think.
@@Nomad416 you’re right. The book does talk about how things have been getting progressively worse. You get a paragraph or two about how she’s been spending that week trying to find people in the city and help them get to a high school the police were using as a shelter. It’s her returning to that high school one morning and finding everybody dead that makes her give up on the city.
I’ll give the remake this, it made me want to play the original on the PS1 and I have since bought and completed it. Yes I definitely prefer the original.
It’s hilarious the chop shopped rushed original resident evil 3 feels tighter and more uniform with the other two games before it compared to the remake.
That's the same with me. It made me play the original for the first time and I think I like the original more, especially when I replayed the remake immediately after this which made me see how much they cut from it.
Not only that but as a kid you could replay the game more than 5 times and have different variations of the story. Not only with the quick time choices, but rng elements, and where you went first such as meeting Nemesis in the restaurant or newspaper office. That's how much fun it was. I played 3R once and that was it. And this boss girl babe is not Jill 😂
Some do. I for my part can't even try it, though, due to bad optimization for Win7 PC's :( And some enjoy Resistance. Just sucks if someone needs to pay for it, too, when buying RE3R without wanting to play or install it etc. So I agree on that.
It's not that nobody cares about resistance. Everyone would be either apathetic or excited having the game packaged with RE3R if they had finished RE3R.
Justin Ashman exactly! I think it would’ve been better if they took more time with the main game. Hell no one would complain if they released RE3 remake in 2021 but with all the missing content from the original and the new ones for the remake included.....
Honestly the whole “reimagining” angle just seems like a way of excusing cut or unnecessarily changed content. Neither remake does enough new or creative stuff to really pass as a reimagining to me. This is my biggest problem with these remakes, they simply refuse to pick a direction, they try to stay faithful one minute while cutting something and doing their own different thing the next moment. Either faithfully remake these games, or use them as a template to make something almost completely different, this wishy washy middle ground is just so annoying at this point.
Personally, I would have been pretty much satisfied if the reimaginings of RE2 and RE3 at least did not flat out cut content with nothing to stand in for their roles. *Like for RE2 Remake...* Make the G4/Super Tyrant fights be based on the First/Second Runs instead of Leon/Claire campaigns, remove the G2/G3 boss repetitions, have alternate cutscenes for continuity, include all of the enemies, and give a complete new musical score like RE3 Remake seems to have done. Maybe create new mechanics that a zapping system could be centered around, even in light of things like hip pouches, SMG, and boards serving different roles. *For RE3...* Keep in the opening action scene, parts of the endings like Barry Burton, some kind of branching paths in environments/narrative, the Gravedigger boss encounters, an equivalent to the cemetery, the clocktower interior, the backtracking in Raccoon City, the puzzles, the Nemesis encounters after train cutscene, the quantity of bonus costumes, and a singleplayer bonus like Mercenaries mode. While I give credit for RE3make adding new enemies, the RE1make added new enemies and kept all the old ones.
@@ΑλέξανδροςΑτματζίδης-ψ2τ Yeah, it often does feel that way. Like I have always been saying. If Capcom wants to reimagine part of the original game, then that is fine by me... as long as they actually reimagine it... which implies that they are giving us something different... which implies they are giving us something at all. If Capcom is just needlessly leaving stuff out, then that does not count as "reimagining" the game, just hollowing out the game.
I feel like time constraints as well as no one putting in any good ideas to contribute to the remakes is more the problem rather than a lack of direction.
My biggest issue: They took one of the most iconic like ”you want stars? I will give you stars” and made it a throwaway line at the start, while giving Jill a cringe worthy line ”next time, get a hint”
I finally played Alien Isolation and I think RE3 Remake could have used some of the same stealth/AI mechanics. The constant feeling of being chased/hunted could have really made it a great game.
Thinking that Resident Evil 3 Remake could have been so much more, just as RE1 remake was to its source material, hurts even more. They could have included new locations and story segments on top of those that already existed in the original RE3. This is really a disappointment damn..
Yup. I was so open minded at some point, thinking how much they could actually do with it like they did with Remake. But that ended with me being even more disappointed. I twas fun and I appreciate the game, but it was by no means what it should've been. Platinum games are great as devs and a company and they probably managed to get out of this more than I'd have thought, but I prefer them doing stuff like with MGS:RRV.
Maximo Smith same here, imagine how much better the remake would’ve been if they applied the gameplay style of the demo to the whole game and didn’t cut important locations and content from the of? Also I think the main issue here is they rushed this. They could’ve did much more out of this if they released in 2021 and perfected it as much as possible
Yeah the story about the death battle between elite government military squad with the rail cannon and 5 tyrants is epic as hell (final nemesis fight area)
The worst part of Barry's removal? REmake 2 foreshadows Barry by letting you find a note form Chris written in code, where the last part of it instructed Burton to protect Jill and Rebecca if they were endangered by Umbrella.. Clearly setting up Barry for REmake 3 So unless he's in the rumored Clock Tower DLC.....
Yeah I don't get why they keep removing the multiple endings! The barry one was my favorite. But multiple endings forced you to replay the games. Having 1 is just lazy.
Because the Sequels aren't connected with the original RE1 director, if only they make shinji handle those projects it would be perfect like the RE1 remake.
I absolutely love Resident Evil One (Remake especially). Resident Evil Two (Remake) was a great game and experience. Resident Evil 3 (original) was grim and desolate, and I loved it. I was so excited for the remake - I thought after the success of Resident Evil 2 we would see Resident Evil 3 stronger and bigger. Yet the complete opposite happened. Smaller and weaker. The game just looks too shiny too. I miss the old camera angles. I regret buying Resident Evil 3. Hurts to say but I stopped playing quite early on. The game just lost every charm it originally had.
Wanna hear something even funnier about the RE3 Remake? Capcom stating that RE3 Remake is a finished product. That means they won’t be making more content for the game. The one game that needed more content. It’s funny how Capcom started rebuilding their reputation and then completely waste it with a terrible remake.
@@samcortez420 they're still porting resident evil 4 to everything in existence, I doubt that they would remake it. Besides, code Veronica was only available on the dreamcast, that would be a good idea for remake.
@@MrGamelover23 I would buy Code Veronica over Resident Evil 4 Remake any day, Claire is my favorite right next to Rebecca. I loved Code Veronica so much.
Most modern "remakes" are Dev: let's make a new game Higher ups: no make the old games with modern gaming trends. Dev: anything else Higher ups: oh yeah do it in a year
@@dannysetyawan2180 Uh, RE1 HD Remastered is just a remastered version of the original RE1 Remake for the Gamecube released back in 2002. In case you are confused: -Resident Evil (1996): Original RE game -Resident Evil "Remake" (2002): Remake of the first RE game -Resident Evil HD Remaster (2015): Remaster of RE1 Remake for 7th and 8th generation consoles
What I was looking forward to the most on RE3make was Nemesis. The moment I saw Mr X stomping around, patrolling RPD I knew that if they implemented similar mechanics to Nemesis they would create the scariest game ever made. Nemesis in RE3 already scares the life out of me despite being scripted (but he has a very dynamic script which masks it well). I couldn't imagine how scared I'd be if he actually free roamed large Raccoon City map, hunting me down like Mr X. In a sad twist of events, the heavily scripted, scarce, and boring Mr X became a terrifying, threatening, and dynamic villain in RE2make. Nemesis however went from a terrifying, threatening, and dynamic villain to a heavily scripted, scarce, and boring one in RE3make. I was stunned at how little he was utilized in the core gameplay loop, being relegated to QTEs and boss battles. And, becoming a giant monster at the halfway point signaled he'd only be a boss for the rest of the game unlike the OG that kept him as a pursuer until the very end. And you forgot to mention his missing signature theme. The original Nemesis music still sends me chills. Now it's just generic action music.
The devs is aging and not scared anymore for what they want to do. And if they made it perfectly as the devs/fans want ..it is impossible.. Absolute imposible....
No guys we called it reimagining so you still have the original. But you don’t. And that’s becoming an increasingly hard reality. Because old consoles won’t last forever.
I don't think it worked lol we still criticizing it. I was honestly against playing the original due to it's outdated graphics but now I'm considering it along with re2
@@dcaneil9565 So graphics mean that much to you huh? Sounds like someone couldn't stop modding games to look "realistic". Or thinks games are only good if they look good.
The destruction of Raccoon City was a disappointment, too. In the original at the point of the detonation they showed the places you have visited or survived... The destruction of the places you were familiar with. And another question: where is Barry? RE 3 2020: boooooom..... "So long RC" .... SERIOUSLY?
Yeah really! I think Jill at least weeps some after the initial nuclear explosion in the copter as she looks back to Raccoon City. That being her acknowledgement, "Goodbye, my beloved city...".
@@eburoviccelt Old news, dude, but you're right. Spoiler alert: in RE1, Barry has a wife and child Wesker is threatening to kill if Barry doesn't play along with his plan. In Revelations 2, they squish that daughter with a rock. TA-DA! Later, Moira! Quick entry, quick exit, maybe the shortest lived playable main character in any RE game.
@@harleyjackson3708SPOILER ALERT: actually Moira lives and is rescued with Claire in the end. Moira, Barry, and Claire fly out destroying the beast with a rocket launcher
The Dead Factory is the real loser here. It was snuck in right before the deadline in order to pad out the time since the Clock Tower was originally the end but then in Remake it's just gone in favor of another NEST. That hurts.
When I thought about which remake maps best equate to which original maps, it also seemed like Dead Factory was the biggest loser, along with Uptown Raccoon City. The Dead Factory was pretty much reduced to a one-off arena for the penultimate Nemesis battle, similarly to the Clocktower. But unlike the Clocktower, I do not even see direct replacement for Dead Factory’s role, as far as the general level design and objectives go. This is the best comparison I could make, between the original and remake’s locations, excluding the monster/puzzles varieties used or lack thereof… Original’s Uptown Raccoon City = *insert a bunch of on-rails set-pieces* Original’s Downtown Raccoon City = Remake’s Downtown Raccoon City Original’s Small Sewer Areas = Remake’s One Large Sewer Area Jill in RPD = Carlos in RPD Original’s Clocktower = Remake’s Hospital Raccoon Park = Underground Warehouse Carlos in Original’s Raccoon Hospital = Jill in NEST 2 Dead Factory = ???
I’m also not a fan of the remakes stripping themselves of all it’s Japanese identity and stripping all aspects of the 90s paint the originals had. If you played the original two resident evil in 4K they look like they take place in the late 90s. Why would companies do this? Universal appeal? Nonsense
@Leonard M They're working on RE8 (different team) and RE4make. They're probably gonna cut a fuck ton of shit again on the remake because it's the same team that worked on re3make.
the difference in the originals is the games were made in the 90's on 90's hardware. They weren't made to look like the 90's- they are the 90's. They were made to look like the modern timeframe. RE3remake tried but its hard to go back and try to recreate the 90's without looking goofy cause if you were to just make a realistic looking 90's it wouldnt look all that different.
@@nightmode3782 Please! Please! Please! Capcom, don't remake RE4... Seriously just STOP! with these fucking remakes and just let the series move forward > ; (
The choices too man, those actually affected what happens in the game and how every new game you start with will effectively change where the zombies are without having to go tona higher difficulty.
I was watching a playthrough, and I stopped after Jill drove her car off a 6 storey building without even a seat belt, and she just gets up and walks away and continues to kick more butt. Most injuries are magically cured with an herb, but none were used, and a fall like that is instantly lethal. I don't recall Jill being this Alice in the original.
@@ChiefMedicPururu it is scary the first time you play it, i'll give it that. But because every playthrough is the same, it gets old the minute you play it for the second time
Even more so, it seems they need to be taught the difference between “reimagining a game’s content” and “hollowing out a game’s content”. For one detailed example below... The “Memories of a Lost City” chapters in Resident Evil: The Darkside Chronicles could be considered an even more drastic reimagining of RE2’s plot and narrative. He also pointed that out in a previous video. But aside from Kendo/Bertulocci/Irons barely getting any screen time, it felt like the Darkside Chronicles tried to include everything it possibly could with its alternate gameplay/story structure. You get a decent variety of updated soundtracks for the rooms/events it works in. The alligator is a more fleshed out boss. It actually includes all of the original’s enemies, plus adds Lurkers to the sewer sections. The files, cutscenes, and voice-acting also do a decent job of retelling RE2’s lore and events, while the designs are also pretty faithful to the original RE2. Not to mention, Ada Wong and HUNK already had their own solo scenarios in UC, while DC even includes its own spin on Tofu mode. The only other bits of RE2 content I recall being left out from DC include puzzles, finding keys, the use of blue herbs, the alternating A/B scenarios, etc. But because the game is an on-rails coop shooter, those exclusions make sense for its more simplified, fast-paced, arcade-style, and action-focused gameplay with Claire/Leon always sticking together. In contrast, because there is no reason why these elements should feel redundant or out-of-place, within the remakes of RE2 and RE3, The Darkside Chronicles still feels mostly complete for the type of reimagining it is, while the two latest remakes feel unfinished.
The fact that the original games were built with speed running promoted was cool, because you could still take time and enjoy the game. The remake was made FOR speed runners primarily and it shows and its really stunted the remake as a whole.
The game needed to be way longer, include more interactions with Nemesis in the early mutation version of him and be more like Mr. X in RE2 remake, include the park and worm boss and it should’ve been longer just because in the present, games need to be longer.
@@josefelfinito6925 remake means they have taken the liberty to do whatever they want. Play time makes no difference in the classification of remake or remaster
@akamaro20 I've owned the game since release and gotten S on every difficulty. Making decisions that affect the story doesn't bother me at all. I actually enjoyed re3r far more than re3 original.
@akamaro20 I've played and beaten every resident evil thats ever come out so idk how I'm a fan boy with a limited mental capacity. I liked original re3 for what is was, but I also enjoyed re3r more for what they did with it.
If RE2make was a gutted version of the original RE2, then RE3make is basically just a hollowed out carcass. Even though I don't agree with the removal of the spiders (And crows) I can still acknowledge that changing the G Adults to a standard enemy and using them as a stand in was pretty neat. I thought for sure that this would carry over to RE3make with the Brain Suckers, since they already had the ability to poison you in the original. But nope! Instead they were just cut altogether along with blue herbs and the Drain Deimos have now been reduced to a nuisance enemy that you only encounter once. Two of my favorite Resi creatures ruined. But yeah, you pretty much hit the nail om the head. Not only are they cutting out weapons and enemies, but now also entire locations. The Clock Tower was one of my favorite locations in the original and now its just gone, even though they created this whole elaborate backstory for it. I also dont understand why they changed the MAG ammo boxes if they were just gonna recycle the Lightning Hawk anyway. I also dont like hos they changed Nemesis's forms. In the original you got the sense that, as he got more and more damaged from his encounters with Jill and Carlos, the parasite would eventually take over and reduce him to a wild animal. Here he just looks like a discount licker who eventually turns into yet another "Wall Of Flesh" boss. There are just so many WTF design decisions when it comes to this game. As for Jill's new outfit, my opinion is that its fine, but I still think they should have stayed true to the original or that the very least made the classic version 100% faithful. I also agree with CVX and RE4. No more remakes!!!
I also wonder why they even bothered with the Clocktower backstory. I decided to finish my Hardcore run a few days ago before shelving the game and missed a note that basically gave some history to the tower. Only to never go inside it. Just weird to do that. Maybe it WAS gonna be an area to explore but cut. We may never know.
I assume it was done in an attempt to justify the reimagining-thing. Changing the content while still giving context to the cut stuff. It is an intriguing idea, but it does not really fit a world in which the remake is just going to replace the original due to lack of accessability and rewrite the entire timeline.
Great comment. RE3 was always my least favourite of the PS1 trilogy, but I still like it a lot. And your criticisms are exactly mine. I don't mind if the game takes less than 2 hours. Literally all old school REs are short. I don't care if they are short...but cutting out actual content? Especially if it already was there in the original? Remakes are supposed to add, not take. And this time it wasn't just extra rooms or minor enemies, it was entire areas and enemies. Nemesis was reduced to cutscene monster mostly, and when it transforms into dog/licker it's just... Why? He doesn't chase you across rooms anymore whenever you complete a key objective. He just becomes a boss encounter or worse, a cutscene.
So far, the only things RE3make is doing better than RE2make are actually including a complete new musical score and at least adding three extra enemy types in place of the four they cut. Plus, I actually like how it made the Hunter Gammas much more differentiated from the Betas, and they feel like the fourth free new enemy. The use of Hunters is how I think RE2make should have handled the Ivies, with the regular orange ones getting the redesign treatment like Gamma Hunters and the toxic purple ones behaving more like the traditional Ivies as Beta Hunters still do. However, if Capcom’s hired men were really that adamant about the Gravediggers no longer providing boss fights, I would honestly find it the lesser of the two evils, if Gravediggers were just given the RE2make G-Adult treatment and made into the common enemies swallowing you whole in the sewers, instead of the new Gamma Hunters. Maybe someone could make a mod for that. Unfortunately, it still retains the equivalent problem of RE2make not having any alternate cutscenes or penultimate bosses for Second Run, plus the two runs repeating more things in general. Removing the element of branching paths seems to have the same effect for RE3, detracting from the replay value. As he elaborated on within the video above, the main criticism of RE2make cutting content seems to have been ignored and RE3make doubled down, also removing the quantity of puzzles, ability to backtrack in early Raccoon City areas, the whole clocktower interior, Gravediggers that broke up the monotony of boss fights with Nemesis, later opportunities for Nemesis to continue chasing you in humanoid form, quantity of unlockable costumes, story bits at the beginning/ending, and Mercenaries mode.
Those are my feelings regarding this "remake". With r2r I felt the love and care with the references and call backs with the original. With r3r I don't feel any love or care, like at all.
@@justinmason757 He had some valid points about RE2 but overall, it was done well. RE3 was not. One thing that I really didn't like is that Jill sounds borderline woke at the beginning of the game, something no one mentions for some reason.
To think that I was considering the pre-order for this, after playing the demo and going crazy thinking about how the game would reach the train station and Jill at the RPD/Clock Tower... $60 is a lot of money in my country and I almost took the leap. Decided to watch a livestream with one of my favorite UA-camrs and couldn't believe what I saw. This video deserves 1M views (but I would add you didn't went hard enough for how short the city content is. It's pretty much two streets with some stairs. Embarassing)
Matheus Sousa right? The demo made it seem like it would be a perfect remake but oh boy... also yeah the city area is way underused and lacks a lot of areas to explore a bit more
Played the game now for 20$ and finished it after 6-9hrs. I would have been so pissed if I bought this at release. At 20$ it was an ok game, just not very "Resident Evil".
I was really hoping this remake would be excellent. Instead, it is the weakest one yet. The classic outfits pre order pack is a joke. Jill's is censored to prevent fan service and Carlos gets a bloody shave and hair cut lmao. He does not get his 1999 UBCS uniform. I'm overall disappointed with how the remake depicted the UBCS. We get even less of them given that they cut that awesome intro and they don't have their cool uniforms or even their insignia. Even Operation Raccoon City and to a lesser extent Resident Evil Apocalypse got that right. I also preferred the original's depiction of Mikhail and Nicholai. Mikhail was suffering from survivors guilt and got an extra cutscene to be a badass and goes out using both an assault rifle and grenade. Nicholai was a major disappointment, he literally breaks character and becomes incredibly stupid for no reason and even the writers don't seem to know why or care. Overall at best a 6 or 7/10. Should've been delayed to expand the single player content. That's why people buy mainline RE games. Leave multiplayer for spin off stuff like Outbreak or Operation Raccoon City. And most of all, don't bloody give this team RE4.
Don't forget them leaving the supervisor stuff and Nicholai's orders out etc. I agree with all of this. I hope we'll get a mod with Carlos' old UBCS uniform, too.
Honestly though, there was a lot of potential in this remake. If they had made this game with its graphics and cutscenes but emulated how RE1 was remade, this would become a massive favourite. There's a glaring lack of effort, as if this was simply made to make money. I had issues with Re2, but I think it just, JUST, about ticked the box... Now RE3 has incredible visuals and cutscenes, but that doesn't make a good game. I could even forgive the other story and nemesis based mistakes and messes of re3 remake, if they had made it half an hour longer. it's as if the game developers read the plot on Wikipedia and then rushed the game. Brad and Dario is literally rushed... A whole half hour into 3 minutes, and you don't get to explore. I could go on and on. But basically the problem comes with its length and then using aesthetic to flesh out the game to almost make RE3make more of a movie rather than a playable game. I do think the game feels replayable, but that still doesn't trump a longer game with more content true to story. It's just such a shame.
What hurts the most is how much potential this remake had. There's so much I love about it, they improved almost all of the characters (I hated Carlos in the original, new Carlos is awesome etc) and their interactions feel a lot more natural (again, especially Carlos) and hearing the original theme in the credits almost made me cry from nostalgia. But damn, the game does so much worse, it's just awful. What they did to Nemesis is an absolute joke and I miss a lot of the old interactions (wasting the "you want STARS" line as a throwaway early on, Nemesis not killing Brad, clocktower), it's just a terrible, terrible remake.
By the way, the gunpowder system was clearly introduced inspired from the 'MIX' option in Dino Crisis - as well as the introduction of the quick-turn (and PS1 vibration) also came from that game. Nice gems of 1999.
😃 They could have added so much more to the lore and story this time around. Bigger map. More weapons. More Items to collect. More characters in the back ground.
RE2 & RE3 are both happening at the same time during the outbreak, just in different sections of the city. Umbrella dropped the ball & the city became infected with the virus (Gvirus). Which is pretty much the progenitor virus combined with a virus that William developed. Everything before that was build up for these two games.. lore at its finest
@@the757general2you are right about the first half but wrong about the second half, it happens the same day as RE 2 actually, if it was a whole week, Jill would have died with the nuclear attack
You forgot the thing about OG Jill's personality compared to the remake. This is not the Jill we used to know, which is sadly, the main reason why I stopped playing the game.
Nemesis was a let down imo I expected him to randomly show up and give chase instead they gave us scripted events. Another let down was that many locations from the original were not present and they missed the opportunity to give side characters more back story to them like Brad, Kendo, Dario and marvin they instead get a couple of minutes. Overall I still enjoyed the game but I see it more as a reimagined than a remake.
poncho828 exactly, it would’ve been better if we can backtrack and explore the location in the intro near Jill’s apartment and had Nemesis chase us all throughout the game instead of scripted boss fights
marvin and brads rewriting is pure cinema. “sorry” really triggered the appropriate emotional response. straight up gave me goosebumps and definitely the most welcomed change for me.
I really don't know why they scrapped the original intro. RE3's intro was always my favorite of the original 90s games, just felt like Raccoon city has become Hell on Earth. I wanted to see it recreated with modern graphics, but instead I got fuckin Ferguson riot footage and an in-your-face Umbrella is evil speech. It's just not good.
8:29 - Regarding Acid Rounds, in most cases they are good against Hunter Beta's and Pale Heads, mostly because they ignore any damage resistances those particular enemies have, they also have the same high stun chance like in RE2 Remake, so you can use 'em to effectively stun lock some enemies.
@@drewm.2790 I know... I feel like the game just misses the mark. But I've been trying to stay positive and I do really like RE3R. It's given us the best version of Jill since the original re3 and Carlos was actually given a personality which is great! The dodge mechanic actually works and there's a lot of references to the mansion incident.
Kenny Davis ofc the RE3R is good, I love the graphics and the characters were more fleshed out than in the og. But at the same time I’ve been thinking a lot that this game could’ve been more.
Well in my humble onion, you pretty much hit the nail on the head regarding these "remakes"/re-imaginings and summed up pretty much exactly how I feel about them as well. It's a shame Capcom decided to handle them this way and not respect the originals much. Was the RE1 Remake treatment too much to ask for? Hell even with this modern OTS gameplay , I'd still take it. Anyway, thank you for making this, as well as the RE2 Remake video. Great work on both. Let's hope Capcom get its together.
I personally find that it's a letdown even as a Resident Evil game. Its painfully linear and has less puzzles, basically the opposite of a regular RE game. If RE3make was merely dlc for RE2make, I would accept it as is. Sadly, it was sold to us at full price. Sigh.
Leekahn Wong right the Resistance mode is getting new cosmetics update right now. I really hope they’re making a dlc for the story mode right now and add at least a few cut content from the og
One year later and I am still disappointed in RE3Remake! It's crazy cause the original Re3 was roughly the same length (I usually finish a Hard Mode playthrough in 4 hours) but those 4 hours in the original are packed full of content and fun whereas the Remake just felt hollow even though it's the same length of time. :I
I'm on the opposite end with Jill and Calire's new designs. Jill's new look is pretty much your strong female protagonist look; her original look may not look practical, but it is iconic and distinct. Claire's new outfit looks reminiscent to how we see her throughout the franchise with denim jeans and red shirt/jacket, plus her design looks practical and distinct; I don't know what the hell she was wearing in the original.
In the original, Claire was wearing biker shorts, denim shorts cut off at the thigh over top of the biker shorts, a black t and the red vest she gave to Sherry. Very practical biker wear when traveling on a bike in moderate heat, especially with the hot bike engine her legs wrapped around. Not sure if she went through the mountains into Raccoon though, which would've required the jeans. I imagined the weather in Raccoon's post summer was warm based on Sherry and Jill's attire
Where this game lost me in terms of narrative was after you, playing as Jill, had restored power to the subway, finished programming the route and succeeding in drawing Nemesis away so the mercenaries could finish preparing the train. Everything Jill did in that section was in character for her and I was with it. She knew the Nemesis would keep coming after her and she couldn't risk it harming anyone else. But when she boards the subway Nemesis shows up and kills everyone except her and Nicolai, making everything you just did completely pointless. I don't know what the developers/writers were thinking in that moment but giving Carlos the part where you go back to the Police Station was a mistake and a missed opportunity for character development for Jill. Carlos is a likeable guy in the remake but his part should be as it was in the original where he as to go find a cure for Jill when she has been infected. Jill should also have encountered Brad again and have her PTSD come back to haunt her as she is forced to kill him. So many plot points that were set up in this game never paid off in a significant way in my opinion. The second half of this game felt rushed both in terms of content and story. Nemesis was also misused in this remake and somehow felt more like an annoyance than a serious threat you had to always look out for. What it particularly missed was the branching path options and see how different choices could lead to different outcomes which would increase the replay value by a considerable degree. It's a shame they didn't give it the proper care and attention it needed, we deserved better, Jill deserved better, and Nemesis deserved better. And where in the hell was Barry!?
I have been saying before that a lot of the problems people had with the remake’s altered story could have been nullified, if the remake simply kept in the system of branching paths and had some of the original’s plot points be available choices. These below are just three examples off the top of my head: *1.) Either comply with Brad’s request to be left behind or push him to not give up and stay with you:* If you do the latter, then Brad will assist you throughout the opening and be in the car, as you ram into Nemesis. But when Jill gets back up, the first thing she sees is Brad In Nemesis’ grip, as he recreates Brad’s death in the original. However, Brad won’t show up later as a zombie, and only Jill will be able to have his card, for the opening the RPD’s S.T.A.R.S. crates early. *2.) Choose whether it is Jill or Carlos, who goes to the RPD rather than getting on the train with Mikhail and heading towards the park:* If the Raccoon Park was in the game, then that could have been an area for Jill/Carlos to navigate, right before the clocktower (since they now go to the Umbrella facility directly from the hospital, rather than through the park). If Jill goes to the RPD, she will have the same basic mission to contact Dr. Bard. Meanwhile, this would cause Carlos to accompany Mikhail through the park instead of exploring the RPD. All of Carlos’ unique items from the RPD will spawn in the park instead. Also, if Jill goes to the RPD, she will eventually be chased by Nemesis yet again, without Mikhail to sacrifice himself for her. But Carlos will have Mikhail sacrifice himself to blow up the Brown Gravedigger from within, making that hypothetical fight easier as a tradeoff. *3.) Right before Nikolai confronts Jill in the waste disposal room, either keep the vaccine in your inventory or leave it in the item box:* If you do the latter, then Nikolai cannot steal it from you, and pair will not be as desperate to stop Nikolai, before he escapes. However, this will give Nikolai time to commandeer the chopper without being intercepted by Carlos and try to kill you. Whether you shoot Nikolai out of the sky or just survive long enough to make him fly away before the city gets nuked, Barry will need to save you now.
The original design of Jill made sense because she wanted to get to a date/have fun in the city. She was off duty when everything went down. I just wanted to add that. Also interesting fact is that u can "play" the first minutes of the remake by just pushing up on the controls once and never let go.
Exactly, a lot of people like her redesign but it doesn't make sense why she would be wearing tactical gear when she is just lounging around in her apartment.
Another very good video. Slight disagreement with Jill's new design. I find it average and not memorable but I digress. Everything else was pretty spot on and like the RE2 video I liked how you shared your own thoughts and ideas and brought them to the table. I think this will be my last Resident Evil I buy (at least full price) for now until I see much more improvement from CAPCOM because as I see it they're heavily milking this franchise to the brim at the moment. Especially with rumors of an RE4 remake looming around the corner. I'm in the same boat as you where I just dont want to see a Code Veronica remake at this exact time. Not until they wanna actually try in remaking the game while preserving what made the OG good. The only thing I'll look forward to them doing is if they ever wanna port RE 1, 2, and 3 onto current gen consoles and Steam. Let me at least have easy access to the classics.
@murat balamsa The R3make model is fine tbh. I had no problem with her look. Some scenes can look ugly and uncanny but that's more the fault of the engine at times. My problem was the outfit. Just boring, safe, "strong woman" garbage imo. Maybe garbage is a harsh word but its definitely below average.
I didnt expect to find someone who validates literally every single opinion i have about these remakes, including the opinion on a CV remake. You earned a sub and a like, my friend, bravo
RE3 is my favorite game of all time, so when I saw it was getting a remake I was hyped. Sadly It really didn't deliver, and the fact that this is what we got just makes me depressed.😔
RE3 REmake was disappointing, because of how it was supposed to correct the rushed feeling of the original... Just to be a rushed remake of the original, and it shows. I respect people's opinions who love this remake because all opinions are subjective at the end of the day, but to me, it was a complete and utter let down, especially following the RE2 REmake. Too short, the random appearance of Nemesis mechanic being scrapped, major parts of the original being chopped down or cut out of the final product, and the underwhelming fights with Nemesis were baffling, leaving one wondering "wait, why was that cut?" All of this, in addition to the comments Ruby made, are why I just can't love this REmake, and I really wanted to, as 1, 2 and 3 were my favorites growing up.
Honestly, RE 2 &3 Remakes should have been made in the RE 1 Remake style where only improves,add, preserve, sell at a reasonable price and doesn't sell dlc, not in the RE 2 & 3 Remake styles where it also cuts content, downgrade, change, overprice it and sell dlc.Also where can i play resident evil 1+2+3originals+survivors
The originals you can simply play on an emulator. I agree that while Resident Evil 2 Remake was great for the most part, the way they did the 2nd runs felt rushed and low effort.
@@thehunter5989 The OG's controls really aren't "fine" though. The controls of the RE 2/3 remake are an improvement in every possible way. If you think the OG's have better controls, then you aren't looking at things objectively and are blinded by nostalgia.
I've mentioned this on another review but I've thought up the concept 'The Concorde effect' Why are we unable to do, with the latest technology, what we were somehow able to do with the best technology from a far more primitive time. We managed to create a supersonic passenger jet in the sixties but apparently that technology is now beyond us *half a friggin' century later.*
Also valid to remember that the OG RE3 was a throw away project, that in the middle of the road got the RE3 name and Jill as a protagonist. It was supposed to be a spin off. Considering that and how insanely replayable and iconic it became, that's actually crazy.
ChocolateRob right? Isn’t it crazy that a game almost 2 decades ago was far more expansive, had more variety throughout the game and had much more replay value than a game in 2020 with all the improved technology we have? I was expecting these new remakes would match and maybe even surpass the quality of the RE1 remake... What the fuck makes it impossible to do?
if you thought that was good, wait until the resi 4 remake. also is anyone else seeing a pattern where their favorite game companies are milking the shit out of their franchises?
Dude everything looks like a fucking boob to people at Ubisoft.. Rainbow six (14 games) Splinter cell (8 games) Assassin's creed (12 games, not including spin offs) Ghost recon (more than 10 with DLCs lmao) Far cry (8 games) God i hope they never think of remakes
RE2 remake wasn't the worst I agree they shouldn't have cut out certain parts. But RE3 remake was a complete disaster with cut out. Way to much they took away.
Remakes aren't their own thing. They're a promise to recreate an older IP. If they were their own thing, they would be new IPs with original concepts and characters.
@@ChristianProtossDragoon there are no puzzles, a severe lack of chase sections with nemmy, no choice scenarios, no mercs, a missing boss, and two missing areas. You're just dead wrong. And remakes are never their own thing, they're always betting on nostalgia to bring in old fans while simultaneously trying to attract new fans to the series. It's insulting to existing fans to be calling it a remake while pulling out parts of the plot and adding nothing. REmake is the best remake of a game I've ever seen. It kept all of the same story beats and iconic areas while adding to them and not invalidating the old canon.
@@ChristianProtossDragoon REmake is a remake. Resident Evil (2002) is the remake of Resident Evil 1 (1996). Resident Evil HD remaster, released on multiple platforms in 2014, is the remaster of REmake. Also Resident Evil: Origins Collection, released on multiple platforms in 2016 is also a remaster of REmake too.
as someone who is exhausted by constant negativity from the re fanbase i've been growing tired of the same old boring criticisms of this game because i had a really good time, but this video justifies everything that's said, lays out the facts and the subjectives clearly and fairly, and absolutely deserves more views
This remakes or reimaginings are just a reminder of how great the originals are, the only true remake i ackknowledge is re1 remake other than that the original games are where my heart stays
I actually liked what they did with RE2 remake (admit it - at least it is long enough and engaging enough horror suspense experience RE known for, despite its obvious flaws and problems majority of which have to do with Campaign “B” anyway...RE3 remake doesn’t even have that!…) And btw lots of remakes/remasters of PSOne classics are handled rather well actually, especially Crash Bandicoot and Spyro franchises, also Final Fantasy 7 is unique and quite faithful remake (yes it changed mechanics, but this is still great remake, cuz they made it work!) Also Crash Bandicoot 4 is amazing follow up of N Sane Trilogy!
@@Xibyth Last time I checked, the word “Remastered” was only added to the title for the 2015 version of RE1, indicating that it is a remaster of 2002’s RE1, which was a ground-up remake of the original 1996 game on PS1. This makes your statement sound like the equivalent to suggesting that the 2019/2020 versions of RE2 & RE3 should stop being referred to as remakes, if they each were to get remastered editions years later.
@@markcobuzzi826 You know what wasn't rebuilt from the ground up, the story, or the core game design, or the asthetics. You know, pretty much nothing but the graphics and some new additions that add to the story but take nothing from it. A template re-design is not a remake.
After finally playing the re3 remake (though I never played the OG) and watching this video. I think it would be great if re3 remake was much closer to the original and rich in content, but I do like the 3 person view and the modern look. I will say, I'm interested in playing the original.
Holy shit, a 48min breakdown that perfectly describes the sadness I feel with RE3 (and to some extent RE2) remakes. i knew it was going to be a good video when you listed RE1 Remake as your favorite game in the beginning. Not gonna lie, I don't have high hopes for RE4 Remake UNLESS they treat it with the same respect that they treated RE1 Remake. If they do, it could be the greatest RE game of all time.
I heard they just made re3 remake just to fit it in chronologically, but the game that they really were trying to make is re4. They have a lot of time since it comes out next year, I think they will do a great job with that one
If you beat Nemesis eight times on the o.g. he drops infinite ammo and if you put that into the mine thrower it makes it the mine thrower enhance and it turned from mines into heat-seeking missiles
They've annouced that they're gonna do RE4 next. As bad as that sounds, it may be a blessing in disguise. RE4 being the most beloved game in the franchise to the point where even casuals like it. If they do it dirty like 2 and 3, cutting content, dumbing things down and such, there WILL be massive outrage. Probably enough to wake people up to how flawed 2make and 3make were, and ultimately make Capcom's name Crapcom again. Sadly it's the only way Capcom will learn. REmake is the best remake in the history of gaming, and 3make in my mind now stands as the worst remake in the history of gaming.
@Alma Penada You obviously never played the og game. Or haven't watched Critical Nobody or RoB's analysis of it. The game removes features, flanderizes the characters, cut enemies, areas and weapons, throws good character design away for poorly executed realism, and mashes the A scenarios from the OG game together in a way that makes no logical sense.
@murat balamsa Yeah, it's a damn shame. RE7 was a return to survival horror at the cost of the series' identity. Ironic considering RE4 shifted the focus towards action at the cost of horror themes down the line. Capcom no longer understands what made the series good in the first place and now they're just swinging from one extreme to another with any sense of balance tossed to the wind.
But if they screw it up, won't that be the version newcomers go to when they want to play it? I feel like the terms "remake" and "remaster" are basically synonymous with "replacement" as for as the younger generation is concerned.
BlowBlow's Jiizare Headventure the point of a remake is to remake It. Like make it again not to remaster it. Re2 takes on certain things but not enough for most people to feel cheated. Re 2 remake has great combat, a great story with amazing graphics. It makes mr. X a looming threat that pumps fear into players. These games aren’t meant to appeal to the hardcore audience, it’s meant to appeal to new players and older players. You have to realize your the minority of people.
bryan c Tank controls and fixed camera were not design choices as much as they were just expected for the times and for performance. I’m not defending the remake here but Haley’s not pretend those controls were a good thing.
@@221Prohunter Fixed camera and tank controls are just as valid as any other presentation. I dont care if it was "just the times". Its a formula I happen to like and encourage more devs to explore it.
When someone just goes around claiming the Fixed Camera is a bad playing mechanic because of "NOSTALGIA", that is just no different from saying that anyone who likes OTS, likes it only because of the "NOSTALGIA" too. Aside from the fact that the Third Person Shooters mechanic is even more outdated than the Fixed Camera mechanic. Even games like CONTRA (1987) used the mechanics of Third Person Shooters in several segments of it!
It will have 3 stages: town, sewers and nest 3. And it won't be located in Spain anymore because people made fun of ganados' voice acting for over 15 years.
@@samcortez420 ff7 remake at least has the excuse of 1) being a full 35-40 hour game with a lot of new and revamped content even just for Midgar 2) clearly being more of a sequel, with a changing storyline. you can argue that the latter is bad, but at least its not a shameless cash grab--it has legitimate content and work put into it.
RE3 remake was a epic fail in my opinion. RE3 is my favorite one next to the remake on GameCube. RE2 remake was great but annoying how they didn’t add some type of new counter or evaded mechanics. Gameplay was left back in 98.
Finally a fair review of the game. I was really disappointed with other reviews on youtube from youtubers who are unfamiliar with the Resident Evil series. You have done great work: 1) Direct comparison with the original 2) Expressing your opinion with the nicest and serious way possible 3) You didnt throw shade on the remake, but with valid arguments, you adressed what were the elements that it was lacking and the ones that it comprehented even better than the original 4) You talked about the 2 games in a more professional way rather than letting your feelings affect your opinion on both of the games 5) Your references on the Resident Evil 2 remake were brief and small in amount and you didnt compare it with Resident Evil 3 remake (Huge redflag for me) Overall a good review (ps i like the RE3R a lot, so when I saw the title I was going to throw shade on the video, but after seeing it, I think you deserve a thumbs up)
I just beat the original RE3 again on Hard Mode and it's a solid game, while playing it it just made me really disappointed that it will never get the proper treatment it deserves thanks to this shallow, shitty remake that strips so much away and adds things that only hurt it's longevity, even before the game came out I was already fed up of Jill and her potty mouth, like christ Dante from DmC didn't even swear that much, Jill makes that game look subtle and clever.
Scott Roxford It plays more like a parody, rather than a remaster. The map is smaller, lots of QTE, lots of Liberties taken with the story, and little to zero horror. Capcom is reverting back to their RE5-6 days.
@@sevenchambers Here's the problem with that statement though, 5 and 6 are good games that give you more than your money's worth, the original RE3 was mostly an action game anyway, when I played through it again I was mowing everything down and by end game the only ammo I had was a shit ton of handgun bullets and 54 magnum rounds (could have had more ammo if I looked around harder and knew where to find it), the problem with the remake is that it pleases nobody while removing a ton of content and features, it's not a survival horror (most RE games aren't anyway so that doesn't matter) and it's not even a good action game. It's a game more concerned about being woke rather than a good game.
The rebooted Resi 3 also used assets or content of Resi 7, not just Resi 2 (2019), like Ethan Winters car with just a different paint-job, which is driven by this new she-male Jill. So, it's obvious that this rebooted Resi 3 reeks to laziness and to rushed ideas that were just thrown out of the door to us. Basides of the fact that this so called by them "FULL GAME, definitely doesn't worth 60 dollars, afterall, its basically just a DLC of Resi 2 (2019), which would be just worth at 20 dollars at best.
@murat balamsa Both Resi 2 (2019) and Resi 3 (2020) also have many historical inconsistencies, when it comes to games set in the 90s..... As in Resi 2 (2019), with the hacking device of Ada Wong, or the USB flash drive, usable in the STARS office, since USB flash drives began to be sold on the market in the late 2000, but those definitely do not even existed in the late 1998. Resi 3 (2020) also has the same error, since it introduces a USB flash drive in it. The Milkor MGL used by the she-male Jill, is an M32A1 model, as it obviously has a shorter-barrel, and the M32A1 was just introduced in the United States Marine Corps in 2014, but those definitely do not even existed in the U.S. in the late 1998. Btw, the Milkor MGL of Resi 1 (1996/2002), aka ARWEN, has a longer-barrel, and it is a model that was personally modified by STARS, which means that it does not represent a historical inconsistency, unlike the one implemented in the Resi 3 (2020).
I respect his opinion but I feel the new Carlos is actually pretty great. I feel the old hair option could have been better had it kept his original outfit to go with it. Don't know why they didnt do that.
@@tukulitosakayama5663 Dude. Anything that a fanboy will say or try to explain.. regardless a technology that obviously did not existed in 1998, can only be taken as nothing more than just pure fanfiction, besides, the S.T.A.R.S. didn't have any relation with Umbrella, and the members of Umbrella can't travel to the future or any kind of BS like that. The devs of CASHCOM just didn't make a proper research about the kind technologies used in the 90s, so they ended causing those verifiable historical inconsistencies, which was not the case of the og classic titles, because those were actually developed in the 90s! 🤷♂️
The new Carlos Oliveira is basically Chris on Steroids 2.0. 🤦♂️ He can even kill BOWs, like the Hunters, by just punching them... 💪👊 Which is ironic, when considering the FACT that CR4PCOM alleged that these Reboots or Re-Imaginations would use a "REALISTIC" style or approach. 👨⚖️
Black Pilled Son the fourth survivor is also in extremely small areas, I’m not defending the choice to get rid of the gore, I’m just saying that saving time was not at all the reason
Jill being unlikable is your personal bias! I don’t see many people complaining about her online...i run into the likes of you once in a while, but that is not as common as you make it out to be! Lol And it is definitely NOT a fact as you make it out to be! On that first point we agree though...
2 mins in, already subbed EDIT: why? Because you perfectly explain what a remake should be. I haven't seen anyone do that. No fan, newcomer or even top tier critics seem to understand it
It still bugs me that they replaced Jill to the RPD for Carlos. His time there was ok but nothing beats the OG with nemesis chasing you. I remember playing RE2, on the third floor shower where you have to turn off the steam revealing the busted wall, getting really excited thinking that was going to be awesome having nemesis busting the wall chasing Jill. Instead we get Carlos blowing up the wall. Such a wasted opportunity. The remake of 3 was a complete letdown and a lazy cash grab from capcom
RE Remake: Amazing RE2 Remake: Great RE3 Remake: It's ok Wtf happened Capcom. The fact that they didn't even include mercenaries (seriously how much programming time would that take) is criminal. We deserved so much more especially given the source material and last years Remake. Which may I add they used the same assets from RE2 and RE7. No excuse... rant over
This video is amazing......great breakdown man!!! You hit all the nails on the head! Resident Evil 3 was a letdown for me, despite being a good game in its own right. I loved RE 2 Remake but I never played the original, so I wasn't sure what was missing from that game.
1:20. improve, add, preserve. this review already seems like a better review than others. Others be like "but it's a good game." that's IRRELEVANT. Capcom and nintendo could have done a team up sneaky move and replaced the RE3 code with a finished Breath of the Wild 2, so you boot up RE3 only to find yourself in Hyrule playing that game. It would probably be a masterpiece of a game, and that still would NOT matter. If you title your game "Resident Evil 3" that comes with requirements. You don't get to trick people with the title in order to get their money and then not hold up your end of the bargain, Capcom. Capcom GAVE US those expectations, knowing it would lure us in, then they gave us the finger. If this game had been a 30 dollar DLC for RE2make, or if this game had been called RE3: Remix ( and been $40), i'd have NO problems. But as it stands I'm STILL waiting for a proper RE3 remake that values the AIP in this video - improve, add, preserve.
“improve, add, preserve” i think this is what they did in RE1 remake and Pokemon remake. I rarely heard any complain for Pokemon remake that its worse that the original. So this line seems important for anyone who want to make a remake.
15:43 "Can we all please just agree that cutting enemies in what's supposed to be a remake, is not ok?" *Looks at Metroid: Samus Returns which removed nearly 50% of the original's enemies* Yeah...
Very impressive commentary! Subbed! And I couldn't agree more on the comparisons you made. The RE2 and RE3 remakes are more a Re-imagining than a faithful remake of the OG's. The RE1 remake is the ONLY one in my book that's true to staying with the gameplay tone and style of puzzle solving, scenario breakups, and replay-ability. I have yet to try Nightmare mode on the RE3 remake and it certainly looks challenging but when you showed that, acid stunned death trap in the end I was suddenly not in the quick mood to finish Hardcore mode xDD. How CAPCOM failed to decide on the gameplay is baffling. They had about 4.5 years to perfect RE2' and RE3's remake and should have left alone in the Fixed-camera idea as well as iconic enemies and areas of interest of the maps.They should have not favored the RE4-RE6 over-the-shoulder style because it added to the list of implementing other un-necessary changes. The RE3 remake also left un-answered plot holes to like what shot down the 2 helicopters that Jill and Brad saw in the beginning of the game. Instead of Improve, Add, and Preserve like we got with RE1 remake we as fans of the originals of RE2 and RE3 got: Removed, Recycled, and Plugged.
3:12 I think the point of the original outdit was that those were Jill's causals what she'd wear normally day to day but as everything went to hell so fast she never had the chance to get changed into something more "practical" My only real issue with the redesign is that it is just the generic tank top and jeans the now sterotypical tough woman look which has go so stale now sure her colour scheme is still there but thats the bare minium we should expect
They'll never get the fk'n hint that what fans asked for was everything in the originals intact, nothing cut out, nothing changed, the story not fucked around with, everything exactly the same just with improved graphics, easter eggs, plenty of unlockables for maximum replayability and a game map that is expanded upon with new areas and none of the original areas cut out. That's obviously way to complicated for them. They came closer to that with RE2 but got lazy off the success and dog fucked it on RE3.
Take 7 Up Yours I had high expectations for this remake. I thought they would learn from the RE2 remake and make the best remake as possible... how disappointing
That was honestly one of the stupidest things they did in the remake of that game. It's amazing how more people don't bring this up and act like Resident Evil 2 remake it the greatest thing ever, yet these same people bitch about RE3 being "changed too much and lacking features the original". Well, what do you call taking out the whole concept/reasoning for a A/B scenario by having it make no sense in which they could take place simultaneously. Unless you're saying William Birkin either cloned himself after becoming a G mutant, or had the EXACT same random mutations at the EXACT same places...but ya, not so much. It makes zero sense why they even have it honestly...RE2 (original) did it perfect, they fucked it up in the remake. Also it's stupid when people talk so much shit on this game, yet praise RE2 remake like I said...they both have an equal amount of changes and excluded portions. So the exact same type of argument for those that just LOVE RE4 but can't stand the games that followed for having "too much action". Well guess what if it weren't for that game steering the series that direction then 5 and 6 wouldn't have turned out that way...can't hate 5 & 6 but absolutely love 4. It's beyond hypocritical just like hating RE3 remake but loving RE2 remake. Take your bias blinders off folks and accept the truth.
@@ShockerTopper I really dug 4 and 5, and the first three PS1 games are a perfect trilogy to me. I think a lot of the REmake 2 support is good will from the original GameCube REmake, also the usual worship of contemporary graphics and cinematic cut-scenes. I also think much of the ill will toward REmake 3 is more people waking up to the shortcomings of REmake 2 repeated in 3, how the amount of TLC that went into REmake 1 just isn't present in its successors. It's only been a couple of years; I'm pretty sure that more often now REmake 2 will get called out on its shortcomings.
@@ShockerTopper I'll admit when I first played REmake 2 I loved it without fault (but in my defence, it was one of the first ones I played) like i grew up watching my big bro playing them (mostly 4) so I didn't have anything to base the remake 2 off of. But i remember my brother talking about the A/B scenario and I realized they didn't add it to the remake and even while playing it I found it odd how Claire's route is basically the same as Leon's (and that was something I didn't like right off the bat) But what really made me realize how hollow the REmake 2 was, was after reading the S.D Perry novel for it. Probably one of my favourite books now, but it really made me realize just how much capcom stripped of the OG 2 game. what probably threw people off was the new graphics, seeing young Leon and Claire again and returning to Raccoon City. I think there was flak from the get-go with the REmake, but not a lot I heard of (until more recently now). i think people excused it because it was a remake and they thought capcom would listen to complaints and criticism and bring that forward, but when REmake 3 came out and people saw how Cacpom didn't listen to the complaints and even downgraded the game, i think that was when people woke up and started to call capcom out on it. all in all, the remakes seems to be leaning towards newer players--mostly those who probably never played the OGs so they can get away with more leeway (which they shouldn't do if that was their intentions). REmake 2 had some good parts though and is still better than REmake 3 by a long shot, but it still doesn't live up to the OGs.
If they included massive scary spiders that also had the same meaty damage effects when you shoot them like zombies, I genuinely wouldn't be able to play the game anymore, I would turn it off and cry
This video proves how much squandered potential there was! After what they did to RE3R (and to a lesser extent RE2R), it's baffling that people want to see them butcher RE4. I predict the beginning of a new downhill slope for RE games. Sad times.
Sadly true. Was reaaallly looking forward for RE3R, after Re2R(which had some issues and i hoped the RE3 would fix them). But they absolutely butchered it. Not going to purchase an RE again.
This game needed to be bigger and more open. The openness of the RPD in RE2 Remake is what helped Mr. X shine since it gave you multiple routes to take so you could around him if he were to spot you, you could organically encounter him as you both wandered, and his footsteps added tension and atmosphere as well as warned you of him being close by. And RE2's RPD really wasn't that wide open, but there was definitely more to it than the RC streets. I have to wonder how well Nemesis's more relentless pursuit of Jill compared to Mr. X's pursuit of Leon and Claire would've worked in a more open environment.
Was laughing at a theory about RE 3 Remake was originally an RE2 Remake DLC.
But after finishing the game.. holy shit.
To be fair, the original RE 3 was actually supposed to be an RE 2 spin-off and Code Veronica was the actual sequel, so I think that's just a side effect of the original.
Code Veronica, now there’s a remake... fighting wesker and alexia... 🤤
I said that at one point and now I wish it were true, do like mk11 did and release an expansion just like a quarter to half the price of RE2
That's the vibe I got. Like, it feels so recycled, even in the demo. I was so unhype.
@@xDMikeyms To be fair as well, the original RE3 felt like an original standalone game (similar to Witcher 3 DLC's), and encouraged multiple playthroughs via multiple divisive elements such as decision-making systems, 2 endings, a reward system that *actually* felt rewarding, and no two playthroughs ever being exactly the same due to different enemy encounters. Meanwhile the Remake feels like a half-assed add-on that cut mechanics from the previous installment alongside content from the original. Could've been a $30 DLC. Especially since the Demo is basically the whole game (the good part, anyway). As someone else above said, the original game's map feels more open-world than the remake.
I'm a mechanic at a disposal company. A few years ago one of the garbage truck drivers found an old ammo can filled with every RE and Zelda game for gamecube sitting on top of a teash can. He brought this stuff back to the garage where drivers would leave good trash loot they didn't want and I snatched them up and found a used gamecube for $30. One moms trash is another gamers treasure.
That's pretty sweet
Awesome
A diamond in the rough. That’s a pretty good find.
Dude went looking for trash and found pure gold
Her name was Karen, be sure of that.
They literally cutout HALF of the damn game, including the most iconic chapter where the Nemesis chases you thoughout the clocktower with all of his tentacles out.
yo i remember you as the guy who fucks to metal gear osts
@@aidensnider9090 specifically mgs gz bloodstained anthem soundtrack lel
They did the same for re2r yet it's crickets on that end
@@arkhamasylum8972 You keep saying the same shit, but re2r was a some what decent remake. RE3r was very noticeable and with its cut content all the iconic areas are gone. Even the gore from RE2R was toned down in RE3R so there's that.
@@tyanas19 everything you said is ignorant and dishonest. I keep saying it because it's not getting through and all of my arguments haven't been countered at all. My point is that if you think re2r is good, bad, or mediocre, then you should feel the same way about re3r. The game did 90% the same thing. Critics lambast re3r for turning the clocktower into a Nemesis boss fight, but they don't say anything about zapping being removed or 90% of the content from the b scenario being removed. Be consistent in criticism. Either re2r is overrated, re3r is overhated, or both.
My biggest problem with this game is we will never see those classic locations in modern graphics and and that makes me sad
Yea that's my biggest issue. They blew RE3 remake so when will we get another? Probably never or if so years and years later.
@@colonelradec5956 i hope they remake it because it's so disappointing but unless enough people complain we probably aren't gonna get a faithful remake and it's especially tragic with how good the re4 remake is looking
I'm glad I never became a shill for Capcom tbh.
People kept telling me that Capcom gives fans what they want but here's what they give us with following Disney's lead with making these terrible remakes.
@@Lips0fDeceit I'm excited about 4 honestly. I don't mind the modern versions just 3 was like missing 80% of the game play. And I honestly don't think they will regardless of what fans want.
Like re3s ship has sailed. I don't think any amount of complaining is gonna get that re done better.
You are asking for a remaster here. This is a remake.....Capcom removes things they feel were unnecessary, remakes are to start over, to create something new, so of course there's going to be certain things removed. Again, this is remake not a remaster.
Why does the original feel more open world than the remake? Its sad
F
You had to walk back and forth a lot more in Re3 Original.
Remake feels like a big central hub with minimal backtracking
ALSO ORIGINAL IS JUST BETTER :D
Because the original was. You had 3 objectives to get the train running and you could do them in whatever order you want
@Pieces109 well the hardware has nothing to do with maps being bigger
@@mro9466 even the clock tower section is more open
It's a trivial point from the novelization of 3. In the book Jill's outfit was because it was an incredibly warm September and before everything went down, she was preparing to follow a person she suspected of having access to the umbrella labs. Thus the stylish clothing was for her to blend in down town and the jacket was in case the weather turned and she was unable to find something
That is actually a good reason lol
So she went through an ordeal where getting so much a single scratch would have been enough to make her zombie out yet she is zen with running around with a majority of her flesh exposed?
That's just retarded
According to RE Outbreak, though, the outbreak had been going on for at least a week prior. She would have had plenty of time to change.
You’re taking about the S.D Perry book right? I thought it was because she knew various streets out of town were blockaded and the clothes she picked would allow her maximum range of motion. The sweater tied around her waist was for once she got clear of the city because it was cold. Beginning of chapter 3 I think.
@@Nomad416 you’re right. The book does talk about how things have been getting progressively worse. You get a paragraph or two about how she’s been spending that week trying to find people in the city and help them get to a high school the police were using as a shelter. It’s her returning to that high school one morning and finding everybody dead that makes her give up on the city.
I’ll give the remake this, it made me want to play the original on the PS1 and I have since bought and completed it. Yes I definitely prefer the original.
If you have a PC get it with the HD mod.
@@yrh002b8 that's what i did. Amazing experience
Same, i got the gamecube version to play on my Wii
It’s hilarious the chop shopped rushed original resident evil 3 feels tighter and more uniform with the other two games before it compared to the remake.
That's the same with me. It made me play the original for the first time and I think I like the original more, especially when I replayed the remake immediately after this which made me see how much they cut from it.
I didn’t really understand why peeps were so mad about this game until I went back and played the original on my ps3 WTF were they thinking
according to a twitter post, RE3 remake isnt a remake, its a reimagined/rewrite
@@jurassicpark6789yeah well it’s a terrible rewrite 😂
Not only that but as a kid you could replay the game more than 5 times and have different variations of the story. Not only with the quick time choices, but rng elements, and where you went first such as meeting Nemesis in the restaurant or newspaper office. That's how much fun it was.
I played 3R once and that was it. And this boss girl babe is not Jill 😂
@@jurassicpark6789more like we are too lazy to fully remake the game so here a watered down version with good graphics.
Fully agree, after RE1 there's no excuse to cut half the bloody game. Nobody cares about "Resistance"
Some do. I for my part can't even try it, though, due to bad optimization for Win7 PC's :( And some enjoy Resistance. Just sucks if someone needs to pay for it, too, when buying RE3R without wanting to play or install it etc. So I agree on that.
It's not that nobody cares about resistance. Everyone would be either apathetic or excited having the game packaged with RE3R if they had finished RE3R.
Justin Ashman exactly! I think it would’ve been better if they took more time with the main game. Hell no one would complain if they released RE3 remake in 2021 but with all the missing content from the original and the new ones for the remake included.....
@@Tengokuchi they even cutted The Mercenaries ;-;
Well what would you want, nothing with re3 or restiance
Honestly the whole “reimagining” angle just seems like a way of excusing cut or unnecessarily changed content. Neither remake does enough new or creative stuff to really pass as a reimagining to me. This is my biggest problem with these remakes, they simply refuse to pick a direction, they try to stay faithful one minute while cutting something and doing their own different thing the next moment. Either faithfully remake these games, or use them as a template to make something almost completely different, this wishy washy middle ground is just so annoying at this point.
Personally, I would have been pretty much satisfied if the reimaginings of RE2 and RE3 at least did not flat out cut content with nothing to stand in for their roles.
*Like for RE2 Remake...*
Make the G4/Super Tyrant fights be based on the First/Second Runs instead of Leon/Claire campaigns, remove the G2/G3 boss repetitions, have alternate cutscenes for continuity, include all of the enemies, and give a complete new musical score like RE3 Remake seems to have done. Maybe create new mechanics that a zapping system could be centered around, even in light of things like hip pouches, SMG, and boards serving different roles.
*For RE3...*
Keep in the opening action scene, parts of the endings like Barry Burton, some kind of branching paths in environments/narrative, the Gravedigger boss encounters, an equivalent to the cemetery, the clocktower interior, the backtracking in Raccoon City, the puzzles, the Nemesis encounters after train cutscene, the quantity of bonus costumes, and a singleplayer bonus like Mercenaries mode. While I give credit for RE3make adding new enemies, the RE1make added new enemies and kept all the old ones.
The whole ''re-imagining " it's just an excuse for their laziness.
@@ΑλέξανδροςΑτματζίδης-ψ2τ
Yeah, it often does feel that way.
Like I have always been saying. If Capcom wants to reimagine part of the original game, then that is fine by me... as long as they actually reimagine it... which implies that they are giving us something different... which implies they are giving us something at all. If Capcom is just needlessly leaving stuff out, then that does not count as "reimagining" the game, just hollowing out the game.
@@markcobuzzi826 Yes, exactly.
I feel like time constraints as well as no one putting in any good ideas to contribute to the remakes is more the problem rather than a lack of direction.
My biggest issue:
They took one of the most iconic like ”you want stars? I will give you stars” and made it a throwaway line at the start, while giving Jill a cringe worthy line ”next time, get a hint”
Not to mention most people didn't get to hear it as most people got hit by Nemesis interrupting her saying it
I cringed all the time cause Jill is a ffing girl boss man. Hated it
I finally played Alien Isolation and I think RE3 Remake could have used some of the same stealth/AI mechanics. The constant feeling of being chased/hunted could have really made it a great game.
Well that's what worked with Nemesis in the OG game so yeah. Obviously not to the same degree but you get the idea
Thinking that Resident Evil 3 Remake could have been so much more, just as RE1 remake was to its source material, hurts even more. They could have included new locations and story segments on top of those that already existed in the original RE3. This is really a disappointment damn..
Yup. I was so open minded at some point, thinking how much they could actually do with it like they did with Remake. But that ended with me being even more disappointed. I twas fun and I appreciate the game, but it was by no means what it should've been. Platinum games are great as devs and a company and they probably managed to get out of this more than I'd have thought, but I prefer them doing stuff like with MGS:RRV.
Maximo Smith same here, imagine how much better the remake would’ve been if they applied the gameplay style of the demo to the whole game and didn’t cut important locations and content from the of?
Also I think the main issue here is they rushed this. They could’ve did much more out of this if they released in 2021 and perfected it as much as possible
Don't forget they could have pulled a Mister X with Nemesis making him roam the city and Map looking for you instead of just being scripted
Because they spent the time making resident evil:resistance. With the hope that the resistance can be a cash cow like GTA V online .
Yeah the story about the death battle between elite government military squad with the rail cannon and 5 tyrants is epic as hell (final nemesis fight area)
The worst part of Barry's removal?
REmake 2 foreshadows Barry by letting you find a note form Chris written in code, where the last part of it instructed Burton to protect Jill and Rebecca if they were endangered by Umbrella.. Clearly setting up Barry for REmake 3
So unless he's in the rumored Clock Tower DLC.....
Yeah I don't get why they keep removing the multiple endings! The barry one was my favorite. But multiple endings forced you to replay the games. Having 1 is just lazy.
Nope, no DLC. Resident Evil 3 is a finished game according to Capcom, and they've moved onto 4make, negating Code Veronica
@@Jirinian Actually the 4 REmake was debunked.. RE8 is the next game
@@1Hol1Tiger yes obviously, but they're thinking on skipping CV entirely
No it’s just a reference. Literally he only appears in the ending of the original. There isn’t much there just for an appearance?
When Capcom makes a remake they have to make it 10x better than the original. That's exactly what they did with Resident Evil 1 for the GameCube.
and then they switched to re-imaginings
Because the Sequels aren't connected with the original RE1 director, if only they make shinji handle those projects it would be perfect like the RE1 remake.
@@receptionblcp6463 exactly
@@receptionblcp6463 this
You are right man
I absolutely love Resident Evil One (Remake especially). Resident Evil Two (Remake) was a great game and experience. Resident Evil 3 (original) was grim and desolate, and I loved it. I was so excited for the remake - I thought after the success of Resident Evil 2 we would see Resident Evil 3 stronger and bigger. Yet the complete opposite happened. Smaller and weaker. The game just looks too shiny too. I miss the old camera angles.
I regret buying Resident Evil 3. Hurts to say but I stopped playing quite early on. The game just lost every charm it originally had.
This game was pretty short, I finished the game before I finished eating my Jill sandwich.
Wanna hear something even funnier about the RE3 Remake? Capcom stating that RE3 Remake is a finished product. That means they won’t be making more content for the game. The one game that needed more content. It’s funny how Capcom started rebuilding their reputation and then completely waste it with a terrible remake.
@@cecilharvey2005 damn Capcom is slippin on their pimpin. I bet if they remake 4 it'll be a half-hour long
well the og was pretty short too
@@samcortez420 they're still porting resident evil 4 to everything in existence, I doubt that they would remake it. Besides, code Veronica was only available on the dreamcast, that would be a good idea for remake.
@@MrGamelover23 I would buy Code Veronica over Resident Evil 4 Remake any day, Claire is my favorite right next to Rebecca. I loved Code Veronica so much.
Most modern "remakes" are
Dev: let's make a new game
Higher ups: no make the old games with modern gaming trends.
Dev: anything else
Higher ups: oh yeah do it in a year
Most modern remakes are more of retellings with a more cinematic feel, good on their own, but not good remakes, RE1 Remake forever
@@Nemesis_T-Type RE 1 HD Remastered you mean?, cause remake and remastered is different
@@dannysetyawan2180 Uh, RE1 HD Remastered is just a remastered version of the original RE1 Remake for the Gamecube released back in 2002.
In case you are confused:
-Resident Evil (1996): Original RE game
-Resident Evil "Remake" (2002): Remake of the first RE game
-Resident Evil HD Remaster (2015): Remaster of RE1 Remake for 7th and 8th generation consoles
You just described a remake.
"and use the word "fuck" at least 200 times"
What I was looking forward to the most on RE3make was Nemesis. The moment I saw Mr X stomping around, patrolling RPD I knew that if they implemented similar mechanics to Nemesis they would create the scariest game ever made. Nemesis in RE3 already scares the life out of me despite being scripted (but he has a very dynamic script which masks it well). I couldn't imagine how scared I'd be if he actually free roamed large Raccoon City map, hunting me down like Mr X.
In a sad twist of events, the heavily scripted, scarce, and boring Mr X became a terrifying, threatening, and dynamic villain in RE2make. Nemesis however went from a terrifying, threatening, and dynamic villain to a heavily scripted, scarce, and boring one in RE3make.
I was stunned at how little he was utilized in the core gameplay loop, being relegated to QTEs and boss battles. And, becoming a giant monster at the halfway point signaled he'd only be a boss for the rest of the game unlike the OG that kept him as a pursuer until the very end. And you forgot to mention his missing signature theme. The original Nemesis music still sends me chills. Now it's just generic action music.
Oh the original Nemmy theme... that "DUN DUN DUN DUN" and the frantic violin or whatever.
The devs is aging and not scared anymore for what they want to do.
And if they made it perfectly as the devs/fans want ..it is impossible..
Absolute imposible....
I was extremely disappointed with remake 3. When the credits rolled I was like “that’s fucking it?” I paid 15$ for it and I still feel robbed
@@marcosrojano8825 doesn't really excuse that they made nemesis a joke.
Developers calling these remakes "reimagination" is just a excuse to avoid criticism.
The imaginations of these devs suck.
Well said.
No guys we called it reimagining so you still have the original.
But you don’t. And that’s becoming an increasingly hard reality. Because old consoles won’t last forever.
I don't think it worked lol we still criticizing it. I was honestly against playing the original due to it's outdated graphics but now I'm considering it along with re2
@@dcaneil9565 So graphics mean that much to you huh? Sounds like someone couldn't stop modding games to look "realistic". Or thinks games are only good if they look good.
The destruction of Raccoon City was a disappointment, too.
In the original at the point of the detonation they showed the places you have visited or survived... The destruction of the places you were familiar with.
And another question: where is Barry?
RE 3 2020: boooooom..... "So long RC" .... SERIOUSLY?
Yeah really! I think Jill at least weeps some after the initial nuclear explosion in the copter as she looks back to Raccoon City. That being her acknowledgement, "Goodbye, my beloved city...".
Barry is in the revelations 2 ;).
@@eburoviccelt Old news, dude, but you're right. Spoiler alert: in RE1, Barry has a wife and child Wesker is threatening to kill if Barry doesn't play along with his plan. In Revelations 2, they squish that daughter with a rock. TA-DA! Later, Moira! Quick entry, quick exit, maybe the shortest lived playable main character in any RE game.
I think you really mean....
Barry. Where's Barry (no inflection in voice)...lol
@@harleyjackson3708SPOILER ALERT: actually Moira lives and is rescued with Claire in the end. Moira, Barry, and Claire fly out destroying the beast with a rocket launcher
The Dead Factory is the real loser here. It was snuck in right before the deadline in order to pad out the time since the Clock Tower was originally the end but then in Remake it's just gone in favor of another NEST.
That hurts.
When I thought about which remake maps best equate to which original maps, it also seemed like Dead Factory was the biggest loser, along with Uptown Raccoon City. The Dead Factory was pretty much reduced to a one-off arena for the penultimate Nemesis battle, similarly to the Clocktower. But unlike the Clocktower, I do not even see direct replacement for Dead Factory’s role, as far as the general level design and objectives go.
This is the best comparison I could make, between the original and remake’s locations, excluding the monster/puzzles varieties used or lack thereof…
Original’s Uptown Raccoon City = *insert a bunch of on-rails set-pieces*
Original’s Downtown Raccoon City = Remake’s Downtown Raccoon City
Original’s Small Sewer Areas = Remake’s One Large Sewer Area
Jill in RPD = Carlos in RPD
Original’s Clocktower = Remake’s Hospital
Raccoon Park = Underground Warehouse
Carlos in Original’s Raccoon Hospital = Jill in NEST 2
Dead Factory = ???
I’m also not a fan of the remakes stripping themselves of all it’s Japanese identity and stripping all aspects of the 90s paint the originals had. If you played the original two resident evil in 4K they look like they take place in the late 90s. Why would companies do this? Universal appeal? Nonsense
especially funny considering the 90s is the decade of universal appeal basically
@Leonard M They're working on RE8 (different team) and RE4make. They're probably gonna cut a fuck ton of shit again on the remake because it's the same team that worked on re3make.
@Soldier-2Point0 Yeah, that would've been a little bit acceptable than releasing it as a whole game for 60 dollars which isn't even worth it.
the difference in the originals is the games were made in the 90's on 90's hardware. They weren't made to look like the 90's- they are the 90's. They were made to look like the modern timeframe. RE3remake tried but its hard to go back and try to recreate the 90's without looking goofy cause if you were to just make a realistic looking 90's it wouldnt look all that different.
@@nightmode3782 Please! Please! Please! Capcom, don't remake RE4... Seriously just STOP! with these fucking remakes and just let the series move forward > ; (
2 years later and i'm still pissed capcom not included the worm boss.
And the clock tower. And a proper Nemesis
@@freakattack9616 Mr. X from Resident Evil 2: Remake is basically Nemesis, so they didn't need to take him seriously at all.
And more costumes. Carlos literally has one. His hair style change is such a cop out.
The choices too man, those actually affected what happens in the game and how every new game you start with will effectively change where the zombies are without having to go tona higher difficulty.
i guess they didn't had the budget to animate it
I was watching a playthrough, and I stopped after Jill drove her car off a 6 storey building without even a seat belt, and she just gets up and walks away and continues to kick more butt. Most injuries are magically cured with an herb, but none were used, and a fall like that is instantly lethal. I don't recall Jill being this Alice in the original.
Not to mention, taking damage outside of cutscenes isn't canon, which explains why herbs are so magic.
And yet, people say that RE3make is scarier than the original.
@@ChiefMedicPururu it is scary the first time you play it, i'll give it that. But because every playthrough is the same, it gets old the minute you play it for the second time
Remember this is a series that had a man punch a boulder so yes Jill can survive because of plot armor.
Even worse, that car is recycled from RE7. And they turned a fun, goofy boss battle into QTE'S
Do we need to teach Capcom the difference between a Remake and Reimagining?
Reimagining is a made up word to use as a get out of jail free card when people critizes them for cut content
@@plaguedoctorjamespainshe6009 exactly. It's nothing more than moving the goalpost forward.
Even more so, it seems they need to be taught the difference between “reimagining a game’s content” and “hollowing out a game’s content”. For one detailed example below...
The “Memories of a Lost City” chapters in Resident Evil: The Darkside Chronicles could be considered an even more drastic reimagining of RE2’s plot and narrative. He also pointed that out in a previous video.
But aside from Kendo/Bertulocci/Irons barely getting any screen time, it felt like the Darkside Chronicles tried to include everything it possibly could with its alternate gameplay/story structure. You get a decent variety of updated soundtracks for the rooms/events it works in. The alligator is a more fleshed out boss. It actually includes all of the original’s enemies, plus adds Lurkers to the sewer sections. The files, cutscenes, and voice-acting also do a decent job of retelling RE2’s lore and events, while the designs are also pretty faithful to the original RE2. Not to mention, Ada Wong and HUNK already had their own solo scenarios in UC, while DC even includes its own spin on Tofu mode.
The only other bits of RE2 content I recall being left out from DC include puzzles, finding keys, the use of blue herbs, the alternating A/B scenarios, etc. But because the game is an on-rails coop shooter, those exclusions make sense for its more simplified, fast-paced, arcade-style, and action-focused gameplay with Claire/Leon always sticking together. In contrast, because there is no reason why these elements should feel redundant or out-of-place, within the remakes of RE2 and RE3, The Darkside Chronicles still feels mostly complete for the type of reimagining it is, while the two latest remakes feel unfinished.
@@plaguedoctorjamespainshe6009 Cashcom: "Yes."
its a remake like it or not
The fact that the original games were built with speed running promoted was cool, because you could still take time and enjoy the game. The remake was made FOR speed runners primarily and it shows and its really stunted the remake as a whole.
Remade with a 5 minute unskippable intro cutscene? Speedrunners must be stoked
Not really, scripted fights and moments take away the skill needed to be proud of any speedrun. Adapting and all.
The game needed to be way longer, include more interactions with Nemesis in the early mutation version of him and be more like Mr. X in RE2 remake, include the park and worm boss and it should’ve been longer just because in the present, games need to be longer.
Re3 original had almost the exact same play time
@@jeremybianco8647 remake means it can be longer. Don't be dumb. Remake not remaster
@@josefelfinito6925 remake means they have taken the liberty to do whatever they want. Play time makes no difference in the classification of remake or remaster
@akamaro20 I've owned the game since release and gotten S on every difficulty. Making decisions that affect the story doesn't bother me at all. I actually enjoyed re3r far more than re3 original.
@akamaro20 I've played and beaten every resident evil thats ever come out so idk how I'm a fan boy with a limited mental capacity. I liked original re3 for what is was, but I also enjoyed re3r more for what they did with it.
If RE2make was a gutted version of the original RE2, then RE3make is basically just a hollowed out carcass.
Even though I don't agree with the removal of the spiders (And crows) I can still acknowledge that changing the G Adults to a standard enemy and using them as a stand in was pretty neat. I thought for sure that this would carry over to RE3make with the Brain Suckers, since they already had the ability to poison you in the original. But nope! Instead they were just cut altogether along with blue herbs and the Drain Deimos have now been reduced to a nuisance enemy that you only encounter once. Two of my favorite Resi creatures ruined.
But yeah, you pretty much hit the nail om the head. Not only are they cutting out weapons and enemies, but now also entire locations. The Clock Tower was one of my favorite locations in the original and now its just gone, even though they created this whole elaborate backstory for it. I also dont understand why they changed the MAG ammo boxes if they were just gonna recycle the Lightning Hawk anyway.
I also dont like hos they changed Nemesis's forms. In the original you got the sense that, as he got more and more damaged from his encounters with Jill and Carlos, the parasite would eventually take over and reduce him to a wild animal. Here he just looks like a discount licker who eventually turns into yet another "Wall Of Flesh" boss.
There are just so many WTF design decisions when it comes to this game.
As for Jill's new outfit, my opinion is that its fine, but I still think they should have stayed true to the original or that the very least made the classic version 100% faithful.
I also agree with CVX and RE4. No more remakes!!!
I also wonder why they even bothered with the Clocktower backstory. I decided to finish my Hardcore run a few days ago before shelving the game and missed a note that basically gave some history to the tower. Only to never go inside it. Just weird to do that. Maybe it WAS gonna be an area to explore but cut. We may never know.
I assume it was done in an attempt to justify the reimagining-thing. Changing the content while still giving context to the cut stuff. It is an intriguing idea, but it does not really fit a world in which the remake is just going to replace the original due to lack of accessability and rewrite the entire timeline.
Great comment. RE3 was always my least favourite of the PS1 trilogy, but I still like it a lot. And your criticisms are exactly mine. I don't mind if the game takes less than 2 hours. Literally all old school REs are short. I don't care if they are short...but cutting out actual content? Especially if it already was there in the original? Remakes are supposed to add, not take. And this time it wasn't just extra rooms or minor enemies, it was entire areas and enemies. Nemesis was reduced to cutscene monster mostly, and when it transforms into dog/licker it's just... Why? He doesn't chase you across rooms anymore whenever you complete a key objective. He just becomes a boss encounter or worse, a cutscene.
So far, the only things RE3make is doing better than RE2make are actually including a complete new musical score and at least adding three extra enemy types in place of the four they cut. Plus, I actually like how it made the Hunter Gammas much more differentiated from the Betas, and they feel like the fourth free new enemy.
The use of Hunters is how I think RE2make should have handled the Ivies, with the regular orange ones getting the redesign treatment like Gamma Hunters and the toxic purple ones behaving more like the traditional Ivies as Beta Hunters still do. However, if Capcom’s hired men were really that adamant about the Gravediggers no longer providing boss fights, I would honestly find it the lesser of the two evils, if Gravediggers were just given the RE2make G-Adult treatment and made into the common enemies swallowing you whole in the sewers, instead of the new Gamma Hunters. Maybe someone could make a mod for that.
Unfortunately, it still retains the equivalent problem of RE2make not having any alternate cutscenes or penultimate bosses for Second Run, plus the two runs repeating more things in general. Removing the element of branching paths seems to have the same effect for RE3, detracting from the replay value. As he elaborated on within the video above, the main criticism of RE2make cutting content seems to have been ignored and RE3make doubled down, also removing the quantity of puzzles, ability to backtrack in early Raccoon City areas, the whole clocktower interior, Gravediggers that broke up the monotony of boss fights with Nemesis, later opportunities for Nemesis to continue chasing you in humanoid form, quantity of unlockable costumes, story bits at the beginning/ending, and Mercenaries mode.
I agree. After remake 3, I'm not wanting anymore of these garbage remakes.
Jill Skort, Claire pants and cut content.
RE1 is still the best remake of all time and game remake of all time.
yup
@qseftdeather12 At least my post has more likes than yours lol
@DarkSonic180 I still got more likes, than your post its pathetic LMAO
@qseftdeather12 what did you say? I can't hear you typing LMAO
Nothing beats a creep that has yet to discover PornHub.
Those are my feelings regarding this "remake". With r2r I felt the love and care with the references and call backs with the original. With r3r I don't feel any love or care, like at all.
Re2 was an incredible remake. This dude has to be clowning for views. Re3 though I agree was half assed
@@justinmason757 He had some valid points about RE2 but overall, it was done well. RE3 was not. One thing that I really didn't like is that Jill sounds borderline woke at the beginning of the game, something no one mentions for some reason.
@@aurancrash4654 Elaborate
@@aurancrash4654 explain
@@aurancrash4654 how the hell was what she said woke do you even know what that word even means?
To think that I was considering the pre-order for this, after playing the demo and going crazy thinking about how the game would reach the train station and Jill at the RPD/Clock Tower... $60 is a lot of money in my country and I almost took the leap. Decided to watch a livestream with one of my favorite UA-camrs and couldn't believe what I saw.
This video deserves 1M views (but I would add you didn't went hard enough for how short the city content is. It's pretty much two streets with some stairs. Embarassing)
Matheus Sousa right? The demo made it seem like it would be a perfect remake but oh boy... also yeah the city area is way underused and lacks a lot of areas to explore a bit more
Capcom fooled so many fans with the demo
Oh, brother, I feel you!
It was the first game i ever pre ordered. Now, I know to never pre order games at all and see how tge og fans react to it.
Played the game now for 20$ and finished it after 6-9hrs. I would have been so pissed if I bought this at release. At 20$ it was an ok game, just not very "Resident Evil".
I was really hoping this remake would be excellent. Instead, it is the weakest one yet.
The classic outfits pre order pack is a joke. Jill's is censored to prevent fan service and Carlos gets a bloody shave and hair cut lmao. He does not get his 1999 UBCS uniform.
I'm overall disappointed with how the remake depicted the UBCS. We get even less of them given that they cut that awesome intro and they don't have their cool uniforms or even their insignia. Even Operation Raccoon City and to a lesser extent Resident Evil Apocalypse got that right.
I also preferred the original's depiction of Mikhail and Nicholai. Mikhail was suffering from survivors guilt and got an extra cutscene to be a badass and goes out using both an assault rifle and grenade.
Nicholai was a major disappointment, he literally breaks character and becomes incredibly stupid for no reason and even the writers don't seem to know why or care.
Overall at best a 6 or 7/10. Should've been delayed to expand the single player content. That's why people buy mainline RE games. Leave multiplayer for spin off stuff like Outbreak or Operation Raccoon City.
And most of all, don't bloody give this team RE4.
Don't forget them leaving the supervisor stuff and Nicholai's orders out etc. I agree with all of this. I hope we'll get a mod with Carlos' old UBCS uniform, too.
Genome Soldat Too late mate, they’re already working on the remake of RE4, or so I read somewhere…
True words
Nicholai was so much better in the original
Genome Soldat muh skort
The acid rounds are supposed to be used on the armored hunters to dissolve their armor and kill them faster.
Devs: "It's a remake."
gamers: "it's missing half the content"
Devs: "It's a reimagination."
Honestly though, there was a lot of potential in this remake. If they had made this game with its graphics and cutscenes but emulated how RE1 was remade, this would become a massive favourite. There's a glaring lack of effort, as if this was simply made to make money.
I had issues with Re2, but I think it just, JUST, about ticked the box... Now RE3 has incredible visuals and cutscenes, but that doesn't make a good game. I could even forgive the other story and nemesis based mistakes and messes of re3 remake, if they had made it half an hour longer.
it's as if the game developers read the plot on Wikipedia and then rushed the game. Brad and Dario is literally rushed... A whole half hour into 3 minutes, and you don't get to explore. I could go on and on. But basically the problem comes with its length and then using aesthetic to flesh out the game to almost make RE3make more of a movie rather than a playable game. I do think the game feels replayable, but that still doesn't trump a longer game with more content true to story. It's just such a shame.
one of the best reviews so far, finally someone who hit the nail on the head.
What hurts the most is how much potential this remake had. There's so much I love about it, they improved almost all of the characters (I hated Carlos in the original, new Carlos is awesome etc) and their interactions feel a lot more natural (again, especially Carlos) and hearing the original theme in the credits almost made me cry from nostalgia. But damn, the game does so much worse, it's just awful. What they did to Nemesis is an absolute joke and I miss a lot of the old interactions (wasting the "you want STARS" line as a throwaway early on, Nemesis not killing Brad, clocktower), it's just a terrible, terrible remake.
Exactly
Well said
You're just mad cause the original Carlos gets all of the foxy ladies.
@@BigScewleo Say that to the bitch slap he received in the original lol
the hell capcom was thinking
Gee, I wonder why they don't make the originals easily accessible. Maybe because they don't want anyone to see what the remakes are missing? Hm? Hm?
This is exactly what i was thinking of
Play the gamecube version on a Wii or emulator
@@leonpaelinck Or on the Gamecube itself if you have one.
The Seamless HD version of RE3 on the Dolphin emulator is the definitive version of RE3 to play today IMO.
@@daveweaver3886 On consoles, the Gamecube version is the best, what with the best FMVs and the models being cleaner. Also, great controller.
By the way, the gunpowder system was clearly introduced inspired from the 'MIX' option in Dino Crisis - as well as the introduction of the quick-turn (and PS1 vibration) also came from that game. Nice gems of 1999.
I can finish this game is 58 minutes on standard and I’m not even the best player at it. So short it’s embarrassing.
Do you speedrun ? If so, do you stream? I’d watch
bet tomb raider games are longer than this xd
😃 They could have added so much more to the lore and story this time around. Bigger map. More weapons. More Items to collect. More characters in the back ground.
RE2 & RE3 are both happening at the same time during the outbreak, just in different sections of the city.
Umbrella dropped the ball & the city became infected with the virus (Gvirus).
Which is pretty much the progenitor virus combined with a virus that William developed.
Everything before that was build up for these two games.. lore at its finest
@@KDot-ln6ud Actually the first half of RE3 takes place a day before RE2 and the 2nd half of RE3 takes place a week after RE2
@@the757general2you are right about the first half but wrong about the second half, it happens the same day as RE 2 actually, if it was a whole week, Jill would have died with the nuclear attack
You forgot the thing about OG Jill's personality compared to the remake. This is not the Jill we used to know, which is sadly, the main reason why I stopped playing the game.
How about Her Resident Evil Operation Raccoon City Personality?
@@hurricane7727 that’s not the OG Jill as well. Jill in the RE1 Remake, RE5 etc is the real Jill coming from a Jill fan
@@roseserenity0 Jill is a flat cardboard of a character in any RE game so not much of a downgrade
Jill never had any personality until the remake
yalls nostalgia goggles really shine with these older RE games
Nemesis was a let down imo I expected him to randomly show up and give chase instead they gave us scripted events. Another let down was that many locations from the original were not present and they missed the opportunity to give side characters more back story to them like Brad, Kendo, Dario and marvin they instead get a couple of minutes. Overall I still enjoyed the game but I see it more as a reimagined than a remake.
poncho828 true bro but then again capcom only cares about money and not there fans . This game was a nightmare
lol nemisis didnt even get a S.T.A.R.S. kill . pathetic.
poncho828 why would they need to expand dario? and they did expand all the characters you mentioned were you paying attention?
poncho828 exactly, it would’ve been better if we can backtrack and explore the location in the intro near Jill’s apartment and had Nemesis chase us all throughout the game instead of scripted boss fights
OG RE3 Nemesis was also scripted. It just happened he lacked cut scenes after his appearance.
marvin and brads rewriting is pure cinema. “sorry” really triggered the appropriate emotional response. straight up gave me goosebumps and definitely the most welcomed change for me.
I really don't know why they scrapped the original intro. RE3's intro was always my favorite of the original 90s games, just felt like Raccoon city has become Hell on Earth. I wanted to see it recreated with modern graphics, but instead I got fuckin Ferguson riot footage and an in-your-face Umbrella is evil speech. It's just not good.
8:29 - Regarding Acid Rounds, in most cases they are good against Hunter Beta's and Pale Heads, mostly because they ignore any damage resistances those particular enemies have, they also have the same high stun chance like in RE2 Remake, so you can use 'em to effectively stun lock some enemies.
The game feels very rushed... They've left a ton of things out!v
Kenny Davis right! Imagine how better the remake would’ve been if they didn’t release it just a year after the RE2 remake 😭
@@drewm.2790 I know... I feel like the game just misses the mark. But I've been trying to stay positive and I do really like RE3R. It's given us the best version of Jill since the original re3 and Carlos was actually given a personality which is great! The dodge mechanic actually works and there's a lot of references to the mansion incident.
Kenny Davis ofc the RE3R is good, I love the graphics and the characters were more fleshed out than in the og. But at the same time I’ve been thinking a lot that this game could’ve been more.
@@drewm.2790 I feel the same way. Alot of the problems ppl have could easily be solved with updates.
Well in my humble onion, you pretty much hit the nail on the head regarding these "remakes"/re-imaginings and summed up pretty much exactly how I feel about them as well. It's a shame Capcom decided to handle them this way and not respect the originals much. Was the RE1 Remake treatment too much to ask for? Hell even with this modern OTS gameplay , I'd still take it. Anyway, thank you for making this, as well as the RE2 Remake video. Great work on both. Let's hope Capcom get its together.
Totally agree!
Andy Ps exactly! What the fuck makes it impossible for Capcom to apply the same things they did to the RE1 remake?
Same feeling here, R3MAKE is a good re game but as a RE3 remake it left me disappointed especially since RE3 is my favourite childhood re game.
I personally find that it's a letdown even as a Resident Evil game. Its painfully linear and has less puzzles, basically the opposite of a regular RE game.
If RE3make was merely dlc for RE2make, I would accept it as is. Sadly, it was sold to us at full price. Sigh.
Sevent77 yup, I feel ya. I’m disappointed too that the game doesn’t have that much backtracking. It is disappointing but I enjoyed it for what it was.
@@ultraspinalki11 I think RE6 is better than RE3 Remake & I've never been the biggest fan of it, but I have liked it better lately.
@@ultraspinalki11 Isn't the Story mode is just DLC of Resistance mode? Look like that what they want to sell the most tho.
Leekahn Wong right the Resistance mode is getting new cosmetics update right now. I really hope they’re making a dlc for the story mode right now and add at least a few cut content from the og
One year later and I am still disappointed in RE3Remake! It's crazy cause the original Re3 was roughly the same length (I usually finish a Hard Mode playthrough in 4 hours) but those 4 hours in the original are packed full of content and fun whereas the Remake just felt hollow even though it's the same length of time. :I
I'm on the opposite end with Jill and Calire's new designs. Jill's new look is pretty much your strong female protagonist look; her original look may not look practical, but it is iconic and distinct. Claire's new outfit looks reminiscent to how we see her throughout the franchise with denim jeans and red shirt/jacket, plus her design looks practical and distinct; I don't know what the hell she was wearing in the original.
i agree
In the original, Claire was wearing biker shorts, denim shorts cut off at the thigh over top of the biker shorts, a black t and the red vest she gave to Sherry. Very practical biker wear when traveling on a bike in moderate heat, especially with the hot bike engine her legs wrapped around. Not sure if she went through the mountains into Raccoon though, which would've required the jeans. I imagined the weather in Raccoon's post summer was warm based on Sherry and Jill's attire
No
Honestly the whole practicality thing is dumb, it shouldn't even be a thing when the game is so ungrounded in reality
Claire's original look is distinct, now she looks like every other female character from the 2010's
It's as if the remake was made by people who never actually played the original RE3.
Or RE2
at least the skin mods make for a few good faps
@@splash_067 yeah, fucking rip to the A and B scenarios
Exactly!!
Wtf do you expect lmfao they made the game for new audiences not old heads lmao
Where this game lost me in terms of narrative was after you, playing as Jill, had restored power to the subway, finished programming the route and succeeding in drawing Nemesis away so the mercenaries could finish preparing the train. Everything Jill did in that section was in character for her and I was with it. She knew the Nemesis would keep coming after her and she couldn't risk it harming anyone else. But when she boards the subway Nemesis shows up and kills everyone except her and Nicolai, making everything you just did completely pointless.
I don't know what the developers/writers were thinking in that moment but giving Carlos the part where you go back to the Police Station was a mistake and a missed opportunity for character development for Jill. Carlos is a likeable guy in the remake but his part should be as it was in the original where he as to go find a cure for Jill when she has been infected. Jill should also have encountered Brad again and have her PTSD come back to haunt her as she is forced to kill him. So many plot points that were set up in this game never paid off in a significant way in my opinion.
The second half of this game felt rushed both in terms of content and story. Nemesis was also misused in this remake and somehow felt more like an annoyance than a serious threat you had to always look out for. What it particularly missed was the branching path options and see how different choices could lead to different outcomes which would increase the replay value by a considerable degree.
It's a shame they didn't give it the proper care and attention it needed, we deserved better, Jill deserved better, and Nemesis deserved better. And where in the hell was Barry!?
I have been saying before that a lot of the problems people had with the remake’s altered story could have been nullified, if the remake simply kept in the system of branching paths and had some of the original’s plot points be available choices. These below are just three examples off the top of my head:
*1.) Either comply with Brad’s request to be left behind or push him to not give up and stay with you:* If you do the latter, then Brad will assist you throughout the opening and be in the car, as you ram into Nemesis. But when Jill gets back up, the first thing she sees is Brad In Nemesis’ grip, as he recreates Brad’s death in the original. However, Brad won’t show up later as a zombie, and only Jill will be able to have his card, for the opening the RPD’s S.T.A.R.S. crates early.
*2.) Choose whether it is Jill or Carlos, who goes to the RPD rather than getting on the train with Mikhail and heading towards the park:* If the Raccoon Park was in the game, then that could have been an area for Jill/Carlos to navigate, right before the clocktower (since they now go to the Umbrella facility directly from the hospital, rather than through the park). If Jill goes to the RPD, she will have the same basic mission to contact Dr. Bard. Meanwhile, this would cause Carlos to accompany Mikhail through the park instead of exploring the RPD. All of Carlos’ unique items from the RPD will spawn in the park instead. Also, if Jill goes to the RPD, she will eventually be chased by Nemesis yet again, without Mikhail to sacrifice himself for her. But Carlos will have Mikhail sacrifice himself to blow up the Brown Gravedigger from within, making that hypothetical fight easier as a tradeoff.
*3.) Right before Nikolai confronts Jill in the waste disposal room, either keep the vaccine in your inventory or leave it in the item box:* If you do the latter, then Nikolai cannot steal it from you, and pair will not be as desperate to stop Nikolai, before he escapes. However, this will give Nikolai time to commandeer the chopper without being intercepted by Carlos and try to kill you. Whether you shoot Nikolai out of the sky or just survive long enough to make him fly away before the city gets nuked, Barry will need to save you now.
@@markcobuzzi826 Love all of these scenarios.
The original also have item randomization
The original design of Jill made sense because she wanted to get to a date/have fun in the city. She was off duty when everything went down. I just wanted to add that.
Also interesting fact is that u can "play" the first minutes of the remake by just pushing up on the controls once and never let go.
Exactly, a lot of people like her redesign but it doesn't make sense why she would be wearing tactical gear when she is just lounging around in her apartment.
@@BorsPepsi what tactical gear was she wearing?
@@bloodaonadeline8346 The belt?
It also is an incredible boring redesign. Tank top and jeans, nowadays every female character seems to wear them. They did the same with Claire
@@Echo2602 original and interesting female character designs are racist now or something
Another very good video. Slight disagreement with Jill's new design. I find it average and not memorable but I digress. Everything else was pretty spot on and like the RE2 video I liked how you shared your own thoughts and ideas and brought them to the table.
I think this will be my last Resident Evil I buy (at least full price) for now until I see much more improvement from CAPCOM because as I see it they're heavily milking this franchise to the brim at the moment. Especially with rumors of an RE4 remake looming around the corner. I'm in the same boat as you where I just dont want to see a Code Veronica remake at this exact time. Not until they wanna actually try in remaking the game while preserving what made the OG good.
The only thing I'll look forward to them doing is if they ever wanna port RE 1, 2, and 3 onto current gen consoles and Steam. Let me at least have easy access to the classics.
The only re game i paid 60 is re2 remake last year, that after seeing 10 review, and metacritic user reviews
@murat balamsa The R3make model is fine tbh. I had no problem with her look. Some scenes can look ugly and uncanny but that's more the fault of the engine at times. My problem was the outfit. Just boring, safe, "strong woman" garbage imo. Maybe garbage is a harsh word but its definitely below average.
Jill now looks like MatPat on estrogen pills...
Funny how all the men in the game wear "safe strong man" outfits and no one says a thing.
@@d818581dd You can't even compare the two so I dont know what point you're trying to make here.
I'm a simple man. I see someone ripping RE3R to shreds, I instantly like the video...
Yup
I ripped last of us 2 to shreds this game I was only heartbroken and just return it
Me three
Booooooooooooo you suck
This is the serve
I didnt expect to find someone who validates literally every single opinion i have about these remakes, including the opinion on a CV remake. You earned a sub and a like, my friend, bravo
RE3 is my favorite game of all time, so when I saw it was getting a remake I was hyped. Sadly It really didn't deliver, and the fact that this is what we got just makes me depressed.😔
RE3 REmake was disappointing, because of how it was supposed to correct the rushed feeling of the original... Just to be a rushed remake of the original, and it shows.
I respect people's opinions who love this remake because all opinions are subjective at the end of the day, but to me, it was a complete and utter let down, especially following the RE2 REmake. Too short, the random appearance of Nemesis mechanic being scrapped, major parts of the original being chopped down or cut out of the final product, and the underwhelming fights with Nemesis were baffling, leaving one wondering "wait, why was that cut?" All of this, in addition to the comments Ruby made, are why I just can't love this REmake, and I really wanted to, as 1, 2 and 3 were my favorites growing up.
the problem was to make nemesis big too soon and not add enough moments when he is runnig to you
The real crime here is charging full price for a glorified dlc
Even Uncharted the lost legacy wasn't at full price
Exactly. It's a fucking robbery. That's why I waited for a Steam sale to buy this.
It wouldn't be as bad if it was an actual good remake. Sadly it is not.
If re2r is fine for its price tag, then so is re3r. They're both short games.
@@the757general2 if re2r was a good remake then re3r is fine.
Honestly, RE 2 &3 Remakes should have been made in the RE 1 Remake style where only improves,add, preserve, sell at a reasonable price and doesn't sell dlc, not in the RE 2 & 3 Remake styles where it also cuts content, downgrade, change, overprice it and sell dlc.Also where can i play resident evil 1+2+3originals+survivors
The originals you can simply play on an emulator. I agree that while Resident Evil 2 Remake was great for the most part, the way they did the 2nd runs felt rushed and low effort.
Ew, no. The controls of the original 3 Resident Evil games have aged HORRIBLY.
@@Skrenja They are fine, the issue is the player not knowing how the controls function
no way, the 2 was good on its own
@@thehunter5989 The OG's controls really aren't "fine" though. The controls of the RE 2/3 remake are an improvement in every possible way. If you think the OG's have better controls, then you aren't looking at things objectively and are blinded by nostalgia.
I've mentioned this on another review but I've thought up the concept 'The Concorde effect' Why are we unable to do, with the latest technology, what we were somehow able to do with the best technology from a far more primitive time.
We managed to create a supersonic passenger jet in the sixties but apparently that technology is now beyond us *half a friggin' century later.*
Also valid to remember that the OG RE3 was a throw away project, that in the middle of the road got the RE3 name and Jill as a protagonist. It was supposed to be a spin off. Considering that and how insanely replayable and iconic it became, that's actually crazy.
ChocolateRob right? Isn’t it crazy that a game almost 2 decades ago was far more expansive, had more variety throughout the game and had much more replay value than a game in 2020 with all the improved technology we have?
I was expecting these new remakes would match and maybe even surpass the quality of the RE1 remake... What the fuck makes it impossible to do?
The more technology, the more expensive. The more expensive, the less content.
I want to go back to the 90s, when content actually mattered.
if you thought that was good, wait until the resi 4 remake.
also is anyone else seeing a pattern where their favorite game companies are milking the shit out of their franchises?
They ran out of ideas, that's for sure.
For each company it's different
EA=Need For Speed
Ubisoft=Assassin's Creed
Activision=Call of Duty
Square Enix=Final Fantasy
Dude everything looks like a fucking boob to people at Ubisoft..
Rainbow six (14 games)
Splinter cell (8 games)
Assassin's creed (12 games, not including spin offs)
Ghost recon (more than 10 with DLCs lmao)
Far cry (8 games)
God i hope they never think of remakes
As a Fallout fan, I can confirm Bethesda is milking it a lot through microtransactions
They probably were money thirsty when making this game, no wonder it's so short. 😒
Slowly turning into EA!!!!
That's all Crapcause are now. Money hungry pigs!
Well, the original is short itself. And they have to keep up with the schedule because there will be a resident evil 8
@@flipflappoo7571 The campaign may not have been so much more longer, but the replay value is miles better.
at least the skin mods make for a few good faps
RE2 remake wasn't the worst I agree they shouldn't have cut out certain parts. But RE3 remake was a complete disaster with cut out. Way to much they took away.
wasn't a complete disaster, i got my 12 bucks out of it. if you paid 60 bucks i would understand tho
Remakes aren't their own thing. They're a promise to recreate an older IP. If they were their own thing, they would be new IPs with original concepts and characters.
Remakes can be largely their own thing if they promise to stick to the og material. As far as I am concerned: RE3make had all elements from RE3OG.
@@ChristianProtossDragoon there are no puzzles, a severe lack of chase sections with nemmy, no choice scenarios, no mercs, a missing boss, and two missing areas. You're just dead wrong.
And remakes are never their own thing, they're always betting on nostalgia to bring in old fans while simultaneously trying to attract new fans to the series. It's insulting to existing fans to be calling it a remake while pulling out parts of the plot and adding nothing. REmake is the best remake of a game I've ever seen. It kept all of the same story beats and iconic areas while adding to them and not invalidating the old canon.
@@Tengokuchi REmake is a remaster. 😂
@@Tengokuchi and you keep focusing on locations, but completely ignore the characters and the story. 😛
@@ChristianProtossDragoon REmake is a remake. Resident Evil (2002) is the remake of Resident Evil 1 (1996). Resident Evil HD remaster, released on multiple platforms in 2014, is the remaster of REmake. Also Resident Evil: Origins Collection, released on multiple platforms in 2016 is also a remaster of REmake too.
Damn though, imagine they "Remade" outbreak, it would basically be just a series of minigames
as someone who is exhausted by constant negativity from the re fanbase i've been growing tired of the same old boring criticisms of this game because i had a really good time, but this video justifies everything that's said, lays out the facts and the subjectives clearly and fairly, and absolutely deserves more views
It cracks me up that all they had to do was copy the older game 😂
This remakes or reimaginings are just a reminder of how great the originals are, the only true remake i ackknowledge is re1 remake other than that the original games are where my heart stays
I actually liked what they did with RE2 remake (admit it - at least it is long enough and engaging enough horror suspense experience RE known for, despite its obvious flaws and problems majority of which have to do with Campaign “B” anyway...RE3 remake doesn’t even have that!…) And btw lots of remakes/remasters of PSOne classics are handled rather well actually, especially Crash Bandicoot and Spyro franchises, also Final Fantasy 7 is unique and quite faithful remake (yes it changed mechanics, but this is still great remake, cuz they made it work!) Also Crash Bandicoot 4 is amazing follow up of N Sane Trilogy!
Now now, OP. RE2r is pretty good.
RE1 HD Remaster quite literally is telling you it isn't a remake. It's not a ground up edit of the entire game.
@@Xibyth
Last time I checked, the word “Remastered” was only added to the title for the 2015 version of RE1, indicating that it is a remaster of 2002’s RE1, which was a ground-up remake of the original 1996 game on PS1. This makes your statement sound like the equivalent to suggesting that the 2019/2020 versions of RE2 & RE3 should stop being referred to as remakes, if they each were to get remastered editions years later.
@@markcobuzzi826 You know what wasn't rebuilt from the ground up, the story, or the core game design, or the asthetics. You know, pretty much nothing but the graphics and some new additions that add to the story but take nothing from it. A template re-design is not a remake.
After finally playing the re3 remake (though I never played the OG) and watching this video. I think it would be great if re3 remake was much closer to the original and rich in content, but I do like the 3 person view and the modern look. I will say, I'm interested in playing the original.
Holy shit, a 48min breakdown that perfectly describes the sadness I feel with RE3 (and to some extent RE2) remakes.
i knew it was going to be a good video when you listed RE1 Remake as your favorite game in the beginning.
Not gonna lie, I don't have high hopes for RE4 Remake UNLESS they treat it with the same respect that they treated RE1 Remake. If they do, it could be the greatest RE game of all time.
I heard they just made re3 remake just to fit it in chronologically, but the game that they really were trying to make is re4. They have a lot of time since it comes out next year, I think they will do a great job with that one
If you beat Nemesis eight times on the o.g. he drops infinite ammo and if you put that into the mine thrower it makes it the mine thrower enhance and it turned from mines into heat-seeking missiles
Oh so that's how he had those seeking mines during the acid valves fight?
They've annouced that they're gonna do RE4 next. As bad as that sounds, it may be a blessing in disguise. RE4 being the most beloved game in the franchise to the point where even casuals like it. If they do it dirty like 2 and 3, cutting content, dumbing things down and such, there WILL be massive outrage. Probably enough to wake people up to how flawed 2make and 3make were, and ultimately make Capcom's name Crapcom again. Sadly it's the only way Capcom will learn.
REmake is the best remake in the history of gaming, and 3make in my mind now stands as the worst remake in the history of gaming.
@Alma Penada You obviously never played the og game. Or haven't watched Critical Nobody or RoB's analysis of it.
The game removes features, flanderizes the characters, cut enemies, areas and weapons, throws good character design away for poorly executed realism, and mashes the A scenarios from the OG game together in a way that makes no logical sense.
@murat balamsa Yeah, it's a damn shame. RE7 was a return to survival horror at the cost of the series' identity. Ironic considering RE4 shifted the focus towards action at the cost of horror themes down the line. Capcom no longer understands what made the series good in the first place and now they're just swinging from one extreme to another with any sense of balance tossed to the wind.
But if they screw it up, won't that be the version newcomers go to when they want to play it?
I feel like the terms "remake" and "remaster" are basically synonymous with "replacement" as for as the younger generation is concerned.
Re4 is still my fav re game but I will say it they re3 re the re4 re I'mma be mad
BlowBlow's Jiizare Headventure the point of a remake is to remake It. Like make it again not to remaster it. Re2 takes on certain things but not enough for most people to feel cheated. Re 2 remake has great combat, a great story with amazing graphics. It makes mr. X a looming threat that pumps fear into players. These games aren’t meant to appeal to the hardcore audience, it’s meant to appeal to new players and older players. You have to realize your the minority of people.
I hate the modern resident evil camera. Making it composite first person is such a lazy way to approach the presentation of classic resident evil.
bryan c Tank controls and fixed camera were not design choices as much as they were just expected for the times and for performance. I’m not defending the remake here but Haley’s not pretend those controls were a good thing.
Um... Over the shoulder is good.
@@221Prohunter Fixed camera and tank controls are just as valid as any other presentation. I dont care if it was "just the times". Its a formula I happen to like and encourage more devs to explore it.
@Alma Penada Dude, I love RE4 and its OTS but it doesn't make the fixed cameras suddenly bad.
When someone just goes around claiming the Fixed Camera is a bad playing mechanic because of "NOSTALGIA", that is just no different from saying that anyone who likes OTS, likes it only because of the "NOSTALGIA" too.
Aside from the fact that the Third Person Shooters mechanic is even more outdated than the Fixed Camera mechanic. Even games like CONTRA (1987) used the mechanics of Third Person Shooters in several segments of it!
They're going to ruin Re4 remake as well, i can feel it.
They'll probably do the Final Fantasy 7 remake approach and make Resident Evil 4 episodic, $60 for each chapter. 🤔😬🤢
They will just completely skip CVX too.
It will have 3 stages: town, sewers and nest 3. And it won't be located in Spain anymore because people made fun of ganados' voice acting for over 15 years.
Rem4ke is gonna suck
@@samcortez420 ff7 remake at least has the excuse of 1) being a full 35-40 hour game with a lot of new and revamped content even just for Midgar 2) clearly being more of a sequel, with a changing storyline. you can argue that the latter is bad, but at least its not a shameless cash grab--it has legitimate content and work put into it.
RE3 remake was a epic fail in my opinion. RE3 is my favorite one next to the remake on GameCube. RE2 remake was great but annoying how they didn’t add some type of new counter or evaded mechanics. Gameplay was left back in 98.
Finally a fair review of the game. I was really disappointed with other reviews on youtube from youtubers who are unfamiliar with the Resident Evil series. You have done great work:
1) Direct comparison with the original
2) Expressing your opinion with the nicest and serious way possible
3) You didnt throw shade on the remake, but with valid arguments, you adressed what were the elements that it was lacking and the ones that it comprehented even better than the original
4) You talked about the 2 games in a more professional way rather than letting your feelings affect your opinion on both of the games
5) Your references on the Resident Evil 2 remake were brief and small in amount and you didnt compare it with Resident Evil 3 remake (Huge redflag for me)
Overall a good review (ps i like the RE3R a lot, so when I saw the title I was going to throw shade on the video, but after seeing it, I think you deserve a thumbs up)
The acid rounds are mostly for the hunter beta on most difficulty’s it one shots them
I just beat the original RE3 again on Hard Mode and it's a solid game, while playing it it just made me really disappointed that it will never get the proper treatment it deserves thanks to this shallow, shitty remake that strips so much away and adds things that only hurt it's longevity, even before the game came out I was already fed up of Jill and her potty mouth, like christ Dante from DmC didn't even swear that much, Jill makes that game look subtle and clever.
Scott Roxford true the remake was a slap to the og of the re games
There are graphics mods for the original. I’d rather play that than RE3 shitmastered.
@@sevenchambers Absolutely, it's crazy how an upscaled 20 year old PS1 game looks 10x better than the modern "reimagining".
Scott Roxford It plays more like a parody, rather than a remaster. The map is smaller, lots of QTE, lots of Liberties taken with the story, and little to zero horror. Capcom is reverting back to their RE5-6 days.
@@sevenchambers Here's the problem with that statement though, 5 and 6 are good games that give you more than your money's worth, the original RE3 was mostly an action game anyway, when I played through it again I was mowing everything down and by end game the only ammo I had was a shit ton of handgun bullets and 54 magnum rounds (could have had more ammo if I looked around harder and knew where to find it), the problem with the remake is that it pleases nobody while removing a ton of content and features, it's not a survival horror (most RE games aren't anyway so that doesn't matter) and it's not even a good action game. It's a game more concerned about being woke rather than a good game.
This baffles me why they cut whole sections of the game out the bluy ray disc can easily store the full game on it
Something tells me Ruby isn't fond of Carlos' new look, considering he uses the "classic" costume for most of the footage, lol.
The rebooted Resi 3 also used assets or content of Resi 7, not just Resi 2 (2019), like Ethan Winters car with just a different paint-job, which is driven by this new she-male Jill. So, it's obvious that this rebooted Resi 3 reeks to laziness and to rushed ideas that were just thrown out of the door to us. Basides of the fact that this so called by them "FULL GAME, definitely doesn't worth 60 dollars, afterall, its basically just a DLC of Resi 2 (2019), which would be just worth at 20 dollars at best.
@murat balamsa Both Resi 2 (2019) and Resi 3 (2020) also have many historical inconsistencies, when it comes to games set in the 90s.....
As in Resi 2 (2019), with the hacking device of Ada Wong, or the USB flash drive, usable in the STARS office, since USB flash drives began to be sold on the market in the late 2000, but those definitely do not even existed in the late 1998.
Resi 3 (2020) also has the same error, since it introduces a USB flash drive in it. The Milkor MGL used by the she-male Jill, is an M32A1 model, as it obviously has a shorter-barrel, and the M32A1 was just introduced in the United States Marine Corps in 2014, but those definitely do not even existed in the U.S. in the late 1998.
Btw, the Milkor MGL of Resi 1 (1996/2002), aka ARWEN, has a longer-barrel, and it is a model that was personally modified by STARS, which means that it does not represent a historical inconsistency, unlike the one implemented in the Resi 3 (2020).
I respect his opinion but I feel the new Carlos is actually pretty great. I feel the old hair option could have been better had it kept his original outfit to go with it. Don't know why they didnt do that.
@@tukulitosakayama5663 Dude. Anything that a fanboy will say or try to explain.. regardless a technology that obviously did not existed in 1998, can only be taken as nothing more than just pure fanfiction, besides, the S.T.A.R.S. didn't have any relation with Umbrella, and the members of Umbrella can't travel to the future or any kind of BS like that. The devs of CASHCOM just didn't make a proper research about the kind technologies used in the 90s, so they ended causing those verifiable historical inconsistencies, which was not the case of the og classic titles, because those were actually developed in the 90s! 🤷♂️
The new Carlos Oliveira is basically Chris on Steroids 2.0. 🤦♂️
He can even kill BOWs, like the Hunters, by just punching them... 💪👊
Which is ironic, when considering the FACT that CR4PCOM alleged that these Reboots or Re-Imaginations would use a "REALISTIC" style or approach. 👨⚖️
They got rid of all the gore and dismemberment to save time. Too much cut content on the remake plus Jill was unlikable
They got rid of the gore because the number of zombies is so high that concentrated areas dropped a lot of frames with the dismemberment system
Black Pilled Son the fourth survivor is also in extremely small areas, I’m not defending the choice to get rid of the gore, I’m just saying that saving time was not at all the reason
Jill being unlikable is your personal bias! I don’t see many people complaining about her online...i run into the likes of you once in a while, but that is not as common as you make it out to be! Lol And it is definitely NOT a fact as you make it out to be! On that first point we agree though...
All she did was swear and say lame catch phrases. Does she literally have to say fuck a million times in a video game?
@@Summon256 She really was annoying and unlikable, unlike the original justice seeking Jill.
2 mins in, already subbed
EDIT: why? Because you perfectly explain what a remake should be. I haven't seen anyone do that. No fan, newcomer or even top tier critics seem to understand it
Same here!
It still bugs me that they replaced Jill to the RPD for Carlos. His time there was ok but nothing beats the OG with nemesis chasing you. I remember playing RE2, on the third floor shower where you have to turn off the steam revealing the busted wall, getting really excited thinking that was going to be awesome having nemesis busting the wall chasing Jill. Instead we get Carlos blowing up the wall. Such a wasted opportunity. The remake of 3 was a complete letdown and a lazy cash grab from capcom
RE Remake: Amazing
RE2 Remake: Great
RE3 Remake: It's ok
Wtf happened Capcom. The fact that they didn't even include mercenaries (seriously how much programming time would that take) is criminal. We deserved so much more especially given the source material and last years Remake. Which may I add they used the same assets from RE2 and RE7. No excuse... rant over
RE4 Remake: Trash
😂😂😂😂😂
@@neildrunkmaam7040 Probably.
@@neildrunkmaam7040 Joel dies
RE 2 is just as fucked xD
@@TrenElZombie yeah it's got alot of cut content/changes. Some of it's good. Some of it sucks.
This video is amazing......great breakdown man!!! You hit all the nails on the head! Resident Evil 3 was a letdown for me, despite being a good game in its own right. I loved RE 2 Remake but I never played the original, so I wasn't sure what was missing from that game.
1:20. improve, add, preserve. this review already seems like a better review than others. Others be like "but it's a good game." that's IRRELEVANT. Capcom and nintendo could have done a team up sneaky move and replaced the RE3 code with a finished Breath of the Wild 2, so you boot up RE3 only to find yourself in Hyrule playing that game. It would probably be a masterpiece of a game, and that still would NOT matter. If you title your game "Resident Evil 3" that comes with requirements. You don't get to trick people with the title in order to get their money and then not hold up your end of the bargain, Capcom. Capcom GAVE US those expectations, knowing it would lure us in, then they gave us the finger.
If this game had been a 30 dollar DLC for RE2make, or if this game had been called RE3: Remix ( and been $40), i'd have NO problems. But as it stands I'm STILL waiting for a proper RE3 remake that values the AIP in this video - improve, add, preserve.
“improve, add, preserve” i think this is what they did in RE1 remake and Pokemon remake. I rarely heard any complain for Pokemon remake that its worse that the original. So this line seems important for anyone who want to make a remake.
The save room theme of RE3 makes me feel sad, anxious, desperate and scared at the same time.
Damn.
15:43
"Can we all please just agree that cutting enemies in what's supposed to be a remake, is not ok?"
*Looks at Metroid: Samus Returns which removed nearly 50% of the original's enemies*
Yeah...
“Only non nemesis boss in the og”
Nicholai:
Am I a joke to you
tru
Optional tho
Black lizard still in the og tho
I'm pretty sure the answer is yes
Very impressive commentary! Subbed! And I couldn't agree more on the comparisons you made. The RE2 and RE3 remakes are more a Re-imagining than a faithful remake of the OG's. The RE1 remake is the ONLY one in my book that's true to staying with the gameplay tone and style of puzzle solving, scenario breakups, and replay-ability. I have yet to try Nightmare mode on the RE3 remake and it certainly looks challenging but when you showed that, acid stunned death trap in the end I was suddenly not in the quick mood to finish Hardcore mode xDD.
How CAPCOM failed to decide on the gameplay is baffling. They had about 4.5 years to perfect RE2' and RE3's remake and should have left alone in the Fixed-camera idea as well as iconic enemies and areas of interest of the maps.They should have not favored the RE4-RE6 over-the-shoulder style because it added to the list of implementing other un-necessary changes. The RE3 remake also left un-answered plot holes to like what shot down the 2 helicopters that Jill and Brad saw in the beginning of the game. Instead of Improve, Add, and Preserve like we got with RE1 remake
we as fans of the originals of RE2 and RE3 got: Removed, Recycled, and Plugged.
RE3 AND RE2 ARE SHIT AND PEOPLE WHO ENJOY TJEM ARE SHIT
3:12 I think the point of the original outdit was that those were Jill's causals what she'd wear normally day to day but as everything went to hell so fast she never had the chance to get changed into something more "practical"
My only real issue with the redesign is that it is just the generic tank top and jeans the now sterotypical tough woman look which has go so stale now sure her colour scheme is still there but thats the bare minium we should expect
Awesome video, man.I wish capcom watch this 1000 times to learn what is their job.
Sadly, Ruby is an unknown for them.
Capcom is shit, they enver learn and they are a fuxkig ahit xompany
They'll never get the fk'n hint that what fans asked for was everything in the originals intact, nothing cut out, nothing changed, the story not fucked around with, everything exactly the same just with improved graphics, easter eggs, plenty of unlockables for maximum replayability and a game map that is expanded upon with new areas and none of the original areas cut out. That's obviously way to complicated for them. They came closer to that with RE2 but got lazy off the success and dog fucked it on RE3.
Take 7 Up Yours I had high expectations for this remake. I thought they would learn from the RE2 remake and make the best remake as possible... how disappointing
I wasn't surprised to hear of REmake 3's failings after seeing how REmake 2 failed to respect the integral A/B scenarios.
I love how you did re remake into one word. REmake. Nice creativity man.
@@june_rain_video_game_company Thanks but I can't take credit for that one.
That was honestly one of the stupidest things they did in the remake of that game. It's amazing how more people don't bring this up and act like Resident Evil 2 remake it the greatest thing ever, yet these same people bitch about RE3 being "changed too much and lacking features the original". Well, what do you call taking out the whole concept/reasoning for a A/B scenario by having it make no sense in which they could take place simultaneously. Unless you're saying William Birkin either cloned himself after becoming a G mutant, or had the EXACT same random mutations at the EXACT same places...but ya, not so much. It makes zero sense why they even have it honestly...RE2 (original) did it perfect, they fucked it up in the remake.
Also it's stupid when people talk so much shit on this game, yet praise RE2 remake like I said...they both have an equal amount of changes and excluded portions. So the exact same type of argument for those that just LOVE RE4 but can't stand the games that followed for having "too much action". Well guess what if it weren't for that game steering the series that direction then 5 and 6 wouldn't have turned out that way...can't hate 5 & 6 but absolutely love 4. It's beyond hypocritical just like hating RE3 remake but loving RE2 remake. Take your bias blinders off folks and accept the truth.
@@ShockerTopper I really dug 4 and 5, and the first three PS1 games are a perfect trilogy to me.
I think a lot of the REmake 2 support is good will from the original GameCube REmake, also the usual worship of contemporary graphics and cinematic cut-scenes. I also think much of the ill will toward REmake 3 is more people waking up to the shortcomings of REmake 2 repeated in 3, how the amount of TLC that went into REmake 1 just isn't present in its successors. It's only been a couple of years; I'm pretty sure that more often now REmake 2 will get called out on its shortcomings.
@@ShockerTopper I'll admit when I first played REmake 2 I loved it without fault (but in my defence, it was one of the first ones I played) like i grew up watching my big bro playing them (mostly 4) so I didn't have anything to base the remake 2 off of. But i remember my brother talking about the A/B scenario and I realized they didn't add it to the remake and even while playing it I found it odd how Claire's route is basically the same as Leon's (and that was something I didn't like right off the bat) But what really made me realize how hollow the REmake 2 was, was after reading the S.D Perry novel for it. Probably one of my favourite books now, but it really made me realize just how much capcom stripped of the OG 2 game. what probably threw people off was the new graphics, seeing young Leon and Claire again and returning to Raccoon City. I think there was flak from the get-go with the REmake, but not a lot I heard of (until more recently now). i think people excused it because it was a remake and they thought capcom would listen to complaints and criticism and bring that forward, but when REmake 3 came out and people saw how Cacpom didn't listen to the complaints and even downgraded the game, i think that was when people woke up and started to call capcom out on it. all in all, the remakes seems to be leaning towards newer players--mostly those who probably never played the OGs so they can get away with more leeway (which they shouldn't do if that was their intentions). REmake 2 had some good parts though and is still better than REmake 3 by a long shot, but it still doesn't live up to the OGs.
If they included massive scary spiders that also had the same meaty damage effects when you shoot them like zombies, I genuinely wouldn't be able to play the game anymore, I would turn it off and cry
true, the enemies are too spongy in the remakes.
This video proves how much squandered potential there was! After what they did to RE3R (and to a lesser extent RE2R), it's baffling that people want to see them butcher RE4. I predict the beginning of a new downhill slope for RE games. Sad times.
Sadly true. Was reaaallly looking forward for RE3R, after Re2R(which had some issues and i hoped the RE3 would fix them). But they absolutely butchered it. Not going to purchase an RE again.
Hasan Genc exactly, I thought they were gonna try to improve the things that RE2R was lacking and implement them in the RE3R
This game needed to be bigger and more open. The openness of the RPD in RE2 Remake is what helped Mr. X shine since it gave you multiple routes to take so you could around him if he were to spot you, you could organically encounter him as you both wandered, and his footsteps added tension and atmosphere as well as warned you of him being close by. And RE2's RPD really wasn't that wide open, but there was definitely more to it than the RC streets. I have to wonder how well Nemesis's more relentless pursuit of Jill compared to Mr. X's pursuit of Leon and Claire would've worked in a more open environment.
They need to make a racoon city like the division made new York and let you play as regular citizens that would be a good resi game