So kudos to you Paul and Tom, having just played through the ignition scenario and lost a couple of times, having picked up on your strategy it's helped me to beat it (1 renown but I'll take it). On to Scenario 2
This video may have just saved Cloudspire for me. I'd been struggling since I finished the tutorial and the whole experience was starting to go bad. Watching others' playthroughs with mistakes wasn't helping. Not only did I start to understand my faction better and see the possibilities, I finally caught all of the solo rules I'd been missing. Thank you, Paul. I look forward to seeing you and the others in the videos for the 2023 BGG 1 Player Guild People's Choice Top 200 Solo Games.
Great playthrough, guys! After looking back at the new solo rules over dinner, here are what I think are the pertinent quotes for the conversation about whether or not Darb will re-focus on the fortress gate when he cannot attack Kram.
p. 9 - Under Marks: "If a tiered list of mark preferences is shown (separated by ">"), the first mark on the list that exists in play and is reachable becomes the designated mark" p. 36 - Marks for the Ignition scenario: "Darb: Kram the Mighty > opposing fortress gate"
p. 14 under Attack: "AI heroes follow the same attack rules, with the exception that an AI hero will not attack if its attack would not result in damage being dealt"
p. 9 under Marks - this part doesn't refer directly to AI heroes, but I don't see anything that directly address mark changing for the AI - "A faction immediately selects a new mark from their mark options if their mark is defeated or otherwise removed from the play area."
So I believe that Darb would not change his mark, and will continue to follow Kram around. But will not attack Kram and die from retaliation, once he can no longer do damage to him. I also don't think he would attack a secondary target to which he can do damage ... because his mark still remains Kram. But that last bit is a bit fuzzy to me.
2:21:15 Would attacking the mineret cause splash damage to the units surrounding it? Or is that the other tower that does splash damage? Earlier one of those two towers had attacked a unit causing splash damage, killing the elfinkaze in the adjacent tower.
@1:58:26 if you've move Kram in the path, then it would've blocked the harrier for free (target priority goes for the hero, 1 damage, he gets back the defense chip from retaliation) and the joust wouldn't be in range, so the spire wqould've been saved and rolled 2 dice on the joust. Not to mention he would've get out of range. Similarly if you've attacked with the battleborn first at 2:34:28, then he would get 2 damage, so it would've been a prio target for the next attack instead of the spire, possibly saving your siege tower and giving a few extra shots. Or if you've built the minareth the other spot, then the elfinkaze (you forgot to place) would've hit Kram and Darb. Solo is all about abusing the terrible AI :) Also with the windrush: if you would take out the spire for an attack, then the windrush for a defense, then rest next turn, Kram would've hit back the royal talon back for 3 damage and still survived (even the harrier), thats more than the dispatches.
Looking to buy this game, love the solo challenge aspect, as I mostly play solo. Tho, the game looks complicated to learn and english is not my primary language. Will have to watch this few times :D
A couple things: Are you allowed to use 1 limited build action and purchase multiple upgrades? You did this near the end putting 2 range on the siege tower with 1 build action. At the end you Should have skipped purchasing the lance launcher and purchased another siege tower and placed it near the last heir tower so that maybe you could have wittled away a few of the upgrades before your dispatch and aegis got there. You would have survived since I believe you had 8 hp on fortress before the talon attacked. Talon only had 2 hp, so it would have only damaged gate twice. This would have also given you one more turn with kram before campfire mode allowing you to probably get a hit on tower with him too. I think if you did this method, and instead of purchasing 2 range upgrades purchased another attack upgrade on the newly built siege tower I mentioned, I think you could have killed all towers and got 2 renown.
Paul ! This was an awesome refresher video of the rules. I am so amped to play now. Thanks for doing this. I would love to see more
Thanks!
Have started to play this again, it's very very good. As was this playthrough, thanks Paul and Tom.
So kudos to you Paul and Tom, having just played through the ignition scenario and lost a couple of times, having picked up on your strategy it's helped me to beat it (1 renown but I'll take it). On to Scenario 2
This video may have just saved Cloudspire for me. I'd been struggling since I finished the tutorial and the whole experience was starting to go bad. Watching others' playthroughs with mistakes wasn't helping. Not only did I start to understand my faction better and see the possibilities, I finally caught all of the solo rules I'd been missing. Thank you, Paul. I look forward to seeing you and the others in the videos for the 2023 BGG 1 Player Guild People's Choice Top 200 Solo Games.
Thanks for watching. Glad the video helped. I'm not doing the 1-Player guild thing this year.
@@GamingRulesVideos Your input shall be missed, sir.
Great video and play through such a enjoyable game mate 😊
Thanks!
Just got my expansion and upgrade stuff, this playthrough came perfectly. Very enjoyable.
Idk what it is about this game, but it's so hard for me to keep up with. Still very enjoyable, though, thanks you two!
Great playthrough, guys! After looking back at the new solo rules over dinner, here are what I think are the pertinent quotes for the conversation about whether or not Darb will re-focus on the fortress gate when he cannot attack Kram.
p. 9 - Under Marks: "If a tiered list of mark preferences is shown (separated by ">"), the first mark on the list that exists in play and is reachable becomes the designated mark"
p. 36 - Marks for the Ignition scenario: "Darb: Kram the Mighty > opposing fortress gate"
p. 14 under Attack: "AI heroes follow the same attack rules, with the exception that an AI hero will not attack if its attack would not result in damage being dealt"
p. 9 under Marks - this part doesn't refer directly to AI heroes, but I don't see anything that directly address mark changing for the AI - "A faction immediately selects a new mark from their mark options if their mark is defeated or otherwise removed from the play area."
So I believe that Darb would not change his mark, and will continue to follow Kram around. But will not attack Kram and die from retaliation, once he can no longer do damage to him. I also don't think he would attack a secondary target to which he can do damage ... because his mark still remains Kram. But that last bit is a bit fuzzy to me.
Thanks so much for this
Great video. Cloudspire just doesn't grab me as much as so many other games.
2:21:15 Would attacking the mineret cause splash damage to the units surrounding it? Or is that the other tower that does splash damage? Earlier one of those two towers had attacked a unit causing splash damage, killing the elfinkaze in the adjacent tower.
On the Dispatch Platform has "Splash" damage. The Siege Tower does not
I now this is an older video, but where did you get those spire minis? They don't look like the minis they sell . Apologies if I'm mistaken
@1:58:26 if you've move Kram in the path, then it would've blocked the harrier for free (target priority goes for the hero, 1 damage, he gets back the defense chip from retaliation) and the joust wouldn't be in range, so the spire wqould've been saved and rolled 2 dice on the joust. Not to mention he would've get out of range. Similarly if you've attacked with the battleborn first at 2:34:28, then he would get 2 damage, so it would've been a prio target for the next attack instead of the spire, possibly saving your siege tower and giving a few extra shots. Or if you've built the minareth the other spot, then the elfinkaze (you forgot to place) would've hit Kram and Darb. Solo is all about abusing the terrible AI :) Also with the windrush: if you would take out the spire for an attack, then the windrush for a defense, then rest next turn, Kram would've hit back the royal talon back for 3 damage and still survived (even the harrier), thats more than the dispatches.
Looking to buy this game, love the solo challenge aspect, as I mostly play solo.
Tho, the game looks complicated to learn and english is not my primary language. Will have to watch this few times :D
Any chance of this being part 1 of an occasional series? Would love to see you guys play through the rest of the scenarios.
Would love to, but just a matter of not enough time :(
2:51:00 you forgot to put the elfinkaze on the regal lookout which would have made a big difference in how the last wave would have gone
Did we? Rats! Thanks for letting me know.
A couple things:
Are you allowed to use 1 limited build action and purchase multiple upgrades? You did this near the end putting 2 range on the siege tower with 1 build action.
At the end you Should have skipped purchasing the lance launcher and purchased another siege tower and placed it near the last heir tower so that maybe you could have wittled away a few of the upgrades before your dispatch and aegis got there. You would have survived since I believe you had 8 hp on fortress before the talon attacked. Talon only had 2 hp, so it would have only damaged gate twice. This would have also given you one more turn with kram before campfire mode allowing you to probably get a hit on tower with him too. I think if you did this method, and instead of purchasing 2 range upgrades purchased another attack upgrade on the newly built siege tower I mentioned, I think you could have killed all towers and got 2 renown.
Yes, you may purchase more than 1 upgrade for a single spire using only 1 limited build action.
If splash is in Action If i rolled a blank ?
I think so.
IIRC, hero movement only happens *after* all minions have executed valid moves.
Incorrect. See Rules Reference, pg. 9, Hero Movement. “They can move either before or after your minions…”.
Around 2:27 when you say "siege time", you shouldn't be able to attack with your spires immediately, right? I thought movement was first.
The "Raze" talent on the spires happens at the start of the turn.
Oh, I see. Thank you.
3:46 that sound