Anemoiapolis - Chapter 1 (Our Strange Liminal World)
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- Опубліковано 4 бер 2023
- Enter the liminal nightmare of Anemoiapolis - a massive underground facility of mysterious purpose and origin. It's bizarre architecture feels like something from an old dream. What is this place, and why were we brought here?
Check out the game on Steam: store.steampowered.com/app/15...
Join the Discord: / discord - Розваги
I had my volume up expecting your soothing “hello everyone..” and then I get blasted with “ALRIGHT I’LL PLAY IT” XD
How’s your ears 😂
@@animeguygaming4803 splendid :]
we have been bamboozled!!!
Same
@@syrupyscribbles5176 good to hear 👂 get it haha
I think I prefer the opening of the original demo a bit more to the opening of this game.
The opening of the demo opens up with the main character calling his wife, explaining that the county sent him to audit a "paper town", stating that the developers never built anything there. The reason he is being sent there is because these "empty lots" have been sucking up 15 times the amount of energy it should have been for the past thirty years without anyone realizing it until now.
The mundanity of a husband calling his wife to tell her that he's going to be late and to put dinner in the fridge for him, he'll heat it up when he gets done with this seemingly normal job of bringing a transformer back up to code so energy isn't being wasted contrasts nicely with his experience of... whatever Anemoiapolis is. The introduction grounds us to the MC and it gives us an idea of how he never even thought this job was going to end up like this. The horror of everyone thinking this was just some failed project, and its existence still existing on paper but no one knowing the true extent of the underground buildings is... It's horrifying.
I am not a fan of the new opening. I think it's too abrupt and while sometimes not knowing a backstory can be scarier than knowing a backstory. I think the backstory we got on the situation in the demo made for a better opening than this abrupt opening. It humanized and grounded the MC instead of just making him a floating camera.
I found that very jarring myself. The intro of the player character leaving a voicemail for his significant other was what caused me to be able to create a full headcanon for the player character and insert my fursona as either his son or a dear family friend he knew well to invite alongside himself to inspect and explore the facility.
🤨📸
@@scratchpad7954 "my fursona" ☠
@@scratchpad7954 fursona??????
@@scratchpad7954ayo
I've always been that person that "overthinks" games and game design, and how games feel, so I'm always grateful that I found this channel. Thanks for another good vid, Librarian.
Exactly same
librarian is a the true persona of "its not that deep bro"
Congratulations on watching Librarian spending half an hour in a minigolf and another half an hour in a pool.
My pleasure.
I honestly like the idea of Anemoiapolis is actually some kind of long-term shelter or bunker for an apocalypse. But that's just me, pretty cool game.
You know. Or a more complicated old ymca where it was a popular idea to live with all your needs in such a facility.
I think it has something with the wind, since "Anemoiapolis" means "Winds City" in Greek
My head cannon is that it's a place built for the extremely wealth in case of a nuclear war or similar apocalypse.
Dude, you were unlucky with the lazy river. Usually, when you see the mushroom it means you'll soon see the round playground and the exit. But you're the only person I saw who had to go on and on waaaaay after the mushroom. Very strange.
Y'know, on the first demo I played, I remember staying, like, a solid 15 minutes in the lazy river! Whenever I went, it felt like I was going nowhere, I was almost going a lil' insane, and I absolutely loved it!
1:49:52
>sees shadow person
>misses giant roll of tickets on the the floor
A hotel I stayed at once had no limits on where the elevator could go, so I could go up to the highest levels (the door to the roof was locked). One level was some kind of corporate presentation place that displayed the hotel's company for investors or something. There was no one up there, with little decoration and empty cabinets. Most of the rooms were meeting rooms. One of those rooms was unlocked and had the lights off with one projector on and some chairs and tables. Felt a lot like this video.
Wow that sounds like such a surreal experience. Wish I also was there
Where is it
Oh boy! I don’t remember ever asking for Anemoiapolis. I remember asking for Scanner sombre back in the day. But this is still an absolute win
He did scanner sombre dudeeee
@@ChaChaChaddio I remember. That was part of the joke
liminal maps and games always felt for me like AI trying to make human looking buildings
That's usually the definition I like to run with!
0:10 A looong time coming (ALRIGHT I'LL PLAY IT! GOD!)
1:52 Paper Town (Gameplay Start)
4:40 Sudden Spock
7:00 Down the Rabbit Hole (Poolroom)
11:50 Hallway of Locked Doors (Hot Tubs)
15:09 Sky Sauna
15:31 Locker Room Hallways
17:29 Locker Search (4 rows of 7 = 28 x 8 since they're double sided = 224)
18:18 (4 more locker walls = 336)
18:31 (6 more locker walls = 504 lockers opened in that level. Why did I count? So you don't have too.)
19:09 Manilla Halls
19:45 Carbon Based Lifeform
23:00 Going Up (Librarian Vibing)
23:34 Mallport (Hub Location)
26:41 I didn't, but I'm guessing you talked perfectly over the announcer, so when she stopped for a second and it was just the echo it resulted in that effect.
28:57 Conference Center
32:08 Tiled Halls
34:41 Red Conference
35:36 Tiled Halls (again)
36:43 Renovated Theater
38:01 - 40:09 The Real Horror of The Backrooms (Experienced by Librarian)
41:05 Back to Mallport 1
42:30 Country Club
44:52 Someone's Putting Me On
45:49 Golf It (Backrooms Edition)
47:43 That's what he said
50:50 Pondering While Putting
52:47 Pediatrician Story
54:26 Jump Scare
55:04 Oh no... (More than 18 holes)
56:30 End of the Hole Thing (Leaves at Hole 31)
57:25 Back to Mallport 2
59:27 The Movie Theater
59:57 That popped into my brain too. Love that classic.
1:02:35 After Hours Mall
1:04:07 Mannequin
1:04:35 Childhood Trauma
1:05:30 The Amazing World of Gumballs
1:09:53 Anemoiapolis Mall
1:11:12 A Note on Pathologic (while gumballing)
1:11:55 The Mall Prank (Fred)
1:13:42 The Forbidden Popcorn Stand
1:16:12 Theater Entrance
1:17:07 Technical Difficulties
1:17:41 Oof (Start of Second Run Through)
1:18:26 New Events
1:21:05 All Caught Up (Back at Theater Entrance)
1:22:06 Theater Halls
1:24:14 Movie Room 1
1:26:40 Movie Room 2
1:27:57 Movie Room 3
1:29:02 Back to Mallport 3
1:29:50 The Family Tropical Resort
1:31:29 Foux Paradise
1:34:11 Lazy River Labyrinth
1:40:00 - 1:41:26 The Real Horror of The Backrooms (part 2)
1:43:29 Play Place
1:44:47 Out of the Labyrinth, Into the Slideroom
1:49:32 Classic Poolrooms
1:49:50 In The Deep
1:51:43 Dingy Backhall
1:52:20 Not Alone
1:55:56 Bright Shopping Center
1:56:21 Without Hesitation (Doot!)
1:57:43 Defunct Department Store
1:59:13 Shopping Center Exit
2:00:16 Back to Mallport 4
2:01:41 Uninhabited Zone
2:03:14 Back to Mallport 5
2:04:17 Access Denied
2:05:46 Ending Thoughts
2:10:03 Outro
Holy shit dude. This is impressive asf
@@ThatOneGayUncle Got back home at around 4-5pm. So according to my clock this took me 3-4 hours. Hope you enjoy!
Many thanks for the timestamps !
The sudden Spock is because Anemoiapolis sounds like "Nemoy" halfway thru, Spocks actor being Leonard Nemoy
1:23:18 50 tickets is 50 tickets
Anemoia is nostalgia for a time you've never known. Which fits right into the liminal feeling.
I have purchased the dictionary of obscure sorrows due to this comment
@@leadlime29 Never heard of this book before this, it immediately went on my list of books to buy.
I forgot this isn’t the same as the demo and all of these new spaces absolutely caught me off guard. I had my eyes wide with wonder as I discovered these eerie rooms and hallways along with you. I hope you keep playing it whenever there’s an update because this game looks phenomenal.
What I like about this game is how absolutely uncomfortable it is. Usually I actually like these liminal spaces, they are oddly calming to me. But this? It is very disquieting, it oozes wrongness. The whole space is opressive and threatening, depite the upbeat music and on the surface very mundane enviroment. There is a constant undercurrent of danger and peril, like if you stopped and rested for a moment it would imedietly be a danger for your life. And I also love how it manages to truly convey the exitencial horror and terror that has been lost with the Backrooms in light of everyone stuffing monsters in it. The thing here is a side note. It´s probably dangerous, but not the actual main danger. Which is the location itself. As you said, most people will take time before realising that his is an actual danger to their life. While it looks like a mall, or water park or cinema, in reality it´s as deadly as a desert. With most places not featuring food or drinking water, and the posibillity to easily get lost in that vast complex.
throughout the entire sped up portion of the country club where you just hear what you think is mindless ramblings from the Librarian, 'mini golf master' is literally the only one i actually understood
Love your channel man, me and my little brother have little pizza nights and you're always our go-to for stuff to watch.
really appreciate you bringing us closer together with your videos and I'm glad you've been getting more attention in the past few months :)
Oh man, i used to do something similar with my own older brother, now like 10 years ago! Absolutely great choice in videos though, must be a blast to discuss the games and maps played alongside librarians musings while enjoying some grub.
the dedication to your locker opening craft is really admirable :D
came here for a locker comment
Anemoia: "Nostalgia For A Time or Place You’ve Never Known" ; polis: City of
Hey Librarian! You should totally play Anemoiapolis, it's a super high quality liminal space game, I think it'd be right up your alley!
@Greg Heffley Hey Librarian! You should totally play Anemoiapolis, it's a super high quality liminal space game, I think it'd be right up your alley!
"A panel over a trap door"
>Proceeds to walk over what you literally just acknowledged is a trap door
Yep, that's our Librarian
Alright, that cut after "EXCUSE ME WHILE I OPEN EVERY SINGLE ONE OF THESE" to having opened every single one got me.
Hey dude, I don't know if you've heard but there's this cool game called "Anemoiapolis" that has just released and I thought you might like it, it's a cool game about weird liminal spaces.
Yeah, Librarian should definitely play it sometime!
1:18:35 Oh god, that was honestly top scary. It took me back to one time when it was late in an old mall we used to go to, we would often be out of there before 7PM, but that time we took way longer, the place closed at 10PM and it was around 9:30. I remember the place being dimly lit and I heard one of those toys in the entrance activate. The thing is, they worked with money and I was literally the only child left in the entire mall, waiting next to my mom in the seats near the food court, it was a small place so I could hear that car very well. The thing went on again and again and again until we went around a corner, I saw it bop back and forth so I knew it wasn't something I imagined. That's honestly the reason I think liminal spaces are so scary themselves without the edgy entity deal, they take you back to what you know, but makes it way worse and forces you to remember said places like something is wrong, you know you've been there, but something is awfully off, like a car turning on by itself multiple times late at night when the mall is nearly empty until you make direct eye contact with it.
that is fascinatingly creepy
That is so interesting... and such a terrifyingly powerful vibe. No wonder that sticks with you as much as it sounds like it does. I probably would have freaked out in your shoes as a kid, haha... I really, truly always wonder about events like that. Thank you so much for sharing.
Why is there a furry with my name on here
@@Saboutor because I like horror and anthropomorphic animals and "Ellis" kinda sounds like my real life name :P
the song it played is the same as the ice creams trucks that goes around my area
If im correct,the player is coming to this place to check up on whos been running up the energy (bill?) on some disused land,which would explain how the protag knows how to hotwire electrical boxes. Although it would have probably communicated that better if the protags car was instead some sort of maintenance pickup truck,also.....you missed a fat roll of tickets in the pools aera
Yeah I was confused why they removed that from the start of the game.
That's why my headcanon assumed the player character to be a real estate agent and a very successful one at that given how fancy his car is; it gives off some serious Mercedes or Porsche vibes. If he were a construction contractor for the real estate agency he works for, I would expect the vehicle to be much more utilitarian with a minimum of creature comforts.
Really appreciated this video! I backed the project after playing the beta over a year ago, but found this Chapter 1 release honestly kind of disappointing after that version.
Watching through your playthrough here and seeing how you less cynically interpreted some of the game's hiccups (for instance, like the gap in the trim in the conference rooms being representative of a door that *should* be there that your player character can't enter instead of just one of many flubs of the game's procedural generation) wrinkled my brain/caught my imagination in just the right way to convince me to give it another shot and try to be a little less needlessly critical of it, as I still think it's a phenomenal game concept.
Great stuff, Librarian!
Wait, these rooms are procedurally generated?
Hmm, after watching the video, I'm guessing they actually aren't... Like, I'm recognizing some of the areas and turns.
As a photographer of liminal spaces, I’d give so much to be able to wander and explore Anemoiapolis and it’s incredibly unnerving halls. These environments were perfectly described by The Librarian when he said they seemed as though they were “constructed from distant memories”.
Liminal space photographer you say. Is there anywhere I can see your photos? I've been interested in the aesthetic for years.
I feel more anxiety from this than knowing that there's a monster around the corner
I've been waiting for this, and this was worth it! Thanks for the upload, Librarian!
“This could almost be described as a liminal exterior, which you dont see much of.”
*laughs in weirdcore aesthetic*
It's cool to see this again. I saw someone play it before but it ended when you got out of the lockers & got to the mall entrance.
If I remember right back then the summary was something like you're trying to find out where a lot of power is being diverted to or something.
Sped up librarian is the funniest thing I've seen all day and i dont know why
It’s so silly
His comentary its absolutely nuts, how can he get so much small talk from something as repetitive as that its something that impresses me.
EDIT: After watching it all, the only part of this game that looks randomly generated is the Conference Rooms. The final bit may have been too, but it's so Backrooms-core that it's hard to tell. The whole "randomly generated" thing might be hearsay. I stand by what I said about the demo being a better experience, however. That really put its best foot forward as a collection of the poolrooms with a slightly better structure, along with the chase and following mall bit.
OLD: Unfortunate that parts of the released version are randomly generated (or so I've heard), as it was the intentionally designed and relatively detailed demo that sold me on it. From what I can tell, most of the game is constructed, but a couple of the emptier spots like the Conference Rooms are suspect. Still a banger liminal game, especially when the creator's ideas shine through, but I feel like it would be perfect as a tightly-designed 40-60 minute experience - like the demo!
Detailed random generation isn't impossible I imagine.
The Conference Rooms are not randomly generated at all. Ive played the game 5 times and have seen some playthroughs to realize its the same everytime
@@MetronFilms97 Yeah, I only played it once, but I remember quite a few of the turns and setpieces of the Conference Rooms (ramps, red carpet rooms, balconies), and it all looks like the same as in my playthrough.
Designing a level by hand is a lot easier than writing procedural generation code, so I'm guessing 90%+ is manually assembled and static.
I'm an hour in.This is my new favorite youtube video
Edit: apologies for the resume button glitch, it has been patched :)
Yay
with games like this, enjoying the moment is part of the experience. it is not 'time wasted' it is time spent having fun. and at the end of the day, is that not what we watch youtubers for? to watch them having fun, be it mining an entire desert in minecraft, or playing halo 3 legendary mode
Hm, this was a little underwhealming. I feel like the first part drags and drags soooo much with huge areas and zero interaction with the environment. I still feel the best part is the demo areas near the end. The golf area is DREADFUL imo, but the theatre was actually quite nice. And the addition of a back story is certainly interesting and really sets this one apart from the rest of liminal space games.
Hopefully the next chapter will add some more interactability (is this a word?) and less empty massive areas. But it's not a disappointment and I think the devs will listen to positive criticism. They DID add the sliding motion in the pool areas lol
I noticed a few light anomalies earlier in the video that I thought were tickets at first, but after that invisible electrical box, the shadow of an invisible golf flag, and other subtle oddities, I think some things just didn't load in. Which leads to bothersome questions: would anything have happened when you got a ball into that invisible golf cup? Did that shadow person in the locker room actually have a texture? Were you being followed the entire time?
Oh, and how friggin cool would it be if after you finished the game it showed you a rendered map of all the areas you discovered *as you discovered them*? Then again, I feel like there were more than a few non-euclidean pathways, so that wouldn't be comprehensible to us 3rd dimension dwellers.
Love your channel. Your gameplay and descriptive way of speaking is so relaxing. Thanks for the entertainment. We appreciate it greatly. ❤
The conference center area hits that 'corporate horror' note so well, it's giving me major Yuppie Psycho vibes. That's one game I think I'd love to see you play. It wouldn't really fit the theme of most of your channel, but it captures the "in the office after dark" feeling flawlessly.
18:50 Props to the Librarian for opening _504 lockers_ to get the tickets.
52:54 When i was a kid, my pediatrician had the same thing in his office, I remember it being shaped like a castle, it was made out of carpet, the outer color was a dark blue/grey, and the inner carpet was indigo. That castle always made me scared because of one of the corners inside of it. So you would crawl inside of the castle, and there would be a way up on top of the castle that was close to the ceiling, i remember looking down at my mom when i did that. But the other corner... felt malicious. so in the castle there was two ways to go, up on top, and a dark corner just below the ramp to the castle. I distinctly remember the feeling of dread from that corner. What made that whole thing worse was the dream i had at that age, oh god the dream. It was a usual visit to the doctor, and my mom told me to wait in the castle, so i did. When I turned to the forked path that led to the top or the corner, the corner area was now a fuzzy carpeted hallway. I reluctantly followed that mini hallway. Then, the walls of the hallway in the castle grew narrower, and narrower, to the point i could barely squeeze through. But then it opened up, to a fuzzy gray toilet. Instead of me laughing at the toilet, (I was like 6 so toilet was funny to me) I was VERY afraid of it. I thankfully woke up from the nightmare, but i still remember that dream, and i remember that fuzzy play castle fondly. Interesting how we share a similar pediatrician-Childhood-Castle, lol.
So glad you are playing this! Can’t wait for all parts to be released.
"Or we can try to be AWESOME!?!?!?!" Is going to have to become my mantra in life. Thank you Librarian, I love your content. Your commentary is among the best out there. I too ask similar questions as you while I play video games. I am glad to know I am not the only researcher out there. I also used to try to take screenshots of my characters as if they were on vacation.
I really get rubbed the wrong way with this. The demo parts are all the same, but cut up and filled in. The fill in parts have no quips, almost no scares and few interactibles. But then you return to the demo areas where all the quips, interactivity and scares return.
For real, the other levels are embarrassing compared to it (apart from maybe the movie theather). Extremely disappointing release.
Horror isn't always about scares dude lol
@@oxymoron02 What are you even talking about? The shadow people and the chase was in the demo. Everything else was added after.
@@oxymoron02 I mean, even horror doesn't need to have scares if the amosphere is strong enough. This game really has some good atmosphere at points, but having played it all, it *really* hits how much it pads out itself. Sure, liminal spaces have repetition and boredom as themes(part of the whole liminality being a state of transition thing) but it got to the point where mechanics such as the tickets and the hub, or the lazy river segment over extending it's welcome for 20 or so minutes are just frustrating instead of engaging in any level...
Look at the complex... the complex isn't about scares, it's about an atmosphere and a vibe that it keeps up flawlessly throught it's runtime, Anemoiapolis on the other hand, just feels like a slower, more padded out version of it's beta so far. I really hope the later chapters are better, but what was added thus far has been very disappointing on a personal level.
I would 100% play the beta instead(even having paid for the game, with how good the beta is the dev deserves it), it's a surrealy good little experience.
@@kingra2541 The beta really just feels like the "enjoyable parts of the game so far: the cut" version from my experience
23:50 "Airport and a mall" so an airport then
Library Man walking past all the ticket strips made me reach out to the screen in frustration
This video is one the most immersive gameplay I've ever watched on youtube. Your voice and the game matched up perfectly with my ears and benadryled-brain. Thanks a lot for this masterpiece !
I really liked the voice acting in the beginning, it wasn't too banal or clichéd as usual in this kind of media where a character sounds too scared or too ironic for no reason, here he sounds just great, sounds real. Unfortunately, then there wasn’t so much of him, for some reason he just kept silent for a couple of the first levels and only at the end uttered a few boring phrases, as if he had simply lost the power of speech for a good half of the game.
I saw this upload and immediately thought about how much this game had been asked for in the discord; though I didn't expect that intro!
I clipped through the floor and got stuck endlessly falling, so I quit to the menu and also got that bug where it wouldn't let me resume the game. So I tried closing and restarting the game, and it let me continue just fine. You went directly for the nuclear option and restarted the whole game. Haha.
Excellent video and playthrough, immensly enjoyed your theories, thorough way of exploring everything and your feedback at the end, the choices of what and when to edit also really nicely added to the overall experience. I love the whole liminal space movement and aesthetic and really appreciate how this didn't go down the much beaten horror path. Would love for you to give Cosmo D's newest game a try, if not already done.
Omg it’s here!!! I remember watching someone else play the demo of this game a long time ago. I found your channel, and thought to myself Anemliapolis would be great for him, but I remember you saying in a video you will never play it until it fully releases. AND ITS HERE BABY!! THE VIDEO IVE BEEN WAITING FOR.
Oh this video seems like it's going to be a real treat! I've never heard of this game, but I'm excited to jump in with you at the helm. I try to comment on every new video I see so you'll get the algorithm bump. I hope it works because you deserve the attention! Your stuff is the best.
Every time you upload, I get so happy! It's been a long time since I enjoyed a channel so much, and I'm not sure what it is about you that does it. Like legit, your voice could (and almost has) put me to sleep, and I'm someone who literally cannot sleep unless the only noise I hear is a fan or AC unit. What sorcery are you using that makes you so enjoyable to simply listen to lmao
The way you narrate like you’re really going through this is so fun for me. Also the vampire fact was so cool.
Finally, finally its out on Steam. I waited so long, to buy it and experience it.
I remember watching Billy Styler's video on this game a while back, ever since I've been looking forward to the day you'd one day play it when it comes out. So happy today is that day.
That's crazy I watched all of this and I have no idea why, in the beginning, I could care less for his voice and how much he talked and I was playing video games with this in the background but the more it went on I paid more attention to the video and stopped playing videogames and just watched the last hour-ish of the video and started to really like how he was talking about the whole situation. Im subscribing just because of how intriguing this video got and how much more I liked your channel after this video.
as the horror section was playing out a pillow fell on my head and it almost broke me.
I bought this game based 100% on your playthrough. You should have WAY more subs than you do, sir. I absolutely love your narrations for every video of yours that I've watched. Bravo, my friend. This was awesome.
That was strange. When you took the elevator down to the community center... I could SMELL it. Brought back some memory that I couldnt quite fully recall.
My friend and I love all the vids you make. We decided to do a liminal idea we had for project zomboid and we decided to recommend it to you. One of the options in sandbox mode is zombie population, you can set it to none and have a entirely empty world. I really gives off the liminal space feels of comfy and creepy. We love ya Librarian. ❤❤
Ending was a bit abrupt to me, but wow that was fun. Your commentary is so relaxing as well
My soul left my body at that intro
that intro scared the ever living daylights outa me 💀 glad you’re playing this though, it’s enjoyable so far!! ty!
THANK GOD YOU'RE FINALLY PLAYING IT
Very Exciting! Can’t wait for Anemoiapolis Chapter 2!
The only time I'm excited to see and want to watch a few hour long video is librarian doing anything liminal space. I've always been absolutely fascinated by these things. It's a long and complicated explanation but tldr I have more personal connection and interest in liminal spaces than the average person. I love to see and know more, always 😊
You know the game is good when it has librarian in a large, deep pool of water seemingly unphased, even complimenting and diving into it a second time lol
Something interesting I noticed when you leave the theater there is a slight fish eye lense applied you can see how it distorts the lines of the elevators and is fixed once the black fades away in the hub
Yes! I’ve been waiting to see you play this one.
The "apartments" you saw through the tiles in the pool area felt like a liminal hotel reference to me.
Oh I love how long this video is, I can actually get something done without needing to search for a new video for an hourrrrrrrrr and getting lost in reacting to memesssssss
This is such a perfect liminal space game and the name is a perfect touch. Anemoia is a feeling of nostalgia for a place or time one has not experienced
You uploaded this directly after I finished watching someone else play it >.>
Coolest part of the cinference room is that the little features like water fountains and balconies change around when you wander down a couple halls and come back. Was hoping he noticed the balconies were missing but alas!
I loved how you examined every place in detail. The thing that annoys me the most in gaming videos is people trying to reach a direct result in a superficial way. I literally adore liminal zones and this video, combined with your gameplay, really put me at peace. If I could, I would give ten thousand likes on my own.
hearing you say "boop" sped up is adorable
Edit: made it further into the video had to get some peanuts to watch too, got to mention your videos are very fun to watch while eating nuts of variable types.
Edit2: I am a fan of the gumball lever sounds.
I think you'd also enjoy SuperLiminal, it's a really good puzzle perspective game with (as you could guess) liminal spaces.
One thing I wish this game had was a little more context. Like food places, or actual store signs. Just a bit more stuff.
The only lets play channel I watch on yt ♡
I could've sworn you played something like this in VR a couple of months ago, a lot of these rooms look really familiar down to the layout of some of the rooms
The first room with the diving board was instantly familiar. I guess I just saw someone else play it lol
Edit: definitely saw IGP play this like a year ago
I was thinking this too, but searching youtube for the game reveals I watched manlybadasshero play an earlier version of this. The water part of this also really resembles the Dream Pools.
Liminality supreme! Indeed the best liminal space game. So well balanced in all aspects. - Looking forward to chapter 2.
I found out about liminal spaces and about The Librarian a long time ago, so I'm surprised it took me this long to get around to watch him playing Anemoiapolis. And it absolutely did not disappoint!
Love your commentary, keep it up!
Something about the repeating pool hallways triggered my anxiety. I have a lot of false awakenings and that was a pretty good simulator for them.
I remember when i ived whole fucking day and then i wake up and realized it was all a dream and i never realized through whole dream
This game feels like the wanting dreams of an abandoned complex on life support.
In some ways the setting makes me think of the original planned EPCOT, which was meant to be an actual city with multiple levels and locations, but also how I think long term it was doomed because of the changes in society over the next several decades in a similar way to how malls were affected.
I really recommend you play Cruelty Squad. It's a game that has a lot of bizarre architecture, funny and scary things and levels and way too much for you to explore. It's an immersive sim like Deus Ex mixed with Hitman. Maybe you should give it a try if you ever run out of suggestions.
1:12:58 that was so random, “planters planters. i like planters, peanuts are a great snack.”
I think those bugs you mentioned about the lazy river at least the broken invisible puzzles is fixed in a recent patch. There are much more tickets now in the conference room too. It's a shame most of the youtubers played the pre patch version as you did and gave the game a lesser review because of it. The patched version also improves reach for tickets so no more of that having to work at trying to get tickets under the bench. I'm super hype for chapter 2 now.
"Anemoiapolis"? Like a wind city? What could possibly go wrong? XD
hi librarian, thanks for another upload!
1:43:10 I am the storm that is approaching...
Also this game looks really cool, like the best of the liminal space games in a fairly polished package.
Prediction: You got those 20 tickets for completing 20 holes.
There was a British super-spy drama called The Avengers and one episode had a 'haunted' house made up of dozens of rooms that were randomly connected together with the order changing every time you close a door. The family resort's Lady River felt a bit like that.
I got really weirded out at the movie theatre scene.
It almost makes me think the protagonist is stuck inside a manifested *idea* . I think the word is Egregore? So many men of years past wanted their 'clean, sterile little bubble' where people could romp and play protected from 'those other people' that the damned thing psychically manifested. But because more than one idea feeds into it the thing is a chaotic, shifting tesseract.
IT’S FINALLY HERE!!
I actually would like to play this, but I think it’s only on PC and I only have console... so I guess I’ll settle for The Librarians reaction 😊
And btw, it did sound like you had an echo- around 26:42, but it could have been a trick of the ears...?
1:59:14 this room.. this room reminds me of a dream I had when I was 3 years old shortly after I watched some of the star wars Original trilogy for the first time and the death-star/tantive 4 layouts got fused in my brain and made a room that looked very similar to this.. with a black hooded figure in the middle of the room (probably based on the emperor)
This game tying those things together unlocked ancient memories from almost 30 years ago.
Man, that "We are a vampire, but he environment isn't a vampire." bit felt like you were channelling Ross Scott.
I love at aprox. 1:51:00 you saw this things and you actually started to panic while also trying to keep yourself calm
I've been looking forward to this