thanks for making this issue more known, i had noticed this back with experience and reported it back then did not know it was fixed, also noticed it with the app when it first went into beta, i run without filters on with overlay on
wasnt the original post specifically pointing out UE5 games like wukong and talos principle 2 as the most affected? why were UE5 games excluded from the test?
Yeah, I had the same idea. It's quite possible that we're losing a lot of performance on overlays that aren't really needed. Especially if you combine all the typical gamer overlays.
While we’re on this topic, it’s time to finally debunk how NVIDIA 3D settings truly impact game performance. There’s a lot of misinformation out there, especially on UA-cam, regarding NVIDIA settings and Windows optimizations-like turning HAGS or Game Mode off. It’s time to put these so-called ‘optimization’ videos to rest once and for all
Default settings are the most optimised without severe quality impact. Optionally you can expand the shader cache size. I wouldn't touch the rest unless on a per game basis & you know what you're doing (I.E. forcing Anisotropic Filtering, enhancing or overriding Anti Aliasing, using Low Latency mode).
Nvidia 3D Setting do actually make a difference even if it is very minor. You can get a slightly higher 3DMark score by changing a few setting there. That’s only a synthetic benchmark though but that’s still proof it’s doing something
Electron is very easy to develop in but should be really only used in some basic apps that do not sit constantly on. It's annoying that Spotify and discord are also made on that
No steam is Valves bread and butter now and it's programmed very well. Even using a resource intensive feature like game replay, it runs on dedicated cpu core and impacts game perf very little.
Not the entire list of simultaneously running overlays: MPO in Windows (for overlaying volume control and other displays in games) + Xbox Game Bar in Windows + Discord + Steam (or even Steam launching a game in Ubisoft launcher) + Nvidia + And here, add another useless overlay from buggy applications like Razer, Asus, MSI, and other second-rate software.
If you're using it to underclock and/or power limit your GPU, then that test about as useful as measuring Windows performance impact. You won't be runnning any games without it in the first place, so it working in the background is a baseline experience. Yeah, you could also probably unhook Riva Tuner, but if you want to monitor frametimes, temperatures or memory usage easily, then it's not worth it, and so again: it becomes a baked-in cost when PC gaming. Edit: To be clear I'm not against the test, and I'd like to see the results of it. But it's lower on the priority list, maybe test other overlays/apps first.
It's nice to see that Nvidia are aware, and fixing it. I found one other extremely minor and silly bug. Using MSI afterburner, when turning the overlay off, there's a small dip in fps and 1% lows of about 5% that only lasts 2 or 3 seconds. When I switch it back on again, there's a dip of up to 25%, again only 2 or 3 seconds. Turning the filters and photo mode on and off has a smaller dip, maybe 5% to 10% for 2-3 seconds. Both have a small affect on frametime for the same couple of seconds. None of these last more than a few seconds, and the game is back to normal almost before I can get my toon moving.
I found that it is a CPU overhead. If you are GPU limited the FPS hit is lower. CP2077 at 1080 High on my system went from 230 FPS to 250 FPS with the Nvidia APP uninstalled.
A game overlay is a graphical display. It literally cannot happen without using some of the GPUs resources to render. Yes, it will also use some CPU for the code to work. I really do not understand how it is so many people do not understand that any overlay is going to be using resources a top tier game would be using if it was not running...literally anything you have running on your system that is actively using resources can impact game performance.
Control panel will be removed at some point as well, Nvidia App already has pretty much everything you need from control panel anyway, whatever's left from control panel will still be acessible in Inspector.
The optimized settings are also hit and miss. For instance: Indiana Jones becomes unplayable at 34 fps, and Forza Horizon 5 is set to DLSS performance when I can comfortably run it at native 4K max settings.
Overlay/Photo mode probably does the same thing as what Reshade is doing: depth and screen analysis to gather data for advanced shader filters, they need to disable it or modify its code to avoid running that data gathering when you don't have any filter, but again, this might prove difficult because if you allow filters to be enabled on the fly, safely injecting it while the game is running might be quite difficult to do.
Reshade has a Performance mode toggle for this. You're supposed to check it off after you've set your filters. Compute is a zero sum game. If you are consuming compute it will be offset somewhere else.
@@Muppet-kz2nc The performance toggle you see in reshade has another purpose: shaders pre-compilation to optimise their ressource impact with the trade-off of not being able to configure them on the fly. All the data analysis done by reshade still exists but it is way more flexible: you can toggle some plugins on and off, for instance the depth buffer plugin that gives you lots of infos for many shaders using depth (HDR, Lighting, Ambient occlusion...)
And still Nvidia filters are much easier to use than the Reshade itself lamo. It definitely affect the fps by rendering real time too. I wonder if brightness slider provided by the game itself vs brightness slider with Nvidia, which do you think will impact the performance more? 🤔
I don't know if I am imagining it but some of these filters like sharpening or brightness or detail seem to be more resource intensive than they used to be with the older app. I wish it was tested too in the video.
Thanks for testing this. I originally saw this reported by Tom's Hardware and to say I am disappointed in their article is an understatement. I found the article to be very sensationalist and the testing they did was very surface level - they only tested app installed vs app not installed. The reporting, testing and conclusions in this video is heads and shoulders above old written tech media.
You mean the same Tom's Hardware whose editor said "Just Buy It" and "When your whole life flashes before your eyes, how much of it do you want to not have ray tracing?" That whole article was a FOMO brick to the face.
Reminds me of the Win9x and early Windows xp era, when the only game in town to even measure framerate if the developer didn't program a method for you to see it from their product, was FRAPS. And how back then it was griped for being such a performance hit, whilst ignorant to how it could even live-record footage of your gameplay.
I can sum up this 12 minute video as this: Having the Nvidia Overlay enabled can cause a performance hit. Disabling it increases performance. On some games there can still be a very minor performance hit (1-2 FPS hit). The app itself doesn't seem to be the issue. There, I just saved 12 minutes of repeating the same thing over and over again.
I thought overlays/filters, etc always had a performance impact? Like literally every troubleshooting guide ever advises disabling overlays for better performance 😅
Right, but I dont think you would normally expect a setting within the overlay to have a performance impact just by being enabled, without it actually being active and doing anything to the game. It's not like he actually applied any filters, the performance hit from that is very noticeable
@@thelazyduck9370 It is running, you just don't have any effects enabled. There are effects that need stuff like depth data, which is likely getting monitored the whole time, even if the specific filter is not enabled.
Generally using the overlay for me is almost 10% extra load depending on the game/amount of overlays used. But with the extra load I get a better looking game and still cap no issues. Generally I just tune the image exposure and sharpness+ settings only as in game brightness isnt as good nor is sharpness boosts in game. EDIT: at 9:46, you need to click the 'none' profile to make sure you are not impacting the GPU compared to a profile with nothing turned on.
Agreed also I’m on 4080S so really didn’t even notice now the one thing I do wonder is why was my smite 2 rtx hdr working than now it says unsupported makes me wonder who to inform Nvidia our the game devs😭😊
What about Razer Cortex? There’s a game boosting function that has a ton of options of disabling certain background processes and enabling certain settings for your PC while also freeing up as much memory as possible for gaming. Can you test this program to see if it’s even worth running it?
Cortex is known to do more harm than good. Especially on lower end systems (which is the main target group) the app can severely impact performance. Afaik windows game mode already limits background processes. No need for bloatzer bloatex.
What's the time between tests? What background processes did you have open? Did you clear your shader cache after every test? Too many unknown variables.
The reason this is happening is simply because of a bug where which Nvidia's Filters basically is still applying some kind of additional rendering either via CPU or GPU that takes additional time to render the final image resulting in FPS slowdown. Even when you don't use much of many filters, Nvidia's filters is kind of pretty good imo, and kind of nicely optimized since it only takes 3-4% of FPS, while other kind of software that does similar functions like Nvidia's Filters, like ReShade, could take more than 10% to 20% of FPS depending on the settings used. In actuallity, the best Nvidia can do here is simply not allowing any changes to the rendering while you're not using any kind of filter to the game, basically making it so there's no Perfomance being taken from enabling such a Feature without actually using it. I think Nvidia did quite a good job non-the-less. As i said, even in it's form it's way more optimized than any other ReShade DLL based via Injection Software that does the same/similar things to Nvidia Filters.
That's what I have been thinking. And it's much much easier to use than Reshade. The only problem is that if you apply something like DXVK for example, the filters no longer detected the game anymore making it not available and usable. 🤧🥲
In my personal experience, Nvidia Overlay is just atrociously under-optimized and has compatibility issue with many existing programs. Turn it off at once!
Thanks for testing this one! Thought I'd noticed a small drop in performance, turns out I did turn on the photo-mode/filters in the app and forgot to turn it off after messing with it.
Would like to know the results when Automatic Tuner is turned on and not. Also if Nvidia App was opened or not after system restart and before benchmarking.
There's another topic that I haven't seen discussed. The fact that you can't use any recorded video using Nvidia app on MacOS. When I reached to Nvidia's support they told me that they are aware and that this was made on purpouse and that I should edit all my videos on Windows, so for me I have to stay con Geforce Now so I can record my gameplays and edit them in Final Cut Pro.
Hi guys, I already tryed everything and even with OBS but the main point it's that I should not be doing all of that, even with compressor or handbrake . I should just move my mp4 file like I usually do with Geforce now natively.
This is interesting because I recently started playing Cyberpunk again on the 2.2 patch and am having a problem with the game retaining the graphics and game settings I have chosen. Could it be over-written by GeForce settings?
I just did this on baldurs gate 3. My fps went from 195-197 to 210fps on a specific area I use to test. This was on a 14900kf and rtx 4090. I disabled the filter setting and got this huge boost!!!
Since upgrading to the Nvidia app, I can no longer see my PC latency, it just shows 0ms for 'Average PC Latency'. The render latency metric is fine but that's just 1000ms divided by the framerate so not that helpful, whereas PC latency is a more accurate representation of input lag. Never had this issue with GeForce Now.
@@ALAREPOTE Those that have "container" in name must stay. Everything else can go, you should figure what other do by their names and by shutting them down.
thanks for making this video Tim! The overlay is a separate process running that always gets booted up if you have it enabled. I assume the same is done for the filters as they and the game profiles are always ready when you hit alt + F3. The performance overlay has caused inconveniences in the past but it got fixed quickly, the filters ARE actually cool, for example you can hack in RTGI in Skyrim but I will mostly disable it for now. Good knowing its just the filters.
ah yes, the totally amd biased channel, AMD unboxed is now slandering the Nvidia app, totally means they hate nvida and ray tracing and love AMD product. Totally not because they are investigating the issues reported by users /s
I don't use experience or the app Control panel for the win! I will be sad when the app is compulsory I don't require assistance getting drivers and I'm an Afterburner bish! 😂 So don't need the overlay and Capture is done on a different rig. I genuinely do not need the app at all. I just want to keep control panel, I don't need it to have a pretty skin and RTX ad's! Control panel... everything is right there on the same page... In the app I would have to click through 3 4 pages to do the same thing, every page with an ad covering the top half so need to scroll down! WHY DO PEOPLE PREFER THE APP?
This is why people were against the move away from the classic control panel. As a rule, software by big corporations only gets worse with every iteration.
Although the original Nvidia control panel is slow, antiquated and from a bygone era, I still prefer to use it to change settings if needed. But ... everything changes, and we will (for good or bad), eventually end up as users only having the choice of using the new "app". I really hope though that it doesn't mean having to "log-in" with a password to Nvida central to be able to configure your installed games.
@@griffin5734 the app adds a toggle for RTX HDR and Color and a proper FPS limiter, nothing relevant for you maybe but having an HDR display and using RTX HDR for "upscaling" old games to HDR is really nice
I tested this with the two games “Avatar Frontiers of Pandorra” and “Dragons Dogma 2”. Overlay on, overlay off, Overlay on/Photos Filters Off. There is no FPS difference in these games. So you can't generally say that the overlay (whether on, off or with/without photo filter) is slower. But since I don't use the photo filters anyway, I also recommend deactivating them. However, as I often look at the performance values (Ctrl+R), I leave the overlay on.
Overlays from almost any app is known to cause hits to fps / cause odd issues, etc. This has been the case for many years, and most older PC Gamers tend to disable Overlays unless we really need them.
The control panel still makes it easier to see the recently used applications in the dropdown. The app doesn't have that QoL from what I recall last time I was trying to tweak some virtual emulator game settings.
@@parlor3115 I bet you got at least 3 programs that you installed and don't know they are running in the background Plus, NVIDIA uses a shit ton of telemetry. Even if you can't measure any fps loss, you'll get weird network glitches and get headshotted and you can't tell why
Hmm... I don't recall ever enabling these Game filters/Photo mode but there it was active when I checked. I didn't even know it was there, so thanks for pointing this out.
I'm more concerned that the insane amount of telemetry will affect my ping. There're running sooo many services in processes in the background, that constantly sends data to Nvidia. And the "disable nvidia telemetry" tool doesn't work since years anymore. Or at least i wasn't able to find another solution.
The performance impact is totally worth it to me because I actually use the game filters and photo mode in every game that supports it. Being able to color correct and add sharpening without having to set up reshade every time is very convenient
Idk if I noticed a performance impact, but I just know that the new overlay or the app itself kinda sucks still. Mine keep disabling the recording, mine always says theres a new update, yet there is none. Or it just don't open at all.
Recording turning off is a driver issue. Reinstall driver and it should work normally. Might need to clean drivers with DDU. Alternately it could be a game issue, I've had a game that kept turning it off every few seconds causing frame drops. While it worked fine in any other game.
Glad I have all those filter crap disabled, I knew it was going to be detrimental to the game's performance. Remember, the more things you are running in the background that takes up CPU, GPU cycles, mem footprint, the more it's gonna affect your gaming perf.
As you said, you'd really think that it was the overlay that had the performance impact. I always expected what used to be called shadowplay, the constant rolling stream of video of last 5/x minutes to storage would be the performance impact. Nice to see that it effectively has no impact in at least some games.
Hey that's what I'm running though since my time with the rx 580 I found adrenlinin running int he background lowered my fps slightly as well on 2 different pc systems
The fact that you are still here, on a video about a potential “issue” with NVIDIA products, which in no way affects your current experience, instead of playing and enjoying games with your “superior” 7800xt means NVIDIA are still living rent free in your little peanut. Enjoy your experience and see you in a couple of months in the AMD subreddit, where you’ll more than likely spend most of your days looking for solutions to problems you never used to have before 👍
@@BlackParade01You can auto-update via nvcleaninstall. Also, why kill your SSD with Shadow Play (writes to disk), just use OBS Replay Buffer (writes to RAM)
Hello, it seems that the automatic tuning (overclock) in Nvidia APP is tied to the overlay as well. Does this mean that it's better to overclock in another app and keep overlay off?
Every overlay decrease performance because it use additional memory and compose two frame buffers to create final image (game + overlay). Modern games like for example Indiana Jones use a lot of memory. App like Nvidia overlay, Steam overlay waste a lot of resources. This is why people had issues in Indiana Jones installed from Steam but Game Pass version works great for them
So only the photo mode has a slight performance impact, while screenshot doesn't. Makes sense, photo mode probably needs to hook on an application for it to work since it works like any photomode with camera that can move around and such
everyone praised rtx hdr but i’ve never understood why, i turned off the filters day 1. when on the fps hit used to be way higher than this… odd that people are just now figuring out how to config pc games but here we are… you want as less extra crap as possible running while gaming, even msi afterburner or any other startup apps or overlays. use that stuff to dial in your fps but once you have that sorted, shut it all off if max fps/stability is your goal. lock below your 1% and enjoy the experience
@@user-wq9mw2xz3j If I have overlay on with no filters active I lose 2-3% performance at 4k resolution. I also have a 9800x3d and in cpu-limited games the overlay slightly increases hitching and stuttering.
Tell me exactly how the Nvidia app is a good replacement for the control panel when I still have to use both. Also, why wouldn't you expect a drop in performance while utilizing filters etc?
Yes, apps and apps with overlays hit game performance. This has been known since before overlays were created. Anything that uses more than a little system resources are going to take from a game that is utilizing most of your systems power...and anything the GPU has to render, like an overlay is going to use some of its resources...how is it 100% of people that own a PC do not understand this? Even if its as low as the overlay using 0.01% of the GPU, that is 0.01% not going towards a game that requires a beast GPU and when it comes to displaying more on screen, a little more goes a long way towards a FPS hit.
The automatic tuning doesn’t work for me since the new app. Can ‘start’ the tuning but nothing happens. Can slide sliders but Restore buttons remain greyed out. Can select fan speeds but the actual fans don’t change speed.
Nvidia are aware of the issue and are working on a fix. For now they recommend disabling game filters and photo mode as we showed in the video
thanks for making this issue more known, i had noticed this back with experience and reported it back then did not know it was fixed, also noticed it with the app when it first went into beta, i run without filters on with overlay on
didnt know losing 2fps is an issue
@@reniervandermerwewhen it's 58 vs 60 then it's an issue.
When will you drop the best X870 motherboards video?
wasnt the original post specifically pointing out UE5 games like wukong and talos principle 2 as the most affected? why were UE5 games excluded from the test?
How about Windows Gamebar overlay?
Would love to see ALL popular overlays tested.
Steam, EA, Discord etc
Gamebar does have an impact. I noticed a significant improvement, and fewer frame drops in VR after disabling it. 14700k, RTX 3090, Reverb G2, Win10
Yeah, I had the same idea. It's quite possible that we're losing a lot of performance on overlays that aren't really needed. Especially if you combine all the typical gamer overlays.
I was seeing a live test from Adrenaline, and when the Steam "friend is playing x game" the FPS tanked a little on F1 benchmark
I too curious, hopes someone can test that
Please do this!! Also include Steam FPS overlay.
The solution is obvious, just buy a another Nvidia GPU to handle the overlay
Especially right now, it's the perfect time to buy a new Nvidia Geforce card.
Exactly how the sheeple work.
the more you buy the performance you save. for our greedy filtrrs.
Bring SLI back, I want to sell my car and buy 2 5090s!
Need you a new 5090 to make that app and overlay sing! Lol.
While we’re on this topic, it’s time to finally debunk how NVIDIA 3D settings truly impact game performance. There’s a lot of misinformation out there, especially on UA-cam, regarding NVIDIA settings and Windows optimizations-like turning HAGS or Game Mode off. It’s time to put these so-called ‘optimization’ videos to rest once and for all
If you're watching an "optimization" video without any before and after benchmarks, that's on you.
There have been detailed testing and benchmarks but it's old data. It needs to be constantly renewed because of software and hardware changes.
Default settings are the most optimised without severe quality impact. Optionally you can expand the shader cache size.
I wouldn't touch the rest unless on a per game basis & you know what you're doing (I.E. forcing Anisotropic Filtering, enhancing or overriding Anti Aliasing, using Low Latency mode).
Nvidia 3D Setting do actually make a difference even if it is very minor. You can get a slightly higher 3DMark score by changing a few setting there. That’s only a synthetic benchmark though but that’s still proof it’s doing something
Title: "HOW TO INCREASE YOUR FPS IN COD!":
The video: Disable Windows animations!
Pft no, but gaming is hurting the nvidia app performance. Priorities.
It is running remote AI tasks for the clients that are paying Nvidia "real money". Us gaming peasants are just housing the AI-cards on Nvidias behalf.
😂Hilarious 😂
@@stennan there's that AI RTX Color algorithm apparently. I did try it once I believe but eh, it's unnecessary.
Love these tests
I swear, using electron or any other "chrome masking as a desktop app" should land you jail.
who is your daddy, boy
And also some UWP apps are moving to PWA so you’re running more chromium based web apps lmao
real
Electron is very easy to develop in but should be really only used in some basic apps that do not sit constantly on. It's annoying that Spotify and discord are also made on that
What happened to C/C++ devs? Are they extinct? I don't understand as to why you would chose electron over C/C++.
You need a 5090 to run the app flawlessly
Until the update that requires the 6090 for acceptable performance
😆
But only without Ray tracing on dude.
@@danielstormy3660 😂😂😂
Its a CPU load, notice the CPU heaviest games being the most impacted.
8:30 for the results
Legend
Godbless
Much obliged 🙏
Legend
🙏
what about steam overlay tho? There has been rare problems with it, requiring to disable it. Now we got basically 3 overlays, steam, windows, nvidia.
you could install even more xD
No steam is Valves bread and butter now and it's programmed very well. Even using a resource intensive feature like game replay, it runs on dedicated cpu core and impacts game perf very little.
Not the entire list of simultaneously running overlays:
MPO in Windows (for overlaying volume control and other displays in games)
+
Xbox Game Bar in Windows
+
Discord
+
Steam (or even Steam launching a game in Ubisoft launcher)
+
Nvidia
+
And here, add another useless overlay from buggy applications like Razer, Asus, MSI, and other second-rate software.
Would love to see MSI Afterburner Overlay performance impact next.
Then how can you measure FPS?
@@superqaxclub Capture the output, then count the frames?
@@AleksiJoensuu HUB isn't digital foundary lol
If you're using it to underclock and/or power limit your GPU, then that test about as useful as measuring Windows performance impact. You won't be runnning any games without it in the first place, so it working in the background is a baseline experience.
Yeah, you could also probably unhook Riva Tuner, but if you want to monitor frametimes, temperatures or memory usage easily, then it's not worth it, and so again: it becomes a baked-in cost when PC gaming.
Edit: To be clear I'm not against the test, and I'd like to see the results of it. But it's lower on the priority list, maybe test other overlays/apps first.
@@superqaxclub RivaTuner. It doesnt need MSI Afterburner
It's nice to see that Nvidia are aware, and fixing it.
I found one other extremely minor and silly bug. Using MSI afterburner, when turning the overlay off, there's a small dip in fps and 1% lows of about 5% that only lasts 2 or 3 seconds. When I switch it back on again, there's a dip of up to 25%, again only 2 or 3 seconds. Turning the filters and photo mode on and off has a smaller dip, maybe 5% to 10% for 2-3 seconds. Both have a small affect on frametime for the same couple of seconds. None of these last more than a few seconds, and the game is back to normal almost before I can get my toon moving.
I found that it is a CPU overhead. If you are GPU limited the FPS hit is lower. CP2077 at 1080 High on my system went from 230 FPS to 250 FPS with the Nvidia APP uninstalled.
Overlays work the same as cheats for games. They attach themselves to every frame, and execute new code. This sounds bad even in theory.
@@kanta32100you can do that pretty quickly though, reshade has zero overlay when hooked and no filters are applied.
Have you tested with the photo/filters setting off as suggested in the video ?
Love your profile pic btw
A game overlay is a graphical display. It literally cannot happen without using some of the GPUs resources to render. Yes, it will also use some CPU for the code to work.
I really do not understand how it is so many people do not understand that any overlay is going to be using resources a top tier game would be using if it was not running...literally anything you have running on your system that is actively using resources can impact game performance.
I love your profil picture
No point having both control panel and the new app installed when control panel has all the options, including options the new app doesn't have.
There is no RTX HDR filter in control panel
Control panel will be removed at some point as well, Nvidia App already has pretty much everything you need from control panel anyway, whatever's left from control panel will still be acessible in Inspector.
control panel has been the same since I was born
yeah the new nvidia application is a downgrade for anyone tech-inclined
The optimized settings are also hit and miss. For instance: Indiana Jones becomes unplayable at 34 fps, and Forza Horizon 5 is set to DLSS performance when I can comfortably run it at native 4K max settings.
yeah don't ever use them, they are BS
use optimised settings videos instead from video channels that focus on it
Overlay/Photo mode probably does the same thing as what Reshade is doing: depth and screen analysis to gather data for advanced shader filters, they need to disable it or modify its code to avoid running that data gathering when you don't have any filter, but again, this might prove difficult because if you allow filters to be enabled on the fly, safely injecting it while the game is running might be quite difficult to do.
ReShade and filter mode inside Nvidia Overlay created by the same person, so.
Reshade has a Performance mode toggle for this. You're supposed to check it off after you've set your filters.
Compute is a zero sum game. If you are consuming compute it will be offset somewhere else.
@@Muppet-kz2nc The performance toggle you see in reshade has another purpose: shaders pre-compilation to optimise their ressource impact with the trade-off of not being able to configure them on the fly.
All the data analysis done by reshade still exists but it is way more flexible: you can toggle some plugins on and off, for instance the depth buffer plugin that gives you lots of infos for many shaders using depth (HDR, Lighting, Ambient occlusion...)
And still Nvidia filters are much easier to use than the Reshade itself lamo. It definitely affect the fps by rendering real time too. I wonder if brightness slider provided by the game itself vs brightness slider with Nvidia, which do you think will impact the performance more? 🤔
I don't know if I am imagining it but some of these filters like sharpening or brightness or detail seem to be more resource intensive than they used to be with the older app. I wish it was tested too in the video.
Thanks for testing this. I originally saw this reported by Tom's Hardware and to say I am disappointed in their article is an understatement. I found the article to be very sensationalist and the testing they did was very surface level - they only tested app installed vs app not installed. The reporting, testing and conclusions in this video is heads and shoulders above old written tech media.
You mean the same Tom's Hardware whose editor said "Just Buy It" and "When your whole life flashes before your eyes, how much of it do you want to not have ray tracing?" That whole article was a FOMO brick to the face.
For stuff like this I love this channel. I like the regular reviews but I love how special cases are always treated with care and detail.
Now a video on Perfromance impact of RTX HDR with comparison pictures/footage to no HDR and native HDR would be great.
Reminds me of the Win9x and early Windows xp era, when the only game in town to even measure framerate if the developer didn't program a method for you to see it from their product, was FRAPS. And how back then it was griped for being such a performance hit, whilst ignorant to how it could even live-record footage of your gameplay.
I noticed the little performance hit with the overlay enabled and i immediately disabled the feature
I can sum up this 12 minute video as this:
Having the Nvidia Overlay enabled can cause a performance hit. Disabling it increases performance. On some games there can still be a very minor performance hit (1-2 FPS hit). The app itself doesn't seem to be the issue.
There, I just saved 12 minutes of repeating the same thing over and over again.
I thought overlays/filters, etc always had a performance impact?
Like literally every troubleshooting guide ever advises disabling overlays for better performance 😅
Yeah, people are only now rediscovering fire. They only noticed because filters/photo mode hits up to -15% in Wukong.
Right, but I dont think you would normally expect a setting within the overlay to have a performance impact just by being enabled, without it actually being active and doing anything to the game. It's not like he actually applied any filters, the performance hit from that is very noticeable
@@thelazyduck9370 It is running, you just don't have any effects enabled. There are effects that need stuff like depth data, which is likely getting monitored the whole time, even if the specific filter is not enabled.
Not just that, they may also cause stability issues especially with older games who need fan patches to work in the first place.
Kind of depends on how it hooks into the process (if at all).
Generally using the overlay for me is almost 10% extra load depending on the game/amount of overlays used. But with the extra load I get a better looking game and still cap no issues. Generally I just tune the image exposure and sharpness+ settings only as in game brightness isnt as good nor is sharpness boosts in game.
EDIT: at 9:46, you need to click the 'none' profile to make sure you are not impacting the GPU compared to a profile with nothing turned on.
Instructions unclear - my macbook now refuses to launch Word 98
I had the overlay inactivated since my 1070 days, nothing running in the background is worth keeping
The guy running a bitcoin miner on your idle threads would disagree.
Same, I’ve disabled all overlays except for Steam’s. Should I turn that one off too?
@@MeatbagSlayerHK47 If you play a hard to run game, sure squeeze out all performance you can. Otherwise who cares about a bit more frames
Thanks for being so quick with this HUB
Hopefully they will fix it. Nvidia panel and experience were pretty weird compared to catalyst
Good spot guys, appreciate it. Hopefully shining a light on it will help solve it.
Same as the Steam overlay at the end, desactivate it to don't be impacted.
I use RTX HDR in many games. The performance hit is unfortunate, but its worth it with how great RTX HDR looks.
Agreed also I’m on 4080S so really didn’t even notice now the one thing I do wonder is why was my smite 2 rtx hdr working than now it says unsupported makes me wonder who to inform Nvidia our the game devs😭😊
What about Razer Cortex? There’s a game boosting function that has a ton of options of disabling certain background processes and enabling certain settings for your PC while also freeing up as much memory as possible for gaming.
Can you test this program to see if it’s even worth running it?
Cortex is known to do more harm than good. Especially on lower end systems (which is the main target group) the app can severely impact performance. Afaik windows game mode already limits background processes. No need for bloatzer bloatex.
@ that’s crazy since i get a noticeable improvement when benchmarking in games by about 1-2 fps at worst and 4-6 fps at best
Nvidia control panel users stay winning.
What's the time between tests?
What background processes did you have open?
Did you clear your shader cache after every test?
Too many unknown variables.
yeah honestly they need to be more transparent about their testing methods, OS configuration etc.
The reason this is happening is simply because of a bug where which Nvidia's Filters basically is still applying some kind of additional rendering either via CPU or GPU that takes additional time to render the final image resulting in FPS slowdown.
Even when you don't use much of many filters, Nvidia's filters is kind of pretty good imo, and kind of nicely optimized since it only takes 3-4% of FPS, while other kind of software that does similar functions like Nvidia's Filters, like ReShade, could take more than 10% to 20% of FPS depending on the settings used.
In actuallity, the best Nvidia can do here is simply not allowing any changes to the rendering while you're not using any kind of filter to the game, basically making it so there's no Perfomance being taken from enabling such a Feature without actually using it.
I think Nvidia did quite a good job non-the-less. As i said, even in it's form it's way more optimized than any other ReShade DLL based via Injection Software that does the same/similar things to Nvidia Filters.
That's what I have been thinking. And it's much much easier to use than Reshade. The only problem is that if you apply something like DXVK for example, the filters no longer detected the game anymore making it not available and usable. 🤧🥲
I just wish the latest update hadn't broken the Highlights function in Hunt Showdown.
In my personal experience, Nvidia Overlay is just atrociously under-optimized and has compatibility issue with many existing programs. Turn it off at once!
Thanks for testing this one! Thought I'd noticed a small drop in performance, turns out I did turn on the photo-mode/filters in the app and forgot to turn it off after messing with it.
I cant disable the filters as i've tried the sweet nectar of RTX HDR, there is no going back for me anymore.
There is a seperate setting for HDR in graphics/global settings.
@@Safetytrousers Yeah but i mostly game so i need the game filters ingame hence why i cant turn it off.
@@HATEregelt Indoctrination complete.
@@RockTFKon well if something looks better by quite a huge margin, wouldnt you also want to use it?
@@HATEregelt No because I play games not brightness settings.
Would like to know the results when Automatic Tuner is turned on and not.
Also if Nvidia App was opened or not after system restart and before benchmarking.
There's another topic that I haven't seen discussed. The fact that you can't use any recorded video using Nvidia app on MacOS. When I reached to Nvidia's support they told me that they are aware and that this was made on purpouse and that I should edit all my videos on Windows, so for me I have to stay con Geforce Now so I can record my gameplays and edit them in Final Cut Pro.
Can't you just transcode the footage to ProRes or something using Handbrake or Compressor?
Just use OBS, Nvidia app doesn't even support h265 nor av1 lol
@@CeceNomad It does support AV1 encoding on compatible cards now
Hi guys, I already tryed everything and even with OBS but the main point it's that I should not be doing all of that, even with compressor or handbrake . I should just move my mp4 file like I usually do with Geforce now natively.
This is interesting because I recently started playing Cyberpunk again on the 2.2 patch and am having a problem with the game retaining the graphics and game settings I have chosen. Could it be over-written by GeForce settings?
I just did this on baldurs gate 3. My fps went from 195-197 to 210fps on a specific area I use to test. This was on a 14900kf and rtx 4090.
I disabled the filter setting and got this huge boost!!!
Since upgrading to the Nvidia app, I can no longer see my PC latency, it just shows 0ms for 'Average PC Latency'. The render latency metric is fine but that's just 1000ms divided by the framerate so not that helpful, whereas PC latency is a more accurate representation of input lag. Never had this issue with GeForce Now.
Did you guys record your ad section using NVIDIA Overlay? Lol priceless!
8:27 All I’m seeing is that the GeForce experience overlay INCREASES FPS 😂
Thanks S... Tim!
It's the overlay causing the performance loss. Disabled until a fix is found.
I have all NVidia processes killed except those crucial for the GPU to function and run games.
What are those necessary?
NvContainerLocalSystem
NVDisplay.ContainerLocalSystem
any performance increase debloating drivers?
@@ALAREPOTE Those that have "container" in name must stay. Everything else can go, you should figure what other do by their names and by shutting them down.
@@psn3able Few frames more in the hundreds and less ram usage in games.
thanks for making this video Tim! The overlay is a separate process running that always gets booted up if you have it enabled. I assume the same is done for the filters as they and the game profiles are always ready when you hit alt + F3. The performance overlay has caused inconveniences in the past but it got fixed quickly, the filters ARE actually cool, for example you can hack in RTGI in Skyrim but I will mostly disable it for now. Good knowing its just the filters.
ah yes, the totally amd biased channel, AMD unboxed is now slandering the Nvidia app, totally means they hate nvida and ray tracing and love AMD product. Totally not because they are investigating the issues reported by users /s
lol you
Hey get the userbenchmark admin outta here
Haha good one 🤣
userbenchmark admin":
Userbarkmench
I don't use experience or the app Control panel for the win! I will be sad when the app is compulsory I don't require assistance getting drivers and I'm an Afterburner bish! 😂 So don't need the overlay and Capture is done on a different rig. I genuinely do not need the app at all. I just want to keep control panel, I don't need it to have a pretty skin and RTX ad's! Control panel... everything is right there on the same page... In the app I would have to click through 3 4 pages to do the same thing, every page with an ad covering the top half so need to scroll down! WHY DO PEOPLE PREFER THE APP?
This is why people were against the move away from the classic control panel. As a rule, software by big corporations only gets worse with every iteration.
yeah and undoubtedly we will LOSE features replaced with bloat
we need ads in control panel. With old design it is difficult to implement! Nvidia
Although the original Nvidia control panel is slow, antiquated and from a bygone era, I still prefer to use it to change settings if needed. But ... everything changes, and we will (for good or bad), eventually end up as users only having the choice of using the new "app". I really hope though that it doesn't mean having to "log-in" with a password to Nvida central to be able to configure your installed games.
The old control panel may be clumsy, but it's also reliable.
I still use it on last 566 driver. This app add nothing relevant.
@@griffin5734 the app adds a toggle for RTX HDR and Color and a proper FPS limiter, nothing relevant for you maybe but having an HDR display and using RTX HDR for "upscaling" old games to HDR is really nice
i'm tired of it, freezing every time you change a setting
@@AngryAppleYou can do all of that in the old control panel.....
@@eprpop no you cant RTX HDR isnt there that was actually the selling point when the first beta started
I tested this with the two games “Avatar Frontiers of Pandorra” and “Dragons Dogma 2”. Overlay on, overlay off, Overlay on/Photos Filters Off. There is no FPS difference in these games. So you can't generally say that the overlay (whether on, off or with/without photo filter) is slower.
But since I don't use the photo filters anyway, I also recommend deactivating them. However, as I often look at the performance values (Ctrl+R), I leave the overlay on.
Overlays from almost any app is known to cause hits to fps / cause odd issues, etc. This has been the case for many years, and most older PC Gamers tend to disable Overlays unless we really need them.
Yeah, I turned that thing off the instant I saw it and said, "Cool, this'll be nice if I ever want to video capture."
@@wavion2 Yup. Did the same.
Good video, keep these companies accountable for bad optimization and would be interested to see one for other popular gaming overlays
If you want to experience the ultimate in ray tracing without apps or buying expensive gpus, just walk outside. Problem solved!
You clearly don't live in Scotland lol
But I can't use magic and there aren't any dragons. ☹️
I severely failed my character build in that game so no thanks. Sucks that there's no restart or quick load.
@@Tautolonaut 😂
touch grass?? gamers ??
The control panel still makes it easier to see the recently used applications in the dropdown. The app doesn't have that QoL from what I recall last time I was trying to tweak some virtual emulator game settings.
Well... The more shit you install the less fps you get
No, unless your drive is nearly absolutely full. Running applications takes a real performance hit though.
It's when those apps are running that it impacts performance. Simply installing doesn't do anything.
@@parlor3115 I bet you got at least 3 programs that you installed and don't know they are running in the background
Plus, NVIDIA uses a shit ton of telemetry.
Even if you can't measure any fps loss, you'll get weird network glitches and get headshotted and you can't tell why
@@RedOneM Your comment makes no sense. Are you AI?
@@zCaptainz You do not lose fps by installing applications, unless your drive is extremely full.
Tim's Black hair really putting my OLED TV through its paces today
Hmm... I don't recall ever enabling these Game filters/Photo mode but there it was active when I checked. I didn't even know it was there, so thanks for pointing this out.
Default is enabled
It's enabled by default.
well, it actually asks you when installing the Nvidia App. but most of us just keep hitting the next button
To begin with it needs to be supported by the game.
I'm more concerned that the insane amount of telemetry will affect my ping. There're running sooo many services in processes in the background, that constantly sends data to Nvidia. And the "disable nvidia telemetry" tool doesn't work since years anymore. Or at least i wasn't able to find another solution.
I can literally download a whole game in the background while playing online games on less than stellar internet. Telemetry won't do shit
me watching the video:
turn off overlay
turn overlay on but turn off photo mode
turn off overlay
LMAOOOOOOOOO
As clear as mud.
I've found steam recording also fails with the overlay enabled. I wonder if I can get away with just disabling the photo and filters
Noticed it long time ago with overlay and have always turned it off on competitive games, it adds input lag.
i was hoping you'd test instant replay too
At the very least the good ol' Nvidia Control Panel and GeForce Experience didn't have these issues.
They were just dog slow when you wanted to configure an application!
GFE had the same issues. People are only now rediscovering fire.
Not to mention all the other issues GFE had.
@@RobBCactive why didn't they just fix that then instead of removing features, adding bloat and calling it 'nvidia app'
The performance impact is totally worth it to me because I actually use the game filters and photo mode in every game that supports it. Being able to color correct and add sharpening without having to set up reshade every time is very convenient
I cannot believe how bad the optimizations have become with these new baby developers running the entire gaming industry into the toilet.
not just that, a lot of software is suffering big time too like the Steam client - same for majority of websites
Does the mouse cursor visible on the left side of the screen during the Gigabyte ad (4:20) reduce performance? ;)
But but nvidia is perfect!
it's truly over for NBloatia
Idk if I noticed a performance impact, but I just know that the new overlay or the app itself kinda sucks still. Mine keep disabling the recording, mine always says theres a new update, yet there is none. Or it just don't open at all.
Recording turning off is a driver issue. Reinstall driver and it should work normally. Might need to clean drivers with DDU.
Alternately it could be a game issue, I've had a game that kept turning it off every few seconds causing frame drops. While it worked fine in any other game.
Glad I have all those filter crap disabled, I knew it was going to be detrimental to the game's performance. Remember, the more things you are running in the background that takes up CPU, GPU cycles, mem footprint, the more it's gonna affect your gaming perf.
Might be also worth comparing frametime graphs. The extra hook for it might be adding delays each frame - or random instabilities
Read about this, Nvidia says disabling game filters and photo mode should fix the issue.
The thing is we use the filters and recorder. Dozen care about photo mode though. 😭
and it does
As you said, you'd really think that it was the overlay that had the performance impact. I always expected what used to be called shadowplay, the constant rolling stream of video of last 5/x minutes to storage would be the performance impact. Nice to see that it effectively has no impact in at least some games.
Idk I bought a 7800xt over Black Friday and left Ngreedia behind 😊
amd and intel aint much better either
Nvidia minions will roast you...
Hey that's what I'm running though since my time with the rx 580 I found adrenlinin running int he background lowered my fps slightly as well on 2 different pc systems
Maybe, possibly, wild thought, there still are people who'd find this useful.
The fact that you are still here, on a video about a potential “issue” with NVIDIA products, which in no way affects your current experience, instead of playing and enjoying games with your “superior” 7800xt means NVIDIA are still living rent free in your little peanut.
Enjoy your experience and see you in a couple of months in the AMD subreddit, where you’ll more than likely spend most of your days looking for solutions to problems you never used to have before 👍
Bring back the 2000s custom nvidia drivers 😂
NVCleanstall is a good start
You should also add using nvcleaninstall only driver which can give you even more performance
Sacrificing all features such as Shadowplay and automatic driver updates, for an extra 2 fps doesn't seem worth it to me
@@BlackParade01 devil always in the details.
@@BlackParade01You can auto-update via nvcleaninstall. Also, why kill your SSD with Shadow Play (writes to disk), just use OBS Replay Buffer (writes to RAM)
@@BlackParade01so you have tried it and it gave you only 2 fps? On what resolution?
Or did you just make that s up?
@@BlackParade01 just use OBS and why tf would you want auto-updating? few clicks a month doing it manually, and giving you more control/insight
Hello, it seems that the automatic tuning (overclock) in Nvidia APP is tied to the overlay as well. Does this mean that it's better to overclock in another app and keep overlay off?
yes use MSI AB
I'm currently installing a pure driver with no additional programs.
based
Every overlay decrease performance because it use additional memory and compose two frame buffers to create final image (game + overlay). Modern games like for example Indiana Jones use a lot of memory. App like Nvidia overlay, Steam overlay waste a lot of resources. This is why people had issues in Indiana Jones installed from Steam but Game Pass version works great for them
That's still relevant. Especially for ppl that are right at the threshold fps. 2 fps is 2 fps.
Thanks for doing this! Agree with other commenters asking for similar testing on other popular overlays like Discord, Xbox Game Bar, and Steam
3 fps differences, I can see why console gamers make jokes out of pc users. This is turbo nerdism
you pay for every frame
So only the photo mode has a slight performance impact, while screenshot doesn't.
Makes sense, photo mode probably needs to hook on an application for it to work since it works like any photomode with camera that can move around and such
As a Linux gamer its absolutely nothing I have to worry about.
True. They have Wayland and X11 to worry about.
@@ruulrskybound6713 They do.....
yours, a happy AMD user.
everyone praised rtx hdr but i’ve never understood why, i turned off the filters day 1. when on the fps hit used to be way higher than this… odd that people are just now figuring out how to config pc games but here we are… you want as less extra crap as possible running while gaming, even msi afterburner or any other startup apps or overlays.
use that stuff to dial in your fps but once you have that sorted, shut it all off if max fps/stability is your goal.
lock below your 1% and enjoy the experience
Imagine being the most valuable company on the planet and not being able to make some game filters without losing 15% performance.
Except it works fine in the old experience app. This is obviously a bug with the new app. Imagine missing the point this hard.
@@killerful Does not take away the fact it's still an issue.
Those filters will cause peformance hit. It is a well known thing regardless what gpu being use. Just ask those that use reshade heavily.
Then why don't you since it's so easy?
Would be interesting to also see tests on e-sport/cpu-bound games whether there's a difference.
Conclusion:
Disable overlay.
Don't use game filters (especially RTX HDR)
except overlay without filter doesn't affect game performance
@user-wq9mw2xz3j Yes, it clearly does as he said in the video. Around 3%.
@@user-wq9mw2xz3j If I have overlay on with no filters active I lose 2-3% performance at 4k resolution. I also have a 9800x3d and in cpu-limited games the overlay slightly increases hitching and stuttering.
Or, I leave them on and live with the loss of a few frames for better visuals. 😉
@@Roland1405 better? straying from artist's intent?
Tell me exactly how the Nvidia app is a good replacement for the control panel when I still have to use both.
Also, why wouldn't you expect a drop in performance while utilizing filters etc?
losing 20fps is crazy we need to ban nvidia all go amd and intel now
Its 2 fps not 20 fps.
@@hb-hr1nh look at hogwarts
Yes, apps and apps with overlays hit game performance. This has been known since before overlays were created. Anything that uses more than a little system resources are going to take from a game that is utilizing most of your systems power...and anything the GPU has to render, like an overlay is going to use some of its resources...how is it 100% of people that own a PC do not understand this?
Even if its as low as the overlay using 0.01% of the GPU, that is 0.01% not going towards a game that requires a beast GPU and when it comes to displaying more on screen, a little more goes a long way towards a FPS hit.
We already knew the overlay would do this, all the overlays do.
lol.
The automatic tuning doesn’t work for me since the new app. Can ‘start’ the tuning but nothing happens.
Can slide sliders but Restore buttons remain greyed out. Can select fan speeds but the actual fans don’t change speed.
Just drivers, no bloatware! Both GeForce Experience and Nvidia app are absolute dogshit!
So is the AMD crap ware
Great info and pretty much seems like you should switch the photo/filters mode off to regain some of that precious FPS. Thanks Tim!