Ranking EVERY Character Ability in Sonic Project 06

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  • Опубліковано 28 лип 2024
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    Thoughout the Project 06 Character Bios, I've talked about each and every ability each hero has, so now it's time to rank them! It's not just about how good the move is on its own, but how it's been incorporated into the character's moveset at large. So strap in, cause this one's a beefer.
    Build your own Project 06 Ability Tierlist here!: tiermaker.com/create/sonic-pr...
    If you LIKE the video, Hit that button! 👍
    Thanks to FilipIsCold and FrankieTheAmazenGamer for quality checking this video.
    ---------------------------------------------
    *Join the P-06 Speedrunning Discord Here!: / discord
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    streamelements.com/stelmo98/tip
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    Timestamps:
    0:00 Intro
    0:40 Accelerator Tornado
    1:18 Badnik Bounce
    2:00 Bike
    2:31 Blue Gem
    3:10 Bomb Throw
    3:50 Bound Attack
    4:34 Buggy
    5:18 Chaos Attack
    5:53 Chaos Blast
    6:44 Chaos Lance
    7:20 Chaos Snap
    8:53 Chaos Spear
    10:44 Climb
    12:13 Crakermine Throw
    12:55 Crimson Uppercut
    13:39 Crow Attack (or Claw Attack)
    14:25 Curved Jumpdash
    15:18 Dash Punch
    16:08 Double Jump
    16:16 Dummy Ring Blitz
    16:51 Dummy Ring Bomb
    17:22 Dummy Ring Snipe
    17:41 Fire Shield
    18:22 Fire Claw
    19:22 Flame of Control
    20:07 Fly
    20:53 Gatling Guns
    21:54 Glide
    22:38 Glider
    23:29 Green Gem
    24:26 Ground Shaker
    25:30 Hammer Attack
    26:12 Hammer Jump
    26:36 Hold Smash
    27:36 Homing Attack
    27:50 Hover Craft
    28:54 Jump Attack
    29:42 Kick Dash
    30:10 Kick
    30:40 Legacy Jumpdash
    31:38 Leviatate
    32:15 Light Dash
    33:26 Lock-On Shot
    33:40 Lotus of Resilience
    34:31 Omega Launcher
    35:01 Omega Shot
    36:00 Psychic Shot
    36:48 Psycho Shock
    37:39 Psycho Smash
    38:25 Psychokinesis
    38:42 Psychokinesis All
    39:24 Purple Gem
    40:26 Punch
    40:42 Rainbow Gem (Super Sonic)
    42:06 Red Gem
    42:10 Screwdriver
    42:50 Sigil of Awakening
    44:19 Sky Gem
    45:07 Slide Attack
    45:17 Spindash
    45:53 Spin Kick
    46:25 Spinning Claw
    47:09 Spinning Hammer
    47:51 Stone Breaker
    48:33 Straight Jumpdash
    49:18 Tail Swipe
    50:02 Teleport Dash
    50:34 Tornado Kick
    51:19 Uninhibited Mode
    52:50 Uplift Object
    53:06 Uplift Smash
    53:27 White Gem
    54:40 Yellow Gem
    55:49 Conclusion + Thank You!!
    #project06 #sonicp06 #sonicthehedgehog
  • Ігри

КОМЕНТАРІ • 37

  • @arjunmenon1796
    @arjunmenon1796 Місяць тому +23

    I imagine most of the combat abilities, especially for knuckles, will be useful when the dlc stages are added, which has been confrimed by ChaosX. In general, the dlc stages are more enemy dense, so we'll see more use for some if these moves (hopefully)

  • @emperortoho
    @emperortoho Місяць тому +26

    i was going to make a funny comment saying *insert crappy move here* should be in S tier but i couldn't think of one
    goes to show how well designed the p-06 movesets are

  • @arjunmenon1796
    @arjunmenon1796 Місяць тому +12

    The badnik bounce in P-06 has some interesting advantages and disadvantages compared to the classics.
    In the classics, it has more potential, but less situations to use since it's harder to utilise in a closed 2d space. It also requires a lot of speed and height since it converts your momentum into the bounce, it doesn't give you much extra height.
    P-06 has less potential per bounce but is always useful since it gives the characters extra height rather than just converting their momentum. It's also 3d, so more space.

  • @baguettetheweirdguy2529
    @baguettetheweirdguy2529 Місяць тому +8

    Yo that post-editing note with the red gem effect was sick

  • @Ademhadji653
    @Ademhadji653 Місяць тому +8

    Personally i love all shadow vehicules (the buggy, the bike ,the hovercraft and the glider) because they are just ao stupid and at least we can admit that their designs are pretty cool the only problem is that they are the least efficient way to complete a level

  • @TheCoolguymanly
    @TheCoolguymanly Місяць тому +2

    Really fun and interesting tier list! The jump dash, into sky gem, into double jump dash is really cool new tech to learn!
    I hope to see a few of these moves rebalanced and looked at again for the final release of the game. I don’t expect Knuckles’ combos to somehow become amazing, but small tweaks could go a long way to making them viable.
    Letting the dash punch hit for 6 points of damage would go a long way to making it at least more fun to use. I think the Uppercut should have a greater range of effect so it can hit more enemies when used. If the Screwdriver could be used in Midair and act as a pseudo homing that’d be cool too! Same with Shadow, while I love that the Tornado Spin Kick is actually useful now unlike Retail, we can clearly see why it didn’t work like this before. Way too busted lol, to the point and damn near making the rest of Shadow’s kit pointless. I hope to see some adjustments made to make the Chaos Attack, Snap, Lance and Blast more useful (faster, and more range on the maybe), and the Tornado should be balanced a bit better in some way. I think I recall hearing ChaosX say he plans to bring back Shadows little spin kick for his base form (I did think it strange he completely removed it), and then lock the Tornado Spin Kick behind level 2 Chaos Boost? Honestly it might even be an idea to straight up lock it behind level 3 Chaos Boost unless he plans to buff the range on Chaos Blast haha!
    Thanks for the tier list, glad to see you still making such good content for this game! I know it’s still another possibly 2 years off, but I hope to see you do even more amazing stuff once the End of the World update drops for P-06! (And I hope that ChaosX gives you many more chances to see behind the scenes and test things for the next version until then)

  • @rolltic
    @rolltic Місяць тому +2

    I think the red gem should just be completely re worked from scratch. Make up a new ability for it, make into something fun but also useful for players.

  • @BrianRages
    @BrianRages Місяць тому +5

    yellow gem belongs in S rank tbh its the only way i can realistically score attack levels as sonic. not everything is about effect or time attack.

    • @Dankboi68
      @Dankboi68 21 день тому

      Well when i was first starting out in P06 I relied heavily on the yellow gem, but over time I didnt need to use it as much. It's less like an ability and more like training wheels.
      The ring magnet is good for getting a couple extra hundred points in score attack but unless youre going for a high score your time's better spent in other gems

    • @BrianRages
      @BrianRages 21 день тому

      @@Dankboi68 i score attack levels so yellow gem is vital to me, i think the thing is about these channels is that these people are so in their own speedrunning world they forget score attack is a perfectly valid playstyle. the yellow gem protects me from bullshit like asteroids in flame core or giant molten spike balls. ive actually never relied on it though, when i started off p-06 i fully score attacked levels like kingdom valley and crisis city without the use of it, but the yellow gem is a great asset ive came to find.

  • @Abe01-98
    @Abe01-98 Місяць тому +2

    I think one of the abilities u've missed was Shadows Chaos boost mode (Memory shards forms) or Kaioken as I call it and I'd place it in "Great" due to its capabilities to enhance his attacks and adapting his combo game as well as infinite ammo (gotta love it) however it's uses is mostly on gauntlets of enemies or boss shredding (when the time comes), overall I enjoyed the tier list

    • @Stelmo98.
      @Stelmo98.  Місяць тому +2

      Chaos Snap, Chaos Lance, and Chaos Blast are the levels 1, 2, and 3 of Chaos Boost respectivly. It would be unfair with how I seperated out the other abilites of bundle all of those into one

  • @dragnjames2190
    @dragnjames2190 Місяць тому +4

    I've played 06 extensively and dabbled in each release of P-06 when they first came out. What in particular makes the Red Gem suck so much in P-06 compared to the retail version?

    • @jammychoo
      @jammychoo Місяць тому +5

      In 06, it slows down everything, except for Sonic, which makes getting huge time bonuses in Sonic's stages way easier because you move at normal speed, but all enemies, the stage timer, and (annoyingly) the camera move way slower.
      In P06, Sonic (and the audio) are affected by the slow down, so now it only helps you react to some enemies faster, and basically doesn't do too much for you anymore.

    • @dragnjames2190
      @dragnjames2190 Місяць тому +4

      @@jammychoo Thank you for replying. Ahhh that makes sense now, sucks to see the utility utterly drained from it but it kinda makes sense.
      I remember HATING how the Red Gem in retail made the camera lag behind regardless of how cracked it was.

    • @jammychoo
      @jammychoo Місяць тому +3

      @@dragnjames2190 yeah I hate it too. It's normally not an issue but also it slowing down how fast you can manually rotate it is such a minor inconvenience 💀

    • @Dankboi68
      @Dankboi68 21 день тому +1

      Its not even a rebalance thing, ChaosX literally cannot make the red gem work like it does in retail within the Unity engine

  • @davidkorotaj7126
    @davidkorotaj7126 Місяць тому +6

    This video is G.O.A.T.E.D 💪

  • @SXMDUB
    @SXMDUB Місяць тому +5

    I'm doing my best to avoid playing this game, and it's really tough. I'm waiting for the full release before diving into this goated game. But your video is making me reconsider my decision. I really want to play it now 😫

    • @voidrocksdaplace
      @voidrocksdaplace Місяць тому

      Play the game sxm.

    • @davidbeer5015
      @davidbeer5015 Місяць тому +2

      Probably my main gripe is I wish ChaosX would be able to somehow add the story back in. I don’t need it changed, but I like have the plotline and going through the levels like that.
      But what is there is a blast and helps highlight what good there was in the game.

  • @einfamous2875
    @einfamous2875 Місяць тому +1

    This game needs a arena mode. If it doesn’t have one already

  • @bigtruck5254
    @bigtruck5254 Місяць тому +1

    Very cool video, very fun

  • @GoldenHyuu
    @GoldenHyuu Місяць тому

    How do I install the patch for the silver release, with keeping my already save data?

  • @YahyaBek
    @YahyaBek Місяць тому +2

    i am new with all the P006 stuff. and my question is, does this game support the story? or is it just the stages of the game? i mean is it a full sonic 06 experience? what does the game miss from the original game?

    • @baguettetheweirdguy2529
      @baguettetheweirdguy2529 Місяць тому +4

      For now it has all the stages from Sonic, Shadow and Silver's story. Bosses and medala are coming soon, for now there's are no stories, hub or town missions

    • @arjunmenon1796
      @arjunmenon1796 Місяць тому

      It has all the main levels. According to ChaosX, bosses and DLC levels are next. ChaosX has also stated that there will be no story or hub worlds.

    • @motivatedguy3699
      @motivatedguy3699 Місяць тому +1

      To be honest you don't really need the story i mean you can just watch the cut scenes online..but if you meant it like improved story i guess that's up to fanfic writers

    • @YahyaBek
      @YahyaBek Місяць тому +1

      @@motivatedguy3699 yeah but that's the difference between a full completed game and the feel of mod or fan game.

    • @YahyaBek
      @YahyaBek Місяць тому +1

      @@arjunmenon1796 how unfortunate... after all that work, such a small thing could make the difference in my opinion

  • @MarsYT23
    @MarsYT23 Місяць тому +1

    I would agree with the Red Gem placement.
    The Red Gem from the original '06 slowed down time for everything but Sonic. This was pretty useful for beating enemies or avoiding attacks, especially if you have no rings.
    In Project '06, the Red Gem slows down everything, including Sonic, which I feel makes the Red Gem kinda pointless because everything is moving at the same pace but it's just being played back slower.
    The effect is pretty cool though.

    • @TheCoolguymanly
      @TheCoolguymanly Місяць тому +1

      That’s basically how every “slow down time” ability has worked in Sonic games after 06. Time Break in Secret Rings was the same, and Generations’ slow down ability was the same. So while not useful, I get why ChaosX just standardized it to what other Sonic games did. Maybe that’ll change in the final update!

  • @NEXTVRAINS
    @NEXTVRAINS Місяць тому

    Well well, crow attack? Really, is it comes from the menu? Sounds out of character from being a cat into a crow😂😂😂. Claw attack sounds right to me instead of crow attack. For chaos spear, chaos snap and chaos attack, I like that mechanics only because I was chasing a high score (S rank actually) through combat with quick pace (I just can't do a speedrun anyway because I'm just afraid of me being skill issue). Shadow's chaos ability are cool though.

  • @user-pt9tn5to5z
    @user-pt9tn5to5z 20 днів тому

    Hot Take:
    Purple Gem is useless with keyboard controls

  • @mrwizzardknight
    @mrwizzardknight Місяць тому

    This fan made game’s too fast for me!

    • @crimsonzone8984
      @crimsonzone8984 22 дні тому

      Ah man. Stelmo should've considered casual players like you and give the red gem credits for that.